Q. It seems as if the level difference when entering the Siaulai Mission has greatly increased. Are there any plans to increase the penalty ratio according to the now widened level difference? A. We widened the level difference in order to allow for more convenient and faster match-making. This will of course mean that the penalties will have to be adjusted accordingly. We are currently testing different ratios and will apply them as soon as we figure out something that works well. They will be mentioned in the patch notes when they are applied, so please pay close attention to future patch notes. Q. A lot of time on the EXP Tomes seem to be wasted while we travel back and forth between maps or wait in queue for the instanced dungeons. Are there any plans to make them more user friendly? A. We have received a lot of feedback regarding the EXP Tomes and are currently considering many options. We wish to improve them as to allow players to be able to use them to their full potential. We are looking forward to announcing improved versions in the near future. Q. Protecting the "Torch" for 3 minutes during the Siaulai Mission seems to be a bit too long and tiresome. Will there be any chance of re-balancing that particular part of the mission? A. Thanks to player feedback, we have decided to take a close look into improving the game play experience of the Siaulai Mission. While unable to tell you the specifics, we are testing various variations in order to find a good balance. We will make an announcement with more details after the finishing touches are made. Please be on the lookout for any related announcements. Q. When will we able to enter Cut-scenes in Party Quests and not get stuck? A. The particular bug has been fixed in the August 16th Scheduled Maintenance. We offer our most sincere apologies in the inconvenience it had caused before getting fixed, and wish to thank all of you that have endured before it got fixed.
Greetings Saviors. We would like to give a glimpse of the Rank 8 Update which we are aiming to release in late September. You can see the introductory video here. Firstly, the long-awaited Rank 8 classes are to be added. There will be 24 new classes in total, 8 of which that are entirely new classes with wholly original concepts. As it has been previously mentioned, the level cap for your character and your companion will be raised to 330. Empower and enrich your character builds with the Rank 8 update. For more info on these classes please click the link of the class you want to see. Swordsman Cleric Archer Wizard Secondly, more than 30 new areas are for you to explore. These new maps will have new themes and environments that will enhance your gameplay and further deepen the world. Along with the area expansion, three new field boss monsters will be added. We will keep you guys posted on any new significant developments on the aforementioned contents. Thank you for your continued love, enthusiasm and support.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 August 17th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
UPDATE - MAINTENANCE EXTENDED: We regret to inform that today's temporary maintenance has been further extended. We are working to bring the servers back up as soon as possible. Our sincere apologies for the inconvenience. Greetings, Saviors. We will soon be performing a short maintenance in all servers. The maintenance period will start at the following time: [EDT] 03:30 AM This maintenance is expected to last approximately 30 minutes. Thank you for understanding.
Greetings, Saviors. After the scheduled maintenance on August 16, some players have been unable to receive their purchased Novice DLC Pack in the message box in-game. We would like to tell you that this is an issue we are aware of and working towards fixing. We plan to correct this error and return all missing DLC Packs through a temporary maintenance, to be performed at a time soon to be announced. Our sincere apologies for the inconvenience this issue has caused. Thank you for understanding.
UPDATE - MAINTENANCE EXTENDED: We regret to inform that today's second temporary maintenance has been further extended. We are working to bring the servers back up as soon as possible. Our sincere apologies for the inconvenience. Greetings, Saviors. We will soon be performing another temporary maintenance in all in servers. The maintenance period will start at the following time: [EDT] 12:10 This maintenance is expected to last approximately 30 minutes. Thank you for understanding.
