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[UPDATE] Scheduled Maintenance for June 22, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 22, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 22nd, 2021
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[UPDATE] Scheduled Maintenance for June 15, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 14-15, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 15th, 2021
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[Special] June's Jubilant Gift Box Package

Greetings, Saviors!   We have prepared special packages! Don't miss the chance to get strong:)     Period     From the scheduled maintenance on June 15, 2021 To the scheduled maintenance on July 13, 2021       Cheerful Gift Box Package 253TP max: 3 per team Item Name Count Trade Level Jumping Card (Lv.450) 1 Team Storage Only Class EXP Card Box 1 Team Storage Only Character Slot Voucher 1 Team Storage Only [Event] Unlcok Voucher Selection Box 1 Team Storage Only [2021] 16 ENH 10 TRA Savinose Dysnai M.Weapon Selection Box 1 Team Storage Only [2021] 16 ENH 10 TRA Savinose Dysnai S.Weapon Selection Box 1 Team Storage Only [2021] 11 ENH 10 TRA Savinose Dysnai Armor Selection Box 4 Team Storage Only [2021] Main Weapon Vaivora Enchant Selection Scroll 1 Team Storage Only [2021] Sub-Weapon Vaivora Enchant Selection Scroll 1 Team Storage Only [2021] Weapon Set Stats Scroll 2 Team Storage Only [2021] Armor Set Stats Scroll 4 Team Storage Only x8 EXP Tome 5 Team Storage Only Weight Increase +1000 Potion 5 Team Storage Only Legend/Unique Assister Random Box 4 Team Storage Only Attribute Points 10,000 50 Team Storage Only Miracle Seeds 50 Team Storage Only Goddess Sculpture 50 Team Storage Only Small Elixir of HP Recovery 100 Trade O Small Elixir of SP Recovery 100 Trade O Lv15 Basic Condensed HP Potion 800 Team Storage Only Lv15 Basic Condensed SP Potion 800 Team Storage Only ※ The price at the [First Time Shoppers Only] and [Rookie/Returning Player Shop]: 215 TP ※ Max: 1 for [First Time Shoppers Only] and [Rookie/Returning Player Shop]     Joyful Gift Box Package 349TP max: 1 per team Item Name Count Trade [Event] 16 ENH 10 TRA Glacia Legenda M. Weapon Selection Box 1 Team Storage Only [Event] 16 ENH 10 TRA Glacia Legenda S. Weapon Selection Box 1 Team Storage Only Mercenary Badge Voucher : 5000 10 Team Storage Only [Event] Glacia Unique Weapon Selection Box 2 Team Storage Only Silver Ichor Transmutation Kit 2 Team Storage Only [Event] Pamoka Solution Box 3 Team Storage Only Attribute Points 10,000 50 Team Storage Only     Delightful Gift Box Package 475TP max: 3 per team Item Name Count Trade Res Sacrae Raid: Auto Match One Entry Voucher 70 Team Storage Only Res Sacrae Raid: Auto Match Multiply Token 70 Team Storage Only Challenge Mode One Entry Voucher 20 Team Storage Only Division Singularity One Entry Voucher 20 Team Storage Only Division Singularity Multiply Token 20 Team Storage Only Raid Portal Stone 300 Trade O Sole Hunt One Entry Voucher 20 Team Storage Only     Blissful Gift Box Package 325TP max: 5 per team Item Name Count Trade [Event] Unidentified Mystic Tome 30 Team Storage Only Arts Reset Potion Profession Selection Box 5 Team Storage Only Attribute Points 10,000 100 Team Storage Only Legend/Unique Assister Random Box 10 Team Storage Only     All-in-One Gift Box Package 777TP max: 1 per team Item Name Count Trade Cheerful Gift Box Package 1 Team Storage Only Joyful Gift Box Package 1 Team Storage Only Delightful Gift Box Package 1 Team Storage Only Blissful Gift Box Package 1 Team Storage Only

Announcement
June 14th, 2021
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June's Jubilant Attendance Check:)

  Greetings Saviors!   We are here with an Attendance Event:) Log in to the Tree of Savior, and get rewards!     Period   From the scheduled maintenance on June 15, 2020 To the scheduled maintenance on July 13, 2020     Who can Participate   - All saviors     How to Participate   STEP 1. Log in to the Tree of Savior   STEP 2. Click the Attendance Check UI to get the rewards!   - Rewards are as follows:  1st 2nd 3rd 4th - [Attendance] Lv.10 Enhancement Card x2 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 1,000  x10 - Assister Card Album  x3 - [Attendance] Urgent Repair Kit  x25 - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Attribute Points 1,000  x5 -- [Event] Combat Support Box  x2 - Soul Crystal  x10 {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Attribute Points 10,000  x1 - [Lv. 450] Legend Enchant Jewel  x2 - [Attendance] Sandra's Magnifier  x2 - [Attendance] Premium Awakening Stone  x5 - Megaphone  x10  5th 6th 7th 8th - [Attendance] Mercenary Badge Voucher : 1,000  x5 - [Attendance] Looting Chance : 500 x10 - [Attendance] Ruby Anvil  x2 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Golden Ichor Extraction Kit  x5 - [Attendance] Golden Anvil  x5 - Megaphone  x20 - [Attendance] Attribute Points 1,000  x5  - [Attendance] 7-Star Gem Abrasive x3  {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Pamoka Solution EXP 2x Voucher  x3 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Attendance] Sandra's Detailed Magnifier  x3 - [Attendance] Attribute Points 1,000  x5 9th 10th 11th 12th - [Lv. 450] Unique Enchant Jewel  x5 - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Attribute Points 1,000  x5  - Assister Card Album  x3 - [Attendance] Artisan Magnifier  x5 - [Attendance] Mysterious Magnifier  x10 - [Attendance] Attribute Points 10,000  x1  - [Attendance] Ruby Anvil  x3 - [Attendance] Attribute Points 10,000  x2 - [Attendance] Challenge Mode One Entry Voucher  x3 - Lv.430 Awakening Abrasive x10  - [Event] Class Change Voucher Lv. 3 (90 