Greetings, Tree of Savior dev team here. After our introduction of the new Wizard classes last week, Today we’re bringing you a preview of what you can expect from Rank 8 Swordsman types. Dragoon (Circle 2) The team play aspect of the Dragoon class is reinforced in Circle 2. ▲ With this new attribute, “Serpentine” gives a bonus of 100% to all melee physical attacks. We expect this attribute to be useful for parties where there is another warrior class character. The new skill “Dethrone” is going to inflict occasional debuff effects on boss monsters by reducing their movement and attack speed. This skill will also give you three possible types of bonus according to monster size: “small”, “medium” or “big”; as well as bonuses specific to flying-type monsters. ▲ This skill works with both short and long ranges, meaning it can be used to slay multiple monsters at once or target opponents in PvP battles. Doppelsoeldner (Circle 3) Power-grinder Doppelsoeldner is becoming even stronger in Circle 3. ▲ With the attributes we’re adding to up the number of multiple hits in the skills Zucken and Redel, the Circle 3 Doppelsoeldner is going to be pulverizing enemies like a human blender. ▲ A new skill, “Zwerchhau”, adds a temporary bonus to slash attacks which, when used in conjunction with other techniques, can become a powerful grinding tool. ▲ We’ll be introducing a new attribute for expanding the area of the “Punish” skill, used on knocked down enemies, as well as other attributes for upgrading lower-level skills. Fencer (Circle 3) Circle 3 Fencers will use their quick, consecutive attack style to build up on the power of earlier circles. Fencers will be able to use the “Epee Stance” skill in Circle 3. This stance does come with its disadvantages, like neutralizing the effect of any shields equipped, but on the other hand… … the “Epee Stance” dramatically increases the critical damage of pierce attacks in proportion to the skill level. If the Doppelsoeldner is like a raging blender, the Fencer is more akin to an unstoppable sowing machine. “Balestra Fente”, which temporarily reduces the critical resistance of enemies, is going to be useful for Fencers who invested their points in stats other than DEX. “Attaque au Fer” is a new skill that disarms PvP opponents, throwing their weapon to the ground. This skill makes it so that, until they pick up their weapon again, the opponent will not be under their effects. Templar (Circle 2) Circle 2 Templars will be the class of choice for guild masters who wish to operate a battle-oriented guild. Circle 2 Templars are capable of setting up new structures in the Guild Hideouts. The “Forge” enhances the physical attack of guild members in proportion to how many are established. The “Shield Charger” accumulates 100 shields per minute (6,000 per hour, 144,000 per day). Guild members who take the shield buff will receive a protective shield that protects their HP for as much shield they have taken and will not lose HP while that shield exists. Only one guild member will be able to take this shield and will start to replenish from 0, so make sure that all the guild members have agreed to use it. The shield is also usable during Regional Guild Battles. (However, it cannot be used in the Team Battle League.) The new “Share Buff” skill allows guild members within range to share their buffs regardless of how many they have. However, please note that the Templar will not be able to move while using this skill. Lancer (Circle 1) The Lancer, which first appears at Rank 8, is a cavalry class that has powerful anti-personnel skills. It is capable of using buff type skills that drastically increase resistance against magic circles while moving, and counter-cavalry type skills that allow you to deal three times the normal amount of damage. The “Crush” skill that temporarily decreases the effectiveness of the opponent’s equipment also has an ability that allows you to push aside summoned enemies so it is extremely useful for charging through enemy defenses in Guild battles. The “Joust” skill which shocks and silences the enemy at the same time also allows you to destroy enemy magic circles, which means that you will be effective against mage classes as well. (This ability will also be added to the Circle 2 Cannoneer) Murmillo (Circle 1) The Murmillo is a Gladiator class that has a good balance between offense and defense. The Murmillo is capable of equipping a “Cassis Crista” that is a helmet with a visor. The effects of the helmet are as follows. - Decreased movement speed and melee evasion. - Increased block chance against physical and magical ranged attacks. - Peltasta and Rodelero skills along with other skills that use shields to attack will become much more powerful by learning certain abilities. Another small benefit is that you will no longer be able to become stunned when using the “Head Butt” skill with this helmet. ▲ The revival of forgotten skills. They will also be able to utilize a surprise attack type AoE skill that works in tandem with skills that deal extra damage to stunned enemies, such as “Head Butt” etc. ▲ Hit them very hard! The Murmillo is the most offense-oriented of all the classes that use shields.
