Expansion of [Hackpell]: [Hakkapeliter] Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update! Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers. Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions. Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield. Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update. Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class. Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy. Spaning Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff. Dash is not applied in some combat situations. Spaning: Rest [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away. Infinite Assault Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50% Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault ※ Item stat will be announced later. Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed Attack property is changed from [Strike] to [Slash]. Infinite Assault > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash. [Casting Cavalry Charge after Infinite Slash] ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly. Scout Class Update WIth Hakkapeliter joining the Scout class, some of Scout class will be updated. Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.) Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half. Lv4 effect - Electric Shock final damage increases by 100% ※ Item stat will be announced later. Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves ※ Item stat will be announced later. Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied) * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes) Quicken Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased. Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter. Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker. Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time. Cooldown is changed from 30 seconds to 25 seconds. Classes with Balance Patch Following classes’ skill factors will be adjusted. Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker Classes may be added or deleted when applying to the live server. Expand in Cleric class attack property compatibility Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type. Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character. For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT). When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR. Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have. This concludes the posting about Hakkapeliter and other class adjustments. Thank you! ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.
							Have a look at our TP Shop! - TP Shop Additions - Marvelous contact lenses - Reduced Token price 199TP -> 99TP Silver-Sharing Feature - Using a Token, you can now transfer not only silver, but also Monster Gems and Monster Cards through your Team Storage Token-Free Trading - However, tradable equipment items can become untradable. Rank 8 Introduction Updated! - Check out the information on Rank 8 on the links below. - Swordsman - Wizard - Archer - Cleric Equip Monster Cards and Effects - You can obtain Monster Cards from mission, instanced dungeon and field boss monsters. How to Transcend Equipment - You can check the information on Transcend through the link. - The chance of successfully transcending an item will increase depending on the number of materials (Goddess Blessed Gems) you select to use. Improved World Map - New functions include info on the location of suggested instanced dungeons and suitable quests based on your level. Obtain Unique Titles! - New titles available through achievements. New Saalus Convent Mission: Uphill Defense! - Saalus Convent Mission: Enter by talking to Sister Lhasa at Saalus Convent Level: 120 and up New Saalus Convent Mission: Lakeside Added! - Saalus Convent Mission: Enter by talking to Sister Aiste at Saalus Convent Level: 240 and up Fortress of the Land: Gimmick Updated! - Gimmicks and exclusive events added to Ruklys Hall of Fame, Extension and Evacuation Residential District. - Levels: 230 to 240
							Greetings Savior! This is [GM] Kiwi. How are you enjoying your summer? It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023! Today we're going to talk about some of the upcoming updates that we think you'll be excited about. New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful! With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:) 1. Abyssal Observer and the Secret Laboratory Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape? My heart still aches when I think of Rose... The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem! The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura. It looks like we need to stop the Beholder before he does something more terrible! Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder. It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500. Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills. We hope you're ready for the challenge! 2. Max Level Expansion and New Goddess Equipment To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears. ▶ Level 500 Expansion As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500. With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more! ▶ New Goddess Equipment Of course, there are new weapons and armor to go along with level 500. New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession: Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15 !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level. 3. Blessing of Lada and Grace stat The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before. Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application> Equipment with Lada stat carries a special effect called Blessing of Lada. It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom! !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment. ▶ Goddess Ichor with Grace stats Savior, did you know that there is a hidden 5th stat for the Goddess Ichor? <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor. Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor. The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together. We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats! 4. Changes in the Growth Contents As levels expand and new equipment is added, some of the growth content is also changing. Let's take a look at what's coming! ▶ Challenge Mode Changed First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500. The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat. ▶ Challenge Mode: Division Singularity Reorganized In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title). As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal. Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat! We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry. You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge? 5. Popo Boost Event In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards. Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior. If you're a new/returning Savior, don’t miss this great opportunity! Of course, this event is also open to veteran Saviors as well. Why not take this opportunity to make a character in a class you've always had your eye on? These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned! I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you! ※ Please note that the above is subject to change when the update goes live.