Days)  x1 - [Event] Skill + Attribute Reset Potion Package (14 Days) x1 - [Event] Unidentified Mystic Tome  x2 - [Attendance] Attribute Points 1,000  x5  13th 14th 15th 16th - [Attendance] Enchant Scroll  x10 - Soul Crystal  x10 - [Attendance] Attribute Points 10,000  x2  - Lv.430 Awakening Abrasive x10 - [Attendance] Premium Awakening Stone  x10  {- [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Urgent Repair Kit  x25 - [Attendance] Instanced Dungeon Reset Voucher  x5 - [Event] Combat Support Box  x2 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Mercenary Badge Voucher : 1,000  x10 - [Attendance] Lv.10 Enhancement Card  x1 - [Attendance] Attribute Points 1,000  x5  17th 18th 19th 20th - [Attendance] 7-Star Gem Abrasive  x3 - [Attendance] Golden Anvil  x5 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 10,000  x1  - [Attendance] Attribute Points 10,000  x2 - [Event] Combat Support Box  x2 - [Attendance] Ruby Anvil  x2 - [Event] Unidentified Mystic Tome  x2 - [Event] Unidentified Mystic Tome  x2 - [Attendance] Golden Ichor Extraction Kit  x5 - [Attendance] Attribute Points 1,000  x5  - [Attendance] Attribute Points 1,000  x5 - [Attendance] Mercenary Badge Voucher : 1,000  x5 - [Attendance] Looting Chance : 500 x10 - [Event] Combat Support Box  x2  21th 22th 23th 24th - [Attendance] Artisan Magnifier  x5 - Assister Card Album  x3 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Attribute Points 1,000  x5 - Megaphone  x20 - [Attendance] Attribute Points 1,000  x5 - [Attendance] Sandra's Detailed Magnifier  x3  - Soul Crystal  x10 - [Attendance] Attribute Points 1,000  x5 - [Attendance] Enchant Scroll  x10 - [Attendance] Mercenary Badge Voucher : 1,000  x10  - [Attendance] Attribute Points 10,000  x1 - [Attendance] Sandra's Magnifier  x2 - [Attendance] Challenge Mode One Entry Voucher  x3 - [Attendance] Sandra's Detailed Magnifier  x5  25th 26th 27th 28th - [Attendance] Attribute Points 10,000  x2 - [Attendance] Ruby Anvil  x3 - [Attendance] Sandra's Magnifier  x4  - [Attendance] Attribute Points 10,000  x2 - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Event] Unidentified Mystic Tome  x1 - Lv.430 Awakening Abrasive x5  - [Attendance] Attribute Points 10,000  x2 - [Attendance] Mercenary Badge Voucher : 1,000  x3 - [Event] Unidentified Mystic Tome  x1 - [Attendance] Sandra's Detailed Magnifier  x4 - [Attendance] Attribute Points 10,000  x3 - [Event] Unidentified Mystic Tome  x2 - [Event] Combat Support Box  x2       IMPORTANT   ※ Character should be Lv.100 or above to open the Attendance box. ※ Every reward cannot be traded but can be moved to Team Storage. ※ Items with [Attendance] header will be deleted on July 21, 2021, 00:00 (EST)

Event
June 15th, 2021
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Outline of RMT Policies and Definitions

Greetings Saviors,   We have introduced our RMT policies for the first time in July and August, 2018, and since then we have refrained from outlining the details of the processes involved in investigating RMT cases as to withhold information from the offending parties. But looking at the latest trends of our official forums, we have decided that it would be in everyone’s best interest to clearly outline and define the various punishable cases of in-game RMT.   As we did with our announcement in 2018, we will focus on enforcing both the old and new policies outlined below for the next couple of months.          Current RMT Policies   Illegal Trade   Definition   - All illicit exchange of goods via the market or personal trades without having paid the fair market price.   Penalty   - 1st Strike: A warning and the confiscation of all traded goods for all parties involved. - 2nd Strike: Confiscation of all traded goods and a 15-day suspension from the game for all parties involved. - 3rd Strike: Permanent suspension.   * Those suspected of being a gold-seller will be suspended permanently without any warning.   - When one is caught pro or post-RMT, the related illegal item will be confiscated, and depend on the size of the trade value, it could lead to sanction on the account. The repeated manner in RMT will bring up more harsh punishments. - If the illegally traded item originates from an illegal source(such as chargeback fraud etc), the trade partner also could be punished, as he/she took part in the distribution of the illegal item. - When the user is under the confiscating process due to creating/distributing illegal items and doesn't possess illegal items due to trading or already used after RMT, This could be reimbursed by confiscating the other item or a value on par with the illegally traded item. Also, this could lead to additional reasons to impose sanctions. - If the illegal item is being used with other legal items when these illegal items being used or enhanced, the legal item - which used illegal item for enhancements or crafting. - also could be confiscated     Chargeback Related [Punished User/Guild] - Account that committed Chargeback (Permanent Ban at first strike without warning)  - User who transfers items created by Chargeback (to Guild/Market/Trade, etc) - Account that invited the Chargeback account to the guild.  - Guild Master will be Permanently Banned when items created by Chargeback are moved to the Guild Warehouse 2 times.  ※ If the Guild Master changes to another user right before inviting the Chargeback account, it will be regarded as abusing the terms and both accounts will be treated as Guild Master.   Penalty   - 1st Strike: Confiscate items created by Chargeback and ban temporarily for 7 days - 2nd Strike: Confiscate items created by Chargeback and ban temporarily for 30 days - 3rd Strike: Permanent Ban     Botting   Definition   - Acquiring in-game currency using game exploits and/or third-party software/hardware that automates the process.   