Greetings, Saviors. This is Tree of Savior Developer Team. This posting is the 3rd part of the Ep.13 Update, which is about New Contents, System and System Adjustments. 1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments 1. Res Sacrae System New equipment Slot [Res Sacrae] With the update of Episode 13, new equipment slot will be added and the new item Res Sacrae will be able to equip. Res Sacrae is ranked as Goddess, which is one rank higher than the Legend rank. Liberate Res Sacrae skill will be automatically learned when equipping the Res Sacrae, and the savior can show intensive power periodically by using Liberate Res Sacrae skill. Under Liberate Res Sacrae status, the appearance of weapon equipped and effect changes according to the level of Res Sacrae, and consumes resource called RP continuously. RP is a permanent consuming resource which does not recover automatically and needs item which can be obtained via contents’ reward for supplement. As there are difficulties to use Liberate Res Sacrae skill, it is designed to have high performance so that it can be the final strike to turn the table in the critical time. Acquisition and Development of Res Sacrae Equipment Res Sacrae can be obtained via quest which is processed when the character level is 450 or above, and it is a developing item that will share the Journey with the saviors. Res Sacrae provides all stats as the main ability and the increase value of all stats increases according to the level. Res Sacrae has three sockets for equipping Res Sacrae Gem. Each socket can be equipped with one of the three Res Sacraes, Cyan Gem, Magenta Gem, Black Gem, which will have a different effect on the main body of the Res Sacrae. Res Sacrae Gem Effect Cyan Gem Effect that activates only once when casting Liberate Res Sacrae skill Decides the amount of RP when casting Liberate Res Sacrae skill Magenta Gem Effect that applies during the Liberate Res Sacrae Decides the amount of RP consuming per second during Liberate Res Sacrae Black Gem Increases the character’s ability when equipping to the Res Sacrae Applies at all time even when the Liberate Res Sacrae is not used Because the Res Sacrae Gem also has a variety of individual items within the categories of Cyan Gem, Magenta Gem, Black Gem, it can be equipped on the Res Sacrae by the Savior’s choice and create synergy with each other. Each Res Sacrae Gem has a level that can be developed, and the effect increases accordingly. Lots of resources are needed to develop the Res Sacrae Gem, but Res Sacrae Level Transfer function will be provided for minimizing sunk cost according to the level increase so that the level can be transferred to other Res Sacrae Gem without burden of expenses. To maximize the effect of Res Sacrae, not only the level up of Res Sacrae is needed but to enhance and loot for the right Res Sacrae that fits the character’s concept is needed. Res Sacrae Contents and Reward As the Res Sacrae system and equipment is planned to be added, the Res Sacrae Contents which can develop the Res Sacrae will also be added. Res Sacrae content consists of Res Sacrae Dungeon and Res Sacrae Quest. Res Sacrae Gem and Breath of Power can be obtained when clearing those contents. Res Sacrae Dungeon The Res Sacrae dungeon consists of the Res Sacrae Dungeon: Auto-match and Res Sacrae Dungeon: Challenge Mode, and the relevant information can be checked via Contents Status Board (F10). You can enter the Res Sacrae Dungeon via Guard NPC in towns, and the specific equipment requirements such as level need to be met. ▲ Patterns and new maps will be added periodically to the Res Sacrae Dungeon. Res Sacrae Gem Enhancement Material and various Res Sacrae Gem can be received as a reward, and Rare Res Sacrae Gem which can be obtained only in Res Sacrae Dungeon is also prepared. Res Sacrae Dungeon: Auto-match which is low difficulty, and the Res Sacrae Dungeon: Challenge Mode which has higher difficulty and reward will be the new main contents that every savior needs. Res Sacrae Quest Res Sacrae Quest consists of quests that can be proceeded repeatedly and can be checked via a separate tab from the Quest window (F5). Res Sacrae Quests are organized to help saviors easily achieve the quest goals through commonly played contents, and consists of Title Quest and Subquests, which can have rewards when clearing each content. The reward for Title Quest can be obtained even when clearing part of the Subquests. Breath of Power, the basic reward of Res Sacrae Quest is used to level up the Res Sacrae. 2. Equipment Item Upgrade Expand Vaivora Weapon Level Expansion Maximum level of Vaivora Weapon will be expanded to Lv.4. Vaivora Level can be increased by Transmutation. Level 3 gives you a similar improvement in ability as existed, and level 4 gives you the option to additionally enhance one of the skills from the regarding class. Some Vaivora weapon adds other additional effects than the specific skill. Equipment status item or item extracted by item can be registered to the main material and sub-material which will be used as material, and the part that ‘2 identical Vaivora equipment of the same level is needed’ is as equal as the Lv.2 Transmutation. For the Transmutation from Lv.3, the Concentrated Vaivora Transmutator and silver is needed. Concentrated Vaivora Transmutator can be crafted by adding a primary raid reward item to the Existing Vaivora Transmutator(name is expected to be changed). Basically, Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value at once if you get really lucky. Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade. Goddess’/Demon God’s Armor Level Expansion Maximum level of Goddess’/Demon God’s Armor will be expanded to Lv.3 It can be increased by the Transmutation as the weapon, and the part that basic item and item extracted by the ichor can be registered to the main material and sub-material is also the same. For sub-material of Transmutation, identical Goddess’/Demon God’s Armor of the same level is needed, and the Blessed Transmutator and Silver are needed for Transmutation material. The difference between the Vaivora weapon is the material of Transmutation. Transmute value increases by 1 from one Transmutation and upgrades to the next level when reaching the maximum Transmute value. If the luck follows, the value can be increased by 2 with low chance, and you can even reach the maximum Transmute value. Transmute value remains as the elemental property of the Vaivora item, the value preserves in the case of extracting with Ichor or equip/unequip as Legend Item, and Market trade. Basic Ark Maximum Level Expansion and New Ark Added The maximum level of Ark - STR, Ark - INT, Ark - SPR, Ark - DEX which can be obtained per character from the episode quest will be expanded to Lv.10. Ark- Healing Wave, which can be used by Healer will be newly added. Team Common Attribute Common Attribute which applies to all characters possessed in the team will be added. Types of Team Common Attribute begin with basic abilities such as STR, INT or composition similar to Item Random Stats such as Critical Rate, second abilities of Block type, etc. The ability needed for the whole team member can be supplemented by improving the Common Attribute, and the material for the improvement is Attribute, same as the character. 