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2021 Forseeable Update Plans

Greetings savior, this is the Tree of Savior developer team.   This posting is about the future updates scheduled before the update of the Goddess system. Most of the content has been mentioned in the FAQ about Brief plans for 2021 Updates - (2) and more details are included in the post.   We will not explain the details of the Goddess system in this posting but will introduce a related post before the reorganization of the Goddess system.      Combine Vaivora A system that allows Combine Vaivora function the ability to acquire the desired Vaivora will be added.     When combining 3 Vaivora weapons you can obtain one Vaivora Weapon by an equal chance each, and 1 Vaivora Origin Stone will be given per each combining. With 5 Vaivora Origin Stones, you can select a Vaivora you wish.   When a new Vaivora is added, you can obtain it from the combine system, and with the Vaivora Origin Stone, you will be able to get the new Vaivora right away.       Combine and Dismantle Res Sacrae Gem   Currently, saviors achieve Prism Coal by dismantling Res Sacrae Gem and obtain the chance to get a new Res Sacrae Gem by consuming Prism Coal via combining. Unlike other combining systems, this system is divided into 2 stages, making it inconvenient and double-cost.     It will be changed into a more similar system as the other combining system as the usage is poor due to the low chance of obtaining Res Sacrae Gem.   In the new Combine system of Res Sacrae, you need 3 gems of the same grade and color, and Prism Coal.   When combining Legend Res Sacrae Gem, you can obtain 1 gem of the same color by an equal chance. The grade of the gem might increase to Goddess by a very low chance. Also, you can obtain 1 Goddess Gem Fragment of the same color when combining once.     With 15 Goddess Gem Fragments, you can select and obtain one of the Goddess Res Sacrae Gem of the same color.    When combining 3 Goddess Res Sacrae Gem, you will immediately obtain 15 Goddess Gem Fragments of the same color. This means that you will be able to select another Goddess Gem of the same color when combining 3 Goddess Res Sacrae Gem.        Obtain Breath of Power by hunting in the field   Breath of Power will be added as the field drop reward and can be obtained by a low chance when hunting monsters in normal fields of EP.13.     Housing Workshop : Crafting Consumables     Housing Workshop content will be added to the Personal Housing Workshop contents. By installing the new housing items added during the update you can additionally obtain useful consumables.   For example, the upcoming Steampunk theme item can produce Reputation Coupons that can be exchanged with Reputation Points when installed in the Personal Housing. Steampunk theme Housing items will be obtainable from Reputation shop, Contents Point Shop, and field hunting in EP.13.   Housing Workshop will be constantly updated in the future to produce consumables such as Reputation Point/Mercenary Badges and is planned to develop in a way to reinforce consumable items and collection/life contents.      PvP Skill Balance Adjustments Out of many PvP balances to be adjusted, the first skills adjusted will be skills that cause excessive server load in GTW, where multiple users must participate.   Tree of Savior is a style game that targets 2 to 3 in basic melee attacks and 15 to 20 depending on the AoE attack ratio. Among these skills, there are some skills that have a short cooldown or that can be used consecutively by overhit. A large number of consecutive hits multiplied to this is the basic style of battle in Tree of Savior.   This allows you to hunt pleasantly by using AoE skills in PvE, but when used equally in PvP, it causes a large number of negative side effects. This is spotted especially in GTW, where a battle between group and group frequently occurs.   GTW's server lag (skill works after delaying for a while) has continuously improved through several optimizations, migrations, and machine hardware specifications upgrades. However, server lags are still occurring when dozens of characters are in battle, and the maximum stake in the lag's cause lies in the number of combat operations performed by the server.   The Tree of Saviors has a relatively high number of attacks occurred by a single skill compared to other games, which is [Number of actual consecutive hits when using the skill once x number of target].   AoE attacks frequently inflict 5 to 20 hits at 10 to 20 targets for the duration, and the server has to calculate 50~400 times just by this single skill used by a single user. Skills like these are used once every 25~30 seconds and about 10 other skills like this can be used in between.     There are many other types of attacks that have a higher number of targets, or fewer, but a very high number of attacks per time. Skills that inflict a single hit against a single target, or skill with a single overhit and short cooldown will be harder to find in Tree of Savior.   A large number of targets of AoE skills not only inflicts the lag but also the meta in PvP. If the factor of AoE skill with 10 targets isn’t 1/10 of the single target skill factor, it is natural that only AoE skills are counted in large-scale battles such as GTW. This hasn’t changed for a long time.     The goal of this PvP adjustment is to resolve the server lag and partial balance meta by limiting the number of attacks. Of course, the lag will not disappear at once and the meta will not completely change by this AoE/number of hit adjustments, but the adjustments will continue and we hope for an environment a little better than before.     Any number of targets over 2 and AoE ratio over 4 will decrease by a certain ratio in PvP only. An adequate number of targets will be set for skills with an unlimited target number, according to the limit previously stated. Some skills with a too wide range will also be adjusted.   Adjustment in the number of hits will be applied in both PvP and PvE, starting with skills with too many hits per 1 attack are the targets.     Out of AoE consecutive hits, DOT(Damage on Time), and melee consecutive hit skills, skills that have an excessive number of hits will be adjusted and the number of hits decreased will be compensated by the factor. Moreover, the effect of fake-consecutive hits will increase for melee attack skills that inflict many actual consecutive hits during a short period of time.       New Vaivora Weapon added   5 new Vaivora Weapons will be added. This Vaivora is Assassin, Zealot, and 3 other classes and it will later be available from Vaivora Combine. As the Vaivora cabinet is reorganized, Vaivora of the common weapon class will be added.   Other Updates   Other than these, reorganization of the Joint Strike Raid reward, aggregation of title and achievements per team, and pre-quest of Episode 13-2 are planned.     This is it for the details on future update plans. Thank you.         The villains are coming soon…...♣        ※ Contents described in this posting may change according to the future development policy.

