Greetings Saviors! This time around the Fan Art Festival theme is… Happy 2 Year Anniversary Edition! Tree of Savior is almost two years old! To celebrate this day we choose to 2 Year Anniversary theme for fun! We are excited to announce that we will be celebrating our two-year anniversary. What will you do for our TOS 2 year anniversary? Playing TOS? Show us how will you spend TOS Happy 2 Year Anniversary! We will be accepting submissions from now until Mar 6th 00:00 EST. From Mar 6th 02:00 EST until Mar 8th 00:00 EST voting will commence. PRIZES INCLUDE: 500 TP + A Surprise Gift + In-Game Title (“Happy 2 Year Anniversary”) + Your art as an in-game loading screen (Prizes will be given out during the scheduled maintenance on Mar 13th. The surprise gift will be the next costume to appear in the Goddess' Blessed Cube). Similar to the previous festival, a total of 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Likes" by the Forum Users. - 6 pieces will be personally picked by Staff (after users have voted). HOW TO ENTER: Log into the TOS Official Forum and upload your art to the Fansite / Fan Art Category. The title of your post should start with “[SUBMIT]” and should include the name of your piece. Inside your post, make sure to write the Title, Your Server Name, and Team Name plus a short description about your art. When the submission period ends, an official voting thread with all the works of art will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes. Art Requirements: Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art must be related to the theme Acceptable mediums: - Illustration - Comic panels - An image that utilizes in-game screenshots or material. - Real-life photography, or images that utilize such, will not be accepted - Please note: We will exclude votes cast by forum accounts that shared the same IP addresses after reviewing the accounts. The results of the user vote are a reflection of this change. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. Please keep in mind that vote selling of any kind is discouraged and could result in disqualification. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Greetings, Saviors! Come on over to the servers this weekend for two days of double EXP! Event Period FROM February 17, 2018 at 00:00 (server time) TO February 18, 2018 at 23:59 (server time) Who Can Participate - All characters How to Participate - Simply interact with the Kupole NPC near the Fishing Spot in the city of Klaipeda during the event period to receive the Bonus EXP gains on all your characters! You can check your total EXP UP bonuses in the Character Info window (F1). Important - The double EXP bonus applies to your base EXP gains. - The event bonus will not display in the upper-left corner buff UI. To check your EXP bonuses, use the Character Info window (F1). - [Update] We apologize for the confusion, the Weekend EXP Boost buff you will receive is 50% as intended.
Greetings, Saviors! We’re very excited to bring you a preview of the brand new set of Legend-grade equipment we’re developing and all the fresh content that’s coming along with it. Just keep reading to find out what we have in store, and remember that the actual content can always end up looking a little different from the plans we’re presenting here. Velcoffer’s Nest Dragons are known to have existed since ancient times, but their entire species was confined long ago after a great war between goddesses and demons. Then, with Medzio Diena, the seals that imprisoned them grew weaker and, one by one, the dragons began to awaken. One of the first ancient dragons to escape confinement was Velcoffer, who now inhabits Section 5 of the Tevhrin Stalactite Cave. Velcoffer’s Nest can be entered via the Gatekeeper Kupole standing guard in the area. The 5-player raid mission is structured like an instanced dungeon, the rewards consisting of Cubes that drop Velcoffer Spirit Fragments (character-bound). You can collect these fragments and deliver them to Blacksmith Teliavelis for Legend-grade Velcoffer equipment. The new Blacksmith Teliavelis NPC, who produces Velcoffer equipment from the Spirit Fragments, will be added to the city of Fedimian. All items in the Velcoffer series, as well as future Legend equipment, will be enhanced, transcended and maintained only by Blacksmith Teliavelis. Velcoffer’s Nest will share its clear count with the other Legend raids: Earth Tower’s Lolopanther and Solmiki Areas. Entrance will be limited to one time per week, per character (two times for Token users), but each entry will count only if the mission is cleared, so you can keep trying until you succeed. Unlike Earth Tower, where each area drops a different kind of item needed for the equipment, in Velcoffer’s Nest there is no division. Velcoffer Spirit Fragments can be found in the entire map and are used for all types of Velcoffer weapons and armor. Velcoffer Gear The Lv 360 Velcoffer Legend series comprises weapon and armor items of all kinds, plus costumes (you will no longer get Legend accessories from raids; instead, we’re making future Demon Lord field boss accessories Legend grade). When complete, a