3. Reputation System and Contents Reputation System and how to use - Reestablishment of Kingdom Reconstruction The kingdom's reconstruction team, which dreams of rebuilding the kingdom by human power, was founded with the aim of helping humans rise again with their own beliefs and beliefs about each other, focusing on their faith in the lost goddesses. The Kingdom Reconstruction is an organization that seeks to rebuild the kingdom by the hands of the human, founded by the goal of humans who endured the end with faith in the lost goddesses, to stand again with their own beliefs and trust about each other. Members of the Kingdom Reconstruction have been dispatched to disaster sites and conflict zones in the scattered kingdom to try to resolve the problem. Kingdom Reconstruction, like the Kedoran Merchant Alliance, is a descendant of those who has devoted themselves for the well-being of the kingdom and its people in the dark rather than to the surface of history, and they are looking forward to meeting with the Saviors, who are the witnesses of their reverence. About the Reputation System Reputation system can be used from the Reputation tab in the Character Information window[F1]. Clear the quests from the Kingdom Reconstruction NPC in each areas of Episode 13 to increase the Reputation of the area, and change the collected Reputation into rewards from the Reputation Shop. Following Goddess and Goddess Card Open the following Goddess tab by completing a certain amount of the new episodes. Equip the Goddess Cards that can be purchased from the Reputation Shop in the Following Goddess tab and although it takes effort to obtain the item, the effect is promising. After opening the reputation of the new area of Episode 13, you will be able to obtain a variety of rewards, including special items, personal housing items, and new costumes that can only be purchased in the Reputation Shop according to the Reputation Rate. 4. Content Changes Challenge Mode added in the New Areas, Division Singularity Changes Challenge Mode will be added in the new areas of Episode 13, and the entrance portal of Challenge Mode: Division Singularity will be transferred to areas of Episode 13. Maximum Character level will be expanded with the Episode 13: Scar of Fate update, and the Lv3 Vaivora Weapon or Lv2 Goddess’/Demon God’s Armor will drop by a low chance along with the original Vaivora Weapons in the Challenge Mode/Division Singularity of the new area. Challenge Mode / Division Singularity Auto Match Auto Match is added to Challenge Mode and Challenge Mode: Division Singularity. Auto Match from by clicking [Enter] in the Challenge Mode Auto Match of Contents Status Board(F10). Entry Count is shared with the Challenge Mode in normal fields, and can enter together with a maximum of 2 party members. There are 3 areas in Challenge Mode Auto Match and each area has an entry level and requirement in equipment. There’s only 1 area in Division Singularity Auto Match, and also has an entry level and requirement in equipment. Area Character Level Main Weapon Armor Accessory Ark Seal Area 1 361 ~ 399 Unique Lv. 350 or above Unique Lv. 350 or above - - - Area 2 400 ~ 450 Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above Legend Lv. 400 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above Equip Unique Accessory Lv. 300 or above Equip Ark (except Ark-Dummy) Equip Seal Area 3 450~ Legend Lv. 440 or above/ Equip Vaivora Ichor/ Transcendence Stage 5 or above Legend Lv. 440 or above/ Equip Fixed Ichor/ Transcendence Stage 5 or above Equip Unique Accessory Lv. 300 or above (2020 Botanic Accessory available) Equip Ark Lv.3 or above (except Ark-Dummy) Equip Seal ▲ Entry Condition of Challenge Mode Auto Match Area Character Level Main Weapon Armor Accessory Ark Seal Set Option Division Singularity 450 ~ Legend Lv. 440 or above/ Equip Vaivora Ichor/ Transcendence Stage 8 or above Legend Lv. 440 or above/ Equip Fixed Ichor Lv. 400 or above/ Transcendence Stage 8 or above Equip Legend Accessory Lv. 350 or above Equip Ark Lv.5 or above (except Ark- Dummy) Equip Boruta Seal Required ▲ Entry Condition of Division Singularity Auto Match There is only 1 stage instead of 7 in Challenge Mode Auto Match, and monster spawns more quickly than the Challenge Mode in the field. In Auto Match, you can select the buff that can aid in the place of the class missing in the party, and the difficulty will be set according to the entry condition. In Challenge Mode Auto Match, when the amount of damage given by my character is lower than a certain ratio of the total damage given by the party, less silver will be given as a reward. Healing Class can choose to carry out a gimmick that allows giving damage with healing skills, and it is difficult for a support only class to receive a maximum silver reward in Challenge Mode Auto Match. Changing(swap, remove) the equipment during content and usage of skill scroll will be limited in Auto Match. You can clear the Challenge Mode in the normal field with the party members of your choice as before. The stages are adjusted from 7 to 5 stages and the time limit per stage is reduced. Also, 1% of silver will be limited from obtaining per 1 level gap if the character is above lv. 11 from the level of the field. Challenge Mode in the normal field will also be applied in the areas of Episode 13. A monster's buff gimmick will be added to both Challenge Modes, which will be disadvantageous to characters who do not actually play by themselves, and the total playtime is shortened. Total Silver given as a reward will be reduced. Division Singularity in Auto Match and field will also differ as above. Dimensional Collapse Point Changes Dimensional Portals will now only be created in the new areas. Sage Envoy NPC that provides Dimensional Portal Scrolls will also be placed in the new area. Field Drop Items Added You will now be able to obtain contents voucher such as Challenge Mode Entry Voucher (3 Days, Cannot be shared by Team) and various Legend Raid Entry Voucher (3 Days, Can be shared by Team) by a low chance when hunting monsters with a level gap within 20 in the field. When you’ve spent all your entry count and mercenary badge exchange count, you will be able to achieve additional entry count by hunting in the field. Tutorial/Guide Reorganization Each system that used to provide content guidance such as Tutorial and Help will be reorganized. Through this, we will provide opportunities for new saviors to learn about the existing system when they first encounter the Tree of Savior and continue to reorganize it. In addition, if a new system or content is added, the goal is to provide information within the game according to the update or game guide on the official website. To that end, the development team will integrate the game guide with the tutorial guide and the tutorial mission. (The existing Help will not be removed and will continue to be added/adjusted.) The tutorial guide provides you with a guide that helps you play games from basic functions of games that you need to play to processing information of high-grade requirements such as Seal, Ark, and Ichor Extraction. Like the original help system, this will be guided to the savior at the appropriate time during gameplay, and you can check it again at any time. The tutorial mission is hands-on content that, when it requires more information and experience to fully utilize the system and content, this will be given in quest form to be completed and rewards will be given. Like the Tutorial Guide, his will be guided to the savior at the appropriate time during gameplay, and tutorial items and equipment are prepared for the Tutorial Mission only. The development team will continue to add and update tutorial guides and missions on new systems, content, or changes to assist the saviors in their smooth gameplay. 5. Giltine Raid and Guild Quest added Demonic Sanctuary [Party Raid] Demonic Sanctuary, new Boss Raid for Party will be added. Giltine stands in front of the savior who arrived at Divine Sanctuary to prevent chaos. This Giltine is only a vision created by Chaos, and although its power does not reach Giltine's original power, it is threatening enough to the Savior. Demonic Sanctuary is a 5 member party raid that can be entered from Demonic Sanctuary Portal at Pradzia Temple. You can enter the raid both with selected party members or by Auto Match. You can obtain Ectonite, an item used to charge RP (Res Sacrae Point) by clearing Demonic Sanctuary. You can obtain Enhancement Ingredient of Res Sacrae Gem or Res Sacrae Gem in normal mode (not Auto Match) additionally by chance, and a rare Res Sacrae Gem or Legend Giltine Card ingredient that can only be obtained in Demonic Sanctuary by a low chance. (You need Legend Boruta Card in order to craft Legend Giltine Card and the level of the Boruta Card used as an ingredient is transferred without any loss.) Battle in Demonic Sanctuary [Guild Quest] Demon God Giltine appears in Guild Quest, Blockade Battle. Guilds that seized 1 or more Guild Territory can enter the new blockade battle, like the Battle in Sulivinas Lair. Guilds that did not seize any territory can proceed with the content by normal guild quests. Maximum of 15 players can participate in Battle in Demonic Sanctuary. Both Blockade Battles can be preceded by a single guild per week, but each guild member can only choose to enter one battle, either Battle in Sulivanis Lair or Battle in Demonic Sanctuary. The ranking is recorded separately according to the clear time of each blockade battle, and a corresponding reward is given. Rewards of Battle in Demonic Sanctuary are equal to battle in Sulivinas Lair other than a Battle in Demonic Sanctuary only reward box. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server.
