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Regarding the recent suspension of players

  Greetings, Saviors.     The event exploit we posted an announcement about previously is still under investigation and the final decision regarding to the matter have not yet been made. We wanted to let you know that the players who have been banned have only been banned temporarily while our team confirms and fixes the issue.     A miscommunication within imcGAMES caused the misleading answers to tickets, which informed players that the bans given out were permanent. We have a strict set of regulations that we follow prior to issuing a permanent ban, which requires our staff to identify the issue with close scrutiny.     We sincerely apologize to the players who have been affected by the confusion caused by the miscommunication between our staff members. We are working hard to resolve and correct the issue at hand and to provide a satisfactory solution to all players affected by this issue.     Once again, we offer our sincerest apologies to all Saviors who we have confused over the issue.  

Announcement
January 2nd, 2020
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Warning on Abusive behavior on 2020 is Here Event

Greetings, Saviors. The following issue has come to our attention. - An issue with the event coin that can be acquired repeatedly beyond the limitation. We confirmed the cause and substance of the abuse, and anyone who abused the event was punished. Anyone who gain or use the event coin in excessively abusive manner in the future will be punished as well. We will apply fix as soon as possible. Thank you for your patience and understanding. Regards, IMC Staff    

Announcement
December 31st, 2019
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Scheduled Maintenance for December 31, 2019

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 30, 2019). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
December 30th, 2019
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Gabija Cube

Announcement
December 30th, 2019
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2020 Is Here

  Greetings, Saviors!   2020 Is Here! Celebrate the New Year with a BANG! Use the Firecracker items for chance to obtain New Year Coins. Collect the coins for fabulous prizes.         EVENT PERIOD     FROM the scheduled maintenance on December 31, 2019   UNTIL the scheduled maintenance on January 28, 2020       WHO CAN PARTICIPATE   - This event is open to players of level 50 and above       HOW TO PARTICIPATE     STEP 1. Obtain the [Event] New Year Firecracker and [Event] New Year Together Firecracker items and use them to collect [Event] New Year Coins.   STEP 2. Take the collected coins to the the New Year Event Noticeboard in Klaipeda, Orsha and Fedimian to exchange them for fabulous prizes.       EVENT ITEMS AND BUFFS     Item Effect How to Obtain Tradability Team Storage [Event] New Year Firecracker Applies [Event] New Year 2x buff to the player. Buff lasts 24 hours max. 1) Can be obtained once per day at the event noticeboard. 2) Can be obtained by using [Event] New Year Coins at the New Year Shop. X O [Event] New Year Together Firecracker Applies [Event] New Year 3x buff to the player and other players within 100 range every 10 seconds for a 1-minute duration. [Event] New Year 3x buff lasts 24 hours max. 1) Can be obtained by chance when hunting monsters. X O     Buff Effect Duration [Event] New Year 2x Increases the amount of [Event] New Year coins earned by 2x 24 hours [Event] New Year 3x Increases the amount of [Event] New Year coins earned by 3x 24 hours   * Buff duration is consumed even when the character is not logged in. ** The above buffs only apply to coins earned when participating in the in-game content. *** Buffs are applied on a Team by Team basis. **** The amount of [Event] New Year Coins obtained is increased by 5x when both buffs are stacked.       [EVENT] NEW YEAR COINS     - Here are the different ways you can collect [Event] New Year Coins   Method Detail Number of Coins Max. Coin per Day Limit per Completing in-game content Issued when completing an in-game content Depends on the completed content (explained in detail below) 5,000 Team Log-in Reward Issued once per day on the player’s first log-in 500 500 Team Connection Reward Issued every hour since logging into the game 50 250 Team Fishing Reward Issued with a successful catch 20 400 Team   - The amount of [Event] New Year Coins obtained per day can be checked by typing ‘/newyear’ in the chat.   - The connection rewards are reset every day at 06:00 AM EST   - The daily limit for [Event] New Year Coins earned will be reset when the player has received the daily log-in reward.   - Upgrading the Tackle Box to its maximum capacity will allow the player to earn up to 400 New Year Coins as Fishing Reward per day.     * The time connected to the game will not be counted when the player is in the log-in screen, the lodge or in Team Battle League. * [Event] New Year Coins are issued directly into the player’s inventory.     Content Amount of Coins Content Amount of Coins Level Dungeon 10 Uphill Defense: Hard, Stage 5 or above 20 Unique Raid 20 Uphill Defense: Very Hard, Stage 5 or above 30 Unique Raid: Casual 20 Challenge Mode Stage 5 or above 20 Legend Raid 50 Monsters / Hunting Grounds 2 Legend Raid: Casual 50 Earth Tower 50 Uphill Defense: Normal, Stage 10 or above 10 - -   * Players have the chance to obtain [Event] New Year Coins when defeating monsters in fields, Hunting Grounds and Challenge Modes.   ** Only monsters within 30 level range of the player will drop [Event] New Year Coins when defeated.   ** Maximum of 5,000 [Event] New Year Coins can be obtained per day by completing in-game content.     Item Cost Purchase Limit Team Storage Tradability [Event] Firecracker 100 100 per Team O X [Event] Transcendence Stage 5 Scroll 10,000 2 per Team O X [Event] Transcendence Stage 3 Scroll 5,000 3 per Team O X [Event] Small Elixir of HP Recovery 25 500 per Team O X [Event] Small Elixir of SP Recovery 25 500 per Team O X [Event] Savinose Weapon Selection Box 10,000 1 per Team O X [Event] Savinose Armor Selection Box 3,000 4 per Team O X Challenge Mode One Entry Voucher (14 Days) 250 50 per Team O X [Event] Silver Anvil (14 Days) 150 40 per Team O X [Event] Golden Anvil (14 Days) 250 40 per Team O X Premium Awakening Stone (14 Days) 300 40 per Team O X 7 Star Gem Abrasive (14 Days) 300 40 per Team X X [Event] Mysterious Magnifier (14 Days) 500 80 per Team O X [Event] Artisan Magnifier (14 Days) 1,000 40 per Team O X x8 EXP Tome (14 Days) 300 5 per Team X X Pamoka Solution 250 60 per Team O X Pamoka Solution EXP 2x Voucher 250 20 per Team O X Intense Sparkle 30,000 1 per Team O X     * Intense Sparkle item adds special effects when the player character is hit. ** [Event] New Year Coins, [Event] Firecracker and [Event] Together Firecracker items will be removed automatically at the end of the event period. *** [Event] Savinose Legva Shield is available in both the Weapon and Armor Selection Boxes.