Greetings, Saviors. Chat and Storage Bug Fixes We would like to announce that we have now fixed the bugs affecting the chat and personal storage functions after the maintenance on August 16th, and you should be able to use them again as intended. We ask that you send in a Support ticket should you find that these or other features are still not working as intended after today’s maintenance. Item Corrections After our latest scheduled maintenance, some players were able to purchase certain items not meant for sale, mistakenly introduced in the game. We apologize for the inconvenience caused by this error, and would like to announce that all items not meant for sale have been seized. Users who were able to purchase the items have also been compensated accordingly to correct this mistake. Kindly let us know via Support ticket if you were not compensated for the aforementioned errors. Missing ‘Shady Geologist’ Title Error The ‘Shady Geologist’ title, awarded to winners of our previous Scavenge Challenge Event, is missing for some players after today’s maintenance. We are aware of this error and expect to correct it during our next scheduled maintenance. Companion Move Button Error When clicking a companion’s UI at the lodge, a button in Korean will appear next to the ‘Bring Along’ button. This button will move the companion to the other page of your lodge (page 1 > 2 or vice-versa), from where you can still retrieve it. We are working to fix this error, but meanwhile we ask that you keep in mind what it does and avoid clicking it. Other Errors Some item tooltips still contain errors that require fixing. We expect to correct these in a future patch as well. Thank you for understanding. Our apologies for the inconveniences caused.
UPDATE - MAINTENANCE EXTENDED: Maintenance has been extended by about 30 minutes. (10:30 AM EDT) We are working on getting the service back as soon as possible. Greetings, Saviors. We will soon be performing a short maintenance in all servers. The maintenance period will start at the following time: [EDT] 07:50 This maintenance is expected to end at EDT 09:30. Thank you for understanding.
#patchnote0.1 ~MAINTENANCE COMPLETE: The servers are back up and you should be able to log back into the worlds. Compensation for the maintenance extension has also been sent via GM message. (UPDATE: Addition of the x4 EXP Tome and x8 EXP Tome items has been postponed for further improvement. These items will be introduced in a future patch. Also, Blessed Gem recipes can be purchased from Item Merchant NPCs, not Accessory Merchant NPCs as previously announced.) @August 16, 2016 $00:00 to 07:00 (EDT) +MAIN CHANGES ?NEW: Monster Card Equip System - This system allows monster cards to be equipped and apply its different effects to your character. - See our dev blog post {{here|https://treeofsavior.com/news/?n=501}} about the Monster Card Equip System for more details. ?NEW: Item Transcendence - You will now be able to acquire a transcendence item, the ‘Blessed Shard', from the mission in Saalus Convent. - Clearing the mission will give you one item, and you may acquire up to two ‘Blessed Shards' per day. However, Token users with the function to open more boss cubes will be able to obtain up to six per day. - With the ‘Blessed Shard', you can purchase a recipe item from the Item Merchant that will allow you to craft a ‘Blessed Gem: Weapon/Armor/Accessory'. - You can transcend items with Blessed Gems by interacting with the Blacksmith NPC at Klaipeda or Orsha. - ‘Extract Blessed Gem' and ‘Extract Item' menus have been added to Blacksmith NPCs in Klaipeda and Orsha. Extraction requires a Hammer of Dismantlement or a Spell Rod, both items obtainable via monster drops. 1) Blessed Gem Extraction Extracts the Blessed Gems out of a transcended item (requires Hammer of Dismantlement). The item disappears instantly, leaving you with part of the Blessed Gems. 2) Item Extraction Removes all transcendence effects from an item (requires Spell Rod). Turning the item back to a non-transcended state will not recover its Blessed Gems. +NEW EVENT ?'Hunting Season' The 'Hunting Season' event is on! Read the announcement {{here|https://treeofsavior.com/news/?n=602}} for more information. +TP SHOP ADDITIONS !