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Weekly Question and Answer – August 12th, 2016

1. I’m curious to know how auto-matching works in Team Battle League. Can you let us in on how the teams are matched together? The process of matching teams together for the Battle League involves two major steps. First, teams applying for the Battle League are sorted by the average level of their members. Then, the system compares the MMR of the sorted teams and searches for the best match within a limited MMR range. If the matching process is delayed, this MMR range is automatically adjusted to allow for a bigger difference between both teams and reduce waiting time. Along with these methods, our plan is to gradually improve the system so as to include Elo ratings in the matching process as well. 2. Having the guild master as the sole administrator of a guild can be a little inconvenient. Any plans to create a sort of sub-master for guilds? Having a single leader in a guild can in fact be less than ideal for the other members when the guild master isn’t around, especially in larger guilds. Because of this, we are planning to develop a new role of sub-master for guilds that want to assign one. This sub-master will have the authority to perform some of the same actions as the guild master, allowing members to participate in guild activities even when the guild master is not available. Nothing concrete has been settled about this feature yet, but we’ll keep you updated with more details in the future. 3. Will Rank 8 increase the current maximum level? Indeed, it will. As you know, level 280 corresponds to the current maximum of Rank 7. Applying the Rank 8 patch, then, will not only unlock the new classes we already introduced in our blog, but also expand the maximum level to 330 for characters and companions. And, of course, the maximum team level will also increase accordingly. 4. Sometimes the boss monster in “Guild Boss Hunting” doesn’t appear when it should. Is this being fixed? We are aware that this problem tends to occur at times during guild events, so to solve it, we’ve decided to adjust the conditions of the event. We’re in the process of developing a solution to this error and expect to apply the fix in a future patch. 5. We’ve waited long enough for the bunny costumes now, and the new swimwear costumes you released in Korea look really cute too. When can we expect them on Steam? If you’ve been waiting for the bunny series costumes and the new swimwear line, you’ll be pleased to hear that we’re planning on introducing them both on the TP Shop on Steam very soon. We’re very thankful for the interest the community has shown in our costume sets and will continue to develop new cosmetic items for those who enjoy personalizing their characters.

Developer's Blog
August 12th, 2016
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Questions and Answers about TOS #12