Event
January 1st, 2020
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The 4ever Update: Detailed

  Greetings, Saviors!   We'd love to introduce our 4ever update in detail. Today's post will cover this large-scale update from A to Z.   Content   1. Equipment and Stat Revision   - Random Stats - Ichor Difficulty Adjustment - Dismantlement and Stat Transferring - Weapon Attacks by Type - Leather Armor Adjustment   2. New Items   - New Sub-weapon: Weapon Accessories - New Equipment: Ark - New Legend Equipment and Set Stats - New Unique Equipment 3. Combat System Revision   - Combat Formula - PvP Combat Formula   4. New Content   - Merge of Mercenary and Saalus Mission: Lv.400 Instanced Dungeon - Challenge Party Benefits - Goddess' Blessing Event       1. Equipment and Stat Revision   Random Stats    Currently, there are 4 kinds of equipment rarities (magic, rare, unique, legend) which grant random stats to the equipment when identified by a magnifying glass item. Magic and rare equipment is often neglected by MMORPG players because lower rarity typically means lower bonus stats for the equipment. Effective from the update of Episode 12, the upper limits of random stats are now equal regardless of rarity. On the other hand, the lower limits are set differentially. You can view the upper/lower limits in the chart below:   Item Rarity Stat Range (Min~Max)% Magic 10 ~ 100% Rare 40 ~ 100% Unique 80 ~ 100% Legend 80 ~ 100%    Now that the lower grades have a chance to receive maximum stats, we anticipate the saviors’ burden of spending hours in the field in order to obtain higher-grade equipment to be eased.    Equipment with Unique rarity has become far harder to obtain from looting, but the increased chance to gain better stats will compensate your efforts and time. Our dev team has been working on this modification of the random stat system to ensure pleasurable farming for players.   Types and Max Value of Random Stats    The dev team has also decided to reduce the value deviation of random stats. As a result, formulas using random stats are modified and there will be newly introduced stats on unidentified equipment while some of the pre-existing stats are deleted.   Additional Damage/DEF by type will no longer be granted on equipment and new stats ‘Additional Damage/Additional Damage Resistance’ will replace them. Existing Additional Damage/DEF by type stats on your equipment will be integrated into ‘Additional Damage/Additional Damage Resistance’ stats.  The new stats and the max value of them for equipment dropped after the 4ever update and Episode 12 are as follows:   Stat/Part Attack Defense Ability Support Attack by Type Add. Damage Attack Offset Critical Resistance Add. Damage Resistance Stat Stamina Looting Chance Critical Rate and 7 Others Max SP Armor 530 794 530 265 794 80 19 80 265 530 Shield/Sub/ One-handed 993 1489 993 497 1489 149 35 149 497 994 Weapon Accessory 497 745 497 249 745 75 18 75 249 498 Two-handed 1489 2233 1489 745 2233 224 53 224 745 1490   Please refer to the follow-up [Supplement] post for detailed stat information. * Attack value differs based on targets' armor (cloth, leather, plate), size (small, medium, large), and creature type    (ghost, plant, beast, demon, mutant, insect). * Attack Offset effect depends on targets' armor type and size. (Medium-type only) * There are 5 kinds of ability stats. * Critical Rate and 7 others: Critical Rate, Block Penetration, Block, Accuracy, Evasion, HP Recovery, and SP Recovery   2 New Magnifiers: Sandra's Magnifier, Sandra's Detailed Magnifier  2 new magnifier items will be introduced into the game. There will be ‘Sandra's Magnifier’ which allows you to re-roll the selected random bonus stats and ‘Sandra's Detailed Magnifier’ which allows you to re-roll the 'value' of the selected random stat.     These items are to become obtainable from [Goddess' Grace]. With the new magnifiers, we intend to ease saviors' burden of constantly re-identifying their equipment for better performance.                           Ichor Difficulty Adjustment    The Ichor system currently plays a large role in enhancing equipment performance. Unfortunately, this is often considered an obstacle to progress by saviors who face difficulty obtaining the desired Ichors. The system will become more player-friendly upon Episode 12 update.   Ichor Extraction    The chance of successful Ichor Extraction will be increased two-fold. This revision will facilitate acquiring Ichor from equipment with random bonus stats. We hope this can bring you a better experience with the Ichor system as Lv. 430 unidentified equipment offers far better stats.   Ichor Transmutation    The number of items required for Ichor Transmutation will be reduced 3 to 2.  Although transmutation was designed to offer players a concrete chance to obtain the Ichor that player desire, Ichor Extraction has always been the alternative. We anticipate more players to utilize Ichor Transmutation after this change.   Dismantlement                                                   Dismantling transcended equipment now provides bonus items depending on its transcendence level. 10% bonus rate will be added per transcendence level and you can obtain extra Nucle Powder and Sierra Powder.     