Greetings, Saviors! We have come across so many beautiful fan art on our forum. And we wanted to hold The First Fan Art Fest! The submitted works will have chances to be on in-game loading screens along with certain prizes. We heartfully encourage much participation from our beloved users. Click here to participate! Loading Screen Example
Greetings Saviors, There have been numerous reports through various channels telling us about possible exploits that allow players to abuse the World Boss Monster and Item Enhancement mechanics. As such, we are currently monitoring, processing and testing the information that has been provided along with all the game data we have access to and will continue to do so until a definitive answer is reached. We would like to ask for your cooperation and encourage you to provide any solid information regarding players that you believe may have used such exploits. Please note that using any such exploits are against the Terms of Service and EULA and may result in restrictions being placed on your account. Sincerely, IMC Staff
Greetings Saviors, We have implemented a hotfix to deal with the issue of being unable to craft items. We offer our most sincere apologies for any inconvenience you may have experienced due to this issue. Please let us know via the ticket system if you are still having trouble crafting after this announcement.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for July 19th, 2016. Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings saviors, We would like to let you know that we were aware that there were issues with the temporary malfuntion of crafting some items. Now, The dev team has fixed this issue. We offer our most sincere apologies for any inconveniences that you may have experienced due to this issue.
Greetings Saviors! We are pleased to announce that our first event, the ‘Scavenge Challenge’, will soon be upon us! As you may have guessed from taking a look at the name of the event, it will be a sort of scavenger hunt that will have you hunting across the world. The details can be checked at the event page as well as from a summary of the details down below. [Details] 1. Event Period - From : Scheduled Maintenance on July 19th 2016 - Until : Scheduled Maintenance on August 2nd 2016 2. How to Participate - Receive a daily mission from the event notice board located at either Klaipeda or Orsha. - Go to the location of the treasure chest after reading the quest details. - Obtain contents from the treasure box if you can find it. The reward will change depending on how many times you have completed the quests. 3. Reward Reward #1 – Settlement Support Potion x 1 Reward #2 – EXP Tome x 1 Reward #3 – Settlement Support Potion x 1 + EXP Tome x 1 + Special Reward Reward #4 – Settlement Support Potion x 2 Reward #5 – EXP Tome x 2 Reward #6 – Settlement Support Potion x 2 + EXP Tome x 2 + Special Reward Reward #7 – Settlement Support Potion x 3 Reward #8 – EXP Tome x 3 Reward #9 – Enchant Scroll x 5 + Special Reward Reward #10 – Settlement Support Potion x 4 Reward #11 – EXP Tome x 4 Reward #12 – Instanced Dungeon Reset Voucher x 1 + Special Reward Reward #13 – Instanced Dungeon Reset Voucher x 2 + Special Reward Reward #14 – Title : ‘Shady Geologist’ + Special Reward 4. Important - Any Items obtained as rewards are not tradable. - The quests may only be received and completed 1 time per day. - You can complete up to 14 quests in total during the event. - You will be able to receive a new quest after EDT 06:00 a.m.