Hello.  I am syKim from “Tree of Savior (TOS)” Development Team. This is 12th post of Questions and Answers about TOS which answers the questions from our fans. Please understand that TOS is a game which is currently under development so the answers that are given below can be changed in the future when we launch official service of the game. Q) I think having a fire place in the game is a very good idea.  Can we also throw torches against enemies?  Are there tents in the game? A) We don’t have tents in the game yet, but we may add tents in the game in the future.  The idea of throwing torches against enemies was present in the earlier version of the game, but we don’t have the feature anymore.  Please use fireplace to warm yourself. Q) Are there any advantages when Squire repairs items instead of Ironsmith NPC? A) There a few advantages of using Squire to repair items such as lower costs, items fixable outside villages and so on.  Depending on the level of repair skill, an item’s stats may exceed its original or intrinsic stats. Q) What do you mean when you said Peltasta’s thrown shield may disappear?  Is it going to really disappear from Equipment UI? A)  If you don’t pick it up within a limited time, then it will disappear from Equipment UI.  I think this much risk was needed when we allowed Peltasta, which is a melee class, to engage in long range attacks. Q) I know that spears’ attack ranges are longer than those of swords and they can also deal additional damages on the gigantic monsters with certain skills.  Then what are the benefits of using swords instead of spears? A) You can also bash enemies besides thrusting enemies when using swords.  Since you can use both bashing and thrusting for swords, you can use both of them strategically when you face different types of monsters in the game.  Some monsters will be weaker on bashing, and some monsters will be weaker on thrusting. Q) Can Alchemist also stay in the game after logging out from the game if it opens a shop like Pardoner? A) Alchemist doesn’t open a shop, but when it crafts an item, it may take several hours so it is possible for Alchemist to stay in the game after log-out when it is engaged in crafting. ▲ A screenshot of male Alchemist.  (There was a question on how male Alchemist looks like.) Q) Is the color of summoned devils always in black? A) Each boss monster has its intrinsic color, but when Sorcerer summons a devil, the color of the summoned devil will always be black. ▲ The original boss monster is shown on the left, while the devil which is summoned by Sorcerer using the boss monster’s card is shown on the right. Q) When Sorcerer summons a devil, what happens to the card which was inserted on Grimoire? Will it be dissipated? A) No.  Boss monster card will only dissipate when it combines with another boss monster card.  One of the cards will be used to level up the other card. Q) Is there a time limit on using summoned boss monster? A) It depends on Sorcerer’s SP and stamina.  It is also possible to recharge SP and stamina using specific items while the summoned boss monster is being activated. Q) Can Rogue use daggers on both hands?  Is there any stealth class who can attack repetitively? A) Rogue is an Archer-type class in TOS so it uses a bow.  It can hide under the ground, but stronger stealth skills can be used by Scout class which is another Archer-type class.  Repetitive attacks using weapons on both hands are done by corsair class, but corsair is a Swordsman-type class.   ▲ It looks like a normal wood keg, but Scout is hiding in it.  Scout can move wood keg using its toes while hiding inside. Q) Is there Samurai class or any other similar class in the game? A)  We have Shinobi class in the game. Q) I hope a player who contributed the most in party play receives more EXP points rather than sharing EXP points equally. A) The leader of a party can decide how to share EXP points.  They can be either shared equally or shared based on each player’s contribution.  This option can be changed anytime depending on which rule your party wants to follow. Q) Can an item be also damaged while being enhanced? A) An item’s Potential will be depleted by 1 whenever it succeeds its enhancement.  Don’t try to enhance your item when its Potential falls to 1.  You may lose your item. This week’s class introductions :     ▲Highlander is a Swordsman-type class and it uses swords on both hands. It has stronger attack stats than Peltasta which is in the same rank.  It also possesses numerous long range attack skills, so it is useful when you are facing multiple enemies at once.  The enemies that are thrown by Highlander receive secondary collision damages when they get hit on walls or barriers so when the environment around Highlander is rather complex, it will prove its worth. ▲ Dievdirbys is a Cleric-type class which is specialized in making diverse types of wooden statues. Depending on which goddess statue Dievdirbys makes, it changes the outcome of battles by casting debuffs on nearby enemies, increasing attack ranges of other players and so on.  When Dievdirbys makes “Vakarine” statue on the field, then the statue will act as a temporary warp point and everyone can use it to teleport to other locations.     ▲ Ranger is an Archer-type class which is specialized in facing multiple enemies. It can use wide range attack skills on certain conditions which is very unique for a class which uses a bow.  For example, the skill which penetrates all enemies standing in a row, the arrow which reflects itself to the other location when it defeats an enemy and a few other skills represent Ranger’s wide range attacks that are useful in facing multiple enemies.   ▲ Oracle is a Cleric-type class which uses its power to foresee the future. It advises other players in advance where enemies will attack, which items monsters will drop, and etc.  Oracle has an ability to transform the monster that it is facing to the other monster which is about the same level as the previous monster, and it can also summon a monster which is somewhere on the field in front of it.  If you use these skills cleverly, more strategic farming play would be possible.     Next Friday is a national holiday in Korea so we will skip our post on Developers’ blog next week. We hope for your understanding.  Thanks. This week’s bonus image: ▲ The Goddess of Destiny, Laima.  For your reference, she is sister of the Goddess of Death, Giltinė.

