NPC Origins - Shadowmancer Master Who is Shadowmancer Master Eclipse Ubik? Born a commoner, Eclipse Ubik spent her life devoted to researching and developing her skills by using the solar and lunar eclipse in her magic. As a master of shadows, she has researched the various effects shadows have on other magic forms from all around the world. To perfect the results of this research is her desire as Shadowmancer Master. She also keeps a close relationship with the Chronomancer Master. Together they have researched the use of solar eclipses in their work because the beauty of eclipses is that everyone can share the exact same moment without an apparatus or the help from another. Eclipse has headed most of the research herself. But let's take a step back and see how Shadow Master Eclipse Ubik received her name. The Shadow Master’s Experiment Ubik took a deep breath and turned around. She saw, in the seats provided, the various mage Masters sitting side by side. Some were apathetic, while others looked on with anticipation. But regardless of how these Masters felt, Ubik did not want to fail before any of them. With great composure, Ubik signaled towards her students and a monster began to take shape from the shadows. Remembering its name would be a task for another day. Ubik, knowing it would be failure to lose focus now, carefully, but with quick precision, completed her casting. The monster’s pursuing shadow shot out into four arrows -- arrows so sharp they hung like needles. These arrows embedded themselves, one by one, into each of the monster’s four feet. The monster let out a shriek as it found itself pinned to the ground. The shadow then crawled from the monster’s feet up to its legs threading and separating into separated arrows above and below, crisscrossing around and swiftly piercing the monster’s body with sixteen strikes. The shadow then rose above the monster and formed into a gigantic lance and whatever breath was left was taken away with one swift strike that pierced the monster’s head. The demonstration complete, Shadowmancer Master Ubik turned to face the various Masters that sat on the platform behind her. The first to comment was the Sorcerer Master, Dame Circe, “That Shadow control is something that can only be seen at a Master’s level, no? I think it would be hard for other Shadowmancers to follow. You have gathered many Masters here to perform a feat that only one of Master level can perform.” Before Ubik could respond with That’s it! Wican Celestic stepped in. “Circe is correct. If it is a skill of this level that other Shadowmancers cannot follow than it is indeed magical. However, seeing as how the Sorcerer Master also has a similar skill to reflect a demon’s shadow, you may not be able to invoke the amount that she can summon." This time Ili Terid spoke, “You are both correct, however let us move on to the next demonstration. If we continue to discuss after each display, one day will not be enough.” With that, Ubik turned back around and motioned again to her students, who released a second monster. This time without appearing to move, Ubik pinned the monster to the ground. And this time Thaumaturge Master Larisa was first to gave her opinion. “Isn’t this the normal skill of a Shadowmancer? To pin down an opponent’s shadow so that it is unable to move? It's a skill that they all know.” “Correct,” Ubik answered and signaled. Her students began to turned on and off the magic flames that were prepared on all sides. Even during the day the flames were strong and more shadows of the monster appeared. But that was not all. The monster began to be yanked around by the shadows that had just newly formed. And as it was restrained to its shadow, if the shadow suddenly appeared in another location or drastically changed shape or direction, the body too was forcefully moved to follow suit. Each time the monster hit the ground it received physically damage. The monster was then dragged into the air and slammed against the hard ground multiple times until the monster was no more. Ubik turned around again to face the other