							NPC Origins - Shadowmancer Master Who is Shadowmancer Master Eclipse Ubik? Born a commoner, Eclipse Ubik spent her life devoted to researching and developing her skills by using the solar and lunar eclipse in her magic. As a master of shadows, she has researched the various effects shadows have on other magic forms from all around the world. To perfect the results of this research is her desire as Shadowmancer Master. She also keeps a close relationship with the Chronomancer Master. Together they have researched the use of solar eclipses in their work because the beauty of eclipses is that everyone can share the exact same moment without an apparatus or the help from another. Eclipse has headed most of the research herself. But let's take a step back and see how Shadow Master Eclipse Ubik received her name. The Shadow Master’s Experiment Ubik took a deep breath and turned around. She saw, in the seats provided, the various mage Masters sitting side by side. Some were apathetic, while others looked on with anticipation. But regardless of how these Masters felt, Ubik did not want to fail before any of them. With great composure, Ubik signaled towards her students and a monster began to take shape from the shadows. Remembering its name would be a task for another day. Ubik, knowing it would be failure to lose focus now, carefully, but with quick precision, completed her casting. The monster’s pursuing shadow shot out into four arrows -- arrows so sharp they hung like needles. These arrows embedded themselves, one by one, into each of the monster’s four feet. The monster let out a shriek as it found itself pinned to the ground. The shadow then crawled from the monster’s feet up to its legs threading and separating into separated arrows above and below, crisscrossing around and swiftly piercing the monster’s body with sixteen strikes. The shadow then rose above the monster and formed into a gigantic lance and whatever breath was left was taken away with one swift strike that pierced the monster’s head. The demonstration complete, Shadowmancer Master Ubik turned to face the various Masters that sat on the platform behind her. The first to comment was the Sorcerer Master, Dame Circe, “That Shadow control is something that can only be seen at a Master’s level, no? I think it would be hard for other Shadowmancers to follow. You have gathered many Masters here to perform a feat that only one of Master level can perform.” Before Ubik could respond with That’s it! Wican Celestic stepped in. “Circe is correct. If it is a skill of this level that other Shadowmancers cannot follow than it is indeed magical. However, seeing as how the Sorcerer Master also has a similar skill to reflect a demon’s shadow, you may not be able to invoke the amount that she can summon." This time Ili Terid spoke, “You are both correct, however let us move on to the next demonstration. If we continue to discuss after each display, one day will not be enough.” With that, Ubik turned back around and motioned again to her students, who released a second monster. This time without appearing to move, Ubik pinned the monster to the ground. And this time Thaumaturge Master Larisa was first to gave her opinion. “Isn’t this the normal skill of a Shadowmancer? To pin down an opponent’s shadow so that it is unable to move? It's a skill that they all know.” “Correct,” Ubik answered and signaled. Her students began to turned on and off the magic flames that were prepared on all sides. Even during the day the flames were strong and more shadows of the monster appeared. But that was not all. The monster began to be yanked around by the shadows that had just newly formed. And as it was restrained to its shadow, if the shadow suddenly appeared in another location or drastically changed shape or direction, the body too was forcefully moved to follow suit. Each time the monster hit the ground it received physically damage. The monster was then dragged into the air and slammed against the hard ground multiple times until the monster was no more. Ubik turned around again to face the other Masters' criticisms. This time again Sorcerer Master Circe was the first to speak, “To fight like this, isn’t it a problem to have to prepare lighting every time?” Linker Master Winona Ende spoke afterwards. "I can use linking technology well, and I can do it without preliminaries if I instantly place a glowing object like a fireball or something of magic on every side. This is a technical application for a joint battle with other mages. That might be the original intention." Ubik liked that Winona mentioned linkage attacks. But that did not last long as Psychokino Ili Terid soon said: "But if you're going to give the enemy a physical shock like that, why don’t you just do this?" After saying so, Ili Terid