Developer's Blog
May 21st, 2021
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[BGM] Five New Theme Songs for Five New Classes

Greetings, Savrios.     We are proud to present to you five new theme songs for the five new classes coming to the game with our 4ever update.     Enjoy!                    

Developer's Blog
December 17th, 2019
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[EDITED] The Second Issue of The Popolion Post Has Arrived!

      Greetings, Saviors!   We are proud to present the second issue of 'The Popolion Post', the official magazine for Tree of Savior!   Take a quick look at what's in our second issue!   - Making Peace with AMD - BGM Movie Trailers for the EXORCIST and PIED PIPER classes! - Q&A with the Devs: Casual Content, TBL - A closer look at Klaipeda's brand new BEAUTY SHOP! - Upcoming CONVENIENCE UPDATES... AND MORE!   Click here to read all about it!    

Developer's Blog
June 21st, 2018
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FAQ about Brief plans for 2021 Updates - (2)

Hello, This is Tree of Savior Development Team.     This is a 2nd posting about the questions we had about the Brief Plans for 2021 updates.         Class · Balance     Q. The reorganization of the healer has been canceled, but the current healer cannot play Lepidoptera Junction (Solo), Tel Harsha, and Weekly Boss Raid even with the updated gears. Are there any plans for this in the future?​   If there is a team content that is difficult for a Healer, you will be able to clear it with a DPS by a lower cost.       Q. Does the answer to the previous question mean “grow a dealer instead since healers cannot play individual contents”?   Yes, this is why we planned the healer class adjustment, but since we’ve changed to character-based casual content, it’s been canceled.       Q. ​I think having 1 new class per month is too much. The new class is good but please pay more attention to the existing class.   We are going to have 1 character per month or the remake of existing class once the reorganization is done. It is not only releasing a new class, but includes the remake of an existing class.       Q. Will Alchemist Homunculus return?   We will look into the skills that have been deleted in the past. At the time, there were many gaps in the planning, making it difficult to raise the degree of completion. Thus, it was deleted by choice and concentration.       Q. Because of 'Increases Dagger attacks (Dagger Slash, etc)' in Scout Dagger buff, Rangda, Shinobi, and other classes cannot have it applied. Do you have any plans to adjust this?   We will change it to ‘when attacking while Dagger is equipped’ to make sure All weapon skills can receive the appropriate buff.       Q. I am curious if you think the Aggro damage-based system, which is the cause of the destruction of the role group, is alright and if there is any willingness to improve it. What do you think about 1. removing the Provoke Immunity, 2. receiving buff and debuff by moving each group organically with Gimmick, 3. changing Aggro in response to a specific skill or distance in a pattern, and 4. the tanker taking away the Aggro again?   It’s a great idea. It is similar to what we aimed for in the Healer reorganization before it was canceled. We will refer to it.       Q. ​Can you divide the balance of PvP/PvE?   We will divide the balance of PvP. We are currently adjusting separate skill specifications in Guild Territory War, which is the most important PvP content.       Q. Is there a plan to implement 'Dancer'?   We will consider it as an idea when releasing new characters.       Q. Please consider new users… When creating a new account (Team Lv.1), Kepa dies when hitting 14 times. Then, the level increases and gets attention from a variety of monsters and becomes incapable of combat. Are you aware of this issue?   We’ve got the point that it is extremely difficult to play before learning the first skill. We will take action as soon as possible.       Q. Do you have a plan to diversify invincible skill, mobile skill by class? There are lots of limits when playing content except for some classes.   It is true that invincibility skill is not fairly distributed among the classes and that its ​usability is high. We will consider it important when working on the Balance Patch.       Q.  Don’t you think every class should be able to evade the pattern with proper invincible skill or mobile skill?   From the future raid, patterns that cannot be evaded without invincible skill won’t appear.       Q. Please have the Heal Floor back.   We agree that Heal Floor was one of the attractive points Tree of Savior had in the past. However, this method brings a lot of loads even now that many optimizations have been made through 64-bit updates. The concept of Heal Floor will be implemented via new class or class reorganization other than the current Cleric after appropriately optimizing the design.       Q. Are there any plans for adjustment of installation classes such as Quarrel Shooter, Sapper, Dievdirbys?   