Stat Transferring   As you know, awakening and enchanting equipment do not secure the certain stats and effects you wish to gain, but grant random effects. Therefore, replacing equipment can be a tough decision as bonus stats and effects are not transferable.    We are introducing a new system to transfer the additional effects gained from awakening and enchantment from one to another without any losses. You will soon be able to transfer equipment effects via the NPC in Miners’ Village, Vaidotas. Bonus stat transferring will cost a little silver. The receiving equipment must have the identical rarity, availability level, and part with the equipment you are extracting stats from.   Weapon Attacks by Type    Currently, each weapon type in ToS has a different average attack value. As we have noticed irrational imbalances among classes after the recent balance patch, there will be adjustments to weapon attack value.   Weapon Weapon Type Avg. Attack Ratio (Current) Avg. Attack Ratio (After Change) One-handed Sword One-handed Weapon 1 1.1 Rod 1 1.1 Crossbow 1 1.1 One-handed Blunt Weapon 0.9 1.1 One-handed Spear 1 1.1 Rapier 1 1.1 Dagger One-handed/ Sub-weapon 1.1 1.1 Pistol 1.1 1.1 Two-handed Sword Two-handed Weapon 1.2 1.3 Bow 1.2 1.3 Two-handed Blunt Weapon 1.08 1.3 Two-handed Spear 1.2 1.3 Staff 1.2 1.3 Cannon 1.3 1.3 Musket 1.3 1.3 Weapon Accessory Two-handed/ Sub-weapon - 0.66   We categorized weapons into 2 groups by one/two-handed and increased the average attack ratio based on the weapons with the highest value from each category.    Also, there will be changes which make the attack value ranges even wider to secure the unique feel of each weapon, which could have become less prominent in the case of equalized attack value.   Weapon Weapon Type Attack Min~Max Range (Current) Attack Min~Max Range (After Change) One-handed Sword One-handed Weapon 5% 3% Rod None None Crossbow 10% 3% One-handed Blunt Weapon 5% 1% One-handed Spear 5% 10% Rapier None None Dagger One-handed/ Sub-weapon 5% 8% Pistol 5% 8% Two-handed Sword Two-handed Weapon 10% 20% Bow 10% 20% Two-handed Blunt Weapon 10% 10% Two-handed Spear 10% 30% Staff None None Cannon 15% 50% Musket 15% 35% Weapon Accessory Two-handed/ Sub-weapon - None   One-handed weapons will be more reliable, dealing damage to foes steadily under any combat conditions with a small gap in the attack range. Two-handed weapons will be more effective with certain conditions met. For example, a player with a musket can actively reduce the large min ~ max attack range with the skill ‘Sniper's Serenity’. Plus, splash damage effect that attacks up to 3 foes is planned for cannons. We set the attack range wide so the weapon has a high potential with the effect.     Leather Armor Adjustment    Leather armor was originally designed to allow players to utilize rather aggressive combat styles while providing the lowest defensive performance compared to cloth and plate armor. As a new combat formula will be applied on PvP mode upon Episode 12 update, which does not include Critical limit value, leather armor will lose its strength in PvP mode. Leather armor’s DEF will be increased by 1.5 times to compensate its lost tactical feature.     Physical Defense Magic Defense Set Effect As-is To-be As-is To-be PvE PvP Cloth 100% 100% 200% 200% Magic Damage received -15% Magic Damage received -15% Plate 200% 200% 100% 100% Physical Damage received -15% Physical Damage received -15% Leather 100% 150% 100% 150% Damage +15% Critical Chance +20% Critical Chance Limit +10% Damage +15% Critical Chance +20%       2. New Items   New Sub-weapon: Weapon Accessories    A new sub-weapon, Weapon Accessories will be added.     A Weapon Accessory can be equipped on the sub-weapon slot while holding a two-handed weapon. This sub-weapon boosts the combat performance of the main two-handed weapon by providing extra Physical and Magic Attack stats. With Weapon Accessories, reinforce your two-handed weapons as you can for a one-handed weapon with a shield.                                                                Ichor and Set Stats are available for a weapon accessory. When applying Set Stats, the weapon accessory is considered as a ‘weapon’ just like shields. In addition, the cost for applying Set Stats on a weapon will decrease by half.   New Equipment: Ark     A new equipment, Ark will be added.    An Ark can be equipped on an Ark Slot and provide diverse additional stats. You can upgrade Arks by spending in-game materials and when it is upgraded to a certain level, it unlocks its special effects to help the player.                                                                         You will have your very first Ark as you go through Episode 12 and are soon able to acquire other uncommon Arks from content rewards.   New Legend Equipment and Set Stats   A new Lv.430 Legend equipment will be added. NPC Teliavelis in Fedimian will help you craft the new equipment if you bring the material item ‘Brikynite’ obtained from the newly introduced area.                                                         This new Legend equipment will embrace a higher level of attack and other random stats compared to Savinose Legva. You can visit NPC Vidotas to apply new Set Stats on your equipment.   