Greetings, Saviors! The Popo Shop for May 2019 is now open. Collect your PP and get ready to shop at our Popo Point Shop! Event Period FROM the scheduled maintenance of May 21, 2019 TO the scheduled maintenance of June 25, 2019 Who Can Participate - Characters of all levels How to Participate STEP 1. Login to Tree of Savior and start raking in the Popo Points! You get 10 Points for every 30 minutes, no matter what character you’re playing with. STEP 2. Purchasing items using Premium TP earns you additional points! You get 2 Points for every 1 TP you spend in-game. STEP 3. If you’re missing only a few points to get the item you want, you can also purchase PP Vouchers at any TP Shop to top up your points. You can purchase vouchers of 100, 500 and 1,000 Points. - 100 PP: 7 TP - 500 PP: 33 TP - 1,000 PP: 59 TP STEP 4. Use your well-earned PP to purchase items from the Popo Point Shop! Just look for the gift box icon in your bottom-right menu. Click it to access the PP Shop and exchange your Points for potions and other useful items. NEW! Popo Shop Weapon Selection Box - As the latest addition to the Popo Shop, we now have in stock new weapons that you can purchase to use for a limited time. - The new Popo Shop weapons will come in a Selection Box and be timed to expire in either 3 days or 7 days. - What's more is that these weapons will be growth weapons, which means that the weapons grow along with the player as the player levels up. - Popo Shop Weapon Selection Box (7 Days): 100 PP - Popo Shop Weapon Selection Box (3 Days): 50 PP Important - Each item in the PP Shop comes with a per-team purchase limit. - Most PP Shop items will be untradeable. Timed items are also character-bound and not transferable via Team Storage. - PP Vouchers can be transferred via Team Storage, but not traded with other players. - Popo Points and purchase limits will be automatically reset on June 25, 2019. Make sure to use your points before then.
#patchnote0.1 @(May 13, 2019) $[EDT] 22:00 to 05:00 @(May 13, 2019) $[BRT] 23:00 to 06:00 @(May 14, 2019) $[CET] 03:00 to 10:00 @(May 14, 2019) $[SGT] 10:00 to 17:00 +MAIN CHANGES !/uploads/ckeditor/4f890207467a8336328ad43d95654419.jpg ?<b>New Classes</b> - Matross, Tiger Hunter, Ardito and Sheriff have been added as new classes. - Refer to our {{event page|https://treeofsavior.com/page/news/view.php?n=1704}} to find out how to obtain the Premium Costumes for the new classes. - New Class Masters NPC's have been added. [[[/uploads/ckeditor/2f31eb1eb97cb0c3ea53964302f90a49.png]]] ?<b>New Areas</b> - New areas, quests and monsters have been added. ^Barynwell 27 Waters (Lv. 388) ^Maven 31 Waters (Lv. 391) ^Maven 32 Waters (Lv. 395) ^Outer Wall District 11 (Lv. 391) ^Inner Wall District 10 (Lv. 394) ^Outer Wall District 13 (Lv. 397) ^Outer Wall District 14 (Lv. 401) ^Outer Wall District 15 (Lv. 404) ^Northern Parias Forest (Lv. 408) ^Central Parias Forest (Lv. 411) ^Southern Parias Forest (Lv. 415) - Pajauta will be providing warps to Episode 11 quest areas for players who have completed the Episode 11 pre-requisite quests. - The warps will be available 5 times per character and will lead to Barynwell 27 Waters, Outer Wall District 11 and Northern Paris Forest. ?<b>Character Level</b> - The level cap has been increased to 420. ?<b>Legend Raids</b> - Entry restriction for Legend Raids has been changed to 5 times per week per Team. - Additional entry is also available using the new Legend Raid Portal Stones. - Legend Raid entry counts will be reset following this maintenance. - The Spirit Fragments obtained from Legend Raids can now be transferred via Team Storage. - The tradability of finished products obtained from Legend Raid cubes will remain unchanged. - Additional entry using Legend Raid Portal Stones will cost 3 Legend Raid Portal Stones for the first additional entry. - This cost will increase by +1 with every additional entry onwards for the week. - The number of Essence items required to trade Earth Tower equipment has been reduced by 50%. - Defeating the Earth Tower bosses will no longer reward players with Silver. ?<b>Unique Raids</b> - The number of Raid Portal Stones required for Unique Raids has been reduced. [[[/uploads/ckeditor/5f6d5915be4eaf785ed12319fb7459ac.png]]] - First Refuge Spirit Fragments are added and the number of Spirit Fragments required for obtaining items has also been reduced. [[[/uploads/ckeditor/31433a4ad029efb6c9bbd3447584dd29.png]]] - First Refuge cubes no longer contain recipes and will drop finished products instead. - Defeating Unique Raid bosses will no longer reward players with Silver. ?<b>Borutos Kapas</b> - The contribution earned from Hoarded Echoes is reduced and players can no longer earn contribution from Vengeful Fevers. - Players can choose their starting position when entering Sulivinas Lair. - Only the contribution earned by attacking Boruta will go towards Guild contribution points. - The duration of the invincibility players receive upon entering Sulivinas Lair will be reduced to 1 minute. - Players will receive a debuff that forbids them from entering Sulivinas Lair or earning contribution points upon leaving a guild that lasts for 2 weeks. - The debuff, Mark: Familiar Foe, will only be displayed while the player is in Vedas Plateau and the number displayed on the icon will be a count for how many days remain until the debuff is removed. - Players who have left their Guild prior to the May 14 scheduled maintenace will have the debuff applied to them with the correct remaining days counted from the time they had left their Guild. - The menu displayed by right-clicking on player characters will be displayed in Sulivinas Lair. - Players will automatically be teleported to Kupole Kaze after 30 seconds when becoming incapable of combat during the Borutos Kapas raid. - Entry restriction of 1 hour per day per Team will be applied for the Borutos Kapas raid. - Players will be returned to Vedas Plateau after an hour has passed since entry. - The entry times will keep running even when the player has left Sulivinas Lair after their first entry. - Invincibility buff applied to players upon entering Sulivinas Lair will be removed immediately when the player either moves or uses a skill. - Boruta will no longer recover HP every 20 minutes. ?<b>Gemstone Feud</b> - Players can no longer use skills while waiting for Gemstone Feud to start. - Area-wide message will be displayed in Gemstone Feud to let players know which Team has defeated the boss. - MVP bonus will be awarded to players ranking in the Top 5. The Mercenary Badges awarded are as follows: [[[/uploads/ckeditor/367d50e33cb29e8b96c1660302d7e249.png]]] - The scoreboard will display the Top 5 ranking players in each team and also the player's own scores. - Failing to collect less than 10 points in a Gemstone Feud session forfeits players from obtaining Mercenary Badges for participation. Players below the score of 10 will still be able to obtain MVP rewards. - Points earned from defeating the boss will no longer go towards the player's individual score. - Players can rejoin the team they were first allocated to when re-entering a Gemstone Feud session. - Returning to town after the entry times are over will forfeit the player from re-entering the Gemstone Feud session. - The levels of objects and monsters in Gemstone Feud have been increased. - The Feud NPC's HP has been doubled. - The announcement for Gemstone Feud will now include the line letting players know that they can enter the session from towns. ?