Greetings, Saviors. We will soon be doing a short maintenance in our [SA] Silute server in order to improve lag issues. This maintenance is expected to take place during the following period: [EDT] 23:00 to 23:30 (May 16, 2017) / [BRT] 00:00 to 00:30 (May 17, 2017) Please note that this maintenance will only affect the [SA] Silute server. Other servers will remain open during the period above. Thank you.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 May 16, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! We regret to inform that today's scheduled maintenance has been extended for 2 hours in [SA] Silute. This server is then expected to open at the following times: [EDT] 07:00 / [BRT] 08:00, May 16, 2017 Please note that the extension will only affect the [SA] Silute server. Other servers are expected to open at the time initially announced. We will update this announcement when maintenance is complete in Silute. Thank you.
Doesn't time fly? As we mentioned, the entry for Fan Art Festival is now officially Over!! (May 15th 23:59 EDT) Starting from 0:00 16th of May 2017 until 22th of May 2017 we will have a vote on going and grace period for checking IP theft! Now it is the time for us to choose for the champions! ※After this grace period, if the artist confirmed to be related to IP theft, we will deprive the title. Again, at this festival, total 13 pieces will be chosen. - 7 pieces will be picked by User Vote by receiving the most "Like" by the Forum Users. - 6 pieces will be picked by Staffs but with each Staff's personal decision. - The Staff pick will be made after the User pick is completed and will not overlap each other. You could find the list to give a like vote "here" When voting for the art piece, don't forget the general rules! (requirements etcs) Art Requirements Format: JPG/PNG/PSD Size: 1920*1080px, 300dpi The art related to the Theme - Illustration - Comic panels - The image that utilizes in-game screenshots or material. - EXCEPT for the real-life photography or image that utilize such. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. When selected artworks will be displayed in-game shall be announced at a later date. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft is confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased on November of '16), B (purchased on January of '17) and C (purchased on May of '17) will all follow the item list the most current.
#patchnote0.1 @(May 15-16, 2017) $[EDT] 22:00 to 05:00 @(May 15-16, 2017) $[EXTENDED][BRT] 23:00 to 08:00 @(May 16, 2017) $[CET] 04:00 to 11:00 @(May 16, 2017) $[SGT] 10:00 to 17:00 +IMPORTANT !/uploads/ckeditor/e9f4ce3a0ecfed1d2665ebd23ce544cd.jpg ?<b>ALL GODDESS' BLESSED GEMS RETURNED</b> - There will now only be <b>1 type of Goddess' Blessed Gem</b>. - All the Goddess' Blessed Gems you have your possession will be <b>extracted and returned to your character(s)</b>. - You will also receive an amount of <b>Goddess' Blessed Gems corresponding to the current transcendence stage</b> of your transcended items. - Any Goddess' Blessed Gems you had in your <b>Team Storage</b> will be sent to the Market's Retrieve tab of the <b>first character in your lodge character list</b>. - Any Goddess' Blessed Gems you were keeping in your <b>personal inventory or storage</b> will be returned to the <b>corresponding character's Market Retrieve tab</b>. - Make sure to check the Market's Retrieve tab of your character(s) to get back the Goddess' Blessed Gems. ?<b>ALL ATTRIBUTES CONVERTED TO POINTS</b> - <b>Attributes will be reset</b> and the silver invested will be returned in the form of <b>Attribute Points</b> in accordance to a preset calculation method. - You will be able to purchase more Attribute Points at the respective Class Masters, where you can also check your current amount of Attribute Points. +MAIN CHANGES ?<b>New Damage Calculation Formula</b> - The damage calculation formula has changed to a <b>'log scale down formula'</b> from the previous 'attack/defense-based damage formula': <space><space>Damage = damage = (% factor) x attack x log10 ((attack / defense + 1)^0.x + 1) + additional damage ?