We do have a plan, but the Balance patch will proceed in order by all classes. The orders have yet been set, and so as the installation class       Q. Enchanter, Thaumaturge, Linker is changed to Scout, but they are still Wizards in the TOS world. Costumes are also close to Wizard, which are irrelevant to the Scout. Please officialize the minor appearance change and concepts that are suitable for Scout even slightly.    We will prepare the class with probability via class adjustment in the future.        Q. Support class organization and Common Class is separate content and the examples you’ve shown are mostly about support class organization. Why do you cancel both? I was against the Healer/Support class organization but was looking forward to the common class.    The development team believes that there is a lot of content and reorganization elements that must be presented with higher quality than the current Tree of Savior. We’ve canceled the Common class because it wasn't a necessary system but had a lot of risk factors. The development team also doesn't think that the concept of the Common Class itself is wrong, so it could proceed someday, but not now.       Q. Rune Caster Giant attribute is limited only to use Rune caster. I wonder what the reason is.   Due to the property of the engine used in Tree of Savior, all effects and hit points are not automatically adjusted according to the scale change. Thus, there is difficulty in doing this one by one. Since it is difficult not only to manage existing skills but also to maintain them afterward, it has been limited to the skills of the Rune Caster.       Q. Rather than focusing on a balance that is difficult to match, do you have any plans to release a Class tree change voucher?   Class change function was created for care after the Re:Build update, not for the regular system. Thus, it is expected that there is a high possibility of bugs occurring at this time. Because it is risky to sacrifice something to add an unstable feature, there are no plans at the moment. After the update of Goddess system, the hurdles for new character development will come down, and we think this will be helpful to the problem indirectly.       Q. Will Pied Piper or Appraiser be rolled back? Seems like they were well organized.   The rollback of the support class is not a batch process. Some classes will remain largely unchanged in their current state, and some will almost go back to their previous status.        Q. When will the Alchemist Gem roasting speed be reorganized?    We will progress on it as soon as possible.       Q.  It is a little sad that the production class has only advanced once and is being completely abandoned.    We agree. Since production classes are in the village, synergy with the class combination system cannot occur at all, and it is difficult to make any connection related to battles in the future. So we think it would have been nice to have these features separate from the class composition system. However, as the current roadmap is being settled first, it is difficult to confirm any changes in the near future        Q. I suggest increasing the basic attack. Currently, we are too dependent on skills.   As the balance patch was repeated for a long time, inflation of the skill factor occurred, and now, in addition to some basic attacks with DPS at the level of attack skill (Limacon, Running Shot, Binatio, Muay Boran, etc.), 100% basic attacks have no practical meaning. Specialized (?) basic attacks such as Limacon are performances that can only be achieved by investing in extra skill points as well as investing to Enhance attribute and Enhanced Upgrade through Arts so you cannot just increase basic attacks like these.       Item · Supply     Q. I am very curious about the direction of the Res Sacrae Gem in PvE. Please let me know if you have any plans to make adjustments or not.   It is true that the proportion of Attack that the Res Sacrae has is very high. Since Goddess equipment is a weapon/armor of a higher level and rank, the default value is set higher than the current 440 Legend. We cannot suddenly make the Res Sacrae stake smaller, but at least it will be relatively smaller than its current stake.       Q. There is a huge difference in capabilities depending on whether or not a Goddess Gem is acquired, but the acquisition of a Goddess Gem only applies with 100% luck. Change the way Goddess gems are obtained!   To be honest, regarding the acquisition method and performance management for the Res Sacrae Gem is difficult to quickly respond here. As it is the most important management system, we will update it carefully.       Q. Fix the Goddess Magenta Gem. Gems come out randomly from a box where it is difficult to obtain one while playing?    For the Res Sacrae Gem, we are preparing a way to collect the unused Res Sacrae Gems to obtain other Res Sacrae Gems. Currently, it is done by dismantling the Gem to obtain Prism Coal, and obtaining again by combine, and we are aware that the cost is expensive and the procedure is bothering.       