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Weekly Question and Answer – August 19th, 2016

Q. It seems as if the level difference when entering the Siaulai Mission has greatly increased. Are there any plans to increase the penalty ratio according to the now widened level difference? A. We widened the level difference in order to allow for more convenient and faster match-making. This will of course mean that the penalties will have to be adjusted accordingly. We are currently testing different ratios and will apply them as soon as we figure out something that works well. They will be mentioned in the patch notes when they are applied, so please pay close attention to future patch notes.    Q. A lot of time on the EXP Tomes seem to be wasted while we travel back and forth between maps or wait in queue for the instanced dungeons. Are there any plans to make them more user friendly? A. We have received a lot of feedback regarding the EXP Tomes and are currently considering many options. We wish to improve them as to allow players to be able to use them to their full potential. We are looking forward to announcing improved versions in the near future.   Q. Protecting the "Torch" for 3 minutes during the Siaulai Mission seems to be a bit too long and tiresome. Will there be any chance of re-balancing that particular part of the mission? A. Thanks to player feedback, we have decided to take a close look into improving the game play experience of the Siaulai Mission. While unable to tell you the specifics, we are testing various variations in order to find a good balance. We will make an announcement with more details after the finishing touches are made. Please be on the lookout for any related announcements.   Q. When will we able to enter Cut-scenes in Party Quests and not get stuck? A. The particular bug has been fixed in the August 16th Scheduled Maintenance. We offer our most sincere apologies in the inconvenience it had caused before getting fixed, and wish to thank all of you that have endured before it got fixed.

Developer's Blog
August 19th, 2016
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New Res Sacrae Gem Enhance System

Greetings saviors,   Here are details for Res Sacrae Gem Enhance System! This new Res Sacrae Gem Enhance System will be adjusted on September 28, 2021. Hope this change makes your time in TOS more enjoyable:)       Success Rate of Res Sacrae Gem Enhance when failing on enhancing is adjusted.   - 5% of Success Rate will be applied as Failure Adjusted Probability per 1 time of failing on enhancing Res Sacrae Gem, and [Basic Probability + Adjusted Probability] will be applied on the next Enhance trial. - When failing on the Enhance by using Enhance Aid/Premium Enhance Aid as additional material, up to 5% of the Success Rate can be adjusted additionally. - 1% will be adjusted per Aid. You can register up to 3 Enhance Aid and 2 Premium Enhance Aid per 1 Enhance trial. - There is no maximum limit on Failure Adjusted Probability. - You can check the Failure Adjusted Probability of Res Sacrae Gem in the UI.   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhanced without Aid) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment)] ( 5% added from basic success probability of 7%)   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhance after applying all Aids) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment) + 0.35%(Additional Adjustment due to Aid) ] (10% added from basic success probability of 7%)       Thank you.

Developer's Blog
September 16th, 2021
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[Video] New Class Preview: Exorcist & Pied Piper

Greetings, Saviors!   The Exorcist & Pied Piper are our next classes in the Cleric & Archer tree.    Today we bring you a sneak peek of what this class is about.   Introducing our new class preview: Check it out below!            

Developer's Blog
May 23rd, 2018
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[VIDEO] Brace yourself for Rank 10!

Greetings, Saviors! Tree of Savior is undergoing a massive update this month with the arrival of the long-awaited Rank 10. Read below for details on our brand new content!   The 10th Revelation will be in your hands! Are you ready?   RANK 10 UPDATES -New 390 level cap and rank expansion -New areas to explore and new quests to complete -New skills and attributes            

Developer's Blog
August 31st, 2018
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[UPDATE] FAQ about Brief Plans for 2021 Update