<b>Reworked Attribute System</b> - <b>Attributes will be reset</b> and the silver invested will be returned in the form of <b>Attribute Points</b> in accordance to a preset calculation method. - <b>Attribute Points will be purchasable from Class Masters</b>, while certain attributes may have been removed or changed to be basic skill functions. - Rank 8 attributes will cost approximately 20% less. - Attributes from below Rank 4 that do not exceed 1,000 silver will have their prices reduced. ?<b>Transcendence Changes</b> - There will now only be <b>1 type of Goddess' Blessed Gem</b>. - All the Goddess' Blessed Gems you have invested and/or in your possession will be extracted and returned to your character(s). - Any Goddess' Blessed Gems you had in your Team Storage will be sent to the Market's Retrieve tab of the first character in your lodge character list. - Any Goddess' Blessed Gems you were keeping in your personal inventory or storage will be returned to the corresponding character's Market Retrieve tab. - Gem requirements for transcending have been adjusted. - <b>90% of Goddess' Blessed Gems will be returned in the form of Blessed Shards</b> depending on how many times you have succeeded in transcending your item (the number of Blessed Shards will be calculated by rounding down to the nearest number). <space><space>For example: <space><space>Transcendence Stage 1 = Used 1 Blessed Gem = Succeeded <space><space>Transcendence Stage 2 = Used 3 Blessed Gems = Succeeded <space><space>Transcendence Stage 3 = Used 1 Blessed Gem = Failed <space><space>- In the case above, the item was transcended to stage 2 by using 4 Blessed Gems. <space><space>- 90% of 4 is 3.6 which means that 30 Blessed Shards will be retrievable. - Transcendence will now increase item abilities as follows: <space><space>Stage 1 = <b>+20%</b> <space><space>Stage 2 = <b>+20%</b> (cumulative +40%) <space><space>Stage 3 = <b>+20%</b> (cumulative +60%) <space><space>Stage 4 = <b>+20%</b> (cumulative +80%) <space><space>Stage 5 = <b>+20%</b> (cumulative +100%) <space><space>Stage 6 = <b>+20%</b> (cumulative +120%) <space><space>Stage 7 = <b>+20%</b> (cumulative +140%) <space><space>Stage 8 = <b>+20%</b> (cumulative +160%) <space><space>Stage 9 = <b>+20%</b> (cumulative +180%) <space><space>Stage 10 = <b>+20%</b> (cumulative +200%) ?<b>Enhancement Changes</b> - <b>Enhancement costs have been drastically reduced.</b> - Cost and increased stat numbers will look different depending on the type of equipment. - Enhancement <b>STATISTICS</b> will increase as follows, compared to Normal-grade items: <space><space>Magic: 120% <space><space>Rare: 150% <space><space>Unique: 200% <space><space>Legend: 250% - Enhancement <b>COSTS</b> will increase as follows, compared to Normal-grade items: <space><space>Magic: 133% <space><space>Rare: 167% <space><space>Unique: 200% <space><space>Legend: 233% ?<b>Equipment Balance Reworked</b> - Armor, Pants, Gloves and Boots will all have <b>physical and magic defense as main features</b>. - Attack/defense statistics of equipment items have been modified due to changes in the combat system. ?<b>Team Storage Available For All</b> - <b>Team Storage will now be usable without a Token.</b> However, Token Benefits will be required to deposit/withdraw silver (must be at least Rank 2 to deposit/withdraw silver). - 5 slots will be initially provided per team. - Token Benefits will provide an additional 10 slots per team. - Up to 30 slots can be used per team. +ITEM CHANGES ?<b>New Hunting Grounds</b> - Rancid Labyrinth (Recommended Lv 280): Accessible via Grynas Hills. Lv 280 armor can be obtained from the Unidentified Cubes gained from this map. - Balaam Camp Site (Recommended Lv 300): Accessible via the Rancid Labyrinth. Lv 270 weapons can be obtained from the Unidentified Cubes gained from this map. - Michmas Temple (Recommended Lv 320): Accessible via the Balaam Camp Site. Lv 315 weapons and Armor can be obtained from the Unidentified Cubes gained from this map. ?<b>New HP and SP Potions</b> - Large HP/SP Potions, Huge HP/SP Potions have been added to NPC Shops. - Large Potions will allow characters to recover 80% of what they would be able to when using a potion created by a Lv 8 Tincturing skill Alchemist. - Huge Potions will allow characters to recover 80% of what they would be able to when using a potion created by a Lv 15 Tincturing skill Alchemist. ?<b>Enhanced HP and SP Potions</b> - HP Potions will now allow you to recover 20% more HP. - SP increase due to character levels/stats has been increased by 50%. - The recovery over time ratio of HP and SP potions has been changed from 3:7 to 5:5. ?<b>Tincturing Potion Changes</b> - Potions from NPC shops and potions made via the Alchemist [Tincturing] skill will now have different cooldown periods and can be used together. - Potions will share cooldown periods according to the following categories. <space><space>1) Potions bought from the TP Shop or Exchange Shop (Cooldown period of 20s). <space><space>2) Potions crafted by Alchemists using the [Tincturing] skill (Cooldown period of 30s). <space><space>3) Potions bought from the NPC shops, consumable normal items, event items (Cooldown period of 45s). - Potions that recover HP and SP at the same time (e.g. Keistas Recovery Potion Lv1). - The cooldown period for Keistas Bravery Potions, Keitrys Recovery Potions and Keitrys Protective Potions will be increased by 60s from 120s to 180s. ?<b>Alchemist Potions Reworked</b> - Condensed SP Boost Potions crafted by Alchemists will have 80% less SP increase and 90% less SP recovery. - Condensed Protection Potions crafted by Alchemists will have 50% less HP increase and physical/magical defense. - Condensed SP Boost and Protection Potions will now be tradable via Team Storage, Market and Personal Trading. ?<b>New Item Grade: Legend</b> - Added 'Legend' grade items. - Legend grade items will include equipment from the Earth Tower, such as the Lolopanther and Solmiki item sets, and will have additional changes made to their statistics. ?<b>New Rapier Weapons</b> - Black Horn - Elga Rapier ?<b>Reduced Cube Reopening Costs</b> Molich Cube: 60,000 >> 20,000 Rafene Cube: 50,000 >> 20,000 Armaos' Cube: 75,000 >> 30,000 Red Lavenzard's Cube: 75,000 >> 30,000 Kalejimas Cube: 50,000 >> 20,000 Sicarius Cube: 50,000 >> 30,000 Attok Suspicious Box: 60,000 >> 10,000 Forest Cube: 50,000 >> 20,000 Sausys Cube: 300,000 >> 250,000 Violent Cerberus Cube: 50,000 >> 10,000 Noisy Mineloader Cube: 50,000 >> 10,000 Forest Keeper Ferret Marauder Cube: 50,000 >> 10,000 Kubas Cube: 50,000 >> 10,000 Burning Fire Lord Cube: 100,000 >> 30,000 Wrathful Harpeia Cube: 100,000 >> 30,000 Necroventer Cube: 100,000 >> 30,000 Glackuman Cube: 100,000 >> 30,000 Ellaganos Cube: 200,000 >> 50,000 Marionette Cube: 200,000 >> 50,000 Dullahan Cube: 200,000 >> 50,000 Prison Manager Prison Cutter Cube: 200,000 >> 50,000 Mirtis Cube: 500,000 >> 60,000 Helgasercle Cube: 500,000 >> 60,000 Rexipher Cube: 500,000 >> 60,000 Marnox Cube: 500,000 >> 60,000 Nuaele Cube: 600,000 >> 70,000 Blut Cube: 600,000 >> 70,000 Zaura Cube: 600,000 >> 70,000 ?<b>Other Item Changes</b> - Repair costs for equipment will be affected by requirement levels and the enhancement/transcendence stage of the equipment in question. - Higher potential items will have lower chances of being identified via an Appraiser. - All unidentified items will now be obtainable from Unidentified Cubes from Hunting Grounds. Unidentified Cubes cannot be re-opened. - Rank Reset Vouchers will now return all character EXP based on when they were used. - The enhancement effectiveness of the Manamana has changed from +180% to +120%. - Gem EXP will be affected by equipment levels when being used in gem enhancement. - EXP Card rewards from Wings of Vaivora have been reduced by 1/3. - The Power Staff will now be able to have additional damage equal to the character's magic attack instead of doing twice the damage of its magic attack when attacking with the C button. - Geras Spear effects changed to 50% additional attack when using the Spear Throw skill (50% additional multiplier instead of 50% additional damage). - Agni Necklace effects changed to 50% additional attack when using the following skills (50% additional multiplier instead of 50% additional damage): Fireball, Firewall, Flare, Fire Pillar, Hell Breath, Flame Ground, Meteor, Incineration, Prominence. - Karacha Set effects changed to 150% additional attack and evasion reduced by 188 when using the Backstab skill from behind an enemy. +OTHER CHANGES ?