Masters' criticisms. This time again Sorcerer Master Circe was the first to speak, “To fight like this, isn’t it a problem to have to prepare lighting every time?” Linker Master Winona Ende spoke afterwards. "I can use linking technology well, and I can do it without preliminaries if I instantly place a glowing object like a fireball or something of magic on every side. This is a technical application for a joint battle with other mages. That might be the original intention." Ubik liked that Winona mentioned linkage attacks. But that did not last long as Psychokino Ili Terid soon said: "But if you're going to give the enemy a physical shock like that, why don’t you just do this?" After saying so, Ili Terid grabbed, with his telekinesis power, the body of the monster that was already dead and he waved it back and forth. Wican Celestic intervened without hesitation, "Of course if there are times where I cannot get the help of Telekinesis or Psychokino, that would be the situation when when I would need this. But it doesn’t seem very efficient." Sorcerer Master Circe rose from her seat and spoke, “I understand that the Shadowmancer Master has taken Shadowmancer magic to a higher level. But I don’t feel as though the other mage Masters necessarily needed to see it. I would like to see more, but sadly I’m too busy. This is all I will watch for today.” With that, Dame Circe along with Wican Celestic said their goodbyes. The other mage Masters, some of which were interested in the demonstration and wanted to stay, were divided on what to do next. At that time, the quiet Chronomancer Master Lucid Winterspoon rose from her chair. As she was their elder, the other Masters as well stood up and began to say their goodbyes to Ubik. Although the first to stand, Lucid Winterspoon was the last to approach. “It seems that my action has caused a reaction through the others, but that was not my true intention.” Ubik heard this and spoke, “Was that not what you had intended when you rose from your seat?” “Yes, there was that. But that was not all. I wanted to speak with you alone. As a result, of the magic you just demonstrated, you were able to send the body of the tied down shadow to another place. If you develop this further you would be able to apply this to teleportation. Have you thought of that?” “But to do that, I will have to solve the problem of physical shock upon arrival. The further the distance the stronger the shock. So of course, you could send the monster a shorter distance and they will not be damaged. But it depends.” Lucid Winterspoon grinned at hearing those words and said, “If that was the only problem, then in comparison it would be easily solvable.” Ubik thought for a moment and replied, "Plus, another problem is, if you want to send the shadow further, one will need stronger lighting as well. And lights need to be installed the further the location. Plus if the body isn’t there, there is no way to send the shadow of that body first." “Then what if you do not use your own shadow. What if you used the shadow of something else?” “I’ve never considered that so I’m not sure if it is possible. I would have to come to that conclusion through research, no? To send my shadow or to send the shadow of someone else, the problem is still the same as the one before. Without a way to call on stronger lights and the shadow first, the body will still need to go to the place to reach the shadows." Lucid Winterspoon grinned again and said, “And if that shadow was the moon’s?" At those words, Ubik’s expression changed. “That’s genius! If you can utilize the shadow of the solar or lunar eclipse then one can call upon it from anywhere. I hadn’t thought of that.” Lucid Winterspoon spoke again, “Well, try. Teleportation has been considered inefficient but until trying, you won’t know. How would you feel about researching this type of magic? I will be able to help you from time to time.” “Yes, why not? I will start from today. Thank you so much. This is an amazing idea, Master Lucid.” And from that day forward, the Shadowmancer Master was known as Eclipse Ubik.