Developer's Blog
April 8th, 2016
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Questions and Answers about TOS #13

Hello.  I am syKim from TOS Development Team.  I will answer the questions that we have received from various sources and also introduce you the new classes in the game.  TOS is a game which is currently under development so the answers that are given below can be changed in the future when we start the official service of the game. Q) Can Alchemist or the other classes that are specialized in crafting also engage in other activities while crafting items in the game? A) No.  They can’t.  That’s why we allowed those characters to stay in the game even if players log out from the game when they are engaged in crafting that requires a long period of time. Q) I have a great idea.  Try advertise you game on C~~~~roll.com.  Lots of fans fell in love with TOS, but there are still many of them who don’t know the existence of the Developers’ Blog yet. A) We will think about advertisement or any other kind of promotional activities when we are fully prepared for the official service.  Thanks for your info anyways. Q) What’s the difference between Elementalist and Pyromancer?  Does Elementalist become Pyromancer by specializing fire attribute? A) To become an Elementalist, you have to go through Pyromancer, but Elementalist also uses other spells besides fire such as lightning, petrification curse and etc.  For more information, please refer to the class introduction below. Q) Are there any Doll Masters in the game such as Catherine Torche in Granado Espada? A) There will be a classed called Puppetier which is a high ranked class, but controlling Puppetier will be slightly different from controlling Catherine Torche in GE. Q) I saw Dievdirbys carving a sculpture in the game, but it looked vulnerable since it was surrounded by monsters.  Does carving get cancelled if Dievdirbys get attacked by monsters? A) Yes.  Carving will be cancelled if it gets attacked by monsters.  Therefore, in order to succeed carving you need to receive help from your party members or ‘Safety Zone’ which is a basic skill of Cleric class can protect Dievdirbys while it is carving a sculpture. Q) I saw many accessories in the game such as horns and ears.  Can we get them in the game or do we need to use cash to buy them? A) There are many ways to obtain them.  You can obtain them from monsters, craft them yourselves, or buy them from NPCs.. Q) How does the map system work?  For example, can we see all the players on the field or can we only see our party or group members on the field? A) Normally, you can only see your party members, but Scout can select a spot on the map to find out which players or enemies are there and share this info with party members.   ▲The NPCs that you have encountered and the routes you have discovered will be indicated on the mini-map. Q) Are there any classes that are specialized in music such as Bards?  I want to play flute or horn in the game.  And Ukulele as well! A) We haven’t decided whether to include a class related to music.  However, if you use vuvuzela which is a sub-weapon, you can make vu- vu- sounds. Q) Can characters dance or take poses in the game? A) We have several basic poses and you can also acquire new poses in the game.  Characters can’t dance though. ▲ Cheese~~ Q) I saw the subtitles from a video that says all classes will be able to use level 50 two handed swords.  Why do Archer/Wizard/Cleric have to use those? A) That was a mistake by us.  We were testing something and we didn’t erase the texts.  Sorry about that. Q) Will items be bound to the characters which acquired those items in the first place? A) No.  You can freely trade any items acquired in the game.  However, for the current version of the game, an item’s Potential will decrease by 1 whenever it gets traded so its value may fall. This week’s class introductions:     ▲ Monk is a pure attack-based Cleric-type class. Most of its skills are influenced by Strength, so it may require some patience to grow Monk class. “Iron Shirt” reflects enemies’ attacks without receiving any damages so it will be useful when Monk acts as a tanker in team plays. “Sunrays Hand” receives bonuses from the three stats, so when collaborating with other buff skills or other classes, its effect will be intensified.   ▲ Druid is a Cleric-type class which uses the force of nature. It can either attack enemies or protect itself from enemies’ attacks using the grass on the fields, but since this skill can only be used on the fields with grass, Druid will show its great attack ability on the fields with plenty of grass.   It can also control plant-type or animal-type monsters and even transforms itself into certain monsters to use all of the skills of those monsters.   ▲ Elementalist is a Wizard-type class which uses strong elemental magic spells. It can use Petrification curse or Lightning spell which are not available in other Wizard classes such as Pyromancer and Cryomancer.  High rank fire or ice spells have a long casting time, but since they are rather powerful, they will be effective when fighting against boss monsters or in raid missions when you get help from your party members. “Prominence” moves around freely after it gets summoned so it will be effective when you are facing against multiple enemies at once. ▲ Sapper is an Archer-type class which is specialized in installing traps. Diverse types of traps such as “Claymore” which can be installed in advance and explode it at a preferred time will be effective in battles that are crowded with monsters.   Recently, we are having internal tests inside our studio, so CM Leslie will write her play report for the next week’s blog post.  I hope everyone enjoys her report.