set of Velcoffer equipment has the potential to surpass not just Lv 350 Unique items (Primus, Masinios, etc.), but also the next generation of gear in terms of performance. For this reason, set and individual stats are going to be applied to the Velcoffer series through a system different from the current Lolopanther and Solmiki ones. Individual Stats Newly created Velcoffer items will not come with their own stats. In order to apply individual stats to a piece of Velcoffer equipment, players will need an item called Ichor, which can be extracted from equipment of other grades. The chances of extracting Ichors from equipment are low. If you succeed, however, the host item is consumed and replaced with an Ichor that contains all of its stats (the extracted Ichor will also be tradable regardless of the state of the original equipment). Failed attempts consume 1 Potential, and items with 0 Potential are destroyed. Ichors can be extracted from Lv 350 weapon and armor items of all grades, and the process requires a set amount of Nucle Powder and Sierra Powder to complete. The following is a list of current items you’ll be able to extract Ichors from. Type Magic Rare Unique Weapons (incl. Shields) Raffye Berthas Raffye Primus Raffye Masinios Armor Basticle Jevenellis Irellis Berthas Basticle Berthas Jevenellis Berthas Irellis Primus Basticle Primus Jevenellis Primus Irellis Ausura Fietas Laitas Once you have an Ichor, you can apply the stats it contains to a Legend grade item. Ichors are categorized according to the type of equipment they are extracted from, and can only be used in Legend items of the same type. Weapon Ichors are divided into One-handed Sword, Staff, One-handed Bow, etc.; similarly, Armor Ichors come in Top, Bottom, Gloves and Boots varieties. Below are a few examples of how different Ichors can be used on items of the same type. A) Primus Raffye Sword >> One-Handed Sword Ichor >> Velcoffer Sword (One-handed) B) Ausura Greaves (Plate) >> Boots Ichor >> Velcoffer Greaves (Plate) C) Ausura Greaves (Plate) >> Boots Ichor >> Velcoffer Shoes (Cloth) And these are examples of how Ichors cannot be used, since they aren’t intended for items of their own type. A) Primus Raffye Sword >> One-Handed Sword Ichor >> Velcoffer Two-handed Sword B) Ausura Greaves >> Boots Ichor >> Velcoffer Leather Gloves In conclusion, getting an Ichor with top-notch stats will not be an easy task, but you can replace the Ichor you have on a Legend item at any time. Replacing the Ichor in order to apply better stats on your equipment will not reduce its potential, nor is there a chance that the attempt might fail. Set Effects Applying set effects to Velcoffer equipment is going to require a special item called Faerytiris Solution that’s able to store EXP when activated. The solution can be purchased from Alchemist Master Vaidotas Winterspoon and it absorbs part of the EXP you obtain when hunting monsters. Your character will still receive their full share of the EXP, however, and the solution will store it even if you’re already at maximum level. Once you collect enough EXP in your bottles of Faerytiris Solution and use them on your Velcoffer gear, a random prefix is generated. There are a total of 5 different prefixes that act as key tags from which you can compose sets of 3-5 by equipping items that have the same prefix. You need 4 bottles of the solution for each weapon, and 1 for each armor item (the bottles can be used more than once). Velcoffer weapons also count towards the set effects, so in total you can go for one set of 4-5, or two sets of 3, considering all the combinations (left hand, right hand, top, bottom, gloves and boots). Plus, the set effects will include not just the usual passive and conditional stats, but new active skill effects as well. Finished Items The regular way to obtain Velcoffer gear is, as we mentioned, doing raids and collecting the required Spirit Fragments little by little. However, if you’re lucky, there is a (slight) chance you might get a finished Velcoffer item at random from one of the reward cubes. The finished items all possess the same stats and performance but they are character-bound, meaning they can’t be traded or moved via Team Storage regardless of their potential or transcendence status. If you don’t need the item or it doesn’t match your character’s class, you have the option to dismantle it for some Nucle and Sierra Powder, plus a few Velcoffer Spirit Fragments. Finally, along with the Velcoffer equipment we’re introducing the Velcoffer Costume and Helmet. The Velcoffer Costume and Helmet can be obtained only through the rewards cubes (they can’t be created from Spirit Fragments), but they are 100% tradable. Besides the cosmetic appeal, wearing both the costume and the helmet as a set also has the effect of reducing all damage taken inside Velcoffer's Nest. What do you think? We are still polishing the details of the new Velcoffer gear, but our hope is that this will introduce some variety to TOS’ roster of equipment items, as well as the mechanics of how they are obtained and processed. Make sure to keep following our News page for more details!