/uploads/ckeditor/112252d72787e37b8db6b2f21ff68a6d.jpg ?Swimsuit Costumes and Hair Accessories - Swordsman Swimsuit Costume (Male/Female) - Wizard Swimsuit Costume (Male/Female) - Archer Swimsuit Costume (Male/Female) - Cleric Swimsuit Costume (Male/Female) - Beach Fedora - Huckleberry Hair Accessory - Marine Hat - Polka Dot Lime Ribbon - Snorkeling Mask - Swimming Goggles - Beach Straw Hat - Aloha Flower Crown ?Other Costumes and Hair Accessories - Mage Bunny Costume (Female/Male): 129 TP - White Bunny Hairband (all characters): 49 TP - Cleric Servant Costume (Female/Male): 129 TP - Swordsman Circle 3 Costume (Female/Male): 129 TP ?Swimsuit Costume Package This package includes: - Swimsuit Costume x1 - Hair Accessory Selection Box x1 - Enchant Scroll x10 ?Bunny Costume Package This package includes: - Bunny Costume x1 - White Bunny Hairband x1 - Enchant Scroll x10 Note: This package can only be used for Wizard classes. ?Premium Hair and Dyes - Curled Back Perm (Male) - Natural Wave (Female) - Upper Bind Two Block (Male) - Noble Wave Perm (Female) - Light Salmon Hair Dye ?Contact Lenses - Grey Lenses: 49 TP - Shiny Contact Lenses * - Pink Heart Lenses * (* These lenses are different from simple colored lenses and will cost 59 TP each.) +QUEST RELATED ?Two new missions have been added to Saalus Convent: - Uphill Defense Mission: In this mission, you'll have to protect the Divine Torches from the monsters taking over Segale Slope. You can enter this mission by interacting with the Sister Lhasa NPC (min. level 120). - Lake Mission: Newly added to the original Saalus Convent mission; you can enter it by interacting with the Sister Aiste NPC (min. level 240). ?New quests have been added to the following regions: Barha Forest Thaumas Trail Salvia Forest Sekta Forest Rasvoy Lake Oasseu Memorial Maven Abbey Kalejimas Visiting Room Storage Solitary Cells Workshop Investigation Room ?The following rewards have been added: - Crystal Mine mission – Ithildin Ore, Phydecium, Ferinium, Portium - Collapsed Residential Quarters instanced dungeon – Slightly Broken Anti-Dark Property Necklace, Recipe - Anti-Dark Property Bracelet - Hollow Thorn Forest – Slightly Broken Anti-Dark Property Bracelet, Recipe - Anti-Dark Property Necklace ?The following quests have had their objectives reduced: Dangerous Mine Try Your Best Camping Preparations Cure-all Medicine Little by Little, a History Book ?Bug Fixes - Pull out the Metal Plate: Your character will now have to remove the vines in order for the metal plate dialogue to appear, as intended. - Curse of Sloth: The name of the Blackened Clue NPC will now display properly. Fixed the error that made only the character's shadow appear at times. - The Evening Star Key (2): The level of monsters in this quest has been raised to the appropriate level. - Earth Tower: Fixed the error that made the camera move erratically when moving from Area 1 Lobby to 1F. - The Best Spot [Psychokino Advancement]: This quest will now go on without a hitch. - Enhanced Energy of Fire [Pyromancer Advancement]: This quest will now go on without a hitch. - And, Eternal Repose (1): The instructions of this quest in Dingofasil District will be changed from “from the petrified monsters” to “from the monsters with the detonator.” - Village Curse (5): The item of this quest in Sventimas Exile will now yield the intended result. - Fixed the problem of party members being unable to move when quitting the quest right after the cutscene. - Treasure Map of the Stonemason Family (1)-(4): This King's Plateau region quest will no longer make the client crash when started in a party. - Farewell, My Friend (1): Fixed the issue of the boss monster of this quest rewarding characters with Monster Cards (note: Monster Cards are not obtainable from quest bosses). +ITEM RELATED ?New Item: Intasurta Gloves (equipped by levels 220 and higher). ?New Recipes Recipe - Vienie Twin Blade Recipe - Vienie Corsesca Recipe - Vienie Musket Recipe - Didel Kracked Shooter Recipe - Didel Burawa Recipe - Magi Shamshir Recipe - Light Gorithos Recipe - Hell's Demon Pike Recipe - Artie Stag Staff Recipe - Slaake Dual Rapier Recipe - Grejtis Greaves Recipe - Ogma Gauntlets Recipe - Demono Gauntlets Recipe - Smash Gauntlets Recipe - Kovos Greaves Recipe - Superior Kovos Greaves Recipe - Superior Grejtis Greaves Recipe - Slash Gauntlets ?New Recipes / Instanced Dungeon Drop Items - Dropped at Monument of Desire Dungeon Recipe - Anti-Cold Property Necklace Recipe - Anti-Cold Property Bracelet Slightly Broken Anti-Cold Property Necklace - Dropped at Deep Underground Prison Dungeon Recipe - Anti-Cold Property Bracelet Recipe - Anti-Cold Property Necklace Slightly Broken Anti-Cold Property Bracelet - Dropped at Saalus Convent Recipe - Rhevisan Necklace Recipe - Rhevisan Bracelet ?The following items have had their settings changed as follows: Warpstone – cooldown time is now 15 minutes. Basic Potions – item weight has been reduced. +SKILL RELATED *Alchemist >Item Awakening - You will no longer see an error message when pressing Space on dungeon portals with party members. - Fixed the problem where awakening was possible through the request of fellow party members even during the skill's cooldown time. *Barbarian >Stomping Kick - Skill attack increased from 219.12 to 394.416. - Increase per level changed from 52.8 to 132. - Fixed the issue with this skill's effects exceeding its intended range. >Embowel - Skill attack increased from 208.8 to 417.6. - Increase per level changed from 50.76 to 152.28. >Frenzy - STR stat bonus of (STR * 0.025) added to attack increase (result: (STR * 0.025 + 10 + skill level) * no. of stacks). >Giant Swing - Skill attack increased from 583.2 to 2332.8. - Increase per level changed from 96.876 to 436. - Cooldown time changed from 120 seconds to 60 seconds *Bokor >Effigy - The description of this skill has been corrected ('The third attack deals additional damage' corrected to 'Deals additional damage on every third casting if used in succession.') >Ogouveve - Incineration will now apply to STR reduction attribute debuffs. *Cataphract >Rush - The error that made this skill deal twice the damage has been fixed. >Earth Wave - Fixed the issue of uneven speed/damage that occurred with this skill. *Chronomancer > Reincarnate - The description of this skill has been changed to include ‘Must use near monsters for it to have effect.' *Corsair >Pistol Shot - Overhit changed to 2 times. - Skill attack changed from 267.32 to 534.64. - Increase per level changed from 71 to 92.3. *Dievdirbys >Statue of Goddess Vakarine - Warp prices will now be displayed properly as intended. *Doppelsoeldner >Cyclone - Damage cycle extended. - Duration changed from 2 + skill level * 0.5 seconds to 2.5 + skill level * 0.3. >Zornhau - Range length expanded from 40 to 70. >Zucken - Range length expanded from 35 to 50. >Redel - Range length expanded from 35 to 55. *Druid >Shape Shifting - Fixed the error that made the server crash just before finishing the duration of this skill. *Elementalist > Frost Cloud - This skill will now apply to 10 + skill level. *Featherfoot >Blood Sucking - The error that made this skill deal twice the damage has been fixed. *Falconer >Hovering - Your companion will no longer fly away when there is no target. *Fencer >Attaque Composee - Skill attack increased from 320.23 to 416.299. - Increase per level changed from 62.12 to 80.756. *Fletcher >Divine Machine Arrow - The description of this skill has been corrected (‘cooldown time 10 seconds' corrected to ‘cooldown time 1.5 seconds'). *Highlander >Moulinet - Range width changed from 15 to 20, length changed from 40 to 45. >Skyliner - Overheat changed to 3 times. - Cooldown time changed from 0 to 15 seconds. >Cartar Stroke - Charging time reduced by half. >Vertical Slash - Skill attack increased from 115 to 1218. - Increase per level changed from 75 to 112.5. - Damage increase per number of debuffs changed from 10% to 30%. *Hoplite >Long Stride - Skill attack increased from 348.12 to 696.24. - Increase per level changed from 80.4 to 241.2. *Hunter >Coursing - Coursing will now the deal the intended damage on enemies under the effect of the Prophecy, Bloodletting and Dispeller skills. >Retrieve - Retrieve will now apply the intended status ailments on enemies under the effect of the Prophecy, Bloodletting and Dispeller skills. *Linker >Hangman's Knot - Cooldown time changed from 10 to 15 seconds. - Debuff duration changed to 1 + skill level * 0.2. >Joint Penalty - Cooldown time changed from 15 to 22 seconds. - Count limit changed to skill level *10. - Additional damage will now apply to linked enemies as intended. - Fixed the problem where attacking a linked enemy in additional damage mode would only deal the additional damage. - Your attack will no longer drop when using other skills on a