Q1. It's almost the end of September. When is Rank 8 coming to iTOS? A1. We are aware that many of you are waiting for the Rank 8 update. That is why we are being extremely thorough in the testing process so you will be able to fully enjoy the new contents. We also know that many of you at Rank 7 will love to focus on leveling your characters as soon as the update arrives in order to experience the new classes and skills. As such, we are also preparing a few extra treats that will help you do so near the update's release date. Q2. Swordsman type classes are finding it extremely difficult to complete quests at higher levels due to the high damage from monsters. Having to find a party every time makes questing hard for soloing players. Can you give us any ideas on what you are planning for the Swordsman in the future? A2. We are constantly testing various ideas with regards to re-balancing the Swordsman class. Some of the things we are considering are adjusting monster parameters, Swordsman exclusive items, the fifth type of gem for melee type classes etc. We'll let you know as soon as we have found a combination of changes that works well. Q3. There's only one way to trade Monster Cards, but it's really inconvenient. Would it ever be possible for us to trade them? A3. We are considering the removal of trading restrictions on Monster Cards. Further Info. would be released via announcement. Q4. Many of us have chosen to become a Templar in order to create guilds to enjoy the game with others. However, there currently aren't any attributes for Templar skills making the class otherwise less interesting. Is there any chance that we will be able to invest in attributes as well? A4. We deliberately developed the Templar class in such a way so that it would only have to focus using resources on the management of guilds. However, we have received much feedback with regards to the class and are testing various options to see if we can't add attributes to enhance the Templars. Q5. When will we be able to try out the Wonderland Costumes? A5. We are in the final preparations of bringing the new 8 types of Wonderland Costumes to a TP shop near you! We hope that you will enjoy the fantasy themed costumes. Please note that the wings on the costumes do not grant you the ability to fly. On a happier note, you don't have to worry about your hair becoming messed up from the desserts on the hats either.
Greetings, Saviors! We at the dev team have hinted about wanting to develop new formats of PvP content before, particularly when it comes to guild wars. Well, we’ve been working away on a bunch of new ideas ever since, and today we’re ready to introduce you to a different kind of GvG experience we’re developing called the Guild Territory Wars. Our goal with the Territory Wars is to create a guild activity that’s challenging and highly rewarding, one that requires optimal team work from the guild members and strong leadership from the guild master. Everything is still in the works for now, but we’re going to continue focusing on this and other projects to advance and diversify guild content. So… What Are Territory Wars? Guild Territory Wars are a large-scale PvP challenge in which guilds can battle each other to seize areas of territory in a field. We believe Territory Wars – and the hefty rewards we have planned for them – can help promote healthy competition, creating a real purpose for guilds to grow and develop. Before the War The plan is to have Guild Territory Wars begin every Sunday at 8 PM and last a total of one hour. Before the schedule begins, players will be able to select whether to take part in the wars or not through an option in the Guild window. Only the guild master will have the authority to opt in or out of Territory Wars. This is in line with a series of other updates we have planned for guild content, which aim to solidify the role of leader for guild masters. Spot Areas Spot Area Genar Field Galeed Plateau Inner Wall District 8 Grade B B A Spot Areas are maps where players can fight in Territory Wars, with Spots being the sections of land you can seize. According to the grade of the Spot Area, the rewards for seizing the corresponding Spot will be different. As of now, we have a total of three Spot Areas planned out (the ones in the table above), but we will consider adding more areas to the game depending on how they perform. The War Begins! When the Territory Wars schedule starts, entering a Spot Area will require you to select one of two options at the green arrow in adjacent fields. Here you can jump right into the war zone, or skip the battle and enter the map as you normally would. After moving to the Spot Area, guild members can battle in true PvP style to either protect their seized Spot or seize the one held by the rival guild. Members of the guild that seized the Spot in the previous Territory Wars will be allowed to enter the Spot Area 5 minutes before the war begins to plan out their strategy. Seizing/Protecting a Spot During the war, each Spot Area will contain a Territory Tower, with the land around it forming the Spot that can be seized by a guild. To gain hold of a Spot, guild members will need to earn points by advancing into the perimeter of the tower. The guild that currently holds the Spot, on the other hand, can fight back by reducing the points of the invaders. The final score will then determine which guild will hold that Spot during the next Territory Wars. 1) Earning Points (Invading Guild) The invading guild earns points every second according to the number of members within the perimeter of the Territory Tower. Below is a table that shows the amount of points earned by invading the Spot of the guild that holds it. No. of members in the Spot 1 member 2 members 3 members 4 or more members Points earned per second 3 5 7 9 2) Taking Points (Protecting Guild) The guild protecting their Spot can deduct points from the invading guild, also according to the number of guild members within the perimeter of the Territory Tower. Here, too, the amount of points taken from the invading guild every second increases proportionally to the number of members of the protecting guild inside the Spot. No. of members in the Spot 1 member 2 members … 9 members 10 or more members Points taken per second 1 2 9 10 3) Final Score The first guild to score exactly 1,000 points in the war seizes the Spot. In certain situations, however, the guild may not be able to gain any more points, like in the example below. Guilds My guild (1 member in the Spot) Guild A (1 member in the Spot) Guild B (2 members in the Spot) Guild C (1 member in the Spot) Score 999 999 995 850 If, like in this example, two or more guilds have gathered all the conditions to reach 1,000 points, their score will no longer increase. Instead, those guilds will need to gather all of their members inside the Spot in order to win. We should note that there’s still room for improvement in the point system, but we will keep you notified of any changes. 4) Protector Buff Guilds that succeed in seizing a Spot will receive a special Protector Buff that boosts their members’ combat abilities. Not only that, the more wars a guild manages to keep hold of a Spot, the more intense the effects of the buff will be. Strategic Bosses Territory Wars have one more tactical element to them: boss monsters. During the war, a powerful boss monster will appear, which guild members can defeat in order to receive temporary beneficial effects. These boss monsters can make a big difference in the amount of points you earn or take, becoming an important part of your guild’s strategy. We do, on the other hand, understand that there could be aspects about this feature we haven’t fully predicted, so we’re open to adjusting any rules necessary to make the system as fair as possible. The Rewards Winning the Territory Wars and securing a Spot is certainly worth a generous reward. After every period of war, guilds that succeeded in seizing a Spot will receive a set percentage of the amount of Market fees they paid during the past week. This prize is delivered in the form of items to the Guild Storage. Again, this a feature we are still polishing. Any changes we make to the rewards should be announced separately.
