Greetings, Saviors!We would like to announce the details of our weekly maintenance for August 2nd, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Tree of Savior dev team here. As you can guess, we’re continuing our introduction of the new Rank 8 classes, and today we’re covering the Archer tree. Falconer (Circle 3) The master of hawk companions is finally developing into Circle 3; here’s what we have in store for this class. The ‘Circling’ skill is getting an expanding attribute that has a 5% chance of repeated attack within its area. For Archers having trouble dealing with multiple enemies, this could be a life-saver. The new skill ‘Aiming’ widens the area of the hawk’s strike, allowing you to attack from further away. ‘Aiming’ can be used in conjunction with ‘Circling’ and other skills, making it useful for short-range attack classes and party play. ‘Preemptive Strike’ will allow hawks to attack enemies without the direct instruction of a Falconer. The hawk will automatically use the skills ‘Hovering’ and ‘Sonic Strike’, with ‘Preemptive Strike’ being influenced by the skill level of its corresponding Falconer character. Also, any skills used automatically by the hawk will not count towards SP drain nor cooldown times. Schwarzer Reiter (Circle 3) This high-mobility, mount-focused class is seeing its final evolution in Circle 3. We expect to add an expansion attribute to shoot-and-retreat skill ‘Caracole’ that will allow for a wider range of damage. And for reiters with stamina to spare, we will be adding an attribute to reduce the recoil of ‘Caracole’ and allow for faster consecutive attacks. ‘Limacon’ is getting a new ‘Misery’ attribute that will allow it to attack two enemies at once. We also expect to change ‘Limacon’ to a buff-type skill in a future patch; after activating it, you’ll have to press C during its duration to use it. C3 skill ‘Forward Shot’ will have your character advance forward while shooting two long-range weapons at once. Unlike ‘Retreat Shot’, with this skill your character will keep shooting even if you stop moving, making it an excellent ‘breakthrough’ technique. Musketeer (Circle 2) Long-range specialists, the Musketeers are becoming even more worthy of their names in Circle 2. We developed a ‘Misery’ attribute for ‘Snipe’ that will allow it to target two enemies at once. The new ‘Bird Fall’ skill was created to deal serious damage to flying-type monsters. In PvP combat, this skill disables flying statuses and is notably strong against flight-type classes. We’re also adding a quick fire attribute to ‘Penetration Shot’ that will allow you to use it as your main attack even in crowded battles. Cannoneer (Circle 2) The role of Circle 2 Cannoneers in teamwork is what makes it stand out. ‘Siege Burst’ will have an attribute added which allows players to destroy enemy magic circles. The ‘Cannon Barrage’ skill will fire several shots directly at enemies in front of you. The ‘Bazooka’ skill will allow you to deal damage to several enemies through AoE damage at a range that is comparable to ‘Kneeling Shot’. However, you will need to be careful when using this skill as you will not be able to move while using it and will not be able to target nearby enemies. Hakkapalle (Circle 1) The Hakkapalle is a cavalry class that first appears at Rank 8. The most distinct feature of the Hakkapalle is that you will be able to use a one-hand sword as your sub weapon, allowing melee attacks despite being an archer. You will also be able to ride companions just like the Schwarzer Reiter class. The difference is that you will be able to make a dash if you double-press the movement keys while mounted. However, it is slower than the ‘Trot’ skill of Cataphracts, just about the speed increase of a Swordsman dashing, and uses the companion’s stamina as well. Archer classes all have the ability to hit enemies with up to 5 arrows and decrease the defense of enemies by 10% per arrow. The ‘Skarphuggning’ skill, which is a melee slash attack, will be able to hit the enemy more according to how many arrows are stuck in the enemy so you will be able to deal a lot of damage by melee attacking enemies after attacking them with ranged weapons. There are many ranged and melee combinations, including being able lower the enemy’s critical resistance or sticking up to 7 arrows into them, so players that enjoy their combinations are sure to enjoy this class. Mergen (Circle 1) The Mergen class first appears at Rank 8 and is a strong class against many enemies at once. Any players that have been using bows should take a close look at the Mergen class. The Mergen class has additional damage bonuses when using Two-hand Bows. The ‘Spread Shot’ skill will fire 5 arrows at once. Players will be able to fire on the move just like normal attacks with bows. The ‘Parthian Shaft’ skill is useful when attacking fast moving enemies as it deals penetration damage without having a negative effect on the user’s movement speed. The ‘Triple Arrow’ skill which developers believe will become one of the class’s most loved skills. The ‘Homing Arrow’ skill will attack enemies in the surrounding area without having to target them. This should prove useful as a first attack type skill. For instance, if there is only one enemy in the area, any arrows fired with this skill will all focus on it. This makes the skill useful for both focused fire and AoE attacks.
