Hello, Saviors! This is an announcement to let you know that the Founder's Server : Exclusive Access is available for purchase on Steam. You can find the DLC product and make your purchase on the following page: http://store.steampowered.com/app/372000/ Please note the following 1. Service Schedule - Founder's Server Open Date : Tuesday, March 29, 2016 02:00 AM (EST) - Free to Play Server Open Date : Thursday, April 28, 2016 (EST) 2. Purchasing the Founder's Server : Exclusive Access does not directly allow access to the founder's server. 3. We will create more worlds in order to avoid waiting queues by keeping an eye out on the demand shown prior to the March 29th opening. 4. The $9.99 option is on the store but it seems to be taking time to be shown on the base game page. Please search for it separately in the store. We are looking into this with Valve In addition, please refer to the below for information on how to claim your Founder's Pack in the game. Information on the Founder's Pack exclusives and TP: 1. The items will be sent to your in-game message box via GM message that will be accessible after Team creation. You may choose which character you wish to give the items to from the GM message. 2. You may only receive the items on one world so please choose carefully. 3. There will be no time limit on when you can redeem your items. You may decide to receive them at the time of your choice. 4. The Hoglan companion is obtainable in-game from Companion Traders for 453,600 Silver. The purchasers of Access Pass 1 will be provided with a Hoglan Voucher that can be exchanged at the Companion Traders. 5. The Hanaming and Popolion Doll Hair Accessories cannot be obtained in-game. They may be obtainable in the future through other products or events. 6. The Stat Reset Potion cannot be obtained in-game, while the Skill Reset Potion can be purchased from the TP shop. 7. Token benefits cannot be paused / restarted once the Token is used. Please make sure you wish to receive the benefits before using Tokens. 8. A maximum of 3 options can be enchanted on the Hair Accessories by purchasing "Magic Scrolls" from the TP shop. 9. TP obtained from the passes can be used to purchase premium items from the TP shops in the cities. Best regards, IMC Staff
Greetings, Saviors! We would like to announce the finalized decision regarding the Founder's Server : Exclusive Access. After internal discussion, we have decided to schedule a release based on Option B which seemed to be the most popular to the majority of those of you that voted. We are currently undergoing review by Steam. Once confirmed, we will announce the Early Access and Open Beta dates separately.
Greetings, Saviors! We have been having much internal debate after seeing your feedback and would like to hear what you think about the following. First, we would like to explain why we had devised the 3 month Exclusive Access plan. The main concern we had with the Steam launch was whether we could provide a stable service upon release to a massive international audience. There are numerous factors that can cause instability, but we anticipate that one of the main causes would be a higher concentration of players than we expected. Many unprecedented problems may affect the servers and creating waiting queues to counter this would merely cause inconvenience for everyone. Furthermore, intrusion of numerous bot accounts would also bring detrimental results to the server and the community. We thought that the best way to provide a much more pleasant and stable gaming environment would be to estimate the approximate amount of players before the massive international release. This would prepare us to respond ideally as we gradually increase the player base. As such, we decided that launching different types of Founder's Pack sequentially would be the most realistic option after researching other cases in the past. However, we thought that Founder's Pack purchasers for other games were not receiving sufficient benefits from the Early Access. Thus, we decided to increase the Early Access period. This decision would also allow us to have enough time to stabilize the servers and adapt to international service before opening up to the mass public. However, we realized that we had missed some critical points after seeing the feedback on yesterday's announcement. The largest point that we missed was that the 3-month gap may cause a divide in the gaming community. We had made options to access the game at lower prices after 1 or 2 months in order to lessen such a divide but realized that it wasn't enough. The feedback gave us a chance to reconsider the initial plan of having 3 months of exclusive access as it proved to be too long for many players. We consider communities to be an integral part of MMORPGs and we consider each and every single player to be important to us regardless of whether or not they pay for the game. We would also like to offer our sincerest apologies for changing to a Founder's Server after announcing an Open Beta without sufficient explanation. We would like to find a way to make amends for announcing a news that let many players down who had been waiting for an Open Beta. Therefore, we