Greetings, Saviors! Get to know the Miko Master, Hitomiko through this week's NPC Profile.
Greetings, Saviors! Today, I’m following up on our last Balance Talk with a few more updates on the classes we’re currently working on. I will only be talking about what has changed since the last update, so do read the first and second Balance Talk posts in this series if you haven’t yet. Also, remember that these changes aren’t set in stone yet. We’re still testing and reconsidering our plans for the next balance patch, so these may look a little different once they’re actually introduced in the game. Cannonneer Updates: - Distance restrictions removed for skills used with Bazooka (excluding normal attacks) For the past couple of weeks, I talked about a good number of improvements we made to Cannoneer skills; increasing ranges, reducing casting and cooldown times, and all-around bolstering the Cannooneer’s explosive abilities. One of our devs was actually cured of indigestion while testing the new version of this class: that’s how refreshingly powerful it is. Overall, we were very satisfied with how the class became a lot less frustrating to play, which inspired us to give it one extra boost and allow the Bazooka skill to be used from short ranges as well. We sure had a lot of fun exploding things, so we hope you are as excited to start blasting your cannons once the new changes arrive. Monk Updates: - Double Punch side-to-side range increased to match range of normal attack - Additional damage dealt with Palm Strike, equivalent to the enemy’s defense - Additional damage dealt with Hand Knife, equivalent to the enemy’s INT stat Previously I mentioned how we finally managed to free the Monk of some of the class’ most discouraging restrictions, especially after the big Golden Bell Shield reform I explained in the last post. We noticed, however, that as far as Monk skills go, players continued to resort almost exclusively to Double Punch (then Energy Blast and Golden Bell Shield). This time, we decided to show a little love to some other Monk skills in an effort to balance out and strengthen the purpose of this class. Palm Strike and Hand Knife especially, which so far were mostly used as debuffs with their corresponding attributes, will now aid primarily in dealing, with each skill delivering extra damage based on the enemy’s stats. We look forward to making all the Monks out there answer with a firm ‘YES’ anytime someone asks if the class is any good. Rune Caster Updates: - All skills in the Wizard class tree allowed with Rune of Giants If you read my two previous Balance Talk posts, you’ll know we had two things in mind for Rune of Giants: we wanted to lift the restrictions on this skill safely and gradually. As you can see from the update contents, this lift was anything but gradual, as this time we decided to allow the use of all Wizard skills in combination with Rune of Giants. We did stick to the “safe” part of the plan, though. We ran tests after tests, using every single skill in the Wizard class tree with Rune of Giants, but we arrived at the conclusion that there really were no drawbacks to full-on liberating this skill. We’re very pleased with the results, and we feel even more motivated to keep improving other skills in this class from now on. Warlock Updates: - Mastema applied to flying-type enemies The demon of hatred summoned with Mastema is one that cannot exist on its own; it needs a target to latch on to. This time, by allowing Mastema to apply to a wider range of targets, our plan is to increase the scope of this skill and further reinforce the role of the Warlock. You see, compared to other classes, we still feel that the Warlock’s identity as a dealer is a little ambiguous. As such, this is the first step towards a series of changes that we hope will continue to build up on the efficacy and versatility of Warlock skills. We hope you understand that we aren’t yet done with these balance changes, and we will get to work on other classes eventually. Meanwhile, we want to keep updating you on the progress through the blog, where we can also keep an eye on your reactions and opinions on the new plans. Thank you for sticking with us throughout the process; I look forward to writing to you again on the next Balance Talk.