Penalty   - Strike 1: 15-day suspension from the game. - Strike 2: Permanent suspension.   GM Inspection Process   1) GM’s will randomly patrol the areas of the game that are known to be inhabited by bots. 2) GM’s will attempt to interact with the player character suspected of botting. 3) If the suspected player character does not react and carries on farming the user will be punished according to the penalties outlined above.     Multi-Accounts   Definition   - Different player accounts having simultaneously connected to the game via identical IP’s is not enough of a reason alone for us to put any kind of restriction on anyone. However, it is a bannable offense when multiple accounts connected on the same IP are funneling items to a single specific account. There could even be legitimate cases where even over a hundred accounts may be connected to the game via a single IP address. But when items or other in-game currencies are continuously transferred between these accounts, we will need to investigate the involved accounts and take appropriate action against them. This is common sense as the same is applied even for accounts connected via different IP addresses. This is no different from the way in which we identify and ban gold-seller bot accounts, and multiple accounts where items of value or in-game currencies are being funneled will be treated no differently.   Penalty   - Merely connecting to the game does not warrant any penalties. But, if items and in-game currencies are being funneled to a single account, we will put a permanent suspension on all involved accounts and IP addresses as we will treat the case as an instance of RMT gold-selling.      Newly Introduced RMT Policy   Being Reported for Listing Suspicious Items on the Market   Definition   - Items with no specific use or value being listed on the market for values well over their normal market price. - Simply listing an item on the Market is not itself a punishable offense but it is highly suspicious seeing items of little value or use being listed, especially miscellaneous items. - e.g. Mallardu Meat, Broadhead Arrow, etc.   Measure Taken   - Reported items will be removed from the market and subsequently from the game in their entirety.     Price   Definition   The Price indicated in our policies does not only refer to the value displayed in the market UI but also the "universal value" shared by the Users. This also applies to items that do not have an exact price value because they are not being traded frequently or the demand on the market is limited.   Thank you for reading.

Announcement
June 14th, 2021
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NEXT Project #1: Details about Goddess Equipment System

      Greetings Saviors!   We have announced the Goddess System, which is helpful to make an environment to grow various characters via Brief Plans for 2021 Update posting in May.  The Goddess System includes changes in equipment items and management system, and updates about related contents.   Click here to see the Brief Plans for 2021 Update posting (LINK)   We are going to tell you about 1. the things that didn't have details in the Brief Plans for 2021 Update posting, 2. contents that have changed when developed, and 3. the contents that have been fixed.   List 1. Performance of Goddess Equipment 2. Dual Weapon System 3. Equipment Upgrade Setting 4. Equipment Inheritance 5. Enhancement Details 6. Set Stat 7. Random Stat 8. Vaivora Vision & Fixed Ichor 9. Gem 10. Enchant 11. Awakening 12. Ark Storage 13. Accessory Storage 14. Lowering the Cost of Enhanced Upgrade Arts 15. Gear Score 16. Accompanying Balance Patches 17. Expansion and Management of Maximum Damage     Performance of Goddess Equipment     Lv.460 Goddess Equipment is stronger than the Lv.440 Legend Equipment by 30% based on the final 10 TRA. Type of the equipment is 1 set, and damage increase/decrease stat like Legenda - Retribution and Dysnai - Field does not exist but the Attack and Defense is highly set.   Attack Lv.440 Legend (Avg. One-handed) Lv.460 Goddess (Avg. One-handed) Difference with Legend 0 TRA 6564 13128   10 TRA 13128 17066 +30%   Because the basic value of Goddess Equipment is high (0 TRA is equal to 10 TRA Lv.440 Legend), there is no difficulty to do the current contents even when you lack the Goddess' Blessed Gem needed for Transcendence. Performance per 1 Transcendence stage is +3%, and the total number of Goddess’ Blessed Gem needed to make 10 TRA is 20.   Category Basic Value 10 TRA Attack of 10 TRA One-handed Weapon 13128 17066 22186 Subweapon 13128 17066 Two-handed Weapon 15097 19626 22186 Weapon Accessory 1969 2559   When the Subweapon is not a shield, 30% of the value (basic, TRA, Enhance) is applied according to the Attack calculation without attribute or buff. Attribute or buff that brings Attack of existing Subweapon is removed, but some attributes of class with shield attack skill (Shield Attack of Swordsman class, Shield Mastery of Quarrel Shooter) remains.   Value of Two-handed Weapon is 115% of One-handed Weapon, and the value of Weapon Accessory is 15% of One-handed Weapon. Total value of Two-handed Weapon + Weapon Accessory is 130% because the Attack of Weapon Accessory is wholly added.   The value of One-handed weapon and Subweapon is equal. Subweapon of classes other than the Scout are Dagger and Shield, Scout class uses Dagger/Pistol as main weapon and One-handed Dagger as Subweapon.   