Greetings, Saviors! Today we bring you another round of answers from the dev team about the ‘Plans for Combat System Changes’ post. Please keep your questions and suggestions coming in [this thread] for the next Q&A session! Rank Reset Q1. If I’m a Templar, will I need to transfer the position of guild master to someone else or disband the guild to reset my rank? A1. Yes. We know it’s not the most convenient solution, but you will have to transfer the position of guild master or leave the guild in order to reset your rank. We want to continue to work on improving the rank reset system while taking into account the issue of Templar guild masters. Q2. What happens if I don’t immediately advance into higher ranks and just leave my character as it is after the rank reset? A2. After you reset your rank, you receive rank-up cards that can restore your EXP to the rank you had before the reset. If you choose not to use these cards, you can still keep playing the game to increase your EXP and advance ranks the way you would normally do. There’s no advantage in saving the rank-up cards, however, since they can only take your character up until the rank you had before the reset. Also, you won’t be able to reset your character’s rank if you still have any rank-up cards left over from the previous rank reset. Q3. What if I was a Kannushi before the reset and want to advance into Kannushi again after the reset? A3. We mentioned last time that players who have advanced into hidden classes will not have their hidden class advancement requirements reset. To become a Kannushi, however, you will still need to use Switch Gender again after the reset. Q4. Can I only reset one of my characters each day? Or only once during the rank reset event? A4. During the reset event, you will be able to reset you rank, stats and skills one time per day, per character. This means that, during the event, you can reset all your characters on the same day if you wish, but to reset one or more of them again you will have to wait until the next day. Stats and Skill Attack Q5. If I wait until Circle 3 to start increasing my skill levels, will that make the skills stronger? A5. No. The performance of skills will be proportional to the skill level; the timing at which you rank up will not have an effect on it. Q6. How will the use of single- and multi-hit skills change according to item stat boosts and the enemy’s defense? A6. Because damage will be calculated on a division system, a single-hit skill with 500% attack and a five-hit skill with 100% attack, for example, will offer the same basic damage. However, you’ll also have to consider additional property attack factors and buffs, which can change the way in which single- and multi-hit skills are used. An enemy with high defense will likely take a toll on your damage, but since additional attack factors and buffs are calculated as true damage (independently from the enemy’s defense), skills which hit multiple times can turn out more advantageous. Miscellaneous Q7. Since the effects of the Glass Mole Card are based on the attack of the main weapon, we barely get to see any effect in the subweapon. Will this be improved, too? A7. Yes, with the new combat system changes, the effects of the Glass Mole Card will apply to subweapons as well. Q8. When is Rune Caster going to be patched? A8. There are still a few Rune Caster improvements we want to implement that unfortunately were a little pushed back by the plans for the new combat system changes. We will introduce them in a future patch though, so stay tuned! Q9. I’m worried about players using the rank reset event to abuse the Varnalesa and Lettuce items, since they can just advance into a class that can get those items to purchase them in large quantities, then reset into their actual desired class. A9. We have no plans to keep players from resetting into another class after advancing into Alchemist to purchase herbs. We’re in the process of readjusting the performance, cooldown time, etc. of all herbs and potions, however, so keep that in mind.
As we mentioned in the last post, we are going to talk about the contents in this posting. NEXT Project #1: Details about Goddess Equipment System Episode 13-2 Tremendous Kruvina Walls appeared in the Paupys Crossing after the Beholder’s army invaded Orsha. The wall is covering the road to the Ashaq Underground Prison just like hiding a secret behind the back. Saviors headed to the Ashaq Underground Prison with the hero Pajauta, who has been led by fate. And, you face the terrible brutality in there that the beholder has committed to humans. Unexpected Reunion Couldn’t access the Ashaq Underground Prison 1F which was blocked by the tremendous Kruvina Walls, but saviors entered the Ashaq Underground Prison 2F by the Side Road. Along with Pajauta's precious fate she met here, saviors should follow the traces of the royal officials of the kingdom that were kidnapped in the past. Demon Lord Back from the Death This is the normally unknown Secret Space of Ashaq Underground Prison. Its past use is unknown, but the Ashaq Underground Prison Containment Area is now being used as a containment station to control Beholder’s subjects. The powerful Demon Lord who once followed Giltine is back from death through the merciless experiment of the Beholder and threatens the saviors. Encounter the Beholder Saviors chase the Beholder and arrive at Ashaq Underground Prison 1F. The Beholder throw saviors off the chase but leads the saviors. What will be the purpose of the Beholder? Chase the Beholder and find the answer. Episode 13-2 is a scenario quest that can be carried out with Episode 13, and can be progressed simultaneously from level 450 regardless of area’s level. Goddess Raid [Saint's Sacellum] Saint's Sacellum is the first main content of Goddess Raid that combat with Vasilisa to obtain materials for Goddess equipment crafting and enhancement. Saint’s Sacellum has Normal (Auto Match) and Hard (Party) just like Demonic Sanctuary, and Entry Voucher, which can be obtained in Normal mode is needed to enter Hard mode. Saint’s Sacellum : Normal (Auto Match) Normal Raid has an entry limit per character, but Goddess rank equipment is needed as entry condition. Since this is the beginning of transition to the Goddess, we decided to change the existing Legend to Goddess. If the next level of Goddess Raid comes out in the future, you can proceed with the Goddess equipment that will be updated this time. Vasilisa Scale, obtained from the raid, is the main material of this equipment. It is used commonly in crafting, Enhancement, Awakening, etc, and can be traded via market. In Normal raid, 2 times of entry limit is given per character and additional entry voucher can be purchased via Mercenary Badge Shop. Because the Mercenary Badge is the team's property, you can play it with the character you want. The cost of the Entry Voucher increases per purchase. Saint’s Sacellum : Hard (Party) You can play Hard raid by using Voucher Recipe obtained via Normal raid. Because this Voucher can be traded via market, you can sell it and obtain silver if you cannot play with a party, and you can play it with the character you want since it can be moved to the Team Storage. Title will be given when you clear the Hard raid, and more Vasilisa Scale and additional items can be obtained. Category Saint’s Sacellum Normal (Auto Match) Saint’s Sacellum Hard (Party) Entry Condition Goddess rank Weapon/Armor every part Gear Score Gear Score Entry Count 2 times per character X (Entry Voucher x1 will be given per team on the first update) Additional Entry Purchase Voucher at Mercenary Badge Shop : 1st Purchase: 10,000 Badge : 2nd Purchase: 20,000 Badge : 3rd Purchase: 30,000 Badge : 4th Purchase: 40,000 Badge ... Use Voucher Main Item you can get Vasilisa Scale x16 (100%) Hard Voucher Recipe (20%) Voucher Recipe x48 (100%) Silver Chest (100%) Enhancement