Developer's Blog
April 8th, 2016
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[VIDEO] Vocal BGM Preview: Exorcist

Greetings, Saviors! Today we're sharing the vocal soundtrack for the next classes to make their TOS debut: Exorcist! Have a listen below, and stay tuned for more news! ---     *Exorcist - Exorcism   Verse 1: In the land, lives a beast Terrorizing evil Living death, darkness breeds Hope is all but gone   Pre-chorus: Who is the one to save the nation crying Who will lead us to light When the night is dark and fear overcomes There's a hero coming to save us all   Chorus: We are the martyrs We are the sun We fight the darkness Till the demon's gone   We are the honor We are the mighty ones Long live the kingdom come   Verse 2: Faith is lost, devil's won Possessing our nation Villainous, dangerous Feeding on our souls   Pre-chorus: Who is the one to save the people crying Who will lead us tonight When the night is dark and fear overcomes There's a hero coming to save us all   Chorus: We are the martyrs We are the sun We fight the darkness Till the demon's gone   We are the honor We are the mighty ones Long live the kingdom come   Long live the kingdom come       *Exorcist - Exorcism  [Credit] Music Produced by S.F.A sevin (Composer)    Arranged by Kazing English lyrics : SungHa Hong Vocal : Mason Lieberman, Anastasia Charakidou   Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan A&R Coordinator : SungHa Hong Guitar : Seung Yup Lee Drum : Ki Woong Choi Drum Recorded by Ampia Studio    - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio    - MoonSoo Park(CTO)   Music Published by IMCGAMES Co., Ltd.    

Developer's Blog
May 21st, 2018
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Questions and Answers about TOS #7

Hello. I am syKim from Tree of Savior Development Team. I will introduce several classes and answer the questions that we received during the last week.  Since we are still developing TOS, the answers that are given below can be changed in the future. Q) I don’t want to get interrupted by the quests in the game. I want to play freely. A) As I told you before, there are lots of quests in the game, but you can play the game freely without clearing the majority of the quests. However, since there may be some important or crucial rewards from those quests, play the game by clearing the quests that you think that are important. Q) Can Monk class also equip weapons? A) Monk class can equip diverse weapons like Swordsman class can equip wands or Wizard class can equip hammers. ▲ Monk is equipped with weapons on both hands Q) Is SoundTeMP team responsible for the music in the game? A) SoundTeMP team is one of the musicians who have created the music in the game. They are still working on in-game music these days. Sevin, who is the sound director of TOS, used to be the founding member of SoundTeMP team and so was I. It’s so great to work with him again. ▲ TOS sound director, Sevin Q) You told me that there is Shepherd class in the game. Are there any other classes such as Cook or Fisherman who are not really involved in battles? I really want to play Cook class. A) There are classes which are specialized in the skills that are useful in battles and there are other classes that have skills which are not really relevant in battles. At the moment, Cook or Fisherman classes are not in the game, but since we will have Cooking feature in the game, we may have Fisherman class or Cook class in the future. This week, we will describe briefly on several classes from Wizard and Cleric classes. ▲ “Linker” either links characters together or monsters together The monsters that are linked together will receive damages or de-buffs simultaneously.  These monsters can be pulled and gathered at one place to help other players to attack them easier.  When Linker links allies together, the effects from potions or buffs can be shared each other and the damages received by monsters can be reduced.   ▲ “Psychokino” is a class which uses psychokinesis for its skills. It can attack the monsters directly using psychokinesis or it can pull and align the monsters in one line. This skill will be very useful when playing in a party. It can also use “telekinesis” to change monsters’ locations and it can make monsters to collide each other to inflict damages on them.   ▲”Necromancer” is a class which collects the dead bodies of the monsters. The dead bodies will be stored in “Necronomicon” and they will be used for various skills of necromancy. It can form a protective shell or attack monsters using the dead bodies. Among different boss monster cards, beast-type boss cards can be inserted on “Necronomicon” and this card will influence AI, stats, and the appearance of “Shoggoth” when it gets summoned.   ▲ “Sadhu” can use out-of-body skills. Even though, the spirit, which gets alienated from its body, can’t move far away from its body, it can move rather fast within the possible radius.  The body without the spirit  becomes more vulnerable and receives greater damages when it gets attacked from the monsters.  If you explode the spirit yourself, then strong damages will be dealt on many monsters.     So that’s it for this week’s weekly TOS news. If you have other questions or opinions, please send them to us via TOS Facebook or Developers’ blog. Thanks.

