Have a look at our TP Shop! - TP Shop Additions - Marvelous contact lenses - Reduced Token price 199TP -> 99TP Silver-Sharing Feature - Using a Token, you can now transfer not only silver, but also Monster Gems and Monster Cards through your Team Storage Token-Free Trading - However, tradable equipment items can become untradable. Rank 8 Introduction Updated! - Check out the information on Rank 8 on the links below. - Swordsman - Wizard - Archer - Cleric Equip Monster Cards and Effects - You can obtain Monster Cards from mission, instanced dungeon and field boss monsters. How to Transcend Equipment - You can check the information on Transcend through the link. - The chance of successfully transcending an item will increase depending on the number of materials (Goddess Blessed Gems) you select to use. Improved World Map - New functions include info on the location of suggested instanced dungeons and suitable quests based on your level. Obtain Unique Titles! - New titles available through achievements. New Saalus Convent Mission: Uphill Defense! - Saalus Convent Mission: Enter by talking to Sister Lhasa at Saalus Convent Level: 120 and up New Saalus Convent Mission: Lakeside Added! - Saalus Convent Mission: Enter by talking to Sister Aiste at Saalus Convent Level: 240 and up Fortress of the Land: Gimmick Updated! - Gimmicks and exclusive events added to Ruklys Hall of Fame, Extension and Evacuation Residential District. - Levels: 230 to 240
Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips Honor Rewards Five minutes after the end of the session, members of the winning guild can retrieve the following honor rewards at the Expedition Merchant NPC in the Guild Hangout, according to the Spot Area seized. Spot Area Rewards Genar Field Black Champion Costume Conqueror Armband Aqueduct Bridge Area Black Champion Costume Baron Allerno Black Champion Costume Note: - These rewards can be collected until the start of the next GTW session. - The items will include a time limit according to how much time is left until the next session. Tariff Collection After the end of each GTW session, the winning guilds can accumulate and collect tariff funds from cities and the Market, according to the Spot Area seized. 1) City Tariffs Each Spot Area corresponds to a city where local tariffs can be adjusted by the owning guild. The higher the tariff rate, the larger the amount collected. Here is the list of cities and the Spot Areas they correspond to. Genar Field Baron Allerno Aqueduct Bridge Area Klaipeda Orsha Fedimian Each guild can adjust their city’s tariff rates under the GTW benefits section of the Guild window (combat tab). The automatic default rate is 10%, and you can adjust it to any number between 0% and 20%. Note: - City tariff rates can be adjusted only by the guild master or members with the corresponding authority. - After adjusting a rate, it can only be adjusted again after 1 hour. - Rates cannot be adjusted from 1 hour before the start of a GTW session until 5 minutes after it ends. - If a Spot Area’s owning guild changes after the end of the session, the corresponding city’s tariff rate resets to the default (10%). - No tariff rates (0%) apply to members of the owning guild within the corresponding city. When the standard rate of 10% is applied to a city, regular players see no change to their Silver spending, compared to how much they would spend before this system was introduced. The change happens when the rate is set below or above 10%, which in turn reduces or increases Silver prices (and the amount accumulated for the owning guild) accordingly. Since the standard is 10%, if a guild applies a tariff rate of 0% (minimum rate) to their city, a transaction that would normally cost 10,000 Silver will now cost 10% less (9,000 Silver) to any regular player, and the amount accumulated for the owning guild from that transaction will be 0. At a tariff rate of 10% (default rate), a transaction that would normally cost 10,000 Silver will continue to cost 10,000 Silver for a regular player, with 10% of that amount (1,000 Silver) accumulated as part of the tariff for the owning guild. If the guild has set a tariff rate of 20% (maximum rate), a transaction that would normally cost 10,000 Silver will now cost 10% more (11,000 Silver) for a regular player, with 20% of that amount (2,000 Silver) accumulated as tariff funds for the owning guild. Tariff funds are accumulated starting 5 minutes after the end of the GTW session, until the end of the next session. These tariffs apply to Silver spent by players who are not members of the owning guild within the corresponding city in the following transactions. Item Merchant: item purchases Equipment Merchant: weapon and armor purchases Accessory Merchant: accessory purchases Companion Trader: companion adoption, companion food purchases, companion training Blacksmith: repairs, recipe purchases, socket addition, gem extraction, identification, item dismantling, weapon appearance changes (if the potential loss prevention option is ON) Storage: Team Storage expansions Geraldas Family: gem purchases Magic Association: item purchases Fishing Manager: item purchases Teliavelis: item purchases, seal enhancement Appraiser Master: identification Tariff rates do not apply to Silver spent in the following transactions: - Warps - Class-specific supply purchases - Guild foundation - Etchings - Personal Storage transactions 2) Market Tariffs Guilds who own a Spot Area can also receive a set percentage of the Silver spent on Market fees (both registration and sale fees). Funds accumulated through these tariffs are calculated on a weekly basis. Genar Field Baron Allerno Aqueduct Bridge Area Market tariff 4% 3% 3% Market tariffs apply starting 5 minutes after the end of a GTW session, until the end of the next session. 