Set 3 Parts equipped 4 Parts equipped 5 Parts equipped Sauk STR +66   INT +66 Block Penetration +331 Deals damage and knocks out nearby enemies for 1 sec. Increases damage you deal by 150% for 4 sec on landed skill.  - Skill Attack 5330%   - Overheat 3, Cooldown 30 sec   Unequipping Sauk set increases skill cooldown of other set stat skills by 100 sec.    Dragon Strength Lv 1 - Damage Increase Effect Duration +2 sec Essera CON +68 Critical Resistance +265 Gain a 40-sec 'Essera’s Composure' buff which resists all debuffs that require advanced removal.   Buff duration decreases by 5 sec and gain 'Essera’s Will' buff every time debuff resistance effect is activated.   - -4% damage taken per Essera’s Will stacked - Up to 5 stacks for Essera’s Will - Essera’s Will follows the Essera’s Composure duration Cooldown 100 sec   Dragon Strength Lv. 1 - Duration +10 sec Balinta Physical Critical Attack +1286   Magic Critical Attack +1286 HP Recovery +248   SP Recovery +248 Restore HP equaling to 50% of HP Recovery on landed Slash, Pierce, and Strike attack for 30 sec. Restore HP equaling to 25% of HP Recovery on other landed attack for 30 sec. Cooldown 100 sec   Dragon Strength Lv. 1 - Balinta Cooldown -2 sec every second when HP is at 100%     New Unique Equipment    New Unique equipment with fixed stats will be added. The equipment is obtainable at a low chance by hunting Elite monsters in the new Episode 12 areas.                                                                  The Elite monsters in stage 6-7 of the new Challenge also drop the Unique equipment. The drop rate is fairly low but it has better Ichor as compensation.     4. Combat System Revision   4-1. Combat Formula   Attack by Type Formula    We have thought that the formula for attack by type needs to be adjusted as the current formula tends to make players’ efforts to increase the attack value meaningless. Some attack values such as Slash attack rely on the equipment available for only certain classes, which results in an increasing burden for players to set more equipment. In order to prevent the issue and let players set equipment based on their tastes, all attack stats now depend on the armor, size, and creature type of the target.    Attack by type will be added to the damage increase value as +% form. The modified formula is as follow.   Formula (1)   Example   Conditions: Defender Lvl 420, Attacker ATK Value 2,000, Defender DEF Value 500   Steps: 1. 2,000(ATK Value) - 500(DEF Value) = 1,500 2. 1,500(from step 1) / (420(Defender Lvl) * 30) = 0.119 3. 0.119(from step 2) * 100 * 0.5 = 5.95%   Result: Damage Increase: 5.95% The following type stats are applied to Formula (1).   Offensive Stat Defensive Stat Attack against Cloth armored Target Attack Offset against Cloth armored Target Attack against Leather armored Target Attack Offset against Leather armored Target Attack against Plate armored Target Attack Offset against Plate armored Target Attack against Small-type Target None Attack against Medium-type Target Attack Offset against Medium-type Target Attack against Large-type Target None Attack against Ghost armored Target None Attack against Plant-type Target None Attack against Beast-type Target None Attack against Demon-type Target None Attack against Mutant-type Target None Attack against Insect-type Target None     Add. Damage Formula   All additional damage stats will be merged. 8 different values for additional damage and resistance each will be integrated into Additional Damage and Additional Damage Resistance. The property effects against additional damage will also be removed and if the target is not ‘non-property’, it receives +10% more damage and the formula has been simplified.   Formula (2)   The following type stats are applied to Formula (2).   Offensive Stat Defensive Stat Add. Damage Add. Damage Resistance     HP/SP Recovery Formula    HP/SP Recovery now depend on your max HP/SP. The higher max HP/SP you have, the more healing efficiency you can gain. The modified formulas are as follows.   Formula (3)   Formula (4)       In short, the maximum HP/SP you can restore at once is 20% of your total HP/SP.     4-2. PvP Combat Formula   Heal Control    Currently, the only way to interfere healing in ToS PvP mode is using CC skills directly upon the healing characters. Supporting characters are intended to take an important role in battle but we decided it is too restricting to interfere healing, so we are introducing new skill effects for some classes to inflict debuffs to reduce received healing. The skills will allow players prevent healing indirectly. Meanwhile, the victims can lift the debuffs with their skills making the whole battle more interesting.   The Classes to receive the heal control effect are 39, including new classes, and the detailed information for the skills can be viewed at the follow-up [Supplement] post.   Profession No. of Classes No. of Skills Max Effect Max Duration Swordsman 10 12 50% 10 sec Wizard 6 7 50% 15 sec Archer 9 11 69% 20 sec Cleric 3 3 30% 7 sec Scout 6 6 34.5% 7 sec     Buff/Debuff Control    There are abundant skills to grant buffs and debuffs in ToS and we decided to introduce skill effects into existing skills to nullify or worsen buffs/debuffs to enrich battle tactics.    The skills to receive buff control effects are 47, including skills for new classes, and the detailed information can be viewed at the follow-up [Supplement] post.   