Have a look at our TP Shop! - TP Shop Additions - Marvelous contact lenses - Reduced Token price 199TP -> 99TP Silver-Sharing Feature - Using a Token, you can now transfer not only silver, but also Monster Gems and Monster Cards through your Team Storage Token-Free Trading - However, tradable equipment items can become untradable. Rank 8 Introduction Updated! - Check out the information on Rank 8 on the links below. - Swordsman - Wizard - Archer - Cleric Equip Monster Cards and Effects - You can obtain Monster Cards from mission, instanced dungeon and field boss monsters. How to Transcend Equipment - You can check the information on Transcend through the link. - The chance of successfully transcending an item will increase depending on the number of materials (Goddess Blessed Gems) you select to use. Improved World Map - New functions include info on the location of suggested instanced dungeons and suitable quests based on your level. Obtain Unique Titles! - New titles available through achievements. New Saalus Convent Mission: Uphill Defense! - Saalus Convent Mission: Enter by talking to Sister Lhasa at Saalus Convent Level: 120 and up New Saalus Convent Mission: Lakeside Added! - Saalus Convent Mission: Enter by talking to Sister Aiste at Saalus Convent Level: 240 and up Fortress of the Land: Gimmick Updated! - Gimmicks and exclusive events added to Ruklys Hall of Fame, Extension and Evacuation Residential District. - Levels: 230 to 240
Greetings Savior! This is [GM] Kiwi. How are you enjoying your summer? It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023! Today we're going to talk about some of the upcoming updates that we think you'll be excited about. New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful! With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:) 1. Abyssal Observer and the Secret Laboratory Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape? My heart still aches when I think of Rose... The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem! The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura. It looks like we need to stop the Beholder before he does something more terrible! Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder. It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500. Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills. We hope you're ready for the challenge! 2. Max Level Expansion and New Goddess Equipment To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears. ▶ Level 500 Expansion As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500. With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more! ▶ New Goddess Equipment Of course, there are new weapons and armor to go along with level 500. New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession: Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15 !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level. 3. Blessing of Lada and Grace stat The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before. Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application> Equipment with Lada stat carries a special effect called Blessing of Lada. It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom! !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment. ▶ Goddess Ichor with Grace stats Savior, did you know that there is a hidden 5th stat for the Goddess Ichor? <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor. Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor. The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together. We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats! 4. Changes in the Growth Contents As levels expand and new equipment is added, some of the growth content is also changing. Let's take a look at what's coming! ▶ Challenge Mode Changed First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500. The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat. ▶ Challenge Mode: Division Singularity Reorganized In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title). As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal. Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat! We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry. You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge? 5. Popo Boost Event In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards. Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior. If you're a new/returning Savior, don’t miss this great opportunity! Of course, this event is also open to veteran Saviors as well. Why not take this opportunity to make a character in a class you've always had your eye on? These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned! I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you! ※ Please note that the above is subject to change when the update goes live.
Hello. We are "Tree of Savior (TOS)" development team. This blog was created to share you our development process and more information about TOS. We were thinking what we should start with and after some thoughts, we decided to start off our blog by answering the questions that were delivered to us the most. The contents and the images below do not reflect the final version of the game since we are currently developing the game. Therefore they may get changed or modified in the future. (Korean version available at the following link. http://blog.treeofsavior.com/?paged=2) Q1) Is this Game MMORPG? After seeing the video, it also looks like MO. A1) TOS is an authentic MMORPG where you can meet lots of people in random in various fields and villages and you will also experience the same event with everyone else when you visit a particular place at a particular time. ▲ Of course, villages will be filled with lots of people. While you are doing a scenario quest, cut scenes or event scenes will appear and to avoid interruptions from the other players, you will be temporarily switched to independent mode. This may have confused you that TOS looks like MO, but the most of fields and dungeons will be played in MMO