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Official Forum Maintenance - August 7th, 2016

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 August 7th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
August 7th, 2016
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[Complete] Telsiai Connection Issue (August 6th 2016)

  Rejoice! The connection issue has been solved! However, if the terrible and abominable connection issue rears its ugly head again, please let us know. Greetings Saviors! Telsiai server is currently undergoing certain connection issues. Our Dev team is currently working on fixing the issue and once the process is fully complete, we will update this current post.  Sincerely, IMC Staff

Announcement
August 6th, 2016
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Weekly Question and Answer – August 5th, 2016

1. The spectator mode in Team Battle League and Guild Battle matches can have the side effect of revealing each team’s strategy to the opponent. How do you plan on dealing with this issue? Currently the spectator mode in Team Battle League and Guild Battle matches works by allowing anyone to watch them in real-time, a feature which, some players have pointed out to us, can be used to “spy” on the opposing team’s constitution and strategy. We understand the implications this brings to the competition, so we want to consider developing alternatives to the real-time spectator. For example, a transmission with a short delay (e.g. 1 minute) that would still allow players to spectate the combat, but minimize the possibility of an unfair advantage. 2. We have physical block in the game, but no magic block. Do you have any plans to introduce magic block or evasion later on? It’s true that magic has no block, just like it has no critical either. We can also say that we don’t intend to add a block feature to magic. As you know, magic allows for resistance to specific types of attacks or states, and that is the way we conceived magic-type attacks from the beginning. We don’t see ourselves deviating from this concept, so it’s safe to say magic is going to remain unchanged in terms of these features. 3. Can you set the time of Team Battle League and Guild Battles according to each server region, instead of using the EDT standard for all servers? After receiving feedback from players in different time zones about this issue, we can see how our current time settings for Team Battle League and Regional Guild Battles aren’t the most convenient for all regions. As such, we have started to prepare for setting different time slots for each region and are currently working towards implementing them. We hope to bring these new time settings to the game as soon as possible so players in every server have better chances participate in Team Battle League and Regional Guild Battles. 4. When are we going to get momentary invincibility after becoming incapable of combat during Guild Battles? We did introduce this feature to our Korean servers the past 28th of July, so characters that become incapable of combat during a Guild Battle will respawn with momentary invincibility. We expect to add this patch to Steam as well when it’s ready, along with other Regional Guild Battle features you’re looking forward to.

Developer's Blog
August 5th, 2016
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Introducing Rank 8 – Cleric

Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Cleric tree.                                                                               Druid (Circle 3) There are many changes in the final form of the nature loving Circle 3 Druids. Players will be able to control numerous monsters at once thanks to the crowd control attribute that will be added to the "Telepathy" skill. (Please note that this attribute cannot be used during PVP) The newly added “Henge Stone” increases the level of all cleric Magic Circles and deployed equipment by 1. It also increases all statistics of Druids while they are transformed. The Druid will be able to transform into a werewolf by using the “Lycanthropy” skill. Druids will be able to jump and dash when transformed as a werewolf and will also be able to use speedy skills that normal Boss Monster werewolves do not have.   Oracle (Circle 3) The Circle 3 Oracle is the final form of the Cleric that intervenes with Fate.   Circle 3 Oracles will be able to change the gender of other players by using the “Switch Gender” skill. Oracles will be able to use this skill in the form of a shop in cities to wait and switch the genders of other players.   The new “Fortell” skill will randomly pick players on the magic circle and grant them temporary invincibility status. This magic circle keeps moving in a set direction, so players will have to keep following it’s movement in order to sustain the effects.   The "Twist of Fate" skill decreases up to 40% of the enemy’s health at once but will restore twice that much health for 30 seconds. It will have to be used strategically since it has the possibility to harm your party more than it helps. This skill will be applicable to all Boss Monsters excluding Field Boss Monsters but will not be counted towards Boss Monster Kill Contribution.    Plague Doctor (Circle 2) The main characteristics of a Circle 2 Plague Doctor that alters the status of players are as follows.   The "Incineration" skill will have a new contagion attribute which will spread all the debuffs from any monsters defeated by Incineration to nearby monsters.   The new "Disenchant " skill will nullify all of the buffs on an enemy. Players will be able to add an attribute that will nullify some effects of items making it extremely useful during PvP.   The new “Plague Vapors” skill which deals powerful damage over time receives additional bonus damage when used with the Incineration skill so it will be usable when combating multiple foes. Kabalist (Circle 2) As a Cleric that uses Kabala magic, the Circle 2 Kabalist has strengthened defensive skills.   The "Merkabah" skill will receive a new “Blessing” attribute which will increase the defense and add Divine Property damage to nearby allies. It will also receive an attribute that will reduce the movement speed of enemies allowing it to become a tank in party play.   The “Ghematria” and “Notricon” skills that change the enemy’s name to numbers will receive attributes to increase calculation speeds. The newly added “Multiple Hit Chance" skill will allow Kabalists to hit enemies as many times as marked above the enemy’s head which will allow Kabalists to show great combat prowess depending on enemy types.   Players will be able to copy monsters at random with the "Duplicate" skill. However, copied monsters cannot be re-copied and will drop silver and items just like the original monster but will not give you more experience points.  Inquisitor (Circle 1) The Inquisitor class which first appears at rank 8 is especially useful when dealing with magic users.   The “God Smash” skill will receive bonus damage when using blunt weapons and according to the enemy’s magical attack.   The “Inquisition" skill will make the user player temporarily receive additional damage equal to the caster’s magic damage, and will cast a Lv. 3 debuff that reduces the INT and SPR stats as well.   The "Pear of Anguish" deployed on the ground will only deal a little damage to enemies that step on it but will fly up to and attack any enemies that use magic in close proximity. This attack will deal 3 times more damage to when simply stepped on.   The "Breaking Wheel" will summon a wagon wheel shape that will attack any nearby enemies.   The Wheel will spread damage to enemies within range while it is spinning making it a good partner to any Swordsman type classes.    Taoist (Circle 1) The Taoist first appears at Rank 8 and utilizes charms to form a unique fighting style. Different types of Charms can be used and deployed on the ground, where they will be activated once allies or enemies come near.     Using the “Begone Demon” skill can be used to activate all the Charms from afar at once.   The "Shadow Walk" skill will make all the nearby allies temporarily invisible.   The "Storm Calling " will call thunder and rain on the spot where the Charm was. Players will be able to amplify the damage of electric property skills in the area such as the "Zaibas" skill. The "Tri-disaster Charm" will increase the resistance of nearby allies against fire, ice and electric property attacks.   ▲ The Creeping Death Charm arriving extremely late. 3 Charms are on top of each other   The "Creeping Death Charm" moves slowly after being thrown and will damage any enemies that get in the way. It deals damage as long as it is touching the enemy but moves very slowly making it ideal for use against slow or stationary enemies. We are looking forward to seeing how the players utilize it as it can be used in a variety of ways including forcing enemies into tight corners or kiting depending on the individual player’s control.