linked enemy. - Additional bullet magic will now apply as intended when using the Magic Missile skill on linked enemies. >Physical Link - Cooldown time changed from 20 to 22 seconds. *Monk >Double Punch - Range width changed from 10 to 12. - Range length changed from 25 to 30. *Necromancer >Raise Dead - Base HP of skeleton soldiers changed from skill level * 500 to skill level * 1500. >Raise Dead: Enhance - Attack increase of skeleton soldiers changed from attribute level * 1 to attribute level * 1%. *Pardoner >Pardoner: Donation - Donated items will now be immediately visible as intended. *Peltasta >Guardian - Physical attack reduction/physical defense increase will now be applied based on a set percentage of the character's own physical attack and physical defense. >Butterfly - Skill attack changed from 322.625 to 483.938. - Increase per level changed from 84.75 to127.125. *Psychokino >Gravity Pole - Fixed the problem of the location continuously updating when used against the enemy character. - The effects of this skill have been changed. >Psychic Pressure - The error that made this skill deal twice the damage has been fixed. *Pyromancer >Hell Breath - The error that made this skill deal twice the damage has been fixed. *Ranger >Steady Aim - Attack increase changed from (3 * skill level) % to (5 + skill level) %. *Rodelero >High Kick - Range length expanded from 35 to 45. >Shield Bash - Range length expanded from 35 to 45. >Shield Shoving - Range length expanded from 35 to 50. >Montano - Range length expanded from 45 to 50. *Rogue >Backstab - Range width changed from 10 to 15 - Range length changed from 30 to 35 *Sadhu >Astral Body Explosion - Fixed the proportion for this skill's attack range. >Out of Body - Range width increased from 10 to 15, length increased from 30 to 50. >Possession - Skill range adjusted to match the direction in which the character is facing. *Sapper >Conceal - Duration time for targets other than traps and monsters reduced to 1.5 seconds * skill level (will not exceed 7 seconds). - Skill tooltip changed from ‘Hide a prepared trap from enemies.' to ‘Hide a prepared trap from enemies. Duration time is reduced for certain targets.' >Stake Stockades - Range length changed from 10 to 15. *Sorcerer >Summoning - The HP UI of summoned bosses has been modified. - Skill can no longer target allies. >Riding - The cooldown time of summoning skills will now be properly displayed while riding. *Squire >Refreshment Table - Characters will now move normally after eating food from the refreshment table. - One character can no longer eat all the food on the refreshment table. >Repair - The repair record UI will no longer overlap with the scroll bar. - Fixed the problem of occasionally not being able to select all items. - The scroll UI will no longer be pushed to the bottom when the number of equipment items available for repair exceeds two lines. *Swordsman >Concentrate - Stat bonus changed to (STR * 0.04 + DEX * 0.02) * (skill level - 1). >Restrain - Chance of stun changed from 4% per level to 6% per level. *Wugushi >Poison Pot - Ingredient items will now apply as intended with poison items when refilling the poison pot. +REGIONAL GUILD BATTLES ?TP rewards per rank will be added as below: !/uploads/ckeditor/e98e303f2744adc3904eb1474c126930.jpg ?The following objects have been added: - ‘Patron Orb' – When activated, increases Stamina by 100%, Physical Defense by 10% and Magic Defense by 20%. - ‘Guardian Orb' – When activated, creates a guardian that protects your Guild Tower. - ‘Warp' – Moves you to a central area. ?Patron Orb (object) Patron Orb effects: 1 minute duration, stackable - Increases Physical Defense by 10%, Magic Defense by 10%, HP by 50% per orb used - Increases speed movement by 4 when stacking 3 or more orbs a) The Patron Orb appears in a total of four locations. When activated for 4 seconds, its buff effects are applied to all team members. b) If the activation is cancelled or your character is attacked during the 4 seconds, the activation of the orb fails. c) After activating the Patron Orb, activation is disabled for another 3 minutes and 30 seconds. ?Guardian Orb (object) - After the battle starts, the Guardian Orb is created in two locations. The Guardian will protect the team that succeeds in activating the orb for 4 seconds. - Big Guardians have a duration of 1 minute and 