would like to ask the users for their opinions on the following before making the final decision. We understand you may not agree with any of the options mentioned below. In that case, please tell us what you think is a more reasonable method. We are always attentively listening to your feedback. As always, we thank you for your interest, enthusiasm, and love for Tree of Savior. Please refer to the information below for details of each launch plan before proceeding to the poll. The poll will end in 24 hours at 4 a.m(EST) March 18th, 2016. Service shall start on a similar date regardless of which option is chosen. The poll can be accessed from the following link : https://forum.treeofsavior.com/t/announcement-regarding-changes-in-plans/145592/1 [ 1 Week Staggered Exclusive Access Period ] The first option is to reduce the Early Access period to 1 week. Founder's Server : Exclusive Access 1 A. Price : $49.99 B. Exclusive Access Period : 7 days C. Benefits : 650 TP + 2 Hair Accessories (Hanaming + Popolion Doll) Founder's Server : Exclusive Access 2 A. Price : $29.99 B. Exclusive Access Period : 4 days(3 days after previous pass) C. Benefits : 380 TP + 1 Hair Accessory (Popolion Doll) Founder's Server : Exclusive Access 3 A. Price : $9.99 B. Exclusive Access Period : 1 day(3 days after previous pass) C. Benefits : 130 TP [ 1 Month Exclusive Access Period ] The second option is to reduce the Early Access period to 1 month. Founder's Server : Exclusive Access 1 A. Price : $49.99 B. Exclusive Access Period : 1 month C. Benefits : 650 TP + 1 x 60 day Token + 2 Hair Accessories (Hanaming + Popolion Doll) + 1 Companion (Hoglan) + 1 Stat / Skill Reset Potion Founder's Server : Exclusive Access 2 A. Price : $29.99 B. Exclusive Access Period : 1 month C. Benefits : 380 TP + 1 x 30 day Token + 1 Hair Accessory (Popolion Doll) Founder's Server : Exclusive Access 3 A. Price : $9.99 B. Exclusive Access Period : 1 month C. Benefits : 160 TP [ 3 Month Staggered Exclusive Access Period ] The third option is having the 3-month Early Access period as we mentioned. Founder's Server : Exclusive Access 1 A. Price : $49.99 B. Exclusive Access Period : 3 Months C. Benefits : 600 TP + 2 Hair Accessories (Hanaming + Popolion Doll) Founder's Server : Exclusive Access 2 A. Price : $29.99 B. Exclusive Access Period : 2 Months(1 month after previous pass) C. Benefits : 350 TP + 1 Hair Accessory (Popolion Doll) Founder's Server : Exclusive Access 3 A. Price : $19.99 B. Exclusive Access Period : 1 Month(1 month after previous pass) C. Benefits : 200 TP
Greetings, this is the TOS Team. First of all, we would like to show our utmost gratitude to all of you who have been eagerly waiting for the TOS English Version for a long time. We are glad to inform you that our schedule has been confirmed. The TOS English version on Steam will kick off by offering ‘Founder’s Server: Exclusive Access’ that will initially allow access to the buyers and service will be open to everyone after 3 months. 3 types of ‘Founder’s Server: Exclusive Access’ will be released sequentially as the service period elapses. Founder's Server: Exclusive Access is scheduled to be sold from March 16th, but it is subject to change depending on the timing of Steam's authorization. We’ve come up with this initial access to prevent numerous Bot Accounts from the early stages of service and to provide a stable in-game environment to our users. Furthermore, the TOS English version will contain various customized contents that won’t be seen in the Korean version. We will continuously develop or make changes on various contents specifically for the TOS English Version so we hope everyone knows about this in advance. (*Please refer to notices and precautions below.) We’ve requested review for the exclusive access to Steam and sales will commence as soon as Steam authorizes it. We will continuously update you with the future status. Thank you. [Notices and Precautions when purchasing 'Founder's Server: Exclusive Access'] - The users from territories where we have local partners will be restricted from purchasing from the Steam Store and login to the English server. - The following territories will be restricted. “Korea/Japan/Taiwan/Indonesia/China/Hong Kong/Macau” - As for Taiwan, we will make a separate announcement soon. - The composition of items at the TP shop and their prices may differ from the Korean version. - Maximum 5 TP can be accumulated free of charge. 1 TP will be recharged every 4 hours. - Some contents, character balance, etc may differ from the Korean version. - The number of Worlds that will be opened will depend on the number of initial users online. - When the game service goes into Free to Play (June 19th), the new worlds might be added accordingly. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- [MAR 16th UPDATE - Further Details / Clarification] - We have plans to add new servers in June in accordance to the player base - New players may decide which server they wish to play on depending on the server situation. - There will be no data wipe of Teams or items [MAR 16th UPDATE - FAQ] - Servers will be located on the east coast of the US, same as the iCBT servers - 100 TP is priced at approximately USD$9.00 - EXP gained through hunting will be at the same rate as kTOS - The price we announced is based on the price that will be applied to the US. Please check the Steam Store Page for your regional prices. They will be adjusted by Steam Standards. [MAR 18th UPDATE - FAQ] - Access will aslo be restricted from Hong Kong and Macau