Greetings Saviors. We are happy to announce the following GvG TOP 10 ranks. Hope others keep on challenging to Top of your region. North America (Klaipeda/Orsha) 1. Crimson / Klaipeda 2. Lotus / Klaipeda 3. Diamond / Klaipeda 4. Alpha / Orsha 5. CuteNotLewd / Klaipeda 6. Ravens / Klaipeda 7. Impetus / Klaipeda 8. Asperity / Klaipeda 9. FashionSavios / Orsha 10. Radiant-Arietis / Orsha Europe (Fedimian) 1. Legends™ / Fedimian 2. Maid Café / Fedimian 3. Insanity / Fedimian 4. †EternaL Owls† / Fedimian 5. Rebellion / Fedimian 6. GoodGuild / Fedimian 7. eso / Fedimian 8. Sparks / Fedimian 9. EriLayne / Fedimian 10. Tsunderstorm / Fedimian South-east Asia (Telsiai/Varena) 1. LastOrder` / Varena 2. AvantHeim / Varena 3. TaKoMo / Varena 4. Dispeller*/ Telsiai 5. Yubikiri / Varena 6. young&naive / Telsiai 7. Paradox / Varena 8. TheAvenger / Telsiai 9. Eminence / Telsiai 10. Folivora / Telsiai South America (Silute) 1. Hydrarium / Silute 2. Unbelievable / Silute 3. Paradise / Silute 4. Caguei na Build / Silute 5. Tomodachi / Silute 6. Kindred / Silute 7. Coffee Break / Silute 8. KillingService / Silute 9. Piranha's Club / Silute 10. TheHeroes / Silute
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 23-24, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We have a new event challenge coming up for you. If you’re brave enough not to shy away from a little danger, that is. Survive the new event dungeon without the help of any skills or items and you’ll be rewarded with lucky prizes every day. Read the details below to find out how to participate. 1. Event Period - From: scheduled maintenance on January 24, 2017 - To: scheduled maintenance on February 14, 2017 2. How to Participate - Go to the Event Notice Board in Klaipeda or Orsha and enter the event ‘Ashaq Underground Prison’ dungeon in a pre-made or auto-matched party. - Survive the bosses inside the event dungeon without using skills or items. The event dungeon consists of 3 stages, explained under ‘3. Ashaq Underground Prison Stages’. - The more stages you clear in the event dungeon, the more cubes you will be rewarded with. The cube rewards stack as you clear each stage, and clearing all 3 stages will win you a total of 6 Prison Cubes. See ‘4. Prison Cube Drop Items’ for the list of items you can get from the event cubes. - After you clear the dungeon, you can receive your cube(s) from the Event Notice Board. - You can also collect prizes for the number of times you run the event dungeon: 10 runs: Enchant Scroll (14 Days) x3 20 runs: Pink Rooster Headband x1 3. [UPDATED] ‘Ashaq Underground Prison’ Stages - Stage 1: survive 3 bosses for 2 minutes (reward = 1 Prison Cube + 1 Fortune Cookie) - Stage 2: survive 4 bosses for 2 minutes (reward = 2 Prison Cubes + 1 Fortune Cookie) - Stage 3: survive 4 bosses for 3 minutes (reward = 3 Prison Cubes + 1 Fortune Cookie) 4. Prison Cube Drop Items - Random boss monster cube x1 = 50% chance - Keista Protective Potion = 15% chance - Keistas Bravery Potion = 15% chance - Instanced One Entry Voucher (14 Days) = 15% chance - Superior Gem Abrasive (14 Days) = 5% chance 5. Important - Only characters of level 100 or higher can participate in the event. - [UPDATED 2] You can enter the event dungeon once per day (2 times for Token users), per character. - Participation in the event is counted on a per-team basis. You can participate with different characters and all their runs will count towards the total number of runs of your team. - Prizes earned from the total number of runs can only be received once per team. - Stage survival prizes and participation count prizes can be received from the Event Message Board. - Prizes will time limits (’14 Days’) will start counting down as soon as they are received. - Event dungeon entries are reset every day at EST 06:00. - The number of entries in the event dungeon cannot be reset with an Instanced Dungeon Reset Voucher item. - [UPDATED] When using "Restart from the Nearest Revival Point", you will be teleported to Orsha. You will be able to re-enter the event mission. - [UPDATED] All buffs except for EXP-related will be removed. e.g. The EXP buff from EXP Tome will not be removed. - [UPDATED] Upon entering the event your Max. HP will be changed to 1. We offer our most sincere apologies for the typos and misinformation regarding this event announcement.