style. Q2) Is this game played by keyboard? is it not possible playing with a mouse? A2) TOS is a type of game that requires player's actions. Timeliness, location, and directions play important roles. You will be able to move using cursor keys on keyboard and you will attack using Z and X keys. We have concluded that it is hard to follow these moves using a mouse so we have decided not to use a mouse except for clicking on UIs. ▲ A piece of information for those of you who will start to shake your mouse once the game gets started. We are currently testing to see if making the gamepads compatible with the game will be feasible. Q3) Does player's gender link with character's gender? A3) No. character's gender can be chosen freely. If you fall in love with a female character, then play with a female character. Q4) What type of classes are available in this game? A4) When you first create your character, you can choose among swordsman, wizard, archer and cleric which are four basic classes. These characters will grow as their levels increase and the basic classes can be switched to upper classes within each class. ▲ Each class has it's own unique skills and attributes. Q5) Are the maps in this game zone type or seamless? A5) The maps in the game are zone type. We think they are more suitable for classical game type. Q6) How can I dress up my character? A6) When you switch to an upper lever class, the costume which is exclusive for that class will be available. Of course, you can keep using the costume you had before. There are some exclusive costumes for the basic four classes as well and you can wear those costumes regardless of which upper class you have switched to. ▲ Characters are posed with diverse costumes, items and accessories. There are also accessories for characters' hair and head, and the weapons and the shields that are in use will be also shown in the game. Q7) Is there PvP in the game? A7) We are not planning PK system which players can be engaged in PK anytime they want on the fields. However, we are planning some kind of Tournaments which will be held periodically. ▲ Weird looking letters shown above are the texts that the spectators have typed Let's hear some booing to the enemies of our friends! Tournaments can be participated in both single and party mode and if you win a tournament, you will get to keep the trophy until the next tournament. We are also preparing large scale PvP contents which lots of users can participate together. Q8) Is this game more focused on quests? A8) We are preparing a large volume of quests, but except for a few main scenario quests, most of the quests will be non-mandatory quests which can be chosen by players. Therefore, ways to enjoy TOS can be diversified. However, in [Adventure Journal], individual records of completion will be saved and each player will be able to do more and get more in the game based on the completion record so we recommend you complete as many quests as you can. Q9) What are the system requirements for this game? A9 We haven't finished optimizing the game, but our plan is to optimize the game so that the game can be played on Ultrabook notebooks which are currently sold outside. If you have more questions, please send them to us. We will collect them and answer your questions on Questions and Answers about TOS #2. Thanks.
Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips Honor Rewards Five minutes after the end of the session, members of the winning guild can retrieve the following honor rewards at the Expedition Merchant NPC in the Guild Hangout, according to the Spot Area seized. Spot Area Rewards Genar Field Black Champion Costume Conqueror Armband Aqueduct Bridge Area Black Champion Costume Baron Allerno Black Champion Costume Note: - These rewards can be collected until the start of the next GTW session. - The items will include a time limit according to how much time is left until the next session. Tariff Collection After the end of each GTW session, the winning guilds can accumulate and collect tariff funds from cities and the Market, according to the Spot Area seized. 1) City Tariffs Each Spot Area corresponds to a city where local tariffs can be adjusted by the owning guild. The higher the tariff rate, the larger the amount collected. Here is the list of cities and the Spot Areas they correspond to. Genar Field Baron Allerno Aqueduct Bridge Area Klaipeda Orsha Fedimian Each guild can adjust their city’s tariff rates under the GTW benefits section of the Guild window (combat tab). The automatic default rate is 10%, and you can adjust it to any number between 0% and 20%. Note: - City tariff rates can be adjusted only by the guild master or members with the corresponding authority. - After adjusting a rate, it can only be adjusted again after 1 hour. - Rates cannot be adjusted from 1 hour before the start of a GTW session until 5 minutes after it ends. - If a Spot Area’s owning guild changes after the end of the session, the corresponding city’s tariff rate resets to the default (10%). - No tariff rates (0%) apply to members of the owning guild within the corresponding city. When the standard rate of 10% is applied to a city, regular players see no change to their Silver spending, compared to how much they would spend before this system was introduced. The change happens when the rate is set below or above 10%, which in turn reduces or increases Silver prices (and the amount accumulated for the owning guild) accordingly. Since the standard is 10%, if a guild applies a tariff rate of 0% (minimum rate) to their city, a transaction that would normally cost 10,000 Silver will now cost 10% less (9,000 Silver) to any regular player, and the amount accumulated for the owning guild from that transaction will be 0. At a tariff rate of 10% (default rate), a transaction that would normally cost 10,000 Silver will continue to cost 10,000 Silver for a regular player, with 10% of that amount (1,000 Silver) accumulated as part of the tariff for the owning guild. If the guild has