1. Are you ever going to add new functions to companions? We’ve been receiving plenty of suggestions for new functions meant to improve the convenience of playing with companions, some of them rather interesting, so we’ll definitely keep reviewing those. Right now we’re thinking of developing a set of hotkeys or commands that would allow you to interact with a companion or use its functions without opening the corresponding UI. 2. The new Penguin companion is too cute! Please tell me you have other companions coming. Indeed, we do. Yesterday (July 28th) we introduced a brand new bird companion in our Korean servers, which we hope to bring to Steam as well, as soon as it’s ready. We also plan to keep creating and bringing you new companions in the future, so stay tuned for that. 3. I’ve noticed that, in Team Battle League matches, your companion’s HP and Stamina does not reset with each new round. Is this done on purpose? Originally, the HP and Stamina of companions weren’t designed to reset after each round of Team Battle League matches. After receiving more feedback from the players, however, especially those with classes that rely on companions for combat, we have decided to actively review our original design and consider resetting these stats for companions as well. 4. The torch mission in Siauliai seems too long. Do you have any plans to make it shorter? We agree that 3 minutes is a little long for the torch mission in Siauliai, but for now we don’t have any plans to shorten it. Instead, we will consider creating additional bonuses for completing more of other missions.
Greetings Saviors, We would like to announce that the Official Website will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 03:00 a.m. - 03:30 a.m. July 28th, 2016 Please note that access to the Forums will not be affected in any way during this maintenance period. We will give an update should the maintenance need to be extended. Sincerely, IMC Staff
Greetings, Saviors. The following is the list of bugs or issues that we are aware and currently working on them. GENERAL Controller Mode Info In Korean: “Ancient Korean secret, huh” The info window for Controller Mode is in Korean. Dropped FPS After the Patch: “Za Warudo” Frame rate issues after the patch in certain situations. Connection Issues After the Patch: “Notorious I.P.F.” Game crashing after the patch. A friendly reminder: Please, try to log in after uninstalling any and all add-ons. If the problem persists please let us know via Support Ticket. Mouse Mode Issues : “Mouse Infestation” Certain skills not working properly in a mouse mode. SKILL & STAT Barbarian – Cleave: “Cleave to Leave” The skill crashing the game when used. Swordsman STR Not Increasing Block Penetration: “0% Penetration 100% Frustration” Despite the recent patch note, Swordsman’s STR stat not increasing Block Penetration. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/Team/server/class details, and timestamps would be greatly appreciated. That way we can have more information to work with on a more specified problem allowing it to be resolved faster.
Greetings Saviors! We would like to make an announcement regarding connection issues that certain players have been having since July 26th, 2016. Please try connecting to the game after making sure that you are not using any addons. If you still have issues connecting to the servers without any addons installed, please let us know via the ticket system. Certain addons may cause the connection issues as they may not properly work with the many changes that have been made with this patch. Sincerely, IMC Staff
Greetings Saviors, We would like to announce that we will be having temporary maintenance across all servers from (EDT) 07:30 ~ 08:15 July 26th, 2016. This maintenance is in order for us to implement a hotfix that will apply most of the features that did not properly get applied in today's patch. Please note that some regions may take longer to log back on to the servers due to file synchronization issues. Apologies for any inconvenience or confusion you may have experienced. Sincerely, IMC Staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 25th, 2016-July 26th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings Saviors, We would like to announce that the 'Scavenge Challenge' event will be extended for a week and will end on August 9th, 2016. This is not only to allow players that have been unable to receive the quest in certain conditions to complete the full 14 days, but to also give a chance to late comers that had learned of the event a bit late. We sincerely apologize for any confusion or inconvenience that you may have experienced due to unforeseen circumstances. We have applied a hotfix that should now allow players to receive the event quests as inteneded. However, we would like to use this chance to re-emphasize certain conditions of the 'Scavenge Challenge' event. 1. The quest reset timing is the same as the instanced dungeon reset times, 6 a.m. EDT. 2. You will not be able to complete more than 1 quest per day. 3. You will not be able to receive a quest on the same day that you have completed one. e.g. You will not be able to receive a quest at 5 a.m. EDT and complete it past 6 a.m. EDT and receive another quest. You must complete the quest before 6 a.m. EDT in order to receive a quest past 6 a.m. EDT. 4. Please try to avoid receiving and completing quests at the last minute to reduce any chance of connection issues interfering with the quest completetion registration times. We hope that this event period extension will allow more players a chance to go and hunt for the completion rewards. Please let us know if you still have issues receiving the quest after this announcement via the ticket system. Sincerely, IMC Staff