February is the month of love, so why not shine a light on our more fanatical of Goddess-lovers, the Zealots. For those of you who are not as familiar with this Cleric-tree class, our Zealots do not call upon the power of a specific Goddess but instead sacrifice their life energy and similar forces to invoke a different type of power to use in battle. There are also rumors that they tortured and assassinated demons during their search for the missing Goddesses. But in regards to this, how does our MMORPG version of the Zealots differ from that of history? First, let’s break down the etymology of the word "zealot". Zealot comes from the Greek word, zelotes, which means, “one who is a zealous follower.” Zealot is also the common translation of the Hebrew word, kanna’im, which means “one who is zealous on behalf of God.” In this historical context, this term was used to characterize members of a 1st century Jewish sect who fought against the Roman rule in Palestine. The more extreme members of this group participated in acts of terrorism and assassination in order to fight against the pagan Romans. When discussing this sect, the word zealot is usually capitalized. The Zealots were adamantly opposed to the pagan Romans that ruled over them. And their views were so extreme that they also opposed any idea of peace between the two political bodies. As Zealots believed they were the defenders and true devotees of the law of God, some Zealots even carried daggers beneath their cloaks to stab anyone they believed were committing a sacrilegious act or who were being too friendly to Rome. A lot of our knowledge about the Zealots during the 1st century comes from the historian and scholar Josephus (37-100AD) who wrote influential works on Jewish history and the political climate of the time. However, Josephus labeled the Zealots as dangerous fanatics and pointed them out as a possible reason why the Romans destroyed the city of Jerusalem. With all of this in mind, it is also important to state that although Jewish Zealots are seemingly the more popular mention, there are zealots in other areas of history as well. The Zealots seen in TOS are not a reflection of the Zealots from the 1st century but more of an interpretation of the word’s core definition “one who is a zealous follower.” Our Zealots express themselves through various skills that reflect the actions of a zealous follower. Skills that involve blind fate, fanaticism, and immolation. Therefore, as you search for the Revelations of the Goddess, have you also given thought to devoting yourself as their follower and becoming a Zealot yourself? References Poole, G. 2017. Encyclopaedia Britannica. Flavius Josephus. [Online] The Editors, 2014. Encyclopaedia Britannica. Zealot. [Online] Etymoline. Zealot. [Online] Jewish Encyclopedia. Zealots [Online] Wikipedia, 2018. Zealotry in Jewish History. [Online]
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:00 - 21:20 Feb 7, 2018 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors. The following issues have recently been reported. 1) Irregular Event Boost Pack Rewards - Players carrying the Boost Pack from the January 2018 Rookie Savior Event: Get Ahead have reported receiving only the basic pack from the February edition of the event, without the remaining milestone guide boxes. This issue has now been fixed and you will be able to receive all Boost Packs from the event as intended. Please restart your game to apply the fix. If you already used the basic pack, you will receive the correct Boost Pack for the event via your character's Market retrieve tab during the scheduled maintenance of February 13, 2018. 2) Event Boost Pack Not Opening - Players participating in the February edition of the Rookie Savior Event: Get Ahead have reported being unable to open their Boost Packs. This issue has now been fixed and you will be able to open the Boost Pack as intended. Please restart your game to apply the fix. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings, Saviors! For us at the dev team, there have always been certain UI/functionality improvements that we’ve wanted to bring into the game, many of which were also requested by players. We’ve been working on a few of them recently, and today we thought we’d share a little preview of the updates we’re preparing. As always, remember that the details of these updates can look different when they are actually applied to the game. Personal Shops (Repair, Spell Shop) What’s changing: - Comma (,) used to separate numbers. - Total amount included in new confirmation window. It’s not always easy telling how much you’re spending on a personal shop. Important price information doesn’t really stand out from the rest of the UI, so many of us end up clicking that confirmation button without fully knowing the total amount we’re paying. Less honest shop owners can take advantage of that to sneakily hike up their prices or otherwise cause trouble for unsuspecting customers. <The new confirmation window.> To combat that kind of problem, we’re going to start using commas in numbers (displaying “1000” as “1,000”, for example) and add a new confirmation popup window that tells you the total price of what you’re about to purchase. Lodge (Character Selection) What’s changing: - More character slots. - New character list organizing function. - New popup alert about items not transferrable via Team Storage. - New popup alert about deleting characters with cards equipped. We’re finally bringing in the much needed maximum character slot expansion. Also, we have plans for a new function that lets you reorganize the order of your characters in the list; that way you don’t have to fumble through the pages of your Lodge every time you want to login with your favorite characters. <This window alerts you when you are receiving items not transferrable via Team Storage.