Q. Do you have any plans to create a ceiling for acquiring Res Sacrae Gem? I want to have a Determination gem, but I'm in tears because I have 4 Armed and 1 Testify. Other user obtained more than 20 Armed and Determination gems…   We have reconsidered the Res Sacrae Gem ceiling plans but decided not to have it.       Q. Will the Boruta Seal keep its value? Will it be used in the future?   We don’t have a plan to change the Boruta Seal from the current Enhance system. However, supply will be added from the advanced content according to the Goddess season.        Q. Are there any plans to change the number of Vaivora Coin needed for Weapon Type Change Tome?   We will set the Weapon Type Change Tome cheaper from the Goddess system.   Q. After the patch, enchant needs to be on the equipment separately, and items needed for enchant will be needed much more than usual when growing multiple characters. Are there any supply plans about items needed for enchant?   Like other items, we will increase the supply of Enchant Jewel.       Q. How do I enhance Goddess equipment?   In order to enhance Goddess equipment, you need ingredients from the Goddess Raid and the current anvils.       Q. Show us the number of how you’ll adjust the Ingredients for the Transmutation of Vaivora and Goddess/Demon God’s Armor.   We will inform the detailed number about the Goddess System via a separate post.       Q. When will the change of Vaivora lv.4 come?   Dismantle of Vaivora will be supported first. For Lv.4, it will be reverted to 8 Lv.1 Vaivora, 70 Transmutator, silver.         Q. Instead of having a 0 potential of  Goddess equipment, you said that it does not drop the enhance rate and does not break. Then, how strong will the Attack be?   We will inform the Goddess equipment’s enhancement value or Storage value via separate post.        Q. Do you have any plans to resell the items from the Content Point Shop that were sold for a limited time? If so, when?   Currently, we don’t. But we do have a plan to provide it via event for a limited time. We ask for your understanding that we cannot provide more as this may reduce the effectiveness of the event.       Q. Are there any plans to release Scout costumes at Exchange Shop?   Currently, we do not have any plan. We are deeply sorry.       Q. Because you’ve said that there are no plans for Scout costume at Exchange Shop despite there are no Scout costume at this point, do you have any plans to release it for common use?  ​​   The current Exchange shop’s costumes are made exclusively for each class only, so it takes a lot of time to change it to common use.       Q. Please change the Trinket and weapon type One-handed, Two-handed regardless of type…    Trinket, One-handed, Two-handed will have no difference in cost from Goddess. Thus, changing type will be available.       Q. Why is the release cycle of Hairstyle so long?   Unlike other parts, hair in Tree of Savior is implemented in 2D, so it requires a lot of movements and motion which takes a long time to develop.        Q. Please sell the Gesture Emoticon that was on sale for a period of time at TP shop!   We will update content consistently.       Q. Currently, the items in the Tree of Savior TP shop are so terrible that it seems that users rarely use cash except for Leticia and Hair. Do you have any plans to make money with elements that do not affect the game such as Weapon Type Change Tome which depends on Vaivora coins acquired via existing attendance check?    We will reconsider all of the contents from the TP shop.       Q. Continuous with the question, how about selling items that do not affect the game such as hair accessories, something to ride, costume, appearance change item at TP shop? I think selling a Challenge Mode Reset Box or multiply token with a price proportion to Token’s cost is also fine.   We will reconsider the contents from the TP shop.       Q. Are there any plans to let Hair Accessory stats transfer like awakening and enchant stats?   We do not have plans for it.       Q. ​Why is the price higher in the Season Off Contents Point Shop?   We set the price like this because if the price of the item is reduced in the off-season, it would be a loss for those who purchased the item during the season.       Q. Wouldn't it be right for those who want to get ahead of the season to spend more and sell it cheaply during off-season for the latecomers so that it's easy to catch up?   You have a point, but our planning intentions are more consistent to the concept of a "compensation for those who remain and grind hard during season," and since it's more efficient to purchase it during the season, users split up the insufficient money during the season within a limited time and latecomers do it without time limits.       Q. ​If this continues, the gap between content points will widen because latecomers won’t be able to catch up.   