<b>Monsters</b> - Monsters will now be graded by the following system: <space><space>Normal Monsters: Most monsters that appear on maps while questing. <space><space>Special Monsters: Stronger monsters that appear in Hunting Grounds and Instanced Dungeons. <space><space>Elite Monsters: Monsters that appear on maps or Hunting Grounds that are bigger, use a variety of skills and have minion monsters (minion monsters that follow Elite Monsters will only provide half the EXP of normal monsters and will not provide any items as they will be 50% weaker). - Monsters between Level 15~100 will now provide up to 1.85 times more EXP. - Elite Monsters over Level 100 will drop 10 times more silver. - HP and EXP will be readjusted on all monsters and bosses. This includes those in Hunting Grounds and Earth Tower. - Monster difficulty has been reworked. - There will be no penalties for level differences smaller than 30 between the monster and character. After 30 levels, there will be a 5% reduction per level. - Normal Monsters will no longer use advanced crowd control skills such as Knockback, Knockdown, Stun or Freeze. - Certain enhanced monster properties will be weakened (for instance, Hogma Warriors will no longer be able to ignore block penetration and block your attacks). - Certain types of monsters will have weakened physical/magical defense (for instance, Plant-type monsters will no longer be specialized in magical defense and Mutant-type monsters will no longer be specialized in physical defense). - Armaos and Red Lavenzards will provide less silver when defeated, but the other monsters will provide more per drop. - Berserkers will now deal 200% damage instead of having 200% attack. ?<b>Skills and Attack</b> - Skills have been readjusted to include damage multipliers. - Missile attacks have been categorized into Bow, Gun and Cannon type attacks. - Different attack types will have different effects against various equipment types. <space><space>Slash to Cloth = 25% <space><space>Pierce to Leather = 25% <space><space>Strike to Plate = 25% <space><space>Magic to Spirit = 25% <space><space>Bow to Cloth/Leather = 12.5% <space><space>Gun to Cloth/Leather = 12.5% <space><space>Cannon to Plate = 25% - Property attack values will now be displayed as 'Additional Property Damage' - Minimum attack values will no longer be able to be greater than maximum attack values. - [Leather Mastery: Dexterity] will now have +30 Accuracy (3 set piece option) and +50 Accuracy (4 set piece option) benefits. - Additional status ailment resistance will be applied when the level difference is greater than 10. - Attack ranges will change according to the following information: <space><space>One-hand Sword: ±5% <space><space>Two-hand Sword: ±10% <space><space>Rod: ±0% <space><space>Staff: ±0% <space><space>Crossbow: ±10% <space><space>Bow: ±20% <space><space>Pistol: ±10% <space><space>Cannon: ±20% <space><space>Musket: ±25% <space><space>One-hand Mace: ±5% <space><space>Dagger: ±5% <space><space>Rapier: ±5% <b>- NOTE: Specific skill-related details will be announced in a future update.</b> ?