<b>UPDATE! Challenge Mode</b> - Challenge Mode cubes have been removed and completion rewards will now be issued directly into the player's inventory. - Players will no longer be able to obtain Attribute Points and Dungeon Multiplier Tokens from Challenge Mode. - All items and Silver obtained through the Challenge Mode will be issued when the Challenge Mode ends. - Challenge Mode entry will be counted after the Challenge Mode has been ended and participating players have received their items. - EXP from monsters will also be gained when the Challenge Mode has been ended. - Challenge Modes can now only be entered when in a Party. - Leaving the party during a solo Challenge Mode will stop the Challenge Mode will end the session and the player will not be able to continue from where they left off. - When all party members leave the party during a Challenge Mode, the Challenge Mode will end and all players will not be able to continue from where they left off. - Players can no longer leave the party using the '/partyout' command. - Players will now be able to obtain Legend Raid Portal Stone recipes from completing Challenge Modes. - Players will not be able to receive any items when failing a Challenge Mode. - Loot chances will be applied the same as before and reflected in the items received when the Challenge Mode is completed. - The number of monsters spawned in Stage 6 of Challenge Mode has been reduced by 17%. - The number of monsters spawned in Stage 7 of Challenge Mode has been reduced by 29%. - Monsters that spawn in Stages 6 and 7 will have their Physical/Magic ATK increased by 1.7 times and have 2.7 times the Physical/Magic DEF and HP. - Bosses that spawn in Stages 6 and 7 will have their Physical/Magic ATK increased by 1.4 times and have 2.6 times the Physical/Magic DEF and HP. - Weapon drop chance from regular monsters in Challenge Mode will be increased by +50%. - Challenge Mode entries will be limited to 10 parties per channel. - The number of monsters required to be defeated in order to open a Challenge Mode portal has been reduced to 200. ?<b>Uphill Defense Mission & The Remnants of Bernice Dungeon</b> - Refer to our {{events page for the details of the changes made!|https://treeofsavior.com/page/news/view.php?n=1700}} ?<b>Reward Cubes</b> - Players must now interact with a Secret Cube NPC to re-open a cube received as reward for completing certain dungeons. - The Secret Cube NPC will be spanwed for a 60-second duration in the boss area after the boss has been defeated. - The areas affected by the change are as follows: ^Siauliai Mission ^Crystal Mines Mission ^Seven Valley Mission ^Catacombs Mission ^Velcoffer's Nest ^All Saalus Missions ?<b>Lv. 400 Equipment</b> - New Lv. 400 random option equipment have been added. - The new random option equipment can be obtained in areas of Lv. 390 and above. - New Lv. 400 Legend-grade Savinose items have been added. - {{Read our guide to learn all about find out how you can craft the new Savinose gear and the new Savinose-exclusive set stats, Korup and Rykuma.|https://treeofsavior.com/page/news/view.php?n=1697}} ?<b>Ichor Transmutation</b> - Players can now bring three identical items to Teliavelis in Fedimian to Transmute their desired Ichors. - The success rate of the Transmutation process will depend on the potential of the items used as ingredient. - Using three items of 100% potential will guarantee a 100% successful Transmutation. - Transmutation requires Ichor Transmutation Kit and Sierra Powder. - Using three different items as ingredient in Transmutation will yield a random Ichor obtained from one of the three items used in Transmutation. +EVENTS !/uploads/ckeditor/617f97dbc3260a53bf9d3728b1f08543.jpg ?<b>NEW! Growing Together</b> - Looking to get into Tree of Savior with Episode 11? You've come to the right place! - Helpful buffs and giveaways galore to help both the new, returning and old players alike. - {{Click here to see what we have to offer!|https://treeofsavior.com/page/news/view.php?n=1703}} ?<b>NEW! Growing Evergreen Weekend Boosts</b> - Get in shape for Episode 11 with our Weekend EXP boosts! - {{Click to prepare yourself for some serious leveling!|https://treeofsavior.com/page/news/view.php?n=1701}} ?<b>NEW! Growing Evergreen Bonus Gifts</b> - With bonus boosts, comes bonus gifts. Log-in over the weekends and receive fabulous bonus gifts! - {{Click here to find out when and how!|https://treeofsavior.com/page/news/view.php?n=1702}} ?<b>NEW! New Class Sprout Shop</b> - 4 new classes have arrived in TOS with Episode 11. - Changing classes have never been so easy with our New Class Sprout Shop! - {{Click for details on how you can receive various reset items with ease.|https://treeofsavior.com/page/news/view.php?n=1704}} ?<b>Uphill & Bernice Rework Event</b> - We have reworked the Uphill Defense Mission and the Remnants of Bernice dungeon with the helpful feedback of our players! - {{Click to see what's new and don't miss out on our limited time 2x rewards!|https://treeofsavior.com/page/news/view.php?n=1700}} ?<b>[UPDATE] Compensation for Balance Changes</b> - Characters of classes affected by this patch's balance changes can visit the Reset Helper NPC in the cities of Klaipeda or Orsha and choose to receive either Class Points (1,000 per eligible class) or Attribute/Skill Reset Potions (1 ea/14 Days). - The Reset Helper NPC will be available for two weeks starting from this maintenance until May 28, 2019. - Class Points will be issued at 1,000 points per eligible class the character has advanced into (e.g. If your character is both a Hunter and Appraiser, you will receive 2,000 points). - Please note that the total Class Points a character can accumulate cannot exceed 3,000 points. - Also, note that each character will only receive 1 set of reset items even if the character has advanced into multiple eligible classes (e.g. You will only receive a single Attribute Reset Potion and a single Skill Reset Potion even if your character has advanced into both Hunter AND Appraiser). - <b>All Tree base classes can only receive compensation in the form of reset items instead of Class Points.</b> - The following classes will be recognized as eligible by the Reset Helper NPC: [[[/uploads/ckeditor/b922438094e65de8d1fed6e3dee6c944.png]]] ?<b>Events CLOSING</b> - The following events will be closing during the upcoming maintenance on May 14, 2019. ^{{Klaipeda's Tulip Lovers|https://treeofsavior.com/page/news/view.php?n=1691}} ^{{Bonus Season: Velcoffer's Nest|https://treeofsavior.com/page/news/view.php?n=1682}} ^{{Unique Raid Bonuses|https://treeofsavior.com/page/news/view.php?n=1695}} +PREMIUM !/uploads/ckeditor/d86545440afd4c59e709d59933822f3f.jpg ?<b>NEW! Wake Up Special Premium Packages are back!</b> - Our Premium packages have returned to the TP Shop! - The three Wake Up packages will be on sale until June 11. - {{Click for details on what we have for offer this time around!|https://treeofsavior.com/page/news/view.php?n=1705}} ?<b>NEW! To begin: Weapon Box</b> - To begin: Weapon Box will be on sale at the New/Returning Savior Shop starting from this maintenance! - Grab yourself a transcended and enhanced Unique-grade weapon that grows along with you. - {{Click to read the details!|https://treeofsavior.com/page/news/view.php?n=1706}} ?<b>Leticia's Secret Cube AVAILABLE UNTIL NEXT WEEK</b> - The current edition of Leticia's Secret Cube will be available only until May 21! - {{Click here to browse the contents of the Cube currently on sale.!|https://treeofsavior.com/page/news/view.php?n=1696}} ?<b>[SPECIAL] Dark Packages REMOVED</b> - [SPECIAL] Dark Packages will be removed from the TP Shop during the maintenance. +SKILLS - SWORDSMAN *Swordsman >Pain Barrier - Cooldown reduced to 30 seconds. - SP consumption at Lv. 300 reduced to 134. - Immunity to status ailments for a 3-second duration. - Pain Barrier duration halved in PvP environments. *Barbarian >Cleave - The skill can now be used while mounted. >Seism - The skill can now be used while mounted. *Cataphract >Doom Spike - The skill will now increase the minimum critical rate by 10 + [skill level]% rather than decrease the target's critical resistance. >Rush - Skill Factor changed to: 205 + [skill level - 1] x 46.5 *Doppelsoeldner >Zucken - Skill Factor changed to: 110 + [skill level - 1] x 25.9 >Redel - Skill Factor changed to: 89 + [skill level - 1] x 21 *Dragoon >Dragontooth - Skill casting time reduced to 0.5 seconds. >Dragon Fall - Skill casting time reduced to 0.5 seconds. - Overheat increased to 2. - Skill Factor changed to: 538 + [skill level - 1] x 242 >Dragoon Helmet - SP consumption is changed so that additional SP is consumed when using Dragoon skills. - Additional SP consumption when using Dragoon skills: 100%. - The following line will be added to the tooltip description: The SP consumption reduced is dependent on the player's SPR stat. >Dragoon Helmet: Light Weight - Reduced SP cost is changed so that additional SP consumption when using Dragoon skills is reduced by 50%. *Fencer >Fleche - The skill will now use the character's AoE Attack Ratio instead of having a fixed value. *Hackapell >Hakka Palle - Knockback/knockdown immunity removed. - The skill will now reduce the cooldown of Hackapell skills by 5 + [skill level] seconds. >Cavalry Charge - Skill Factor changed to: 444 + [skill level - 1] x 40 >Skarphuggning - Skill Factor changed to: 87 + [skill level - 