Developer's Blog
April 8th, 2016
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[TOS] "Pied Piper" / Artist Experience Project Trailer#1

Greetings, Saviors!   Introducing our new Artist Experience Project Trailer#1 for Pied Piper! Have a listen below, and stay tuned for more news!           * Kevin.M - He Shall Come : Artist Experience Project    - Kevin.M / Celléstial (Composer)     - Vocal : Anastasia Charakidou    - English lyrics : SungHa Hong   - Arranged by Kevin M./ Hong Sung Kyu     - Video by Athanasios Lazarou   - Film & Edited by Athanasios Lazarou IMCGames is inviting talented and passionate artists.   You can play an important role in making upcoming trailers.  The door is open to everyone so please do not hesitate to participate (sound@imc.co.kr)   [Credit] *Title : Pied Piper - He Shall Come Music Produced by INITIUM Sound Lab  Recording Engineer : Matthew Kim Recording A. Engineer : Isaac Chan Video Assistant by Peter Xiong Guitar : Jo Sung Jun Keys & Programming : Kevin M. Synth Programming :  Hong Sung Kyu  Drum : Ki Woong Choi Drum Recorded by Ampia Studio    - Studio Director : Jay Wj Choi Mixing & Mastering : LoudBell Studio    - MoonSoo Park(CTO) A&R Coordinator : SungHa Hong Original edit by Athanasios Lazarou  Video Producer : sevin Music Published by IMCGAMES Co., Ltd.

Developer's Blog
May 29th, 2018
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Updates on the International Test