3) Tariff Fund Distribution Accumulated tariff funds can be viewed under the GTW benefits UI (Guild window), and distributed to your guild members for one week after they are received. E.g. if the GTW session takes place on the 10th, tariff funds will accumulate for 1 week until the 17th, and they can only be distributed during the week after that (until the 24th). Note: - The amount designated as tariff funds includes both city and Market tariffs. - The list will update 1 hour after the end of the GTW session. - Only the guild master or members with the corresponding authority can distribute funds. - Funds left undistributed one week after they are received will be automatically deleted and cannot be recovered. - If the guild is disbanded, any funds left undistributed will be automatically deleted and cannot be recovered. - All logs related to funds received and distributed are kept in the ‘Records’ tab. 4) Retrieving Distributed Funds Guild members who receive part of the funds when they are distributed will see an alert message appear on the screen that allows them to retrieve their allocated amount. Note: - The alert will appear to all of your characters for as long as you have funds left to retrieve. - After the funds are distributed, you have 14 days to retrieve them (if not retrieved, the funds are automatically deleted and cannot be recovered). - Retrieved funds are sent to the inventory of the character that receives them. - If you abandon your guild, any funds left to be retrieved will be automatically deleted and cannot be recovered.
Greetings, Saviors! Today we're sharing the Rank 10 Preview Please stay tuned for more news! The 10th Revelation will be in your hands! Are you ready to face them?
Hello. We are "Tree of Savior (TOS)" development team. This blog was created to share you our development process and more information about TOS. We were thinking what we should start with and after some thoughts, we decided to start off our blog by answering the questions that were delivered to us the most. The contents and the images below do not reflect the final version of the game since we are currently developing the game. Therefore they may get changed or modified in the future. (Korean version available at the following link. http://blog.treeofsavior.com/?paged=2) Q1) Is this Game MMORPG? After seeing the video, it also looks like MO. A1) TOS is an authentic MMORPG where you can meet lots of people in random in various fields and villages and you will also experience the same event with everyone else when you visit a particular place at a particular time. ▲ Of course, villages will be filled with lots of people. While you are doing a scenario quest, cut scenes or event scenes will appear and to avoid interruptions from the other players, you will be temporarily switched to independent mode. This may have confused you that TOS looks like MO, but the most of fields and dungeons will be played in MMO style. Q2) Is this game played by keyboard? is it not possible playing with a mouse? A2) TOS is a type of game that requires player's actions. Timeliness, location, and directions play important roles. You will be able to move using cursor keys on keyboard and you will attack using Z and X keys. We have concluded that it is hard to follow these moves using a mouse so we have decided not to use a mouse except for clicking on UIs. ▲ A piece of information for those of you who will start to shake your mouse once the game gets started. We are currently testing to see if making the gamepads compatible with the game will be feasible. Q3) Does player's gender link with character's gender? A3) No. character's gender can be chosen freely. If you fall in love with a female character, then play with a female character. Q4) What type of classes are available in this game? A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes. These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class. ▲ Each class has it's own unique skills and attributes. Q5) Are the maps in this game zone type or seamless? A5) The maps in the game are zone type. We think they are more suitable for classical game type. Q6) How can I dress up my character? A6) When you switch to an upper lever class, the costume which is exclusive for that class will be available. Of course, you can keep using the costume you had before. There are some exclusive costumes for the basic four classes as well and you can wear those costumes regardless of which upper class you have switched to. ▲ Characters are posed with diverse costumes, items and accessories. There are also accessories for characters' hair and head, and the weapons and the shields that are in use will be also shown in the game. Q7) Is there PvP in the game? A7) We are not planning PK system which players can be engaged in PK anytime they want on the fields. However, we are planning some kind of Tournaments which will be held periodically. ▲ Weird looking letters shown above are the texts that the spectators have typed Let's hear some booing to the enemies of our friends! Tournaments can be participated in both single and party mode and if you win a tournament, you will get to keep the trophy until the next tournament. We are also preparing large scale PvP contents which lots of users can participate together. Q8) Is this game more focused on quests? A8) We are preparing a large volume of quests, but except for a few main scenario quests, most of the quests will be non-mandatory quests which can be chosen by players. Therefore, ways to enjoy TOS can be diversified. However, in [Adventure Journal], individual records of completion will be saved and each player will be able to do more and get more in the game based on the completion record so we recommend you complete as many quests as you can. Q9) What are the system requirements for this game? A9 We haven't finished optimizing the game, but our plan is to optimize the game so that the game can be played on Ultrabook notebooks which are currently sold outside. If you have more questions, please send them to us. We will collect them and answer your questions on Questions and Answers about TOS #2. Thanks.
