Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 21, 2026). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, The following issues have come to our attention: - Godless Roulette Over the Rainbow event has expired, but [Event] Godless' Roulette NPC remains and can still participate in the event Even though you reach the end of the Rainbow Bridge and obtain the [Event] Goddess’ Roulette Coin, it will be deleted immediately. The situation above will be fixed during the maintenance on September 5. If there are any updates, we will let you know through our Known issue notice. Thank you for your patience and understanding. Regards, IMC staff
Greetings Savior, On March 12, 2024, a patch went live on KST 16:23 due to the following changes: - Additional adjustment made to the function adjusting the sharpness of effects Please restart the client for the normal application of the patch above. Thank you.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 May 19, 2021 - 22:00 May 19, 2021 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings Saviors, The following issues have come to our attention: - Effect that decreases the Cooldown of [Cyan Gem - Demonic Sword of the Giant] is not fixed. - Graphic of the item dropped in the field and the actual item does not match for some users. We are currently aware of the issue and trying to fix it. If there are any updates, we will let you know through our Known issue notice. Thank you for your patience and understanding. Regards, IMC staff
Greetings saviors, Guild Vice-guild Master Selection has ended! Thank you all for your participation:) Vice Guild Masters of TOS Support Guild Congrats to all selected Vice Guild Masters:) [NA] Klaipeda Faircross Aoketsu Silver_Eagle [EU] Fedimian Fjolnir Elfie Hardcored [SEA] Telsiai Eibon - - [SA] Silute HypNotizes Kimilock PeT The activity period is from February 2, 2024 to April 26, 2024 (12 weeks). - Please note that selected Vice Guild Masters need to join the TOS Support Guild until February 1, 2024. (EST). - Vice Guild Master authority will be applied on February 2, 2024. ※ Current Vice Guild Masters' authority will be removed on February 2, 2024. ※ Vice Guild Master who is currently in another guild must leave the current guild. ※ Guild Masters must check the Mailbox frequently for the information for the roles. ※ New Guild Masters must send us their forum accounts via ticket. Vice Guild Master Activity Guide Necessary Activity 1. Activate the Guild Chat a. You can bring energy to the guild chat window by saying hello to the guild chat when you log in or log out, or when other users log in. b. Answer the questions related to playing the game to solve guild member’s curiosity about the game C. Using Discord is okay, but since more guild members don't use Discord, please keep in mind that Guild Chat must be used more often. 2. Play Guild Quest a. How to play Guild Quest: Guild Tower → Guild Quest → Select the Guild Quest you want to play → Go to the Guild Quest area → Enter via Guild Quest pillar after recruiting (space bar) (Sulivinas Lair and Demonic Sanctuary can be played:)) 3. Others a. Other stuff such as Card Album Party, run raids with guild members as party or so. - Please upload a screenshot or video in the Forum - Vice Guild Master category. (which you will be added once you become a VGM) ※ Please tag the VGM who've participated in the activity together. Important - You cannot declare Guild Territory War and other wars since the purpose of the guild is to help saviors to understand and adjust to the game and since there are too many members. - Vice Guild Master can send a request via forum post - Vice Guild Master category when needed. ※ The benefit of Vice Guild Master is 3,000 TP per month. ※ After reviewing the Vice Guild Master’s activity record, 1500 TP will be given every 2 weeks. ※ The first benefit will be given on February 16, 2024. Guild Quest TIP 1. Guild Tower Location: West Siauliai Woods 1 channel, near the Statue of Goddess Vakarine - This location is only for the 1st guild tower. - Location may change from the 2nd guild tower and if so, Vice Guild Masters need to tell via Forum-Vice Guild Master category. ※ Refreshment Table is at Klaipeda. 2. How to create Guild Tower: Talk to Uska NPC at Klaipeda → Buy Guild Merchandise → Purchase ‘Build Guild Tower’ → Use the item in the installation location 3. If the participation rate is low, guide the progress and reward. - Guild Boss Raid: Click the Participate button, move to the location, and defeat the boss monster together! - Guild Mission: Click the Participate button, move to the location, and clear the mission! - The ‘Guild Foundation’ repetitive quest is cleared when clearing Guild Quest twice a week. We look forward to your passionate work, Vice Guild Masters! Thank you. ※ If we verify excessively repetitive joining and leaving the Support Guild for intentional profit-seeking or inappropriate activities, there may be restrictions put on the account according to the policy such as being excluded and permanently banned from the Support Guild
Greetings saviors, Guild Vice-guild Master Selection has ended! Thank you all for your participation:) Vice Guild Masters of TOS Support Guild Congrats to all selected Vice Guild Masters:) [NA] Klaipeda Silver_Eagle Tsugami Rukitora [EU] Fedimian Fjolnir Chrywsen Ilulu [SEA] Telsiai 4lkruzeth - - [SA] Silute Aegon SaylorMoon BolinhoDocinho - Activity period is from October 25, 2024 to January 31, 2025. - Please note that selected Vice Guild Masters need to join the TOS Support Guild until October 24, 2024. (EST). - Vice Guild Master authority will be applied on October 25, 2024. ※ Current Vice Guild Masters' authority will be removed on October 25, 2024. ※ Vice Guild Master who is currently in another guild must leave the current guild. ※ Guild Masters must check the Mailbox frequently for the information for the roles. ※ New Guild Masters must send us their forum accounts via ticket. Vice Guild Master Activity Guide Necessary Activity 1. Activate the Guild Chat a. You can bring energy to the guild chat window by saying hello to the guild chat when you log in or log out, or when other users log in. b. Answer the questions related to playing the game to solve guild member’s curiosity about the game C. Using Discord is okay, but since there are more guild members who don't use Discord, please keep in mind that Guild Chat must be used more often. 