Greetings, Saviors. This is the Tree of Savior Development Team.    In this posting, we will be answering the most frequently asked questions about the Brief Plans for 2021 Update.       Q1. Feedback about Res Sacrae   Q1-1. Depending on the level of Res Sacrae, the DPS gap is so severe that it determines whether the top raids are cleared or not. Is there an appropriate way to solve this? Q1-2. Excessive probability factors are involved in acquiring and enhancing Res Sacrae. Why isn’t there a ceiling in these systems? Q1-3. The difference between activating Res Sacrae or not is so huge that it causes the difference in the number of hits in PvE and the situation is determined by the on/off of Res Sacrae in PvP. How will the development team respond to this?   After the online presentation, many Saviors sent us inquiries about the Res Sacrae system. Thank you for your sincere interest in Tree of Savior, and the development team also considers the Res Sacrae system as a priority issue.   Intentions and Settings of Res Sacrae   Res Sacrae was originally planned to be the final item to upgrade after Seal, Ark, Vaivora, and Luciferie Accessory. Here's the performance of Res Sacrae that the development team intended.   The effect of Goddess Magenta Gem is very strong with Attack +4000 per level, but in general PvE content, it can only be opened once in one session, so the maximum duration is 100 seconds. Assuming that the clear time of White Witch's Forest Hard mode is around 6 minutes and 30 seconds for a party with an average capability, Res Sacrae is activated during 20% of the total playtime. Based on Lv.6 Res Sacrae Gem, 24000 Attack increases, which is 53% of character with an average Attack of 45000, and  53%(ATK increased) x 0.2(Duration) = 10.6% Attack increases per content. The 10.6% increase in Attack has an effect of 12-14% increase in the actual final damage, reducing the clear time to about 5 minutes and 30 seconds, a minute shorter than the previous 6 minutes and 30 seconds. The calculation is based on the condition that all party members are equipped with Lv.12 Crown of Thorns and Lv.6 Goddess Magenta Res Sacrae Gem.   In addition to the effect of Magenta Gem, Res Sacrae also has features such as its separate stat, Cyan Gem's activation factor, and Black Gem's constant effect, but it was not intended to make an overwhelming performance gap compared to other equipment (Lv. 10 Crafted Ark, Luciferie, Seal, Lv.4 Vaivora). However, it is true that it has a great effect in contents with shorter duration, contents such as PvP, where Team Fight at important moments contributes greatly to victory, and in Giltine Raid, where Res Sacrae buff lasts 10 times longer.   As previously mentioned, Res Sacrae's overall performance is not overwhelmingly high in general situations compared to other higher-level equipment such as Crafted Ark, Luciferie Accessory, and Vaivora. However, considering that Res Sacrae's effect in certain contents or situations distorts the game's intentions and because the requirements of Res Sacrae is too high compared to other high-grade equipment/items at the current stage of supply and demand, we will proceed with the following measures.   Increase the reward of normal Res Sacrae Dungeon   We will increase the drop rate of Res Sacrae Gem Box and Res Sacrae Dungeon Entry Voucher in Auto Match Res Sacrae Dungeon. Level of Crown of Thorns will be shared by the team by the future updates and we are planning to widen the chance to obtain Prism Coal and additional Res Sacrae Gem, which is likely to become increasingly scarce when trying to equip different types of Res Sacrae Gems for multiple characters after the future reorganization.   About enhancing Res Sacrae Gem   Currently, Res Sacrae Gem enhancement works only by probability without a ceiling. Although this won’t be a big problem if the one-time trial cost is low, we understand that there is a big economic and psychological blow and no promise to reach the desired level when Gem level continues to fail at the moment. It's hard to implement a ceiling system or reduce the required ingredients immediately as we've been using these probability systems for months, but we believe that the upcoming decrease in Giltine Hard Raid's difficulty will make the supply of Res Sacrae Gem Catalyst smoother. We will take time to reflect on the supply and events of goods so that we can gradually reduce the fatigue of Res Sacrae Gem enhancement.   Res Sacrae Efficiency Deviation due to Difference in Number of Hits   In Res Sacrae Dungeon and Giltine Raid included during the Res Sacrae update, monsters had a very high Defense in preparation to the “to be increased ATK”, reducing the frequency of maximum damage as much as possible, but Attacks with a very high factor are still blocked to maximum damage. Also, we recognize that 'high factor in single-hit' characters will be relatively disadvantaged in the future because we still don't have that high defense other than the Res Sacrae content. We will increase the limit of maximum damage to 20,000,000 or 30,000,000 but also make sure at the same time that it is applied within 10 million without any reversal phenomenon through calculation correction.   PvP Balance   The balance of PvP is considered to bring distortion to the competition, so even if it turns out as a nerf, we will adjust it as we have done in the balance patch. We will carry out the patch by reviewing direct PvP value correction of Res Sacrae Gem (Factor of Cyan Gem, Increase value of Magenta Gem), Cooltime of charging RP during GTW, and the use of Res Sacrae Liberation in the Team Battle League.        Q2. In order for a character-level system to be applied ideally, it must be advantageous to complete a small number of high-level content with a single character rather than completing low-level content with a handful of characters. That means there must be a definite return for the investment. I wonder how the development team plans to convert the current team-based reward system to the above.   You are very correct. Currently, the acquisition of the main goods of TOS is mostly done in Challenge Mode, Division Singularity, and Legend Raid, which will lose its meaning if only the characters are increased and content goods are not distributed.   