Supplement (low chance) First Clear Title (Only 1 party) Clear Title Unknown Sanctuary Unknown Sanctuary is a new content like Sole Hunt where you can obtain material for a new equipment system and main materials. Monsters at Unknown Sanctuary are enhanced by the Curse of Sanctuary, so it can’t be defeated by normal attacks like it does to the normal field monsters. Grace of Sanctuary is needed to nullify the Curse of Sanctuary and hunt the monster, and this effect can be applied for a certain amount of time by using silver via the Entrance NPC. <Entrance NPC of Unknown Sanctuary in Kirtimas Forest> Entrance NPC of Unknown Sanctuary is in Kirtimas Forest and you can have Grace of Sanctuary that lasts for 1 hour by purchasing 1,000,000 silver. <New Guild Housing: Dungeon Management Office> If you install Dungeon Management Office by consuming Guild Mileage, you can install Unknown Sanctuary Entrance NPC when you succeed in seizing Champion's League. (Consumes Guild Funds) Entrance NPC installed in the town by the guild is lasted until the next Guild Territory War. Every user including the guild member can have the cost of Grace of Sanctuary decreased by 50% and can actually enter. The profits will be given to the corresponding Guild. <Hunting monsters at Unknown Sanctuary> Unknown Sanctuary consists of the 1st floor and 2nd floor with powerful monsters. 1st floor is a normal monster area that can be played only solo, 2nd floor can also be played solo, but party play may be more suitable since there are boss monsters. In Unknown Sanctuary, you can obtain silver when defeating monsters and consumables to upgrade Goddess equipment such as Goddess Enhance Supplement, Lv 460 Awakening Stone, Magnifier, etc can be obtained by chance. Also, Vaivora Vision is dropped with a higher chance than the normal field. If you get lucky, the main consumables needed for the Evolve System which is applied from this Goddess equipment, can be obtained. Every seasonal consumable obtained from the Sole Hunt can be traded in the Market. Heroic Stage [Heroic Stage] is a non-specification casual content, which is processed by clearing stage. You can purchase entry voucher from Mercenary Badge Shop and enter via Contents Status Board(F10)- Dungeon tab. In the Heroic Stage, existing property, type, Armor type is not affected and you can choose the property that will be applied in the contents. Points obtained by playing the contents can be used for upgrading the equipment, or purchasing buff at Buff shop and upgrade. Aslo, buffs can be crafted into more powerful, higher buffs. Monsters appearing at Heroic Stage change the property and buff frequently. From time to time, saviors will challenge the stage in an advantageous position. You can receive Token of the Goddess (Gabija), Unidentified Mystic Tome, Attribute Points, etc as clear reward, and special items can be received for weekly ranking reward which will be added in the future. Challenge Mode Adjustment Challenge Mode will be adjusted. Challenge Mode (excludes Division Singularity) will be changed from monsters created in a certain range of the character to finding monsters in a new map every day and defeating them. Monsters will be created according to the number of party members, an average of level, etc, and individual/party buff will not be given. Reward also changes. Silver obtained when clearing the Challenge Mode decreases, and will be substituted with Token of the Goddess (Gabija) (Division Singularity included) . Other than that, the drop of Vaivora Vision that can be expected when defeating Elite Monsters, Nucle Powder and Sierra Powder are the same as it is now. The Auto Match party Challenge supports two levels Lv 400 or higher and Lv 440 or higher, and a Challenge Mode for solo play (Lv 440 or higher, with an Assister) is provided. Challenge Mode processed by the portal created in the field won’t provide party play anymore. Field Challenge is not processed with only Solo (+ Assister). Resources such as Silver and Vaivora won’t be obtained but Mercenary Badge and High EXP will be given. Bounty Hunt Written Order items can be received in the new field, Ashaq Underground Prison 1F, 2F, and Containment Area. New contents Bounty Hunt will be started when you use this Written Order item to the Wanted Board at each town. Bounty Hunt is a Solo play and the goal is to complete the mission by starting from the town and reaching another randomly selected area within the time limit. During the Bounty Hunt, every quick-moving function (Token move, Contents Status Board, Portal Shop, Warp Scroll, etc) cannot be used and must move to the point by yourself. When moving the field, the wanted monsters also block the way. You cannot move to the next area during the combat, so you need to defeat them quickly. When you reach the target area, you will encounter a special boss monster that only appears in Bounty Hunt. When you succeed in defeating the boss monster, the Bounty Hunt ends and you can receive the reward. Token of the Goddess (Gabija), Breath of Power, Lv.460 Aether Gem Fragment, Lv.460 Aether Gem Socket Key, etc can be given as a reward. Remnants of Bernice Dungeon Remnants of Bernice Dungeon will be reorganized with a new progression. Current Remnants of Bernice Dungeon is progressed by clearing as many stages as you can for 15 minutes and set rank. Reorganized Remnants of Bernice Dungeon will be changed to selecting the stage and process only the selected stage based on the highest stage of yours. The highest stage does not reset and you can try on up to 6 more stages from your highest stage. The stage continues up to 3 minutes and monsters appear multiple times and when you defeat every monster before the next creation time, the next monster will be created immediately. The ranking of the succeeded stage will be recorded as the following criteria. The previous ranking will be reset as the procedure is changed. 1st When the succeeded stage is high 2nd When the time spent for clearing the stage is fast 3rd Order registered in the ranking With the reward obtained from the Remnants of Bernice Dungeon, Aether Gem obtained from the Bounty Hunt can be enhanced. You can enhance the Aether Gem via Kupole NPC appearing when clearing the Remnants of Bernice Dungeon with no cost and you can try 3~5 times per time. Chance to succeed the enhancement increases when clearing higher stages compared to the Aether Gem. Additional Entry Voucher for Remnants of Bernice Dungeon can be purchased in Mercenary Badge Shop. Aether Gem Collect the Aether Gem Fragments obtained from Bounty Hunt and use it to obtain an Aether Gem. Fragments can be traded in the market, but the Gem is bounded as a team. Aether Gem can be equipped 1 per equipment, and Aether Gem Socket Key and Golden Socket, Arch Stone Fragment is needed as a material. Token of Goddess Shop Token of the Goddess (Gabija), which can be obtained from various contents, is the main consumable for this season (Vasilisa). You can purchase various items that can upgrade the Vasilisa equipment. When the new level’s equipment is updated in the future, the new Token of the Goddess and item shop will open. Previous season off shop can be used with lower cost. Unique Raid Deletion As turning into the Goddess Equipment system, Unique Raid, Unique Raid: Solo where you can obtain Fixed Stat Ichor will be deleted. Entry Level Unique Raid Name 330 Former Fantasy Library 330 First Shelter 380 Magic Research Facility 380 Asiomage Testing Grounds 380 Astral Tower Closed Quarters 400 Tomb of the White Crow 420 Lepidoptera Junction 440 White Witch’s Forest Contents above will be removed from the Contents Status Board and the Raid area will remain as the quest area. Fixed Ichor (Extracted from Unique equipment) which cannot be used to Goddess, cannot be obtained anymore, and remaining soul stone can be exchanged to Mercenary Badge by right-clicking. Following items