grabbed, with his telekinesis power, the body of the monster that was already dead and he waved it back and forth. Wican Celestic intervened without hesitation, "Of course if there are times where I cannot get the help of Telekinesis or Psychokino, that would be the situation when when I would need this. But it doesn’t seem very efficient." Sorcerer Master Circe rose from her seat and spoke, “I understand that the Shadowmancer Master has taken Shadowmancer magic to a higher level. But I don’t feel as though the other mage Masters necessarily needed to see it. I would like to see more, but sadly I’m too busy. This is all I will watch for today.” With that, Dame Circe along with Wican Celestic said their goodbyes. The other mage Masters, some of which were interested in the demonstration and wanted to stay, were divided on what to do next. At that time, the quiet Chronomancer Master Lucid Winterspoon rose from her chair. As she was their elder, the other Masters as well stood up and began to say their goodbyes to Ubik. Although the first to stand, Lucid Winterspoon was the last to approach. “It seems that my action has caused a reaction through the others, but that was not my true intention.” Ubik heard this and spoke, “Was that not what you had intended when you rose from your seat?” “Yes, there was that. But that was not all. I wanted to speak with you alone. As a result, of the magic you just demonstrated, you were able to send the body of the tied down shadow to another place. If you develop this further you would be able to apply this to teleportation. Have you thought of that?” “But to do that, I will have to solve the problem of physical shock upon arrival. The further the distance the stronger the shock. So of course, you could send the monster a shorter distance and they will not be damaged. But it depends.” Lucid Winterspoon grinned at hearing those words and said, “If that was the only problem, then in comparison it would be easily solvable.” Ubik thought for a moment and replied, "Plus, another problem is, if you want to send the shadow further, one will need stronger lighting as well. And lights need to be installed the further the location. Plus if the body isn’t there, there is no way to send the shadow of that body first." “Then what if you do not use your own shadow. What if you used the shadow of something else?” “I’ve never considered that so I’m not sure if it is possible. I would have to come to that conclusion through research, no? To send my shadow or to send the shadow of someone else, the problem is still the same as the one before. Without a way to call on stronger lights and the shadow first, the body will still need to go to the place to reach the shadows." Lucid Winterspoon grinned again and said, “And if that shadow was the moon’s?" At those words, Ubik’s expression changed. “That’s genius! If you can utilize the shadow of the solar or lunar eclipse then one can call upon it from anywhere. I hadn’t thought of that.” Lucid Winterspoon spoke again, “Well, try. Teleportation has been considered inefficient but until trying, you won’t know. How would you feel about researching this type of magic? I will be able to help you from time to time.” “Yes, why not? I will start from today. Thank you so much. This is an amazing idea, Master Lucid.” And from that day forward, the Shadowmancer Master was known as Eclipse Ubik.
							Click the links below to read the other GTW guides. 1. How to Play 2. Rewards 3. Strategies and Tips Honor Rewards Five minutes after the end of the session, members of the winning guild can retrieve the following honor rewards at the Expedition Merchant NPC in the Guild Hangout, according to the Spot Area seized. Spot Area Rewards Genar Field Black Champion Costume Conqueror Armband Aqueduct Bridge Area Black Champion Costume Baron Allerno Black Champion Costume Note: - These rewards can be collected until the start of the next GTW session. - The items will include a time limit according to how much time is left until the next session. Tariff Collection After the end of each GTW session, the winning guilds can accumulate and collect tariff funds from cities and the Market, according to the Spot Area seized. 