Greetings, Saviors. This is Tree of Savior Developer Team. Tree of Savior Development Team has been working on the damage, buff, skill utility, and system of each class since the 4ever update. We are still working on the buff balance of Scout type classes, so we will continue with the other processes after the Scout type classes process is done. We would like to share future plan for its concept and direction. The primary changes will be as follow. Minimalizing skill consumption items We are planning to remove the item consumption of some skills. Not all skills will be affected, but attack skills will be prioritized in order to reduce the burden during the battle. This change can take some time for the post-process of unnecessary items or functions in addition to removing the item consumption feature, so the change can be applied step by step. Class Change Retiarius Remove all Rete required for Pull Rete and Throw Rete Pyromancer Remove Pyrite required for Hell Breath Cryomancer Remove Cryorite required for Frost Pillar Rune Caster Remove all Rune Stone required for Rune of Ice, Rune of Justice, Rune of Protection, Rune of Destruction, and Rune of Rock Onmyoji Remove all Paper Doll required for Greenwood Shikigami, Water Shikigami, Toyou, and Ying Yang Harmony Taoist Remove all Strange Yellow Paper for Storm Calling, Creeping Death Charm, Divine Punishment, and Eradication Sapper Remove all Trap Kit for Claymore, Punji Stake, Spring Trap, Broom Trap, Leghold Trap, and Spike Shooter Fletcher Remove all items required for Broadhead, Bodkin Point, Barbed Arrow, Crossfire, Divine Machine Arrow, and Magic Arrow Dievdirbys Remove Sculpting Wood for Carve Owl Monk Remove silver required for God Finger Flick Inquisitor Remove all Torture Tools for Pear of Anguish, Breaking Wheel, Iron Maiden, and Ripper Exorcist Remove Holy Water required for Aqua Benedicta PVP Change We have been reduced overall PVP skill factors for both dealing damage and receiving healing, but we believe the healing amount received is relatively less than the damage dealt. Therefore, we are planning to improve the healing amount received in the future. Also, we believe some skills are too advantageous than the rest of the classes, thus some skills are subject to be adjusted. Zone Healing Received TBL 15% → 22.5% GTW, Gemstone Feud 25% → 37.5% Skill Name Adjustment Heal Cooldown Revive Duration and Cooldown Reincarnate: Ally Duration and Cooldown Resurrection Casting Time and Cooldown Backmasking Casting Time and Cooldown Durahan Card When incapacitated, become invulnerable for short time and then incapacitated (No Resurrection) Scout Type Classes Even though the Scout type builds are statistically evenly spread, we found that even the pistol based builds choose Assassin as part of the build. We are planning to adjust overall damage buff skills of the Scout type classes and then adjust damage increment factor to widen the range of the builds. Also, we are planning to simplify the skill set of Bullet Marker for the optimization of skill points for Bullet Marker. Rangda Rangda is a class without any requirement for the dagger and pistol. We want to emphasize this point by applying the [Penyerapan] in a more generalized form. And we are planning to limit [Kutukan] as it can neutralize a target with no extra limit or requirement. A Rangda will need to combine Kutukan with Keletihan in order to neutralize the target for 100%. Skill/Attribute Adjustment Kutukan Kutukan debuff will be inflicted by 50% in PVP. Each Keletihan: Fatigue debuff stack will increase the Kutukan chance. Penyerapan Maximum skill level is changed from 15 to 5. Rawa Delay is adjusted Corsair We believe the [Dagger Mastery: Sudden Attack] is inefficient to Corsair. Therefore, we will remove the [Dagger Mastery] attribute and improve the output of [Brutality] as a counterpart. The [Dagger Mastery: Sudden Attack] is not exclusive to Rogue only. Skill/Attribute Adjustment Brutality Damage increment value will be adjusted. Dagger Mastery: Sudden Attack This attribute will be removed. Rogue Rogue is a class which attacking from behind with [Dagger Mastery] and [Backstab] is critical, but it requires some skills to achieve the goal. This is the unique point of the Rogue, but we want it to be more accessible and convenient to players. Also, we would adjust [Burrow] so that it can be more useful in PVP environment. Skill/Attribute Adjustment Dagger Mastery: Sudden Attack More damage will be dealt to the target for attack from behind. Backstab Skill factor is changed. First overheat use of Backstab in PVP zone will have special effect added. Critical Chance increment is removed. Damage increment if critical hit is removed. Feint Maximum skill level is changed from 10 to 5. Moves to rear of the target within range and fix direction of the target for 3 seconds. Increases damage against target from behind per [Feint] debuffs of target (Up to 100%). An attack against target with 5 [Feint] debuffs will apply as 3 consecutive strikes. Cooldown is increased. Feint: Back Roll This attribute will be removed. Burrow Burrow will no longer deal damage. Can move slowly while burrowed. Using Burrow again while burrowed will pop up the character and silence enemies around. Burrow: Enhance The effect of the attribute will be changed to duration. Sneak Hit Maximum skill level is changed from 10 to 5. The Critical Chance value per skill level will be changed as maximum skill level is changed. Evasion Maximum skill level is changed from 10 to 5. The Evasion value per skill level will be changed as maximum skill level is changed. Movement Speed will also be increased. Ardito We would like Ardito to be more useful when combining the new attribute with dagger. Skill/Attribute Adjustment Ardito: Assault 30 second long [Gunpowder] buff stacks for each Granata, Tre Granata, and Ritirarsi. - Each [Gunpowder] buff increases dagger's Critical Chance. (Stacks up to 5) Using Invasione or Taglio stacks [Fresh Blood] buff - Each [Fresh Blood] buff increases dagger's Damage and Critical Damage. (Stacks up to 10) Bullet Marker Buller Marker is the class with the most skills. This provides the widest variety of skill choice, but it backfired as an ambiguous use of many skills or some skills are even turned out as useless skills. Schwartzreiter is designed as riding class with few active skills, thus it does not go well with Bullet Marker. We are planning to remove some skills with mount capability and change all Bullet Marker skills to unmounted only skills. We want to maintain the original skills as much as possible even after the change, so we are planning to use Outrage as a connector to other skills. Skill factors will also be reconsidered. Skill/Attribute Adjustment Double Gun Stance Pistol skill damage will be incrased while Double Gun Stance is active. Tracer Bullet Maximum skill level is changed from 10 to 5. Cooldown is changed. Duration is changed. Tracer Bullet: Precision Shot Pistol skills will receive bonus minimal Critical Chance. Outrage Skill effect is changed. - Bullet Marker skill damage is incrased while Outrage is active. - Special abilities of some Bullet Marker skills will be activated if [Overheat] buff is 10 or more stacked while Outrage is active. Napalm Bullet Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Inflicts [Tase] debuff to target. - [Tase] Debuff: Receives Lightning Property damage when hit by an attack. R.I.P. Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense for certain amount. Mozambique Drill Stacks 1 [Overheat] buff upon use. - Synergy with Outrage: Shoots bullets that ignore target's Defense and inflict damage over time. Bloody Overdrive Bloody Overdrive will attack every area if [Overheat] buff is 10 stacked. Freeze Bullet: Silver Bullet New attribute is added. - The pistol skills will have Holy Property instead of basic attacks freezing the target. Tase This skill will be removed. Full Metal Jacket This skill will be removed. Smash Bullet This skill will be removed. Silver Bullet This skill will be removed. Sheriff We will reconsider the skill factors as well as adjusting the maximum skill level of Westraid for more variety of attack skills. Skill/Attribute Adjustment Westraid Maximum skill level is changed from 15 to 5. The Accuracy value per skill level will be changed as maximum skill level is changed. Sheriff: Reload New attribute is added. - 1 [Reload] buff will stack if a Sheriff skill's cooldown is completed. - Each [Reload] buff stack will increase pistol Attack and Critical Damage. Schwartzreiter The pistol class tree is divided into mount based class tree (Schwartzreiter) and unmount based class tree (Bullet Marker). This is the base that we used for the damage adjustment. Therefore, we want to emphasize the mount based class with new attributes and adjusted skill factors. Skill/Attribute Adjustment Schwartzreiter: Special Maneuver New attribute is added. - Moving while mounted on a companion will stack [Mobility: Pistol] buff periodically. - Standing still will decrease [Mobility: Pistol] buff periodically. - Each stack of [Mobility: Pistol] will increase Critical Damage of pistol attack. (Up to 20 stacks) - Getting off from the companion will reset the buff. [Art] Limacon: Enhanced Upgrade New Enhanced Upgrade for Limacon Art will be added. Swordsman One-handed weapon + Shield Class Rodelero We are planning to adjust skill factors of Rodelero to suit them more for PVE. Also we will optimize skill points by adjusting the maximum level of some skills and combining the Shield Charge to Slithering and further adjusting Slithering. Skill/Attribute Adjustment Rodelero: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Shield Push Will remove a buff of target. Reducing Defense penalty will be changed into Increasing damage received penalty. Shield Shoving Maximum skill level is changed from 10 to 1. - Gem and Divine Might will increase skill level beyond 1. - The Evasion, Critical Resistance, Block of affected target will be reduced in addition. Shield Bash Level requirement for the skill is reduced to Rodelero level 16. - Maximum skill level is changed from 5 to 10. Slithering Level requirement for the skill is changed to Rodelero level 16. Basic skill effect will be changed to the following: - Movement Speed will be increased during channeling. - Block and Physical Defense will be increased and become immune to knockback while moving. - FInishing the channeling will inflict damage to enemies in front. - The damage will be increased proportionally to the damage received while channeling. Shield Charge This skill will be removed. Murmilo The Cassis Crista is almost a mandatory for Rodelero or Peltasta due to its transition of shield Defense to Attack for one-handed weapon class builds. We want various class builds to be enjoyed. Starting from removing the damage increment of Cassis Crista, we would improve [Shield Attack] skills of Murmilo, Rodelero, and Peltasta and adjust skill factors. Skill/Attribute Adjustment Murmilo: Shield Attack Portion of Physical Defense of the shield will be transferred to Attack. Frenzied Slash Will be able to use the skill without Cassis Crista. Will no longer move fixed distance but move to the target. Cassis Crista Will no longer transfer portion of Physical Defense of the shield and some effects will be adjusted. Sprint Movement Speed will be increased by a big amount and return to the original speed over time. Sprint: Melee New attribute will be added. - Sprint skill will no longer increase the Movement Speed but will increase AoE Attack Ratio by 100% and deal damage to enemies around when Murmilo skill is used. - The duration of Sprint will increase by 100%. Hackapell We believe that the low skill factor, many overheats, short cooldowns, and the effect of Hakka Palle are unnecessarily merged together. We will reconsider the overall overheat and cooldown. The skill factors will be adjusted accordingly to changed skills. Hakka Palle will be changed to damage buff skill. Other Classes Squire We will adjust the foods of the Refreshment Table as the maximum HP increment and HP recovery time boost of the foods are too excessive. Also, we would lower the damage of monsters from major raids and make the food buffs stick with your character even if the character is incapacitated for easier and more convenient experience with the raids. Soup (HP recovery time boost) and Yogurt (SP recovery time boost) will be applied as % and will be applied as multiplication with other recovery time boosting buffs. As payback for lowering the efficiency of the Refreshment Table foods, Equipment Maintenance will be buffed to suit with the current status of the balance. The performance of the equipment which went through the maintenance can have their performance boosted up to 10.5% for the skill level of Equipment Maintenance. Skill/Attribute Adjustment Equipment Maintenance Gloves and Boots can be maintained as well. Weapon's Attack increment will be applied proportional to the weapon's Attack. - The applied value will be the average of minimum and maximum Attack value of the weapon. - The number of possible attacks will be affected by the Squire's [STR] and [DEX]. Armor's Defense increment will be applied proportional to the Armor's Defense. - The applied value will be average of Physical and Magic Defense. - The number of possible attacks to withstand will be affected by the Squire's [STR] and [DEX]. Refreshment Table The maximum HP increment effect of Salad will be reduced. The maximum SP increment effect of Sandwich will be reduced. HP recovery time boost of the Soup will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster Sorcerer The SP recovery time boost of [Summon Servant] will also be adjusted as the Refreshment Table of Squire's Salad and Yogurt are adjusted. Also, [Icrement of Additional Damage] will be adjusted as well. The summons will receive the effect of the buffs of the master. (This applies to Necromancer and Bokor as well) Skill/Attribute Adjustment Summon Servant SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted. Dievdirbys Basics are as same as Sorcerer, but the Statue of Goddess Zemyna has its own value. So only SP recovery time boost will be adjusted. Skill/Attribute Adjustment Statue of Goddess Zemyna SP recovery time boost of the Yogurt will be changed to proportion instead of seconds. - 5 seconds faster → 10% faster [Additional Damage] buff will be adjusted. Nak Muay Currently, Nak Muay requires certain conditions to increase the damage output and the required work to build up the output is too much. We will adjust the skill factors and Muai Thai for better output and synergy with the other skills. Sapper Like Nak Muay, we believe Sapper requires certain conditions to raise the output. We will reconsider the skill factors of Sapper skills. Other Adjustment Plans [Purification Pendant] will be added to Gemstone Fued. It will be given to the character upon entry to Gemstone Feud and can only be used inside the Feud. Using it will remove all advanced removable debuffs. The pendant can be used even if the character cannot use other items or skills, and will provide resistance to status ailment for a short period of time against advanced removable status ailment debuffs, knockback, and knockdown for the high chance. [Arch Stone Fragment] will be added, which can be used to craft an Arch Stone. The fragment will be much easier to obtain. We would like to provide a better user experience with items while keeping the value of Arch Stone. The drop rate of Arch Stone will remain as before. Arch Stone Fragment will be dropped as same as Arch Stones, but some may be dropped from somewhere else. [Boruta Seal Fragment] will be added, which can be used to craft a Boruta Seal. It can be obtained from the Kedora Merchant Alliance's Mysterious Cube. The Boruta Seals will be dropped as same as before. New Master NPC cards will be added.
Greetings Saviors! All for meow, meow for all! MusCATeers are here on Facebook! Press Like on our Facebook and Get the new Companion and costume! Event Period From 00:00 EST on June 11, 2020 To 23:59 EST on June 25, 2020 Who can Participate - All users playing Tree of Savior How to Participate - Press ‘Like’ and 'share' on the MusCATeer Event post uploaded on Facebook and leave a comment. [LINK] - The comment must include the following: 1) The correct server/team name of the character you wish to receive the reward 2) The phrase "All for meow, meow for all! Here comes the MusCATeers!" 3) Feel free to fill in any other comments after including the phrase in 2)! [UPDATE]Rewards - Reward will be given to 10 saviors in total by random. [1 savior] - Hedgehog Egg(Companion) x1 [1 savior] - MusCATeer Tracks(Effect) x1 [6 saviors] - MusCATeer Baron Tabby/Cheese Costume Selection Box x1 or - MusCATeer Merchant Black/Ragdoll Costume Selection Box x1 or - MusCATeer Soldier Cookie/Shorthair Costume Selection Box x1 [2 saviors] - MusCATeer Weapon Selection Box x1 Important - Inappropriate comments including things such as slander, insults, and hate speeches will not be counted. - Any participation after the event period will not be counted. - The rewards will be given after the scheduled maintenance on June 30, 2020, and the Goddess’ Cube containing the costume will also start sale on the same day.