Because of the mentioned ‘difficulties of the latecomers’, we do not plan to add any more Elements to the Contents Point Shop.       Q. Do you have any plans to make a place to consume Nucle Powder, lower the minimum market price or at least set a silver price so that we can sell it in the NPC shops in towns?   We are planning to continue to increase the number of places to spend.       Q. If more Goddesses' Blessed Gems are required for High Attribute, it will become more difficult for users with multiple characters. How will you solve this problem?   We will consider ways to increase the supply of Mystic Tome.       Q. Will you increase the chance of obtaining Arch Stone? Entry barriers of making Karaliene Accessories by obtaining Arch Stone is too high compared to Luciferie Accessories.   The total number of Arch Stone required (Ark, Luciferie) for a single character will decrease when the Storage system is applied.       Q. Please do not destroy Res Sacrae Gem when transferring it. Leveling up 1 Black Gem is hard enough, how do you suppose to level everything up according to property and boss type? Since the cost of leveling up is high, make transfer fee free and destroy-proof.   We will try to constantly maintain the relative discount of the enhancement fee.       Q. Please let Unique Ichors be equipped to the Goddess equipments. Why are you throwing away completely fine-working ichors?   Some stats of the current unique weapon stats can have a great impact on the balancing. With many current and future stat balance issues of Vaivora equipment to be dealt with, it is a bit too much for us to consider the unique weapons of the past. We will refer to the new Vaivoras, Arts, skills, etc. in the future for interesting stats that are shameful to be lost.       Q. When are you going to reduce the heavy chance system of Res Sacrae? Even within the users with Res Sacrae, there are many without Goddess Magenta.   We will gradually increase the methods to obtain Res Sacrae Gem.       Q. Will Lv.2, Lv.4 Skill Gems come out in the future?   In the Goddess system, skill gem equipment slots will be expanded to 8 (2 per part), which will increase the quantity required for each character. Therefore it probably won’t happen or happen in the distant future.        Field · Contents     Q. Field, one of the most attractive points of TOS, is still dead. What do you think of silver and item drop on the field?   It is hard to provide silver in the normal field which has low difficulty. Thus, we are going to increase the usage of Badge Boost items, Seasoned Coins, and Mercenary Badge Shop in order to invigorate the field content. Also, contents related to learning a new class or achieving items required for a certain mission might take place in the field.       Q. The Auto Match Challenge Mode Map is always the same, which is very monotonous.   Challenge Mode will be changed in the future, big and small. The map is also included in these changes. However, because the role and the concept of Challenge Mode, Division Singularity, and Dimensional Collapse Point is rather similar at the moment, we are debating whether to put this in order first or keep it as it is.       Q. I’m curious whether if the difficulty of the Uphill Defense and Dimensional Collapse Point that increased after Episode 13 will be maintained. Before the update, both the new and returning users could enjoy the content but nowadays it’s become very challenging.   Before the update, these were too easy that even poorly geared second accounts could clear the content and achieve the reward. As the episode reward is improved and enhancing these equipment is constantly supported by the events, we believe that the difficulty level of the current version is not very difficult.       Q. You previously answered that there will no longer be raid patterns that cannot be breached by invincible skill. Does this mean that we can just use the CAPS LOCK bug to clear Lepidoptera Junction solo raid? Without this, Magic DPS Clerics cannot evade the swap pattern.   We will no longer make patterns that cannot be evaded. The swap pattern of Lepidoptera Junction solo will either be deleted or be changed to be evadable in the future.       PVP     Q. You really need to solve the GTW lags by increasing the server or something. If you can’t, how about limiting the number of people per guild and spot? About 25 to 30.   Limiting the number of people per guild has received very negative feedbacks when it was applied to the current Boruta and other contents.       Q. Everybody knows that the rules of the GTW are messed up. Why aren’t you fixing it or giving fast feedback on the matter? Do we have to wait for months until it’s fixed, sucking our fingers?   We will manage the lags and OP in GTW first and then adjust the rules. We promise the priority of this will be high.       Q. I think a Team Battle League Uniform Mode will be great.   We believe uniform mode is undesirable according to the example of the Crystal Mine.        Guild · Guild Contents     Q. Do you have any plans to sell Guild Name Change Voucher?   