can be purchased via Mercenary Badge Shop. Appearance Equipment* Asio Weapon Wastrel Weapon Masinios Weapon Moringponia Weapon Vaivora Weapon Recipe Moringponia Unique Accessory Monster Card Prodigious Kugheri Balzermancer Card Demon Lord Froster Lord Card Wastrel Card Asiomage Card Ignas Card Skiaclipse Card Tantalizer Card Glacia Card * Skiaclipse Varna weapon, Glacia Legenda weapon which can be obtained via Legend raid will be changed so that the appearance of the weapon can be changed. TP Shop Update TP Shop is changed as follows. Premium Discount Skill Reset Potion Attribute Reset Package Stat Reset Potion Class Change Voucher Lv 1 Class Change Voucher Lv 2 Class Change Voucher Lv 3 New Class Change Voucher Lv 4 Arts Reset Potion Profession Selection Box Arts Reset Potion Profession Selection Box x3 +1 Weapon Type Change Tome Premium Reset Package Selected Class Skill Reset Potion Selected Class Attribute Reset Potion Premium Enhancement Supplement Premium Enhancement Supplement x10 +1 Premium Enhancement Supplement x100 +10 Engraving Slot Expansion Voucher (30 days) Engraving Slot Expansion Voucher (60 days) Engraving Slot Expansion Voucher (90 days) x32 EXP Tome Package Consumable Off Sale Mysterious Magnifier Mysterious Magnifier x10 + 1 Artisan Magnifier Artisan Magnifier x10 + 1 New [Lv.460] Mysterious Magnifier [Lv.460] Mysterious Magnifier x10 +1 [Lv.460] Artisan Magnifier [Lv.460] Artisan Magnifier x10 +1 [Lv.460] Sandra's Magnifier [Lv.460] Sandra's Magnifier x10 +1 [Lv.460] Sandra's Detailed Magnifier [Lv.460] Sandra's Detailed Magnifier x10 +1 Miracle Seeds Goddess Sculpture Motion Emoticon New Cheer Up Wave Pose Beyond Imagination Dab Dance Want Some? Home Run Chin Up Baseball Squats Gangster Wiggle Hammer Dance Cheer Speech Bubble New Kepa Speech Bubble (30 days) Tini Speech Bubble (30 days) Popolion Speech Bubble(30 days) Cherry Ice Cream Speech Bubble (30 days) Blueberry Ice Cream Speech Bubble (30 days) Rolling Door Speech Bubble (30 days) Because it may be confusing due to the system change, the Leticia’s Secret Cube on the corresponding month won’t be on sale. Please be noted. Other Adjustment Free installation of Refreshment Squire’s Refreshment will be changed to be able to be installed independently regardless of the location of the base camp (including extension of the period), and it also can be installed in towns. Goddess' Grace item renewed 3 Legend rank items from the Goddess Grace Offering are changed. Newly added item, Gabija’s Authority (Working title) is a collection item that can only be obtained via Goddess Grace. When you collect all 3 Gabija’s Authority items and complete the collection, stat applied to all characters in the team increases. Collection items can be traded at the market. Just like the seasonal coin Token of the Goddess (Gabija), Gabija’s Authority collection is a seasonal item. On the next equipment season, new Goddess’ Authority collection will be added and the Goddess Grace item will be changed. Gabija’s Authority can be obtained from Goddess Grace, but after the season, it will be added to the Season Off Shop after the season so that anyone can purchase it with a reasonable price. (10,000 Token of the Goddess (Gabija) each). Besides that, the items of the Goddess Grace will be updated according to the new system. This concludes the NEXT Project #2 : New / Adjusted Contents and System. The next post will be NEXT Project #3 : Adjustment for Team Battle League & PVP, and Afterward updates. Thank you. ※ The system, item name, value in this post may be added, changed, or removed during the actual updates. Summary of Contents and Rewards Contents Summary Saint's Sacellum Normal (Auto Match) How to Play : 2 times per character weekly : Purchase Entry Voucher at Mercenary Badge Shop Reward : Vasilisa Scale - Trade O : Saint's Sacellum Hard Entry Voucher Recipe - Trade O Saint's Sacellum Hard (Party) How to Play : Consume Saint's Sacellum Hard Entry Voucher Reward : Vasilisa Scale (100%, x48) - Trade O : Silver Chest : Lv 460 Enhancement Supplement Box - Trade X : Title Unknown Sanctuary (Sole Hunt) How to Play : Enter by purchasing buff with silver via Entrance NPC at Kirtimas Forest : Enter by purchasing buff with silver via Entrance NPC that guild who seized the town installed Reward - Each monster drop item : Lv 460 Evolution Stone - Trade O : Lv 460 Artisan Magnifier - Trade O : Lv 460 Sandra's Detailed Magnifier - Trade O : Lv 460 Enhancement Supplement - Trade O : Lv 460 Goddess Enchant Jewel - Trade O : Lv 460 Awakening Abrasive - Trade O : Silver : Boruta Seal, Fragment / Arch Stone, Fragment : Vaivora Vision - Trade O Heroic Stage How to Play : Purchase Entry Voucher from Mercenary Badge Shop Reward : Token of the Goddess (Gabija) : Attribute Point : Unidentified Mystic Tome Challenge Mode (Auto Match) How to Play : 1 time per character daily Lv 400 Party Mode Lv 440 Party Mode Lv 440 Solo Mode (+Assister) : Purchase Entry Voucher from Mercenary Badge Shop Reward : Token of the Goddess (Gabija) : Silver : Nucle/Sierra Powder : Vaivora Vision (Defeat Elite) Challenge Mode (Field) How to Play : Once per character daily :Purchase Entry Voucher from Mercenary Badge Shop : Only by Solo Play Reward : High EXP : Mercenary Badge : Nucle/Sierra Powder Bounty Hunt How to Play : Use Written Order (Dropped in new field) Reward : Token of the Goddess (Gabija) : Breath of Power : Lv 460 Aether Gem Fragment - Trade O : Lv 460 Aether Gem Socket Key - Trade O Remnants of Bernice How to Play : Once per team weekly :Purchase Entry Voucher from Mercenary Badge Shop Reward : Use Aether Gem Enhancement
Greetings Saviors! We are back here to provide detailed information about The 4ever Update. Types and Max Values of Random Stats Stat/Part Gloves/Bottom/ Top/Shoes Shield/Sub/One-handed Weapon Weapon Accessory Two-handed Weapon Attack against Cloth Armored Target 530 993 497 1489 Attack against Leather Armored Target 530 993 497 1489 Attack against Plate Armored Target 530 993 497 1489 Attack against Small-type Target 530 993 497 1489 Attack against Medium-type Target 530 993 497 1489 Attack against Large-type Target 530 993 497 1489 Attack against Ghost Armored Target 530 993 497 1489 Attack against Plant-type Target 530 993 497 1489 Attack against Beast-type Target 530 993 497 1489 Attack against Devil-type Target 530 993 497 1489 Attack against Mutant-type Target 530 993 497 1489 Attack against Insect-type Target 530 993 497 1489 Additional Damage 794 1489 745 2233 Attack Offset against Medium-type Target 530 993 497 1489 Attack Offset against Cloth Armored Target 530 993 497 1489 Attack Offset against Leather Armored Target 530 993 497 1489 Attack Offset against Plate Armored Target 530 993 497 1489 Critical Resistance 265 497 249 745 Add. Damage Resistance 794 1489 745 2233 STR 80 149 75 224 DEX 80 149 75 224 CON 80 149 75 224 INT 80 149 75 224 SPR 80 149 75 224 Stamina 19 35 18 53 Looting Chance 80 149 75 224 Critical Rate 265 497 249 745 Block Penetration 265 497 249 745 Block 265 497 249 745 Accuracy 265 497 249 745 Evasion 265 497 249 745 HP Recovery 265 497 249 745 SP Recovery 265 497 249 745 Max SP 530 994 498 1490 Heal Control Skills Profession Class Skill Effect Duration Swordsman Hoplite Pierce Heal Reduction 2.6% * [Skill Level] 3 sec Up to 39% Barbarian Embowel Heal Reduction 3.3% * [Skill Level] 5 sec Up to 49.5% Doppelsoeldner Punish Heal Reduction 3.3% * [Skill Level] 5 sec Up to 49.5% Fencer Fleche Heal Reduction 8% * [Skill Level] 3 sec Up to 40% Dragoon Dragon Fall Heal Reduction 10% * [Skill Level] 10 sec Up to 50% Gae Bulg Heal Reduction 2% * [Skill Level] 10 sec Up to 30% Dragontooth Heal Reduction 3.3% * [Skill Level] 10 sec Up to 49.5% Lancer Joust Heal Reduction 2.6% * [Skill Level] 10 sec Up to 39% Matador Paso Doble Heal Reduction 8% * [Skill Level] 3 sec Up to 40% Retiarius Blandir Cadena Heal Reduction 8% * [Skill Level] 10 sec Up to 