Greetings Saviors, The following issues have come to our attention: - Unable to occupy the Guild Territory War area The rewards for this week's GTW will not be given, due to the issue. Regarding the issue, we'll follow up with another announcement next week. We apologize for any inconvenience this may cause. We are currently aware of the issue and trying to fix it. Thank you for your patience and understanding. Regards, IMC staff
Rank Item Quantity B Goddess Token (Austeja): 10,000 5 B [Lv.520] Arcanum of STR 1 B [Lv.520] Arcanum of INT 1 B [Lv.520] Arcanum of CON 1 B [Lv.540] Aether Gem Catalyst 1 B [Lv.540] Challenge Mode Add. Reward Voucher 4 B Shining Class Change Voucher Lv.3 1 B [Lv.540] Challenge Mode One Entry Voucher(A) 8 C Goddess Token(Austeja): 5,000 3 C [Lv.540] Challenge Mode One Entry Voucher(A) 2 ▶ You can check the probabilities of items from here.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 30, 2025). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, The following issues have come to our attention: - When making pumpkin stew, entering more ingredients than you can actually make will still brew it but not give the actual results. We are currently aware of the issue and trying to fix it. If there are any updates, we will let you know through our Known Issue notice. Thank you for your patience and understanding. Regards, IMC staff
Greetings, Saviors! Rise and conquer the Sealed Dragon’s Heights with the new Flame of Zmei packages in Tree of Savior! Period After the scheduled maintenance on April 21, 2026 To May 19, 2026 09:59:59 AM (KST) Zmei Potion Package 123TP Max: 5 per team Item Name Cnt Trade Sealed Dragon's Heights (Auto/Solo) One Entry Voucher (Untradable) 10 Team Storage Only Sealed Dragon's Heights: Solo Multiply Token (Untradable) 5 Team Storage Only Dragon Slayer’s Fire Resistance Elixir 4 Market Tradable Dragon Slayer's Fierce Elixir 4 Market Tradable Goddess Token(Austeja) : 50,000 2 Team Storage Only Zmei Fire Flame Package 328TP Max: 5 per team Item Name Cnt Trade Mystic Fire Flame Earring Fragment (Untradable) 2 Team Storage Only [Lv.540] Sparkling Skill Gem Fragment (Untradable) 140 Team Storage Only [Lv.540] Arcanum of STR 1 Market Tradable [Lv.540] Arcanum of INT 1 Market Tradable Goddess Token(Austeja) : 50,000 2 Team Storage Only Zmei Add. Reward Package 336TP Max: 5 per team Item Name Cnt Trade Mystic Fire Flame Earring Fragment (Untradable) 1 Team Storage Only Sealed Dragon's Height: Party (Hard) Additional Reward Voucher 2 Team Storage Only [Lv.540] Advanced Goddess Ichor (Armor) Fragment IIl (Untradable) 4 Team Storage Only Goddess Token(Austeja) : 50,000 2 Team Storage Only Zmei All-in-One Package 789TP Max: 3 per team Item Name Cnt Trade Zmei Potion Package 1 Team Storage Only Zmei Fire Flame Package 1 Team Storage Only Zmei Add. Reward Package 1 Team Storage Only Goddess Grace Weapon Ichor Box (Untradable) 1 Team Storage Only Goddess Grace Armor Ichor Box (Untradable) 1 Team Storage Only Goddess Grace Ichor Boxes: - Use to obtain a Goddess Ichor with a random Grace stat that can be succeeded. - You can succeed a Grace stat as the 5th stat of the current Ichor stats by engraving it via Goddess Equipment Management window (Engrave -> Ichor) Beginner's Flame Package 132TP Max: 5 per team Item Name Cnt Trade Weight Increase +1000 Potion 10 Team Storage Only Legend/Unique Assister Box 10 Team Storage Only [Lv.540] Aether Gem Socket Key (Untradable) 1 Team Storage Only [Lv.540] Division Singularity Add. Reward Voucher (Untradable) 10 Team Storage Only Goddess Token(Austeja) : 50,000 2 Team Storage Only Awaken Flame Package 307TP Max: 5 per team Item Name Cnt Trade [Lv.540] Awaken Stone 40 Team Storage Only [Lv.540] Core Fragment Selection Box (Untradable) 3 Team Storage Only [Lv.480] Skill Jewel 20 Team Storage Only Goddess Token(Austeja) : 50,000 2 Team Storage Only Goddess Flame Package 334TP Max: 5 per team Item Name Cnt Trade Mystic Fire Flame Earring Fragment (Untradable) 1 Team Storage Only Sealed Dragon's Heights: Goddess One Entry Voucher (Untradable) 2 Team Storage Only [Lv.540] Advanced Goddess Ichor (Weapon) Fragment IIl (Untradable) 4 Team Storage Only Goddess Token(Austeja) : 50,000 2 Team Storage Only Flame All-in-One Package 777TP Max: 3 per team Item Name Cnt Trade Beginner's Flame Package 1 Team Storage Only Awaken Flame Package 1 Team Storage Only Goddess Flame Package 1 Team Storage Only Goddess Grace Weapon Ichor Box (Untradable) 1 Team Storage Only Goddess Grace Armor Ichor Box (Untradable) 1 Team Storage Only Goddess Grace Ichor Boxes: - Use to obtain a Goddess Ichor with a random Grace stat that can be succeeded. - You can succeed a Grace stat as the 5th stat of the current Ichor stats by engraving it via Goddess Equipment Management window (Engrave -> Ichor)