Greetings, Saviors! Thank you for your continued enthusiasm and huge interest in all that is going on with TOS! Here's a short status update, for all of you tireless sentries on the lookout for more news! - International Website Renewal We are proud to announce that the Official Websites have been renewed! Please take a look and let us know what you think and whether you deem them worthy of the goddesses! - Dedicated Contributor Recognition We wanted to show our appreciation to those of you that went the extra bit to help realize iTOS sooner. As such, we have created a separate discussion category to allow the dedicated translators get their feedback across a little more easily. If you also wish to help us out and gain access to the category, see if there is anything you can do to help at Github(https://github.com/treeofsavior)! Just wanted to say that we're trying our best to get iTOS out to all you fans worldwide. We wouldn't have been able to progress so quickly without your continued enthusiasm, support and love. With love, IMC Staff
Greetings, Saviors! We just wanted to use this chance that the website renewal gave us to thank all of you! Thank you all for your outstanding participation during the Reader's Choice Awards 2015! We were able to be awarded several times in the Client Games category thanks to your support! Here's the list of awards we received - 1st in the 'Most Anticipated in 2015' category - 1st in the 'Favorite MMORPG in 2015' category - 1st in the 'Best Soundtrack in 2015' category - 2nd in the 'Best Graphic in 2015' category Awards Results : http://event.mmosite.com/gameprize/?action=history Once again, our most sincere gratitude for your enthusiasm and support during the past year. We will try our best to live up to all your interest and love in 2016 as well. With love, IMC Staff
Hello. We are "Tree of Savior (TOS)" Development Team. This blog was created to share you more information about the development of TOS before the official homepage is created. For the announcements of the future schedules of TOS, we will announce on our Facebook page, http://www.facebook.com/treeofsavior. Thanks. ▲ Goddess of Fire, Gabiya
Hello. We are "Tree of Savior" development team. Our interview is on Game Webzine Inven (www.inten.co.kr). Link : http://www.inven.co.kr/webzine/news/?news=109604 There is a saying that trends are keep revolving around and this does not only apply to the world of fashion. Due to improvement in technologies, gamers can see the graphics in real time which were only available in CG videos before. However, there are many people who miss the memories of 2D dot graphics in the past. It may be due to the quality of the games that they had enjoyed in the past or it could be due to the recollections that are still in their minds from the communities in those game. The one thing sure is that they are missing those memories. Back in April 30th, when the information about the newest title from Hak Kyu Kim's imcGAMES was released, lots of people have shown their interest in the game which may be due to the reasons that I stated above. Due to the improvement in the game engines, the games that are being released these days are becoming more and more real, but the decision made by imcGAMES was somewhat different. Back to the past, but not old fashioned, concentrating on the feelings of the classics were the main themes that imcGAMES have emphasized while developing the game. To get the latest information about 'Tree of Savior", which features retro concept, we had an interview with the development team at imcGAMES. Let's listen to what they tell us about the game. 5 months have passed after the first information about the game was released at G-Star, but it seems that the attentions on the game are getting bigger and bigger. A1) We can't deny that we feel pressure on those attentions, but they also give us strength to work on. We are trying our best to release the game as soon as possible. Q2) I know that you had FGT for the first time back in February. What kind of feedback did you receive from the people who had participated FGT? A2) We received lots of feedback and advises on the matters such as balances between the classes, quest flows, difficulty level, controllability of a few classes, interfaces, and etc. Most of them told us that the game is very fun and they enjoyed a lot. They also told us that they will play the game again once the game starts it's service. However, since we had only invited a small number of users to our studio, most of the feedback that we received were concentrated on the first impression of the game and the contents in the game. Therefore, we haven't tested and verified the game's feasibility on the environment where lots of users are connected at the same time. We plan to test this when we launch our CBT which is scheduled