Greetings, Saviors. This is Tree of Savior Developer Team. We would like to share the new and improved contents that are currently under development. New Vaivora Weapons Upon the arrival of the 4ever Update, we introduced Vaivora weapons which improves certain skills of some classes to provide a better experience in item setup. We are aware that there are still many classes that do not benefit from the Vaivora weapons, thus we are planning to bring more Vaivora weapons as soon as possible. We would like to introduce some of the Vaivora weapons that would be interesting to you. We will provide more information about the other Vaivora weapons when they are implemented. 1. Vaivora Rod - INT +140 - Critical Chance +490 - Ice Property Attack +1885 - Ice Pike skill level +3 Eternal Frozen Land - Eternal Frozen Land buff stacks by 1 per freezing an enemy - Any basic attack will trigger a special skill at the cost of all Eternal Frozen Land buff Special Skill "Gust" - AoE Attack Ratio 20, Ice Property Attack - Skill factor equal to current Ice Pike skill level - Each stack of Eternal Frozen Land buff will increase the Gust skill damage by 7% - Additional Gust skill damage by 100% and inflicts [Freeze] debuff if the Eternal Frozen Land stack is full 30 The new Vaivora Rod will provide high Ice Property Attack and designed to assist areal attack capacity of Cryomancer. You will get a stackable special buff by freezing the enemies and can spend the buff to unleash the special skill of the Vaivora Rod. The special skill of the Vaivora Rod inflicts damage to enemies in front of your character. The damage will be multiplied up to 4 times by stacking the buff with some other skills such as the Ice Pike of Cryomancer. 2. Vaivora Dagger 1 - STR +148 - Physical Critical Attack +1152 - Strike Attack +996 - Granata skill level +3 - Granata AoE Attack Ratio +10 Carpet Bombing - Throws a grenade every 0.25 seconds while using Taglio. Each grenade deal 12.5% of current Granata skill factor - The grenades of Carpet Bombing do only 50% damage to bosses and characters The new Vaivora Dagger for Ardito will drop grenades while Taglio skill is active. Ardito with the new Vaivora Dagger will be able to do areal damage and we hope this will increase the role of Ardito in contents that need areal damage such as Challenge Mode. 3. Vaivora Dagger 2 - STR +148 - Physical Critical Attack +1152 - Stab Attack +996 - All Rogue skill level +1 Phantom Blade - After using Knife Throw skill, next 3 basic attacks within 10 seconds will throw knives. Each knife will have 40% of the current Knife Throw skill factor - Damage +30% for 3 seconds after the last basic attack knife throw Unlike the Vaivora Dagger 1 for Ardito, the Vaivora Dagger 2 is prepared for Rogue's Knife Throw skill. This weapon will allow the Rogue to throw additional knives, which will aid Rogue's DPS. 4. Vaivora Two-handed Sword - STR +215 - CON +120 - Accuracy +744 - Block +744 - Cartar Stroke skill level +3 - Cross Guard's block chance increment effect +100% Dual Sword - Buff activated for 2 seconds while Cross Guard is active - Resist to all normal removable status ailments while the buff is active - Uses [Reverse Slash] upon successful block while the buff is active Reverse Slash - Attacks an enemy within 200 units in front. [Magic Circle] or [Damage over time] skill will not trigger this skill - Charges to the attacker - Deal damage 300% of Cartar Stroke skill factor The Reverse Slash can be used right after previous Reverse Slash is successfully activated by Cross Guard skill The Reverse Slash will not be triggered for next 5 seconds if failed The new Vaivora Two-handed Sword is for Highlander. Its high Accuracy and Block values and special ability will distinguish the Highlander in the PVP environment. Using Cross Guard skill while equipped with the new Vaivora Two-handed Sword on the right time to block an attack, the Highlander will charge to the attacker and deal the damage 3 times of Cartar Stroke skill. The Stagger debuff of the Cross Guard skill will be applied as usual, thus the Highlander can continue with other skills after charge. 5. Improvement of the previous Vaivora weapons. The Development Team is also preparing to improve previous Vaivora weapons. We would like the characters with the Vaivora weapons to outstand but in parallel performance among the other Vaivora weapons. Therefore, we would improve some Vaivora weapons with minimal difference than before which are considered as relatively low performance. Guild Quest: Ancient Being Improvement 1. Reason for the Improvement The Guild Quest: Ancient Being is for both guilds with and without the GTW Spots to face the mighty dragon to obtain great rewards. Since the first introduction of the quest, its difficulty has been based on Episode 11. But after Episode 12 update, we believe it is less competitive and challenging. Therefore, we decided to improve the Guild Quest: Ancient Being for difficulty, rule, and reward wise. 2. Difficulty Guild Quest: Ancient Being Battle in Sulivanis Lair Dragon Boruta Lv 450 450 Dragon Boruta HP x5 x14 Dragon Boruta Attack x3 x5 3. Rewards The rewards for the Ancient Being will be improved as the difficulty is increased. Both Guild Quest: Ancient Being and Battle in Sulivanis Lair rewards will be improved. 4. Maximum Participants Limited Both Guild Quest: Ancient Being and Battle in Sulivanis Lair are affected. Before After Maximum Participants 60 30 5. Battle in Sulivanis Lair Ranking Improvement You will be able to check your record in the Instanced Dungeon Panel (F10) in real-time. This is to provide basic information for the participating guild and improve convenience. Guild Master will be able to retrieve the rewards from this panel after the season of the Battle in Sulivanis Lair is ended on Sunday. 6. Changes in Urbas Seal and Boruta's skills Some of the patterns and skills will be changed. This includes the activation condition of previous patterns being unified into Boruta's HP status. Before After Rein Spawns monsters periodically Spawns monsters and elite monsters according to Boruta's HP Roar Spawns periodically and deal areal damage upon explosion Spawns according to Boruta's HP and deal areal damage upon explosion * Damage is 3 times higher than before Echo Spawns according to Boruta's HP and inflict [Echo] debuff to all party members of random party Vengeful Fever Spawns according to Boruta's HP and creates Vengeful Fever magic circle at the location of the character with the highest threat value You may use 200 Urbas Seals to lighten one of the 4 patterns. Challenge Mode Expansion and Hard Mode 1. Challenge Mode Expansion The Challenge Mode is expanded to stage 10. For your pleasant experience, you may choose between the Challenge Mode of 1~7 stages or 6~10 stages before entering the Challenge Mode. The new stages will yield similar EXP and silver with that of previous stages, but will increase the chance to obtain the Episode 12 zone elite monster exclusive items. 2. Challenge Mode: Hard The Challenge Mode: Hard will require an entry voucher in order to enter. You will be able to get the materials for the new Unique grade armor for 100%. As a compensation for the hardship, you can craft the armor of your choice with the materials. The new Unique grade armors will have their names originated from a goddess and a demon goddess. They will improve status specialized for the Challenge Mode or the basic attack ability or the summons. 3. New Legend grade equipment from the fields. The new Legend grade equipment from the fields is limited to Lv. 440 or above, and can be crafted from the new material which can be obtained from Challenge Mode stage 5~10. The new material will not be obtained from the filed like Planium, but can be crafted from the fragments of the material. The higher stage will have higher chance to drop the fragment, and stage 8 or higher will drop the fragment for 100%. The new Legend grade equipment is specialized for the field hunting, Challenge Mode, and Dimensional Collapse Point. It will have unique options such as damage increment in non-PVP zone, increment on the Movement Speed, and bonus Looting Chance. Design Cut The Design Cut is an itemized hairstyle like wigs. The Design Cuts can be shared within the team and contains various colors of the hairstyle in the item. The price of the Design Cut will vary as each Design Cut contains a different number of colors. Since the Design Cut does not benefit from the dye, the price will be generally cheaper than the price of the wig. After the Design Cut is integrated into the system, the hair can be changed as the following methods. Wig Hair Design Cut Equip O X O Team Storage O X O Dye O X Fixed color upon purchase X Color Change O X O Beauty Shop Coupon X O X Thank you for reading the Future Update Plan for June 2020. ※ Please note that all contents, concepts, values, and plans from this post may change in the future.
#patchnote0.1 @(June 9, 2020) $[EST] 00:00 to 04:00 @(June 9, 2020) $[BRT] 02:00 to 06:00 @(June 9, 2020) $[CET] 06:00 to 10:00 @(June 9, 2020) $[SGT] 13:00 to 17:00 +UPDATE ?<b>Graphic Effect on equipping and removing an Ichor to an item is removed.</b> - No effect will be played when equipping and removing any Ichors. +EVENTS ?<b>Stamp Tour Summer 2020</b> - The Magic Association prepared a new Stamp Tour for the Saviors! - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=2020}} ?<b>On-going Events</b> - Check out the following events currently available in TOS! ^{{Guild Event for the New and Old|https://treeofsavior.com/page/news/view.php?n=2003}} ^{{Joha's Lost Coin|https://treeofsavior.com/page/news/view.php?n=2013}} ^{{Assister Event|https://treeofsavior.com/page/news/view.php?n=2014}} ^{{Weekend Burning|https://treeofsavior.com/page/news/view.php?n=2015}} ^{{Compensation for change in skill balance|https://treeofsavior.com/page/news/view.php?n=2017}} ?<b>Closing Event</b> - New/Returning Savior Event - We will come back with new and better event for the New and Returning Saviors. +PREMIUM ?<b>Available Until Next Week: Goddess' Blessed Cube: June 2</b> - This edition of the Goddess' Blessed Cube will be available for purchase until the scheduled maintenance on <b>June 16, 2020</b>. - {{Click here to see the rest of the items available in this month's Cube!|https://treeofsavior.com/page/news/view.php?n=2016}} ?<b>Available Until Next Week: [Special] Botanic Package</b> - This special package will be available for purchase until the scheduled maintenance on <b>June 16, 2020</b>. - {{Click here to see what packages are available.|https://treeofsavior.com/page/news/view.php?n=1987}} +BUG FIXES ?<b>Skill</b> - The Attribute Barrier: Devotion of [Paladin] will now apply properly when Barrier: Might or Barrier: Religious Vigor is active. ?<b>Gemstone Feud</b> - The Mercenary Badges will now be paid properly after the Gemstone Feud is over.
Greetings, Saviors. The Magic Association prepared a new Stamp Tour for the Saviors! Event Period FROM the scheduled maintenance on June 9, 2020 TO the scheduled maintenance on July 7, 2020 Who Can Participate - All users How to Participate STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour. STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards. STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat. You can also view the Help by clicking the ? button on the right side of the mission name. STEP 4. Complete the missions in the Journal. Additional weekly missions will be unlocked every Tuesday 06:00 EST. The completed missions will be highlighted in the Journal. Click the highlighted mission to receive the rewards. Stamp Tour Missions and Rewards Category Beginner Expert Master Growth Finish 1st Advancement Finish 3rd Advancement Reach Lv. 450 Rewards [Event] Class Change Voucher Lv. 3 (90 Days) x1 [Event] Class Change Voucher Lv. 4 (90 Days) x1 Skill+Attribute Reset Package (14 Days) [Event] Unidentified Mystic Tome x3 Adventure 1 Clear Episode 3 Clear Episode 7 Clear Episode 12 Rewards Goddess' Statue (14 Days) x10 Miracle Seeds (14 Days) x10 Lv15 Basic Condensed HP Potion x100 Lv15 Basic Condensed SP Potion x100 [Lv. 420] Stage 10 Transcendence Scroll x1 Adventure 2 Explore a map 100% 20 times Complete over 50 Collections Interact with all Statue of Goddess Zemyna: Rewards Basic Warp Scroll x20 [Event] Attribute Points 10,000(14 Days) x3 [Event] Attribute Points 10,000(14 Days) x5 Enhancement 1 Carry equipment with +6 enhancement Identify unidentified items 30 times during Stamp Tour Carry equipment with 15 enhancement, 10 transcendence Rewards [Event] Enhancement Coupon: 100,000 Silver x10 [Event] Sandra's Detailed Magnifier x10 (Cannot Trade) [Event] Ruby Anvil x3 Enhancement 2 Transcend 1 time during Stamp Tour Re-identify equipment with level 430 or above 10 times during the Stamp Tour Extract Ichor from equipment with level 430 or above 3 times during the Stamp Tour Rewards [Event] Transcendence Stage 3 Scroll x1 [Event] Sandra's Detailed Magnifier x5 (Cannot Trade) [Event] Golden Ichor Extraction Kit x15 Silver Ichor Extraction Kit x30 Battle 1 Clear level dungeon 3 times during Stamp Tour Win TBL 3 times during Stamp Tour Clear Legend Raid 10 times during the Stamp Tour: - Tomb of the White Crow: Legend - Tomb of the White Crow: Legend Casual - Lepidoptera Junction: Casual - Lepidoptera Junction: Legend (Normal) - Lepidoptera Junction: Legend (Hard) Rewards Instanced Dungeon Reset Voucher (14 Days) x5 Instanced Dungeon Multiply Token x3 Mercenary Badge x8,000 Shining 9-Star Gem Abrasive x3 Battle 2 Clear Uphill Defense 3 times during Stamp Tour (All difficulties) Clear Uphill Defense 8 times during Stamp Tour (All difficulties) Clear Uphill Defense (Very Hard) 5 times during the Stamp Tour Rewards Mercenary Badge x1,000 Mercenary Badge x5,000 Mercenary Badge x10,000 Challenge 1 Clear Challenge Mode Stage 5 or above 3 times during Stamp Tour Clear Challenge Mode Stage 7 5 times during Stamp Tour Clear Dimensional Collapse Point Stage 10 3 times during the Stamp Tour Rewards Challenge Portal Scroll (14 Days) x3 Challenge Mode One Entry Voucher (14 Days) x3 Looting Chance : 500 (14 Days) x20 [Event] Golden Ichor Extraction Kit x5 Challenge 2 Clear Earth Tower 3 times during Stamp Tour Clear Hunting Grounds 10 times during Stamp Tour Give one hundred million or more accumulated damage in Weekly Boss Raid 3 times during Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 [Event] Hunting Ground Accessory Selection Box x1 [Event] Attribute Points 10,000(14 Days) x10 Activity 1 Participate in Goddess' Grace 3 times during Stamp Tour Repair equipment 100 times from the town's blacksmith during Stamp Tour Use personal shops 200 times during the Stamp Tour Rewards [Event] Attribute Points 10,000(14 Days) x1 Superior Urgent Repair Kit x30 Pamoka Solution EXP 2x Voucher(14 Days) x5 ※ The Pamoka Solution EXP Vouchers do not stack with the Weekend Burning buff. Activity 2 Purchase item 1 time from the Market during Stamp Tour Draw gem 30 times Succeed in Fishing 200 times during the Stamp Tour Rewards Token: 1 Day [Event] Token: 7 Days [Event] Flamingo Fishing Rod x1 STEP 5. Once you've completed all missions including the weekly missions, talk to the Magic Association NPC to receive a special celebration box. The box contains the following items: - An exclusive title for the Stamp Tour - [Event] Attribute Points 10,000 (14 Days) x5 - [Event] Ruby Anvil x5 - [Lv. 420] Stage 10 Transcendence Scroll Important - Some enhancement missions will require you to have your inventory inspected by a Magic Association NPC. - Enhancement rewards can be received one at a time, which means you will have to have your inventory inspected multiple times when you have multiple items that meet the requirement for the mission in your inventory. - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - Items obtained from the [Event] Hunting Ground Accessory Selection Box are NOT tradeable nor storable to the Team Storage. - All reward items, except for the Instance Multiplier Token (14 Days) and Basic Warp Scroll, cannot be traded but can be transferred via Team Storage. The mentioned items are not tradeable nor storable to the Team Storage. - Any unused special celebration boxes will be automatically removed during the scheduled maintenance on July 7, 2020.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 June 3, 2020 - 22:00 June 3, 2020 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greeting Saviors! The following issue has come to our attention: - When the '[Event] Enhancement Coupon: 100,000 Silver (14 Days)' given as a reward of the SNS Like&Comment Event is inside the inventory, the enhancement does not work. We will delete the current item and provide Enhancement Coupon: 100,000 Silver without a time limit x5 via mailbox during the scheduled maintenance on June 9, 2020. (The compensation in the mailbox will be automatically deleted after 2 weeks, so please receive the item in time.) If you wish to enhance before the scheduled maintenance next week, please transfer the '[Event] Enhancement Coupon: 100,000 Silver (14 Days)' item to the team storage. Thank you for your patience and understanding. Regards, IMC staff