> As you know, some items in TOS cannot be transferred between characters through the Team Storage (namely timed items). To avoid mistakes by receiving this kind of items on the wrong character, we’re going to add a new popup window that asks for your confirmation before sending the items to the target character’s inventory. Gem Enhancement What’s changing: - Processed equipment items no longer used as materials for gem enhancement. We’re sure some of you will have made the mistake of accidentally using an important equipment item as gem EXP. All those resources spent on identifying, enhancing and transcending that one item, only for it to disappear in the blink of an eye… We know that can be tough, and we don’t think anyone would feed important equipment items to a gem in any case, so we’re going to remove processed equipment (items that have been enhanced, transcended or added sockets/gems) from the range of items that can be used to increase gem EXP. <Processed equipment items are blacked out and cannot be selected when you’re enhancing a gem.> <A message pops up when you right-click a processed equipment item.> Market What’s changing: - New categories. - Character name included in ‘sale completed’ message. - Less restrictions on search term length. Our plan for Market categories is to reorganize them into more specific subdivisions, in a way that makes it easier for players to find the item they’re looking for. In the future, this will also include advanced search options that let you filter items by stats, added sockets, etc. <This popup message will include the name of the character that sold the item.> If you’ve seen the alert that pops up whenever you have Silver to retrieve from the Market, you’ll know that it isn’t the most informative, especially when you have multiple active characters. Because of this, we want the popup message to start including the name of the character that sold the item, so you’ll always know where to go to pick up the Silver. Guild Hangout What’s changing: - Time frozen inside Guild Hangouts during maintenance. Guinea Pigs and guild crops can only be grown inside the Guild Hangout, with players needing to regularly check on them for food and water. <Guinea Pigs and Dilgele need to be fed/watered regularly.> This system can sometimes work against guilds when there’s a server maintenance going on, since guild members aren’t able to access the Hangout. That is why we’re working to stop time inside Guild Hangouts whenever the server is down, so you won’t have to worry about your growing crops or Guinea Pigs even if maintenance gets extended. Inventory What’s changing: - Improvements on the problem of undiscardable items. - New function to batch-delete selected items. - New function to filter and display items. - Grade/enhancement/transcendence displayed even with the tooltip off. <What do you do with a Kepa Doll?> Kepa Dolls and potions obtained from quests are only some of the items which can’t be deleted from your inventory. We want to allow players to delete these items at will, so we made plans to revise the Inventory UI in a way that lets you filter out the items you want and batch-delete those you don’t need. Dungeons What’s changing: - New ‘Return’ function for Mercenary Post missions, Saalus Convent missions and Uphill Defense. - New Hunting Grounds info UI. We would like missions to have the ‘Return’ function that allows you to go back to the original map without having to wait, the same way you can do with instanced dungeons. We would also like to add a proper Hunting Grounds UI like the Instanced Dungeons window (F10) since, currently, there is little information on them outside the World Map (N). <Instanced Dungeon cleared vs. Mission cleared.> We also considered suggestions to add a Storage NPC in Saalus Convent to make storing Blessed Shards easier after each mission, but we didn’t want to encourage players to permanently move their characters there, so in the end we decided against it. Error Popups What’s changing: - New execution error popup messages. We’re preparing new popup messages for errors related to the execution of the game. We’re trying to improve the source of the errors too, of course, but we also think the error messages should provide more information on how to deal with the issue when it occurs. <Example of a possible popup error message.> Other Future Improvements - Customizing the location of buff UI and monster HP bars. - Improving character stat visibility. These are only a few functions we’re working on at the moment, but we hope they give you an idea of the kind of improvements we’re hoping to implement in the future. As for when you’ll see these updates in the game, their development will likely depend on the progress of higher priority issues like bug fixes, new content, balance adjustments, etc. We will keep releasing more details about these and other improvements through the dev blog and the patch notes, so keep an eye on our official pages.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (February 6, 2018). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.