30 seconds; Small Guardians last 3 minutes. - Big Guardian Orbs can be activated 3 minutes after a Big Guardian disappears; Small Guardian Orbs can be activated 5 minutes after a Small Guardian disappears. ?Spectating - You can now click the Spectate button on the desired match to enter it in spectator mode. - Spectators will be given high movement speed (above 60) to freely move around the battle zone. - Spectators cannot use skills during a match, nor can they be seen by or inflict damage on the other participants. ?Other changes - Weekly ranking reset time changed from Monday at 00:00 to Monday at 06:00 (EDT). - Guild tower HP is set to 1000, with each hit dealing 1 of damage. Guild tower HP cannot be healed with HP-recovering skills. - Winning conditions changed as follows: 1) Destroying the guild tower; 2) Kill count; 3) Remaining HP in guild tower. - New map added to replace the previous battle region. - Characters can no longer participate in Regional Guild Battles for 7 days after leaving a guild. - Characters will now respawn in the location of revival 30 seconds after they become incapable of combat. After respawning, characters become invincible for 10 seconds. - While waiting to revive, you can now right-click the list of party members on the left to spectate the match from their character's point of view. - The results window has been improved. - Guild towers will not be healed by Capture and Reversi skills. ?Bug Fixes - The problem of the weekly rankings not resetting after the right time has been fixed. - The correct message will now be displayed when you click the Join button in a Guild Battle while playing with a guild-less character. - The Join button will now display the correct message during the game. - Fixed the problem of a message stating you have spent all the allowed entries and being unable to enter even though it is not the case. +BUG FIXES ?Graphics and UI - Chat speech bubbles will no longer be cut. - Fixed the problem of hair animations not being displayed in certain situations. - The Wizard School Look Costume (Female) will no longer display graphic errors when performing basic attacks with a two-handed staff. - Graphic compatibility problems between certain character hairstyles and the Wizard Circle 3 costume have been fixed. - The Beak Mask will now display properly after equipping other items, as intended. - Fixed the issue where a character's motions would remain the same after unequipping a Circle 3 costume while in an attack standby stance. - The effects of the Basic Red Ox item will no longer repeat after moving to another map. - The problem of being able to interact with Team Battle League statues has been fixed. - The surrounding UI will now display properly after closing the Inventory window by pressing the X button. - The search function in the Material category of the Item tab in the Adventure Journal is now working as intended. - Fixed the issue of Market items in the Retrieve tab overlapping, not allowing them to be properly retrieved. - Fixed the issue of Adventure Journal points not being displayed correctly after completing an achievement. - The Exit Game UI will no longer overlap with your companions in the lodge even when the number of companions exceeds 12. - All Fencer attack and skill effects will now display as intended. ?Gameplay - Free TP can now be spent from inside the Lodge as intended. - The HP of companions will now be restored as intended in all situations. - The problem of a character dismounting their companion automatically when entering a map has been fixed. - You will now be allowed to click as intended when switching from monster to NPC or vice-versa on mouse mode. - Red Meduja monsters will now drop Glow Spore items as intended. - The Ignition item's Burn debuff damage will now be applied as intended. - The problem of the player character not moving after feeding the companion on stairs has been fixed. - Fixed the problem of when equipped with Valia item, Holy attack becoming minus in Team Battle League combat. - Zombie Capsule items can now be properly used in Regional Guild Battles as intended. - Enhancing equipped items will now increase its corresponding stats as intended. - Fixed the issue of certain monster species not dropping items. (The following monsters are still affected by this issue: Cyclops, Salamander, Yonazolem, Archon, Minotauros, Stone