There was an introduction about Hunting Grounds in the Brief Plans for 2021 Update, which will require high entry conditions, battle against strong monsters, but provides a reasonable reward in return. Also, the biggest change of the Goddess Season (Stated as season for convenience.) is that each character can participate in the Goddess raid, and since it is a Raid content, a certain level of investment and playtime (ex; conditions of entry, difficulty, etc.) is required to obtain goods proportionally. The Goddess material will now be used not only for the crafting of the equipment, but also for the enhancement, transcendence, stat, awaken, and enchantment of the equipment. Even if you grow multiple characters, we will allow strong characters to get more (effective) goods and those who do not get less goods. We will be careful not to repeat the time of challenge mode at Outer Wall District 14 with 40 Schwarzer Reiter in the past.   And the number of clear time and rewards of the team content currently concentrated in Auto Match Challenge Mode and Division Singularity will be redistributed to fit the contents added and changed in the Goddess Season. There is additional information in Q4 below.      Q3. Does a decrease in Silver dependency means making a new currency? If so, what is the plan for the users who have massive silver?   Because silver is a standard currency that can be used at the market, you may know the side effects when inflation occurs. We can decrease the inflation by increasing the number of silver consumption points, but this becomes a burden on new users. This phenomenon is also amplified because silver is used directly for playing content and increasing capabilities of the character.  Standard currency has to be produced and deleted at a low speed (on whole worlds) but in-game, silver is produced massively like the normal goods and demands using it as a necessity for growth.   After the adjustment, silver needed for increasing the corresponding season’s capability will be changed to ‘Token of the Goddess‘ which is a concept of seasonal goods.  With this adjustment, standard currency ‘Silver’ will be obtained less and season currency for content consumption/increasing capability will be obtained more in Challenge Mode, an essential content. Seasonal currency is not permanent. On the next episode or next equipment, a new ‘Token of the Goddess’ will be supplied and needed and the former token will be used only at the archive system (such as the content point). And if necessary, Token of the Goddess can be purchased with silver anytime. If you possess a lot of silver, you can have fast feedback in the game. Purchasing Silver by Token of the Goddess is unavailable.     Q4. The biggest reason why I play online games is to communicate with people. But with the recent patch, field challenge has lost its meaning and there is no content that we can communicate with people while playing due to Auto Match. Will these parts return in future content?   We have explained the necessity of Auto Match contents so far, but it is true that the frequency of communication has decreased as a side effect.  We think this is a phenomenon that stands out even more because a large part of the current playtime in TOS is concentrated in Auto Match Challenge Mode and Division Singularity.  For now, Legend raid entry count is shared as a team, so users have to spend their time on Auto Match contents, but after the adjustment, entry count will be provided per each character and adjustment will be done on the massive team count content (practically), Challenge mode.  Even afterwards, we will make an effort to maintain Auto Match content as a content where users can obtain minimum goods needed for the game. This means it won’t be giving out too much so that you can earn enough goods by only clearing Auto Match, or put the user on too much challenge by forcing to party + requiring high investment.     Q5. You’ve said that the Vaivora weapon is 2 times of certain skill, but it differs by which skill so in fact it doesn’t at all. Vaivora such as Double Marking has multiple times of difference when equipped, but Vaivora like Reinforced Bowstring has no difference. I am asking if the development team is aware of this, and if there is a plan to adjust the balance.    Because each skill has different efficiency, there are differences in increasing the final damage dealing capability of the character depending on what skill stat Vaivora has. Because the same cost is needed when getting the Vaivora and leveling up, the increased rate of damage is set equally. (2 times for the normal skill with an adequate cooldown, lower than 2 times when the importance of the giving damage (such as normal attack) is much higher.)   At the beginning of Vaivora, we haven’t directly modified the item’s performance, but from last year we are modifying when there is an issue about the combination with Vaivora to improve the point you've suggested. Please understand that we are processing it sequentially due to plans, and we will improve them quickly and continuously so that you can receive feedback that is appropriate for your investment in the game.     Q6. Although the storyline of Orsha is removed, the story flow is still proceeded based on the assumption that the ‘Saviors are already aware of the Orsha storyline before’. New users cannot understand the dialogue of the Goddess in the EP13 area. Does the development team have a plan for this?   If there are insufficient descriptions of the major characters or historical events of the Tree of Savior, we will constantly update them through quests or other devices to make up for it. We are planning to introduce the former Orsha story on Episode 13-2 and 14 which is about the historical events and descriptions of characters to make the game more interesting. Also, we’re preparing for a sub-quest to supplement this on episode 13-2.      Q7. You’ve said that if there are 2 slots, you divide the ability average of each slot by 2. Then do we divide by 1 when you have only 1 equipment in the slot?   Actually, it is (1 + 1) / 2. It means that all slots have to be equipped with equipment to have a similar Attack and Defense rate with the existing 1 set. (Goddess rank has higher Attack/Defense value than the Lv.440 Legend rank)  To support this, we provide 2 sets of main weapon + sub weapon for free, and the cost to craft/upgrade weapons that will be 4 slots will be decreased similarly to armors with 4 slots.      Q8. There used to be limitations on equipping parts for existing skill gems. Will there be changes on limitations when skill gem is only applied on armors?    Limitations on armors such as top/bottom/gloves/shoes will be removed. But it is the same as before in that only 1 effect of the same skill gem will be applied.               This concludes the FAQ about Brief Plans for 2021 Update.   Thank you.         ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.  