1] x 4.5 - The skill will now deal an additional 25% damage against targets under Shock debuff. >Grind Cutter - Skill Factor changed to: 78 + [skill level - 1] x 7 - The skill will now deal an additional 25% damage against targets under Bleeding debuff. >Infinite Assault - Skill Factor changed to: 285 + [skill level - 1] x 67 *Highlander >Cross Guard - Tooltip description changed to: Blocked enemies become vulnerable to Pierce-type attacks from the user. *Lancer >Prevent - Cooldown increased to 60 seconds. - The formula for cooldown reduction with increased skill level changed to: -[skill level x 3] seconds (max. 15-second reduction). - Instantly removes the Slow, Immobility, Arrest debuffs from the caster. - Grants immunity to Slow, Immobility and Arrest debuffs for a 3-second duration. >Gigante Marcha - Skill Factor changed to: 118 + [skill level - 1] x 18 >Crush - Overheat increased to 2. *Nak Muay >Ram Muay - Skill Factor changed to: 55 + [skill level - 1] x 3 >Te Trong - Skill Factor changed to: 379 + [skill level - 1] x 46.8 >Te Kha - Grants chance to make target immobile for a 1.5-second duration. >Khao Loi - The skill will now deal an additional 50% damage against mounted targets. *Retiarius >Trident Finish - Overheat increased to 3. *Rodelero >Montano - Cooldown reduced to 10 seconds. - The duration of Slow debuff on targets reduced to 2.5 seconds in PvP environments. >Shooting Star - Skill Factor changed to: 170 + [skill level - 1] x 52.5 - Overheat increased to 3. - Additional damage of [skill level] x 10% applied against enemies that are unable to act. +SKILLS - ARCHER *Archer >Leap - NEW SKILL - Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land. - Requires character level 1 and above. - Max. level 5. - Leap range: 80 + [skill level x 10] - Cooldown: 15 seconds - Overheat: 1 - SP consumption at Lv. 300: 45 *Appraiser >Insurance - Removed the reduced silver loss penalty when becoming incapable of combat. >Forgery - Buff duration changed to: 300 + [skill level] x 100 seconds. >Overestimate: Enhance Allies - NEW ATTRIBUTE - Applies Overestimate buff to party members. Increases SP consumption by 200% - Requires Overestimate Lv. 5 and above. - Max. level 1. >Blindside - Skill Factor changed to: 390 + [skill level - 1] x 43 >Blindside: Enhance - The attribute's effect is reflected in the Skill Factor. *Hunter >Praise - Cooldown reduced to 1 second. - Companions receive the effects of the Pain Barrier skill while under Praise buff. - No longer increases movement speed. >Rush Dog - Skill Factor changed to: 72 + [skill level - 1] x 9.2 *Mergen >Jump Shot - SKILL REMOVED - The invested skill points will be returned. >Jump Shot: Enhance - ATTRIBUTE REMOVED - The invested attribute points will be returned. >Downfall: Broaden - The range is reduced to 40. - Number of targets changed to: 3 + [AoE attack ratio / 3] - Activating the attribute increases Downfall's cycle by 0.1. >Homing Arrow - Now requires class level 16 to learn. - The invested skill points will be returned. - Skill Factor changed to: 277 + [skill level - 1] x 13.9 *Quarrel Shooter >Rapid Fire - Skill Factor is changed to: 90 + [skill level - 1] x 5 - Casting time reduced to 0.5 seconds. - Cooldown reduced to 15 seconds. >Stone Shot - Skill factor changed to: 215 + [skill level - 1] x 20.5 +SKILLS - WIZARD *Wizard >Teleportation - NEW SKILL - Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and your threat level is reset after the skill is used. - Requires character level 1 and above. - Max. level 5. - Distance traveled: 100 + [skill level x 20] - Cooldown: 20 seconds. - Overheat: 1 - SP consumption at Lv. 300: 74 >Magic Shield: Protect Party - NEW ATTRIBUTE - Effects of Magic Shield is applied to party members. - Max. level 1. - Requires character level 100 and above. >Energy Bolt - 25% damage increase when fully charged. - Cooldown increased to 5 sec. >Magic Missile - Cooldown reduced to 25 sec. - Skill Factor changed to: 92 + [skill level - 1] x 3.1 - SP consumption at Lv. 300 reduced to 100. >Lethargy: Enchant Lethargy - NEW ATTRIBUTE - The caster receives [Enchant Lethargy] buff when casting [Lethargy]. - 1% chance per attribute level to apply [Lethargy] to enemies upon attack. - Cannot be used along with [Enchant Slow]. - Increases SP consumption by 50% *Alchemist >Combustion - Cooldown reduced to 20 seconds. *Bokor >Damballa - Damballa is now a targeting skill. - Attack range increased to 200. - Skill area of effect increased to 50. - Skill Factor changed to: 504 + [skill level - 1] x 50.4 >Hexing - The formula for Magic DEF reduction is changed to: 7.5 + [skill level x 0.5] - The formula for skill duration changed to: 6 + [skill level x 1] - Cooldown reduced to 10 sec. - SP consumption at Lv. 300 reduced to 149. - Overheat increased to 2. >Hexing: Dark - Attribute changed so that it increases the minimum critical rate of Dark-property skills on enemies under [Hexing] by 2% per attribute level. - Additional SP consumption reduced from 30% to 10% - Max. level increased to 5. >Effigy - Attack range increased to 180. - Cooldown reduced to 5 sec. - SP consumption at Lv. 300 reduced to 109. - Skill Factor changed to 248 + [skill level - 1] x 8.2 - Added 50% chance for Hexing debuff to be removed when enemy taking additional damage from the number of hits. >Samediveve - The formula for skill duration changed to: 40 + [skill level x 10] sec. >Mackangdal - Cooldown reduced to 50 sec. - Sp consumption at Lv. 300 reduced to 261. - Attack range reduced to 60. - The formula for skill duration changed to: 4 + [skill level x 1] - Duration for the skill halved during PvP. - Accumulated damage is not received when under the effect of [Shadow Pool] or [Stop: Break Time]. >Tet Mamak La - SKILL REMOVED - Invested skill points will be returned *Chronomancer >Slow: Enchant Slow - Can no longer be used simultaneously with Enchant Lethargy attribute. - Additional SP consumption increased to 50%. *Cryomancer >Ice Wall - Enemy melee attacks on Ice Walls will no longer cause ice fragment attacks. - The HP of the Ice Wall object is increased(4 + [skill level x 4]). - Performing fragment attacks using Ice Wall reduces the HP of the Ice Wall object. >Frost Pillar - Single Frost Pillar freezes the target 3 times and PvP penalty is applied for each time a target is frozen. - When the enemy has been frozen the maximum number of times by a single Frost Pillar, they will become immune to freezing for 45 seconds due to PvP penalties applied on the skill. *Elementalist >Hail - Skill Factor changed to : 96 + [skill level - 1] x 8 - Cooldown reduced to 40 seconds. - Skill object's area of effect increased by 40%. - Casting time reduced to 1 second. - Damage dealt to enemies under Freeze debuff is increased by [skill level] x 2% when an attack lands as a critical hit. - Additional damage dealt to enemies will vary depending on the size of the enemy as follows: Small 150%, Medium 100%, Large 50%. >Fire Claw - Cooldown reduced to 15 seconds. - Fire Claw is now a targeting skill. - Overheat increased to 2. - Fire Claw can now attack flying enemies. >Electrocute - Skill Factor per level is increased to 2. >Storm Dust - The skill's damage is no longer reduced against flying enemies. >Stone Curse - Casting time will be displayed in the tooltip description (1 second). - The duration of Petrification is changed to: 1 + [skill level] seconds. - Only 1/3 duration will be applied in PvP environments just as before. - The maximum duration in PvP environments is 5 seconds. - The additional damage applied with Fire and Psychokinesis attacks is changed to: 100 x 2 hits. >Elemental Essence: Balance - NEW ATTRIBUTE - Reduces [Elemental Essence]'s damage increase effects by 5% per attribute level while also reducing attack property penalties received by enemies by 5% per attribute level. - Requires character level 400 and above. - Max. level 10. *Featherfoot >Featherfoot: Witch Doctor - NEW ATTRIBUTE - Increases damage against enemies under [Curse] by 10% per attribute level when using Dark-property attacks - Max. level 15. - Requires character level 300 and above. >Blood Curse - NEW SKILL - Sacrifices the caster's own blood to deal additional damage to enemies and put them under Cursed by Blood debuff. Enemies under [Cursed by Blood] have their SP recovery reduced to 0 and heals the attacker's HP when attacked. Casting Blood Curse while low on HP could make you incapable of combat. Blood Curse can only be used while in