40% Hackapell Storm Bolt Heal Reduction 2.6% * [Skill Level] 3 sec Up to 39% Blossom Blader Flash Heal Reduction 5% * [Skill Level] 5 sec Up to 50% Wizard Summon Familiar Sorcerer Heal Reduction 1.3% * [Skill Level] 10 sec Up to 19.5% Elementalist Stone Curse Heal Reduction 5% * [Skill Level] 15 sec Up to 50% Sage Hole of Darkness Heal Reduction 10% * [Skill Level] 15 sec Up to 50% Warlock Mastema Heal Reduction 3% * [Skill Level] 10 sec Up to 30% Featherfoot Blood Curse Heal Reduction 3% * [Skill Level] 7 sec Up to 30% Ngadhundi Heal Reduction 2% * [Skill Level] 4 sec Up to 30% Terramancer Implosion Heal Reduction 2% * [Skill Level] 4 sec Up to 30% Archer Hunter Coursing Heal Reduction 2.6% * [Skill Level] 5 sec Up to 39% Retrieve Heal Reduction 2% * [Skill Level] 5 sec Up to 30% Ranger Spiral Arrow Heal Reduction 3% * [Skill Level] 5 sec Up to 30% Sapper Punji Stake Heal Reduction 4.6% * [Skill Level] 15 sec Up to 69% Wugushi Latent Venom Heal Reduction 4.6% * [Skill Level] 10 sec Up to 69% Wide Miasma Heal Reduction 3% * [Skill Level] 20 sec Up to 30% Fletcher Broadhead Heal Reduction 1.3% * [Skill Level] 4 sec Up to 19.5% Appraiser Blindside Heal Reduction 2% * [Skill Level] 5 sec Up to 30% Musketeer Headshot Heal Reduction 3.3% * [Skill Level] 5 sec Up to 49.5% Tiger Hunter Piercing Shot Heal Reduction 1.6% * [Skill Level] 5 sec Up to 24% Arbalester Guided Shot Heal Reduction 1.6% * [Skill Level] 5 sec Up to 24% Cleric Druid Chortasmata Heal Reduction 1.6% * [Skill Level] 5 sec Up to 24% Monk Palm Strike Heal Reduction 2% * [Skill Level] 3 sec Up to 30% Plague Doctor Black Death Steam Heal Reduction 1.5% * [Skill Level] 7 sec Up to 15% Scout Outlaw Throw Sand Heal Reduction 2.3% * [Skill Level] 5 sec Up to 34.5% Corsair Impale Dagger Heal Reduction 6% * [Skill Level] 5 sec Up to 34.5% Shinobi Kunai Heal Reduction 1.3% * [Skill Level] 4 sec Up to 30% Rogue Knife Throw Heal Reduction 5% * [Skill Level] 5 sec Up to 25% Bullet Marker Smash Bullet Heal Reduction 3% * [Skill Level] 7 sec Up to 30% Ardito Invasione Heal Reduction 3% * [Skill Level] 3 sec Up to 30% Buff Control Skills Profession Class Skill Effect Removal Swordsman Hoplite Stabbing Up to 1.15% 2 Removal Chance 0.23% * [Skill Level] Barbarian Warcry Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Highlander Crown Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Peltasta Umbo Blow Up to 8% 1 Removal Chance 0.8% * [Skill Level] Doppelsoeldner Zornhau Up to 25% 1 Removal Chance 5% * [Skill Level] Rodelero Shield Bash Up to 50% 1 Removal Chance 10% * [Skill Level] Murmillo Shield Train Up to 25% 1 Removal Chance 2.5% * [Skill Level] Fencer Balestra Fente Up to 25% 1 Removal Chance 2.5% * [Skill Level] Dragoon Dragon Fear Up to 50% 1 Removal Chance 5% * [Skill Level] Lancer Gigante Marcha Up to 50% 1 Removal Chance 10% * [Skill Level] Nak Muay Khao Loi Up to 17% 1 Removal Chance 1.7% * [Skill Level] Retiarius Throw Rete Up to 75% 1 Removal Chance 5% * [Skill Level] Hackapell Cavalry Charge Up to 19.5% 1 Removal Chance 13% * [Skill Level] Helm Chopper Up to 10.5% 1 Removal Chance 0.7% * [Skill Level] Blossom Blader Blossom Slash Up to 50% 1 Removal Chance 10% * [Skill Level] Wizard Psychokino Gravity Pole Up to 10% 1 Removal Chance 2% * [Skill Level] Heavy Gravity Up to 8% 1 Removal Chance 0.8% * [Skill Level] Alchemist Alchemistic Missile Up to 22.5% 1 Removal Chance 1.5% * [Skill Level] Chronomancer Time Forward Up to 50% 2 Removal Chance 10% * [Skill Level] Rune Caster Rune of Destruction Up to 50% 1 Removal Chance 5% * [Skill Level] Archer Hunter Coursing Up to 50% 1 Removal Chance 1.2% * [Skill Level] Fletcher Bodkin Point Up to 37.5% 1 Removal Chance 2.5% * [Skill Level] Pied Piper Wiegenlied Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Appraiser Devaluation Up to 50% 1 Removal Chance 5% * [Skill Level] Cannoneer Sweeping Cannon Up to 35% 1 Removal Chance 7% * [Skill Level] Matross Canister Shot Up to 50% 1 Removal Chance 10% * [Skill Level] Cleric Krivis Divine Stigma Up to 50% 1 Removal Chance 10% * [Skill Level] Sadhu Astral Body Explosion Up to 25.5% 1 Removal Chance 1.7% * [Skill Level] Dievdirbys Carve World Tree Up to 100% 2 Removal Chance 10% * [Skill Level] Monk One Inch Punch Up to 9% 1 Removal Chance 0.9% * [Skill Level] Energy Blast Up to 33% 1 Removal Chance 3.3% * [Skill Level] Pardoner Dekatos Up to 15% 1 Removal Chance 1.5% * [Skill Level] Paladin Demolition Up to 8% 1 Removal Chance 0.8% * [Skill Level] Chaplain Visible Talent Up to 50% 1 Removal Chance 10% * [Skill Level] Kabbalist Gevura Up to 50% 1 Removal Chance 10% * [Skill Level] Inquisitor Malleus Maleficarum Up to 49.5% 1 Removal Chance 3.3% * [Skill Level] Miko Hamaya Up to 33% 1 Removal Chance 2.2% * [Skill Level] Zealot Emphatic Trust Up to 35% 1 Removal Chance 7% * [Skill Level] Exorcist Aqua Benedicta Up to 16.5% 1 Removal Chance 1.1% * [Skill Level] Crusader Protection of Goddess Up to 50% 1 Removal Chance 10% * [Skill Level] Retaliation Up to 25% 1 Removal Chance 2.5% * [Skill Level] Scout Outlaw Rampage Up to 25% 1 Removal Chance 5% * [Skill Level] Squire Arrest Up to 100% 1 Removal Chance 6.7% * [Skill Level] Shinobi Mijin no Jutsu Up to 100% 2 Removal Chance 10% * [Skill Level] Linker Joint Penalty Up to 24% 1 Removal Chance 1.6% * [Skill Level] Rogue Lachrymator Up to 100% 1 Removal Chance 6.7% * [Skill Level] Rangda Keletihan Up to 16% 1 Removal Chance 1.6% * [Skill Level] Debuff Control Skills Profession Class Skill Effect Removal Swordsman Peltasta Guardian Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Templar Non-Invasive Area Up to 100% 2 from Allies Removal Chance 20% * [Skill Level] Blossom Blader StartUp Up to 100% 1 from Self Removal Chance 6.7% * [Skill Level] Wizard Cryomancer Subzero Shield Up to 75% 1 from Self Removal Chance 7.5% * [Skill Level] Chronomancer Backmasking Up to 100% 2 from Allies Removal Chance 20% * [Skill Level] Shadowmancer Shadow Pool Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Archer Hunter Growling Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Quarrel Shooter Block and Shoot Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Pied Piper Marschierendeslied Up to 100% 1 from Allies Removal Chance 10% * [Skill Level] Appraiser Insurance Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Falconer Hanging Shot Up to 100% 2 from Self Removal Chance 50% * [Skill Level] Matross Fire and Run Up to 30% 1 from Self Removal Chance 2% * [Skill Level] Tiger Hunter Camo Shot Up to 100% 1 from Self Removal Chance 20% * [Skill Level] Arbalester Escape Up to 25% 1 from Self Removal Chance 2.5% * [Skill Level] Cleric Druid Lycanthropy Up to 100% 2 from Self Removal Chance 20% * [Skill Level] Pardoner Indulgentia Up to 49.5% 1 from Allies Removal Chance 3.3% * [Skill Level] Paladin Resist Elements Up to 100% 1 from Allies Removal Chance 6.7% * [Skill Level] Chaplain Binatio Up to 100% 1 from Self Removal Chance 6.7% * [Skill Level] Zealot Invulnerable Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Crusader Protection of Goddess Up to 50% 1 from Allies Removal Chance 10% * [Skill Level] Scout Corsair Jolly Roger Up to 100% 1 from Allies Removal Chance 10% * [Skill Level] Shinobi Bunshin no Jutsu Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Thaumaturge Swell Brain Up to 100% 1 from Allies Removal Chance 20% * [Skill Level] Linker Lifeline Up to 100% 1 from Allies Removal Chance 20% * [Skill Level] Rogue Burrow Up to 100% 1 from Self Removal Chance 6.67% * [Skill Level] Schwarzer Reiter Evasive Action Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Ardito Ritirarsi Up to 30% 1 from Self Removal Chance 20% * [Skill Level] Recupero Up to 100% 1 from Self Removal Chance 10% * [Skill Level] Sheriff Redemption Up to 100% 1 from Self That will be all for the 4ever update. Thank you. * The information disclosed above relates to works currently in progress and are subject to change with future development.