Developer's Blog
May 4th, 2021
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NPC Profile - Appraiser Master

Appraiser Master - Sandra  The Self-taught Appraiser, Sandra The daughter of a wizard, Sandra was trained by her father to cultivate her hidden talents. After his passing, while organizing her father’s property and deciding what items would be worth selling, Sandra learned more about her father’s well-balanced classification system and the nature of the various items he had collected. This became her first guide into the world of appraising. With a discerning eye fit for a professional, Sandra organized her inheritance and made a sizeable profit. Thus realizing she had a special affinity for this type of work. Using the money gained from her inheritance, she collected and traded various materials to hone her skills. And in a matter of years, she began to receive the recognition she deserved for her skills. She has continued to gain the trust of merchants and traders due to her always friendly demeanor and proper pricing. Even items that others find difficult to judge, she can appraise them with ease. Sandra is well respected in the industry and though a few have tried, no one has been able to deceive her.

Developer's Blog
May 11th, 2018
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OUT NOW! The Popolion Post - April 2019 Issue

  Greetings, Saviors! The April issue of The Popolion Post is out now! Click the link below or the one in our homepage to read all about the newest content and dev insight. This issue features: - Development Map for 2019      A look into what's in store for TOS this year! - Dev Q&A: Recent Content      The devs answer your questions and feedback on the latest content additions! - Coming Up Next: Episode 11      The next big content update and what it brings to the table! - Interview with rjgtav from TOS.GURU      TPP's exclusive interview with the creator of the famous fanmade TOS database! - And much more! Click [HERE] to start reading!

Developer's Blog
March 29th, 2019
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Questions and Answers about TOS #2