Magic Research Facility The Magic Research Facility was the research facility shared by the three of the most powerful mages in Nicopolis: The Pervading Queen, the Teal Specter and the Quipmage. But when a collaborative research between the three of them went off the rail, the aftermath of the failed experiment spread throughout the entire city of Nicopolis as the result. The city of Nicopolis had since been off limits because of the experiment's aftermath and it was only after Medzio Diena that people could once again set foot in the ruined city. The Premise The Pervaiding Queen's ulterior motive in the research was to declare Nicopolis as an independent state and perhaps take over the world by destroying the capital and the Royal Palace. If her experiment had succeeded, all living beings on the land would have been either destroyed or exiled to the Other Dimension. Simultaneously, the Teal Specter was looking for a way to nullify magic effects and because of this the aftermath of the Pervading Queen's experiment only spread as far as the borders of Nicopolis. The Quipmage was working to find a way to amplify the effects of magic and this caused the whole of Nicopolis to be affected by the aftermath of the Pervading Queen's failed experiment. By sheer luck, the aftermath of the failed experiment had not spread beyond Nicopolis and all living beings of the magic city have perished during this time, including the three powerful mages. The Birth of the Wastrel The Wastrel was born when the two experiments of opposite natures clashed in the aftermath of the failed experiment. Because of this, the Wastrel drained all mana in its path and even the three powerful mages could not take control of this creature. Because the Wastrel had the potential to drain the whole world of mana, the three mages sealed the area off from the rest of the world. To this day, the Wastrel still remains a threat and must be stopped at all costs. The Wastrel: An Introduction The Wastrel is a creature made up of condensed mana leaked from the failed experiment at Nicopolis. Although he has low intelligence and agility, his skin is tough and he is highly resilient by nature. One example of his resilience would be where he spits out the mana in his possession in the form of eggs and consumes the creatures that hatch out of the egg to regenerate his health. New Equipment Players will be able to obtain the recipes for new Lv 380 gear by completing the Magic Research Facility Unique Raid. ※ The content above is subject to updates and modifications.
Greetings Saviors! Today we would like to address some of the issues faced by players while participating in the new Borutos Kapas content and go over some of the improvements that are currently under preparation to resolve certain issues. Invincibility upon Entry We are planning to introduce a brief invincibility period for players who enter Sulivinas Lair to combat against Boruta. This invincibility buff will be removed when a player moves or uses a skill in order to give players some time to prepare for the battle ahead. This feature is currently undergoing internal testing and we are working as hard as we can to have in implemented into the game as soon as possible. Expansion of Rank Rewards We are planning to increase the number of players that are eligible to receive Rank rewards in Borutos Kapas, which will be applied to both Guild Individual Ranks. As an example, Individual Rank rewards will be expanded to be awarded to up to a 1,000 players who have participated in the raid. Boruta’s HP Regeneration The dev team is well aware that the HP regeneration mechanic in place for Boruta is one of the largest factors causing players to feel fatigued while participating in the Borutos Kapas raid. We are planning to remove HP regeneration for Boruta from Monday to Friday during weekdays. Mark: Borutos Kapas The effects of Mark: Borutos Kapas debuff will be increased considerably. The debuff is both a mark of honor and also a means to deter the top ranking guild from ranking 1st place again in the following week. However, we have recently become aware of players’ feedback that the Mark debuff was not as effective as we had intended it to be. We are currently looking into making adjustments to the effects of the Mark: Borutos Kapas debuff in order to provide a more balanced experience for our players. Borutos Kapas Contribution Points The following is the current methods for earning contribution points while in Sulivinas Lair for the Borutos Kapas raid. ※ The content below is subject to updates and modifications. Category Contribution Dealing damage to Boruta Yes Surviving in Sulivinas Lair Yes Being under certain gimmick effects in the area Yes Defeating other players in PvP No Having dealt the last blow to Boruta No Having equipped or used a specific item No Additional earnings proportionate to the number of Guild members in the area No That will be all for today’s dev post on the issues and resolutions for Borutos Kapas. We want our players to know that we will do our best to keep monitoring and communicating with the player base to improve the quality of the provided contents for you to enjoy. Thank you. ※ The contents above are works that are currently in progress may be changed in the process of development.