We do not have any plans to sell Guild Name Change Voucher.       Q. Currently, you cannot participate in the Battle in Suilivinas Lair and Battle in Demonic Sanctuary at the same time. In my guild, we barely participate in GTW and can only participate in Battle in Suilivinas Lair due to the limit. Because of this, we are left behind by the other guilds. Can you remove this limit? Guilds with a few people wish to participate in all contents.   This limit of participants to clear both Blockade Battles is an intended factor. It is a reward for the guilds that recruit guild members, increase force, and manage the schedule of each guild member. By choosing the more favorable boss, we rather think medium-sized guilds with elite members, may be able to increase the ranking in one blockade battle compared to the large guilds divided on both battles than when 60 people were required for the Battle in Sulivinas Lair.        Collection · Title · Adventure Journal Reward     Q. Please change the compensation for the existing collection.   The development team has registered it.       Q. Why on earth aren’t you raising the compensation for the existing collections?   Raising collection rewards means that this can become a meaningful stat to collect and it may be considered a must-to-do requirement when raising a character. However, the current collection list, drop rate, spawn cycle of field monster, and combat ability are not of the quality to handle this change. We might be able to consider the reorganization in the future after confirming that the current road map is working as intended and that there’s no need for an additional big reorganization.       Q. Do you have any plans to reorganize the Adventure Journal Rewards? Adventure Journal is actually useless at the moment.   The Adventure Journal is currently in need of compensation as well as maintenance on what is being reset and what is accumulated. We cannot state exactly when but we will reorganize the Adventure Journal and Achievements in the future.       Q. Do you have any plans to increase the stage of title collection buff when you merge, from the current title buff 40 maximum? Also, are you going to leave the stats increased by the buff as it is? (since it is very subtle) And will there be more rewards according to the title stage? It might become a motivation to play the game with enthusiasm. I wonder how you think.   The mentioned content is impossible with the current number of titles, so we might need to increase the type of titles to make it possible. The reason why the reward according to the stage cannot increase greatly is equal to the reason for the collections.        Others     Q. There are so many items that are not registered at the market. Why aren’t you merging the market?   We have considered the market merge, but it is hard to apply it in high priority since it is a task with high difficulty.        Q. I admit that the market registration time is random due to prevent RMT. But isn’t 2 hours too long?    With the experience of management, it wasn’t that fatal to have 2 hours for registering the item on the market when the purpose was normal. It is true that it is bothersome, but the item registering time has its purpose of preventing personal market trade. Thank you for your understanding.       Q. I think the skill effect of the Healer or Support class is too weak. Are there any plans to increase the skill effect? It would be better to have a fancier effect since we cannot use it again for 30 minutes once the buff skill is used.   As for the effect-related system, the effect-related system of our engine is old. Thus, we will need to take a lot of time to improve the engine in order to create a beautiful and satisfactory effect.   Q. Let me say something about the effect. I hope you refer to the Ragnarok online skills you have developed in the past. Various angels from Priest Magnificat/Lex Aeterna/Magnus, etc, Lex Aeterna's sound, etc. convey a clear perception of the skills currently used to not only myself but also to the party members. But TOS has less intuitive.   We will reconsider the quality upgrade of effect.       Q. Do you have any plans to update the story of Orsha before the reorganization and quest event video?   It won’t be processed since the storyline after the Orsha reorganization is newly organized, and the episode is currently ongoing.        Q. Please let us make a Refreshment Table in towns.   Okay.   Q. Dissatisfaction of party recruitment made only by Shout is kind of resolved through Auto Match, but do you still have no plans to create means to support party recruitment?   We don’t have plans for now.       Q. Are there plans to add various instrument contents like Flute/Erhu?   It won’t be frequent, but we will release a new instrument in the future.          This concludes the QnA about Brief Plans for 2021 Update. Thank you.     ※ Contents described in this posting may change according to the future development policy.  