1) City Tariffs Each Spot Area corresponds to a city where local tariffs can be adjusted by the owning guild. The higher the tariff rate, the larger the amount collected. Here is the list of cities and the Spot Areas they correspond to. Genar Field Baron Allerno Aqueduct Bridge Area Klaipeda Orsha Fedimian Each guild can adjust their city’s tariff rates under the GTW benefits section of the Guild window (combat tab). The automatic default rate is 10%, and you can adjust it to any number between 0% and 20%. Note: - City tariff rates can be adjusted only by the guild master or members with the corresponding authority. - After adjusting a rate, it can only be adjusted again after 1 hour. - Rates cannot be adjusted from 1 hour before the start of a GTW session until 5 minutes after it ends. - If a Spot Area’s owning guild changes after the end of the session, the corresponding city’s tariff rate resets to the default (10%). - No tariff rates (0%) apply to members of the owning guild within the corresponding city. When the standard rate of 10% is applied to a city, regular players see no change to their Silver spending, compared to how much they would spend before this system was introduced. The change happens when the rate is set below or above 10%, which in turn reduces or increases Silver prices (and the amount accumulated for the owning guild) accordingly. Since the standard is 10%, if a guild applies a tariff rate of 0% (minimum rate) to their city, a transaction that would normally cost 10,000 Silver will now cost 10% less (9,000 Silver) to any regular player, and the amount accumulated for the owning guild from that transaction will be 0. At a tariff rate of 10% (default rate), a transaction that would normally cost 10,000 Silver will continue to cost 10,000 Silver for a regular player, with 10% of that amount (1,000 Silver) accumulated as part of the tariff for the owning guild. If the guild has set a tariff rate of 20% (maximum rate), a transaction that would normally cost 10,000 Silver will now cost 10% more (11,000 Silver) for a regular player, with 20% of that amount (2,000 Silver) accumulated as tariff funds for the owning guild. Tariff funds are accumulated starting 5 minutes after the end of the GTW session, until the end of the next session. These tariffs apply to Silver spent by players who are not members of the owning guild within the corresponding city in the following transactions. Item Merchant: item purchases Equipment Merchant: weapon and armor purchases Accessory Merchant: accessory purchases Companion Trader: companion adoption, companion food purchases, companion training Blacksmith: repairs, recipe purchases, socket addition, gem extraction, identification, item dismantling, weapon appearance changes (if the potential loss prevention option is ON) Storage: Team Storage expansions Geraldas Family: gem purchases Magic Association: item purchases Fishing Manager: item purchases Teliavelis: item purchases, seal enhancement Appraiser Master: identification Tariff rates do not apply to Silver spent in the following transactions: - Warps - Class-specific supply purchases - Guild foundation - Etchings - Personal Storage transactions 2) Market Tariffs Guilds who own a Spot Area can also receive a set percentage of the Silver spent on Market fees (both registration and sale fees). Funds accumulated through these tariffs are calculated on a weekly basis. Genar Field Baron Allerno Aqueduct Bridge Area Market tariff 4% 3% 3% Market tariffs apply starting 5 minutes after the end of a GTW session, until the end of the next session. 3) Tariff Fund Distribution Accumulated tariff funds can be viewed under the GTW benefits UI (Guild window), and distributed to your guild members for one week after they are received. E.g. if the GTW session takes place on the 10th, tariff funds will accumulate for 1 week until the 17th, and they can only be distributed during the week after that (until the 24th). Note: - The amount designated as tariff funds includes both city and Market tariffs. - The list will update 1 hour after the end of the GTW session. - Only the guild master or members with the corresponding authority can distribute funds. - Funds left undistributed one week after they are received will be automatically deleted and cannot be recovered. - If the guild is disbanded, any funds left undistributed will be automatically deleted and cannot be recovered. - All logs related to funds received and distributed are kept in the ‘Records’ tab. 4) Retrieving Distributed Funds Guild members who receive part of the funds when they are distributed will see an alert message appear on the screen that allows them to retrieve their allocated amount. Note: - The alert will appear to all of your characters for as long as you have funds left to retrieve. - After the funds are distributed, you have 14 days to retrieve them (if not retrieved, the funds are automatically deleted and cannot be recovered). - Retrieved funds are sent to the inventory of the character that receives them. - If you abandon your guild, any funds left to be retrieved will be automatically deleted and cannot be recovered.
							Greetings, Saviors! Get to know the Goddes of Fate, Laima through this week's NPC Profile.
							Greetings, Saviors! Today we're sharing the Rank 10 Preview Please stay tuned for more news! The 10th Revelation will be in your hands! Are you ready to face them?