Hello. We are "Tree of Savior" development team. We have received so many questions from the fans from all around the world. So to give you better answers for your questions, we invited Director syKim. Q) First of all, why is the game called “Tree of Savior” and what is the story of the game?   A) The story starts with a huge tree.  After this tree had appeared on the Earth, the Goddesses who had been protecting the humans suddenly disappeared from the Earth.  Under the attacks from the monsters, humans struggle to live on day by day.   After some time, the warriors who were selected by the Goddess Laima, who controls destiny, save the Goddesses and they start to reveal the hidden stories about the tree and the monsters. Q) How many characters can I create per account?  I mean how many character slots are available?   A) It depends on the size of barrack.  The first barrack that is given to players when they start the game will have four character slots.  However, as you move into bigger barracks, you will be able to create more characters and you will also be able to decorate your barrack.   Q) Is server wide chatting available?  We received a request from a fan that this feature should be in the game.   A) Yes.  There is server wide chatting available in the game and you can do it using a mic.  All the messages that are sent to the server will be displayed on the upper side of the screen and they can be scrolled down as in Granado Espada. Q) When we engage in trades, do we have to set up individual stalls or is there a market where players can register their items?   A) Instead of using individual stalls, we are planning to have a market where all the players can register their items.  However interpersonal trades are also possible.  If we add a feature which allows individual stalls in the game, it will be focused more on purchase requests rather than selling the items.  There is also a feature in the game which GM can submit items to be listed on auction at the fixed times and it will have all the same features that are available in the real auctions.   Q) Is there a level cap? If there is, which level will be the level cap?   A) We are expecting level 100 will be the level cap for the CBT version of the game.  We are talking about the basic level of the characters and there are different levels for each class.   Q) I heard there are 80 types of classes.  Can we choose among 80 classes from the start of the game?   A) No.  There are four classes to choose from at the start of the game.  After that, with each character’s advancement as you play the game, there will be total of 80 classes in the game.  We will have 80 classes for the official launch version of the game and the numbers can increase after that.   Q) Instead of advancing your character class, I heard you can also train your existing class.  What are the benefits for doing so?   A) When you train your existing class of the character, you can level up the existing skills and you can also learn new skills and attributes for the class.  For example, a player who started the game with Wizard may decide not to advance to Creomancer and instead level up the Wizard to 2nd layer of circle.  The skills of the Wizard will be stronger after that.   Q) Are there any specific jobs for crafting the items or to collect the items in the game?  I like crafting stuffs more than hunting.   All classes will be able to collect the items in the game.     Q) How hard are the bosses?  Do we need to control the game like action genre games?   A) It depends on each player’s controllability, but we think that it will not be hard if you understand the patterns of the bosses’ movements.  The bosses that will appear on the raids and the fields may be little more difficult. ▲Bosses are not hard. Q) We don’t use mouse to play the game?  Only keyboard? What happens when I click on the monsters or the ground?   A) When you move or control your character, only keyboard is used, but when you click on UIs, you can use mouse. We had a version of the game which you can move your character using mouse, but it was rather hard to play the game using mouse so we gave up on using mouse. Nothing happens even if you click on the ground. Okay. So that’s it for Questions and Answers for TOS #2 and we will answer more of your questions in the future.  Thank you so much.

Developer's Blog
May 30th, 2014
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NPC Origins – Matador Master