When can we expect to have an iTOS event? We’ve received many requests and suggestions from the players about iTOS event, so the first iTOS event is under preparation. It will be revealed and applied soon. We want the buy-back function back. We realize there’s been some demand for buy-back function back among players who sold wrong items unintentionally. As of now, the function has been disabled due to the error of system. We will be turning back, once the system is solved. The chat UI is quite inconvenient, do you have plans to fix it? Based on the user complaints regarding the chat system, we have been working on some improvements convenience-wise. The new and improved chat system will show more info in a less obstructive way. In addition, more options and hotkeys will be able for the chat system. - Chat Settings - Before & After for Applied Minimize Chat
Greetings, Tree of Savior dev team here. Today we’re introducing you to the new Rank 8 classes, and we’re starting with the Wizard class tree. As always, remember that the contents you see here are still under development and could look different in their final version. Necromancer (Circle 3) This is the highest circle of the Necromancer class. The effect of the original Necromancer Decay debuff was limited to weakening the enemy to arrow attacks, but in Circle 3 it becomes a lot more powerful, momentarily neutralizing the effects of all the items equipped by the opponent. ▲ You can enhance the Necromancer’s Decay debuff, making it corrode the enemy’s equipment. ▲ The new debuff is expected to open up more diverse strategies for Necromancers, like enhancing the power of summons, or using Shoggoth/Dirty Pole to widen the area affected by Decay. ▲ A new skill for summoning “Skull Archers” with high combat power will also be introduced. Alchemist (Circle 3) Circle 3 Alchemists will be able to choose the appearance of items created through the Briquetting skill when both items combined are of the same type. ▲ Alchemists can now combine items of their preferred appearance and stats to create new items. The effect of the Briquetting skill was rather tame in terms of enhancing the performance of new items, but in Circle 3 we widened this scale of enhancement. Also, we’ve introduced a whole new roster of recipes to be used with the Tincturing skill, allowing Alchemists to take the role of item makers. As for item awakening dungeons, we’re introducing a feature that will require 3 times the amount of materials, instead delivering the results 3 times faster. ▲ The Magnum Opus skill gets an additional number of slots, allowing you to craft an “Homunculus”, the ultimate creation. The “Homunculus” will carry some of the skills of the Alchemist that created it and can be set to use them automatically. The “Homunculus” creature has a life span of 10 days after it is created. Warlock (Circle 2) In Circle 2, Warlocks, who use the power of evil spirits, will be given a new skill that will allow them to either combine summoned evil spirits to create a more powerful attack, or manipulate a summoned evil spirit directly. ▲ The higher-grade spirits in red appear based on probability and are stronger than the regular evil spirits. ▲ The new skills allows you to manipulate evil spirits and lead them to your enemy. When nearby spirits have been absorbed, these evil spirits can be launched through regular attacks. Featherfoot (Circle 2) Featherfoot Circle 2 unlocks the skill Levitation. ▲ A flying Featherfoot will evade most melee physical attacks and fly over magic circles on the ground. There will be a self-destruct type skill that can only be used while flying. The skill will drain 60% of your max HP. Casting it with HP below the 60% mark will incapacitate your character. However, the skill temporarily renders nearby enemies in a special state where, when you attack them, it will heal you in return. Sage (Circle 1) Sage is a class that will be first introduced in Rank 8. The general concept is that a sage gained the knowledge of the inner workings of the reality and, as a result, can manipulate space itself. The class will possess skills that distort space and dimensions. ▲ Open up a "portal" for you and your party members to move to a memorized location. ▲ The skill Micro Dimension attacks opponents with small distorted fragments of space and it can have a replicating duplicate attribute. The number of duplicates grows with the skill level. ▲ Ultimate Dimension maximizes the portion of space to attack enemies. One attribute of this skill can also increase its perimeter and power. Enchanter (Circle 1) The Enchanter is also a newly-introduced Rank 8 Wizard-type class. Enchanters do possess some combat skills but they mainly play the support role by enchanting items with magic. ▲ Enchanters can craft magic skills into a magic scroll and give it to other players. ▲ This means, if you are friends with an Enchanter, you can use Joint Penalty. The store’s customers can choose their desired options listed on the shop and the enchanted item will have a corresponding prefix in front of its name. The effect lasts for 24 hours and the number of available enchantments grows with the skill level. Enchanter C1 can only enchant Armor items such as tops, bottoms and shields.