Levitation and additional damages from skill do not take into account the target's defense. - Requires class level 16 and above. - Max. level 10. - Skill Factor: 897 + [skill level -1] x 44.9 - SP consumption at Lv. 300: 200 >Blood Curse: Enhance - NEW ATTRIBUTE - Increases the Skill Factor of Blood Curse by 0.5% per attribute level. - 10% additional increase at max. level. - Requires Blood Curse Lv. 1. - Max. level 100. >Blood Curse: Limit - NEW ATTRIBUTE - Reduces the HP consumption of Blood Curse by 40% while increasing the duration of Cursed by Blood debuff by 7 sec. - Requires character level 250 and above. - Max. level 1. - Increases SP consumption by 30%. >Blood Curse: Drop of Blood - NEW ATTRIBUTE - When losing HP from skill Blood Curse, you will always remain with at least 1 HP. - Requires character level 200. - Max. level 1. - Increases SP consumption by 20% >Kurdaitcha - Footprints remain for the duration of the skill after it has damaged enemies. - Casting time reduced to 5 sec. - Duration increased to 15 sec. - Kurdaitcha no longer inflicts Hexing debuff on targets. - Kurdaitcha's attack-property has been changed from [Dark] to [Poison]. - Skill Factor changed to 118 + [skill level - 1] x 5.9 - The maximum length of bloody footprints left behind reduced from 25 to 20. >Kurdaitcha: Enhance - NEW ATTRIBUTE - Increases [Kurdaitcha]'s skill factor by 0.5% per attribute level. - 10% additional increase at max. level. - Requires Kurdaitcha Lv. 1. - Max. level 100. >Kurdaitcha: Increased Movement Speed - Movement speed while using Kurdaitcha matches the player's normal running speed. - Increases cooldown by 10 sec. >Bone Pointing - The summoned Kundela is now affected by the caster's Magic ATK. - Targets afflicted by Bone Pointing now come under the effect of Lv. 1 [Hexing] debuff. - Cooldown reduced to 45 sec. - SP consumption at Lv. 300 reduced to 233. - AoE Attack Ratio 8 applied. >Blood Bath - Bleeding duration increased to 7 sec. - Skill Factor changed to: 250 + [skill level - 1] x 8.3 - Bleeding now affects Beast-, Devil-, Insect-type and targets under [Curse] debuff instead of [Enervation]. >Blood Sucking - Skill's horizontal width increased by 5. - Cooldown reduced to 50 sec. - Skill Factor changed to: 274 + [skill level - 1] x 9.1 - Blood Sucking now affects Beast-, Devil-, Insect-type and targets under [Curse] debuff instead of [Enervation]. - Blood Sucking no longer has 20% increased effect on cursed enemies. >Ngadhundi - Cooldown increased to 20 sec. - SP consumption at Lv. 300 increased to 178 - Skill Factor changed to: 447 + [skill level - 1] x 14.8 - Number of targets affected by AoE attack ratio fixed to 10. - Skill AoE increased by 30% >Kundela Slash - Number of targets affected by AoE attack ratio fixed to 10. - Cooldown increased to 20 sec. - SP consumption at Lv. 300 increased to 119. - Skill Factor changed to: 397 + [skill level - 1] x 19.9 - Skill AoE increased by 30% >Kundela Slash: Curse of Curses - Number of hits on debuffed enemies changed to be equal to the number of debuffs on the targeted enemy(maximum of 3). >Enervation - The skill now applies 15 times. >Levitation - Players can no longer dash while levitating. *Psychokino >Teleportation - SKILL REMOVED - The invested skill points will be returned. - All Catacombs Leaf Bug Gem equipped have been removed and stored in the player's Market Retrieve tab. >Psychokino: Teleportation - NEW ATTRIBUTE - Increases the overheat of Teleportation skill by 1. >Heavy Gravity - Cooldown reduced to 20 seconds. >Gravity Pole - Skill Factor changed to: 163 + [skill level - 1] x 30 *Pyromancer >Fireball - Fireball split attack interval increased to 0.5 sec (interval is independent of the interval of attacks that cause the Fireball to split). - Fireball split attack ratio increased to 100%. >Prominence - Cooldown reduced to 45 seconds. *Sage >Sage: Maestro of Dimension - NEW ATTRIBUTE - Increases damage against enemies under [Slow] or [Hold] debuff by 10% per attribute level when using non-property attacks - Requires character level 100 and above. - Max. level 3. >Micro Dimension - Skill Factor changed to: 302 + [skill level - 1] x 20 >Micro Dimension: Confusion - Requires Micro Dimension level 5 and above. - The chance of applying the debuff on targets reduced to 5% per attribute level. >Ultimate Dimension - Cooldown reduced to 20 seconds. - SP consumption at Lv. 300 reduced to 195. - Skill Factor changed to: 67 + [skill level - 1] x 7 >Ultimate Dimension: After Effects - Applies [Slow] debuff for the skill's duration. >Dimension Compression - Quick Cast is applied. - Max. level increased to 10. - Skill Factor changed to: 188 + [skill level - 1] x 13 - Cooldown reduced to 15 seconds. - Skill charge time reduced to 2 seconds. >Dimension Compression: Aftermath - NEW ATTRIBUTE - 10% chance per attribute level to stun enemies for 4 seconds when using Dimension Compression. - Requires Dimension Compression Lv. 5 and above. - Max. level 5. >Hole of Darkness - Skill is now a non-property skill. - Skill Factor changed to: 1377 + [skill level - 1] x 137.7 - The skill will no longer make the target disappear. - Cooldown reduced to 50 seconds. - Applies Blind debuff to targets for a 15-second duration. >Hole of Darkness: Black Hole - NEW ATTRIBUTE - Enemies targeted by [Hole of Darkness] vanish from the sight of other players while the magic circle is active. They are unable to perform any actions while invisible but do not take damage. - Targets reappear when magic circle duration is over and damage received from Hole of Darkness is increased by 50%. - Increases skill cooldown by 10 seconds. - Max. level 1. >Missile Hole - Cooldown reduced to 45 sec. - SP consumption at Lv. 300 reduced to 271. *Shadowmancer >Shadow Thorn - Skill Factor changed to: 484 + [skill level - 1] x 16 - Ignores 50% of enemy Magic DEF while the enemy is under the effect of Blind debuff. >Shadow Conjuration - Increases the damage dealt against enemies under Blind debuff by 30% - Overheat increased to 2. - Skill Factor changed to: 450 + [skill level - 1] x 14.9 >Shadow Condensation - Applies Blind debuff on enemies for 3 sec. duration after targets' shadows has been extracted. - Cooldown reduced to 30 sec. - SP consumption at Lv. 300 reduced to 205. - Max. number of orbs limited to 5. - Orbs will now form from shadows of allies as well. - Maximum of 5 hits on enemies standing over overlapping shadows. - Skill Factor changed to: 221 + [skill level - 1] x 11.1 >Infernal Shadow - Attacking the shadow with Shadowmancer skills causes 0.5 sec. mini-stun on target. - Shadows are made so that they are placed in front of the caster upon extraction. *Sorcerer >Summon Familiar - Skill Factor changed to: 62 + [skill level - 1] x 18.7 - Cooldown reduced to 30 seconds. >Summon Familiar: Splash - Chance of splash increased to 5% per attribute level. >Desmodus - Skill Factor changed to: 206 + [skill level - 1] x 25 - Cooldown reduced to 20 seconds. >Evocation - Skill Factor changed to: 553 + [skill level - 1] x 90 - Cooldown reduced to 45 seconds. - Skill effect range increased to: 30 + 15 x [skill level] *Taoist >Storm Calling - Requires class level 16 to learn. - Skill Factor changed to: 306 + [skill level - 1] x 15.3 >Begone Demon - Max. level increased to 15. - Skill Factor changed to: 504 + [skill level - 1] x 16.7 >Upper Level - Now can be learned at class level 1. - Can cause explosions when used with Begone Demon. >Tri-disaster Charm - Skill duration changed to: [skill level x 12] sec. - Debuffs applied periodically when players stand near the area where Tri-disaster Charm is cast. *Warlock >Demon Scratch - Horizontal attack range increased by 10. - The strength applied when pulling enemies reduced to 120 so that enemies do not end up behind the player. - Skill Factor changed to: 427 + [skill level - 1] x 52.5 - Additional 30% damage against enemies under Blind debuff added. >Evil Sacrifice - Summoned spirits will now automatically attack targets within 150 range of the player. - SP consumption at Lv. 300 reduced to 37. - Additional 30% damage against enemies under Blind debuff added. >Ghastly Trail - Damage increase effect will now remain for 3 sec. after channeling ends. - The calculation for damage increase has been changed to: 40% + [skill level x4]% - Cooldown reduced to 10 sec. - SP consumption at Lv. 300 reduced to 149. >Mastema - Spirits summoned with Evil Sacrifice will now prioritize their attacks against targets under the [Stigma] debuff. - The effect of increased damage taken from Holy-property skills while under the [Stigma] debuff reduced to +50%. - SP consumption at Lv. 300 increased to 230. - Skill Factor changed to: 438 + [skill level - 1] x 21.9 - [Stigma] debuff is categorized as a [Curse]. - Cooldown reduced to 30 seconds. - Additional 30% damage against enemies under Blind debuff added. >Pole of Agony - Skill range is increased from 30 to 40. - SP consumption at Lv. 300 reduced to 224. - Skill Factor changed to: 132 + [skill level - 1] x 6.6 - Cooldown reduced to 30 seconds. - Additional 30% damage against enemies under Blind debuff added. >Invocation - Buff duration increased to 60 sec. - Skill Factor changed to: 291 + [skill level - 1] x 9.7 - Removed the increased damage against enemies under Fear. - Evil spirits are now summoned periodically at random locations. - Additional 30% damage against enemies under Blind debuff added. >Dark Theurge - Skill Factor changed to: 139 + [skill level - 1] x 9.7 - Removed the increased damage against enemies under Fear. - Evil spirits circle around awaiting the caster's orders and attack targets via Evil Sacrifice. - Additional 30% damage against enemies under Blind debuff added. *Necromancer >Flesh Cannon - Max. level increased to 10. - Cooldown reduced to 20 sec. - SP consumption at Lv. 300 reduced to 172. - Skill Factor changed to: 83 + [skill level - 1] x 4.2 >Flesh Hoop - Cooldown reduced to 15 seconds. >Gather Corpse - Skill Factor changed to 200. >Create Shoggoth - Duration reduced to 600 sec. >Corpse Tower - Duration increased to 100 sec. - The skill will now have an AoE Attack Ratio of 16. >Raise Dead - The DEF values for Skeleton Soldiers, Skeleton Archers and Skeleton Mages will be determined by average ENH, TRA and item grade of the 4 armor pieces worn by the caster. >Raise Skull Mage: Protection Magic - Duration increased to 45 sec. +SKILLS - CLERIC *Cleric >Heal - Cooldown reduced to 1 second. - Overheat reduced to 1. - Skill Factor changed to: 150 + [skill level - 1] x 103 - SP consumption at Lv. 300 increased to 250. - Heal: Overload buff with the duration of 3.5 seconds is added every time the skill is used. - The Overload buff increases SP consumption by +50% per stack to a maximum of 10 stacks - Duration of the Overload buff is reset every time a new stack is added, but all stacks are removed at once when 3.5 seconds have passed. >Cure - Cooldown reduced to 10 seconds. - SP consumption at Lv. 300 increased to 165. - Overheat reduced to 1. - The skill can now be designated to target party members. - Removed the damage the skill does on enemies. - Removes 1 debuff of rank 3 or below and removes an additional debuff by chance. >Cure: Enhance - Attribute effect changed so that it increases the chance of removing an additional debuff. *Dievdirbys >Carve Owl - Skill Factor changed to: 36 + [skill level - 1] x 12 *Druid >Chortasmata - Skill Factor changed to: 94 + [skill level - 1] x 7 >Seed Bomb - Cooldown reduced to 20 seconds. >Thorn - Skill Factor changed to: 62 + [skill level - 1] x 15 *Exorcist >Aqua Benedicta - Damage cycle increased to 1 second. - Cooldown reduced to 10 seconds. - Skill Factor changed to 90 + [skill level - 1] x 40 >Entity - Cooldown reduced to 20 seconds. - Deals 70% damage even to enemies that are not hidden. >Gregorate - Cooldown reduced to 15 seconds. >Koinonia - Cooldown reduced to 25 seconds. - Skill Factor changed to: 175 + [skill level - 1] x 40 >Katadikazo - Cooldown reduced to 15 seconds. - Skill Factor changed to: 200 + [skill level - 1] x 40 *Krivis >Zaibas - Skill Factor changed to 56 + [skill level - 1] x 2 >Zalciai - Magic circle range increased to 42.5. - Magic circle will be cast closer to the caster than before. - Increases magic critical rate by [skill level] x 2% >Daino - Minimum critical rate increases by 1.5% per skill level. >Aukuras - Additional fire property damage increased to 90 per skill level. - Additional fire property damage is influenced by INT and SPR factors. - Cooldown increased to 60 seconds. - Torch duration reduced to 30 seconds. *Miko >Gohei - The rank of the removable debuffs increased to 3. - The number of buff/debuff removed changed to 1~3 for enemy buffs and 1~5 for ally debuffs. - Skill does not remove debuffs from the caster. - Overheat reduced to 2. - Cooldown increased to 12 seconds. - Grants additional hits when removing enemy buffs. 1 hit per buff removed, maximum of 3 buffs. - Recovers ally HP when removing debuffs. Heal Factor 200% per debuff removed, maximum of 5 debuffs. >Omikuji - Skill duration increased to 30 seconds. - Cooldown reduced to 15 seconds. >Hamaya - Skill casting time reduced to 1.2 seconds. - Skill Factor changed to: 220 + [skill level - 1] x 11.5 - Skill damage cycle increased to 1 second. - Magic circle duration increased to 10 seconds. >Kagura - Skill's maximum duration changed to 10 seconds. - Cooldown changed to: 40 - [skill level - 1] x 5 seconds. >Kagura: Nightingale Dance - NEW ATTRIBUTE - Ignores enemy's magic defense by 3% per attribute level - Decreases the critical resistance of enemies by 3% per attribute level. - SP consumption increased by 30%. - Requires character level 350 and above. - Max. level 5. *Monk >Double Punch - Skill Factor changed to 55 + [skill level - 1] x 3 *Pardoner >Grace Additional Holy Hits: Enhance - NEW ATTRIBUTE - Increases the damage inflicted by additional Holy Hits given by [Grace: Additional Holy Hits] in [Spell Shop] by 0.5% per attribute level. - 10% added increase at maximum level - Requires Spell Shop Lv. 1 and above. - Max. level 100. >Grace Additional Holy Damage: Enhance - NEW ATTRIBUTE - Increases the additional Holy Damage given by [Grace: Additional Holy Damage] in [Spell Shop] by 0.5% per attribute level. - 10% added increase at maximum level. - Requires Spell Shop Lv. 1 and above. - Max. level 100. >Grace Increase Magic Defense: Enhance - NEW ATTRIBUTE - Increases the additional magic defense given by [Grace: Increase Magic Defense] in [Spell Shop] by 0.5% per attribute level. - 10% added increase at maximum level. - Requires Spell Shop Lv. 1 and above. - Max. level 100. >Grace Increase Physical Defense: Enhance - NEW ATTRIBUTE - Increases the additional physical defense given by [Grace: Increase Physical Defense] in [Spell Shop] by 0.5% per attribute level. - 10% added increase at maximum level. - Requires Spell Shop Lv. 1 and above. - Max. level 100. >Simony - All craftable skills will be displayed in the skill's tooltip description. - Cleric: Cure - Krivis: Aukuras, Zalciai, Daino - Priest: Monstrance, Turn Undead - Paladin: Restoration, Barrier - Oracle: Arcane Energy, Clairvoyance >Discerning Evil - Skill Factor is changed to: 100 + [skill level - 1] x 7.2 - The minimum time for increased debuff duration is 5 seconds. - Damage dealt increased by [skill level] x 2% for every debuff the enemy is under. >Indulgentia - Heal Factor is changed to: 76 + [skill level - 1] x 10 >Dekatos - Skill property is changed to [Magic], [Holy] - Skill Factor changed to: 512 + [skill level - 1] x 35.7 - Skill range increased by 10%. - AoE Attack Ratio increased to 5. *Plague Doctor >Incineration - Damage cycle increased to 0.5 seconds. - Skill Factor changed to: 92 + [skill level - 1] x 6 >Incineration: Fast Response - Damage cycle reduction increased from 0.1 to 0.2 seconds. *Sadhu >Out of Body - Skill Factor changed to: 100 + [skill level - 1] x 10 - Performing basic attacks while in an Out of Body state gives the caster Out of Body: Absorption buff that increases the caster's Astral Body Explosion's Skill Factor by 50% per stack. - Player becomes immune to knockback and knockdowns while in an Out of Body state. - Damage received is reduced by [skill level] x 2% while under Out of Body buff. >Prakriti - Cooldown reduced to 15 seconds. >Vashita Siddhi - Cooldown reduced to 30 seconds. - Player becomes immune to knockback/knockdown while casting the skill. >Astral Body Explosion - Skill Factor changed to 228 + [skill level - 1] x 20 - Cooldown reduced to 15 seconds. >Possession - Skill Factor changed to: 114 + [skill level - 1] x 15 >Prana - No longer increases caster's susceptibility to Psychokinesis attacks. - Increases magic critical rate by [skill level] x 3%. +SKILLS - SCOUT *Scout >Cloaking - Can no longer be used while in combat state in PvP environments. - Players can cloak themselves while mounted. - Cloaking while mounted will also cloak the player's companion. - Cloaking