Hello.  I am Hakkyu Kim, CEO of imcGAMES. We have been silent about our International Test Version for some time, so we will share you our current process with our overseas fans. ▲ English Version (under development) We are currently working on English translations inside, but since there are too many texts, it will take too much time if we focus on accuracy. However, we wanted to open the international test server as quickly as possible.  Also we didn't  want to outsource translations to 3rd party who does not have deep understanding of the game so we came up with a new idea called OTC (open text client) The basic idea of OTC is to put all in-game text data into different language folders in the client so that it will be easier for our fans to see and edit them directly. To explain briefly about it, (inside the folder) (Please note that for territories where we already decided on our publishers, we may not support the languages in such regions. ) If a language pack is put inside the folder, (selection screen in the game) Players will be able to select a language pack within the game and they can also change to different languages real-time. Each language pack contains Unicode plain texts that are in .tsv format. (Tab Seperated Values)   (tsv example screenshot) Inside the file, text ID and translated language texts (foreign language) are matched like the above, When these texts are modified, then the modified texts will be applied in the game. When you find awkwardly translated texts in the game, just locate the cursor on the texts and press Ctrl+Shift with a mouse click.  (These could be changed in the future)  The editor program will pop up and it will take you to the texts automatically.  When you modify the texts from the editor and save them, the client will reload only the modified texts automatically.  Each folder contains the fonts that are adequate for different languages so other languages besides Korean and English can also be applied in the game if there are other language data inside each folder. Our plan is to distribute the client which you won’t have a big problem playing the game so the English texts in the game may feel awkward at the beginning.  However, we will receive better translations and expressions from the testers and continue to apply them in the game.  It would have been the best to provide the completed language packs from the beginning, but we believe that we will shorten our time to prepare for the International Test by utilizing this method.  Furthermore, when communities that use other languages besides English submit new language packs to us, we will officially distribute them as client patches after going through our examination and verification process internally. For the purpose of sharing translated texts between our fans and imcGAMES and to submit and manage those texts, we will first create OTC Repository (such as github.com, not tested yet though) and disclose our texts to our fans.  We hope that  OTC becomes an efficient way for our non-English speaking fans to enjoy TOS in their native languages sooner than any other ways. We are currently undertaking various tests to decide where to locate the servers for the international testable version. Possible candidates are Amazon AWS and a few overseas service providers.  We are looking for the most optimized solution so that we could secure stable Pings for all our fans.  Furthermore, for our overseas fans to register securely and conveniently, we are currently developing a feature to register via Facebook and Google+ accounts.  By the time when we are finished developing the feature, we think that we will be ready to open up the test server. We think that one server location will not be enough to cover all territories, so after reviewing our first test results, it is very likely that we will decide on our 2nd server location. We haven’t decided the exact date for the International Test, but we think it will be after CBT2 in Korea.  The detailed schedules for CBT2 in Korea will soon be decided. We welcome your questions or opinions.

Developer's Blog
March 15th, 2015
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Questions and Answers about TOS #11