Developer's Blog
August 5th, 2016
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Clarification on Survival and Victory Event Rewards

Greetings, Saviors. We would like to provide some clarification on the conditions required for receiving the Survival and Victory Event rewards. A. Weekly Challenge On our event announcement, we state that characters need to achieve 15 wins per week to qualify for the 300-point reward. We expect to give out the rewards to characters who achieved the required number of wins but still haven’t received their rewards as soon as possible. Note that this event’s point rewards are given on a per-character basis. Characters are eligible to receive the point rewards only if they achieved the total of 15 wins entirely through either 5v5 or 2v2 battles, i.e. 15 wins achieved through a mix of 5v5 and 2v2 battles will not be taken into consideration. B. Best Combatant Also, honorary titles obtained through this event will be exclusive to champions of 5v5, as those are the battles that count towards the weekly ranking. We apologize for the confusion our previous announcement may have caused and ask for your understanding. If you believe you are still eligible for a reward but haven’t received it, kindly send us a support ticket with your information so we may investigate your case. Thank you.

Announcement
August 3rd, 2016
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Invisible Item Issue - August 2nd, 2016

Greetings, Saviors.   Some of our users might be experiencing an issue where graphics for certain items are not being printed properly. If so, please right-click Tree of Savior in your Steam Library and click Properties. After that, please click VERIFY INTEGRITY OF GAME CACHE on LOCAL FILES tab. It will automatically start a process.  Please, let us know if the problem persists after the aforementioned process.

Announcement
August 2nd, 2016
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[Complete] Scheduled Maintenance for August 2nd, 2016

Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 2nd, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
August 2nd, 2016
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Introducing Rank 8 – Archer

Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Archer tree.   Falconer (Circle 3) The master of hawk companions is finally developing into Circle 3; here’s what we have in store for this class. The ‘Circling’ skill is getting an expanding attribute that has a 5% chance of repeated attack within its area. For Archers having trouble dealing with multiple enemies, this could be a life-saver. The new skill ‘Aiming’ widens the area of the hawk’s strike, allowing you to attack from further away. ‘Aiming’ can be used in conjunction with ‘Circling’ and other skills, making it useful for short-range attack classes and party play. ‘Preemptive Strike’ will allow hawks to attack enemies without the direct instruction of a Falconer. The hawk will automatically use the skills ‘Hovering’ and ‘Sonic Strike’, with ‘Preemptive Strike’ being influenced by the skill level of its corresponding Falconer character. Also, any skills used automatically by the hawk will not count towards SP drain nor cooldown times.     Schwarzer Reiter (Circle 3) This high-mobility, mount-focused class is seeing its final evolution in Circle 3. We expect to add an expansion attribute to shoot-and-retreat skill ‘Caracole’ that will allow for a wider range of damage. And for reiters with stamina to spare, we will be adding an attribute to reduce the recoil of ‘Caracole’ and allow for faster consecutive attacks. ‘Limacon’ is getting a new ‘Misery’ attribute that will allow it to attack two enemies at once. We also expect to change ‘Limacon’ to a buff-type skill in a future patch; after activating it, you’ll have to press C during its duration to use it. C3 skill ‘Forward Shot’ will have your character advance forward while shooting two long-range weapons at once. Unlike ‘Retreat Shot’, with this skill your character will keep shooting even if you stop moving, making it an excellent ‘breakthrough’ technique.     Musketeer (Circle 2) Long-range specialists, the Musketeers are becoming even more worthy of their names in Circle 2. We developed a ‘Misery’ attribute for ‘Snipe’ that will allow it to target two enemies at once. The new ‘Bird Fall’ skill was created to deal serious damage to flying-type monsters. In PvP combat, this skill disables flying statuses and is notably strong against flight-type classes. We’re also adding a quick fire attribute to ‘Penetration Shot’ that will allow you to use it as your main attack even in crowded battles.     Cannoneer (Circle 2) The role of Circle 2 Cannoneers in teamwork is what makes it stand out. ‘Siege Burst’ will have an attribute added which allows players to destroy enemy magic circles. The ‘Cannon Barrage’ skill will fire several shots directly at enemies in front of you. The ‘Bazooka’ skill will allow you to deal damage to several enemies through AoE damage at a range that is comparable to ‘Kneeling Shot’. However, you will need to be careful when using this skill as you will not be able to move while using it and will not be able to target nearby enemies.     Hakkapalle (Circle 1) The Hakkapalle is a cavalry class that first appears at Rank 8. The most distinct feature of the Hakkapalle is that you will be able to use a one-hand sword as your sub weapon, allowing melee attacks despite being an archer. You will also be able to ride companions just like the Schwarzer Reiter class. The difference is that you will be able to make a dash if you double-press the movement keys while mounted. However, it is slower than the ‘Trot’ skill of Cataphracts, just about the speed increase of a Swordsman dashing, and uses the companion’s stamina as well. Archer classes all have the ability to hit enemies with up to 5 arrows and decrease the defense of enemies by 10% per arrow. The ‘Skarphuggning’ skill, which is a melee slash attack, will be able to hit the enemy more according to how many arrows are stuck in the enemy so you will be able to deal a lot of damage by melee attacking enemies after attacking them with ranged weapons. There are many ranged and melee combinations, including being able lower the enemy’s critical resistance or sticking up to 7 arrows into them, so players that enjoy their combinations are sure to enjoy this class.     Mergen (Circle 1) The Mergen class first appears at Rank 8 and is a strong class against many enemies at once. Any players that have been using bows should take a close look at the Mergen class. The Mergen class has additional damage bonuses when using Two-hand Bows. The ‘Spread Shot’ skill will fire 5 arrows at once. Players will be able to fire on the move just like normal attacks with bows. The ‘Parthian Shaft’ skill is useful when attacking fast moving enemies as it deals penetration damage without having a negative effect on the user’s movement speed. The ‘Triple Arrow’ skill which developers believe will become one of the class’s most loved skills. The ‘Homing Arrow’ skill will attack enemies in the surrounding area without having to target them. This should prove useful as a first attack type skill. For instance, if there is only one enemy in the area, any arrows fired with this skill will all focus on it. This makes the skill useful for both focused fire and AoE attacks.

Developer's Blog
July 29th, 2016
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Weekly Question and Answer – July 29th, 2016

1. Are you ever going to add new functions to companions?   We’ve been receiving plenty of suggestions for new functions meant to improve the convenience of playing with companions, some of them rather interesting, so we’ll definitely keep reviewing those. Right now we’re thinking of developing a set of hotkeys or commands that would allow you to interact with a companion or use its functions without opening the corresponding UI.   2. The new Penguin companion is too cute! Please tell me you have other companions coming.   Indeed, we do. Yesterday (July 28th) we introduced a brand new bird companion in our Korean servers, which we hope to bring to Steam as well, as soon as it’s ready. We also plan to keep creating and bringing you new companions in the future, so stay tuned for that.   3. I’ve noticed that, in Team Battle League matches, your companion’s HP and Stamina does not reset with each new round. Is this done on purpose?   Originally, the HP and Stamina of companions weren’t designed to reset after each round of Team Battle League matches. After receiving more feedback from the players, however, especially those with classes that rely on companions for combat, we have decided to actively review our original design and consider resetting these stats for companions as well.   4. The torch mission in Siauliai seems too long. Do you have any plans to make it shorter?   We agree that 3 minutes is a little long for the torch mission in Siauliai, but for now we don’t have any plans to shorten it. Instead, we will consider creating additional bonuses for completing more of other missions.

Developer's Blog
July 29th, 2016