Developer's Blog
May 12th, 2021
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[Video] New Class Preview: Exorcist & Pied Piper

Greetings, Saviors!   The Exorcist & Pied Piper are our next classes in the Cleric & Archer tree.    Today we bring you a sneak peek of what this class is about.   Introducing our new class preview: Check it out below!            

Developer's Blog
May 23rd, 2018
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[VIDEO] Brace yourself for Rank 10!

Greetings, Saviors! Tree of Savior is undergoing a massive update this month with the arrival of the long-awaited Rank 10. Read below for details on our brand new content!   The 10th Revelation will be in your hands! Are you ready?   RANK 10 UPDATES -New 390 level cap and rank expansion -New areas to explore and new quests to complete -New skills and attributes            

Developer's Blog
August 31st, 2018
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Official GTW Guide 3 – Strategies and Tips

Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips   Paths to the Spot Area There are only three Spot Areas in total, but each of them is connected to multiple maps, which allows for different approaches to the battle. Guilds can split and divert the attention of the enemy while the main forces carry on, or enter together for a combined attack. Invincibility Buff Upon entering a Spot Area, your character gains a temporary invincibility buff that lasts for 5 seconds unless you move, jump, or use a skill or basic attack. This protects players when they are entering the Spot Area and allows guilds to move more systematically. Expanded View Your view is expanded within all Spot Area maps, meaning you can zoom out further than you would in regular maps. This gives you a better perception of the full scale of the battle and lets you catch your enemy’s movements earlier. Respawning in GTW After becoming incapable of combat inside a Spot Area, you have multiple options for how and where you can respawn.   Requirements Respawn Location Options (default) Goddess Statue in a nearby city (automatic after 30 seconds) Having a Guild Tower Guild Tower Having a Base Camp installed by a Squire in your party Squire Base Camp Receiving the effects of Resurrection On the spot Using a Mysterious Crystal Receiving the effects of a Wide Resurrection Scroll   Using different respawn options makes combat generally more unpredictable, but it provides a good chance to turn the flow of the battle in your favor. Seizing Strategies Attacking guilds need to collect points in order to seize the Spot, and there are two ways of doing so. You can stay within the parameter of the Territory Tower and gain points per second according to your number of guild members on the Spot, or you can destroy one of the Amplifiers spread throughout the map to instantly gain 200 points. The defending guild, on the other hand, can reduce the points of the attacking guilds every second by staying near the Tower. Ultimately, the advantage goes to the guild with the most organized reactions to both the combat by the Tower and the Amplifier situation. Kicking Enemies to the City When the Spot is seized during a GTW session, all members not of the seizing guild are kicked to a nearby city. The new defending guild can use this time to place themselves inside the Spot Area according to their strategy, and attacking guilds can also prepare a new approach from the outside. Tactical Elements in the Spot Area There is a variety of tactical elements you can use inside the Spot Area.   Element Requirements Effects Territory Amplifiers Dealing the last blow (attacking guilds only) +200 points Damage and movement speed buff Boss Monsters Dealing the last blow (attacking guilds only) Damage taken reduced and immunity to knockback/knockdown GTW Items Using the item Installing combat objects and other beneficial effects Tree Root Crystals Dealing the last blow Different buffs according to the type of crystal   Class Strategies Every class has strong points that can give them an advantage in GTW combat. Here are some examples. 1) Templar Templars are not just strong support characters in GTW, they are the best battle leaders. Templar skills reach not just party members but guild members as well, so they are a valuable piece in keeping the guild strong and united. 2) Squire Squires are a crucial part of team if your guild wants to target multiple Spot Areas at once. When a Squire in your party installs a Base Camp, you can choose to respawn there if you become incapable of combat inside the GTW map. This allows you to quickly return to the battlefield or join the attack on a different Spot Area. 3) Scout All Scout-tree classes can learn the Cloaking skill, which is extremely useful for assessing your enemy’s strategy. Knowing in advance what your rivals are planning and how they are moving gives you a major advantage in battle. 4) Mounted Classes Only some classes can summon and mount Companions inside Spot Areas. One of the most decisive factors in the battlefield is mobility, so your guild’s mounted forces will always be an important part of the combat. GTW Restrictions The following is a list of restrictions that apply within all Spot Area maps. 1) Classes that can summon and mount Companions - Cataphract - Falconer - Hackapell - Hunter - Lancer - Schwarzer Reiter - Templar 2) Restricted skills (cannot be used) - Base Camp - Briquetting - Enchant Armor - Equipment Maintenance - Forgery - Gem Roasting - Identify - Item Awakening - Magnum Opus - Oblation - Portal - Portal Shop - Repair - Spell Shop - Switch Gender 3) Restricted consumables (cannot be used) - Anvil (all kinds) - Basic Warp Scroll - Blue Orb (all kinds) - Challenge Portal Scroll - EXP Card (all kinds) - Guild Tower - Monster Card Album (all kinds) - Popup Book (all kinds) - Red Orb (all kinds) - Skill Scroll (Barrier): restricted only within the Tower perimeter - Soul Crystal - Warp Scroll Note: - Elixir cooldown applies as 60 seconds. - Dispeller and Omamori cooldown applies as 30 seconds. 4) Restricted buffs (can be used, but characters under these buffs will not count towards gaining/reducing points) - Annihilation - Burrow - Cloaking - Mijin no Jutsu - Shadow Pool - Stop