Greetings Saviors! This is Tree of Savior Dev. Team. In this post, we are going to introduce the work we are currently doing to improve the quality of monster movement. Current Issues with Monster Movement Engaging in battles against swarms of enemies with a variety of skills has been a core element of Tree of Savior's gameplay. For that reason, how monsters move and position themselves has a significant impact on the combat flow. However, due to the limitations of the existing pathfinding algorithm and synchronization, multiple monsters moving along the same route tended to clump together and appear as a single mass. When dozens of monsters stack into a single spot, it becomes difficult to tell how many enemies are actually present. This also makes battles look less dynamic than intended. In addition, since you end up facing enemies gathered at a single point, almost any skill leads to a same result, which made the combat feel monotonous. To improve this, the Dev. team is working on introducing a collision avoidance feature to monster movement, and in this post we would like to share an update on our progress so far. Improved Monster Movement When monsters move, they now recognize the positions of other monsters around them in real time and naturally move aside so as not to collide with one another. Before & After Comparison Before: After: Before applying the feature, once monsters spawned, each would move in a straight line toward a specific target point, overlapping with nearby monsters and even passing straight through monsters from other groups. After applying the collision avoidance feature, monsters maintain their formation while securing their own space, so they no longer collide with one another while moving toward their target. You can also see them slipping through the gaps when passing by monsters from another group. As shown in the comparison video, we are optimizing monster behavior to reduce excessive clustering during collision checks and pathfinding in large-scale combat scenarios involving many monsters and players. Plans Going Forward Unlike a single-player game, monster movement in MMORPG must account for both large numbers of monsters and unpredictable player actions. As a result, applying collision avoidance to every monster at all times can significantly increase the server-client load and make it difficult to guarantee a stable play environment. Furthermore, this is still a feature with much room for tuning and many exceptional cases, so a process of securing sufficient stability is required. Therefore, we plan to continue optimizing performance in parallel and to activate this feature step by step, starting with the content where it has the fewest side effects and the clearest benefits. Once this work is settled in, we expect that various types of skills, such as wide-area skills that cover a broad range and high-power piercing skills with a narrow range, will be able to deliver more differentiated effects than they do now. As a result, we believe this will lead to further strengthening the individuality of each class and the visual impact of hits. The Dev. team aims to provide a better play experience not only through episode expansions and new content, but also through engine improvements. We will continue refining this system and monitoring its impact on combat as development progresses. Thank you. ※ The contents described in this Developer Blog are still in development, and details may be added or changed when applied to the live service.
Greetings, Saviors! We will conduct temporary maintenance on every server due to following issues: - The issue where saviors could destroy the Archaeology Exhibit Stand - The issue where some item icons displayed in red - [Event] Magic Ice Cube Shop component change - 1 of [Lv.520] Enhance Aid (Untradable) → [Lv.530] Enhance Aid(Untradable) PLEASE RESTART THE CLIENT if [Lv.520] Enhance Aid (Untradable) is being displayed. [Maintenance Period] [KST] 18:00 to 18:30 (July 15, 2025) [SGT] 17:00 to 17:30 (July 15, 2025) The compensation for the temporary maintenance will be given to your mailbox and removed within a day. We suggest that you take them all as soon as possible. Thank you for your patience and understanding. Regards, IMC staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 02, 2025). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors! We will conduct temporary maintenance on Klaipeda (NA) server due to server stabilization: [Maintenance Period] [KST] 15:00 to 17:00 17:51 (March 7, 2023) [EST] 01:00 to 03:00 03:51 (March 7, 2023) The compensation for the temporary maintenance will be given to your mailbox and removed within a day. We suggest that you take them all as soon as possible. Thank you for your patience and understanding. Regards, IMC staff