Increasing the value of Attack according to the Enhance value of One-handed, Sub, and Two-handed is all equal, and Weapon Accessory is set as 30% compared to others. This means that when the Enhance value is equal, One-handed + Sub weapon vs Two-handed + Weapon Accessory have equal Attack.   Assuming that the Attack increased by Enhance is +3000, the values are as follows.   Category One-handed weapon + Subweapon Two-handed weapon + Weapon Accessory Weapon’s Attack 10 TRA Main: 17066 x 100% Sub : 17066 x 30%   Total = 22186 Main: 19626 x 100% Sub : 2559 x100%   Total = 22186 Weapon’s Attack  10 TRA+ Enhance (3000) Main: (17066 + 3000) x 100% Sub : (17066 + 3000) x 30%   Total = 27256 Main: (19626 + 3000) x 100% Sub : (2559 + 900) x 100%   Total = 27256   Enhance Attack increasing from Main Weapon is equal, One-handed weapon is 30% of Subweapon, Attack of Two-handed weapon without Shield and Attack of Two-handed weapon+Trinket has equal value because Weapon Accessory has 30% of value by 100% chance.   Also, the maximum number of Random Stat and value for One-handed Weapon, Two-handed Weapon, Subweapon, and Weapon Accessory is unified. You can choose every class type with random stat remaining when using the Weapon Type Change Tome for Goddess, and the cost is 20.  Value of the Armor is as follows.   Parts Basic Defense (Physical/Magic) 10 TRA Defense (Physical/Magic) Plate 6630 / 3315 8619 / 4309 Leather 4973 / 4973 6364 / 6364 Cloth 3315 / 6630 4309 / 8619 Armor 13128 / 13128 17066 / 17066   Armor’s basic value also has 2 times more than the Lv.440 Legend, performance of 10 TRA is 30% increased than the Lv.440 10 TRA and has 30% higher value. Until now, the Defense rate of Shoes and Gloves were lower than the Top/Bottom, but from the Goddess Equipment, all 4 parts will have equal value (Enhance included). Defense of the Shield is set with equal value with the Attack of Subweapon.   As well as the weapon, Goddess’ Blessed Gem x20 per piece are needed to increase up to 10 TRA. Other rules are equal to the weapon.     Dual Weapon System       Dual Weapon System that equips 2 pairs of weapons consists of Main Slot and Sub Slot, and is only supplied to the Goddess Equipment.   Main Slot is slot ‘1’ and Sub Slot is slot ‘2’ in the current version.     - Equipment of every rank can be equipped in the Main Slot.   - Only Goddess Equipment can be equipped to the Sub Slot when Goddess equipment is in the Main Slot.    The standard Dual Weapon System is applied only with 2 pairs of Goddess Equipment. You cannot use 2 pairs of Legend (or below) equipment like before because you cannot use Sub Slot when weapons other than the Goddess rank are equipped to the Main Slot.   The performance of equipment is equal as before when only one set is equipped, and when 2 sets are applied, Attack, Defense is applied as average, class’ attribute is applied as 50% per set.   Set Main Weapon Subweapon Attack A: 1 Set 17066 x 100% 17066 x 30% = 22186 B: 2 Sets equipped (Subweapon x2) 17066 x 50% 17066 x 50% 17066 x 15% 17066 x 15% = 22186 C: 2 Sets equipped (Subweapon x1, Shield x1) 17066 x 50% 17066 x 50% 17066 (15%) 0 (15%) = 19625 D: 2 Sets equipped (Shield x2) 17066 x 50% 17066 x 50% 0 (15%) 0 (15%) = 17066   When 2 sets are equally equipped like the B, the Attack is equal to one set (A). Instead, the Fixed and Random Stat and Enchant, Awakening, or other stats in the 2nd weapon set are added. Enchant is applied to a total of 8 slots and cannot be applied duplicately.   When equipping 1 Shield in 2 sets like C, the Attack decreases and the Defense increases by 50% than that of the Shield. When equipping 2 shields like D, the Attack is applied as equipping only Main Weapon, and the Defense of the Shield becomes 50%+50%=100% which is equal to equipping one set of Main Weapon + Shield.   Attribute is applied by 50% each when equipped Ex) Increases Critical Rate by 30% when One-handed Dagger is equipped Increases Critical Damage by 100% when Rapier is equipped   When two attributes are learned, and different weapons are equipped, the Critical Rate increases by 15%, and Critical Damage increases by 50%. Also, when using the skill that needs a specific class’ weapon, the corresponding skill will be casted even when one is equipped in any of the two slots.   From this update, changing equipment during combat becomes unavailable.     Equipment Upgrade Setting       You can manage Goddess Equipment Crafting and Upgrade by the unified UI. You can craft, Enhance, Transcendence, Enchant, and apply stats here. But the Awakening proceeded by the user’s skill will be as usual.     Equipment Inheritance     Goddess Equipment basically has a continuous structure by using the previous generation’s equipment as a material. Because this Goddess Equipment is the first generation, it is inherited from Lv.440 Legend Equipment which is final equipment currently. This system isn’t an event for the Legend equipment but a regular system which will be continued from now on.   Requirement for Inheritance is Lv.440 Legend with 8 or above TRA. If it meets the 8 or above TRA, every equipment from crafting, event, purchase can be inherited to Goddess.   Weapon can be inherited into weapon, armor to armor, and weapon can be chosen from all kinds of weapons and Armors from every kind of armors. Shield is categorized as a Subweapon, so needs to be chosen from weapons.   If the Inheritance material equipment is 11 ENH 10 TRA or above,  ⅔ Enhancement value and Enchant value(decimal point ignored, Enhancement value is up to 14 after Inheritance) will be inherited to Goddess.    ENH of  Inherited Equipment Goddess ENH Value ENH of  Inherited Equipment Goddess ENH Value 11 7 17 11 12 8 18 12 13 8 19 12 14 9 20 13 15 10 21+ 14 16 10       Goddess Equipment is character-based when equipped. Thus, before deciding the character to equip, you can put it in the Team Storage.   