							Greetings Savior, this is the Tree of Savior dev team. In this posting, we will be introducing content that will be updated in order starting from March: Episode 15-1, new class, raid, and item. New Episode 15-1 - In the last episode 14-2, Beholder took Pajauta to somewhere unknown. Nobody heard of them since then. Where are they, and what could they be doing? - You can receive the opening quest of Episode 15-1 from NPC Inesa Hamondale at Orsha after reaching Lv.480 and completing episode 14-2 “Stop the Beholder (2)”. New Goddess Raid : Thurible of Salvation - The Saviors will be encountering someone familiar in episode 15-1 on the way. Who can this be? And what could be the purpose of this person? - The new Goddess Raid : Thurible of Salvation is open to Saviors with Lv.490 and a certain Gear Score. New Class : Shenji - A new class will be added to the swordsman class along with its exclusive Vaivora Vision. Shenji is the master of Spear, also known as the God of Spear. They are spearman that uses spears at their will, dealing attacks that can sometimes be fast and swift or heavy and powerful. ※ The content can vary from the actual update and the skill factor adjustments will not be informed in this post. Shenji is a class that used spear/pike. The property of the attack skill and the basic attack (Pierce/Slash) changes according to the stance conversion skill, allowing it to be combined variously with other swordsman classes. This class also provides buffs that decrease the cooldown of the party members and the caster or enhance the critical hit. [Changing attack property/enhance buff according to the stance] [Combination of Skills that specializes in Slashing] [Combination of Skills that specializes in Piercing] A Crowd of Followers - A crowd of follower monsters has started to spawn in the field. Saviors must work together to suppress the powerful crowd of followers. - By defeating the followers, you can obtain the material required for upgrading [+5 Boruta Seal - Common]. Skill Socket System - When the Falouros Armor is enhanced up to a certain value [Skill Socket] will be released. In the [Skill Socket], you will be able to apply a single skill from a separately designed set of skills per armor. - When the same skill is applied on multiple armors, the level of the skill is added up until the maximum level. - You can check the applied skills from the [Skill and Attribute - Common] tab. ※ Considerations when using the Skill Socket function: 1. [Skill Socket] is not transferred when succeeding the armor. 2. Skills that can be equipped by the [Skill Socket] varies from the skills of the class. However, they do share the skill cooldown. 3. If there is the same class and [Skill Socket] skill learned at the same time, the class skill will be used. 4. Vaivora Vision effect is not applied to the [Skill Socket] skill. Reorganization of the reset system for characters leveling up - Characters that haven’t reached the maximum level will be able to change class, reset skill, attribute(arts), and stat without limit. - [Class Change] Use the “Change Class” button at the top of the Advance Window - [Skill and Attribute] Reset from the button on the top of the window - [Character Info] Reset from the button on the top of the window ※ Considerations when using the Class Change function: 1. Hidden or locked classes will not appear in the list of classes to select before they are unlocked. 2. All equipment and companions must be removed and shop skills and crafting must be deactivated before changing class. (Same as before) ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applied to the live server. ※ Details about the contents above will be announced via patch note when applied to the live server.
							Magic Research Facility The Magic Research Facility was the research facility shared by the three of the most powerful mages in Nicopolis: The Pervading Queen, the Teal Specter and the Quipmage. But when a collaborative research between the three of them went off the rail, the aftermath of the failed experiment spread throughout the entire city of Nicopolis as the result. The city of Nicopolis had since been off limits because of the experiment's aftermath and it was only after Medzio Diena that people could once again set foot in the ruined city. The Premise The Pervaiding Queen's ulterior motive in the research was to declare Nicopolis as an independent state and perhaps take over the world by destroying the capital and the Royal Palace. If her experiment had succeeded, all living beings on the land would have been either destroyed or exiled to the Other Dimension. Simultaneously, the Teal Specter was looking for a way to nullify magic effects and because of this the aftermath of the Pervading Queen's experiment only spread as far as the borders of Nicopolis. The Quipmage was working to find a way to amplify the effects of magic and this caused the whole of Nicopolis to be affected by the aftermath of the Pervading Queen's failed experiment. By sheer luck, the aftermath of the failed experiment had not spread beyond Nicopolis and all living beings of the magic city have perished during this time, including the three powerful mages. The Birth of the Wastrel The Wastrel was born when the two experiments of opposite natures clashed in the aftermath of the failed experiment. Because of this, the Wastrel drained all mana in its path and even the three powerful mages could not take control of this creature. Because the Wastrel had the potential to drain the whole world of mana, the three mages sealed the area off from the rest of the world. To this day, the Wastrel still remains a threat and must be stopped at all costs. The Wastrel: An Introduction The Wastrel is a creature made up of condensed mana leaked from the failed experiment at Nicopolis. Although he has low intelligence and agility, his skin is tough and he is highly resilient by nature. One example of his resilience would be where he spits out the mana in his possession in the form of eggs and consumes the creatures that hatch out of the egg to regenerate his health. New Equipment Players will be able to obtain the recipes for new Lv 380 gear by completing the Magic Research Facility Unique Raid. ※ The content above is subject to updates and modifications.