We've just announced the winners of our TOS Facebook Like event! See the full list of lucky Saviors. The prizes will be sent to the winners via in-game GM message during the scheduled maintenance on January 10, 2017.. Prize : Instanced Dungeon Reset Voucher x5 AND Jumbo Dumpling x10 AND Goddess’ Blessed Cube x1 Server : Klaipeda De***ate Bar***rossa Z***s Oxy***phone Lon*_**o Server : Orsha Antidilu***no Gibson-W***es HiImSp***ty G***us T***h2 Server : Fedimian Fl***n Ce***l V***V Be***h Gulga***h Server : Telsiai Lightb***r N**ba Q*F Gaeb***X Kry***l Server : Silute El***a VonSt***e Teafa***y Sno***x Profite***e Server : Varena Jaz***e Mis***a Redr***e Velh***t AdF**n
We've just announced the winners of our TOS Facebook Like event! See the full list of lucky Saviors. The prizes will be sent to the winners via in-game GM message during the scheduled maintenance on January 10, 2017.. Prize : Instanced Dungeon Reset Voucher x5 AND Jumbo Dumpling x10 Server : Klaipeda Shadow*** Aut***Aran Narcis*** Al**en Zliv** Orice*** Arc***thax W***path Server : Orsha Out**-God Da** Radica***eamers A***ggio fa**era Silvertw*** weap*** C**iche Server : Fedimian F**or Bri**fer C**ron- ObscureS***ows Men***y We11**sher Xtr3**56 Server : Telsiai Ant***ge kil***ll EngrM**s Rockboyb**05 SpawnQue** Gel**dria Zydri** Za** C**bits Server : Silute Pe**row A**rn En**ys Chu**ute Son**aki As**d Ni** Mis**ay Sno***ve Server : Varena royalebl**kcat Salaman**ero Tsun***u LipAlm**hty B**_za MrT***edo J***lle Gie***66 Re***lle
Greetings Saviors. We have received some problems regarding connection reports from [NA] Klaipeda due to temporary server unrest. We are aware of our players are unable to move other maps and this issue is under process to be fixed soon for our saviors. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem, allowing it to be resolved faster.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for January 9-10, 2017. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! There’s a package with new premium emoticons ready to be released in the TP Shop very soon. The ‘Emote Plus: Popolion’ package contains 23 new emoticons for use in the in-game chat function, featuring our very own TOS monsters. See the image above for the list of emoticons contained in this package. Price: 39 TP NOTE: This emoticon package is character-bound, meaning that only the character that purchases it will be able to use the emoticons in the game. The emoticon package cannot be traded or moved via Team Storage. To use these emoticons with another character, you will need to purchase an additional package with the desired character. The ‘Emote Plus: Popolion’ package will be available in the TP Shop after the maintenance on January 10, 2017.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 - 22:00 January 8th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings Saviors. We have received some connection reports from [SEA] Telsiai due to temporary server unrest. The issues have been resolved now. Please let us know if the problem re-occurs. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem, allowing it to be resolved faster.
[UPDATED]: The title item has been changed from 'Mai Waifu' and 'Mai Husbando' to 'Passionate Artist'. Sorry about the confusion. Why hello there, please come in, Saviors! Darling, do you know what time it is? It’s time for FAN ART FEST for Valentine’s Day! This time it will be called ‘Fan Art Fest: The Art of Loving'. The usual rules, policies and details will apply but keep in mind that it should be Valentine’s Day or Romance themed. That means, it should be related to everything Valentine’s Day, love, romance or most importantly chocolate. You can even propose to someone through this. But, please keep it within the T rating of the game (Don’t make it too hot.). Also, as always, the work has to be Tree of Savior related. The submitted works will have a chance to be on in-game loading screens and receive certain prizes. We encourage much participation from our beloved users. I hope all of you will spend victorious, vividly vivacious, visceral Valentine’s Day with someone you love. Reminder: Based on our past experience, please, make sure to upload your work a day prior to the deadline. SENTIMENTAL_STAFF_John 1. Period: From Now Until 2017. 2. 06. 23:59 (EST) 2. Eligible Participants: All Tree of Savior users 3. How to Participate: Upload your work on Forum > Fansites > Fan Art category with the '[SUBMIT]' in the topic title. And please include the following information in the post. - Your Server Name - Your Team Name - Brief Description of the Work - And most importantly your artwork 4. Prize: 300 TP + Ingame title (‘Passionate Artist’) Requirements File Format : jpg/png/psd Size : 1920 *1080px , 300dpi Type: Tree of Savior-related Valentine’s Day or Romance themed works - Illustration - Comic panels - Image that utilize ingame screenshots - EXCEPT for real-life photography or image that utilize such Policies and Disclaimers The creator of the material will hold the rights of the submitted work, however, by submitting the work, you agreed to have the material to be applied to in-game loading screens and posted on the forum to introduce the selected works. The images might undergo slight modification when applying them to the loading screen. The date of loading screen application shall be announced at a later date. The loading screen images are subject to change without prior notification. imcGAMES will not be held responsible for the plagiarized works submitted by a user. When plagiarism or IP theft is confirmed, we may retrieve all the benefits and the prize given to the user. You may not post materials that are sexually explicit, offensive to certain groups or generally inappropriate for the game’s T rating.