#patchnote0.1 @(June 1-2, 2020) $[EST] 21:00 to 04:00 @(June 1-2, 2020) $[BRT] 22:00 to 06:00 @(June 2, 2020) $[CET] 03:00 to 10:00 @(June 2, 2020) $[SGT] 10:00 to 17:00 +UPDATES ?<b>Assister content is added.</b> - The Assister is a regular content derived from the [Grimore Master] event. You can acquire and grow monsters which can help in various ways. - The acquired Assisters can be summoned at specific contents for direct support in the battle. They can also help you by the status level up and combination synergies. - {{You can find more information from the Assister Guide page.|https://treeofsavior.com/page/guide/view.php?n=66}} ?<b>Lepidoptera Junction: Legend Raid (Hard) is added.</b> - You can enter the Lepidoptera Junction: Legend Raid (Hard) just like previous Lepidoptera Junction: Legend Raid. The Lepidoptera Junction: Legend Raid (Hard) is available for 3 times a week. - The entry count of Lepidoptera Junction: Legend Raid (Hard) is not shared with the other Lepidoptera Junction: Legend Raid. - You can obtain [Moth Talc Powder] at high chance, [Violetin Crystal] at low chance, and [Karaliene Accessory] at very low chance from the Lepidoptera Junction: Legend Raid (Hard). - You can craft the [Violetin Crystal] with the [Moth Talc Powder]. The [Violetin Crystal] is required to craft the new Legend grade accessory. - The name of the Lepidoptera Junction: Legend Raids will be changed as follows: - Lepidoptera Junction: Legend Raid (Normal) -> Lepidoptera Junction: Legend Raid (Easy) - Lepidoptera Junction: Legend Raid -> Lepidoptera Junction: Legend Raid (Normal) - You can acquire new title if you clear the Lepidoptera Junction: Legend Raid (Hard). 1. [Outran the Past] - A title given to the party for clearing the Lepidoptera Junction: Legend Raid (Hard) for the first time in the server. The characters of the party will receive the title as soon as they completed the raid. - Rest of the characters of the team will receive the title as soon as they log in to the game. 2. [Tempus Fugit] - A title given to all characters who cleared the Lepidoptera Junction: Legend Raid (Hard) for certain period. ?<b>3 New types of craftable 'Arks' are added.</b> <table cellspacing="0" style="border-collapse:collapse; width:933px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Name</span></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid #cccccc; border-top:1px solid #cccccc; text-align:center; vertical-align:middle; white-space:normal; width:743px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Description</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:1px solid black; border-right:1px solid black; border-top:none; height:88px; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Ark - Swift</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:743px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">[Swift] 3 consecutive hits when melee basic attack / 2 consecutive hits when ranged basic attack<br />STR, DEX, INT +20 per 1 Level<br />Basic Attack + 120% on Level 3 (+20% per 3 Levels afterward)<br />Swift Activation Chance +10 on Level 3 (Swift Activation Chance +5% per 5 Levels afterward)</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:110px; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Ark - Thunder</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:743px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">[ThunderBolt] Lightning Property attack on a single target<br />[Thunderbolt Activation] Will stack up to the Storm Max. Activate Chance according to the Damage dealt<br />STR, INT +20 per 1 Level<br />Storm Max. Activate Chance +17% on Level 3 (Storm Max. Activate Chance +2% per 3 Levels afterward)<br />Thunderbolt Factor +3500% on Level 3 (Thunderbolt Factor +700 per 5 Levels afterward)</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:110px; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Ark - Storm</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:743px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">[Storm] Lightning Property AoE Attack up to 7 targets<br />[Storm Activation] Will stack up to the Storm Max. Activate Chance according to the Damage dealt<br />STR, INT +20 per 1 Level<br />Storm Max. Activate Chance +17% on Level 3 (Storm Max. Activate Chance +2% per 3 Levels afterward)<br />Storm Factor +1200% on Level 3 (Storm Factor +250% per 3 5 Levels afterward)</span></span></span></td></tr></tbody></table> [Crafting NPC] - [Alchemist Master] Vaidotas at the Miner's Village, [Professional Alchemist] Abelu at Klaipeda [Recipe] - Ark - Swift: Arch Stone - Enthusiasm x1, Arch Stone - Circulation x1, Thierrynium x1 - Ark - Thunder: Arch Stone - Justice x1, Arch Stone - Harmony, Thierrynium x1 - Ark - Storm: Arch Stone - Circulation x1, Arch Stone - Justice x1, Thierrynium x1 [Acquiring Arch Stone] - Arch Stones can be acquired from the following contents at low chance: - Arch Stone - Enthusiasm : Completing Uphill Defense Mission Stage 5 or higher (Chance will increase for higher difficulty) - Arch Stone - Circulation : Completing Hunting Ground (Outer Wall Sewer only) - Arch Stone - Justice : Completing the Dimensional Collapse Point - Arch Stone - Harmony : Opening the Weekly Boss Raid Cube, which is the reward of the 700,000,000 Accumulated Damage of the Weekly Boss Raid - Random Arch Stone : Completing Lepidoptera Junction: Legend Raid (Hard) or Episode 12 Legend Raid [Acquiring Thierrynium] - Can be crafted by 'Craft Special Ingredient' from the [Professional Alchemist] Abelu in Klaipeda - Recipe : Mystic Tome Page x10, Sierra Stone x50, Goddess' Blessed Gem x50, Practonium x30, 10,000,000 Silver [Exchanging the Arch Stone] - You can exchange an Arch Stone to another Arch Stone at the cost of 10 Mystic Tome Pages through the [Alchemist Master] Vaidotas or [Professional Alchemist] Abelu. ?<b>[New Vaivora Unique grade items are added].</b> - The new Vaivora Unique grade items will be dropped from the elite monsters in the Episode 12 fields at low chance. - Previous Vaivora items will have special name on them and the unnamed effects will also have their name added. <table cellspacing="0" style="border-collapse:collapse; width:835px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:275px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">New Vaivora Item</span></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Effect</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:286px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Sword - Slash Space</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">STR 122<br />DEX 120<br />Attack against Plate Armored Targets 992<br /><br />[Slash Space]<br />Montano Skill Level +2<br />All Rodelero Skill Level +1<br />Additional hit(Strike property) with equal skill attack to 20 enemies in front when using Montano. The additional hit is considered as the same skill with Montano.</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:154px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Pike - Grind</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">STR 218<br />Critical Chance 744<br />Attack against Medium-type Target 1488<br /><br />[Grind]<br />Quintain Skill Level +3<br />Use Quintain of the current level when Crush is used</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:242px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Dagger - Shadow Clone</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">DEX 148<br />Critical Chance 490<br />Physical Critical Attack 1280<br /><br />[Shadow Clone]<br />All Shinobi skills except Bunshin no Jutsu +1<br />Summon 1 shadow clone when equipped with 1 or more Bunshin no Jutsu skill level. Shadow Clone Duration: Infinite. Cannot inflict basic attack, copies the Shinobi skill of the original. Does not consume HP/SP. Stackable with Clone summoned by Bunshin no Jutsu<br />The shadow clone copies cloaking</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:176px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Pistol - Renovate Trigger</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">STR 143<br />DEX 143<br />Additional Damage 1500<br />SP Recovery 150<br /><br />[Renovate Trigger]<br />Basic Pistol attack damage +200% during Limacon buff<br />Basic Pistol attack speed +40% during Limacon buff</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:198px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Staff - Diffuse Reflection</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">INT 220<br />Attack against Cloth Armored Targets 1488<br />Magical Critical Attack 1800<br /><br />[Diffuse Reflection]<br />Shadow Thorn Skill level +2<br />Number of consecutive hits of Shadow Thorn +1<br />Cooldown of Shadow Thorn -5 seconds<br />Shadow Thorn gives damage to maximum 5 targets nearby</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:198px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Staff - Fire Bolt</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">INT 195<br />SPR 195<br />Critical Chance 744<br /><br />[Fire Bolt]<br />Fire Pillar Skill Level +2<br />Fire Pillar Damage +100%<br />Descend meteor to a random place nearby Fire Pillar. Meteor Fall Cycle: 0.5 second. The Meteor is considered as the same skill with Fire Pillar</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:176px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Rod - Wicked Desire</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">SPR 150<br />INT 140<br />Magical Critical Damage 1375<br /><br />[Wicked Desire]<br />All Sorcerer Skill level +1<br />The devil of the secondary card remains after using Evocation. Summon skills automatically used, Unmountable. Duration: 10 seconds</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:264px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Mace - Sacred Armor</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Descend meteor to a random place nearby Fire Pillar. Meteor Fall Cycle: 0.5 second. The Meteor is considered as the same skill with Fire Pillar<br />SPR 150<br />INT 140<br />Magical Critical Damage 1375<br /><br />[Wicked Desire]<br />All Sorcerer Skill level +1<br />The devil of the secondary card remains after using Evocation. Summon skills automatically used, Unmountable. Duration: 10 seconds<br />STR 120</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; height:286px; vertical-align:middle; white-space:nowrap"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">Vaivora Two-handed Mace - Outrage</span></span></span></td><td style="border-bottom:none; border-left:none; border-right:none; border-top:none; vertical-align:middle; white-space:normal; width:560px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"맑은 고딕",monospace">INT 120<br />DEX 120<br />SPR 120<br />Additional Damage 1500<br />AoE Attack Ratio 5<br /><br />[Sacred Armor]<br />Increase in basic attack damage by 1% of extra damage value during Binatio buff (Up to 1000%)<br />STR 221<br />Critical Chance 740<br />Attack against Plate Armored Targets 1488</span></span></span></td></tr></tbody></table> ?<b>New Lv. 430 Legend grade Accessory added.</b> - The new Lv. 430 Legend grade Accessory can be craft by the Blacksmith Teliavelis in Fedimian. - The new 'Craft Special Ingredient' feature is added to the [Professional Alchemist] Abelu in Klaipeda, which can craft the special materials for the new accessory or the Ark. ?<b>EXP Essence is added.</b> - The EXP Essence can be purchased from the [Alchemist Master] Vaidotas and the [Professional Alchemist] Abelu at the price of 1,000,000 silver. - It can be activated by the character of maximum level (currently 450), and it will store 50% of EXP that the character acquires. - Fully charged [EXP Essence] can be used by the character of level 430 ~ 449. Using the [EXP Essence] will provide the stored EXP to the character. +EVENTS ?<b>Joha's Lost Coin</b> - Joha accidentally spilled her grandpa’s coin collection in the Fishing Spot! Please find the lost coins and return them to Joha. She will exchange the coins with various items! - This event will be held until the scheduled maintenance on June 23, 2020. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=2013}} ?<b>Assister Event</b> - There's no friends like the Assisters! Assisters are here to join the savior's adventure in ToS! Complete the Assister quest to get an Assister of your own and receive chat emojis along with the rewards! - This event will be held until the scheduled maintenance on June 30, 2020. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=2014}} ?<b>Weekend Burning</b> - Log in to Tree of Savior at specific dates and receive special rewards! - This event will be held throughout June, 2020. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=2015}} ?<b>Compensation will be given to all classes due to change in skill balance. (June 2 ~ June 16)</b> - 1 of the following reward will be given to all classes by talking to the [Reset Points Helper] NPC in the cities. It will be given only once per character. - Choosing the [Change to Class Points] will give Class Points 1,000 (1,000 per 1 class) - Choosing the [Change to Item] will give Skill Reset Potion (14 days) x1 and Attribute Reset Potion x1 - Maximum number of retainable class point per character is 3,000. - When exchanging to Class Points with character that already has class points, the points exceeding the maximum number will not be given. - Character that has already received the reward 1 time cannot receive the reward again by changing to another class. - The selected reward cannot be restored or exchanged. ?<b>On-going Events</b> - Check out the following events currently available in TOS! ^{{Guild Event for the New and Old|https://treeofsavior.com/page/news/view.php?n=2003}} ?<b>Event Closing</b> - The following event will be closed during this maintenance. ^{{Fedimian Pot Grand Festival|https://treeofsavior.com/page/news/view.php?n=1986}} +PREMIUM ?<b>New: Goddess' Blessed Cube: June 6</b> - This edition of the Goddess' Blessed Cube will be available for purchase until the scheduled maintenance on June 16, 2020. - {{Click here to see the rest of the items available in this month's Cube!|https://treeofsavior.com/page/news/view.php?n=2016}} ?<b>Closed: Leticia's Secret Cube: May 19</b> - The current edition of the Leticia's Secret Cube will be removed during this scheduled maintenance. - {{Keep your eyes out on the announcement page for the next new edition!|https://treeofsavior.com/page/news/view.php?n=2005}} +PVE CHANGES ?<b>New Accumulated Damage Rewards for the Weekly Boss Raid are added.</b> - Accumulated Damage 300,000,000: [Mystic Tome Page] x2 - Accumulated Damage 700,000,000: [Weekly Boss Raid Cube] x1 - The [Weekly Boss Raid Cube] can yield up to 3 [Medal of Honor : Boruta] by chance. It can also yield [Arch Stone - Harmony] by low chance. - You can still get the new rewards even if you achieved the Accumulated Damage prior to the update. ?<b>Mystic Tome Pages added to the reward lists of the Weekly Boss Raid and the Dimensional Collapse Point.</b> - Achieving the Accumulated Damage of 300,000,000 in the [Weekly Boss Raid] will yield 2 Mystic Tome Pages. - 1 Mystic Tome Page is added to the reward list of the Dimensional Collapse Point. ?<b>3 New bosses are added to the Weekly Boss Raid.</b> - [Hauberk], [Marnox], and [Mirtis] are added.. ?<b>[Some features of the Weekly Boss Raid are changed].</b> - The Attack buff for the boss monsters will now stack every 30 seconds up to 7. The final damage output will be reduced by 20% and the buff will stack to its maximum value after 3 minutes. - The accuracy of the boss monsters is increased by 20%. - The figures from the Weekly Boss Raid can now be discarded. - The Weekly Boss Raid Ranking will now display the guild emblem next to the team name. - The ignore defense effect applied to the Bosses in Weekly Boss Raid will be limited to Maximum 25%. (Will be applied from Weekly Boss Raid Season 11 on June 8) ?<b>Final product will be given in the Astral Tower Closed Quarter Unique Raid instead of the recipes.</b> - The rewards from clearing the Raid and the Spirit Fragment are both affected. ?<b>The following Spirit Fragments from the Unique Raids are now storable at the Team Storage.</b> - Spirit Fragment: Asiomage - Spirit Fragment: Wastrel - Spirit Fragment: Ignas - Spirit Fragment: Prodigious Kugheri Balzermancer - Spirit Fragment: Skiaclipse - Spirit Fragment: Froster Lord - Spirit Fragment: Moringponia ?<b>Rules will be partially changed in Gemstone Feud.</b> - No HP recovering items can be used in the Gemstone Feud. - HP recovering system in the Gemstone Feud removed. - All removable buffs by mouse right-click or other skills will be removed upon entering the Gemstone Feud: Uniform Mode. - The final and available rewards will be increased by 50%. ?<b>Minor changes to some Entry Voucher items.</b> - The cooldown time of Dimensional Collapse Point Portal Scroll and Dimensional Collapse Point One Entry Voucher are separated. - The icons of Challenge Mode One Entry Voucher, Weekly Boss Raid One Entry Voucher, and Dimensional Collapse Point One Entry Voucher are changed. ?<b>Immobility debuff used by the elite monsters in Remnants of Bernice Dungeon will be deleted.</b> ?<b>Items dropped from Bushspider will be able to be acquired normally when clearing Challenge Mode in areas where Bushspiders exist.</b> +ITEM & EXCHANGE SHOP CHANGES ?<b>[New item for Mercenary Badge Shop and exchange count changed for an item].