<b>Maps and Questing</b> - Orsha will be removed from the starting city selection screen and will result in the following changes: <space><space>a) Using Goddess Statues between Klaipeda and Orsha will no longer cost any silver. <space><space>b) The Mercenary Post NPC will be relocated to Klaipeda. <space><space>c) There will be a pop-up asking for confirmation before moving indoors. <space><space>d) The Blacksmith NPCs in both Klaipeda and Orsha will now be able to identify items. - Exploration of the World Map and individual maps will be shared within the team. - Different sub-quests will now be shown according to the character's level: <space><space>Lv 1-10: quests shown are up to 5 lvs lower or 2 lvs higher <space><space>Lv 11-20: quests shown are up to 5 lvs lower or 3 lvs higher <space><space>Lv 21-30: quests shown are up to 5 lvs lower or 5 lvs higher <space><space>Over Lv 30: quests shown are up to 5 lvs lower or 10 lvs higher - Certain quest requirements have been changed across all maps. - Quest completion conditions changed according to adjusted monster placement and levels. - Increased chances for collecting quest items. - The Plague Doctor's Advancement quest has changed due to changes in monster skill usage. ?<b>Additional In-game Tooltips</b> - Added tooltips to the following functions: status point distribution, attributes, Mercenary Post, item identification, Hunting Grounds, mercenary missions. +EVENTS !/uploads/ckeditor/fc7549c6d8d3476b3edb7d935148be01.jpg ?<b>NEW: Daily Character Reset Event</b> - For two whole weeks, we're giving you the chance to reset your characters' stats, skills and rank every single day! Experiment, be creative and create your best character build. - Read the details {{here|https://treeofsavior.com/page/news/view.php?n=971}}. - This event is open until May 30, 2017. ?<b>NEW: First-Time Player Event: Steps to 100</b> - New to Tree of Savior? Make sure to take advantage of our first-time player event to get special rewards every time your characters reach a level milestone! - Read the details {{here|https://treeofsavior.com/page/news/view.php?n=972}}. - This event is open until June 13, 2017. ?<b>NEW: Returning Player Event: Welcome Back, Savior</b> - Returning players, we're glad to have you back. There's a special Gift Box waiting for you that will drop a prize of your choice every day! - Read the details {{here|https://treeofsavior.com/page/news/view.php?n=973}}. - This event is open until June 13, 2017. ?<b>NEW: Wild Tales of the Masters</b> - Ever wondered what the Class Masters' lives are like? There's a girl in town who seems to know a lot about them. Listen to her stories for 23 sets of daily rewards! - Read the details {{here|https://treeofsavior.com/page/news/view.php?n=974}}. - This event is open until June 13, 2017. +GODDESS' BLESSED CUBE ?<b>New Goddess' Blessed Cube Edition</b> - A new edition of the Goddess' Blessed Cube will be available at the TP Shop until May 30, 2017. - See the full list of items available {{here|https://treeofsavior.com/page/news/view.php?n=976}}. ?<b>New Costumes</b> - Bad Kids Red School Uniform (F/M) - Bad Kids Black School Uniform (F/M) - Bad Kids Blue School Uniform (F/M) - Bad Kids White School Uniform (F/M) - Cherry Blossom Sailor Costume (F/M) <space><space><b>NOTE:</b> <space><space>1) The costumes above can be worn by characters of all classes. <space><space>2) The costumes above cannot be exchanged in the Exchange Shop. <space><space>3) The costumes above are tradable and can also be moved via Team Storage. ?<b>Archer Costumes in the Exchange Shop</b> - The Archer Sailor Costume and Archer Heavily Armed Costume will now be tradable for medals at the Exchange Shop. +BUG FIXES ?<b>Monster Bug Fixes</b> - Black Liverwort: Fixed the issue where the [Sleep] ailment would not be properly applied to characters and would not be removed after its duration had ended. - Blue Elet: The Blue Elet monsters in Kalejimas Visiting Room will now have more natural knockdown animations. - Liverwort: Fixed the issue where the [Sleep] ailment would not be properly applied to characters and would not be removed after its duration had ended. ?