2. Play Guild Quest a. How to play Guild Quest: Guild Tower → Guild Quest → Select the Guild Quest you want to play → Go to the Guild Quest area → Enter via Guild Quest pillar after recruiting (space bar) (Sulivinas Lair and Demonic Sanctuary can be played:)) 3. Others a. Other stuff such as Card Album Party, run raids with guild members as party or so. - Please upload a screenshot or video in the Forum - Vice Guild Master category. (which you will be added once you become a VGM) ※ Please tag the VGM who've participated in the activity together. Important - You cannot declare Guild Territory War and other wars since the purpose of the guild is to help saviors to understand and adjust to the game and since there are too many members. - Vice Guild Master can send a request via forum post - Vice Guild Master category when needed. ※ The benefit of Vice Guild Master is 3,000 TP per month. ※ After reviewing the Vice Guild Master’s activity record, 1500 TP will be given every 2 weeks. ※ The first benefit will be given on November 8, 2024. Guild Quest TIP 1. Guild Tower Location: West Siauliai Woods 1 channel, near Statue of Goddess Vakarine - This location is only for the 1st guild tower. - Location may change from the 2nd guild tower and if so, Vice Guild Masters need to tell via Forum-Vice Guild Master category. ※ Refreshment Table is at Klaipeda. 2. How to create Guild Tower: Talk to Uska NPC at Klaipeda → Buy Guild Merchandise → Purchase ‘Build Guild Tower’ → Use the item in the installation location 3. If the participation rate is low, guide the progress and reward. - Guild Boss Raid: Click the Participate button, move to the location and defeat the boss monster together! - Guild Mission: Click the Participate button, move to the location and clear the mission! - ‘Guild Foundation’ repetitive quest is cleared when clearing Guild Quest twice a week. We look forward to your passionate works Vice Guild Masters! Thank you. ※ If we verify excessively repetitive joining and leaving the Support guild for intentional profit-seeking or inappropriate activities, there may be restrictions put on the account according to the policy such as being excluded and permanently banned from the Support Guild
Greetings Saviors! This is Tree of Savior Dev. Team. In this post, we are going to introduce the work we are currently doing to improve the quality of monster movement. Current Issues with Monster Movement Engaging in battles against swarms of enemies with a variety of skills has been a core element of Tree of Savior's gameplay. For that reason, how monsters move and position themselves has a significant impact on the combat flow. However, due to the limitations of the existing pathfinding algorithm and synchronization, multiple monsters moving along the same route tended to clump together and appear as a single mass. When dozens of monsters stack into a single spot, it becomes difficult to tell how many enemies are actually present. This also makes battles look less dynamic than intended. In addition, since you end up facing enemies gathered at a single point, almost any skill leads to a same result, which made the combat feel monotonous. To improve this, the Dev. team is working on introducing a collision avoidance feature to monster movement, and in this post we would like to share an update on our progress so far. Improved Monster Movement When monsters move, they now recognize the positions of other monsters around them in real time and naturally move aside so as not to collide with one another. Before & After Comparison Before: After: Before applying the feature, once monsters spawned, each would move in a straight line toward a specific target point, overlapping with nearby monsters and even passing straight through monsters from other groups. After applying the collision avoidance feature, monsters maintain their formation while securing their own space, so they no longer collide with one another while moving toward their target. You can also see them slipping through the gaps when passing by monsters from another group. As shown in the comparison video, we are optimizing monster behavior to reduce excessive clustering during collision checks and pathfinding in large-scale combat scenarios involving many monsters and players. Plans Going Forward Unlike a single-player game, monster movement in MMORPG must account for both large numbers of monsters and unpredictable player actions. As a result, applying collision avoidance to every monster at all times can significantly increase the server-client load and make it difficult to guarantee a stable play environment. Furthermore, this is still a feature with much room for tuning and many exceptional cases, so a process of securing sufficient stability is required. Therefore, we plan to continue optimizing performance in parallel and to activate this feature step by step, starting with the content where it has the fewest side effects and the clearest benefits. Once this work is settled in, we expect that various types of skills, such as wide-area skills that cover a broad range and high-power piercing skills with a narrow range, will be able to deliver more differentiated effects than they do now. As a result, we believe this will lead to further strengthening the individuality of each class and the visual impact of hits. The Dev. team aims to provide a better play experience not only through episode expansions and new content, but also through engine improvements. We will continue refining this system and monitoring its impact on combat as development progresses. Thank you. ※ The contents described in this Developer Blog are still in development, and details may be added or changed when applied to the live service.
Greetings Saviors, The following issues have come to our attention: - [Fixed] Server Instability in Telsiai [SEA] Server We are currently aware of the issue and trying to fix it. If there are any updates, we will let you know through our Known issue notice. Thank you for your patience and understanding. Regards, IMC staff