Greetings Saviors, We would like to express our sincere gratitude to all of our Saviors who enjoy our game. This survey is intended to understand how Saviors first discovered <Tree of Savior>, and to listen closely to your overall satisfaction as well as your expectations for future updates. Please take a few moments to participate. Survey Link: - ENG: https://forms.gle/DDV7ijiYa6WfkPC48 As a token of our appreciation, all Saviors who complete the survey will receive the items listed below. Total of 17 questions (* indicates required questions.) Survey Guide - Period: June 18, 2026 – July 1, 2026 KST (Total of 14 days) - Estimated Time: Approximately 5-10 minutes Survey Rewards - Goddess Token(Austeja) : 50,000 x10 - [Event] TOS Platinum Coin x700 - Challenge Mode : [Lv.540] Division Singularity Add. Reward Voucher (7 Days) x10 - Sealed Dragon's Heights (Auto/Solo) One Entry Voucher (7 Days) x5 - Silent Forest - Belliora (Auto/Solo) One Entry Voucher (7 Days) x2 - Silent Forest - Laimara (Auto/Solo) One Entry Voucher (7 Days) x2 Precautions (Required) - To ensure reward delivery, please correctly enter your Server Name and Team Name at the end of the survey. - This reward will be distributed only once per Team based on the information provided after the survey period. - You can modify your submitted answers after submission until the survey period ends.
Greetings Saviors We have launched a new Media Kit! The Package provides iPhone/Galaxy/PC background images, April calendar, and X/Discord header images for everyone. The Assets' copyright belongs to the imcGAMES but you can use these assets with only one condition: This is only for non-commercial use! Try it on your Blog, Video, and more! [Download Now!]
Greetings Saviors, The following issues have come to our attention: - The issue where "Obsidian Pulsar" skill effect is not showing properly - The issue where Laimara, Belliora and certain skill effect is not showing We are currently aware of the issue and trying to fix it. If there are any updates, we will let you know through our Known issue notice. Thank you for your patience and understanding. Regards, IMC staff
These formulas apply to Friendly Duels, Team Battle League, and Guild Territory War. If the target is a player (including summons and clones), PvP calculation formulas apply. ※ In Guild Territory War, items [2] and [3], as well as the 0.8 x 0.7 reduction in item [8], apply when attacking guild structures and summons. ※ ATK = Attack Power, DEF = Defense Power, LvATK / LvDEF = Attacker/Target Level, L(x) = Log compression function ※ L(x) = ( ln(x + 6.01) / ln(1.06) − 30.8 ) × 0.8 (If x is negative: −L(|x|)) Damage Formulas [1] Accuracy, Block, and Critical Rate Accuracy Rate (%) = {90 + L((Accuracy − Evasion + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100)} × Level Multiplier ※ Level Multiplier = 1 − min(1, max(0, (LvDEF − LvATK) / 50)) Evasion Rate (%) = 100 − Accuracy Rate (%) − 20 (For melee skills) ※ Max 90% Block Rate (%) = 30 + L((Block − Block Penetration + (LvATK − LvDEF) × 10) / (LvDEF × 15) × 100) ※ Max 99.99% Crit Rate (%) = 10 + L((Crit Rate − Crit Res) / (LvDEF × 15) × 100) ※ Max 99.99% [2] Skill Factor Compression F = Skill Factor (Multiplier) × Hit Count n (e.g., 500% 5 hits → F = 25) r = (F − 0.5) / 1999.5 (F is capped between 0.5 and 2000) F' = ceil( 0.5 + 599.5 × r × (2 − r) ) Applied Factor per Hit = ( (F' / n²)^0.95 × n ) / 4 [3] ATK vs DEF Ratio R R = min( 1, log10( (0.1 × ATK / DEF)^0.4 + 1 ) ) DEF is calculated after applying DEF Bypass/Ignore options. Against player targets, DEF cannot fall below 50% of the target's original DEF value. [4] Base Damage Base Damage = ATK × Applied Factor × R × (1.5 + Crit Damage Increase Rate) … On Critical Hit = ATK × Applied Factor × R … On Normal Hit + Crit ATK × Applied Factor × R … Added on Critical Hit [5] Damage Increase/Decrease & Attributes Damage = Base Damage × Sum of Damage Increase × Damage Reduction × Property Multiplier ※ Sum of Damage Increase = min(1 + Dmg Inc + Status Effect Dmg Inc + Skill Attributes, 5) + Item Dmg Inc + Content Dmg Inc + Card + Rare Option + Race/Boss/Armor Type Dmg Inc (Lower Limit: 0.1) ※ Damage Reduction = (1 − a)(1 − b)(1 − c)… (Lower Limit: 0.2) [6] Additional Damage Damage = Damage + (Sum of Additional Damage such as Elemental Add. Dmg × Hit Count) × 0.04 [7] Block & Final Damage Increase On Block: Damage = Damage × (1 − Block Mitigation Rate) ※ Block Mitigation Rate = 0.15 (Guard Stance: 0.30 / Shield + Parrying Dagger / Cross Guard / Dagger Guard: 0.225) + 0.10 (High Guard Attribute) + 0.05 × Number of Defense-type Classes Damage = Damage × (1 + Final Damage Increase Rate) × Skill Final Factor [8] PvP Final Damage Reduction Damage = Damage × K × (1 − Demon Lord Blot Card %) K = 0.068 Friendly Duel / Team Battle League, Ranged Skill (= 0.8 × 0.2 × 0.425) = 0.072 Friendly Duel / Team Battle League, Melee Skill (= 0.8 × 0.2 × 0.45) = 0.077 Colony War (= 0.8 × 0.7 × 0.2 × 0.684) Demon Lord Blut Card (Damage taken in PvP -[★*3]%) is applied exclusively here, not in section [5]. When attacking guild structures or summons in Guild Territory War, K = 0.56 (= 0.8 × 0.7). [9] Summary PvP Damage = ATK × Applied Factor × log10((0.1×ATK/DEF)^0.4 + 1) × Inc/Dec Dmg × Property (+ Add. Dmg × 0.04) × Block × Final Increase × 0.8 × 0.2 × 0.425 ≈ Base Formula × 0.068 (Friendly Duel / Team Battle League, Ranged) × 0.8 × 0.2 × 0.45 ≈ Base Formula × 0.072 (Friendly Duel / Team Battle League, Melee) × 0.8 × 0.7 × 0.2 × 0.684 ≈ Base Formula × 0.077 (Guild Territory War) Example: Skill Factor 500%, ATK = DEF = 2,000,000, Sum of Damage Increase = 3 → Friendly Duel Damage ≈ 55,000. [10] Miscellaneous AoE Skill Target Count = 2 + floor(√(Original Target Count − 2)) (5 targets → 3, 10 targets → 4, 18 targets → 6) Healing Formulas [1] Healing Power Base Heal Power = floor(20 + Lv × 2.5 + SPR) + Equipment Heal Power + Buff Heal Power Heal Power = floor( Base Heal Power × 0.4 + (Base ATK ÷ 4) × 0.6 ) × (1 + Heal Power Increase Rate) × (1 + Heal Attribute + Seal Option) × 0.8 … PvP Zones Base ATK = The higher value between Base Physical ATK and Base Magic ATK (Average of Min/Max). [2] Skill Healing Amount Skill Heal Amount = Heal Power × Skill Healing Ratio (%) ÷ 100 Example (Heal skill): Healing Ratio = (150 + (Skill Lv − 1) × 103)% × Enhancement Attribute Multiplier [3] Final Heal Final Heal = Skill Heal Amount × (1 + Heal Received Increase Rate) × Debuff Reduction × Environment Factor ※ Debuff Reduction = Plague 0.5, Guild Territory War Ballista/Siege Tower 0.5, Bleeding Penetration 0.5, Phantom Armor 0.5, Poison Arrow 0.5, Hexing 0.2 ※ Environment Factor = Friendly Duel : 0.1875 Guild Territory War : 0.09375 Team Battle League : 0.05625 × max(0.1, 1 − 0.03 × 'Bloody Battle' Stacks) ('Bloody Battle' stacks +1 every 5s) [4] Summary (Heal Power × 0.8 × Environment Factor) Friendly Duel : Total Multiplier × 0.15 Guild Territory War : Total Multiplier × 0.075 Team Battle League : Total Multiplier × 0.045 → Drops to minimum × 0.0045 as rounds progress
Rank Item Quantity B Goddess Token (Austeja): 10,000 5 B [Lv.520] Arcanum of STR 1 B [Lv.520] Arcanum of INT 1 B [Lv.520] Arcanum of CON 1 B [Lv.540] Aether Gem Catalyst 1 B [Lv.540] Challenge Mode Add. Reward Voucher 4 B Shining Class Change Voucher Lv.3 1 B [Lv.540] Challenge Mode One Entry Voucher(A) 8 C Goddess Token(Austeja): 5,000 3 C [Lv.540] Challenge Mode One Entry Voucher(A) 2 ▶ You can check the probabilities of items from here.
Greetings Saviors We have launched a new Media Kit! The Package provides iPhone/Galaxy/PC background images, Febuary calendar, and X/Discord header images for everyone. The Assets' copyright belongs to the imcGAMES but you can use these assets with only one condition: This is only for non-commercial use! Try it on your Blog, Video, and more! [Download Now!]
Greetings Saviors, After today’s temporary maintenance, we have identified an issue where unique stats such as Movement Speed and Damage Reduction are being applied in multiple lines in a single Archaeology relics. As a result, the amount of Movement Speed obtainable through Archaeology relics is being applied excessively compared to other items. After careful discussion regarding this issue, we have decided not to make any separate option or stat adjustments, taking into consideration that the Archaeology content is a time-limited event. When the event ends, all Archaeology-related items, including relics stats, will be expired. The exact end date of the event will be announced in the future. We sincerely apologize once again for repeatedly showing shortcomings during the update process of the Archaeology content and for causing significant inconvenience to your gameplay experience. Throughout the event period, we will closely review and address the valuable feedback from our Saviors, as well as the issues that arise. When the Archaeology system is officially introduced as permanent content in the future, we promise to return with a more complete and enjoyable experience. We will continue to listen carefully to the heartfelt voices of our Saviors and strive to become a Tree of Savior that lives up to your expectations. Thank you for your patience and understanding. Regards, IMC staff
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (July 20, 2026). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Greetings, Saviors!We would like to announce the details of our weekly maintenance for (September 08, 2026). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.