NPC Origins – Matador Master   Who is Matador Master Chridela Otero?  Chridela Otero has both the impressive martial art talent and hard-working spirit needed to reach the level of Master. And what others might find interesting is that she holds weapon mastery and femininity in the same regard.  On top of that, she finds that others misjudge her due to her appearance and, thus, she has mastered the art of letting her skills speak for themselves.  After her family lost their noble status, she was forced to mature when faced with the difficult decision of either finding a trade or getting married. But, she met a sponsor who saw her potential. He trained her in fencing and swordsmanship but the opportunity for her to become a Master in such things did not come. Unable to find a vacant seat, Otero continued to look for ways to unleash her talent as a Master and discovered the Matadors. Due to her skills and determination, she overcame the gender basis against her and, today, her success can be seen from her status and her position as Master of the Matadors.     Chridela Otero Diaries Pt. 1 In a small, tattered house, an old man reached out his hand from the crude bed where he lay. Chridela took her father's hand into her own.  “I'm sorry, Chridela. It's my own fault that I wasted my noble blood only to die like this. I only regret never having done anything for you.” The girl shook her head. “Please don't say that. You have to get better.” “If only I had the fortune of your grandfather, your future would have been very different.” “I can take care of my future.” “I'm sorry.” Her father repeated the words one more time when, as if all energy had left him, he closed his eyes and fell asleep. Chridela, having skipped already two meals in a row, succumbed to hunger and fatigue as she, too, went to sleep. When she woke up, her father had already left the world. After the humble funeral, arranged with the help of the villagers, young Chridela could do nothing but cry in her empty house. Her tears had only just dried out when she heard someone knock on the door. Chridela didn't answer, but the door wasn't locked, and they came in through the open door. There were two of them; one was the village elder, the other was a man she didn't recognize. The man took one look at Chridela and sighed. He said to her, “I know your father met someone like me not long ago, and I know it won't be easy hearing what I have to say to you, but...” Before he could continue, Chridela wiped her tears to stare boldly at the man. “An Otero never avoids responsibility, for better or for worse. What is it that you came to tell me?” The man looked back with a hint of surprise on his face. “You are brave for such a young girl. People used to say no one in the family was half as good as Manel Otero.”  The man observed Chridela's expression, but the fact that he had just insulted her family didn't seem to bother her. It wasn't that she didn't understand, she was only being cautious. The man was again surprised by her attitude. This time, he addressed her in a serious tone. “Manel Otero, the founder of your family, was granted noble status under His Majesty, King Termanel, the 38th ruler of our Kingdom. By the third generation, all of your family's property, assets and valuables had been either sold or impounded. Paintings by Sakkurrhe, the great artist of King Wardel's era, were let go at a price that doesn't nearly compare to their value. A most regretful decision, if I may say. Your father had nothing but the noble status of his name, and now he is no more.” “You don't have to tell me what I already know. You should start by telling me who you are.” “Oh! Where are my manners? I am Kdit, from the Kedora Merchant Alliance. I can't really say it's nice to meet you at a time like this. Alas, this is how we had to meet. I'm surprised you were already aware of all of that. But there's something you need to know.” Chridela waited for the man to continue.  “Your father may have been born to a noble family, but under our law, that privileged status does not last forever. The Otero family has never made significant contributions to the Kingdom. What's more, they wasted their reputation and wealth throughout the generations. That is why your noble status has been revoked.  Your family will no longer receive the benefits granted to the noble class, particularly in the fiscal sector. Perhaps, fortunately, your family has no more wealth to benefit from. This house and all it contains will also become property of the Kedora Alliance.  It's a fortunate thing your father owes us and not another agency. We are not the type to strip a poor orphan girl of all her belongings to avoid losses. That said, we can't let you stay in this house anymore. What’s more, it's not just a matter of paying off your father's debt. You need to live with a legal guardian until you're an adult.” “A guardian?” “Or you can be sent to an orphanage run by the clerics, though I do think a guardian is your best option. You'll be sent to your ruling lord, where you'll receive work and education. Most take the chance to learn a profession they can follow as adults. If you're talented enough, there's nothing you can't learn. The lord is required by the law to pay for your upbringing, no matter how costly. Of course, if you're looking for more than basic education, you'll have to pay it all back to the lord once you become an adult.” “So I get to live in the lord's castle?” “Not quite...Normally that is what happens, but your case is different. Someone else has volunteered to be your guardian.” “Who?” “I cannot tell you; not yet. But don't worry. Becoming an orphan's legal guardian is not only a matter of wealth or will, and we at the Kedora Alliance would never disregard the safety of a child.” Kdit paused for a moment. “You don't have to call a neighbor, we will be taking you to your guardian ourselves. Forgive me for this remark but, financially, what we're doing here is a loss for the Kedora Alliance. This old house and everything in it is not enough to repay your father's loan. However, we will allow you to take anything you want with you. That includes objects you may have hidden outside the house, of course, as long as you're able to carry them. Make sure to take anything you think is necessary or important. We won't check even if you're hiding gold bars or other valuables, so I recommend you take as many as possible. Everything you leave behind will be appropriated and reutilized by the Alliance. We will you give you a few hours to prepare. When we return, I expect you to be ready to leave.” Chridela acquiesced and Kdit gave her a short nod before exiting through the front door. The village elder quietly expressed his condolences to the girl before leaving the house.  Kdit was still nearby when the elder came out. They had promised Chridela time to prepare, so they began walking towards the village.  A few steps on their way, the elder turned to Kdit. “I have to say, the Kedora Alliance is much more... generous than I had imagined.”  Kdit smiled abashedly, “There's always something to be gained in everything the Alliance does. We give when we must give, and we take when we must take. It's only a question of maintaining balance. In a way, we can afford to be generous because of how effectively we make a profit.” The village elder didn't quite agree with Kdit, but he chose not to contradict him. Instead, he said, “I'm glad you found a guardian for Chridela. Our village doesn't have the means to look after the girl, and sending her to work for the lord would mean an entire life of menial jobs. She would probably end up in someone else's land, the poor girl...” “That doesn't sound like a bad life at all.” “But considering that she comes from a noble family, I would rather she followed another path, that's all.” Silently, Kdit nodded in agreement. In his mind, however, the Kedora Alliance official had other thoughts. 'If she fails to prove herself to her guardian, she might as well marry a farmer and live a quiet life in the countryside. She may not have a choice right now, but with her attitude, there's no telling what the future of this girl will be...'

Developer's Blog
April 27th, 2018