Developer's Blog
February 11th, 2019
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NPC Profile - Plague Doctor Master

Plague Doctor Master - Philip Aureolus     "Plague Doctors don't depend solely on the grace of the goddesses for their healing powers. We also use human medicine, which means we are able to cure ailments other clerics cannot."  Who is Philip Aureolus? Philip Aureolus is both a cleric and a healer. However, his curing technique differs greatly from his peers in that it does not rely solely on the divine grace and power of the Goddess. As a Plague Doctor he cures using both the Goddesses' divine forces and the lessons he has gained through vigorous scientific research. Yet, this is not to say that he does not find comfort in their grace and strength. Instead he, as well as other Plague Doctors, simply set their minds to maximize the effectiveness of treatments that could utilize the fruits of human medical research. However, before Medzio Diena, this work was not widely accepted.  After Medzio Diena?  When disaster stuck after Medzio Diena, many illnesses appeared that clerics were unable to manage on their own. Through this strife, Philip Aureolus and other Plague Doctors rose to importance. After the disappearance of the Goddesses, it was clear that the World needed to look elsewhere for additional medical help and the role of Plague Doctors became ever more important.  As a result, as clerics with both a background in the teachings of the Goddesses and the lessons learned from practical medical research, the Plague Doctor’s existence became a necessity.  Now, Aureolus, in order to reduce the World’s dependence on the Goddess’ power, has doubled his efforts and has increased the amount of groundbreaking research done during his time as master. As the need for Aureolus’ work continues, he also sets his mind on fostering other Plague Masters to continue in his footsteps.    While you are here, feel free to take a look at our previous article about the true history of the Plague Doctor. 

Developer's Blog
March 30th, 2018
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New Res Sacrae Gem Enhance System

Greetings saviors,   Here are details for Res Sacrae Gem Enhance System! This new Res Sacrae Gem Enhance System will be adjusted on September 28, 2021. Hope this change makes your time in TOS more enjoyable:)       Success Rate of Res Sacrae Gem Enhance when failing on enhancing is adjusted.   - 5% of Success Rate will be applied as Failure Adjusted Probability per 1 time of failing on enhancing Res Sacrae Gem, and [Basic Probability + Adjusted Probability] will be applied on the next Enhance trial. - When failing on the Enhance by using Enhance Aid/Premium Enhance Aid as additional material, up to 5% of the Success Rate can be adjusted additionally. - 1% will be adjusted per Aid. You can register up to 3 Enhance Aid and 2 Premium Enhance Aid per 1 Enhance trial. - There is no maximum limit on Failure Adjusted Probability. - You can check the Failure Adjusted Probability of Res Sacrae Gem in the UI.   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhanced without Aid) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment)] ( 5% added from basic success probability of 7%)   Ex) Lv.1 -> Lv.2 Enhance Probability [ 7% ] (Enhance after applying all Aids) -> Probability applied for the next Enhance trial after failing [ 7% + 0.35%(Basic Adjustment) + 0.35%(Additional Adjustment due to Aid) ] (10% added from basic success probability of 7%)       Thank you.

Developer's Blog
September 16th, 2021