within this year's summer. Q3) Are there any changes in the game after FGT? A3) We have identified that the current control system, which may confuse some people who play the game for the first time, may need some adjustments. Also we are adjusting difficulty level of the monsters and modifying some of the items in the game based on the feedback that we had received from FGT. Q4) After seeing the graphics of 'Tree of Savior', lots of gamers are remembering Ragnarok or Arcturus. A4) Our focus was to make the game which can give classical feelings, but not old fashioned, along with expressing the latest trends. As a result, we relied on as many hand drawings as possible instead of using the technology from the graphics engine and we emphasized shapes on designs to have fairy tale impression in the game. We are preparing to explain to all the fans about graphics concept soon at "Tree of Savior" Developers' blog so please wait for our explanation. Ragnarok and Arcturus are not our games. Therefore, those games do not have any relationships with our game. The art director for "Tree of Savior" is Anh Jung Won who has been with us for "Granado Espada" for a long time. [▲Graphics of Tree of Savior] Q5) Did you develop your own engine? A5) We are using the internally developed engine which has been in use and updated since the start of "Granado Espada". This engine was customized to meet the needs to express the impressions of 2D characters, hand drawn art and etc. Except for the graphics side of the engine, we are using the same engine which is being used to develop "Wolfknights", the other game that we are currently developing. Q6) After watching the video which was released at G-Star last year, we thought the sounds in the game are very impressive. We think that the sounds fit the game really well. Who made the sounds for the game? A6) Mr. Dong Il Kwak who was working in SoundTeMP team joined S.F.A team to participate "Granado Espada". And he is now in charge of sound directing for "Tree of Savior". Besides Mr. Kwak, many other artists including SoundTeMP team, Esti, Questrosound, Mr. Joon Sung Kim and the other artists are participating for this game. Among them, there are also some artists from the other countries and the new artists as well. As for "Granado Espada", sound concept was euro-trance genre and classics, and the predecessor's theme was electronic-pop genre. However, this time we are focusing on classical crossover. Please find more about it when we launch the game. Mr. Kwak's interview can be found on the following link. http://www.inven.co.kr/webzine/news/?news=49060 Q7) So you told me that you are planning 1st CBT this summer. How far has the development completed in terms of percentage for CBT version of the game? A7) We think that we are already ready to initiate CBT when we look at the sheer volume of contents inside the game, but we think there needs to be some adjustments on interfaces, game system, skills on each class and some other features in the game. I think we are about 70% complete for CBT. Q8) How diversely can a character move in the game? I know that there will be 8 directions and jump, but is it also possible to dash and run? A8) When we had our prototype version, it was possible to run by pressing the cursor keys fast enough, but after some tests, we had concluded that it's aching to press the cursor keys repeatedly so we changed that the basic movement will be running (instead of walking), but when stamina gets fully depleted, character will start to walk. Dash feature which enables players to avoid attacks instantaneously will be available on certain classes. Q9) I saw a fireplace in a game screenshot. What is it for? A9) We have some features including "Rest Mode" in the game in order to prepare for what players can do while they are not engaged in battles. The details of these features will be updated in the future. Q10) How does character customization work? A10) Since there are some limits on the characters' style, it is hard to freely customize the characters. You can choose class, gender and hair style. We are thinking about changing eye colors of the characters possible. Q11) I saw crafting system in the game from the video. How does crafting work? A11) All classes will be able to craft some items in the game. However, in order to craft an item, you have to first acquire a manual to craft a particular item. A manual will be automatically recorded on Adventure Journal once the manual gets used and after that the item can be crafted any time. Certain manuals can be taught to the others. When you collect all the ingredient items that are specified in a manual, you can craft the item. Crafting is only possible during Rest Mode, and it could take a few seconds, a few minutes, and more than 10 minutes depending on what kind of items you are crafting. Q12) How big is the world in "Tree of Savior"? A12) Our plan is to have more than 200 territories in the game when we launch OBT. It will include 3 major cities. Q13) I know that there are hair/head accessories. How many kinds of accessories do we have in the game? A13) At the moment, we have about 50 costumes that are not relevant to characters' stats. We