set a tariff rate of 20% (maximum rate), a transaction that would normally cost 10,000 Silver will now cost 10% more (11,000 Silver) for a regular player, with 20% of that amount (2,000 Silver) accumulated as tariff funds for the owning guild. Tariff funds are accumulated starting 5 minutes after the end of the GTW session, until the end of the next session. These tariffs apply to Silver spent by players who are not members of the owning guild within the corresponding city in the following transactions. Item Merchant: item purchases Equipment Merchant: weapon and armor purchases Accessory Merchant: accessory purchases Companion Trader: companion adoption, companion food purchases, companion training Blacksmith: repairs, recipe purchases, socket addition, gem extraction, identification, item dismantling, weapon appearance changes (if the potential loss prevention option is ON) Storage: Team Storage expansions Geraldas Family: gem purchases Magic Association: item purchases Fishing Manager: item purchases Teliavelis: item purchases, seal enhancement Appraiser Master: identification Tariff rates do not apply to Silver spent in the following transactions: - Warps - Class-specific supply purchases - Guild foundation - Etchings - Personal Storage transactions 2) Market Tariffs Guilds who own a Spot Area can also receive a set percentage of the Silver spent on Market fees (both registration and sale fees). Funds accumulated through these tariffs are calculated on a weekly basis. Genar Field Baron Allerno Aqueduct Bridge Area Market tariff 4% 3% 3% Market tariffs apply starting 5 minutes after the end of a GTW session, until the end of the next session. 3) Tariff Fund Distribution Accumulated tariff funds can be viewed under the GTW benefits UI (Guild window), and distributed to your guild members for one week after they are received. E.g. if the GTW session takes place on the 10th, tariff funds will accumulate for 1 week until the 17th, and they can only be distributed during the week after that (until the 24th). Note: - The amount designated as tariff funds includes both city and Market tariffs. - The list will update 1 hour after the end of the GTW session. - Only the guild master or members with the corresponding authority can distribute funds. - Funds left undistributed one week after they are received will be automatically deleted and cannot be recovered. - If the guild is disbanded, any funds left undistributed will be automatically deleted and cannot be recovered. - All logs related to funds received and distributed are kept in the ‘Records’ tab. 4) Retrieving Distributed Funds Guild members who receive part of the funds when they are distributed will see an alert message appear on the screen that allows them to retrieve their allocated amount. Note: - The alert will appear to all of your characters for as long as you have funds left to retrieve. - After the funds are distributed, you have 14 days to retrieve them (if not retrieved, the funds are automatically deleted and cannot be recovered). - Retrieved funds are sent to the inventory of the character that receives them. - If you abandon your guild, any funds left to be retrieved will be automatically deleted and cannot be recovered.
Greetings, Saviors! Today we're sharing the Rank 10 Preview Please stay tuned for more news! The 10th Revelation will be in your hands! Are you ready to face them?
Greetings, Saviors! Get to know the Goddes of Fate, Laima through this week's NPC Profile.
Magic Research Facility The Magic Research Facility was the research facility shared by the three of the most powerful mages in Nicopolis: The Pervading Queen, the Teal Specter and the Quipmage. But when a collaborative research between the three of them went off the rail, the aftermath of the failed experiment spread throughout the entire city of Nicopolis as the result. The city of Nicopolis had since been off limits because of the experiment's aftermath and it was only after Medzio Diena that people could once again set foot in the ruined city. The Premise The Pervaiding Queen's ulterior motive in the research was to declare Nicopolis as an independent state and perhaps take over the world by destroying the capital and the Royal Palace. If her experiment had succeeded, all living beings on the land would have been either destroyed or exiled to the Other Dimension. Simultaneously, the Teal Specter was looking for a way to nullify magic effects and because of this the aftermath of the Pervading Queen's experiment only spread as far as the borders of Nicopolis. The Quipmage was working to find a way to amplify the effects of magic and this caused the whole of Nicopolis to be affected by the aftermath of the Pervading Queen's failed experiment. By sheer luck, the aftermath of the failed experiment had not spread beyond Nicopolis and all living beings of the magic city have perished during this time, including the three powerful mages. The Birth of the Wastrel The Wastrel was born when the two experiments of opposite natures clashed in the aftermath of the failed experiment. Because of this, the Wastrel drained all mana in its path and even the three powerful mages could not take control of this creature. Because the Wastrel had the potential to drain the whole world of mana, the three mages sealed the area off from the rest of the world. To this day, the Wastrel still remains a threat and must be stopped at all costs. The Wastrel: An Introduction The Wastrel is a creature made up of condensed mana leaked from the failed experiment at Nicopolis. Although he has low intelligence and agility, his skin is tough and he is highly resilient by nature. One example of his resilience would be where he spits out the mana in his possession in the form of eggs and consumes the creatures that hatch out of the egg to regenerate his health. New Equipment Players will be able to obtain the recipes for new Lv 380 gear by completing the Magic Research Facility Unique Raid. ※ The content above is subject to updates and modifications.