</b> [New item] - Kedora Merchant Alliance's Mysterious Cube: Require 450 Mercenary Badges and can be exchanged up to 10 times a day. You can get one of the following from the cube by random. <table cellspacing="0" style="border-collapse:collapse; width:239px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; vertical-align:middle; white-space:normal; width:238px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Boruta Seal - Swordsman</span></span></span></div></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Boruta Seal - Wizard</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Boruta Seal - Cleric</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Boruta Seal - Archer</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Boruta Seal - Scout</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Pasiutes Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Atikha Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Predji Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Pasiutes Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Atikha Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Predji Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Lynnki Sit Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Mejstra Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Mejstra Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Lynnki Sit Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Mejstra Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Fyrmes Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Frieno Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Manosierdi Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Frieno Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Manosierdi Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Kite Moor Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Svijes Necklace</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Kite Moor Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Recipe - Svijes Bracelet</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:238px"><span style="font-size:15px"><span style="color:black"><span style="font-family:Arial,sans-serif">Mercenary Badge x45 </span></span></span></td></tr></tbody></table> - [Weekly Boss Raid] Kedoran Special Potion II: Require 20,000 Mercenary Badges and receives 30% less damage from the Weekly Boss Raid for 10 minutes. Damage less than 1,000 will not be reduced. - The [Weekly Boss Raid] Kedoran Special Potion II will not stack with the [Weekly Boss Raid] Kedoran Special Potion. - The exchange count for [Medal of Honor : Boruta] is changed to 3 times a day. ?<b>You can now use the Mercenary Badge Shop by the Mercenary Badge Shop icon on the left side of the minimap in the cities.</b> - The Mercenary Badge Shop of the Gemstone Feud Entrance NPC is removed. ?<b>Various Reset Potions are added to the Wings of Vaivora Coin Shop.</b> - The following items are added to the Wings of Vaivora Coin Shop <table cellspacing="0" style="border-collapse:collapse; width:524px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:44px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Name</span></strong></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Number of Wings of Vaivora Coin</span></strong></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Swordsman Tree Arts Reset Potion Selection Box(7 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">30</span></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Wizard Tree Arts Reset Potion Selection Box(7 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">30</span></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Archer Tree Arts Reset Potion Selection Box(7 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">30</span></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Cleric Tree Arts Reset Potion Selection Box(7 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">30</span></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Scout Tree Arts Reset Potion Selection Box(7 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">30</span></span></span></td></tr><tr><td style="background-color:white; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Attribute Reset Potion (14 Days)</span></span></span></td><td style="background-color:white; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">20 </span></span></span></td></tr></tbody></table> - The price of the Skill Reset Potion (14 Days) is changed from 40 Wings of Vaivora Coins to 20 Wings of Vaivora Coins. ?<b>The tradability of the following items are changed:</b> - Moth Powder, Moth Dust, and Skiaclipse Feather are now [Team Storable] and [Market Tradable] - 6-Star Gem Abrasive and 5-Star Gem Abrasive are now [Team Storable]. ?<b>[The list of the Goddess' Grace is changed]</b> - Legend grade items are changed as follows:. [Before]: Moringponia Crown Box / Enraged Misrus Card / Demon Lord Moringponia Card / Unbound Skiaclipse Card / Ruby Anvil Box [After]: Goddess' Grace Legend Card Envelope / Ruby Anvil Box / Mystic Tome Page Collection (x100) / Arch Stone - Circulation / Arch Stone - Justice / Arch Stone - Harmony / Arch Stone - Enthusiasm - Magic grade items are changed as follows: [Before]: Mysterious Magnifier / Artisan Magnifier / Sandra's Detailed Magnifier / Sandra's Magnifier [After]: Mysterious Magnifier Bundle / Sandra's Detailed Magnifier / Sandra's Magnifier / Mystic Tome Page x1 ?<b>The world announcement of the Goddess' Grace for the Legend grade item will now display the team name.</b> ?<b>The Gem exchange system from the Kedora Merchant Alliance NPCs in each city is changed.</b> - You can exchange 1 Gem for free every day. - The border color will be changed according to the kind of Gem you get. <table cellspacing="0" style="border-collapse:collapse; width:568px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:258px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Gem</span></strong></span></span></div></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Color</span></strong></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Skill Gem, Lv. 6 Gem</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Gold</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Lv. 4~5 Gem</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Silver</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; text-align:center; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Lv. 1~3 Gem</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Bronze </span></span></span></td></tr></tbody></table> ?<b>Boruta Seal of random profession drops from weekly contents.</b> <table cellspacing="0" style="border-collapse:collapse; width:568px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:44px; vertical-align:middle; white-space:normal; width:258px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Contents</span></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Additional Boruta Seal Reward</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Dimensional Collapse Point</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Chance upon completion</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Hunting Ground Misrus</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Defeating the Misrus in the Outer Wall Sewer</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Uphill Defense Mission</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Chance upon completion of Stage 5 or above</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:44px; vertical-align:middle; white-space:normal; width:258px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Weekly Boss Raid</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:309px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Chance upon opening the Weekly Boss Raid Cube </span></span></span></td></tr></tbody></table> ?<b>[Max Level of the Arch Stone increased to 7]</b> ?<b>The effects of Set Stats are adjusted:</b> [Savinose, Varna - Pamoka Solution Set Stats] - <b>Rykuma:</b> - The Duration is changed from 20 seconds to 25 seconds. - Will reduce the damage received by 20%. - The duration under the Dragon Strength is changed from 10 seconds to 25 seconds. - <b>Korup:</b> - The duration is changed from 10 seconds to 15 seconds. - Duration will last 10 more seconds and Maximum HP reduction effect will be lightened to 10%. - <b>Apsauga:</b> - The defense bonus to the party members is increased from 25% to 50%. - The 50% bonus defense effect under the Dragon Strength is removed. - The duration will be extended by 30 seconds if under the Dragon Strength. - <b>Bendrinti:</b> - HP recovering value is increased from 25% to 35%. - The 15% Healing received bonus effect under the Dragon Strength is removed. - The duration will be extended by 20 seconds if under the Dragon Strength. [Varna - Pamoka Solution Set Stats] - <b>Goduma:</b> - The maximum reduction of the damage received by 1/5 of consumed HP% is increased from 10% to 20%. - The duration is increased from 20 seconds to 30 seconds. - The required HP amount for the Set Stats skill is reduced by half. - The maximum damage reduction value is changed from 60% to 80% and the stack deduction time is changed from 0.5 second to 1 second under the Dragon Strength. - <b>Gymas:</b> - SP consumption reduction is increased from 25% to 50%. - The additional SP consumption reduction effect under the Dragon Strength is removed. - The damage received of the party member is reduced by 20%, and the duration will be 40 seconds under the Dragon Strength. - <b>Smugi:</b> - Minimum Damage is increased from 120% to 180%. - The duration is increased from 20 seconds to 25 seconds. - Additional duration under the Dragon Strength is increased from 5 seconds to 25 seconds. [Savinose, Varna - Moringponia Crown Set Stats] - <b>Aqkrova:</b> - Damage of Allies on the magic circle increment is increased from 30% to 60%. - The damage increment of 50% under the effect of the Dragon Strength is removed. - The duration is increased by 10 seconds under the Dragon Strength. - <b>Skidas:</b> - Maximum shield under the Dragon Strength is increased from 60% to 100%. - The skill will last 5 seconds longer if under the Dragon Strength. - <b>Atagal:</b> - The Physical Attack is 200% of the Defense of the shield if under the Dragon Strength. [Savinose, Varna - Misrus Chain Set Stats] - <b>Proverbs:</b> - The effect will be activated if the damage dealt exceeds 20% of your total HP. - The additional attack will increase from 20% to 30% if under the Dragon Strength. - The damage will increase by 30% if under the Dragon Strength. - <b>Liris:</b> - The duration is increased from 15 seconds to 30 seconds if under the Dragon Strength. ?<b>[Available Set Stats of Varna equipments extended] - [Rykuma], [Korup], [Apsauga], and [Bendrinti] can now be applied to the Varna equipments. - Required amount of Pamoka Solution and the function are as same as Savinose. ?<b>The equipment in the weapon swap slot cannot be dismantled anymore.</b> ?<b>The tooltip of Drakonas Kite Moor set effect will be more detailed.</b> - The effect remains the same. ?<b>Dispeller and Charm of Protection are removed.</b> - The Dispeller Crafting Attribute of the [Pardoner] and the Craft Omamori Attribute of [Miko] are removed. Silver will be refunded according to the number of Dispeller, Omamori, and antidote possessed before the deletion. - Number of Items <table cellspacing="0" style="border-collapse:collapse; width:337px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:147px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Item</span></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:190px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Silver per item</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Dispeller</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:190px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">400</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Omamori</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:190px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">1000</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:147px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Antidote</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:190px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">100 </span></span></span></td></tr></tbody></table> - The refunded silver will be stored at each location according to the location the items were stored. <table cellspacing="0" style="border-collapse:collapse; width:957px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid #cccccc; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Stored Location</span></strong></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:580px"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Refund Deposit Location</span></strong></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Personal Storage</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:580px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Market Retrieval Tab of the character</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Market</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:580px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Market Retrieval Tab of the character</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Team Storage</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:580px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Market Retrieval Tab of the first character of the first lodge</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:377px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Shard Guild Storage</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:580px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Market Retrieval Tab of the first character of the first lodge of the guild master </span></span></span></td></tr></tbody></table> ?<b>The following item can be obtained from the following source.</b> - Recipe - Gladiator Bangle: Dropped from Long-Branched Tree at the Goddess' Ancient Garden zone. ?<b>Some timed items can now be used consecutively.</b> - When using the same timed items consecutively, it will be consumed from the item with a shorter due date. The corresponding items are the following: - Mysterious Magnifier, Artisan Magnifier, Enchant Scroll, Sandra's Detailed Magnifier, Sandra's Magnifier +PVP CHANGES ?<b>The damage applied according to the skill factor in the PVP is reduced.</b> - The higher the skill factor, the more reduced damage output. - This change also applies to Friendly Duel. # Example: Attack 20,000 / Defense 30,000 <table cellspacing="0" style="border-collapse:collapse; width:584px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; vertical-align:middle; white-space:normal; width:103px"><div dir="ltr"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">Skill Factor</span></span></span></div></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">Previous Damage</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:208px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">After the Change Damage</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:130px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">Decline Rate</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:right; vertical-align:middle; white-space:normal; width:103px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">2000%</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">2180</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:208px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">1764</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:130px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">19.08%</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:right; vertical-align:middle; white-space:normal; width:103px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">20000%</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">19430</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:208px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">12055</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:right; vertical-align:middle; white-space:normal; width:130px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">37.95% </span></span></span></td></tr></tbody></table> ?<b>Healing received is reduced in the PVP.</b> - Team Battle League Tournament: 30% -> 15% - Gemstone Feud, GTW: 50% -> 25% - All healing methods are affected by this change. - HP Recovery option is applied 50%. - This change also applies to Friendly Duel. +OTHER CHANGES ?<b>- In-game guide is updated.</b> - The Help for the game content is updated. ?<b>Clear Time Ranking for the Lepidoptera Junction: Legend Raid (Hard) and Dimensional Collapse Point (Stage 11) is added to the Instanced Dungeon Panel (F10).</b> ?<b>You can now organize the order of your friend list.</b> - You can organize the friend list by name, by login time, and most recent. ?<b>When your friend logins while friend list is organized by most recent:</b> - The location of the friend does not change when moving over to other maps, and only the map friend moved to will be renewed. - The location of the friend will be renewed when login (character selection, logout, close game). - The UI of the friend recently logged in will move to the bottom when the friend logs in. ?<b>When the item slot in inventory exceeds over 2000, you cannot receive any more items.</b> ?<b>A new inventory filter to display only team storable, personal tradable, and market tradable items are added.</b> ?<b>Some Guild related functions will be changed.