will have more before we launch the game. [▲Crowns, hair bands, rabbit ears and etc are already present in the game.] Q14) When we look at the classes, there are clear distinctions between tanker, healer and dealer. When players form parties, are these roles clearly specified within each party? Or even if we don't care about the combinations of the classes, is it possible to clear dungeons in the game? A14) We are keep adjusting and modifying in terms of battle system. We will tell you more about it after our CBT. Q15) It was unique to see the texts that are being typed by the spectators during a tournament match are shown on the screen. What was your purpose on showing those texts? A15) Players who are waiting for the next matches, or the players who just want to watch the matches are all gathered around in the spectators' seats. They can watch those matches from the point of view of the players who are actually engaged in the matches. The texts that are being typed by the people who are gathered around will be shown anonymously on the screen and we think it will be more enjoyable to watch those matches when there are diverse comments coming from many people. A few people who are reading this may have already noticed. We got an inspiration from the one of Japan's famous video sites. Q16) When I look at Adventure Journal, there is something called Adventure Achievements. What is the purpose and when we complete high level Achievements, what kind of benefits can we receive? A16) There are some players who are mainly focused on leveling up their characters and complete only those quests that are mandatory and there are other players who want to enjoy all the hidden contents in the game. Adventure Achievements are for the latter players, but the Achievements in the game can not be achieved simply by killing lots of monsters. There are many Achievements such as collecting all the different kinds of items, searching and navigating all the maps, clearing all the quests including the hidden quests and many more. Your Achievements will be compared to the other players' Achievements and we will show which players have achieved higher points by ranking those players. Certain quests and certain upper level classes are only possible to do and aquire when your accumulated Achievement points are higher than certain level. [▲The latest build screenshot which was first revealed from Inven ②] Q17) We think community features and real life features (such as marriage, having a house and etc) would fit the game well. A17) It is hard to predict how the community in the game will turn out in the future. After collecting feedback from the testers from CBT and the tests after that, we will decide which system to add in the game. Q18) You have recently opened Developers' Blog for "Tree of Savior" and shared with us some information. When can we get the new information? A18) We will collect all the questions from the Facebook and the Blog and answer them from time to time. We will also update our development process. However, our updates will be non-periodic for a while. Q19) So finally, CBT which is scheduled within this summer, How much can we expect in the game in terms of the number of contents? A19) The main purpose of CBT is to test the game when a large number of people connect at the same time. Therefore, we will limit the number of contents that will be released at the CBT version of the game. Still, we will have enough contents so that the testers can play the game for full two weeks. We are collecting the questions that you have given us so far via Facebook and Developers' blog and we will soon answer your questions on Questions and Answers about TOS #2. Thanks.
Greetings, This is the Tree of Savior Dev Team. We would like to take this opportunity to thank all of you who have participated in the tests as well as those who, unfortunately, did not get the chance to be with us yet. We were able to gather valuable feedback and suggestions from all of you and we will make use of these for our future development of TOS. Thank you so much for your participation and support during the second ICBT and we hope to meet all of you again soon. Thank you! I would like to say "Thank you" to all of you who participated for the test and as well as those who, unfortunately, did not get the chance to be with us for the test. We were very pleasant to see you playing the game and we were also able to gather some meaningful data and reports throughout the test. We will meet you again with more improvements in the game next time. From Producer and Director, Seyong Kim From Art Director, Maggi From Art Designer, Mina Kim From Content Designer, Orange Smith From UI Designer, Jooyeon Seo From Effect/SFX Designer, Mayoking From Art Designer, Heajin Sung From Art Designer, Minkyong Kang From UX/UI Manager, Gilyong Lee From Animator, Sookyung Kim From Animator, Minwoo Park From Animator, Seunghyeon Myeong From Character Designer, Dami Kim From Content Designer, Ginyi Lee From Character Designer, Jiae Park From Our Content Designers From Our Background Designers holeheartedly thank you! emphasize while (true). From Senior Programmer, Sanghyup Shin We LOVE this man!