Profession No. of Classes No. of Skills Max Effect Max Removal Swordsman 14 15 75% 2 Wizard 4 5 50% 2 Archer 6 6 50% 1 Cleric 13 15 100% 2 Scout 6 6 100% 2      The skills to receive debuff control effects for allies are 29, including skills for new classes, and the detailed information can be viewed at the follow-up [Supplement] post.   Profession No. of Classes No. of Skills Max Effect Max Removal Swordsman 3 3 100% 1 on Self, 2 on Allies Wizard 3 3 100% 1 on Self, 2 on Allies Archer 8 8 100% 2 on Self Cleric 6 6 100% 2 on Self, 1 on Allies Scout 8 9 100% 1 on Self, 1 on Allies     Formulas for Critical Rate, Block, and Evasion    The current formula is significantly imbalanced and advantageous to the attacker. This leads players to except defensive elements when selecting equipment. To resolve this issue, we redesigned the formula as a symmetrical function. We anticipate a wider range of settings and tactics in PvP situations.    The modified formulas for [Critical Rate/Critical Resistance], [Block Penetration/Block], and [Accuracy/Evasion] as follows.   Formula (5)   Also, Block damage reduction rate will be changed to 30% from 60% and it will be 60% only while putting up a guard.  The attack stats [Critical Rate, Block Penetration, Accuracy] now have basic chances of activation. The chances are as follows.   Basic Chance of Activation Critical Rate 10% Block Penetration 70% Accuracy 90%   The formula to calculate the final value is as follows.   Formula (6)     Example   Conditions: Defender Lvl 420, Attacker Critical Rate 3,000, Defender Critical Resistance 1,500   Steps: 1. 3,000(Critical Rate) - 1,500(Critical Resistance) = 1,500 2. 1,500(from step 1) / (420(Defender Lvl) * 15) = 0.238 3. 0.238(from step 2) * 100 = 23.8 [Item Stat] 4. Plug in formula (6) = 21.9 4. 10(Basic chance of Critical Rat) + 21.9(from step 4) = 31.9%   Result: Critical Chance: 31.9% The following type stats are applied to Formula (6).   Offensive Stat Defensive Stat Critical Rate Critical Resistance Block Penetration Block Accuracy Evasion   Evasion - Level Advantage   The dev team wished to raise the value of character leveling by offering more benefits to high level characters in order to encourage players to level up.  There will be an advantage granted for Evasion of the character with a higher level than the opposing character based on their level difference. This additional Evasion value will be applied on the final value with a multiple operation.   Here are examples of additional evasion value.   Attacker Defender Lvl Attacker Lvl Lvl Difference Add. Evasion Player 430 400 30 60% 410 400 10 20% 405 400 5 10% 401 400 1 2% 340 310 30 60% 320 310 10 20% 315 310 5 10% 311 310 1 2%             5. New Content   New Instanced Dungeon added     Saalus and Mercenary Post Missions will be merged with a Instanced Dungeon for easy and quick access to the content.   1. Admission     The new Instanced Dungeon is for characters with Lv. 400 or above and you can enter via the Level Dungeon NPC in each city.    Each character can clear the dungeon 3 times a day and you can reset the count by using [Instanced Dungeon Reset Voucher].     2. Locations   Fields for the added instance dungeon differ each day.   Day of the Week Sunday Monday Tuesday Wednesday Thursday Friday Saturday Dungeon Royal Mausoleum Crystal Mine Seven Valley Catacombs Canyon Belt Castle (Saalus) Siauliai     3. Rewards    The new instanced dungeon rewards players with EXP, Talt, and Blessed Pieces. The rewards will be given depending on the completion rate, except Blessed Piece.    The reward items from [Mercenary Mission] will now be obtainable from field. The reward items from Crystal Mine Mission are obtainable from Lv.270 field dungeons.   Challenge Party Benefits    A drop bonus is given depending on the number of members participated in the party. The modified reward system for challenge will be applied on the new Episode 12 areas.   Challenge Stage No. of Members Item Drop Bonus Remarks Under 5 3 2x Apply to locations for Lv.420 4 3x 5 4x Above 6 2 2x 3 3x 4 4x 5 5x      The Elite monsters appearing in Challenge Mode Stage 6 in the new areas will drop the new Unique equipment, providing players more chance to acquire fine equipment and to enjoy group plays.     Unique Casual Mode: Goddess' Blessing    A casual mode was added for single players. However, the rewards from it were not satisfying enough, resulting in a low motivation for players to participate in the mode. Now that Goddess’ Blessing Event will be added, which begins upon clearing a dungeon for 60 seconds offering more rewards, players would acquire more valuable items from the content.  The new event is available via the icon at the top right corner of the screen.                                                     We expect to raise the interest in consuming the content by offering a chance to obtain valuable items with a little silver spent. The event will not continue once the player leaves the dungeon.   That will be all for this post. We appreciate your interest in our 4ever update. Thank you.   * The information disclosed above relates to works currently in progress and are subject to change with future development.  