<b>Item Bug Fixes</b> - Ceremonial Costumes: Using certain gestures while wearing the Archer Ceremonial Costume (Male) will no longer cause it to glitch. - Cockatrice Head: Equipping a Kepa Doll while wearing this will no longer allow the Kepa Doll to be shown on the outside. - Long Layered: Using the Call skill while wearing the Archer Circle 3 Costume will no longer cause part of the hairstyle to disappear. - Natural Ponytail: Using certain skills or attacking with a sub-weapon will no longer make a character's face invisible while using this hairstyle. - Monster Cards: Using potions will now properly activate related Monster Card effects. - Prince Waves: Equipping Mirtis Helmets while using this hairstyle will no longer cause glitches when looking in diagonal directions. - Rank Cards: Fixed the issue with remaining Rank Cards when a character is Rank 8 and Class Level 15. - Simple Color Costumes: <space><space>a) You will now be able to use the Simple Costume Box to obtain the costumes within instanced dungeons. <space><space>b) Using certain gestures while wearing the Cleric Simple Color Costume (Female) will no longer cause it to glitch. <space><space>c) The Cleric Simple Color Costume (Male) will no longer cover certain hairstyles. <space><space>d) Fixed certain gestures to be more natural when used while wearing the Wizard Simple Color Costume (Female). - Stackable items: Will now behave as intended when traded. - White Flower Hairpin: It will now be properly represented when worn with the Gilt Helmet. - Wonderland Costumes: Using the 'Sulk' gesture while wearing the Cleric Wonderland Costume (Male) will no longer cause graphical glitches. ?<b>Graphics and Sound Bug Fixes</b> - Fixed the issue where the click area of Automatic Party Matching was larger than the UI shown on screen. - Fixed the issue where the additional EXP UI would not be shown in certain fields or cities. - Updates in the Character Information screen(F1) will no longer cause automatic scrolling to the top. - Party and Guild information will now properly implement any changes you make to your Team name in the lodge. - Fixed the issue where the TP Shop preview function would only work while facing forwards. - The Chat UI will no longer return to its default state when logging out or moving maps. ?<b>Skill Bug Fixes</b> - Archer - Kneeling Shot: Attack speed will no longer be abnormally enhanced while using Kneeling Shot. - Quarrel Shooter - Scatter Caltrops: The skill animation has been fixed to make it appear more natural. - Oracle - Gender Switch: The reflection will now show the proper hairstyle while using the Gender Switch skill. - Sadhu - Out of Body: You will now be able to toggle the 'Hide' function for hair accessories while using the skill. ?<b>Miscellaneous Bug Fixes</b> - Fixed the issue where only 6 Red Infrorocktor monsters would appear making it impossible to continue the Lunatic Wizard (1) quest. - The stamina increase due to Plate Mastery: Defense and equipped items will now properly be applied once the items are unequipped. - Movement keys will now match the image when checked in [Game Settings] - [Joypad Settings]. - Using skills when used after the end of a Team Battle League round will no longer cause them to be activated in the next round. - The UI will no longer only show 1 item being sold when more than 1 stackable item has been sold on the Market. - Fixed the issue where selecting the 'Respawn at the nearest Revival Point' option would not allow movement to Novaha Annex, Novaha Assembly Hall or Novaha Institute. - Equipping and removing untradable Gems & Monster Cards will no longer allow them to be traded.