</b> - You can check how to obtain the Guild Contribution points from the Help session, which can be found from the question mark on top right side of the Hangout Info > Contribution and Mileage on Guild Information window (Alt + G). ?<b>The Companion Slot is separated from the Character Slot.</b> - The Companion Slot is now separated from the Character SLot. - UI will remain the same. The new Companion Slot will be added equal to the number of Character Slots unlocked in the team. - In other words, you can have the same number of Companions as your character. ex) Character Slot (15/15), 10 Characters and 5 Companions > Character Slot (10/15) 10 Characters and Companion Slot (5/15) 5 Companions - The Companion's level will not be counted toward the team level. Thus, your team level will be decreased. ?<b>Summoning the Companion will be changed in-game.</b> - You can now summon or unsummon your companion in-game. - If you did not bind your character with a companion, you can open the Companion Window(F9) to see the available Companions. - Mouse right-click the desired Companion from the list to summon. - You can click the Companion list on the top right corner of the Companion Window or press Shift+R key to unsummon currently summoned Companion. The unsummoned Companion will have 60 seconds cooldown for the next summon. You can set another hotkey for unsummon. - You can assign the Companion icon at the quick slot by dragging it into the quick slot. - The Hawk and Toucan cannot be summoned or unsummoned in-game and have to be bound with a character to join the game. If you have Hawk or Toucan and other types of Companions at the same time, the Companion Window will show you both of them. ?<b>If the Target Lock function is not used, the companion will be targeted primarily if the character is not in combat. The companion will not be targeted if the character is in combat.</b> ?<b>Trade Grade changed. </b> - You are limited from using the personal trade and the Market if your Trade Grade is 1. - The criteria for the Trade Grade is adjusted. <table cellspacing="0" style="border-collapse:collapse; width:484px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><div dir="ltr"><span style="font-size:15px"><span style="color:black"><strong><span style="font-family:"Malgun Gothic",monospace">Criteria</span></strong></span></span></div></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><strong><span style="font-family:"Malgun Gothic",monospace">Previous</span></strong></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:150px"><span style="font-size:15px"><span style="color:#0070c0"><strong><span style="font-family:"Malgun Gothic",monospace">Now</span></strong></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Team Level</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">10</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:150px"><span style="font-size:15px"><span style="color:#0070c0"><span style="font-family:"Malgun Gothic",monospace">5</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:black"><span style="font-family:"Malgun Gothic",monospace">Character Level</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:gray"><span style="font-family:"Malgun Gothic",monospace">300</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:150px"><span style="font-size:15px"><span style="color:#0070c0"><span style="font-family:"Malgun Gothic",monospace">50 </span></span></span></td></tr></tbody></table> ?<b>Items registered in the Market will now display unit price as well.</b> ?<b> The background color of some items are changed</b> <table cellspacing="0" style="border-collapse:collapse; width:333px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><div dir="ltr"><span style="font-size:15px"><span style="color:#555555"><strong><span style="font-family:"Malgun Gothic",monospace">Name</span></strong></span></span></div></td><td style="background-color:#f2f2f2; border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><strong><span style="font-family:"Malgun Gothic",monospace">Background Color</span></strong></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Blessed Shard</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Purple</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Goddess' Blessed Gem</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Red</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Magic Stone</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Red</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Practonium</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Red</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Nucle Powder</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Blue</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Sierra Powder</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Red</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Velcoffer Spirit Fragment</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Skiaclipse Feather</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Sierra Stone</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Red</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Violetin Crystal</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Moringponia Crown</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Misrus Chain</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Moth Powder</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Arch Stone - Enthusiasm</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Arch Stone - Circulation</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Arch Stone - Justice</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Arch Stone - Harmony</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Moth Talc Powder</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:191px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Mystic Tome Page</span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:143px"><span style="font-size:15px"><span style="color:#555555"><span style="font-family:"Malgun Gothic",monospace">Yellow </span></span></span></td></tr></tbody></table> ?<b>The Tree Root Crystal respawn location and the guile appeal time is changed to prevent multiple UIs pop up redundantly.</b> ?<b>Buff Display UI upgraded on top left corner of the screen.</b> - First line: Buff applied by yourself, movable by mouse right-click. - Second line: Buff by others. - Third line: Buffs not affected by mouse right-click or skills. - Fourth line: Debuffs. - All buffs will be displayed. - Certain Buffs will be displayed in the new buff UI. This buff UI can be moved by click and dragging the mouse. - Stackable buffs will be displayed differently from the other buffs, and buff icons can be relocated by mouse. - Stackable buffs will be displayed on a separate, movable UI. ?<b>The icons appear when crafting the Ark and Legend grade accessories are changed.</b> ?<b>The opening animation of other user's personal shop will no longer visible.</b> ?<b>Some hairs will move more smoothly when applied.</b> - Affected Hairs: Curvy Wave Twintail, Long-Wave Perm, Natural Wave, Romantic Bun, Noble Long, Goth Loli, Long Layered. ?<b>[Thrifty Savior] title is changed.</b> - You can check the rank for the consumables you've been used by changing the category in the item tab to Consumable in the Journal. ?<b>The Enhancement Help for accessories during the loading screen is changed from +3 to +5 for 100% success chance.</b> ?<b>Location synchronization upgrade was commenced.</b> ?<b>/comeon command will now have 2 seconds cooldown.</b> +SKILL CHANGES ?<b>Arts system is changed.</b> - Your acquired Arts will be displayed at the Advancement Info for each class, regardless of current classes. - You can reset your Arts by using the Arts Reset Potion even if the Arts belong to the classes that you do not currently have. ?<b>The maximum level of the [Enhanced Upgrade] Arts is increased from 10 to 20.</b> - The required Attribute Point is the same as before: 3,057 per level. ?<b>[Can be used only if the character has the class] will be added in the tooltip of all Arts Reset Potions.</b> - Your character must have the class of the Arts Reset Potion, and the potions will now have the notification included in their description. ?<b>The voice time of the Arbalester's Dead Zone is changed from 2 seconds to 3.5 seconds.</b> ?<b>Some effect of debuff given to enemy is changed to only apply to the attack of the party members.</b> ※ However, effects related to limiting the movement of target or lowering certain stats by force does not apply to this because the condition or stat of the target is directly altered. - The examples of debuff effects only applied to the party members are the following: Example 1: Increases certain skill damage to enemy under Slow - Only applied to the Slow effect applied by yourself or the same party member Example 2: Increases [Magic Circle], [Continuous Area Effect] attack damage to enemies with Lethargy debuff - Damage increase effect is only applied to Lethargy debuff given by yourself or the party member Example 3: Increases duration of Tase when using Electric Shock to enemies under Tase - The duration of Tase only increases when the attack is connected by yourself or the party member Example 4: Increases damage when critical hit to enemy under [Blindside] of [Arts] Blindside: Focus - Damage increase when critical hit effect is only applied to Blindside debuff given by yourself or the party member ?<b>Specialized stats of each class will be changed.</b> [[[/uploads/ckeditor/5faf2d48bb907357f3239f10dc75a8e4.png]]] ?<b>Sound is added to some skills.</b> ?<b>All Featherfoot's skills are changed to Dark Property.</b> +SKILL BALANCE *Wizard >Lethargy: Enchant Lethargy - Duration of Enchant Lethargy is changed. (60 seconds > 30 minutes) *Shadowmancer >Shadow Condensation - Skill factor is changed. - 826 + [skill level- 1] x 214.2 > 1245 + [skill level - 1] x 322.8 (Max. level factor: 2753 > 4150 >Infernal Shadow - The damage of Shadow Condensation will now be sent to the main body. *Warlock >Evil Spirit - Enemy can no longer damage the evil spirits.. >Invocation - Skill factor is changed. - 291 + [skill level- 1] x 9.7 > 308 + [skill level - 1] x 51.5 (Max. level factor: 426 > 1029) >Dark Theurge - Skill factor is changed. - [UPDATE] 127 + [skill level- 1] x 21.4 > 264 + [skill level - 1] x 44 (Max. level factor: 426 > 880) >Mastema - Skill factor is changed. - 2141 + [skill level - 1] x 555.1 > 5630 + [skill level - 1] x 1459.9 (Max. level factor: 7139 > 18769) *Featherfoot >Ngadhundi: Hexing - New attribute is added. It can be learned after character level 100, and is mastered at level 1. - The following effect is added when the attribute is applied. - Debuff applied to enemy when using Ngadhundi is changed. (Corruption > Hexing) >Levitation: Cursed Blood - The range attribute is applied is changed. (Featherfoot skills > Dark property skills) - Max. level of attribute is changed. (Lv. 3> Lv. 4) >Levitation: Control - New attribute is added. It can be learned after character level 350, and is mastered at level 1. - The following effect is added when the attribute is applied. - Increase in duration by 30 seconds and becomes immune to physical damage and additional missile attack damage received. *Elementalist >Element Mastery: Elemental - New attribute is added. It can be learned after character level 1, and is mastered at level 3. - The following effect is added when the attribute is applied. - When equipped with a [Staff] and [Rod], increases damage dealt with Fire, Ice, Lightning, Earth property magic attacks by 3% per attribute level. >Fire Property: Amplify - Fire Property: Amplify is renamed to Elemental: Amplify. - The function of attribute is changed. - Fire property attack damage increases by 30% for 5 seconds when using skills including basic attacks by 30% chance> When using Fire, Ice, Lightning, and Earth property skills, damage of the corresponding property increases by 30% for 10 seconds by 50% chance >Hail - The function of skill is added. - Damage increases by 50% when attacking Boss *Taoist >Lightning Charm - Update - Cooldown is changed. (30 seconds > 60 seconds) - Skill duration is changed. (30 seconds > 30 minutes) >Tri-disaster Charm: Absorb - New attribute is added. It can be learned after Tri-disaster level 10, and is mastered at level 1. - The following effect is added when the attribute is applied. - The charm is stacked until max. 11 instead of being installed, and applies buff increasing Fire, Ice and Lightning damage. >Storm Calling: Ally - New attribute is added. It can be learned after character level 350, and is mastered at level 1. - The following effect is added when the attribute is applied.. - Apply Storm Calling buff to allies in the range of skill instead of applying debuff on enemy. >Staff Mastery: Lightning - New attribute is added. It can be learned after character level 1, and is mastered at level 3. - The following effect is added when the attribute is applied. - The Lightening property magic attack damage increases by 5% per attribute level when equipping [Staff]. - The charm is stacked until max. 11 instead of being installed, and applies buff increasing Fire, Ice, and Lightning damage. *Terramancer > Staff Mastery: Earth - New attribute is added. It can be learned after character level 1, and is mastered at level 3. - The following effect is added when the attribute is applied. - The minimum critical chance of Earth property attack increases by 2% per attribute level when equipping [Staff]. *Archer > Leap - Leap can now be used during Kneeling Shot of Quarrel Shooter and Bazooka of Cannoneer. Kneeling Shot and Bazooka will be lifted. *Tiger Hunter >Eye of the Tiger - Cooldown is changed. (20 seconds > 50 seconds) - Skill duration is changed. (10 seconds > 20 + [skill level] x 8 seconds) - The function of skill is changed. - Increases damage given to Boss by 50%, Minimum critical rate 30% > Minimum critical rate of skills using Musket increases by [skill level] x 6%) >Tracking - Cooldown is changed. (40 seconds > 50 seconds) - Skill Duration is changed. - 10 + [skill level] x 4 seconds > 20 + [skill level] x 6 seconds - The function of skill is changed. - Increases damage of Penetration Shot by 50%, Critical Rate of Rapid Shot 30%, Chance of stunning by ambush is doubled > Damage of attack skills using Musket increases by 20 + [skill level] x 6% >Rapid Shot - Cooldown is changed. (10 seconds > 20 seconds) - Skill factor is changed. - 433 + [skill level - 1] x 20.1 > 702 + [skill level - 1] x 117.2 (Max. level factor: 714 > 2345) - Overheat is changed. (2 > 1) - The function of skill is changed. - Minimum critical chance to Leather, Beast, and Boss: 20%, Increases damage to slow or immobile enemies by 50% > Increases damage given to enemy under Tracking by 50% >Piercing Shot - Skill factor is changed. - 256 + [skill level- 1] x 9.5 > 588 + [skill level- 1] x 98.1 (Max. level factor: 389 > 1961) - Overheat is changed. (3 > 1) - The function of skill is changed. - Minimum critical chance to Leather, Beast, and Boss: 20%, Increases damage to slow or immobile enemies by 50% > Increases damage given to enemy under Tracking by 50% *Musketeer > Musket Mastery: Musketeer - Attribute is deleted. - The points given to the attribute is returned. > Covering Fire - Skill factor is changed. - 118 + [skill level - 1] x 19.9 > 317 + [skill level - 1] x 52.9 (Max. level factor: 396 > 1057) - Overheat is changed. (2 > 1) - The function of skill is changed. - Increase in damage to slow and immobile enemy by 50% > Increases damage by 20% during Sniper's Serenity >Headshot - Cooldown is changed. (30 seconds > 15 seconds) - Skill factor is changed. - 2097 + [skill level- 1] x 349.6 > 2331 + [skill level- 1] x 388.6 (Max. level factor: 6991 > 7771) - The function of skill is changed. - Increases damage by 20% during Sniper's Serenity >Snipe - Skill factor is changed. - 1417 + [skill level - 1] x 1417.3 > 1549 + [skill level - 1] x 1549.3 (Max. level factor: 7086 > 7746) - The function of skill is changed. - Increases damage by 20% during Sniper's Serenity >Penetration Shot - Skill factor is changed. - 305 + [skill level - 1] x 50.9 > 369 + [skill level- 1] x 61.7 (Max. level factor: 1017 > 1233) - The function of skill is changed. - Increases damage by 20% during Sniper's Serenity >Volleyfire - Skill factor is changed. - 261 + [skill level - 1] x 67.7 > 699 + [skill level - 1] x 181.3 (Max. level factor: 870 > 2331) - Overheat is changed. (2 > 1) - The function of skill is changed. - Increase in damage to slow and immobile enemy by 50% > Increases damage by 20% during Sniper's Serenity >Grooving Muzzle - Cooldown decreases by [skill level-1] x 10% when exceeded level increases. *Arbalester >Arbalester: Precision - The condition of firing Homing arrow is changed. - Homing Arrow is fired by chance when basic attack and Arbalester skill attack > Homing arrow is fired by chance during Crossbow skills (All armor, Magic arrow excluded) >Homing Arrow - The chance of enemy evading the Homing Arrow decreases by 25%. >Fanwise Shots - Skill factor is changed. - 412 + [skill level- 1] x 68.9 > 267 + [skill level- 1] x 44.7 (Max. level factor: 1376 > 893) - The function of skill is added - [Fanwise Shots] is applied for 20 seconds at use, Homing Arrow activated by chance when attacking with crossbow skills (All armor except Magic Arrow) during buff, Chances are added when [Arbalester: Precision] is activating, which