Developer's Blog
January 8th, 2020
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The 4ever Update: Supplement

Greetings Saviors! We are back here to provide detailed information about The 4ever Update.     Types and Max Values of Random Stats   Stat/Part Gloves/Bottom/ Top/Shoes Shield/Sub/One-handed Weapon Weapon Accessory Two-handed Weapon Attack against Cloth Armored Target 530 993 497 1489 Attack against Leather Armored Target 530 993 497 1489 Attack against Plate Armored Target 530 993 497 1489 Attack against Small-type Target 530 993 497 1489 Attack against Medium-type Target 530 993 497 1489 Attack against Large-type Target 530 993 497 1489 Attack against Ghost Armored Target 530 993 497 1489 Attack against Plant-type Target 530 993 497 1489 Attack against Beast-type Target 530 993 497 1489 Attack against Devil-type Target 530 993 497 1489 Attack against Mutant-type Target 530 993 497 1489 Attack against Insect-type Target 530 993 497 1489 Additional Damage 794 1489 745 2233           Attack Offset against Medium-type Target 530 993 497 1489 Attack Offset against Cloth Armored Target 530 993 497 1489 Attack Offset against Leather Armored Target 530 993 497 1489 Attack Offset against Plate Armored Target 530 993 497 1489 Critical Resistance 265 497 249 745 Add. Damage Resistance 794 1489 745 2233           STR 80 149 75 224 DEX 80 149 75 224 CON 80 149 75 224 INT 80 149 75 224 SPR 80 149 75 224           Stamina 19 35 18 53 Looting Chance 80 149 75 224 Critical Rate 265 497 249 745 Block Penetration 265 497 249 745 Block 265 497 249 745 Accuracy 265 497 249 745 Evasion 265 497 249 745 HP Recovery 265 497 249 745 SP Recovery 265 497 249 745 Max SP 530 994 498 1490                                                                                                                                                                                                                             Heal Control Skills   Profession Class Skill Effect Duration Swordsman Hoplite Pierce Heal Reduction 2.6% *  [Skill Level] 3 sec Up to 39% Barbarian Embowel Heal Reduction 3.3% *  [Skill Level] 5 sec Up to 49.5% Doppelsoeldner Punish Heal Reduction 3.3% *  [Skill Level] 5 sec Up to 49.5% Fencer Fleche Heal Reduction 8% *  [Skill Level] 3 sec Up to 40% Dragoon Dragon Fall Heal Reduction 10% *  [Skill Level] 10 sec Up to 50% Gae Bulg Heal Reduction 2% *  [Skill Level] 10 sec Up to 30% Dragontooth Heal Reduction 3.3% *  [Skill Level] 10 sec Up to 49.5% Lancer Joust Heal Reduction 2.6% *  [Skill Level] 10 sec Up to 39% Matador Paso Doble Heal Reduction 8% *  [Skill Level] 3 sec Up to 40% Retiarius Blandir Cadena Heal Reduction 8% *  [Skill Level] 10 sec Up to 40% Hackapell Storm Bolt Heal Reduction 2.6% *  [Skill Level] 3 sec Up to 39% Blossom Blader Flash Heal Reduction 5% *  [Skill Level] 5 sec Up to 50% Wizard Summon Familiar Sorcerer Heal Reduction 1.3% *  [Skill Level] 10 sec Up to 19.5% Elementalist Stone Curse Heal Reduction 5% *  [Skill Level] 15 sec Up to 50% Sage Hole of Darkness Heal Reduction 10% *  [Skill Level] 15 sec Up to 50% Warlock Mastema Heal Reduction 3% *  [Skill Level] 10 sec Up to 30% Featherfoot Blood Curse Heal Reduction 3% *  [Skill Level] 7 sec Up to 30% Ngadhundi Heal Reduction 2% *  [Skill Level] 4 sec Up to 30% Terramancer Implosion Heal Reduction 2% *  [Skill Level] 4 sec Up to 30% Archer Hunter Coursing Heal Reduction 2.6% *  [Skill Level] 5 sec Up to 39% Retrieve Heal Reduction 2% *  [Skill Level] 5 sec Up to 30% Ranger Spiral Arrow Heal Reduction 3% *  [Skill Level] 5 sec Up to 30% Sapper Punji Stake Heal Reduction 4.6% *  [Skill Level] 15 sec Up to 69% Wugushi Latent Venom Heal Reduction 4.6% *  [Skill Level] 10 sec Up to 69% Wide Miasma Heal Reduction 3% *  [Skill Level] 20 sec Up to 30% Fletcher Broadhead Heal Reduction 1.3% *  [Skill Level] 4 sec Up to 19.5% Appraiser Blindside Heal Reduction 2% *  [Skill Level] 5 sec Up to 30% Musketeer Headshot Heal Reduction 3.3% *  [Skill Level] 5 sec Up to 49.5% Tiger Hunter Piercing Shot Heal Reduction 1.6% *  [Skill Level] 5 sec Up to 24% Arbalester Guided Shot Heal Reduction 1.6% *  [Skill Level] 5 sec Up to 24% Cleric Druid Chortasmata Heal Reduction 1.6% *  [Skill Level] 5 sec Up to 24% Monk Palm Strike Heal Reduction 2% *  [Skill Level] 3 sec Up to 30% Plague Doctor Black Death Steam Heal Reduction 1.5% *  [Skill Level] 7 sec Up to 15% Scout Outlaw Throw Sand Heal Reduction 2.3% *  [Skill Level] 5 sec Up to 34.5% Corsair Impale Dagger Heal Reduction 6% *  [Skill Level] 5 sec Up to 34.5% Shinobi Kunai Heal Reduction 1.3% *  [Skill Level] 4 sec Up to 30% Rogue Knife Throw Heal Reduction 5% *  [Skill Level] 5 sec Up to 25% Bullet Marker Smash Bullet Heal Reduction 3% *  [Skill Level] 7 sec Up to 30% Ardito Invasione Heal Reduction 3% *  [Skill Level] 3 sec Up to 30%                   Buff Control Skills   Profession Class Skill Effect Removal Swordsman Hoplite Stabbing Up to 1.15% 2 Removal Chance 0.23% * [Skill Level] Barbarian Warcry Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Highlander Crown Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Peltasta Umbo Blow Up to 8% 1 Removal Chance 0.8% * [Skill Level] Doppelsoeldner Zornhau Up to 25% 1 Removal Chance 5% * [Skill Level] Rodelero Shield Bash Up to 50% 1 Removal Chance 10% * [Skill Level] Murmillo Shield Train Up to 25% 1 Removal Chance 