Hello, this is the developer in charge of skill and class balance in TOS, writing to you once again to get you up-to-date with the balance-related changes we’re preparing to launch. We were very glad to see your positive reactions and engagement in our previous balance post, so we thought we’d share some details about the most recent balance patch we have planned. These changes will most likely be applied in kTOS very soon, and we hope to bring them over to iTOS as well once everything is ready. Note that this could take a while depending on how smoothly the changes apply over at kTOS, so we ask for your patience… Barbarian Main changes: - Reduced cooldown of Warcry to 42 sec - Added new Warcry attribute We envision the Barbarian as a fearless warrior, using sheer audacity to intimidate and weaken any adversary. In the game, as a mid-lower rank class, the Barbarian is unique in that they become stronger as the combat progresses. In order to stay true to this vision, we needed to incorporate more synergy with other Swordsman tree classes that depend a lot on debuffs. That is why we decided to reduce the cooldown time of Warcry and introduce a new attribute that increases the duration of the skill’s debuff effects. With this, we hope to help all the Barbarians out there unleash their savage side and use Warcy with confidence in battle. Cannonneer Main Changes: - Increased critical chance for Kneeling Shot - Increased range for Cannon Shot, Shootdown, Cannon Blast and Cannon Barrage by 20% - Increased range by 20% and reduced casting time for Siege Bust by 50% The Cannonneer was designed to be the heavy artillery of TOS, a class that can blast through hordes of enemies with a single blow and fill in the role of AoE dealer; a class that comes with its own handicaps, but a powerful one nonetheless. From what we’ve observed, however, the Cannonneer skills’ short range isn’t always letting them fulfill that role. Besides the necessary slow attack speed and single-hit constraints, we felt that some skill-related restrictions were a little harsh. For this reason, we decided to increase the range of Cannonneer skills and ease some of their restrictions and associated penalties. We also increased the critical chance of Kneeling Shot in hopes it can be more widely used with other Archer tree skills. Don’t be too sad about the disadvantages of the Cannonneer class, though. We’re going to keep working on it until we feel it’s as true as possible to its concept. Corsair Main changes: - Reduced stamina consumption for Double Weapon Assault according to Jolly Roger skill level In kTOS, we introduced a few changes to Jolly Roger combo requirements and effects, expecting to differentiate the role of Corsairs as party leaders in Earth Tower and other high-level contents. We realized, however, that in solo combat, Corsairs were still not living up to the image of the ruthless pirate we had imagined. So this time, we decided to make the effects of the pirate flag apply to the casting character as well, and use the skill level of Jolly Roger to reduce the stamina consumption for Double Weapon Assault. Ultimately, we want Corsairs to prove their worth not just as leaders of a group, but as capable solo fighters too. Monk Main changes: - Added stamina-reducing attribute to Double Punch - Reduced Energy Blast charging time to 0.25 sec - Reduced cooldown of Golden Bell Shield to 120 sec Last time on the dev blog I wrote about how we thought Monk skills were a bit too restrictive, especially all the cool skills players usually go for when they choose this class. To bring a little freedom and efficiency into Monk skills, we first added an attribute to reduce the stamina consumption of Double Punch and cut the charging time of Energy Blast in half, increasing these skills’ versatility and efficacy. Finally, we decided to buff Golden Bell Shield as well, seeing as, despite being a Rank 7 skill, it doesn’t offer much more than Safety Zone, which can be learned at Rank 1. We understand that, especially in the case of Golden Bell Shield, which makes you invincible after all, we need to be extra careful when tampering with some of these skills in order to avoid something that’s too OP. We’ll keep this in mind for future updates. Rune Caster Main changes: - Wizard skills become usable under the effect of Rune of Giants In our previous dev blog balance post, I broke the silence about hidden class changes to write about the updates we were planning for Rune of Giants. We played around with some of these changes and, fortunately, they seem to help Rune Casters use other skills with Rune of Giants a lot more actively like we hoped. Following that, we want to lift even more restrictions from the skill and allow Rune of Giants to be used with the most sought-after Wizard class skills. At the moment we don’t foresee any major negative impact from liberalizing Rune of Giants, so we hope these changes will help turn it into a skill that is increasingly helpful, rather than just “for show”. Warlock Main changes: - Extended duration of Mastema’s stigma (Devil type) to 20 sec There are only a handful of skills in Tree of Savior that give characters the ability to change the property of enemies, and Mastema is one of them (another prime example is the Druid’s Chortasmata). The main advantage of Mastema is that, as its stigma changes enemies to Devil type, characters with strong attacks against this property can use it to deal extra damage to any monster (this is especially useful to your Cleric friends). On the other hand, we thought 5 seconds was a little too short to have a significant impact in actual combat, so we decided to give a big boost to the duration of Mastema. Our hope is that this will encourage Warlocks to use Mastema in a wider range of situations and in combination with their own as well as other characters’ skills. I would like to stress here that these changes are just a preview of what we have prepared. By the time this balance patch reaches iTOS, some details may have been changed, so don’t take anything for certain just yet. That said, we look forward to your feedback on these changes, and we hope to keep providing you more updates through the dev blog, so stay tuned!