Care:   If you have a character with Lv.460, Goddess Weapon + Subweapon will be given free of charge once per team during the event period.     Enhancement Details     Category Legend Goddess Chance to Succeed 51.2% (fixed) Chance to succeed decreases  when Enhancement value increases Success ENH +1 ENH +1 Fail ENH -1 No change Chance Adjustment X Enhancement Supplement Failing Adjustment Value Max. ENH Value 40 30 Enhancement Cost Anvil Silver Vasilisa Scale (Working title) Gabija’s Coin   Goddess equipment can be enhanced by using Gabija’s Coin, Vasilisa Scale (Working title) (Main reward for Goddess Raid), and Enhancement Supplement. Gabija’s Coin is a seasonal coin that will be used as silver to the system related to this season’s equipment, and can be obtained from main contents like challenge mode.   Success Rate for each stage of Goddess Equipment Enhancement is as follows.   ENH Success Rate ENH Success Rate ENH Success Rate +1 ~ +5 100.0% +11 15.0% +17 3.0% +6 80.0% +12 10.0% +18 2.0% +7 60.0% +13 8.0% +19 1.0% +8 45.0% +14 7.5% +20 1.0% +9 30.0% +15 6.0% +21 1.0% +10 20.0% +16 4.5% +22~ 1.0%~   Enhancement will be 100% done until 5 ENH, decreases the chance afterwards and fixed to 1% from ENH 19 or above.   ENH One-handed Weapon Subweapon Two-handed Weapon (Attack) Weapon Accessory (Attack) Armor (Defense) Shield (Defense) +1 ~ +5 +175 +53 +175 +175 +6 ~ +10 +190 +57 +190 +190 +11 ~ +15 +205 +62 +205 +205 +16 ~ +20 +220 +66 +220 +220 +21 ~ +30 +235 +71 +235 +235   Actual Attack and Defense rate according to the Enhancement value are as above. It is set as 30% higher than the Lv.440 Legend equipment with the same Enhancement. (Increases Attack by about 4000 for 20 ENH weapon)   You can increase the success rate of Goddess equipment by using Enhancement Supplement.   Item Max. amount Function Enhancement Supplement 3 Increases basic Enhancement Success Rate by 20% Premium Enhancement Supplement 2 Increases basic Enhancement Success Rate by 20%   Enhancement Supplement which can be stacked up to 3 can be obtained via Goddess Raid Hard, etc,and can be traded via market. Premium Enhancement Supplements purchased with TP can be stacked up to 2. Increases Enhancement Success rate by 100% when using 5 Enhancement Supplements.   For example, when using 3 Enhancement Supplements to enhance 15 ENH that have 6% of success rate as basic, the rate will be increased to 9.6%. (60% x1.6).   For Goddess equipment, the Enhancement value does not decrease when failing the enhancement. Also, after failing, the chance to succeed in enhancement increases by a certain chance.    Final Success Rate = Basic Chance x (1 + number of Supplement x 0.2) + [Total amount of failing adjustment value]   Failing Adjustment Value is 10% of the chance (Supplement included) before the trial, accumulates the value until success and adds to the final success rate. (+%p)   When enhancing ENH 15, if you have failed by 9.6% of chance with 3 Enhancement Supplements at first run, 0.96% Failing Adjustment Value is saved. When you try the 2nd run with only 1 Supplement (20%), the Enhancement Success rate is 7.2% but the final chance becomes 8.16% because the Failing Adjustment value 0.96% adds up.   If the 2nd run fails, the total Adjustment value is +0.72%p, added with 0.96% which is the existing failing Adjustment value and becomes 1.68%. Accumulated Failing Adjustment Value piles until the success and resets when it succeeds. Care:   Current Golden Anvil and Ruby Anvil cannot be used directly in the Goddess Enhancement system, but can be exchanged as Enhancement Supplement. Tradable Anvil is exchanged to tradable Supplement, and untradable Anvil is exchanged to untradable Anvi but the details can be checked via actual update. Because Accessory(Necklace, Bracelet) remains as Legend rank, Anvils can be used for enhancing them. (refer to the Accessory Storage category)   Comment:   It is very sad that the performance scene of the current Enhancing system, where someone can put an Anvil and hit on it and others watch whether it succeeds or fails, is disappearing.   However, we think that this system is like a roller coaster, where the result is curious because the probability is always half, the Enhancement value drops when it fails, extremely decreases when the Golden/Ruby Anvil fails(goes to hell) and then rises again with a dramatic succession.    We couldn’t apply the current Enhancement system because Goddess equipment has more parts and it provides a guide for growing multiple characters. We had thought deeply about maintaining the performance scene, but because it’s going to succeed eventually, we’ve made up our mind just to stick to executing the UI.     Set Stat   Goddess equipment can be equipped up to 8, but set stat is still calculated as 6 pieces. Slot ‘2’ of Dual weapon system does not check the Set stat.   6 Pamoka Solution is needed to apply set stat as equally for every part, and 2 Pamoka Solution is needed when re-applying to the equipment that already had set stat applied.    Type of Set Stat is equal as now (Sauk, Balinta, Severty, Redeti, Essera, Charist) and some of the set stat’s performance will be adjusted.       Random Stat       The Random Stat is applied fundamentally like Savinose equipment, you can check on the stat via Identification when crafting for the first time. Random Stats from the Lv.460 Goddess equipment are as follows.   