2.5% * [Skill Level] Fencer Balestra Fente Up to 25% 1 Removal Chance 2.5% * [Skill Level] Dragoon Dragon Fear Up to 50% 1 Removal Chance 5% * [Skill Level] Lancer Gigante Marcha Up to 50% 1 Removal Chance 10% * [Skill Level] Nak Muay Khao Loi Up to 17% 1 Removal Chance 1.7% * [Skill Level] Retiarius Throw Rete Up to 75% 1 Removal Chance 5% * [Skill Level] Hackapell Cavalry Charge Up to 19.5% 1 Removal Chance 13% * [Skill Level] Helm Chopper Up to 10.5% 1 Removal Chance 0.7% * [Skill Level] Blossom Blader Blossom Slash Up to 50% 1 Removal Chance 10% * [Skill Level] Wizard Psychokino Gravity Pole Up to 10% 1 Removal Chance 2% * [Skill Level] Heavy Gravity Up to 8% 1 Removal Chance 0.8% * [Skill Level] Alchemist Alchemistic Missile Up to 22.5% 1 Removal Chance 1.5% * [Skill Level] Chronomancer Time Forward Up to 50% 2 Removal Chance 10% * [Skill Level] Rune Caster Rune of Destruction Up to 50% 1 Removal Chance 5% * [Skill Level] Archer   Hunter Coursing Up to 50% 1 Removal Chance 1.2% * [Skill Level] Fletcher Bodkin Point Up to 37.5% 1 Removal Chance 2.5% * [Skill Level] Pied Piper Wiegenlied Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Appraiser Devaluation Up to 50% 1 Removal Chance 5% * [Skill Level] Cannoneer Sweeping Cannon Up to 35% 1 Removal Chance 7% * [Skill Level] Matross Canister Shot Up to 50% 1 Removal Chance 10% * [Skill Level] Cleric Krivis Divine Stigma Up to 50% 1 Removal Chance 10% * [Skill Level] Sadhu Astral Body Explosion Up to 25.5% 1 Removal Chance 1.7% * [Skill Level] Dievdirbys Carve World Tree Up to 100% 2 Removal Chance 10% * [Skill Level] Monk One Inch Punch Up to 9% 1 Removal Chance 0.9% * [Skill Level] Energy Blast Up to 33% 1 Removal Chance 3.3% * [Skill Level] Pardoner Dekatos Up to 15% 1 Removal Chance 1.5% * [Skill Level] Paladin Demolition Up to 8% 1 Removal Chance 0.8% * [Skill Level] Chaplain Visible Talent Up to 50% 1 Removal Chance 10% * [Skill Level] Kabbalist Gevura Up to 50% 1 Removal Chance 10% * [Skill Level] Inquisitor Malleus Maleficarum Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Miko Hamaya Up to 33% 1 Removal Chance 2.2% * [Skill Level] Zealot Emphatic Trust Up to 35% 1 Removal Chance 7% * [Skill Level] Exorcist Aqua Benedicta Up to 16.5% 1 Removal Chance 1.1% * [Skill Level] Crusader Protection of Goddess Up to 50% 1 Removal Chance 10% * [Skill Level] Retaliation Up to 25% 1 Removal Chance 2.5% * [Skill Level] Scout Outlaw Rampage Up to 25% 1 Removal Chance 5% * [Skill Level] Squire Arrest Up to 100% 1 Removal Chance 6.7% * [Skill Level] Shinobi Mijin no Jutsu Up to 100% 2 Removal Chance 10% * [Skill Level] Linker Joint Penalty Up to 24% 1 Removal Chance 1.6% * [Skill Level] Rogue Lachrymator Up to 100% 1 Removal Chance 6.7% * [Skill Level] Rangda Keletihan Up to 16% 1 Removal Chance 1.6% * [Skill Level]                   Debuff Control Skills   Profession Class Skill Effect Removal Swordsman Peltasta Guardian Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Templar Non-Invasive Area Up to 100% 2 from Allies Removal Chance 20% * [Skill Level] Blossom Blader StartUp Up to 100% 1 from Self Removal Chance 6.7% * [Skill Level] Wizard Cryomancer Subzero Shield Up to 75% 1 from Self Removal Chance 7.5% * [Skill Level] Chronomancer Backmasking Up to 100% 2 from Allies Removal Chance 20% * [Skill Level] Shadowmancer Shadow Pool Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Archer Hunter Growling Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Quarrel Shooter Block and Shoot Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Pied Piper Marschierendeslied Up to 100% 1 from Allies Removal Chance 10% * [Skill Level] Appraiser Insurance Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Falconer Hanging Shot Up to 100% 2 from Self Removal Chance 50% * [Skill Level] Matross Fire and Run Up to 30% 1 from Self Removal Chance 2% * [Skill Level] Tiger Hunter Camo Shot Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Arbalester Escape Up to 25% 1 from Self Removal Chance 2.5% * [Skill Level] Cleric Druid Lycanthropy Up to 100% 2 from Self Removal Chance 20% * [Skill Level] Pardoner Indulgentia Up to 49.5% 1 from Allies Removal Chance 3.3% * [Skill Level] Paladin Resist Elements Up to 100% 1 from Allies Removal Chance 6.7% * [Skill Level] Chaplain Binatio Up to 100% 1 from Self Removal Chance 6.7% * [Skill Level] Zealot Invulnerable Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Crusader Protection of Goddess Up to 50% 1 from Allies Removal Chance 10% * [Skill Level]   Scout Corsair Jolly Roger Up to 100% 1 from Allies Removal Chance 10% * [Skill Level] Shinobi Bunshin no Jutsu Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Thaumaturge Swell Brain Up to 100% 1 from Allies Removal Chance 20% * [Skill Level] Linker Lifeline Up to 100% 1 from Allies Removal Chance 20% * [Skill Level] Rogue Burrow Up to 100% 1 from Self Removal Chance 6.67% * [Skill Level] Schwarzer Reiter Evasive Action Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Ardito Ritirarsi Up to 30% 1 from Self Removal Chance 20% * [Skill Level] Recupero Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Sheriff Redemption Up to 100% 1 from Self       That will be all for the 4ever update. Thank you.     * The information disclosed above relates to works currently in progress and are subject to change with future development.  