Hello.  I am syKim from “Tree of Savior (TOS)” Development team. This is 11th post of “Questions and Answers about TOS” which answers the questions that we received during the last week.    Q) How many skills does each class have? A) It varies from one class to the other.  The class which possesses the least number of skills has five skills. Q) Is there any class which is specialized in crafting?  Or is crafting done by sub-classes? A) There are a few classes that have skills related to crafting.  Those classes are not sub-classes and they start at the same level like the other classes. ▲ Alchemist which represents a class specialized in crafting.  So much time and efforts should be spent on crafting items so if you see Alchemists on the road who are burning, boiling, squeezing ingredients, send them a word of cheers. Q) Can we freely change the keys that are used in the game? If it’s possible, I want to play using NUMPAD. A) We don’t have any keyboard customization function in the game yet, but we will try our best to include this function in the game before we launch our commercial service. Q) Please support traditional Chinese letters on the International Version. A) We know that lots of Taiwanese fans are interested in TOS.  We also have in our mind that we should prepare a comfortable environment for our Taiwanese fans so please wait for our further development. Q) Are there any classes which have skills that deal damages over time on enemies? A) There are some classes which have skills that deal damages over time such as Fletcher class which uses special arrows, Wugushi class which uses poison and etc. Q) Are genders locked for the classes in the game? A) No.  We don’t have any class yet that only has one gender. Q) Is it possible to lengthen the life of a fire place by adding some fuels or firewood into it? A) Yes. It is possible to lengthen the life of a fire place by adding firewood into it. ▲ Fire place that is ignited by someone can be used by all. Q Can we change colors of the costumes in the game? A) We are looking for the most optimized solution for this question.  However, if we were to develop such feature, then we want to first change skin colors of the characters. Q) Can items be damaged when fighting against enemies? A) Items won’t disappear, but if an item’s durability becomes 0, then you won’t be able to use its maximum performance.  You can fix items’ durability via Ironsmith NPC or a class named Squire can also fix items’ durability. Q) When is CBT by the way?  It is now summer. A) Ever since our FGT was over, we focused on the development so that we can launch CBT within this year’s summer, but more time was needed than we had expected on the overall balancing of the game so we think CBT will be delayed a bit.  When the date for CBT gets confirmed, we will announce it to all of you via TOS Facebook and Developers’ Blog so please kindly understand for the delay. This week’s class introductions.   ▲ “Peltasta” is a swordsman-type class which uses a shield and a sword together.  Peltasta can block enemies’ attacks and attack enemies using a shield and it can even provoke monsters by tapping its shield itself.  Shield attacks deal a great amount of damages on the enemies that are either in Frozen or Petrified status so it is more effective to collaborate with Creomancer or Elementalist classes. Peltasta can even throw its shield at its enemies, but if you don’t pick it up soon enough, then the shield may disappear.     ▲ Pardoner is a cleric-type class which can make different types of scrolls. It can make Booster items that will be used once automatically whenever you attack or defend, and it can also make one of its skills into a consumable item and either give or sell it to other player.  If you have a skill scroll that is made by Pardoner, then regardless of which class you use, you can use cleric-type magic at any time you want. “Staying in the field after Log-out” is a feature that makes TOS interesting, and we will tell you more about it in the near future. ▲ Hoplite is a swordsman-type class which uses a spear. If Hoplite uses “Overhand Thrust” stance, then its Critical rate will temporarily increase in exchange for a decrease in its Evasion rate.  When an enemy is about to attack, it can receive a Counter Bonus when it counter-attacks the enemy using its shield and spear simultaneously.  Spears have longer attack ranges than swords and some skills with a spear will deal bonus damages on the gigantic monsters.   ▲ “Sorcerer” is a wizard-type class which summons a devil. If you insert a card, which you can obtain from defeating devil-type boss monsters, into “Grimoire”, then you can summon the devil which has the appearance of the boss monster you defeated.  You can either order attacks, or order the devil to protect some designated place.  You can also mount onto the devil and control it directly by using attack keys and movement keys.   This week’s bonus image ▲ “Cleric (female)” initial design (by AD Maggi) Okay so that’s it for this week.  If you have any questions, please forward them to TOS Facebook or Developers’ Blog.  Thanks.