Greetings, Saviors! Get to know the Goddes of Fate, Laima through this week's NPC Profile.
Greetings Savior! This is [GM] Kiwi. How are you enjoying your summer? It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023! Today we're going to talk about some of the upcoming updates that we think you'll be excited about. New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful! With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:) 1. Abyssal Observer and the Secret Laboratory Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape? My heart still aches when I think of Rose... The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem! The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura. It looks like we need to stop the Beholder before he does something more terrible! Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder. It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500. Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills. We hope you're ready for the challenge! 2. Max Level Expansion and New Goddess Equipment To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears. ▶ Level 500 Expansion As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500. With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more! ▶ New Goddess Equipment Of course, there are new weapons and armor to go along with level 500. New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession: Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15 !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level. 3. Blessing of Lada and Grace stat The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before. Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application> Equipment with Lada stat carries a special effect called Blessing of Lada. It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom! !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment. ▶ Goddess Ichor with Grace stats Savior, did you know that there is a hidden 5th stat for the Goddess Ichor? <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor. Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor. The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together. We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats! 4. Changes in the Growth Contents As levels expand and new equipment is added, some of the growth content is also changing. Let's take a look at what's coming! ▶ Challenge Mode Changed First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500. The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat. ▶ Challenge Mode: Division Singularity Reorganized In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title). As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal. Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat! We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry. You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge? 5. Popo Boost Event In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards. Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior. If you're a new/returning Savior, don’t miss this great opportunity! Of course, this event is also open to veteran Saviors as well. Why not take this opportunity to make a character in a class you've always had your eye on? These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned! I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you! ※ Please note that the above is subject to change when the update goes live.
Greetings, Saviors! As you may know, our GMs headed out to the servers on May 17-19, 2017, to meet players, answer questions and generally have fun with everyone. We’re immensely grateful to all the players who took the time to participate. Today, we are rounding up some of the questions players asked during this GM meetup to summarize a few of the topics discussed and provide some additional clarification on them. Here we go. Combat System Changes Q. The last content update you did was considerably fast and had almost no differences from kTOS. Can we expect future content updates to happen at that pace now? A. The pace at which content is updated to iTOS will always differ according to the situation, but in cases such as big system reworks and the like, our goal is to bring them over to iTOS as fast as possible, like we did with the recent patch. Q. Saalus Convent missions feel harder than they were before the big changes. It’s only the bosses there that seem harder though; was this intentional? A. If you feel that Saalus Convent bosses became harder than before, you may want to check your defense and penetration numbers. A lot of combat-related values and calculations changed, so dealing with certain monsters is going to feel a little different. Q. How do you feel about the spike in players you saw after the combat changes, events and advertisement? A. We feel very grateful to the players who returned to TOS, those who just started playing, and of course all the others who continued to play, for the interest they have shown in our game. We certainly hope to continue providing more exciting events and working towards a fun TOS for everyone. Future Plans Q. Will you keep rebalancing other classes after the big changes? A. After the big combat changes and the character reset event, our goal is to keep improving on the specific problems of multiple classes. We briefly talked about this in our last Dossier post, so feel free to go over there to read about some of our plans for the future. Q. What plans do you have regarding GvG? When are the Regional Guild Battles coming back? If you’re thinking guild