Thorned Moyabruka, Rikaus.) - The problem of being able to lock Premium Awakening Stones and regular Awakening Stones during item awakening has been fixed. - The error that allowed for items to be crafted without consuming the corresponding materials has been fixed. - Tree Root Crystals will now spawn as intended in the Galeed Plateau and Manahas regions. - Using the Warpstone in Tenants' Farm will now teleport your character to the entrance as intended. - Fixed the issue where entering your guild's hangout would occasionally take you to the character selection screen. +OTHER CHANGES ?New map added: Barha Forest ?UI Improvements 1) Personal Trade 2) Regional Guild Battle Ranking 3) World Maps - Maps will now appear in different colors depending on their level - Maps with dungeons will now include a dungeon icon - Added a function to check for recommended dungeons ?Other UI Changes - The channel dropdown menu will now show the number of players currently on each channel. - A new function that alerts you of when friends and guild mates enter or exit the game has been added. - Skill-based shop levels will now be displayed to all users. - Silhouettes will only appear behind bushes, rocks and other background objects. - Character silhouettes will now display properly when riding a companion. - The tooltip of skills will now show information regarding weapons, learned and activated attributes, and SP consumption/cooldown times according to enabled attributes. - Guilds new to the Regional Guild Battle ranking will now be displayed as [New], with the up and down arrows showing guilds previously on the ranking. - A warning message will now appear after attempting to equip more than one of the same Monster Gem. - Characters in the lodge will now be displayed separated in two pages, with 15 characters per page. - The Falconer Master and Monk Master NPCs will have their faces changed. - NPCs will now display quest-related dialogue first when a quest is available, and regular dialogue when no quest is available. - Description added to the x4 EXP Tome tooltip: ‘Recipe can be purchased from Accessory Merchants.' - Item categories in the TP Shop have been rearranged to be more specific. - You will now be able to check other characters' gem and enhancement information. - The Cooldown Time Potion description has been changed to ‘Resets all cooldown times. Right-click to use.' ?The amount of silver dropped in the following instances will be increased: Historic Site Ruins Demon Prison Guild Hollow Thorn Forest Dungeon Collapsed Residential Quarters Thorny Vines Forest Dungeon Archmage Tower Dungeon Catacombs Underground Dungeon Deep Underground Prison Dungeon Blue Fortress Dungeon ?Team Battle League - The ranks and scores will be renewed. - Team Battle League will now allow options of the equipped items to take effect. ?Field Boss Cube Drop System Changes - Field boss cubes will no longer be dropped; instead, they will be directly deposited in your inventory (party members included). - You will now see a list showing others characters' ranks and acquired items. ?Miscellaneous - 21 new collections have been added. - You will now be able to check other characters' gem and enhancement information. - When your character becomes incapable of combat during a guild event, you will now also have the option to revive at the field. - The respawn rate in Saalus Convent [Area of Ruins Mission] will be changed to 10-15 times. - Saalus Convent missions will now give EXP and silver as rewards. - Skills that can only be used while riding a companion will now appear as unavailable on the quick slots when your character has not yet learned the Companion Riding skill. - The Cooldown Time Potion item has been changed to untradeable. - ‘The one with less stars' is no longer a winning condition in Card Battles. - You will now be unable to log out, move channels or access the character selection screen during a combat situation. After you try to use any of those functions, your character will need to avoid combat for 10 seconds before being allowed access to them. - The instanced dungeon UI list now has the function to organize instanced dungeons by level (the instanced dungeon UI can be opened by typing in /indun on the chat box). - Manticen, Archmage's Fire Rod [Cube] can be now obtained from Lv.190 and 200 instances.