Developer's Blog
April 8th, 2016
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Questions and Answers about TOS #10

Hello. I am syKim from “Tree of Savior (TOS)” Development Team. This is 10th time of Questions and Answers about TOS which answers the questions coming from all of you. TOS is currently under development so the answers that are given below can be changed when we start the official service of the game. Q) When players go into Rest Mode, do they receive some benefits such as HP restoration? What about the fire place which was shown in the screenshot before? Does it automatically appear when players go into Rest Mode? A) In Rest Mode, HP restores faster. There are also various activities that players can undertake during Rest Mode such as crafting consumables… You can set up a fire place when you are in Rest Mode. It enables faster HP restoration and if there are other players nearby, then those players will also receive benefits from it. ▲ Fire places that can be set up anywhere on the field can be used by anyone. It extinguishes fast though… Q) Do you have characters that represent each country or cultural area? A) A few classes’ concepts are based on the specific cultural areas’ historic heritage, but they don’t represent certain civilizations or countries. Q) I want to know if the game will be in sync with mobile devices. A) We don’t have any specific plans as of yet. Q) I saw an introduction about Centurion class from the last post. It looks very interesting, but I have some worries that it may be misused on bots, farms, trollings or etc. Do you have any plans to avoid these? A) ‘Formation’ skill will not make the game confusing since this skill will not be maintained for a long time after using it. You use this skill when you feel you need it, and you stop using it after achieving your objective. We don’t worry about it that much inside our development team. Q) If there are more than two Chronomancers, then isn’t it possible to multiply the number of rewards? A) Once a certain place has been used to restore the time, then that place will be distorted for some time so that it is not possible to restore the time within that place for some amount of time. Q) Are there any mounted classes in Archer-type classes? A) Yes we have a few. Hackapell class represents a mounted class in Archer-type classes. ▲Hackapell Class Q) The BGM which was used in the last post was done by a musician named Symphonix. What happened? A) Yes. A few of our staffs in development team really like the music of Symphonix who is an electronic musician in Germany. We signed a contract with them since we believed that their music will fit really well into a few scenes in TOS. You will be able to listen to a few of their albums as BGM in TOS. Q) TOS Brazilian community is talking about Archer class a lot. Can you tell us more about Archer class? A) Archer is a very unique and strong class. I will tell you more about it in the near future. Q) There are lots of opinions on the characters’ voices in one of Japan’s online communities. Do you also localize characters’ voices? A) The voices in the game right now are all proto-types. Since the version of the game that we are working on is not the official service version, even the voices of our developers and designers are included in the game at the moment, which were done inside our studio’s recording booth. Of course we will re-work on the voices for the official service version of the game, and when the localizations are needed, then we will make so that players will be able to select the voice pack that they want. It’s like that they can select in-game texts in the language that they prefer. Q) All female characters look pretty and cute. Can you also show a male character’s artwork? A) Okay. I will show you a male NPC’s artwork. ▲ Centurion Master Okay, now, we will answer you, the questions regarding the items, which have been sent to us repetitively.   Generally, items’ tooltips look like the above. ★ above indicates the item’s grade. If there are, more ★ on an item, then that means the item’s grade is higher.   There are options on certain items such as Splash, which is indicated above, lets you attack the multiple enemies at once, and Critical Occurrence increases the possibility of Critical attacks. The items which your character can equip may be limited depending on your character’s level or its class. Potential indicates the margin at which you can upgrade your item stronger. Whenever you upgrade your item, this gauge decreases by 1.   [From left, normal – magic – rare – unique grades] Uniqueness of items is divided into four levels and these can be distinguished by the background colors of item illustrations. Even if you have the same items, additional options or Potential may be added depending on the uniqueness level of those items. Each item has its own weight. There is a limit on how heavy you can equip your items, and if the weight of the equipped items exceeds the maximum weight you can carry, your movement speed will be reduced along with the penalty which you can’t obtain additional items any more. The maximum weight you can carry varies with the growth of your character’s stats.   If you use the items that compose a set, then the additional options will be activated. The composition of a set can be seen from items’ tooltips.     In order to craft an item, you need a manual. Manuals will be registered at Adventure Journal so when you have corresponding ingredients for a particular item, then you can craft it anytime during Rest Mode. When you craft an item, you can freely change its name and you can also add some descriptions on its tooltip.     ▲ When you add texts like the above while crafting an item, these texts will be shown to the other player as well when this item is given to the other player.   There are 3 methods to upgrade an item.   An item’s basic stats will be enhanced using Advancement. After placing an item onto something called Moru, hit it to advance it to the next level. The numbers such as +1, +2 … will be displayed on the advanced item to indicate the item’s advancement level.     You can also give special options to the items by inserting jewels onto them. There are 4 types of jewels; round-type, quadrangle-type, diamond-type, and star-type. You can only insert each type of jewel that fit into the corresponding holes on the items. There are the items that already have these holes, but if you need an additional hole, then you can go meet ironsmith in the villages to make a hole in your item. By making a hole, the item’s Potential will be reduced by 1.   Lastly, you can endow attributes to an item by adding Magic Amulet. For example, there is an option such as [When you succeed in Critical + Overkill simultaneously, the maximum attack speed will increase by 10 seconds with 3% possibility]. ▲ Magic Amulet influences an item’s appearance. The shield with 3 red skulls looks like this.   We will skip on class introductions this week. If you have any questions, please forward them to our Facebook or Developers’ blog. Or if you want to send your questions anonymously, then please forward them to tos@imc.co.kr. We read all of your questions so please do not hesitate to send them to us. Thanks. This week’s bonus image. ▲The initial design of “Archer” class (by AD Maggi)

Developer's Blog
April 8th, 2016