Greetings Saviors. We would like to give a glimpse of the Rank 8 Update which we are aiming to release in late September. You can see the introductory video here. Firstly, the long-awaited Rank 8 classes are to be added. There will be 24 new classes in total, 8 of which that are entirely new classes with wholly original concepts. As it has been previously mentioned, the level cap for your character and your companion will be raised to 330. Empower and enrich your character builds with the Rank 8 update. For more info on these classes please click the link of the class you want to see. Swordsman Cleric Archer Wizard Secondly, more than 30 new areas are for you to explore. These new maps will have new themes and environments that will enhance your gameplay and further deepen the world. Along with the area expansion, three new field boss monsters will be added. We will keep you guys posted on any new significant developments on the aforementioned contents. Thank you for your continued love, enthusiasm and support.
1. In the silver-sharing feature you have planned, will there be any penalties for transferring silver between characters? As introduced on answer no. 3 of last week’s Q&A post, we’re looking to develop a feature that will allow silver to be shared among characters of the same team. While we don’t intend to implement any sort of tax or penalty for sharing silver with characters of your own team, we do plan to make this feature available only to Token users. This, in a way, is expected to increase the value and usability of Token items as well. 2. Do you have any plans to sell Instanced Dungeon Reset Vouchers in the future? We realize there’s been some demand for Instanced Dungeon Reset Vouchers among players interesting in speeding up their leveling process. As of now, we have no plans to make Reset Vouchers available for purchase, since this would imply considerably expanding the admittance to dungeons which aren’t designed for unrestricted access. That said, we will consider developing a type of advanced EXP Tome for those looking to level up their characters a little faster. 3. Will there ever be an option for blocking in-game requests automatically? We want to review the possibility of developing separate functions for declining all guild join requests, party join requests, friendly dual requests and blocking whispers from selected users automatically. We can’t say for sure that a feature like this will be implemented, but we agree it would be a convenient function to have included in the game settings, so this is something we’ll be actively looking into. 4. Any news about the Bunny Boy costume? We actually had no initial plans to develop a Bunny Boy costume, but we decided to create one after the continuous interest we saw from our Steam users. Seeing as the idea originated from the Steam community, we definitely want to add this costume to the TP Shop there as soon as we can; just wait a little longer. 5. Can we expect any future option to change the skin color of our characters? The current design of TOS characters uses complex graphics which make it difficult to apply color changes to the skin alone. We understand this is a commonly requested feature, however, so we’ll be thinking of ways to make it happen in the most effective way. 6. Are you also considering making it possible to do quests or hunt during auto matching? This is something that has been discussed internally, too, but first our goal is to focus on making dungeon auto matching times shorter. We did apply a patch to our Korean servers recently which actively reduces the waiting time in dungeon auto matching, so we will be analyzing the results we get and likely revisit the possibility of allowing quests and/or hunting while auto matching.
Greetings, Saviors. It’s your dev team, here to talk about some changes that are being planned regarding the use of Silver in Tree of Savior. After the last Rank update, our game was affected by a Silver inflation that has been growing more and more severe as time goes by. For an economy-based MMORPG, inflation is one of the most telling signs of danger, which is why we need to look for ways to adjust the routes of Silver supply and consumption in TOS. Our plan to prevent this inflation from growing is to introduce new Silver-consuming content and revise current Silver systems. As far as the consumption of Silver is concerned, we want to steer away from adding Silver fees to features catered to the general player base. Instead, we’re looking to increase Silver consumption mostly through new higher-end content or growth/EXP-related functions. To put it in perspective, the measures we want to implement are less akin to increasing the price of public transportation, and more like raising taxes on luxury sports cars, for example. Our goal is to expand Silver consumption not on essential functions, but on optional ones. Some examples of game features through which you can expect increased Silver requirements would be the previously introduced Velcoffer Legend gear system, Lv 100 enhancement attribute bonuses, and future PvP content (which, by the way, is already being tested). So that’s our plan for adjusting Silver consumption. But what about the supply? Well, the supply of Silver as a whole is not a problem, but there is an issue with instanced dungeons. Up until Character Rank 8 (Lv 330), Castle Dungeon had a relatively higher degree of difficulty, and the Silver it generated wasn’t yet enough to escalate the supply up to alarming levels. In regular, level-adequate play environments, the Silver supply from instanced dungeons wasn’t excessive. With the arrival of Character Rank 9 (Lv 360), however, it became feasible for stronger characters to earn large amounts of Silver from Castle Dungeon a lot more easily. As many of you may have experienced, it is now possible for a party of one or two maximum level characters equipping decent gear to clear Castle Dungeon in only 3-4 minutes. This means that, not only are stronger characters making easy Silver, average characters can benefit from it as well by accompanying them in parties. Even a player with no significant combat investments can round up 220,000 Silver every 5 minutes for as many characters as they possess. That said, the fact that we didn’t add a new instanced dungeon adapted to Character Rank 9 was intentional. We wanted to scale down the role of instanced dungeons as the be-all, end-all of PvE gameplay, and lead players into regular fields and Hunting Grounds. That’s why we introduced the Challenge Mode, the Unique Raid Dungeon and better Hunting Grounds rewards. Being mostly disconnected from TOS’ storylines and scenarios, instanced dungeons were created to act not as staples of everyday gameplay, but as bonus content that helps you catch up to the latest Rank more conveniently (especially for new and returning players). Convenience was, after all, the reason why we moved all instanced dungeon entries to Klaipeda. What’s causing the problem we’re seeing now is that, while EXP gains vary according to your level, Silver is supplied in fixed amounts. That is why we came to apply Silver restrictions in instanced dungeons, similarly to what already happened with EXP. In the future, instanced dungeons will continue to serve as EXP/Silver boosts until the next highest Rank. As such, a Lv 330 dungeon will be added only when the maximum character level increases beyond the current Lv 360 (with the addition of Character Rank 10). That way, characters can quickly get to Rank 10 while earning a prescribed amount of Silver, but after reaching that maximum Rank, they’ll be encouraged to pursue EXP and currency gains through regular fields, quests, Hunting Grounds, and various challenges and raids. This means that, overall, the supply of Silver in instanced dungeons is expected to slow down. Besides these measures, we also have plans to increase the supply of Silver and goods in gameplay content that doesn’t contribute to inflation. We’re currently working towards reintroducing the old advancement quests as Class Master quests with Attribute Point rewards, and we want to expand the rewards of other existing quests with not only Silver but also Attribute Points and other useful assets. Finally, we realize the importance of protecting the value of Silver as the de facto in-game currency, while keeping in mind the balance between its production and consumption. Any new content or system changes that come out of this endeavor will be duly announced through our dev blog and the patch notes, so keep checking in for more updates. Thank you.