means that the two actions does not operate individually.) >Fanwise Shots: Double Shot - Additional amount of SP consumed is changed. (200% > 150%) >Guided Shot - Skill factor is changed. - 800 + [skill level - 1] x 133.6 > 468 + [skill level - 1] x 103 (Max. level factor: 2670 > 1910) - Cooldown is changed. (20 seconds > 15 seconds) - The function of skill is added. - Homing Arrow is shot by chance to enemies(Max. 5) with [Mark] centering the targeted enemy when Guided Shot is hit to enemy under [Mark]. - The skill factor of Homing Arrow will increase proportionally to the skill factor of Guided Shot. - 500% > 30% of [Guided Shot] skill factor >Dark Judgement - Skill factor is changed. - 1444 + [skill level - 1] x 374.6 > 697 + [skill level - 1] x 181 (Max. level factor: 4815 > 2326) - Cooldown is changed. (15 seconds > 10 seconds) - The function of skill is added. - Homing Arrow is shot by chance to enemies (Max. 5) with [Mark] centering the targeted enemy when Dark Judgement is hit to enemy under [Mark]. >Escape - The function of skill is added. - Homing Arrow is shot by chance to enemies (Max. 5) with [Mark] centering the targeted enemy when Escape is hit to enemy under [Mark]. >Dead Zone - Skill factor is changed. - 170 + [skill level - 1] x 44.2 > 250 + [skill level - 1] x 65.1 (Max. level factor: 567 > 835) >Shining Burst - Skill factor is changed. - 139 + [skill level - 1] x 139.5 > 298 + [skill level - 1] x 298 (Max. level factor: 697 > 1490) - Skill duration is changed. (5 seconds > 3 seconds) *Quarrel Shooter >Rapid Fire - The skill will now penetrate the enemy target at use. (Max. target: 10) - The chance of enemy blocking will decrease according to the charging duration of Rapid Fire. (Decrease by Max. 50%) - Skill factor is changed. - 82 + [skill level - 1] x 13.7 > 123 + [skill level - 1] x 20.6 (Max. level factor: 273 > 411) - The function of skill is added. - Apply [Rapid Fire] to target hit, Chance of blocking attacks of the enemy under debuff increases by 20%, Debuff Duration: 10 seconds >Stone Shot: Shield Break - New attribute is added. It can be learned after character level 200, and is mastered at level 5. - The following effect is added when the attribute is applied. - The shield of enemy character hit by Stone Shot is removed by 2% chance per attribute level. - Increase in SP consumption by 30%. >Teardown - Skill factor is changed. - 476 + [skill level - 1] x 23.8 > 11333 + [skill level - 1] x 825 (Max. level factor: 476 > 11333) - Skill range is increased by x1.8 - Maximum skill level is changed to level - (Skill Gem, Divine Might can be applied.) - The points given to the skill is returned due to the change in Maximum level, and the skill is changed to unlearned. >Teardown: Reinstall - New attribute is added. It can be learned after character level 200, and is mastered at level 1. - The following effect is added when the attribute is applied. - Ally, enemy installation is separated and different effects will be applied to each. - Ally (Decrease in cooldown of the installation torn down by 10 seconds) / Enemy (Increase in cooldown of the installation torn down by 10 seconds) >Kneeling Shot - All Quarrel Shooter skills can be used during Kneeling Shot. - Skill duration is decreased. (0.5 seconds > 0.1 seconds) >Deploy Pavise - Skill factor is changed. - 332 + [skill level - 1] x 11 > 2351 + [skill level - 1] x 392 (Max. level factor: 486 > 7839) >Deploy Pavise: Ready - New attribute is added. It can be learned after character level 200, and is mastered at level 1. - The following effect is added when the attribute is applied. - Additional effect is applied to some Quarrel Shooter skills from back of Pavise. - Scatter Caltrops (Bleeding debuff continuing for 10 seconds applied by 20% chance) / Stone Shot (Increase in accuracy by 50%, Increase in critical chance by 50%) / Kneeling Shot (Stone Shot is activated by certain chance of Stone Shot is already learned) >Deploy Pavise: Crossbow - New attribute is added. It can be learned after character level 300, and is mastered at level 1. - The following effect is added when the attribute is applied - Applying buff to allies within 80 circular range of Pavise. - Increases damage given by crossbow skills by 20%. All armors, skill and Magic Arrow excluded >Scatter Caltrops - The throwing range of the is increased. (130 > 180) - Flying types are now also hit. *Wugushi >Jincan Gu - The enemy can no longer damage the venom insects. *Chaplain >Deploy Cappella: Repentance - New attribute is added. It can be learned after character level 250, and is mastered at level 1. - The following effect is added when the attribute is applied. - The increase in holy property damage effect of Deploy Cappella is halved. ([skill level] x 10% > [skill level] x 5%) - Duration changes to 30 minutes and the skill effect is only applied to yourself. - Motion of installing Cappella is skipped. >Binatio - Additional damage of yourself increases by [skill level x 800]. (Binatio: Enhance is applied.) >Paraclitus Time - Movement speed of enemy decreases by [skill level x 5%] when enemy is hit during buff. *Monk >Golden Bell Shield - The function of skill is changed. - Reset cooldown of Monk skills > [Golden Bell Shield: Carve] is stacked until max. 20 when attacking enemy with Monk skills. [Golden Bell Shield: Unity] is applied for 5 seconds when 20 stacks. [Golden Bell Shield: Freedom], which increases all physical skill damage according to the current factor of Golden Bell Shield, is applied for 30 seconds when Golden Bell Shield is used during [Golden Bell Shield: Unity]. [Golden Bell Shield: Carve] does not stack during Golden Bell Shield, Unity, and Freedom. >One Inch Punch - Skill factor is changed. - 307 + [skill level - 1] x 79.7 > 1037 + [skill level - 1] x 269.1 (Max. level factor: 1024 > 3459) >God Finger Flick - Skill factor is changed. - 591 + [skill level - 1] x 153.2 > 2254 + [skill level - 1] x 584.6 (Max. level factor: 1969 > 7515) - Cooldown is changed. (25 seconds > 15 seconds) - Overheat is changed. (4 > 1) - The function of skill is changed. - Debuff increasing strike damage by 50% for 10 seconds when attacking enemy with God Finger Flick > Buff increasing physical damage by 20% for 15 seconds when using God Finger Flick. >Energy Blast - The function of skill is changed. - Apply 2 consecutive hits to enemies under Divine Stigma debuff of Krivis > Apply 2 consecutive hits to enemies under Malleus Maleficarum debuff of Inquisitor *Inquisitor >God Smash - The function of skill is deleted. - Use 5%of enemy magic attack as your attack, damage increases by 60% to enemies under Conviction, damage increases by 30% when using Blunt. - The function of skill is changed. - Ignore enemy defense by 50% > Ignore enemy defense by 25% >Pear of Anguish - The function of skill is deleted. - Damage increase by 50% when automatically flies over to it. >Judgement - The function of skill is changed. - Change the nearby enemy into devil type, duration change by Boss grade > Judgment buff is applied at use and judges the enemy as devil type to Inquisitor skills only at use. Critical Chance:+[10 + skill level x 2%], Buff duration: [30 + skill level x 6 seconds]) - Cooldown is changed. (40 seconds > 50 seconds) - Maximum level of skill is changed. (Lv. 10 > Lv. 5) - The points given to the skill is returned due to the change in Maximum level, and the skill is changed to unlearned. >Malleus Maleficarum - The function of skill is changed. - Additional damage: [6% of enemy's magic attack x skill level] - The property of skill is changed. - Magic Attack > Physical Attack - Skill factor is changed. - 476 + [skill level - 1] x 79.5 > 667 + [skill level - 1] x 111.3 (Max. level factor: 1589 > 2225) >Inquisitor: Absorb Magic - New attribute is added. It can be learned after character level 1, and is mastered at level 1. - The following effect is added when the attribute is applied. - 1 stack when attacking enemies with Inquisitor skills, and 5 stacks when the nearby enemy is using magic skills. - Max. 50 stacks, and Physical damage increases by 1.5% per stack. (Increases to Max. 75%) - This is a Link attribute to Inquisitor: Torture Expert, and therefore only one attribute can be activated at a time. *Zealot >Fanaticism - The function of skill is changed. - Cannot recover HP during buff) > (80% of HP recovery effect is applied during buff - Skill factor is changed. - 10 + [skill level- 1] x 5 > 20 + [skill level] x 4 (Max. level factor: 80 > 40) - Cooldown is changed. (30 seconds > 60 seconds) - Skill duration is changed. (15 seconds > 30 minutes) - The function of skill is deleted. - Cannot be used with Healing Factor of Plague Doctor at the same time - Maximum level of skill is changed. (Lv. 15 > Lv. 5) - The points given to the skill is returned due to the change in Maximum level, and the skill is changed to unlearned. >Invulnerable - The function of skill is changed. - Immune to Knockback and knockdown for [20 + skill level] seconds > Increases accuracy by [25 + [skill level -1] x 2.5]% (50% total) during buff ㅂ >Immolation - Skill factor is changed. - 212 + [skill level - 1] x 35.5 > 733 + [skill level - 1] x 122.3 (Max. level factor: 709 > 2445) - Overheat is changed. (2 > 1) >Immolation: Melt Armor - The function of skill is changed. - Decrease in physical defense of your armor and the target hit by 10% per attribute level > Decrease in physical defense of your armor and the target hit by 1% per attribute level >Beady Eyed - The function of skill is changed. - Movement Range: [100 + skill level x 5] / Critical chance: [skill level x 3%] (45% total) > Movement Range: [140 + skill level x 8] / critical chance: [15 + skill level x 2%] (25% total) - Skill duration is changed. (5 seconds > 10 seconds) - Maximum level of skill is changed. (Lv. 15 > Lv. 5) - The points given to the skill is returned due to the change in Maximum level, and the skill is changed to unlearned. >Beady Eyed: Sudden Attack - Attribute is changed. - Damage is applied as critical hit for 1.5 seconds > minimum critical rate increases by 15% during Beady Eyed Buff >Fanatic Illusion - Skill factor is changed. - 180 + [skill level - 1] x 36 > 420 + [skill level - 1] x 108.9 (Max. level factor: 504 > 1400) >Emphatic Trust - Skill factor is changed. - 208 + [skill level - 1] x 208.8 > 384 + [skill level - 1] x 385 (Max. level factor: 1043 > 1924) *Squire >Refreshment Table - Duration of Champaign, BBQ is changed. (30 minutes > 40 minutes) *Blossom Blader >Blossom Slash - Casting time of Blossom Blader increases by 1 second when used in PvP areas. - Consecutive hits are applied as 1+[number of Flowering stacks] according to the number of stacks applied on the target when using Blossom Slash against character. *Dragoon >Spear Expertise: Destroy Magic Circle - New Attribute is added. This Attribute can be learned after character level 300. This Attribute is a common attribute for Hoplite, Cataphract, and Draggon, and skill level 1 masters the skill. - The following effect is added when the attribute is applied. - Stacks [Destroy Magic Circles] buff every 1 second while moving - [Destroy Magic Circles] stack decreases by 1 every 1 second while standing - Using Spear Throw, Steed Charge, or Gae Bulg with 10 stacks of [Destroy Magic Circles] buff will destroy 1 magic circle >Dragoon Helmet - Skill requirement is changed. (Dragoon skills > Spear skills) >Dragon Fear - New buff is added. (Damage increases by 15%) >Dragontooth - Skill factor is changed. - 156 + [skill level-1] x 26.2 > 265 + [skill level-1] x 44.2 (Maximum level factor 552 > 883) - Effect is changed. - Ignores target's Defense by 50% while using Two-handed Spear > Ignores target's Defense by 25% while using Two-handed Spear >Gae Bulg - Skill factor is changed - 2460 + [skill level-1] x 410.2 > 3044 + [skill level-1] x 507.4 (maximum level factor 8202 > 10147) - Casting time is changed. (1.2 second > 0.8 second) >Dragon Soar - Skill factor is changed. - 57 + [skill level-1] x 9.6 > 129 + [skill level-1] x 21.5 (maximum level factor 191 > 430) - Overheat is changed. (3 > 2) - Effect is changed. - Ignores target's Defense by 50% if slowed or immobile > Ignores target's Defense by 25% if slowed or immobile - Casting time is changed. (0.8 second > 0.6 second) >Dragon Fall - Skill factor is changed. - 450 + [skill level-1] x 450.5 > 889 + [skill level-1] x 889 (maximum level factor 2252 > 4445) - Overheat is changed. (2 > 1) *Lancer >Gigante Marcha - Skill factor is changed. - 296 + [skill level-1] x 297 > 332 + [skill level-1] x 333 (maximum level factor 1484 > 1664) - Cooldown is changed. (40 seconds > 20 seconds) - The effect which increases damage against knockdowned target for 100% is removed. >Crush - Cooldown is changed. (10 seconds > 5 seconds) - Overheat is changed. (2 > 1) >Quintain - Skill factor is changed. - 573 + [skill level-1] x 95.5 > 475 + [skill level-1] x 79.3 (maximum level factor 1910 > 1585 - > Cooldown is changed. (20 seconds > 10 seconds) - Overheat is changed. (3 > 2) - The effect which increases the hit count if Quintain is used repeatedly is removed. >Quintain: Sure Victory - Effect is changed. (3 consecutive hits to target with [Crush] debuff > 4 consecutive hits to target with [Crush] debuff) *Retiarius >Trident Finish - Skill factor is changed - 928 + [skill level-1] x 154.9 > 1151 + [skill level-1] x 191.9 (maximum level factor 3096 > 3837) >Dagger Finish - Skill factor is changed. - 360 + [skill level-1] x 93.7 > 1226 + [skill level-1] x 318.1 (maximum level factor 1203 > 4088) - The effect which increases damage up to 350% if target's HP is lower than 50% is removed > Blandir Cadena - Skill factor is changed. - 322 + [skill level-1] x 322 > 499 + [skill level-1] x 499.8 (maximum level factor 1610 > 2498) - Overheat is changed. (3 > 2) - Casting time is changed. (1 second > 0.7 second) >Disarm - Casting time is changed. (0.7 second > 0.6 second) *Cataphract >Spear Expertise: Destroy Magic Circle - New Attribute is added. This Attribute can be learned after character level 300. This Attribute is common attribute for Hoplite, Cataphract, and Dragoon and skill level 1 masters the skill. - The following effect is added when the attribute is applied. - Stacks [Destroy Magic Circles] buff every 1 second while moving - [Destroy Magic Circles] stack decreases by 1 every 1 second while standing. - Using Spear Throw, Steed Charge, or Gae Bulg with 10 stacks of [Destroy Magic Circles] buff will destroy 1 magic circle. > Acrobatic Mount - Skill requirement is changed. (Can only be used while mounted > Spear or while mounted only) - SP consumption mechanism is changed. (SP consumption for skills only usable while mounted increased by 25% > consumes 30 SP every 5 seconds) - Skill factor is changed. - 5 + [skill level] x 5 > 20 + [skill level] x 4 (maximum level factor 30 > 40) >Earth Wave - Skill factor is changed - 106 + [skill level-1] x 17.7 > 142 + [skill level-1] x 23.7 (maximum level factor 353 > 474) *Hoplite >Spear Expertise: Destroy Magic Circle - New Attribute is added. This Attribute can be learned after character level 300. This Attribute is common attribute for Hoplite, Cataphract, and Dragoon and skill level 1 masters the skill. - The following effect is added when the attribute is applied. - Stacks [Destroy Magic Circles] buff every 1 second while moving - [Destroy Magic Circles] stack decreases by 1 every 1 second while standing - Using Spear Throw, Steed Charge, or Gae Bulg with 10 stacks of [Destroy Magic Circles] buff will destroy 1 magic circle >Sharp Spear - Maximum skill level is changed. (15 > 5) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - Final skill factor when critical attack hits is changed. - 5 + [skill level] x 1 > 10 + [skill level] x 2 (maximum level factor 20 > 20) >Finestra - Maximum skill level is changed. (10 > 5) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - Critical chance skill factor is changed. - [skill level] x 3 > 15 + [skill level] x 3 (maximum level factor 30 > 30) - Block penetration skill factor is changed. - [skill level] x 5 > 25 + [skill level] x 5 (maximum level factor 50 > 50) - Duration factor is changed. - 30 + [skill level] x 3 > 45 + [skill level] x 3 (maximum level factor 60 > 60) >Pierce - Skill factor is changed. - 262 + [skill level-1] x 43.7 > 498 + [skill level-1] x 83 (maximum level factor 873 > 1660) - Overheat is changed. (5 > 3) - Casting time is changed. (0.7 second > 0.4 second) >Spear Throw - Skill factor is changed. - 244 + [skill level-1] x 40.9 > 323 + [skill level-1] x 54 (maximum level factor 816 > 1079) - Casting time is changed. (1 second > 0.8 second) >Spear Lunge - Skill factor is changed. - 309 + [skill level-1] x 80.1 > 556 + [skill level-1] x 144.2 (maximum level factor 1029 > 1854) - Debuff effect is changed. (Weak against Thrust type attacks 50% > Weak against Spear attacks 50%) *Matross >Roar - Skill duration is changed. (45 seconds > 30 minutes) - Cooldown is changed. (60 seconds > 50 seconds) >Roar: Critical - The Attribute is removed. - The Attribute Points invested to the Attribute are refunded. >Fire and Run - Skill factor is changed. - 717 + [skill level-1] x 119.6 > 1081 + [skill level-1] x 180.2 (maximum level factor 2391 > 3603) >Explosion - Increasing damage against enemies with [Smoke Grenade] debuff by 50% effect is removed - Skill factor is changed. - 341 + [skill level-1] x 56.9 > 655 + [skill level-1] x 109.2 (maximum level factor 1137 > 2183) >Crouching Strike - Increasing damage against enemies with [Smoke Grenade] debuff by 100% effect is removed - Skill factor is changed - 443 + [skill level-1] x 114.9 > 970 + [skill level-1] x 251.6 (maximum level factor 1477 > 3234) >Canister Shot - Skill factor is changed. - 1700 + [skill level-1] x 1700 > 2786 + [skill level-1] x 2787 (maximum level factor 8500 > 13934) *Cannoneer >Cannoneer: Detonate - Effect is changed. - Ignores Defense of cloth and leather armor by 20% and plate armor by 40% > Ignores Defense by 25% and damage increases by 30% when attacking with Canoneer and Matross skill >Kneeling Shot: Precise Attack - The Attribute is removed. - The Attribute Points invested to the Attribute are refunded. >Bazooka - Effect is changed. - Basic cannon attack damage added by 30%, all skills other than cannon skills are unusable > Damage of skills using cannon is increased by 50%, can use all skills >Cannon Shot - Skill factor is changed. - 603 + [skill level-1] x 100.6 > 500 + [skill level-1] x 83.4 (maximum level factor 2011 > 1667) >Siege Burst - Skill factor is changed. - 2321 + [skill level-1] x 386.9 > 1970 + [skill level-1] x 328.5 (maximum level factor 7737 > 6569) >Cannon Blast - Skill factor is changed. - 1535 + [skill level-1] x 255.9 > 2364 + [skill level-1] x 394.1 (maximum level factor 5117 > 7881) *Druid >Physical Stat: Druid - New effect is added. (Skill property is changed to [Physical] - [Strike]) >Druid: Wolf Spirit - This Attribute applies only while [Lycanthropy: Human Form] is applied. >Chortasmata - New effect is added. (Damage increased by 100% while Lycanthropy: Human Form) >Lycanthropy - Skill attack property is changed to [Magical] - Some effects of the skill are removed. (SP consumption per second, increased threat value, increased critical chance) - Scratch feature is changed. - Factor: 269, AoE Attack Ratio: 3 > Factor: 732, AoE Attack Ratio: 6, ignores Defense by 20%. - Slash feature is changed. - Factor: 146, AoE Attack Ratio: 3 > Factor: 1535, AoE Attack Ratio: 6, ignores Defense by 30% - Wild Breath feature is changed. - Factor: 86, AoE Attack Ratio: 3 > Factor: 1662, AoE Attack Ratio: 10, ignores Defense by 50% - Roar feature is changed. - Factor: 359, AoE Attack Ratio: 3 > Factor: 18720, AoE Attack Ratio: 6, ignores Defense by 20% >Lycanthropy: Human Form - Damage factor is changed. - Magical: [skill level] x 6, Physical: [skill level] x 4 > [skill level] 8 - Critical chance factor is changed. - [skill level] x 10 > [skill level] x 3 >Sterea Trofh - Skill can be used while moving. *Miko >Craft Omamori - The Attribute is removed. - The Attribute Points invested to the Attribute are refunded. >Gohei - Cooldown is changed. (12 seconds > 20 seconds) - Skill factor is changed. - 123 + [skill level-1] x 4.1 > 1157 + [skill level-1] x 192.9 (maximum level factor 180 > 3857) - New [Mental Break] debuff is added. - Not stackable, not renewable, Magical damage received increased by [number of removed debuffs x 10%], lasts for 10 seconds - New [Mental Regeneration] buff is added. - Not stackable, not renewable, Magical damage received decreases by [number of removed debuffs x 10%], lasts for 10 seconds >Hamaya - Cooldown is changed. (35 seconds > 20 seconds) - Skill factor is changed. - 220 + [skill level-1] x 11.5 > 685 + [skill level-1] x 114.4 (maximum level factor 381 > 2286) - New effect is added. - Decreases the enemy's critical resistance by [skill level x 2]% upon skill hit - Combo effect of Hamaya and Entity is adjusted. - Before: Summon amplified Hayama magic circle to 4 enemies nearby when using Entity close to Hayama magic circle. - After: Hayama magic circle turns into amplified Hayama magic circle when using Entity nearby Hayama magic circle. >Clap - New effect is added - Damage of the affected installation increases by [skill level x 2]% >Sweeping - New effect is added. - Become immune to removable normal debuff in the swept area - The level of magic circle skills increased within the swept area is changed. (+level 1 > +level 2) >Omikuji - Maximum skill level is changed. (15 > 1) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - Cooldown is changed. (15 seconds > 100 seconds) - Effect is changed. - Chance for each draw is 25% >Great Blessing: Honor - Increases Physical, Magical Attack by 20% + [skill level-1] * 2% >Great Blessing: Hope - Increases Block Penetration, Accuracy, critical chance by 200% + [skill level-1] * 20 >Great Blessing: Safety - Increases Block, Evasion, critical resistance by 200% + [skill level-1] * 20% >Great Blessing: Health - Decreases Physical, Magical Attack received by 50% + [skill level-1] * 5% >Omikuji: Enhance - Effect is changed. - The duration of Omikuji buff increases by [attribute level] x 0.5%, +10% added at maximum level - [Art] Omikuji: Financial Fortune buff is not affected by this attribute. >[Arts] Omikuji: Financial Fortune - Effect is changed. - Adds [Great Blessing: Lucky Draw] to the draw pool. [Omikuji: Financial Fortune] is applied upon Omikuji skill use. The basic draw rate is changed from 25% to 20% - Financial Fortune will be maintained even when the caster no longer remains in the party. - Omikuji: Financial Fortune will no longer disappear when moving areas. >Omikuji: Financial Fortune - Rooting Chance increases by 500 >Great Blessing: Lucky Draw - Durability of equipments are not decreased for 1 minute. - The buff will be removed after 20~30 seconds if the caster leaves the party or disconnects. The buff will remain if the caster returns within 20~30 seconds. >Kagura - Skill method is changed. (Channeling > 0.5 second casting) - Skill mechanism is changed. (Inflicts [Magical Attack received increases by [skill level] x 10%] debuff for 15 seconds within range) *Sadhu >Prana - Skill effect is changed. - Additional damage proportional to minimum Magical Attack, [50 + [skill level] x 3], increases minimum critical change [skill level x 3]% > Increases Magical Attack by [20 + [skill level] x 5]%, critical damage [15 + [skill level] x 3]) - Cooldown is changed. (60 seconds > 50 seconds) >Astral Body Explosion - Skill factor is changed. - 1231 + [skill level-1] x 205.3 > 1473 + [skill level-1] x 245.3 (maximum level factor 4105 > 4910) >Vashita Siddhi - Skill factor is changed. - 3193 + [skill level-1] x 828.1 > 3866 + [skill level-1] x 1022.3 (maximum level factor 10645 > 12887) *Exorcist >Gregorate - Skill effect is changed. - Increases the Holy Property Attack to target by [skill level] x 2% > Increases caster's Magical Attack by 30 + [skill level] x 3% for 15 seconds *Kabbalist >Gematria - The skill is removed. - The Skill Points invested into the skill are refunded as the skill is removed.. >Ein Sof - New effect is added. - Recovers HP equal to additional HP when using skill (Recovers HP equal to [Target's HP Recovery value + Caster's HP Recovery value] every 2 seconds while Ein Sof is active) >Merkabah - New effect is added. - Decreases the Attack of boss monsters hit by Merkabah by [skill level x 3]% for 10 seconds >Nachash - New effect is added. - Party member above the magic circle recovers HP equal to that member's HP Recovery value when attacking the enemy. >Gevura - Count feature is removed and the skill duration is set to [skill level x 5] seconds. (Both skill effect and duration are halved against boss monsters) - Damage increases according to the number of enemies affected by the skill. Ex) 4 Gevura > Damage increased by 40%. - Attacking the boss monsters affected by Gevura with skills 30 times will reset the cooldown of the skill. - Cooldown reset effect of Gevura is changed. - Before: Reset cooldown when hitting Boss monster under Gevura(All party member) 30 times - After: Reset cooldown when hitting Boss monster under Gevura(separate party member) 30 times >Tree of Sepiroth - Required Holy Water is changed. (10 > 1) - Healing cycle is changed. (0.5 second > 1 second) - New effect is added. - Target above the magic circle receives 20% less damage *Crusader >Chant - [Goddess' Retribution] damage buff factor is changed. - 30 + [skill level] x 2 > 30 + [skill level] x 6) (maximum level factor 40 > 60 - [Arts] Chant: Goddess' Blessing damage buff factor is changed. - 5 + [skill level] x 3 > 70% of [Retribution] (maximum level factor 20 > 42) - [Arts] Chant: Goddess' Blessing healing factor is changed. - 60 + [skill level] x 2 > 70% of [Blessing]) (maximum level factor 70 > 98) - Cooldown is changed. (60 seconds > 0 second) >Retaliation - Skill factor is changed. . - 2373 + [skill level-1] x 615.6 > 3027 + [skill level-1] x 785.1 (maximum level factor 7913 > 10093) *Krivis >Melstis - Defense reduction per stack effect is removed. - New effect is added. - Krivis skill damage on target with [Meltdown] debuff increases by 10% per stack - Skill duration is changed. (60 seconds > 45 + [skill level] x 9 seconds) >Divine Stigma - Increment on STR and INT upon defeating the enemy effect is removed. >Divine Stigma: Duration - The Attribute is removed.. - The Attribute Points invested in the Attribute are refunded. >Zalciai - Reducing the critical resistance effect is removed. - Maximum skill level is changed. (15 > 5) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - The Physical critical damage increment factor is changed. ([skill level] x 1 > 15 + [skill level] x 3) - The Magical critical damage increment factor is changed. ([skill level] x 2 > 15 + [skill level] x 3) >Daino - Minimum critical chance is no longer increased. >Daino: Amplify - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 master the skill. - The following effect is added when the attribute is applied. - Damage increases by [10 + [skill level] x 2]% if [Daino] buff is active. >Physical Stat: Krivis - New effect is added. - Skill property of Zaibas and Divine Stigma is changed to [Physical] *Pardoner >Dispeller Crafting - The Attribute is removed. - The Attribute Points invested to the Attribute are refunded. >Simony: Recovery - New Attribute is added. This Attribute can be learned after character level 1, and skill level 1 masters the skill. - Removes 1 removable debuff of allies in range. - Adds cooldown of 15 seconds to the skill, and SP consumption is 90 at character level 300 base. >Dekatos - Silver cost is removed. *Paladin >Magical Stat: Paladin - New effect added. (Skill property changes into [Magic]) >Stone Skin - Damage reduction value changed. ([skill level] x 0.4% > [skill level] x 0.65%) >Stone Skin: Iron Skin - New Attribute is added. This Attribute can be learned after character level 1, and skill level 1 masters the skill. - Reduces only Physical damages, but the reduction value is increased to [skill level] x 1.3%. - Only one of [Stone Skin: Iron Skin] or [Stone Skin: Magical Auro] can be activated at a time. >Stone Skin: Magical Aura - New Attribute is added. This Attribute can be learned after character level 1, and skill level 1 master the skill. - Reduces only Magical damages, but the reduction value is increased to [skill level] x 1.3%. - Only one of [Stone Skin: Iron Skin] or [Stone Skin: Magical Auro] can be activated at a time. >Barrier: Might - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - Instead of knockback and Magic Defense increment, increases Physical Attack by [skill level] x 6%. - Only one of [Barrier: Might] or [Barrier: Religious Vigor] can be activated at a time. >Barrier: Religious Vigor - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - Instead of knockback and Magic Defense increment, increases Magical Attack by [skill level] x 6%. - Only one of [Barrier: Might] or [Barrier: Religious Vigor] can be activated at a time. >Resist Elements: Enhanced Element - New Attribute is added. This Attribute can be learned after character level 100, and skill level 1 masters the skill. - Holy, Psycho, Fire, and Lightning Property Attacks increase by [skill level] x2% instead of Fire, Ice, Lightning, Poison, and Earth Property Resistance increment. >Demolition: Madness - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - Damage of Demolition skill is reduced by 50%, but inflicts a buff which increases the Physical Attack of party members by [skill level] x3% within range for 10 seconds. >Restoration: Spirit - New Attribute is added. This Attribute can be learned after character level 1, and skill level 1 masters the skill. - Restoration will now restore SP instead of HP for [skill level x 30]. >Sanctuary: Release - New Attribute is added. This Attribute can be learned after character level 100, and skill level 1 masters the skill. - Required Holy Water is increased to 20. - The Attack and Defense of allies in the Sanctuary will increase by [skill level] x5% and allies become immune to debuffs. - Only one of [Sanctuary: Release], [Sanctuary: Liberty (Physical)] or [Sanctuary: Liberty (Magic)] can be activated at a time. >Sanctuary: Liberty (Physical) - New Attribute is added. This Attribute can be learned after character level 100, and skill level 1 masters the skill. - Skill becomes targeting skill. - Target's Physical Defense increases by [skill level] x % and becomes immune to debuffs. - The buff lasts for 15 seconds and the target cannot be targeted for another Sanctuary: Liberty for next 20 seconds. - Only one of [Sanctuary: Release], [Sanctuary: Liberty (Physical)] or [Sanctuary: Liberty (Magic)] can be activated at a time. >Sanctuary: Liberty (Magic) - New Attribute is added. This Attribute can be learned after character level 100, and skill level 1 masters the skill. - Skill becomes targeting skill. - Target's Magical Defense increases by [skill level] x % and becomes immune to debuffs. - The buff lasts for 15 seconds and the target cannot be targeted for another Sanctuary: Liberty for next 20 seconds. - Only one of [Sanctuary: Release], [Sanctuary: Liberty (Physical)] or [Sanctuary: Liberty (Magic)] can be activated at a time. *Plague Doctor >Fumigate - Up to 3 debuffs will be removed upon use. >Fumigate: Purification - Applying this Attribute will increase the range twice. - New effect added. (Resistance on removable debuff is increased by 50% in the Fumigate zone) >Fumigate: Sanitize - New Attribute is added. This Attribute can be learned after character level 1, and skill level 1 masters the skill. - If debuffs are removed by using the Fumigate: Sanitize, restores HP equal to [removed number of debuffs x10]%. - SP consumption is increased by 500%. >Black Death Steam - New effect added. (Reduces critical resistance by [skill level x 4]% while the debuff is active) - Skill factor is changed. (149 + [skill level-1] x 38.8 - 179 + [skill level-1] x 46.4) (maximum level factor 498 - 597) >Pandemic - New effect is added. (Inflicts [Panic] debuff to target affected by Pandemic) - New [Panic] debuff is added. (Duration: 15 seconds. Magical damage received increases by [currently affected debuffs x 20%) (The increased damage capacity for the caster is 100%, and the party member of the caster is 20%) - Cooldown is changed. (25 seconds - 15 seconds) *Shinobi >Kunai - Skill factor is changed. (143 + [Skill Level-1] x 24 > 315 + [Skill Level-1] x 52.7) (Maximum level factor 479 > 1052) - Skill will now hit multiple times. - Skill range is increased by 1.1 times. - The clone from the Bunshin no Jutsu will no longer increase the damage of Kunai it uses. - The AoE Attack Ratio is changed. ([Character's AoE Attack Ratio] + 5) >Mokuton no Jutsu - Maximum skill level is changed. (15 > 5) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - The skill will not have duration limit. The skill will invoke the effect if the character is hit by an enemy's attack and removed. - The character will leave a log turn into cloaked state if hit by an enemy's attack. In addition, the Movement Speed will increase by 10 and the damage received will be deducted by [skill level] x 6%. >Katon no Jutsu - Skill factor changed. (362 + [skill level-1] x 60.4 > 460 + [skill level-1] x 76.7) (Maximum level factor 1207 > 1534) - Skill casting time is changed. (0.8 second > 0.5 second) - Skill will no longer require Ninjutsu Bomb. >Bunshin no Jutsu > Maximum skill level is changed. (10 > 5) - The Skill Points invested into the skill are refunded and the skill will be changed to unlearned status. - Will carry some Attributes and buffs from the caster and attack the enemies with 50% of the caster's Attack. The caster will receive stackable [Ninjutsu: Baku] buff when the clone attacks, which lasts for 60 seconds. - The number of clones is changed. ([skill level] number of clones, maximum 3 > 2) - The duration of the clones is changed. (20 seconds > 10 seconds) - The cooldown is changed. (45 seconds > 45 - [skill level] x 2 seconds. - Removing debuff effect value is changed. ([skill level] x 10% > [skill level] x 20%) - The clone will receive 50% less damage. - The skills of Shinobi will not consume additional SP and not have additional cooldown while the Bunshin no Jutsu is active. >Bunshin no Jutsu: Jin - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - [Katon no Jutsu] will create flames near up to 3 enemies randomly, which lasts for 7 seconds. - [Raiton no Jutsu] will attack the enemies in front of the caster by spreading lightning in circle range. - [Miin no Jutsu] will move the clones to the range. The clone will attack the enemies in the range and explode. - Only one of [Bunshin no Jutsu: Jin], [Tai], or [Gen] can be activated at a time. >Bunshin no Jutsu: Tai - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - Caster will be immune to knockback and knockdown. - Caster and clones will receive 30% less damage and the Movement Speed increases by 10. The 30% reduction of the clones is added to their basic damage reduction. Ex) Basic Reduction 50% + Bunshin no Jutsu: Tai Reduction 30% = 80% - Only one of [Bunshin no Jutsu: Jin], [Tai], or [Gen] can be activated at a time. >Bunshin no Jutsu: Gen - New Attribute is added. This Attribute can be learned after character level 300, and skill level 1 masters the skill. - The clones may invoke slow, blind, silence, or stun. - [Kunai] increases the chance of slow. - [Katon no Jutsu] increases the chance of blind. - [Raiton no Jutsu] increases the chance of silence. - [Mijin no Jutsu] increases the chance of stun. - Only one of [Bunshin no Jutsu: Jin], [Tai], or [Gen] can be activated at a time. >Mijin no Jutsu - The skill factor is changed. (2549 + [skill level-1] x 661 > 5644 + [skill level-1] x 1463.4) (Maximum level factor 8498 > 18814) - HP cost and synergy with Hallucination Smoke of [Assassin] are removed. - The dropping animation upon using the skill is removed. - Casting time is changed. (3.5 seconds > 1.1 second) - New skill effect added. ([Mijin no Jutsu] damage increased by 3% per [Ninjitsu: Baku stack]. Using the [Mijin no Jutsu] will inflict [Ninjitsu: Satu] buff which increases the Physical Attack by 1% per [Ninjitsu: Baku] stack. Note that [Ninjitsu: Satu] buff does not affect the [Mijin no Jutsu] damage. >Raiton no Jutsu - Skill will no longer require Ninjutsu Bomb. *Monk > Hand Knife - Skill level exceeding the master level will increase the skill factor by [skill level -1] x 288. +SKILL TOOLTIP *Assassin >Piercing Heart - [[Bleeding] cycle decreases until the lower limit when Piercing Heart is used continuously] is added to the tooltip. *Chronomancer >Stop - [Nullify damage and immune to buff/debuff] is added to the tooltip. *Barbarian >Cleave - [Increasing critical chance buff lasts for 5 seconds] is added to the tooltip. *Wugushi >Crescendo Bane - [Debuff cycles accelerate] is removed from the tooltip. *Inquisitor >Skills that inflict special effect on Devil-type enemies - [Demon enemies or enemies under Judgement debuff] added to the tooltip. - Item or card effect is not applied because the Judgment skill judges the target as demon type [limited to Inquisitor skill only]. >Breaking Wheel - [Number of additional damage hits when attribute of Breaking Wheel: Additional Damage and Breaking Wheel: Reinforce is added to the tooltip. >Ripper - [Damage increases when attacking continuously.] added to the tooltip. *Linker >Electric Shock: Physical Pressure - [Additional damage increases by the difference of DEX between the attacker and the target] > [Increase in damage by the difference of DEX between the attacker and the target] >Physical Link - [Does not stack with Lifeline] added to the tooltip. (Maximum number of link indicates the number of party members Physical Link is applied.) *Rune Caster >Rune of Justice - [2 consecutive attacks applied to devil-type enemies.] added to the tooltip. *Bokor >Zombify - [Zombify enemy by a certain chance when the summoned zombies attack enemies.] added to the tooltip. *Archer >Twin Arrow - [Damage +50% to enemies with cloth armor.] added to the tooltip. *Hunter >Praise - [Damage received by the companion -95% against all enemies except Boss monsters.] added to the tooltip. *Quarrel Shooter >Stone Shot - [Deals 50% additional damage to targets in Fear and targets with plate armor.] added to the tooltip. *Ranger >Barrage - [2 consecutive hits are applied when used against enemies under Feint.] added to the tooltip. *Sapper >Punji Stake - [Damage +50% to medium-sized enemies and +100% to large enemies.] added to the tooltip. *Cleric >Smite - [3 consecutive hits are applied to enemies with Conviction.] added to the tooltip. *Sadhu >Vashita Siddhi - [Give additional 30% of the damage given when Aqua Benedicta magic circle of Exorcist is nearby.] added to the tooltip. *Exorcist >Engkrateia - [Additional reduction applied to damage received from Dark property attacks.] added to the tooltip. * Kabbalist >Kabbalah Garments - [allows you to block] > [can block without equipping a shield] *Bullet Marker >Silver Bullet - [All attacks using a pistol > [[Missile] - [Gun] property skill attacks] *Sheriff >Redemption - Redemption Buff > Additional Movement Speed for number of times evaded attacks x 1 seconds is added to the tooltip. - The additional Movement Speed buff lasts up to 15 seconds, and is not stackable is added to the tooltip. *Templar >Battle Orders - Additional damage increased in the PVP is removed from the tooltip. - Increases AoE attack ratio by 1 on allies who receive the Battle Orders buff while you are Horse Riding is added to the tooltip. - Damage increased by N%, but damage is increased by N% in PVP environment is added to the tooltip. >Advanced Orders - Can be used while Horse Riding. Monsters around the character will be threatened when the skill is used is added to the tooltip. *Squire >[Arts] Cloth Mastery: Sewing Master - The tooltips are changed to Physical / Magical damage received is reduced by 20% respectively. >[Arts] Plate Mastery: Smelting Master - The tooltips are changed to Physical / Magical damage received is reduced by 20% respectively. *Shinobi >Bunshin no Jutsu - The clones will have the same status as their masters when summoned. - Current Status of the master - Currently equipped equipment and cards - Currently learned Attributes of the master - Aggressive buffs are added to the tooltip. *Taoist >Storm Calling - Additional Lightning Property damage except for the basic attack is added to the tooltip. *Plague Doctor >Pandemic - [Panic] debuff duration is changed from 10 seconds to 15 seconds in the tooltip. - Additional Magic damage increment of the party members will not exceed 20% is added to the tooltip. +BUG FIXES ?<b>The server is stabilized.</b> ?<b>Skill/Combat</b> - The skill time is updated properly when you use the skill during Lycanthrophy. - Fixed the issue that set Effect of Drakonas Frieno is applied to the one caster as well. - Fixed the issue that additional damage does not increase properly due to 3 set option of Drakonas Kite Moor being affected by the 2 set option. - 3 set options are not affected by all random options in Lv. 430. - Fixed the issue that attribute effect of [Sheriff] Peacemaker: Disarm does not activate. - Fixed the issue that [Bokor] Effigy does not apply to the shadow created by [Shadowmancer] Infernal Shadow. - Fixed the issue that buff and debuff is applied during [Chronomancer] Stop. - Fixed the issue that effect of Misrus Spear applied to targets who actually didn't receive any damages. - Fixed the issue that buff is still applied to the party members after leaving party when using skill while [Taoist] Storm Calling: Ally is activated. - Fixed the issue that buff is removed when skill is used with [Featherfoot] Levitation remaining. - [Inquisitor] Breaking Wheel is removed by [Oracle] Counter Spell - Fixed the issue that [Onmyoji] Toyou: Debris is not applied in certain situations. - Fixed the issue that some normal monsters are still provoked when [Cleric] Fade is used. - 5 seconds cooldown will now be applied when using [Matross] Fire and Run after [Archer] Leap. - There was a gap between the shared cooldown start timing between Leap's invincibility removed and Fire and Run, and therefore Fire and Run could be used at the gap ignoring the shared Cooldown. We allowed this due to the difficulty and the short time of the gap but due to opposing feedbacks or the matter, decided to fix the issue. - Fixed the issue that physical defense of the shield is neutralized when certain weapon is equipped in the weapon slot when using [Fencer] Epee Garde even though the character had advanced to [Rodelero]. - [UPDATE] Fixed the issue that Weapon slot changes when using [Archer] Leap during [Cannoneer] Bazooka. - Fixed the issue that the option of [Misrus Pike] is invalid. - Fixed the issue that attack of evil spirit is either delayed or intermittently not activated when using [Warlock] Evil Sacrifice. - Fixed the issue that [Shadowmancer] Shadow Fetter is not used in the maximum range. - The actual range did not decrease, and the icon is altered to move to the range that can be actually used. - Fixed the issue that movement speed increases to 20 when using [Musketeer] Sniper's Serenity during movement speed debuff. - Fixed the issue that effect of Ataka did not activate when critical hit occurred during continuous damage debuff of [Warlock] Fall of Agony and [Featherfoot] Blood Bath debuff. - Fixed the issue that damage of God Smash increases abnormally due to [Inquisitor] God Smash: Enhance being affected by the damage increase effect. - Fixed the issue that passive effect of Goduma can be received by swapping equipment after using the set option skill Rykuma. - Fixed the issue that attack of evil spirit is either delayed or intermittently not activated when using [Warlock] Evil Sacrifice. - Fixed the issue that damage of [Quarrel Shooter] Scatter Caltrops is not applied to Flying-type monsters. - Fixed the issue that installation skill of Pavise can be used without spending overheat number by installing [Quarrel Shooter] Pavise in the same location. - Fixed the issue that the [Squire] Base Camp is dismantled even though the time was extended. - Fixed the issue that the damage given by using Mijin no Jutsu during [Shinobi] Bunshin no Jutsu is too feeble. - Fixed the issue that the duration of Sausis Gloves were applied as infinite. - Fixed the issue that skill is not used in the direction of the mouse when using [Tiger Hunter] Ambush during Mouse Mode. - When using Ambush in Mouse Mode, the skill is used first to the direction the character is facing, and when the enemy is not targeted by nearby, it automatically targets like the Keyboard Mode. - Fixed the issue that cooldown of Smugis is reset when hitting the Boss under [Kabbalist] Gevura with Smugis skill effect. - Fixed the issue that Attribute effect of [Plague Doctor] Fumigate: Purification, Fumigate: Sanitize is not applied normally. - Fixed the tooltip of [Paladin] Barrier: Might, Barrier: Religious Vigor is changed to effect increase per Barrier skill level. - Fixed the issue that damage of Ataka set option skill effect decreases when [Inquisitor] Breaking Wheel, [Cryomancer] Ice Wall is applied. - Fixed the issue that decrease in casting time effect is not applied in [Miko] Kagura. - Fixed the issue that character is changed to battle mode when using [Enchanter] Enchant Earth. - Fixed the issue that when the increase in movement speed effect ends while [Pied Piper] Marschierendeslied and Hypnotische Floete is applied at the same time, the speed decrease by an abnormal value. - Fixed the issue that [Sapper] Stake Stockades does not receive PVP effects during GTW. - Fixed the issue that the equipment information of the original is not applied normally when using [Pardoner] Spell Shop. - Fixed the issue that the additional damage effect of Vaivora Sword - Echo. - Fixed the issue that the monsters break through [Cryomancer] Ice Wall. - Fixed the issue that decrease in casting time effect of [Cryomancer] Snow Rolling is not applied normally. - Fixed the issue that enemies under Slow are stunned when using other skill after [Lancer] Crush. - Fixed the issue that amplify fire-property buff is applied when using [Elementalist] Elemental Essence. - Fixed the issue that HP recovery is applied as double to the caster when using [Kabbalist] Ein Sof: Double Magic attribute. - Fixed the issue that buff effect is not shown normally when [Paladin] Resist Elements: Enhanced Element attribute is applied. - Fixed the issue that [Shinobi] Ninjutsu: Satu does not increase the damage of Missile attacks. - Fixed the issue that the hand disappears during basic attacks of [Cannoneer] Bazooka. - Fixed the issue that the value of decrease in critical resistance of [Plague Doctor] Black Death Steam is different from the skill tooltip. - It is applied as [skill level] x 4%, and fixed to apply as 40% in level 10. - Fixed the issue that Keletihan debuff is applied when a character who haven't learned [Rangda] Keletihan uses Luka with Vaivora Dagger - Cursed Dagger on. - Fixed the issue that attack of Swordsman class is not applied when evading the Swap pattern of Moringponia in Lepidoptera Junction by jumping. ?<b>Graphic/UI</b> - Fixed the issue that entrance Count of Weekly Boss Raid in Help is written as 5.(5>7). - Fixed the issue that alarm does not show up in the bottom right when receiving Friend Request. - Fixed the issue that resolution of TOS is fixed to the changed value when resetting after changing the display settings of computer. - Fixed the issue that skin color of the ear does not change when changing to Iron Perm hair. - Fixed the issue that boss monsters cannot be verified in some situations due to the evil spirits made by [Warlock] skills. - Fixed the issue that appearance of [Reine Cannon] is different from the item tooltip. - Fixed the issue that Accumulated Damage Reward of Weekly Boss Raid seemed to show as shared between the servers. - Receiving the actual reward was impossible even before this was fixed. - Fixed the issue that an inappropriate guidance message was shown when trying to mount again after the companion is deactivated. - Fixed the issue that chat is unavailable during Spectating Team Battle League, and the the character of the spectator and the participants are overlapped. - Fixed the issue that error message is printed when checking the contents ranking after Auto matching. - Fixed the issue that icon doesn't change intermittently when using the attribute registered in the skill shortcut slot. - Fixed the issue that the invisible hair costume shows when putting on helmets. - Fixed the issue that the head of the character looks awkward when putting on Long-Wave Perm wig. - The text that the filter is applied will now show even when every check box in the inventory is filtered to be cleared. - The issue that the tree image is cut off when typing too long in chat after applying the Growing Tree Speech Bubble - Fixed the issue that the number of amount is broken to another line when the registered item number in market is over 100,000. - "Can be used only if the character has the class." is deleted in the item tooltip of Arts Reset Potion. - Fixed the issue that the skill effect of Misrus does not show after defeating Misrus. ?<b>Quest</b> - Fixed the issue that advance is available in certain situations even when the class level isn't 45. - Fixed the issue that receiving rewards after clearing the quest [Deactivate the barrier that Gesti created] is difficult in certain resolutions due to number of rewards. - If the difficulty continues after the update, please send us your resolution - Fixed the issue that the quest [For Perfect Removal] can not be proceeded in Mouse Mode. - Fixed the issue that the location of NPC Neringa is marked wrong in the minimap during the quest,[First Guest's Role]. ?<b>Others</b> - Fixed the issue that chat is not shifted when pressing Shift + TAB during mouse mode. - Fixed the issue that [Quarrel Shooter] Pavise does not disappear in PVP areas. - When the same image is re-registered as an emblem, the image will now be renewed without consuming the silver in the guild storage. - Guild emblem can disappear intermittently according to the network of individual users and will be applied normally after reconnecting to the server. - Fixed the issue that when a stackable item is stored in guild storage, the same item cannot be stored additionally. - The skill tooltip will now be changed according to the effect applied when [Dievdirbys] Goddess Statue effect is applied. - Fixed the issue that interacting with the tree in the Guardians of the Tree event dungeon during mouse mode. - Fixed the issue that some characters cannot check the contribution grade from the [Sage Envoy] after clearing the Guild Hangout Raid. - Fixed the issue that the BGM is intermittently not operating normally - Fixed the issue that the title is shown wrong when minimizing the BGM player. - Fixed the issue that clearing the instant dungeon over level 400 does not count as the user's achievement - Fixed the issue that evasion rate is halved in Friendly Duel. - Fixed the issue that gimmick of Dimensional Collapse Point starts during Dimensional Collapse Point nearby character unable to continue battle. - Fixed the typo in the achievement requirement tooltip of [Journal Recordist]. - Before: Reached 17,960 Exploration points in Journal. - After: Reached 23,180 Exploration points in Journal. - Fixed the typo in the achievement requirement tooltip of [Outstanding Recordist]. - Before: Reached 28,960 Exploration points in Journal. - After: Reached 32,360 Exploration points in Journal. - Fixed the issue that cannot move to Unique raid when selecting character after Friendly Duel. - Fixed the issue that buff is not applied normally when equipping fixed ichor [Iron Wall] effect in multiple armors. - Fixed the issue that equipments with 0 durability are unequipped when swapping automatically. - Fixed the issue that The Story of Karolis Vol. 3 is specified as consumable item in the category of the inventory. - Fixed the quests that require antidotes.