Stat Value OOO target Attack Attack against OOO Target Offsetting Max. SP Weapon: 565 ~ 1131 Armor : 302 ~ 604 Additional Damage Additional Damage Resistance Weapon : 848 ~ 1697 Armor : 452 ~ 905 STR / DEX / CON / INT / SPR SP Recovery Looting Chance Weapon : 85 ~ 170 Armor : 45 ~ 91 Critical Resistance / Critical Rate Block Penetration / Block Accuracy / Evasion HP Recovery Weapon : 283 ~ 566 Armor : 151 ~ 302 STA Weapon : 20 ~ 40 Armor : 11 ~ 22     Magnifier to control Random Stat Lv 460 Mysterious Magnifier Lv 460 Artisan Magnifier Lv 460 Sandra's Magnifier Lv 460 Sandra's Detailed Magnifier   will be provided in game.   Care:   Various Magnifiers you currently have can be used.     If one character wants to use various kinds of Random Stat, you can save the stat with the Engrave System and use it whenever you want. When you use  Lv 460 Engrave Stone to the equipment you want to extract Ichor, it’ll try Engraving by certain chance and will be saved to the slot when succeeding.  Engrave chance is  5% + 5% per 1 Engrave Stone (necessary), maximum by 100%. Lv 460 Engrave Stone can be obtained from contents or purchased via Gabija’s Coin Shop.     One character can have 2 Engraving Slot per parts, will be added in Achievement or reward of contents. Engraving Slot will be expanded by +5 when using Engraving Slot Expansion Voucher which is a timed premium item.   Care:   Random Stat Ichor for current Armor can be saved in Goddess Engraving right away. Stat value may not be enough because the Goddess equipment’s level is high, but it’ll be useful until you collect all Random Stat for Goddess Random Stat.   Random Ichor for weapons cannot be used for Engraving since the number of stat and value is unified.   Silver Ichor Extraction Kit can be exchanged to Lv. 460 Engrave Stone x1 , Golden Ichor Extraction Kit can be exchanged to Lv 460 Engrave Stone x2. Tradable Ichor kit is exchanged as tradable Engrave Stone, untradable Ichor kit is exchanged as untradable Engrave Stone.     Vaivora Vision & Fixed Ichor     Vaivora weapon is no longer an equipment but is changed to a form of ‘Vision’.   Vaivora Vision, which is not an equipment, has no limit per class. You can apply the stat to the Goddess equipment once you register on the Vaivora Vision Storage. You can apply it to multiple characters once you open one type of Vaivora. Stat value of Two-handed weapon and Trinket is changed equal to the One-handed weapon.     Vaivora Vision registered to the storage can be leveled up like the former Vaivora weapon or Ichor and the costs are as follows. Lv.1  (Initial Registration) Vaivora Vision x1 Lv.2  Vaivora Transmutator x2 Gabija’s Coin x20,000 Lv.3  Vaivora Transmutator x5 Gabija’s Coin x50,000 Lv.4  Vaivora Vision x1 Vaivora Transmutator x10 Gabija’s Coin x100,000   Comment:   Currently, 8 Vaivora equipment are needed for Lv.4 Vaivora. But every character needed 2 pairs of weapons and because the Goddess system suggests multiple characters, decreasing the amount for Lv.4 Vaivora was necessary.  Crafting fee for not only Lv.4 Vaivora but also high cost equipment such as Goddess/Demon God’s Armor, Ark, Accessory, etc will be re-organized by  ±1/4 than before.   Care:   Vaivora Enchant Scroll purchased with TP will be exchanged as untradable Vaivora Vision (for Storage).     Vaicora Vision does not vary between types, which means Vaivora stat can be applied to any weapon you wish.    Chaplin can now use Sacred Armor with a two-handed blunt, or Cataphract can use Matchless with a one-handed spear and shield. If a healer that gave up on Defense equips Mass Heal: Freeze on the Two-handed blunt, the skill effect of the assisting skills could increase based on higher ATK. Of course, enhanced stats for specific skills are meaningful only if you have them.   If you wish to only add the stats except the skill effect, you can add Fire Bolt to the two-handed sword.   Vaivora Vision has an [Independent] type, which indicates Vaivora that enhances a particular independent skill. Only 2 Independent Vaivoras of different kinds can be equipped out of 4 weapon slots. Also, you can equip 1 Independent Vaivora Vision of the same kind at a time.   At this point, Vaivora Vision which isn't an Independent type is only coordination. Therefore, you can equip either 4 coordination, 1 Independent/ 3 coordination, and 2 Independent 2 coordination. In the future, other non-independent type Vaivora other than coordination could be released. Different types of coordination and Echo will be integrated into a single type of Vaivora Vision - Coordination, Vaivora Vision - Echo.   Vision system is for the expansion of the combination between class build and the equipment and the Vaivora of the shared class weapon. Vaivora Visions of the shared class weapon will be added by the updates. We are planning to expand the limit of Independent Vaivora to 3 when Vaivora is added to most of the classes.   You can put the armor fixed ichor of Unique equipment or ichor of Lv.430 or higher in the storage. Applicable items are as follows.   3 kinds of Demon God (Can Level up) Ziburynas - Overload Raid Kartas - Harsh Imperator Rumpelstiltskin - Reckless Gambler 5 kinds of Goddess’ (Can Level up) Vakarine - Midnight Baptism Dahlia - Infinity Blessing Gabija - Holy Flame Zemyna - Saint Oath Austeja - Divine Enigma 3 kinds of Wonderous Courage Wisdom Stability 3 kinds of Glacia Imperturbable First Strike Thaw   You can level up the Demon God/Goddess type after registering in storage, just like Vaivora, and the required items are as follows:   lv.1(First Register) Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 lv.2 Blessed Transmutor x3 Gabija's Coin 12,500 lv.3 Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 Blessed Transmutor x6 Gabija's Coin 25,000     Gem     Weapon Armor Basic Slot x2 : Can equip the original color gem Basic Slot x2 : Can equip skill gem Additional Slot x1 : Can equip new gem   You can equip 2 color gems in the weapon and 2 skill gems. You can equip skill gems in any parts of the armor. Additional gem sockets of Goddess equipment can be added in the common UI and consume Gabija's Coin instead of silver. Also, it no longer requires any cost when extracting gems. (This is applied to items of all grades.)   