Greetings, Saviors! A mysterious girl has arrived in town, and she has a lot to say about the Kingdom's Class Masters. Listen to her stories every day and be rewarded with the power of knowledge; and heaps of useful items, of course! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - The event is open to all characters 3. How to Participate STEP 1. Talk to the Knowing Girl NPC in the cities of Klaipeda, Orsha or Fedimian and listen to her stories about the Class Masters. STEP 2. With each daily story, the Knowing Girl will reward you with a gift (see Rewards). STEP 3. You can receive the Girl's rewards once per day (per team), but you can also keep hearing more stories about the Masters after you have received your prizes. STEP 4. On the first day you visit the Knowing Girl, she will gift you the rewards corresponding to Day 1. On the second day you visit her, you will obtain those corresponding to Day 2, and so on. You can receive a total of 23 rewards (see list below). 4. Rewards - DAY 1 -. Basic Red Ox x5 Lv15 Basic Condensed HP Potionx20 - DAY 2 - EXP Tome (14 Days) x1 Lv15 Basic Condensed SP Potion x20 - DAY 3 - Soul Crystal x3 Megaphone x10 - DAY 4 - EXP Tome (14 Days) x1 Golden Anvil x1 - DAY 5 - Old Enhancement Card x1 Enchant Scroll (14 Days) x3 - DAY 6 - EXP Tome (14 Days) x1 Highly Condensed Movement Speed Potion x10 - DAY 7 - Basic Gem Abrasive x1 Flag of OTL x1 - DAY 8 - EXP Tome (14 Days) x1 Lv15 Basic Condensed HP Potion x20 - DAY 9 - Instanced Dungeon Multiply Token (14 Days) x1 Lv15 Basic Condensed SP Potion x20 - DAY 10 - EXP Tome (14 Days) x1 Soul Crystal x5 - DAY 11 - Intermediate Gem Abrasive x1 Urgent Repair Kit x3 - DAY 12 - EXP Tome (14 Days) x1 Instanced Dungeon Multiply Token (14 Days) x2 - DAY 13 - Old Enhancement Card x1 EXP Tome (14 Days) x1 - DAY 14 - EXP Tome (14 Days) x1 Title - Knowledgeable Savior x1 - DAY 15 - Advanced Gem Abrasive x1 Lv15 Basic Condensed HP Potion x20 - DAY 16 - EXP Tome (14 Days) x1 Lv15 Basic Condensed SP Potion x20 - DAY 17 - Enchant Scroll (14 Days) x3 Wedding Costume Box x1 - DAY 18 - EXP Tome (14 Days) x1 Instanced Dungeon Multiply Token (14 Days) x3 - DAY 19 - Superior Gem Abrasive x1 Silver Anvil x1 - DAY 20 - EXP Tome (14 Days) x3 - DAY 21 - Enhancement Card Lv1 x1 EXP Tome (14 Days) x1 - DAY 22 - EXP Tome (14 Days) x1 Instanced Dungeon Multiply Token (14 Days) x3 - DAY 23 - Cardboard Box x1 4. Important - The Knowing Girl's rewards can be received once per day, per team. - The daily timer for participation in the event resets at midnight (EDT). - Items with time limits, potions, old enhancement cards and advanced gem abrasives cannot be moved via Team Storage. Make sure to give retrieve those items with your desired character. - Title rewards will be applied to the character that receives them and cannot be moved to another character. Make sure to retrieve your title with the desired character.
Welcome back, Saviors! With this event, we want to show our appreciation for all the returning players who are back to continue their adventures in the world of TOS. Don't miss your chance at the daily rewards we have in store especially for you! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - Players who last logged into their TOS account before May 2017 3. How to Participate STEP 1. Retrieve one 'Welcome Back Gift Box (15 Days)' from the Message Box at your in-game lodge and give it to one of your characters. STEP 2. In-game, you can use the Gift Box from your inventory once per day to receive a daily reward, plus one prize of your choice. STEP 3. You can receive rewards from the Welcome Back Gift Box a total of 10 times. 4. Rewards A. Daily Reward (up to 10 times) - Settlement Support Potion x3 B. Optional Rewards (choose one per day, up to 10 times) - Instanced Dungeon Reset Voucher (14 Days) x2 - x8 EXP Tome (14 Days) x1 - Instanced Dungeon Multiply Token (14 Days) x3 - Earth Tower One Entry Voucher (14 Days) x1 - Saalus Mission One Entry Voucher (14 Days) x1 4. Important - All reward items from this event are untradable and timed (they will expire within 14 days). - Timed items will start counting down as soon as they are received in your inventory. - After you have received all the rewards available or the items have expired, you will no longer be able to receive more rewards.