Fencer Master : Sorsha Hutton Sorsha Hutton constantly betters herself as the Fencer Master. This growth is not just limited to her swordsmanship. When she was inaugurated as the Fencer Master, she only cared for her family and her swordsmanship. This all changed when she faced the world after Medzio Diena and all the decimation it left. She began to grow. She even sold the treasure of her family to secure the fund to help those in need. Today, she not only fulfill her duties as the Fencer Master but also the obligation of the nobility. Many people quite rightfully believe that her emotional growth along with ever expanding swordsmanship will be of great help for the Kingdom and its people. Fencer? Fencers rapidly attack enemies with rapiers. Skills of Fencing Attaque ? Attaque means “To Confess One’s Eternal Love for Someone” in French. Just kidding it means “Attack.” In fencing, it is the initial attacking move used through Fente, Fleche or other attack moves with your arm stretched. Attaque Composee ? In fencing Attaque Composee “composite attack” is a type of Attaque preceded by one or more feinting moves. It is a go-to skill for a fencer and create great synergy when used with Epee garde. However, please, do mind the SP consumption. : ) Fleche ? In fencing, Fleche is an attack movement you do with your arm stretched, legs crossed, and upper body lowered. Through this position, a fencer can do a triple stab Fleche. Sept Etoiles : Fencer's Skill Those who speak the language of love might guess how many times you strike while using the skill “Sept Etoiles.” Sept Etoliles, which means Seven Stars, but attacking eight precise stabs like a star. The Fencer Master did tell us that many of you got mesmerized by this skill and became a Fencer. Knowledge of Fencing for our saviors :D The expression “touche”, which was originally a fencing term, has entered common parlance and is used to acknowledge a good or clever point made by the opposite party. If you really think about its origin, the pure sportsmanship can be found. The movement speed often exceeds what human eyes can handle. So, it is the one who is hit or ‘touched’, acknowledge it for the opponent by uttering that famous phrase. Such graceful acknowledgement of a defeat is certainly expected of a sport closely associated with nobility.
Greetings, Saviors. We are aware of the issue where instance dungeon and GVG reset is not occurring for certain characters. The issue is currently being worked on. Please, send us a support ticket, if you have been affected by this issue. The information from your tickets will help speed the process greatly. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem, allowing it to be resolved faster.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period (Extended by 1 hour) : (EST) 3:30 pm - 5:30 pm January 18th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings Saviors. We are happy to announce the following GvG TOP 10 ranks. Hope others keep on challenging to Top of your region. North America (Klaipeda/Orsha) 1. Crimson / Klaipeda 2. Lotus / Klaipeda 3. Diamond / Klaipeda 4. Alpha / Orsha 5. CuteNotLewd / Klaipeda 6. Ravens / Klaipeda 7. Asperity / Klaipeda 8. GrimOwls / Orsha 9. Impetus / Klaipeda 10. Radiant-Arietis / Orsha Europe (Fedimian) 1. Legends™ / Fedimian 2. Maid Café / Fedimian 3. Insanity / Fedimian 4. †EternaL Owls† / Fedimian 5. GoodGuild / Fedimian 6. EriLayne / Fedimian 7. Rebellion / Fedimian 8. Lunatici / Fedimian 9. Sparks / Fedimian 10. Tsunderstorm / Fedimian South-east Asia (Telsiai/Varena) 1. LastOrder` / Varena 2. AvantHeim / Varena 3. TaKoMo / Varena 4. Dispeller*/ Telsiai 5. Yubikiri / Varena 6. Paradox / Varena 7. TheAvenger / Telsiai 8. young&naive / Telsiai 9. ETERNUM / Varena 10. Folivora / Telsiai South America (Silute) 1. Hydrarium / Silute 2. Unbelievable / Silute 3. Paradise / Silute 4. Caguei na Build / Silute 5. ColiseoDragon / Silute 6. Reborn / Silute 7. Coffee Break / Silute 8. PoringSquad / Silute 9. TheHeroes / Silute 10. KillingService / Silute