wars, we also mention a few changes we want to bring to guild contents in that last Dossier post we made, so you should definitely give it a read. As for Regional Guild Battles, they’ve been on standby for a while now, but our hope is to rearrange the format so we can bring them back for good. Please wait while the specifics are being sorted; we will announce more about the new format when it is ready. Q. What about Team Battle League? What can we expect for the future of TBL? A. It’s hard to be specific as of now, but we did discuss a few changes we’re thinking of implementing, again, in the fifth Dossier post. Please read that post for the full explanation, but in a nutshell, we want to revise both the format and the balance of Team Battle League matches. Q. When can we see Rank 9 and the new classes? A. Our goal is to release Rank 9 within this year; that’s what we’re working towards to at least. We can’t disclose any information about new classes yet, but we’ll make sure to lay out more details once we have something concrete. Q. Will the Adventure Journal be removed? A. The Adventure Journal will not be gone from the game; instead, we will be making some significant changes to how it works. We made an initial announcement about this some time ago in our official website, and we’ll continue to inform you via future announcements once more details about the Adventure Journal changes are out. Feedback Q. Do you see the feedback we leave on the forums about the latest issues? A. We always monitor the official forums and take note of the players’ feedback. We’re glad to see players discussing the issues there, and we hope you’ll continue to share with us your opinions and thoughts on the game. Q. I like Hunting Grounds, but the cube drop rates are too low. A. Item drop rates in Hunting Grounds are based on the same principles as those of other fields, so we haven’t felt like it was particularly difficult to obtain specific items in them. That said, we realize that the appeal of Hunting Grounds is largely due to unidentified items, so we won’t shy away from continuing to improve on them whenever we deem it necessary. Q. Clerics are too strong in this game, it seems like there’s nothing they can’t do. Is there a reason why only Cleric classes are like this? A. We understand why some players would feel this way, and considering that one of our goals for now is revising the balance of specific classes, the players’ feedback about them is definitely something we should keep in mind. We can’t say any changes will happen overnight, since these things take time, but do keep discussing the ways in which you would like to see each class improved. Q. Would you consider reducing the price for changing your team name? A. We may consider temporarily applying a discount for team name changes in the future during an event. However, we don’t currently have plans to permanently reduce the price. Q. We would like the option to change the name of a companion / not see the names of other players’ companions. A. We can see how those options would reduce two very real companion name-related frustrations. We do intend to improve some aspects of the game’s UI so we will take note of those ideas for the future. Bugs and Issues Q. After more people started playing in [SA] Silute, the lag became really bad, but it seems to have gotten better after the temporary maintenances. What changes did you make? A. We did notice quite an increase in the population of [SA] Silute after the big update, which caused a series of lag issues in the server. As explained in our announcement after the temporary maintenances of May 16 and 17, we added more machines to the server to expand its capacity and allow for a larger number of concurrent players. We’re continuing to monitor the situation in [SA] Silute both by checking the server ourselves and via player feedback. Q. If you write to a certain extent in the chat input window, the letters will become “hidden” in the UI and you can’t see what you’ve written. When is this bug being fixed? A. This is a bug we’re well aware of and working to fix. We don’t think it will take that much longer, and we’ll make sure to apply it to the game as soon as we have a solution. Cosmetic Q. The fashion sense of TOS costumes seems very Korean. A. As a game of Korean origin made by a Korean team, we believe it’s only natural that our costumes would be influenced by that, although we do tend to try on different concepts every time we release a new set of costumes. Feel free to leave your suggestions for new costumes in our official channels, too. It wouldn’t be the first time player feedback has inspired a new TOS outfit ;) Q. Would you consider introducing costume dyes? A. We like the idea of a costume dye that would allow you to change the color of your costume in the same way you do with hair dyes. Unfortunately this is an idea which has been postponed, as we found some unexpected obstacles inherent to how our system works when trying to develop a similar item. Q. How do you feel about a frying pan shield / candy cane rod? What about a bandana / leaf / giant bow hair accessory? [There were many more good suggestions; these are just a few examples.] A. The frying pan could very well work as a weapon, too, we think. A candy cane rod would look lovely paired with a Christmas costume or a candy hair accessory. We’re always surprised by the ideas players come up with for new items and we wish we could make them all a reality… We’ll make sure to continue creating more fun and quirky cosmetic items in the future.