1 Socket for the new Aether Gem can be opened in the weapon. Golden Socket and Arch Stone Fragment is required to open an Aether Gem Socket, and you can obtain the Aether Gem from the new Hunting Grounds.     Enchant     To enchant the Goddess equipment, you need Lv 460 Goddess Enchant Jewel, which costs Gabija's Coin x4,000.   By using 8 slots in total by Dual Weapon system, you can activate 8 kinds of enchant stats. The same stats do not overlap and only higher values apply.   You cannot transfer enchant stats from Legend to Goddess, and can only be transferred between the Goddess equipment of the same level. It will only be transferred to the next level Goddess equipment by inheriting.   Care:   As the Scout class uses pistol and dagger as main weapon, the existing ‘Damage when attacking with sub weapon’ stat will be combined with ‘Damage when attacking with main weapon’ stat and no longer appear.   A single current Lv 460 Legend Enchant Jewel can be exchanged with 4 Lv 460 Goddess Enchant Jewel.     Awakening     Awakening still relies on the current user shop, instead of the Goddess UI. You can obtain Lv 460 Awakening Abrasive from contents or using Vasilisa Scale (Working title), and this Awakening Abrasive allows you to achieve a higher awakening stat.    Awakening stat applied when using Lv 460 Awakening Abrasive are as follows. (Value is applied randomly by an equal chance)   Weapon Value Armor Value Physical Attack 57 ~ 285 Physical Defense 131 ~ 653 Magic Attack 57 ~ 285 Magic Defense 131 ~ 653 Physical Critical Attack 171 ~ 885 Maximum HP 477 ~ 2384 Magic Critical Attack 171 ~ 885 Maximum SP 189 ~ 1514 Accuracy 28 ~ 142 Evasion 28 ~ 142 Block Penetration 28 ~ 142 Block 28 ~ 142 Critical Rate 28 ~ 142 Critical Resistance 28 ~ 142 Additional Damage 171 ~ 885 Additional Damage Resistance 171 ~ 885   Magic Critical Attack, Block Penetration, and Block is added, and HP/SP Recovery cannot be obtained from 460 Abrasive.  As the level of the abrasive is not equal to the level of the equipment, the existing Lv430 Abrasive can be used on the Goddess equipment, but the applied stat will be that of the past.   You cannot transfer Awakening stats from Legend to Goddess. However, if the weapon type is the same (Pistol to Pistol) you can transfer between the Goddess equipment.     Ark Storage       You can store 7 kinds of Ark (Swift, Thunder, Storm, Disperse, Divine Retribution, Suppress, Healing Wave) in the Ark Storage. By consuming items and opening the kind of Ark you wish, each character creates character-bound Ark via storage. When created the level will be set to 1 and the items required to open and level up are as follows.   Level Cost of EXP gain (Nucle Powder) Cost of Leveling Up First Open - Arch Stone Fragment x4 Thierrynium x1 2 2,000 Goddesses' Blessed Gem x1 Mystic Tome Page x1 Sierra Stone x1 3 6,750 Goddesses' Blessed Gem x2 Mystic Tome Page x1 Sierra Stone x1 4 16,000 Goddesses' Blessed Gem x6 Mystic Tome Page x2 Sierra Stone x1 5 31,250 Goddesses' Blessed Gem x12 Mystic Tome Page x4 Sierra Stone x2 6 36,000 Goddesses' Blessed Gem x14 Mystic Tome Page x5 Sierra Stone x2 7 49,000 Goddesses' Blessed Gem x18 Mystic Tome Page x6 Sierra Stone x2 8 64,000 Goddesses' Blessed Gem x24 Mystic Tome Page x8 Sierra Stone x2 9 81,000 Goddesses' Blessed Gem x25 Mystic Tome Page x11 Sierra Stone x3 10 100,000 Goddesses' Blessed Gem x25 Mystic Tome Page x14 Sierra Stone x4 Total 386,000 Arch Stone Fragment x4 Thierrynium x1 Goddesses' Blessed Gem x127 Mystic Tome Page x52 Sierra Stone x18   Care:   All items consumed will be returned when dismantling the current Ark. This applies to the quest Ark as well.   ex) When dismantling Lv 10 Ark   - Arch Stone Fragment x20 (Quest Ark excluded) - Thierrynium x1 (Quest Ark excluded) - Goddesses' Blessed Gem x1,009 - Mystic Tome Page x413 - Sierra Stone x117 - Nucle Powder x3,088,000 - 3,088,888 silver   Stats of some Arks can be adjusted during the update.      Accessory Storage       You can store 6 kinds of Luciferie Accessories (Pyktis, Triukas, Kantribe, Prideti, Isgarinti, Juoda) in the accessory storage, and items required to open each slot are as follows.   Required Item Open Luperium x1 Scorched Valuable of Tel Harsha x72 Violetin Crystal x1 2 sets of lower rank legend accessory (Necklace, Bracelet 2) Moringponia + Drakonas or Carnas 1 set of Luciferie that corresponds to the Legendary Accessory ingredient of the lower rank (Necklace, Bracelet)   <▲ Example of Opening Luciferie Pyktis storage cost>   The existing accessories can be dismantled as follows.    Type Necklace Bracelet Luciferie Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Luperium x2 Scorched Valuable of Tel Harsha x144 Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Luperium x1 Scorched Valuable of Tel Harsha x72 Karaliene Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Incomplete Karaliene Violetin Crystal Fragment x2 2 kinds of Legend Necklace (Moringponia, etc) Scorched Valuable of Tel Harsha x16 Violetin Crystal Fragment x1 2 kinds of Legend Bracelet (Moringponia, etc) Scorched Valuable of Tel Harsha x8   Lower rank Legend Accessory per stat type are as follows.   