while mounted will reduce the player's movement speed by -4. >Dagger Slash - Applies Dagger Slash: Sharpened Blade buff for a 3-second duration when skill is used. - Damage dealt using daggers increased by 7% per stack. Maximum of 3 stacks. *Assassin >Behead - Players will not be revealed from their cloaked state when the target takes bleeding damage from the [Behead: Bleeding] debuff. >Annihilation - The skill no longer guarantees critical attacks on targets equal to or below 30% HP. *Corsair >Impale Dagger - Skill Factor changed to: 179 + [skill level - 1] x 40 >Quick and Dead - Cooldown reduced to 20 seconds. - Skill Factor changed to: 91 + [skill level - 1] x 25 >Dust Devil - Cooldown reduced to 15 seconds. >Brutality - Effects now apply for piercing melee attacks as well. *Rogue >Backstab: Massive Bleeding - Attribute effect no longer reveals the hidden player. >Backstab - Skill Factor changed to: 136 + [skill level - 1] x 14 >Knife Throw - Skill Factor changed to: 398 + [skill level -1] x 50 *Schwarzer Reiter >Concentrated Fire - Cooldown reduced to 20 seconds. >Caracole - Cooldown reduced to 15 seconds. >Retreat Shot - Skill Factor changed to: 87 + [skill level - 1] x 20 >Marching Fire - Skill Factor changed to: 65 + [skill level - 1] x 28 *Shinobi >Kunai - Deals 5 hits to enemies within a fan-shaped area in front of the caster instead of throwing 5 projectiles. - Clones using Kunai will deal 100% increased damage instead of hitting the target two times. >Katon no Jutsu - Ninjutsu Bomb cost reduced 1. - SP consumption at Lv. 300 reduced 70. - Cooldown reduced to 20 seconds. - Overheat increased to 3. >Raiton no Jutsu - Ninjutsu Bomb cost reduced 1. - SP consumption at Lv. 300 reduced 78. - Cooldown reduced to 25 seconds. - Overheat increased to 3. >Shinobi: Ninja Walk - Reduction of STA consumption increased to -25%. >Bunshin no Jutsu - Clones are now immune to knockback/knockdowns. >Mijin no Jutsu - 2 consecutive hits now linked to Hallucination Smoke instead of Lachrymator. *Squire >Deadly Combo - Skill Factor changed to: 134 + [skill level - 1] x 50 +OTHER CHANGES ?<b>Combat & Skills</b> - The effects of Necromancer's Corruption and Great Corruption buffs are changed to increase damage received from Physical and Poison-property attacks. - The maximum HP reduction from Great Corruption is now induced by regular Corruption as well. - The amount of HP decreased cannot be greater than 50% of the target's maximum HP and the lost HP will be recovered once the debuff is removed. - Great Corruption: Reduces maximum HP by 2.5% per 0.7 seconds (does not apply to boss monsters). - Corruption: Reduces maximum HP by 11% per 0.7 seconds (does not apply to boss monsters). - The stat growth ratio for the Sage class is changed from HP:30, INT: 100, SPR:70 to HP: 60, INT: 70, SPR: 70. - The tooltip for the attribute Storm Calling: Enhance is changed from "Increases Lightning-property damage" to "Increase Skill Factor". - The tooltip description for Cassis Crista now includes the line: "50% increased resistance against status ailments". - The tooltip description for One Inch Punch now includes the line: "AoE Attack Ratio: 4". - The delay present before the numbers are displayed when using Notarikon have been removed. - The following summons and installations will now be affected by Exorcist's Gregorate skill as intended: ^Kabbalist: Merkabah ^Dievdirbys: Statues ^Bokor: Zombies ^Necromancer: Skull Summons, Shoggoth, Corpse Tower ^Sorcerer: Salamion, Summoning, Summon Familiar, Summon Servant - The following skills that apply debuffs on enemies will now stack debuffs when skills are casted by different characters. ^Druid: Chortasmata, Thorn ^Assassin: Behead ^Bullet Marker: Smash Bullet - The following debuffs will be categorized as [Curse] debuffs and work with the [Featherfoot: Witch Doctor] attribute. ^Bokor: Hexing (Hexing) ^Feather Foot: Blood Curse (Cursed by Blood), Enervation (Enervation), Bone Pointing (Hexing) ^Warlock: Mastema (Stigma) - Corrected the inaccuracies in the Increased Maximum Weight attribute description. - Fixed the issue where guaranteed critical attack does not occur when Serpentine is used after Dethrone. - Taoist's Storm Calling: Fog attribute's effects will be applied correctly when leveled up. - Resolved the issue where Chronomancer's Reincarnate: Two attribute would not take effect. - Dievdirby's Owl Statues will now have attack value equal to the mean value between the caster's maximum and minimum magic attack. - Fixed the issue where Oracle's Divine Might increases the skill level of the Prophecy skill. - Corrected the tooltip description for Kabbalist's Divine Protection buff to reflect its actual effects. - Using Assassin's Piercing Heart skill repeatedly on targets under the effect of Featherfoot's Blood Bath will no longer reduce the amount of bleeding damage. - Resolved the issue where Rogue's Bull's-eye debuff effect would only apply for piercing melee attacks. - Enchanter's Enchant Lightning skill will no longer apply to non-party members in the caster's proximity. - Shinobi's Katon no Jutsu and Raiton no Jutsu will no longer have penalties in PvP environments. - Fixed the issue where Shinobi's Mijin no Jutsu cast by the Shinobi clones would not deal damage against target players in Friendly Duels. - Companion movement speed is changed to reflect the player character's movement speed and the companion's stamina (maximum of 250). - The change in the companion movement speed while mounted does not take effect immediately and may take some time to be applied correctly after stats have been altered. - The companion does not fall behind the player if its stamina values are high enough but will fall behind considerably if stamina is depleted. - [Confuse] debuffs will now cause targeted player's controls to become reversed. - Player characters will move towards the opposite direction of the arrow keys pressed when confused. - When under mouse control, the player character will head towards the opposite direction of the clicked area when confused. - The duration of the following buff skills have been increased to 30 minutes: [[[/uploads/ckeditor/485eec1d01ecff7a05fe07b308c2cc19.png]]] - The duration of Magic Shield and Rune of Protection is reduced to 5 minutes when effects of the following attributes are applied: Magic Shield: Protect Party and Rune Caster's Rune of Protection: Endurance. - All characters equipped with Catacombs Leaf Bug Gem will have their gems removed and stored in their Market Retrieve tab because Teleportation has been moved from being a Psychokino skill to a Wizard skill. - Armor Mastery is no longer affected by the player's equipment grade and their effects will be changed as follows: [[[/uploads/ckeditor/bddc91ab543f43da5a2f1ee50db1203c.png]]] - The invincibility phases have been removed from the game's bosses. - Fixed ranges are applied to target- skills. - Target skills no longer have unlimited cast range and support skills will generally have shorter ranges than others (e.g. Heal, Ein Sof, Cure). - When a party member is outside the target skill's range, the corresponding skill animation may play but SP will not be consumed and skill effects will not be applied. [[[/uploads/ckeditor/4e92a9b5d88f5d8766ef86f5cad8eb3c.png]]] - Skills that are cast using targeting circles will support auto-targeting, which can be turned on in the options menu. - Turning on Auto Skill Targeting will automatically place the targeting circle over the enemy you are currently locked on to. - The price of Shinobi's Ninjutsu Bomb has been reduced to 100 Silver and its weight has been reduced to 0.1. ?<b>Guild</b> - Guild members can be given permission to "Grow Hangout Companion", which allows them to use Guinea Pig Eggs in the Guild Hangout. - Guild members that have the authority to approve guild membership will now receive alerts in the Guild Info icon as intended. - Clicking on "Check online members with authority to accept applications" will now display the online members correctly. - Resolved the issue where guild members could not participate in Guild Hangout Raids at times. ?<b>Convenience</b> - Players can no longer set up shop near NPC's. - Players can now view their characters' daily instance dungeon count and current Silver owned while in the Team Lodge. - The Team Lodge's companion management UI will be moved to the bottom of the screen. - Players now have the option to either accept or decline group chat invites. +BUG FIXES ?