Developer's Blog
January 2nd, 2020
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Change of Channel numbers

Greetings, Saviors!     We would like to announce that there will be a change of channel numbers starting from the scheduled maintenance on December 31st.    Please relocate your personal shop or installation If you have placed them in the zones below. Otherwise, your shop or installation will be closed or removed when the channels are removed.    The affected channels are as follow:   Zone From To Variation Ashaq Underground Prison 1F 2 1 -1 Ashaq Underground Prison 2F 2 1 -1 Ashaq Underground Prison 3F 2 1 -1 Koru Jungle 2 1 -1 Knidos Jungle 2 1 -1 Dadan Jungle 2 1 -1 Nevellet Quarry 1F 2 1 -1 Nevellet Quarry 2F 2 1 -1 Novaha Assembly Hall 2 1 -1 Novaha Annex 2 1 -1 Novaha Institute 2 1 -1 Karolis Springs 2 1 -1 Letas Stream 2 1 -1 Pelke Shrine Ruins 2 1 -1 Absenta Reservoir 2 1 -1 Sienakal Graveyard 2 1 -1 Royal Mausoleum Workers Lodge 2 1 -1 Carlyle's Mausoleum 2 1 -1 Delmore Hamlet 2 1 -1 Royal Mausoleum Constructors' Chapel 2 1 -1 Delmore Manor 2 1 -1 Royal Mausoleum 1F 2 1 -1 Feretory Hills 2 1 -1 Royal Mausoleum Storage 2 1 -1 Royal Mausoleum 2F 2 1 -1 Delmore Outskirts 2 1 -1 Baron Allerno 2 1 -1 Mochia Forest 2 1 -1 Royal Mausoleum 3F 2 1 -1 Sutatis Trade Route 2 1 -1 Royal Mausoleum 4F 2 1 -1 Topes Fortress 1F 2 1 -1 Bellai Rainforest 2 1 -1 Royal Mausoleum 5F 2 1 -1 Topes Fortress 2F 2 1 -1 Zeraha 2 1 -1 Goddess' Ancient Garden 2 1 -1 Seir Rainforest 2 1 -1 Crystal Mine Lot 2 - 1F 2 1 -1 Escanciu Village 2 1 -1 Crystal Mine Lot 2 - 2F 2 1 -1 Entrance of Kateen Forest 2 1 -1 Fasika Plateau 2 1 -1 Owl Burial Ground 2 1 -1 Poslinkis Forest 2 1 -1 Mage Tower 1F 2 1 -1 Sicarius 1F 2 1 -1 Saknis Plains 2 1 -1 Mage Tower 2F 2 1 -1 Sicarius 2F 2 1 -1 Mage Tower 3F 2 1 -1 Dvasia Peak 2 1 -1 Starving Demon's Way 2 1 -1 Mage Tower 4F 2 1 -1 Sunset Flag Forest 2 1 -1 Mage Tower 5F 2 1 -1 Residence of the Fallen Legwyn Family 2 1 -1 Apsimesti Crossroads 2 1 -1 Main Building 2 1 -1 Grand Corridor 2 1 -1 Penitence Route 2 1 -1 Sanctuary 2 1 -1 Demon Prison District 3 2 1 -1 Demon Prison District 4 2 1 -1 2nd Demon Prison 2 1 -1 Demon Prison District 5 2 1 -1 Vilna Forest 2 1 -1 Uskis Arable Land 2 1 -1 Spring Light Woods 2 1 -1 Glade Hillroad 2 1 -1 Viltis Forest 2 1 -1 Roxona Reconstruction Agency West Building 2 1 -1 Laukyme Swamp 2 1 -1 Roxona Reconstruction Agency East Building 2 1 -1 Roxona Market 2 1 -1 Mokusul Chamber 2 1 -1 Ruklys Street 2 1 -1 Underground Grave of Ritinis 2 1 -1 Downtown 2 1 -1 Videntis Shrine 2 1 -1 Drill Ground of Confliction 2 1 -1 Resident Quarter 2 1 -1 Dingofasil District 2 1 -1 Storage Quarter 2 1 -1 Fortress Battlegrounds 2 1 -1 Alemeth Forest 2 1 -1 Barha Forest 2 1 -1 Nahash Forest 2 1 -1 Vera Coast 2 1 -1 Elgos Monastery Annex 2 1 -1 Ruklys Hall of Fame 2 1 -1 Elgos Monastery Main Building 2 1 -1 Extension 2 1 -1 Igti Coast 2 1 -1 Evacuation Residential District 2 1 -1 Ibre Plateau 2 1 -1 Grynas Trails 2 1 -1 Grynas Training Camp 2 1 -1 Grynas Hills 2 1 -1 Steel Heights 2 1 -1 Salvia Forest 2 1 -1 Ouaas Memorial 2 1 -1 Maven Abbey 2 1 -1 Khamadon Forest 2 1 -1 Inner Wall District 9 2 1 -1 Nheto Forest 2 1 -1 Outer Wall District 9 2 1 -1 Tevhrin Stalactite Cave Section 1 2 1 -1 City Wall District 8 2 1 -1 Tevhrin Stalactite Cave Section 2 2 1 -1 Jeromel Park 2 1 -1 Tevhrin Stalactite Cave Section 3 2 1 -1 Jonael Commemorative Orb 2 1 -1 Tevhrin Stalactite Cave Section 4 2 1 -1 Kule Peak 2 1 -1 Taniel I Commemorative Orb 2 1 -1 Arcus Forest 2 1 -1 Phamer Forest 2 1 -1 Martuis Storage Room 2 1 -1 Ziburynas Forest 2 1 -1 Mollogheo Forest 2 1 -1 Emmet Forest 2 1 -1 Pystis Forest 2 1 -1 Alembique Cave 2 1 -1 Syla Forest 2 1 -1 Yudejan Forest 2 1 -1 Zeteor Coast 2 1 -1 Mishekan Forest 2 1 -1 Iotheo Coast 2 1 -1 Lanko 26 Waters 2 1 -1 Sausis Room 9 3 2 -1 Epherotao Coast 2 1 -1 Lanko 22 Waters 2 1 -1 Sausis Room 10 2 1 -1 Valandis Room 2 2 1 -1 Valandis Room 3 2 1 -1 Teresh Forest 2 1 -1 Valandis Room 91 2 1 -1 Tekel Shelter 2 1 -1 Izoliacjia Plateau 2 1 -1 Narvas Temple 2 1 -1 Narvas Temple Annex 2 1 -1 Baubas Cave 3 2 -1 Baltinel Memorial 2 1 -1 Gliehel Memorial 2 1 -1 Frienel Memorial 2 1 -1 Starry Town 2 1 -1 Feline Post Town 2 1 -1 Spell Tome Town 2 1 -1 Barynwell 27 Waters 2 1 -1 Outer Wall District 11 2 1 -1 Maven 31 Waters 2 1 -1 Inner Wall District 10 2 1 -1 Maven 32 Waters 2 1 -1 Outer Wall District 13 2 1 -1 Outer Wall Sewers 2 3 1 Northern Parias Forest 3 2 -1 Southern Parias Forest 2 1 -1

Announcement
December 30th, 2019
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Official Forum Maintenance - December 25, 2019

Greetings Saviors,   We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance.       -  Maintenance Period : (EST) 21:30 - 22:00 December 25, 2019       Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period.   Sincerely, IMC Staff

Announcement
December 25th, 2019