Stat Type 380 Legend 400 Legend Pyktis Drakonas Pasiutes Moringponia Pyktis Triukas Drakonas Lynnki Moringponia Triukas Isgarinti Drakonas Frieno Moringponia Isgarinti Isgarinti Drakonas Kite Moor Moringponia Pyktis Kantribe Carnas Pyginis or Carnas Magija Moringponia Kantribe Juoda Carnas Zeisty Moringponia Juoda <▲ Example of Items obtained when dismantling Luciferie Juoda Necklace>   However, you must extract Luciferie property in order to dismantle. 2 sets of scrolls with current enhancement stat and potential will be given when extracting property.     Transcendence, Enhancement and Potential stat is transferred when applying it to the bound Luciferie from the storage. The Transcendence, Enhancement and Potential of the item that had its property extracted will be set to 0 and can be dismantled.    Accessory works with the current anvil enhancement system instead of the Goddess enhancement as it is still Legend grade. Also it has no limit difference in playing content from bound Luciferie when used without storage. Goddess accessories are planned to be updated in the future.     Lowering the Cost of Enhanced Upgrade Arts   The cost of Mystic Tome required in Enhanced Upgrade Arts, which also takes a big part in character building, will be lowered to ¼ of the current cost.   The Unidentified Mystic Tome returned after resetting the Arts will be changed to 4 new Mystic Tome (working title) and can be used when learning the Arts again.     Gear Score     Gear Score, system that sets score based on the weapon, armor, accessory, seal, and Ark is added. Gear Score is based on the level and grade of the equipment and set according to the additionally processed status. This will replace the current entry limit system which requires ‘** grade *TRA *ENH or above’ to enter.   Weapon, Armor Accessory Seal Ark Enhancement Transcendence Level of Random Ichor, Number of stats and its value Level of fixed Ichor Value of enchant stat Grade of set stats Enhancement Transcendence Enhancement Type(Crafted Ark) Level   Gear Score is calculated by the average of each part’s values, and will be used as an entry limit of various contents.     Accompanying Balance Patches     The following balance adjustments will take place with the Goddess equipment:   Additional Damage will be organized. Because the additional damage that works as a damage that ignores defense is affected heavily by number of hits and low value balance, it will be based on the following standards.   Additional Damage Dealer (ADD) in class with over a certain number of attack against a single target per duration Additional Damage increases in proportion to ATK(00% buff included) as a characteristic of an ADD The deviation of the additional strike number during the basic attack between ADDs is managed within a certain range (Judges factor, range, and AoE status of the basic attack) Other classes does not possess skills that applies additional hit or increases additional damage Additional damage attributes will be added to Quarrel Shooter, Chaplain, and Schwarzer Reiter. We’ve selected the most basic DPS class out of the ADD to be changed for the first time and other skill DPS that have a high number of hits against a single target are also considered to be changed. If there are two or more ADD in one class, the effect will not be stacked.   Because additional damage is damage that ignores defense, there's a gap in the number of hits per duration. Current basic-attack-based ADDs all have a different number of hits per duration, range, attack status when moving, and AoE status. To reflect this, the necessary balance adjustment within the class will be carried out.   Expansion and Management of Maximum Damage     As the ATK, factor, and damage increase stat becomes higher and higher, the number of attacks that is limited to the current maximum damage of 10,000,000. Therefore, following adjustment will take place:   Maximum Damage is expanded to 40,000,000 Factors with high value will be broken up   Maximum damage is expanded from 10 million to 40 million and skills that give a single hit damage over 20,000% will have its factor broken up by adjusting consecutive hits, overheat, or cooldown to evade reaching the maximum damage. Attacks activated by items and attack of the summons are also included.   As the new equipment is updated, the defense of the monsters in the current competitive system will be adjusted to receive a similar damage. New or newly adjusted contents in the future will also be made to keep pace with the Goddess equipment.       This concludes the NEXT Project #1 : Goddess Equipment Systems.    The next post will be NEXT Project #2 : New / Adjusted contents and system.   Thank you.      ※ The system, item name, value in this post may be added, changed, or removed during the actual updates.  

Developer's Blog
June 10th, 2021
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Known Issue: June 10, 2021

Greetings Saviors,   The following issues have come to our attention:     - [Lucky Break] Attribute Points 1,000 was deleted on June 8, instead of June 15, 2021.     For those who had their [Lucky Break] Attribute Points 1,000 deleted on June 8, [Event] 1000 Attribute Point (14 days) will be given during the scheduled maintenance on June 15.     You can receive the item until June 22 via Mailbox, so please receive the item before the message expires.   Thank you for your patience and understanding.   Regards, IMC staff

Known Issues
June 10th, 2021
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Brain of Savior! Research Survey Report

Developer's Blog
June 7th, 2021
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[UPDATE] Scheduled Maintenance for June 7-8, 2021

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (June 7-8, 2021). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
June 8th, 2021