<b>Skills</b> - Sound effects will be played correctly when using Wizard's Energy Bolt skill. - The Outlaw class can no longer evade attacks infinitely in Gemstone Feud by using Mangle, Blindfire and Rampage. - Highlander's Cross Guard debuff will work properly as intended. - Fixed the issue where the cooldown for Scout's Dagger Slash and Assassin's Behead would be longer than described in the tooltip when overheat was not fully used up. - Resolved the issue with the character's movement speed when using Slithering while dashing. - Resolved the issue where using auto-swap nullified buff effects when used while under Appraiser's Overestimate and Enchanter's Reinforce buffs. - Druid's Thorn skill will no longer deal more damage than described in the tooltip. - Squire's BBQ and Champagne buffs can now be removed by right-clicking. - Murmillo's Cassis Crista will now include the line about decreased movement speed in the skill tooltip just as it does in the buff tooltip. - Critical attacks will no longer occur for the bleeding damage caused by Fletcher's Broadhead skill. - Evil spirits will now form a line starting from the spirit closest to the player when casting Warlock's Ghastly Trail. - Sorcerer's Summon Familiar will no longer deal additional damage during the summoning animation. - The Teleportation skill will now move the player character towards the direction clicked when in mouse mode. - Resolved the issue where the player's Discerning Evil debuff on targets could be overridden by another Discerning Evil debuff cast by another player. - Fixed the issue where a debuff that has been refreshed cannot have its duration extended by Discerning Evil. ?<b>Items</b> - Chainsaw Two-handed Sword's attack effects will now be displayed correctly even while the player is equipped with Royal Envoy Scrolls. - Ludas Staff's effects will now be properly applied when equipped. - Players can now dodge/block while under the effect of Ignas - Wrath buff that comes with Ignas Plate Armor and Ignas Plate Pants. - The tooltip description for the Fury buff will be changed to reflect this change. - The duration of the Ignas - Tactics buff obtained from Ignas Boots and Ignas Gloves will be corrected to reflect the tooltip description(10 sec). - Players will no longer be able to destroy the Shardstatues in Velcoffer's Nest using Draconis Frieno accessory's 3 set effect. - Players will no longer be able to destroy in-game objects using Draconis Frieno accessory's 3 set effect. - Draconis Frieno accessories set effect description will be changed to: "damage to 10 enemies around and including the target." - Resolved the issue where players would take damage when using Archer's Swift Step skill while equipped with the Masinios Crossbow. - Equipping the Ice Rod will increase Cryomancer skills as intended. - Characters belonging to the Scout class tree can no longer use Simple Costume Box items. - Wastrel Zvaigdze Cannon's item effect will no longer reduce PvP damage. - Resolved the issue where the player's critical rate was increased when using Swift Step while being equipped with Boruta Seal then changing to a Kaze Seal. - Players will now be able to use Skill Reset Potions while the Warpstone is in cooldown. - Fixed the issue where the effects of the Wastrel Sword would be applied to the player at times even after the sword had been unequipped. - Using skill scrolls in Guild Territory Wars areas will no longer display error messages. ?<b>Graphics/UI</b> - Fixed the issue where the Enhancement UI would not refresh when Magic Stones are inserted for Seal Enhancement. - Fixed the issue where Seals that had once been placed as an ingredient in enhancement could not be re-inserted into the UI. - Alchemist's NPC Shop opened with Item Awakening skill will no longer display the button for awakening needlessly in the histories tab. - Fixed the issue where the combat effects for Cannoneer's Cannon Shot would be displayed incorrectly when used along with Quarrel Shooter's Kneeling Shot. - The skill animation for Dark Theurge is changed so that it is identical to that of Invocation. - The following skills' effects have been adjusted to make it easy for players to discern from one another: ^Kabbalist: Revenged Sevenfold ^Sage: Hole of Darkness ^Warlock: Mastema ^Featherfoot: Kurdaitcha ^Bokor: Mackangdal - Resolved the issue where skill animations would play but skills would not actually be cast at times for the following skills: ^Cataphract: Steed Charge ^Fencer: Balestra Fente ^Hackapell: Cavalry Charge ^Psychokino: Teleportation ^Featherfoot: Levitation ^Assassin: Instantaneous Acceleration ^Schwarzer Reiter: Caracole - Fixed the issue where the skill effect for Barbarian's Stomping Kick would show up displaced from player location. - Fixed the issue where the effects of Barbarian's Warcry skill was enlarged when cast by a female character. - Resolved the issue where the Stigma effect was not displayed over enemies when Warlock's Mastema was cast. - The skill animation for Taoist's Begone Demone will be played correctly. - Adjusted the brightness of the effect for Taoist's Tri-disaster Charm so that it is more easy on the eyes when cast repeatedly. - Resolved the issue where the effects displayed when a monster is spawned was way too large. - Archer skills will no longer have pistol icons displayed as compatible weapons. - Attributes added to the quickslot will now display their tooltips correctly. - Unchecking the option to "See other character's effects" will no longer cause the portal effects for Gemstone Feud to become invisible. - Resolved the issue where players could not choose the number of items they wish to purchase while browsing the goods under the Cards tab of the Market UI. - The new date of advancement will now be displayed in Current Class Info when a player has changed to a different class. - Resolved the issue where quest-related markers would persist even after The Feline Post Town Case (5) had been completed. - Applying the Dungeon Multiplier Token with the keyboard will now properly display the applied number of Multiplier Tokens in the UI. - Player's companions will no longer be visible to other players when put into rest mode. - The timestamp in the chat window will no longer appear blurry. - Resolved the issue where the graphics for Solmiki Cannon would not be displayed properly when equipped. - The tooltip for items that have ATK bonus against small enemies will now be displayed correctly when linked to the chat window. - The Common tab in the Skills UI (F3) will no longer be displayed when logging out of a character with a common skill and re-connecting to the game with another character. - Resolved the issue where the equipment comparison UI did not display values correctly when hovering the mouse over items equipped with Gems. ?<b>Misc.</b> - Players will no longer be kicked out of the area when standing in a specific spot in the Viltis Forest map. - Fixed the issue where players could not enter portals when Challenge Mode portals had been created in proximity of certain portals. - Resolved the issue where the individual reward for the Borutos Kapas raid was issued multiple times for some players. - Fixed the issue where players would often get stuck on the area leading to the Gemstone Feud entry portal in the Miner's Village. - Crafting multiple items at a time will now properly count towards the player's crafting achievement goal. - Fixed the issue where the hunger gauge for Guinea Pig and Dilgele in the Guild Hangout could be moved by dragging with the mouse. - The monsters summoned by Challenge Mode bosses will no longer drop items. - The timer for x8 EXP Tome will no longer run while spectating a Team Battle League match. - Fixed the issue where players could not enter Unique Raids despite having sufficient number of Raid Portal Stones. - Add-ons that alter the in-game camera will be disabled for Gemstone Feud, Borutos Kapas and Guild Territory Wars. - Fixed the issue where Bullet Marker's Bloody Overdrive: Invincible attribute caused monsters to recover HP in certain situations. - Falling into a trap in the Crystal Mine Lot 2 - 2F area will no longer cause HP to show incorrectly. - Fixed the issue where 100% map exploration was not reflected in some players' Adventure Journals. - Fixed the issue when accepting a Mercenary Post mission and warping to the mission area changed the quest objective, rendering the quest incompletable.