Greetings, Saviors! We have a new event ready for all the players trying out TOS for the first time that will make the way to level 100 that much more rewarding. Reach all the level milestones and receive a set of character-boosting items for each! 1. Event Period FROM the scheduled maintenance on May 16, 2017 TO the scheduled maintenance on June 13, 2017 2. Who Can Participate - Players with teams created between May 9 and June 13, 2017 3. How to Participate STEP 1. Download Tree of Savior and create your team (account) and a character in one of the regional servers. There are four server regions: North America (NA), Europe (EU), Southeast Asia (SEA) and South America (SA). STEP 2. After you start playing with your character, interact with the Event Notice Board in the cities of Klaipeda or Orsha to receive one Boost Pack in your inventory. - You can receive one Boost Pack per character created, on a maximum of 4 characters per team (account). STEP 3. The Boost Pack will contain a level milestone that your character will need to reach in order to receive the corresponding rewards (see Boost Pack Rewards). - There is a total of 7 milestones you can reach, with the top milestone at level 100. - The Boost Pack will be deleted after the event period ends, so to collect all the rewards your character will need to reach level 100 before then. 4. Boost Pack Rewards Reach the level milestones to receive the rewards! NOTE: Items tagged as [TIMED - XX Days] have an expiration date and can only be used within the period mentioned in the item’s description in-game, eg. if an item is marked as “30 Days”, it must be used within 30 days after you acquire it. After those 30 days, the item will expire and you will no longer be able to use it. The counter will start to decrease as soon as you receive the item, so plan ahead carefully - LEVEL 5 - Lord Hamondale's Bracelet x1 [TIMED - 30 Days] - An accessory that increases your character’s stats. Knight Commander Uska's Bangle x1 [TIMED - 30 Days] - Another accessory that increases your character’s stats. Zemyna Necklace x1 [TIMED - 30 Days] - Yet another accessory that increases your character’s stats. Settlement Support Potion Lv2 x10 - Move faster and hit harder for 30 minutes. Movement speed and physical/magic attack will be increased. Fortune Cookie x5 - Fortune Cookies increase your EXP gains, movement speed and maximum HP, and you can stack them to multiply the effects. - LEVEL 10 - Velheider Voucher x1 - You can exchange this voucher for a Velheider companion at the Companion Trader in your nearest city. x8 EXP Tome x1 [TIMED - 14 Days] - EXP Tomes increase your experience gains, allowing you to level up faster. Fortune Cookie x5 Klaipeda Warp Scroll x3 - An item that teleports you directly to Klaipeda, one of the main cities in Tree of Savior. Orsha Warp Scroll x3 - An item that teleports you directly to Orsha, one of the main cities in Tree of Savior. - LEVEL 15 - x8 EXP Tome x2 [TIMED - 14 Days] Settlement Support Potion Lv2 x10 Fortune Cookie x5 - LEVEL 30 - Lv4 EXP Card x 10 - EXP Cards give you additional experience instantly to help you level up faster. x8 EXP Tome x2 [TIMED - 14 Days] Fortune Cookie x5 - LEVEL 50 - Underground Chapel Dungeon Warp Scroll x1 - An item that teleports you directly to the entrance of the Underground Chapel Dungeon, which you can access starting from level 50. x8 EXP Tome x3 [TIMED - 14 Days] Keista Restoration Potion Lv 1 x20 - A potion to restore your HP and SP spent in combat. Fortune Cookie x5 Lv 50 Weapons [TIMED - 30 Days] - Try on different weapons fit for your character's level and class. Goddess Sculpture x1 [TIMED - 14 Days] - Recover more HP and SP and gain more EXP from your battles. - LEVEL 80 - x8 EXP Tome x4 [TIMED - 14 Days] Historic Site Ruins Dungeon Warp Scroll x1 Instanced Dungeon Reset Voucher x1 [TIMED - 14 Days] - Use this voucher to reset your daily instanced dungeon entries and play them again to boost up your character’s EXP and currency gains. Fortune Cookie x5 Goddess Sculpture x1 [TIMED - 14 Days] - LEVEL 100 - x8 EXP Tome x5 [TIMED - 14 Days] Instanced Dungeon Reset Voucher x2 [TIMED - 14 Days] Fortune Cookie x5 Fedimian Warp Scroll x1 - An item that teleports you directly to Fedimian, where a new city awaits you. Goddess Sculpture x1 [TIMED - 14 Days]