Today we will dive into the history that inspired our Cleric Rank 7 Class and Class Master, the Plague Doctor. Although, I have a feeling many of you are already familiar with its history. The iconic image and role of the Plague Doctors came about due to the Black Death. The Black Death was a bubonic plague that arrived in Europe by sea in 1347 and over the next five years killed more than 20 million people in Europe alone. Now, keep in mind that the Black Death struck during Medieval Times where medical knowledge was limited and the people, highly superstitious. When the Black Death swept across Europe like a curse with seemingly no rational explanation, the people turned to the only ones willing to “treat” the disease – Plague Doctors. Plague Doctors were hired by towns and villages (not by individuals) to treat those affected by the Black Death. But the word “treat” can be used loosely here since it’s debatable whether the majority of Plague Doctors were helping keep the plague at bay or were increasing the rate at which it spread. Regardless, Plague Doctors had an array of treatments they used to offer medical care based on the Medieval medical practicie of the four bodily fluids. Doctors during this time believed that the human body needed a balance between blood, mucus, yellow bile, and black bile in order for the person to be considered healthy. This is why an infamous treatment of the Plague Doctor was Bloodletting. Besides treating the infected, Plague Doctors also recorded the number of deaths and took part in autopsies. Their easily identifiable costume was also a reflection of their role in society. As they were to be the closest to the diseased they had to prevent themselves from being infected as well. Their outfit was originally created by Charles de l’Orme in the 17th century and consisted of a leather hat, a beak-like mask with red glass eyes, a black overcoat, leather breeches, and to top it all off, a wooden cane. The “beak” of the mask was filled with drugs and strong smelling items to cover the scent of death. The Plague Doctors also believed that this protected them from the “bad air” of the plague. The leather hat was a symbol for 14th Century doctors and many believed the hat could shield doctors from bacteria. The black overcoat and leather breeches were to minimize skin exposure, while the wooden cane was a way for the doctors to examine patients and move bodies without direct contact. However, despite their costumes, the doctors were not immune to the plague and many of them fell ill or were ultimately quarantined. So now, if we take a look at our own Plague Doctor, we can see reflections of this history in their skills and class outfit – although our doctors are a bit more fashionable than the ones from history and a little less worried about minimizing skin exposure. And let’s keep in mind that the Plague Doctors of history did not purposefully pass on Black Death or other diseases to their enemies. In this case we wouldn’t want art to imitate life. References Dugan, B., 2013. Anatomy of 14th Century Bubonic Plague Hazmat Suits. [Online] History, 2010. Black Death. [Online] Medieval Medicine. The Humors. [Online] Plague Doctor Masks, 2017. History of Black Death. [Online] Sartore, M. 13 Horrifying Things Most People Don't Know About Plague Doctors. [Online]
Greeting Saviors, We are aware of some options unlocked from Appraised Items is higher than the normal amount supposed to be. The unusual options on the Items shall be modified back to its normal amount. So we highly advise players to take precaution when trading or buying such items.
Greetings, Saviors! You've seen us around town and have probably played some games with us, but now we are taking it to the next level. Meet us, your lovely GMs, for a little playdate at channel 1/2 of Gateway of the Great King (Lv. 58), in the area near the Statue of Goddess Vakarine, the same place as before. Please check the image below and the following schedule for each server. GM Playdate Schedule SERVER: [SA] Silute Jan 2, [EST] 21:00 ~ 22:00 / [BRST] 00:00 ~ 01:00 SERVERS: [SEA] Telsiai, [SEA] Varena Jan 3, [EST] 03:00 ~ 04:00 / [SGT] 16:00 ~ 17:00 SERVERS: [NA] Klaipeda, [NA] Orsha Jan 3, [EST] 21:00 ~ 22:00 SERVER: [EU] Fedimian Jan 4, [EST] 03:00 ~ 04:00 / [CET] 09:00 ~ 10:00 [Event Timeline] 0:00 Meeting Start 0:10 Short conversation and pre-event 0:30 Hide and seek 0:45 Monster hunt 0:50 GM raid 0:55 Photo time See you soon!
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (December 26, 2017). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
※ IMPORTANT: Please note that your character must be above level 40 to use this content.
Greetings, Saviors! For two weeks only, we’re setting up a New Year Wish Tree in Klaipeda where you can send out all your hopes and dreams for 2018 and be blessed with unlimited EXP buffs! Event Period FROM the scheduled maintenance on December 26, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. During the event period, you will see a New Year Wish Tree pop up in front of the Fishing Spot in the city of Klaipeda. Interact with the tree to make your New Year’s wish for 30 seconds and get the Wish Tree buff. - Wish Tree buff effects: +50% EXP gains for 1 hour STEP 2. Keep wishing! Every time you make a wish at the New Year Wish Tree, you also have a chance of getting one bowl of New Year’s Soup (3 Days), a hearty meal that will give you and your party members a 15% increase in EXP gains for 30 minutes! Important - [UPDATED] New Year Wish Tree wishes are time limited. However, you can only make another wish to receive another Wish Tree buff when the buff timer has completely run out. - Items with expiration dates cannot be traded or transferred via Team Storage.