Greetings, Saviors! Every budding adventurer needs a trustworthy weapon! Get yours now from our new To begin: Weapon Box, available for sale at our TP Shop and the New/Returning Savior Shop! Sale Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 11, 2019 TP Shop Price: 30 TP New/Returning Savior Shop Price: 15 TP Max. 5 per Team Instructions - After purchasing the To begin: Weapon Box, right-click to choose one of the following weapons available in the box: To begin: Sword To begin: Two-handed Sword To begin: Rod To begin: Bow To begin: Crossbow To begin: Mace To begin: Spear To begin: Pike To begin: Staff To begin: Rapier To begin: Shield To begin: Dagger To begin: Cannon To begin: Pistol To begin: Musket To begin: Two-handed Mace - The weapon obtained from the To begin: Weapon Box will be given random Transcendence and Enhancement values. - The weapon's Transcendence value will be between TRA +5~10 and the Enhancement value will be between ENH +6~16. - The weapon's level requirement will match your character's current level and they will grow along with you as your character levels! Important - Weapons obtained from the To begin: Weapon Box cannot be traded between players or via the Market but can be transferred via Team Storage.
Greetings, Saviors! Here are the new Premium Packages available for sale at the TP Shop! Sale Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 11, 2019 Wake Up: First Steps Packages 39 TP Max. 3 packages per Team - Character Slot Voucher x1 - Team Storage Expansion Voucher +1 x1 - Enchant Scrolls x 3 - Baby Chick Hair Accessory x1 - x8 EXP Tome x1 - [Freebie] Penguin Selection Box x1 Wake Up: Learner's Packages 129 TP Max. 3 packages per Team - Attribute Reset Potion x1 - Attribute Points: 10,000 x1 - Class Change Voucher Lv. 2 x1 - Lv 15 Basic Condensed SP Potion x150 Wake Up: ALL-IN-ONE Packages 159 TP Max. 1 package per Team - Wake Up: First Steps Package - Wake Up: Learner's Package - Attribute Reset Potion x1 Important - All items included in the packages can be transferred via Team Storage, but cannot be traded with other players.
Greetings, Saviors! We have prepared a special shop to help players who want to try out the new classes available for Episode 11. Premium Costumes and reset potions are available for all, so let's get collecting! Event Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 11, 2019 Who Can Participate - This event is open to all players of all levels How to Participate - Collect [Episode 11] Adventure Sprouts. - Visit the Templar Master Uska in Klaipeda and exchange them for useful items at the “New Class Sprout Shop”. - For details on collecting Adventure Sprouts, please refer to our announcement for the Growing Together event. New Class Sprout Shop Item Sprouts Required Availability Tradability Team Storage [Event] New Class Premium Costume Selection Box 300 2 per Character X O [Event] Class Change Voucher Lv. 3 50 5 per Character X O [Event] Class Change Voucher Lv. 4 150 3 per Character X O Attribute Reset Potion (14 Days) 30 5 per Character X O Skill Reset Potion (14 Days) 30 5 per Character X O Stat Reset Potion (14 Days) 30 3 per Character X O Important - You must advance into the new class in order to equip the New Class Premium Costumes obtained from the provided selection box. - The New Class Premium Costumes will be available at the Beauty Shop for purchase starting from the scheduled maintenance on June 11, 2019. - The following items will be removed at the end of the event period: [Event] New Class Premium Costume Selection Box, [Event] Class Change Voucher Lv. 3, [Event] Class Change Voucher Lv. 4
Greetings, Saviors! We have prepared a special buff for New and Returning Saviors to celebrate the release of Episode 11. Play with friends, enjoy the buffs and collect special Adventure Sprouts to exchange for amazing items! Event Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 25, 2019 Obtaining [Episode 11] Adventure Sprouts Number 1 - [Episode 11] Adventure Sprouts can be randomly dropped by monsters found in the different areas of the game. - Adventure Sprouts will not drop when the difference between the monster’s level and the player’s character level is greater than 30, or if a monster’s level is below 50. Number 2 - Players will also be given a fixed amount of [Episode 11] Adventure Sprouts by completing the different game contents as outlined below: Contents Number of Adventure Sprouts Earned Level Dungeons 20 Unique Raids 40 Earth Tower 100 Velcoffer’s Nest 100 Mercenary Post Missions 20 Saalus Convent Missions 40 Uphill Defense Missions 40 Challenge Mode Lv. 5 and above 40 - Players without either the “Budding Sprout” or “Growing Together” buff will not be able to obtain any Adventure Sprouts by completing the outlined contents. Number 3 - Players will also be able to obtain [Episode 11] Adventure Sprouts through the Growing Evergreen Bonus Gift event. Am I a New/Returning Savior? - Look for the “Budding Sprout” buff in your buff UI on the top-left corner of the screen. - Look for the “Budding Sprout” title in the character information UI accessed by pressing F1. - Check to see if you have the attendance check option for New/Returning Saviors as a part of the Wings of Vaivora Attendance Check event. Adventure Sprout Shop - The collected [Episode 11] Adventure Sprouts can be exchanged at the Adventure Sprout Shop for useful items. - Visit the Templar Master Uska in Klaipeda to trade in your collected sprouts! Item Sprouts Required Available Tradability Team Storage Hair Dye 90% OFF Coupon 100 2 per character X O Hair 90% OFF Coupon 200 2 per character X O Golden Anvil (14 Days) 50 10 per character X O Enhancement Coupon: 100,000 Silver 5 50 per character X O [Event] Unlock Voucher Selection Box 200 1 per character X O [Event] +5 Transcendence Scroll 500 1 per character X O Attribute Points: 1,000 30 50 per character X O Premium Awakening Stone (14 Days) 20 10 per character X O Enchant Scroll (14 Days) 20 20 per character X O [Event] Mysterious Magnifier 80 5 per character X O [Event] Artisan Magnifier 150 2 per character X O Ancient Golden Socket 400 3 per character X O [Event] Rare Enchant Jewel 10 10 per character X O [Event] Unique Enchant Jewel 80 3 per character X O [Event] Legend Enchant Jewel 1,200 1 per Team X O I♥TOS Costume Selection Box (M/F) 200 3 per Team X O Baby Chick Armband 200 3 per Team X O Little Budding Sprout 200 3 per Team X O [Event] Character Slot Voucher 500 1 per Team X O Important - Sprout items will be removed from the game at the end of the event period during the scheduled maintenance on June 25, 2019. - The maximum number of Adventure Sprouts that can be collected per day is limited to 200. - Entering ‘/sprout’ in the chat window will display the remaining number of Adventure Sprouts you can obtain for the day. - Newly created characters must move to a different area or a different channel in the game to receive the Budding Sprout buff.
Greetings, Saviors! Receive additional Adventure Sprouts and special bonus gifts by just logging in to the game over the weekends! See below for details of the bonus gifts available to grab. Event Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 11, 2019 Who Can Participate - Characters of level 50 and above [Updated] How to Participate - Visit the Bonus Gift Helper NPC over the weekends during the event period to receive additional Adventure Sprouts and special bonus gifts to commemorate the release of Episode 11! Date Items Adventure Sprouts Bonus Gift May 18 (Sat) x200 [Event] Class Change Voucher Lv 4 x1 May 19 (Sun) x200 [Event] Hair 90% OFF Coupon x1 May 25 (Sat) x200 [Event] Hair Dye 90% OFF Coupon x1 May 26 (Sun) x200 [Event] Hair 90% OFF Coupon x1 June 1 (Sat) x200 [Event] Hair Dye 90% OFF Coupon x1 June 2 (Sun) x200 [Event] Class Change Voucher Lv. 4 x1 June 8 (Sat) x200 [Event] Hair 90% OFF Coupon x1 June 9 (Sun) x200 [Event] Hair Dye 90% OFF Coupon x1 Important - The 200 Adventure Sprouts acquired in the above event does not count towards the maximum number of Adventure Sprouts that can be acquired per day as a part of the Growing Together event. - The number of Adventure Sprouts acquired in the above event is fixed and is not increased by the effect of the Growing Together buff. - All event items will be automatically removed at the end of the event period during the scheduled maintenance on June 12, 2019. - All bonus gift items can be transferred via Team Storage but cannot be traded personally via the Market.
Greetings, Saviors! Bonus EXP for all! It’s time to GROW with the Episode 11 Growing Evergreen Weekend Boosts event! Event Period FROM the scheduled maintenance on May 14, 2019 TO the scheduled maintenance on June 18, 2019 Who Can Participate - This event is open to all players of all levels Event Details - All players will receive buffs that grant them +100% EXP gain and +3 movement speed for all weekends of the event period. - The buffs will be available on the following Saturdays and Sundays: May 18, 19, 25, 26, June 1, 2, 8, 9, 15 and 16. Buff Description Basic Buff - EXP gains from defeating monsters +30% Growth Buff - EXP gains from defeating monsters +70% - Movement speed +3