Greetings Savior, this is the Tree of Savior dev team. In this posting, we will be introducing content that will be updated in order starting from March: Episode 15-1, new class, raid, and item. New Episode 15-1 - In the last episode 14-2, Beholder took Pajauta to somewhere unknown. Nobody heard of them since then. Where are they, and what could they be doing? - You can receive the opening quest of Episode 15-1 from NPC Inesa Hamondale at Orsha after reaching Lv.480 and completing episode 14-2 “Stop the Beholder (2)”. New Goddess Raid : Thurible of Salvation - The Saviors will be encountering someone familiar in episode 15-1 on the way. Who can this be? And what could be the purpose of this person? - The new Goddess Raid : Thurible of Salvation is open to Saviors with Lv.490 and a certain Gear Score. New Class : Shenji - A new class will be added to the swordsman class along with its exclusive Vaivora Vision. Shenji is the master of Spear, also known as the God of Spear. They are spearman that uses spears at their will, dealing attacks that can sometimes be fast and swift or heavy and powerful. ※ The content can vary from the actual update and the skill factor adjustments will not be informed in this post. Shenji is a class that used spear/pike. The property of the attack skill and the basic attack (Pierce/Slash) changes according to the stance conversion skill, allowing it to be combined variously with other swordsman classes. This class also provides buffs that decrease the cooldown of the party members and the caster or enhance the critical hit. [Changing attack property/enhance buff according to the stance] [Combination of Skills that specializes in Slashing] [Combination of Skills that specializes in Piercing] A Crowd of Followers - A crowd of follower monsters has started to spawn in the field. Saviors must work together to suppress the powerful crowd of followers. - By defeating the followers, you can obtain the material required for upgrading [+5 Boruta Seal - Common]. Skill Socket System - When the Falouros Armor is enhanced up to a certain value [Skill Socket] will be released. In the [Skill Socket], you will be able to apply a single skill from a separately designed set of skills per armor. - When the same skill is applied on multiple armors, the level of the skill is added up until the maximum level. - You can check the applied skills from the [Skill and Attribute - Common] tab. ※ Considerations when using the Skill Socket function: 1. [Skill Socket] is not transferred when succeeding the armor. 2. Skills that can be equipped by the [Skill Socket] varies from the skills of the class. However, they do share the skill cooldown. 3. If there is the same class and [Skill Socket] skill learned at the same time, the class skill will be used. 4. Vaivora Vision effect is not applied to the [Skill Socket] skill. Reorganization of the reset system for characters leveling up - Characters that haven’t reached the maximum level will be able to change class, reset skill, attribute(arts), and stat without limit. - [Class Change] Use the “Change Class” button at the top of the Advance Window - [Skill and Attribute] Reset from the button on the top of the window - [Character Info] Reset from the button on the top of the window ※ Considerations when using the Class Change function: 1. Hidden or locked classes will not appear in the list of classes to select before they are unlocked. 2. All equipment and companions must be removed and shop skills and crafting must be deactivated before changing class. (Same as before) ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server. ※ Details about the contents above will be announced via patch note when applied to the live server.