Greetings Saviors! This time around the Fan Art Festival theme is… Rank Update: 4 New Classes Edition! A lot has changed in TOS with the latest Rank update: new classes, new features... Show us your interpretation of your favorite new class, whether it be Matador, Shadowmancer, Bullet Marker or Zealot. It’s up to you! All we want to see is how you envision our new classes. We will be accepting submissions from now until Jan 10th 00:00 EST. From Jan 10th 02:00 EST until Jan 12th 00:00 EST voting will commence. PRIZES INCLUDE: 500 TP + A Surprise Gift + In-Game Title (“New Class Artist”) + Your art as an in-game loading screen (Prizes will be given out during the scheduled maintenance on Jan 16th. The surprise gift will be the next costume to appear in the Goddess' Blessed Cube). Similar to the previous festival, a total of 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Likes" by the Forum Users. - 6 pieces will be personally picked by Staff (after users have voted). HOW TO ENTER: Log into the TOS Official Forum and upload your art to the Fansite / Fan Art Category. The title of your post should start with “[SUBMIT]” and should include the name of your piece. Inside your post, make sure to write the Title, Your Server Name, and Team Name plus a short description about your art. When the submission period ends, an official voting thread with all the works of art will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes. Art Requirements: Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art must be related to the theme Acceptable mediums: - Illustration - Comic panels - An image that utilizes in-game screenshots or material. - Real-life photography, or images that utilize such, will not be accepted - Please note: We will exclude votes cast by forum accounts that shared the same IP addresses after reviewing the accounts. The results of the user vote are a reflection of this change. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. Please keep in mind that vote selling of any kind is discouraged and could result in disqualification. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Greetings Saviors, Our Q&A with the Devs is back and open for suggestions! Leave your questions on our official forum or Facebook and you may see them answered here. This time around, I also added a few burning questions of my own (mostly about the Bullet Marker). Take a look at the questions and answers below! 1. What is the Dev Team's process for developing a new class? There are two important qualities necessary when selecting new classes. First, if this class is added, what unique features or changes will it create for the preexisting class tree? Second, will the concept of this new class be something unique only to TOS and can its historical and cultural style be interpreted through the lens of a game. Here, too, costume design is considered. Once the class' concept is decided, we begin to work on the skills. However, this time, our structural design for the skills was different from what has been seen in previous classes. For these newly added classes, the 1st Circle contains the classes' very fundamental concept, while the 2nd Circle allows you to select skills that are more applicable. While finally, in the 3rd circle, are where you can find the killer attacks for the fans of the class. This was the standard that we went with this time around. What TOS has, that is hard to find in other games, is our unique skills concept. And this is an identity we work to maintain. However, to do so we either have to break the normal gaming structure or, if the class isn't performing to our expectations, modify it. But this time we actually committed a taboo. We have added a class that wasn't based on culture or history but is something that we thought would be popular with our playerbase -- Bullet Marker. 2. What was the inspiration for these four new classes? (Matador, Shadowmancer, Bullet Marker, and Zealot) For the exception of Bullet Marker, we already had plans for all of the new classes for quite some time. First, our vision for Matador was a class versed in 1 to 1 combat who would provoke their enemy in order to gain the upper hand in battle. We also wanted to consider a class that was similar to Fencer and Corsair so that it was compatible with one hand weapon classes from lower Rank. For Shadowmancer, we wanted to design a Wizard class that would be powerful in PVP. During PvE, this class would be important for managing SP consumption. Zealot, on the other hand, as a Cleric would help strengthen Physical Type attacks which would match with other various classes like Monk, Paladin, Inquisitor. Finally, Bullet Marker. If you consider that the many classes in TOS are ones that appear from historical contexts from cultures around the world, then Bullet Marker is a newly developed class. A dual welding dream. This type of class can be seen in other games, but in TOS this is a first. Although, not from history, we wanted to add a class that would be popular with this gaming community. Here we took skills and action inspiration from our previous game, Granado Espada, and developed a character we wanted to present. 3. With Bullet Marker's Double Guns Stance skill, this skills gives the appearance of dual wielding. On the forums too, there seems to be a demand for more dual wielding classes. Any plans for more? We are aware that dual wielding has a strong fan base in actions games, and to fulfill that love we created Bullet Marker. However, when creating this class we had to decide: should we really require Bullet Markers to carry two weapons? We had to consider the ease of play and also the compatibility with other lower rank class skills. So we went with Bullet Markers carrying one weapon, but through a stance change, they are able to dual attack. Since concrete details for the next new classes has not been released, I can't give an definitive answer to your question. However, in the future, if any other newly created dual weapon classes are developed, they will be similar to the Bullet Marker where you will only need to carry one weapon. 4. Also will players be able to get hair similar to that of the Bullet Marker? Currently the Dev Team has been stuck for awhile working on our newest update for hair styles: preparing and ultimately opening a "barber shop" (temporary title). Until then, keep in mind that the majority of premium hair available has been that of the class masters, which means the Bullet Marker Master's cool hair will also be an option. 5. Any tips for breaking the level 330 to 360 gap? This time, the level extension comes with a sightly tougher leveling slope. Especially in reference to one's Class Level. I would recommend focusing your efforts on the new fields and hunting grounds, especially in places like Sausys Room 9, where the monster spawn rate is higher. Don't forget that the newly changed Level 300 instanced dungeon, Castle Dungeon, also gives a good amount of EXP. 6. What about Challenge Mode? Can we gain EXP there? Challenge Mode can be entered at fields of level 200 and higher and monsters from that field will appear. Although, in Challenge mode, the amount of exp you will gather is the same as that in the normal field, you won't have to chase after the monsters. Instead, the monsters will be coming to attack you. So, if you have the ability to clear them all quickly you'll also be able to acquire more EXP. And, as you advance through the stages, your Looting Chance (Unidentified Items Drop Rate) will increase making it easier to acquire more equipment. Well that's all for now! Please remember to leave your questions for Devs on the forum and you might see them answered here!
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Forum Maintenance Period : (EST) 21:30 - 22:30 Dec 21, 2017 - [UPDATED] Website Maintenance Period : (EST) 21:30 - 22:40 Dec 21, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff