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Big Rank Updates + More Intense Balancing

Greetings, Saviors! It’s finally time to talk about the next character rank and the brand new classes that are coming along with it. This time around we’re doing things a little differently, so we wanted to take our time to explain how the rank system is changing, and what you can expect when the update arrives. We’re also continuing the last post on intense class balancing with another round of Cleric tree overhauls, this time affecting the Krivis and Oracle classes. As always, don’t forget that the changes discussed here aren’t final and can look different by the time they’re added to the game. As for class-specific plans, keep in mind that there are more updates in store for other classes and class trees, so don’t be too disheartened if yours hasn’t been mentioned yet.   Horizontal Expansion of New Classes First, we’re going to reorganize the way class ranks work and how they’re updated. Starting from this update, any new classes will be considered as Rank 8 classes in order to provide numerous character progression paths. The maximum character rank will still increase from 8 to 9, meaning each character will be able to advance into a maximum of 9 classes, including the Circle 2 of current Rank 8 classes. They will be implemented separately from the level expansions and other new content updates.   In other words, we’re making a distinction between Character Rank and Class Rank. Character Ranks will continue to increase, allowing each character to advance into one more class whenever they reach Class Level 15. The maximum Class Rank, on the other hand, is fixed at Rank 8, which will include all the new classes added to the game in the future. This means that all classes in Class Rank 8 (both current and future) will provide equal combat abilities (attack skill factors) and will be hierarchically equivalent to one another. The reason we decided on this model was that, no matter the total number of class ranks, the classes that pack the most punch are usually the ones in the last one or two ranks, which ends up limiting your class build choices. We wanted to create a system that was fairer to future updates. If, in the current game, your rank (your highest ranks’ skill attack) is the big decisive factor in your combat ability, after the update that role is being taken by your level (basic stats) and items. Because of this, besides the ongoing development of new items, our goal is to increase the amount of tactical skills unique to each class and create an environment where players can more freely make up their character builds according to their own preferences. For lower-rank classes, which skill factors remain relatively low, we have plans to introduce a Master Circle (name undecided) which will expand their combat power and abilities to a level similar to those of higher-rank classes.   New Classes   As you can guess, this character rank expansion is bringing with it a new set of classes, but here too the system through which they’re updated is going to change. Here’s a summary of how it works:   Current system  - Once-a-year update with 8 new classes (2 per class tree) introduced at the same time.  - New classes added to a class rank +1 higher than the previous maximum.  - New farming content and level expansion added at the same time. New system  - One new class introduced periodically (4 classes this time only).  - All new classes added to Class Rank 8.  - Farming content and level expansions updated independently from new ranks. To sum up, until now we aimed for a once-in-a-year rank update with 8 new classes and additional high-level content all at once, but this time we’re releasing a smaller set of 4 new classes (1 per class tree). This is because, in future rank updates, our goal is to start introducing one new class each time. Aside from that, we’re also updating maximum level expansions and new high-level content independently from new ranks.   To the current Rank 7 and 8 classes, of course, we’ll be adding Circles 3 and 2 respectively. Plus, we’ve developed brand new attributes for some of those classes. We expect to share more details about the new classes and skills at a later date through the dev blog.   Class Rollback System   The class system in Tree of Savior is one of our game’s most unique characteristics, but it can also be one of the hardest to approach by players. The high degree of freedom goes hand in hand with a certain burden – and sometimes regret – about class build choices.   To improve this, we want to create a system that will allow all characters to revert their latest advancement decision (one character rank) at any time. To understand how this would work, take for instance a character with the following class build: Cleric 2 – Priest 2 – Monk 3 – Inquisitor 1 (Rank 8). For this character, the rollback system will put them back in Rank 7, Class Level 15, before the advancement into Inquisitor 1. Any Class EXP acquired during Rank 8 will be reset as well, and because the highest rank this character has achieved was Rank 8, they won’t be able to rollback one more time to a Rank lower than Rank 7 (in other words, you can’t rollback more than one character rank). Any class advancement requirements will be maintained in the case of rank rollback, so players won’t have to fulfill them again if they want to advance into the same class.   Advancement Quest Changes   We’re doing away with advancement quests for any new classes to come. Instead, we’re opting for a system where your character will have to fulfill certain requirements before talking to the Class Master in order to advance. This is similar to how current hidden classes work, although the requirements won’t be as difficult to achieve. Existing classes, as well, will no longer require advancement quests; after reaching Class Level 15, you can simply select a class from the menu to advance automatically. At this point you will also be given the option to warp to the corresponding Class Master. As for the advancement quests currently in the game, we have plans to renew them and add them as regular subquests offered by the Class Masters.   For the new classes, however, after your character has advanced, you’ll be able to receive a Specialization Quest from your Class Master. This class-specific quest can consist of high-difficulty missions, retrieval quests and other challenging activities.   As what happens with current existing classes, by advancing into one of the new classes you automatically get the basic costume corresponding to it. The difference is that, with the new classes, you can also get different variations of the costume with alternative colors or additional accessories depending on the difficulty of the Specialization Quests you complete.   Krivis Changes Time to get specific again. Following our previous “Intense Class Balancing” post, which covers classes like Paladin, Priest, Pardoner and other Cleric tree folk, this time we’re introducing some Krivis-specific improvements expected to arrive with the next rank expansion. In a nutshell, we’re restructuring Krivis into a low-rank magic attack class, one worthy of standing between the basic skill-savvy Cleric C2 and the support-heavy Priest.   Divine Stigma Added DOT (damage over time) attack function and damage bonus to Zaibas. Aukuras: Attribute Attribute changes Aukuras to a Fire attack buff with added property damage. Daino Maximum buff limitations removed; Daino effects changed.   The new Aukuras: Goddess of Fire attribute (Circle 2) allows you to reduce the duration of Aukuras by 80% and the cooldown to 30 seconds, while adding Fire property damage to magic attacks on nearby enemies based on your INT/SPR.   To Divine Stigma, now with a fixed duration of 15 seconds and cooldown reduced to 6 seconds, we’re adding a DOT attack function that applies additional Fire property magic damage every second. Not only that, enemies affected by the Divine Stigma debuff receive 1.5 more damage from skill Zaibas. Along with these changes, Divine Stigma is also getting a new Demon Slayer attribute, which increases damage on Demon-type enemies, and a regular Enhance attribute.     Finally, we’re removing all limitations of the maximum number of buffs and turning Daino, which so far served to increase that number of buffs, into a skill that changes your basic attacks into magic ones. Attacks performed under Daino will have no block, evasion or critical, and they will rely on your INT stat for added value.   Oracle Changes Next up, here’s what we’re preparing for our Oracle skill overhaul.   Arcane Energy Will no longer reduce SP or STA when moving to a map. Counter Spell Changed to remove nearby enemy tiles and apply immunity to magic attacks. Prophecy Duration fixed at 25 secs, no. of targets reduced by 50% and cooldown changed to 40 secs. Death Sentence Changed to apply set percentage of additional damage on enemies affected by the skill. Foretell Chance of invincibility changed to regular invincibility within the circle; changed duration and movement speed. The Oracle class is getting its fair share of buffs, nerfs and simple modifications this time. First, Arcane Energy will no longer reduce SP or Stamina, while Counter Spell will now remove all enemy tile skills nearby and provide immunity to magic attacks. We are also changing the duration of this skill to 10 seconds, with a cooldown of 60 seconds and no limitations to the maximum number of targets. Prophecy, on the other hand, is getting a fixed duration of 25 seconds instead of the current variation of 10-80 seconds. Meanwhile, the number of targets is being reduced from 2 to 1 per skill level, with cooldown increasing from 25 to 30 seconds.     Death Sentence is turning into a skill that applies additional damage to enemies affected by it. This additional damage increases from +40% on 1 target at level 1, to +130% on 5 targets at level 10. Besides this change, we’re expanding the skill’s range by 4 times and setting the duration at a fixed 15 seconds, with cooldown reduced from 200 to 60 seconds. An important change to note about Death Sentence is that, unlike the current effects, enemies affected by the skill will not be instantly defeated after its total duration. They will receive additional damage as explained in the paragraph above, but that damage is then applied to the caster after the skill’s duration. To reduce this handicap, Oracles can invest in the new Death Sentence: Reduce Penalty attribute (Circle 2), which reduces the damage returned in proportion to the attribute level.   Finally, the effects of Foretell are changing from a mere 43-45% chance of invincibility to full invincibility when moving inside the skill’s magic circle, plus 100% accuracy for ally attacks. On the other hand, Foretell duration is being changed from 15 seconds at all levels, to 5 seconds on level 1 gradually increasing to 15 seconds at level 5. Its cooldown is also being revised, changing from 42 to 50 seconds. The default movement speed under Foretell is set at 50, but the new Decrease Movement Speed attribute allows you to reduce that number by a good amount. That's it for today's updates. We know the new rank system changes we have planned are quite significant, so don't hesitate to leave your feedback about them or the second round of class balancing introduced here. We would love to know what you think!      

Developer's Blog
September 28th, 2017
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[UPDATE] Known Issues: September 26, 2017

Greetings, Saviors. We are currently aware of the following issues. We will keep you updated on further procedures.   1) Players unable to use their Active Player Event Equipment Vouchers  Players have reported that they are unable to use the following equipment vouchers obtained from the Active Player Event: Guess to Impress.    1 = Savior's Top Voucher (14 Days) x1 2 = Savior's Accessory Voucher (14 Days) x1 3 = Savior's Bottom Voucher (14 Days) x1 4 = Savior's Accessory Voucher (14 Days) x1 5 = Savior's Boots Voucher (14 Days) x1 6 = Savior's Accessory Voucher (14 Days) x1 7 = Savior's Gloves Voucher (14 Days) x1   Due to this issue rather than choosing a weapon, you will now be able to obtain all of the event equipment items for the same 30 day period from the Event Notice Board.    2) Wheel-Chair Zombie Summons  We are aware that summoned Wheel-Chair Zombies are not rendering correctly.    3) Members of certain guilds being unable to login.   We're aware of and are looking into the issue where members of certain guilds being unable to login.  Please send us a ticket stating your guild name and your lastreplay file from the replay folder in your release folder.   Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.

Known Issues
September 26th, 2017
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[SA] Adventure Journal Points Delayed to Oct 10

Greetings, Saviors. As you may know from the patch notes of today’s scheduled maintenance, this week’s big update includes the new version of the Adventure Journal, with new rewards for Growth and Exploration delivered based on your previous achievements. In order to apply this update to the game, all points obtained in those categories must be converted into the new point system in order for players to receive the corresponding rewards once they login after the maintenance. Unfortunately, processing that data in [SA] Silute is taking longer than expected, so we have decided to open the server WITHOUT applying the new Adventure Journal points for the time being. These points will be applied during the next scheduled maintenance on October 10, 2017. We would like to note that your Growth and Exploration point data is safely stored and intact (this includes your previous data as well as the new data generated after you log back into the server). We are merely delaying their application to the game in order to avoid denying access to the server any longer. We apologize for this issue and thank you for your patience while the new Adventure Journal point data is being processed.

Announcement
September 26th, 2017
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[COMPLETE] Maintenance Extended in [SA]

Greetings, Saviors. Today’s scheduled maintenance has been extended in [SA] Silute for additional processing of unforeseen issues. Please refer to the schedule below for the extended maintenance time. - [SA] Silute / extended until EDT 09:00 (BRT 10:00) We will update this announcement once maintenance in [SA] Silute is complete. Our apologies for the delay.

Announcement
September 26th, 2017
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Introducing Tree of Savior Steam Trading Cards!

Greetings Saviors!   We are pleased to announce that Tree of Savior Steam Trading Cards will soon be implemented! They will become available as soon as they are approved by Valve.   You will be able to gather Trading Cards, Craft Badges and display Profile Backgrounds/Emoticons from Tree of Savior on Steam. Click here(https://steamcommunity.com/tradingcards) to read more about what Steam Trading Cards are and how to obtain them!   Down below are some examples of what you can expect from the Trading Cards. We are sure that some of you will soon be bashing :whitepopo: at guildmates being lazy and not avoiding telegraphed knockback attacks!   Sincerely, IMC Staff     [Steam Trading Cards & Badge]   [Steam Chat Emoticons]   [Steam Profile Backgrounds]

Announcement
September 26th, 2017
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[COMPLETE] Scheduled Maintenance for September 25-26, 2017

#patchnote0.1   @(September 25-26, 2017) $[EDT] 22:00 to 06:00 @(September 25-26, 2017) $[BRT] 23:00 to 07:00 @(September 26, 2017) $[CEST] 04:00 to 12:00 @(September 26, 2017) $[SGT] 10:00 to 18:00   +EVENTS   !/uploads/ckeditor/c2ee08d8aa30a5ed20eeff1c56e51405.jpg   ?<b>RANK RESET VOUCHER for Templar Guild Masters</b> - In line with the updated Templar and Guild functions (see changes in sections below), we're giving each team containing a Templar Guild Master character one Rank Reset Voucher (14 Days). - The Rank Reset Voucher will be sent to the Message Box of eligible teams, from where it must be retrieved within 14 days (you will not be able to retrieve the item after the message expires).   ?<b>Monster Cards UNEQUIPPED AT NO COST Until October 10</b> - To celebrate the new Monster Card equip system and the card effects overhaul (see changes in sections below), you'll be able to unequip any Monster Card at no cost until the scheduled maintenance of October 10, 2017. - After that period, to unequip a card without reducing its level (★) by -1, you will need to use 5 TP.   ?<b>Earth Tower Equip EXCHANGED AT NO COST Until October 10</b> - With the introduction of the Earth Tower Armor Exchange System (see changes in sections below), this service will be provided at no cost until October 10, 2017. - After that period, the exchange system will work on a Silver payment.   ?<b>Monster Mash Fan Art Festival REWARDS</b> - Rewards for the Monster Mash Fan Art Festival (500 TP + Title: Monster Inker) will be sent to the winners during this maintenance. - Goddess' Blessed Cube costume rewards will be delivered when the new edition of the Cube is released. - {{Click here to see all the winning works that are becoming the new loading screens!|https://treeofsavior.com/page/news/view.php?n=1114}}   +MAIN CHANGES   ?<b>NEW Adventure Journal</b> - All character-bound Adventure Journal data is now shared with the entire team. - UI updated to display points per category and nearby rankings on the main page. - Detailed point info and Adventure Journal, TBL and Uphill Defense rankings are displayed in the corresponding tabs on either side of the Journal. - Monster, item, crafting, life and mission/dungeon-related data is now reset every month. - Data related to growth and exploration does not reset. <b>[1. Monsters]</b> - Points accumulate every time you defeat a certain amount of regular or boss monsters. - Monster hunting in the Journal is divided into stages, with each stage representing a new hunting goal (no. of monsters defeated). - The Monster tab includes info on monster types, properties, defense types, dropped items, etc. - You can search for item names or regions in the search bar to look up monsters. <b>[2. Items]</b> - Item-related points are accumulated the same way as monster-related points. - You can use the search function to look up items by type. - Event items are not included in the Adventure Journal. <b>[3. Crafting]</b> - Crafting items contributes to your Adventure Journal points. - Crafting an item listed in the Journal automatically registers that item. The corresponding points are earned only once per item. <b>[4. Life]</b> - Life content is divided into Shops and Fishing. - Shop points are earned through Weapon Maintenance, Armor Maintenance, Repair, Appraiser, Spell Shop, Switch Gender, Gem Roasting and Enchant Armor. - Fishing points are earned only when you catch fish. <b>[5. Dungeons]</b> - Points are earned by completing Instanced Dungeons, Mercenary Post missions, Saalus Convent missions, Fantasy Library, Earth Tower and Uphill Defense. <b>[6. Growth]</b> - Displays info about your characters and companions. - The right side shows your characters' classes. Hover the cursor on a class to display related information. - The points you earn depend on your team level, with +50 points awarded once per each class. - If a character is deleted, the corresponding classes are subtracted from your Adventure Journal data and points. <b>[7. Exploration]</b> - Shows overall degree of map exploration and points earned from it. - Displays quests available in each map. You can click on a quest to see which characters have completed it. - The right page displays up to 5 achievements (starting from the most recent), which also earn you Journal points. - Collections and their corresponding items earn you additional points.   ?<b>NEW Adventure Journal Rewards</b> - Monthly rewards are sent on the first day of every month according to the ranking. These include different titles for players ranking no. 1 in exploration and item consumption. - Growth and exploration prizes are awarded according to a level system. Receive them at a Wings of Vaivora NPC. - You can trade Companion Voucher x20 obtained from Journal rewards for a Baby Pig companion. <b>[Ranking Rewards]</b> - Rank 1 to 10 ^Companion Voucher x12 ^500,000 Silver ^EXP Tome Lv.4 x3 ^Instanced Dungeon Multiply Token x3 ^Attribute Points: 1,000 x2 - Rank 11 to 100 ^Companion Voucher x7 ^300,000 Silver ^EXP Tome Lv.4 x3 ^Instanced Dungeon Multiply Token x3 ^Attribute Points: 1,000 x1 - Rank 101 to 200 ^Companion Voucher x5 ^200,000 Silver ^EXP Tome Lv.4 x2 ^Instanced Dungeon Multiply Token x2 ^Attribute Points: 500 x1 - Rank 201 to 300 ^Companion Voucher x4 ^100,000 Silver ^EXP Tome Lv.4 x1 ^Attribute Points: 300 x1 <b>[Growth Rewards]</b> Lv 1: Soul Crystal x10, Warp Scroll x5 Lv 2: EXP Tome x3, Token: 7 Days x1 Lv 3: Attribute Points: 100 x1 Lv 4: Instanced Dungeon Multiply Token x2 Lv 5: Skill Reset Potion x1 Lv 6: Explorer's Red Flower Headgear x1, Enchant Scroll x3 Lv 7: Skill Reset Potion x1 Lv 8: Team Storage Expansion Voucher (+1) x1 Lv 9: Enchant Scroll x10 Lv 10: Attribute Points: 500 x1 Lv 11: Stat Reset Potion x1 Lv 12: Enhance Coupon: 100,000 Silver x10 Lv 13: Rank Reset Voucher x1, Title: Steady Savior Lv 14: Attribute Points: 1,000 x1 Lv 15: Team Storage Expansion Voucher (+2) x1 Lv 16: Enhance Coupon: 100,000 Silver x15 Lv 17: Title: Sturdy Savior <b>[Exploration Rewards]</b> Lv 1: Warp Scroll x10 Lv 2: Soul Crystal x10 Lv 3: Goddess Sculpture x3 Lv 4: Miracle Seeds x5 Lv 5: Instanced Dungeon Multiply Token x2 Lv 6: Token: 7 Days x1 Lv 7: Attribute Points: 100 x2 Lv 8: Superior Gem Abrasive x5 Lv 9: Team Storage Expansion Voucher (+1) x1 Lv 10: Enhance Coupon: 100,000 Silver x5 Lv 11: Golden Anvil x1 Lv 12: Attribute Points: 500 x1 Lv 13: Team Storage Expansion Voucher (+1) x1 Lv 14: Attribute Points: 1,000 x1 Lv 15: Team Storage Expansion Voucher (+1) x1, Golden Anvil x1 Lv 16: Enhance Coupon: 100,000 Silver x10 Lv 17: Explorer's Rosa Rugosa x1, Title: Journal Recordist Lv 18: Golden Anvil x1, Team Storage Expansion Voucher (+1) x1 Lv 19: Attribute Points: 1,000 x2, Bamboo Fishing Rod x1 Lv 20: Explorer's Fedora x1, Title: Outstanding Recordist   ?<b>NEW Team Battle League</b> - Replaced previous system with unified 3:3 match system. - Waiting time before matches reduced to 20 sec. - Round duration reduced to 3 min. - Level adjustment changed to level 330. - Expanded field of vision inside TBL (controlled via mouse wheel scroll). - Added damage font scale settings. - Added display of tile skills inside TBL. Ally and enemy tiles will display in different colors. - League opens twice per day at 16:00-18:00 and 22:00-24:00 (according to the time zone of the region where each server is located; see below for server time schedule). - League resets every Monday at 06:00. - In-game titles awarded to 1st, 2nd and 3rd places (resets every week). - Added new Team Battle League participation rewards. - The 'TBL Reward Box' drops one of the following prizes: Enchant Scroll, Enhancement Card: 300, Attribute Points: 100, Attribute Points: 500, Attribute Points: 1,000. - Removed the original reward point system and its rewards. Points previously earned will be converted to Uphill points. - Point system changed to add points for victories and subtract points for defeats. - Points added or subtracted are influenced by the adversary team (ex. winning over an opponent with a score higher than yours earns you more points). - NOTE: An error is currently causing Uphill points to appear as 0 and you will not be able to use them until the issue is fixed. Points earned are still being correctly added, however. The correct amount will appear again after the error is fixed. - The Uphill Point Shop is located at the Uphill Defense Mission NPC in Saalus Convent. - We expect to further modify the current ranking system and add new rewards in the future.   ?<b>TBL Schedule (Server Time)</b> - <b>[NA] Klaipeda and [NA] Orsha</b> / 16:00-18:00 and 22:00-24:00 (server time) - <b>[SA] Silute</b> / 15:00-17:00 and 21:00-23:00 (server time) - <b>[EU] Fedimian</b> / 10:00-12:00 and 16:00-18:00 (server time) - <b>[SEA] Telsiai and [SEA] Varena</b> / 04:00-06:00 and 10:00-12:00 (server time)   ?<b>TBL Rebalancing (only applies inside TBL)</b> - Movement speed effects increased 50% for Cataphract [Trot] and Chronomancer [Haste]; reduced 50% for Murmillo [Cassis Crista]. - Buff durations 1/3 for Sage [Missile Hole], Plague Doctor [Bloodletting] and [Beak Mask], Oracle [Counter Spell], and Chronomancer [Haste]. - Attacks received with Sage [Missile Hole] now apply as 3 hits. - Skill can no longer be used during the waiting time before the match. - Mass control effects now reduce over time when the same effect is applied continuously (ex.: If a character is frozen by [Ice Bolt], then by [Ice Pike], the latter skill's freezing effects decrease by 50%.) - Weapon enhancement and transcendence effects reduced by 50% (does not apply to armor or accessories). - Consumable items allowed: Shop potions, Antidotes, Alchemist recovery potions, Companion food, items required for skills. All other consumables can no longer be used during matches. - HP recovery effects from skills reduced by 50%. - Changed the duration penalty of "mass control" effects from 50% to 30%. - [Dark Sight] duration fixed at 30 seconds. - [Heal] cooltime applied as 50 seconds. - Kabbalist [Ein Sof] maximum HP increase reduced by 50%. - Kabbalist [Ein Sof: Stacked Healing] effects reduced by 30%. - [Revenged Sevenfold] duration changed to 7 seconds. - Templar [Forge] and [Shield Charger] duration reduced to 30 sec. - Removed the effect reduction applied to Gravity Pole, Dark Theurge and Pole of Agony. - The cooldown of [Cloaking] now applies starting from the team member that breaks it. - The [Cloaking] skill cannot be used when a cloaking buff is already active. - Corsair [Iron Hook]  maximum duration set to 10 seconds. - Damage inflicted on other players reduced by 30% compared to usual damage (also applies to other PvP situations besides TBL).   ?<b>NEW Monster Card Equip System</b> - Monster Card slots are now accessible by clicking the Monster Cards button in the inventory. - Every character will now have a total of 12 card slots, regardless of Rank. - Monster cards are now divided into 4 groups, each characterized by a different frame color: Red, Blue, Green and Purple. - You can equip up to 3 cards of each color group. - All equipped cards will be unequipped and sent to your characters' Market Retrieve tabs after this maintenance. - To equip a card, open the Monster Cards slot UI and right-click or drag the card to equip. - To unequip a card without reducing its level by -1, you will need to use 5TP (starting after the scheduled maintenance of October 10, 2017). - Revised Monster Card stats and added 5 new cards.   ?<b>NEW Guild Emblems</b> - Emblems are images you can associate with your guild. They appear next to the guild name. - To register an emblem, go to the Guild menu > Settings > Enter image > Open folder and select your image file. - Emblems must be in PNG (32 bit) format and sized 64x64. - After registering an emblem, you will not be able to change it for another week. - The first emblem can be registered for free. Changing it consumes 12,000,000 Silver (subtracted from the guild funds). - Uploading inappropriate images as emblems can result in account restrictions.   ?<b>NEW Guild Funds System</b> - Each guild will have a "vault" with funds that can be deposited by any guild member. - For now, you will not be able to withdraw guild funds (they can only be spent). - We have plans to introduce ways to withdraw guild funds in the future.   ?<b>Guild Creation Now Available to Any Class</b> - Any character of level 40 and above can create a guild at the Templar Master Knight Commander Uska for a fee of 1,000,000 Silver. - Guild content/actions non-Templar guild masters CANNOT access: ^Transfer guild ^Guild events ^Territory Wars ^Guild growth ^Neutrality ^Guild Hangout - Guild content/actions non-Templar guild masters CAN access: ^Guild emblems ^Deposit guild funds ^Guild chat ^One-line Message Board ^Guild news ^Guild notes   +OTHER CHANGES   ?<b>Saalus Convent Missions</b> - Individual entries are now counted only after the mission is complete. - Daily entries now limited to 1. - Removed Lake Mission and Convent Scriptorium Mission. - Added Castle Mission. - Rewards changed to Saalus Cube x2 and Cube of Blessing x2 (+1 each for Token users). - Saalus Convent rewards will now go directly to the inventory after the mission is cleared. - Saalus Cubes, Cubes of Blessing and Silver now obtained from each mission's final boss. - Cards previously dropped by mission bosses will now drop from each mission's Saalus Cube. - Monsters other than final bosses will no longer drop Silver or items. - EXP can no longer be obtained from any monster in the missions.   ?<b>Earth Tower Armor Exchange System</b> - You can now exchange Earth Tower armor for a different armor type at the Istora Ruins Operator NPC. - Exchanged items maintain their enhancement, transcendence, potential, sockets, gem levels and awakening status. - There are no limits to the amount of items you can exchange. - The exchange system is free from September 26 to October 10, 2017. - After October 10, 2017, the exchange system becomes a paid service (Silver).   ?<b>Summon Improvements</b> - Improved summon AI and stabilized summon movement. - These changes apply to the following: Zombie, Wheelchair Zombie, Scale Zombie, Skull Soldier, Skull Archer, Corpse Tower, Shoggoth, Salamion, Summoning. - Removed limits on the number of summons allowed to attack a single enemy. - Reduced distance allowed from summon to summoner by 40%. Summons will automatically appear near the character if max. distance is exceeded (does not apply to stationary summons). - Reduced overall summon HP. - Summon duration changed as follows: <space><space><space>Raise Dead: 300 sec <space><space><space>Raise Skull Archer: 300 sec <space><space><space>Summon Salamion: 300 sec <space><space><space>Shoggoth: 900 sec <space><space><space>Summoning: 900 sec - Increased Summoning boss monster skill factors <space><space><space>Prison Cutter: Skill 1 = 240% / Skill 2 = 319% / Skill 3 = 179% <space><space><space>Demon Lord Blut: Skill 1 = 366% / Skill 2 = 169% / Skill 3 = 107% <space><space><space>Demon Lord Zaura: Skill 1 = 366% / Skill 2 = 169% / Skill 3 = 155% <space><space><space>Demon Lord Marnox: Skill 1 = 296% / Skill 2 = 423% / Skill 3 = 287%   ?<b>NEW Monster Card Effects</b> <b>[Red Group]</b> Achat: Increases [★]% damage against Lightning property monsters Archon: Increases [★]% damage against Fire property monsters Bearkaras: Increases [★]% damage against Earth property monsters Centaurus: AoE ratio +[★/5] Chafer: Increases [★]% damage against Insect-type monsters Chapparition: Magic attack +[★]% for 6 seconds when using SP potions Clymen: Increases [★]% damage against Poison property monsters Corrupted: Increases [★]% damage against Stationary-type monsters Deadborn: Critical Attack +[★*20] Devilglove: Increases [★]% damage against Mutant-type property monsters Giant Red Wood Goblin: Increases [★/2]% damage against Cloth-wearing enemies Giant Wood Goblin: +[★]% damage against stunned enemies Ginklas: Increases [★/2]% damage against Plate-wearing enemies Glass Mole: Physical attack +[★]% for 6 seconds when using any type of SP potion Gremlin: Attack +[★*7] when equipping Slash weapons Grinender: Increases [★]% damage against Flying-type monsters Helgasercle: Magic attack +[★*5] Hydra: +[★]% damage against frozen enemies Iltiswort: Increases [★]% damage against Plant-type monsters Ironbaum: +[★]% damage against sleeping enemies Kepa Chieftain: Increases [★/2]% damage against Large-sized monsters Mandara: Increases [★]% damage against knocked-down enemies Master Genie Card: Maximum secondary physical attack +[★*3] Merge: Increases [★]% damage against Ice property monsters Mirtis: Increases [★/2]% damage against Small-sized monsters Moa: Increases [★]% damage against Devil-type monsters Moldyhorn: +[★]% damage against petrified enemies Mothstem: Magic attack +[★*7] when equipping Strike weapons Moyabruka: Increases [★/2]% damage against Leather-wearing enemies Plokste: Physical attack +[★*5] Prison Cutter (NEW): +[★]% damage against bleeding enemies Rajatoad: Attack +[★*7] when equipping Pierce weapons Reaverpede: Increases [★/2]% damage against Medium-sized monsters Red Vubbe Fighter: Attack +[★*7] when equipping Strike weapons Rexipher: Magic amplification +[★*10] Sparnas: Attack +[★*7] when equipping Missile weapons Tomb Lord: Increases [★/2]% damage against Boss monsters Unicorn: Increases [★]% damage against Dark property monsters Velnia Monkey (NEW): +[★]% damage against poisoned enemies Vubbe Fighter: Increases [★]% damage against Beast-type monsters <b>[Blue Group]</b> Bramble: Earth property resistance +[★*10] Colimencia: Poison property resistance +[★*10] Denoptic: Magic defense +[★*10] Flammidus: Fire property resistance +[★*10] Glackuman: [Slash] defense +[★*10] Golem: Physical defense +[★]% for 10 seconds when using any type of HP potion Gorgon: [Strike] defense +[★*10] Gray Golem: Physical defense +[★*10] Nuaele: Magic defense +[★]% Progola: Magic defense +[★]% for 10 seconds when using any type of HP potion Saltistter: Ice property resistance +[★*10] Scorpio: [Pierce] defense +[★*10] Sequoia: Physical defense +[★*5], magic defense +[★*5] Shnayim: Lightning property resistance +[★*10] Sparnasman: Dark property resistance +[★*10] Zaura (NEW): Physical defense +[★]% <b>[Green Group]</b> Abomination: DEX +[★/2], CON +[★/2] Blut: CON +[★] Minotaur: DEX +[★/2], SPR +[★/2] Mummyghast: STR +[★/2], DEX +[★/2] Netherbovine: STR +[★] Pyroego: INT +[★] Simorph: STR +[★/2], CON +[★/2] Templeshooter: STR +[★/2], SPR +[★/2] Unknocker: SPR +[★/2], CON +[★/2] Wood Houngan: INT +[★/2], CON +[★/2] <b>[Purple Group]</b> Basilisk: Critical resistance +[★*2] Bebraspion: SP recovery +[★ * 6] Biteregina: [★/3]% chance of attack inflicting Poison for 6 seconds Canceril: [★]% chance of recovering 2% HP when hit by Medium-type monsters Capria: Sleep state resistance +[★*2]% Carapace: [★]% chance of recovering 5% SP after defeating Ice property monsters Cerberus: [★]% chance of recovering 3% SP when hit by Medium-sized monsters Crabil: Stun state resistance +[★ * 2]% Cyclops: Stamina +[★] Deathweaver: [★]% chance of recovering 3% HP when hit by Large-sized monsters Dullahan: [★]% chance of resurrecting with 10% HP after becoming incapable of combat Ferret Marauder (NEW): Provocation per attack +[★]% Fire Lord: Fire property damage +[★*10] Gaigalas: Earth property damage +[★*10] Gazing Golem: [★]% chance of using Lv1 Pain Barrier upon being hit Harpeia: [★]% chance of recovering 5% SP after defeating Lightning property monsters Honeypin: Poison property damage +[★*10] Kirmeleech: Block penetration +[★ * 1.5] Lepus: Attack speed +[★] when equipping one-handed weapons Lithorex: Lightning property damage +[★*10] Magburk: [★]% chance of recovering 5% SP after defeating Mutant-type monsters Mallet Wyvern: [★]% chance of recovering 3% SP when hit by Large-sized monsters Manticen: Movement speed +[★/5] for 10 seconds after using Stamina potions Marionette: [★/3]% chance of attack inflicting Slow for 3 seconds Marnox (NEW): Critical attack +[★ * 1.5] Merregina: Ice property damage +[★*10] Mineloader: [★/3]% chance of attack inflicting Shock for 3 seconds Molich: Block +[★ * 2] Mushcaria: SP recovery +[★ * 6] Naktis: Accuracy +[★ * 2] Necroventer: Dark property damage +[★*10] Neop: HP potion effects +[★]% Nepenthes: Maximum HP +[★*90], maximum SP +[★*15] Nuodai: Stun state resistance +[★], Sleep state resistance +[★] Poata: HP recovery +[★ * 30] Rajapearl: [★/3]% chance of attack inflicting Bleeding for 6 seconds Ravinepede: Stamina potion effects +[★]% Rikaus: SP potion effects +[★]% Riteris: Blind state resistance +[★*2]% Rocktortuga: [★]% chance of recovering 5% SP after defeating Earth property monsters Salamander: [★]% chance of recovering 5% SP after defeating Fire property monsters Shadowgaler: Silence state resistance +[★*2]% Specter Monarch: [★]% chance of recovering 5% SP after defeating Dark property monsters Specter of Deceit: Maximum SP +[★ * 30] Stone Whale: [★/3]% per attack of reducing damage by 10% for 5 seconds Tetraox: Bleeding state resistance +[★*2]% Throneweaver: [★]% chance of recovering 5% SP after defeating Poison property monsters Tutu: Maximum carry weight +[★]% Velnewt: [★]% chance of recovering 0.5% HP when hit by Small-type monsters Velorchard: Evasion +[★ * 2] Velpede: [★/3]% chance per attack of increasing movement speed +4 for 6 seconds Werewolf: [★]% chance of attacks being registered as rear attacks Yekub: Holy property damage +[★*10] Yeti: Maximum HP +[★ * 180]   ?<b>NEW Two-handed Blunt Weapons</b> ^Krendall Two-handed Mace ^Lolopanther Two-handed Mace ^Migantis Two-handed Mace ^Pajoritas Two-Handed Mace ^Pevordimas Two-handed Mace ^Purine Migantis Two-handed Mace ^Purine Pevordimas Two-handed Mace ^Reine Two-handed Mace ^Skull Breaker ^Solmiki Two-handed Mace ^Two-handed Battle Maul ^Two-handed Rune Mace ^Vienarazis Two-handed Mace - Two-handed blunt weapons can only be equipped after learning the corresponding attribute. - The two-handed blunt weapon attribute can be learned by Monk C1 and Paladin C1 characters at their respective Class Masters. - Cleric [Blunt Mastery: Stun] attribute changed to [One-handed Blunt Mastery: Stun].   ?<b>NEW Monster Card Albums</b> - Monster Card Albums are consumable items you can use to summon a random Lv 330 boss monster. - The Albums come in Red, Blue, Green and Purple variations and can be obtained from fields and dungeons of level 100 and up. - Albums can only be used in fields, but not near Goddess Statues or other boss monsters. - You can summon a total of 5 bosses in the same field at any time using the Albums. - Once defeated, the summoned boss drops a Boss Monster Card of itself. - If left undefeated, the summoned boss disappears after 10 minutes. <b>[Summoned Boss Monsters]</b> - Red Albums: one boss from the Mercenary Post Catacombs Mission - Green Albums: one boss from the Mercenary Post Seven Valley Mission - Blue Albums: one boss from the Mercenary Post Siaulai Mission - Purple Albums: one boss from the Mercenary Post Crystal Mine Mission   ?<b>Armor Efficiency</b> - Increased overall armor efficiency (and subsequent enhancement effects). - Cloth: MDEF +100% / PDEF approx. +66% - Leather: MDEF and PDEF approx. +66% each - Plate: MDEF approx. +66% / PDEF +100%   ?<b>Fishing Improvements</b> - Fishing cycle reduced to 20 sec (-5 sec with a Fishing Bonfire). - New visual effects and emoticons added for successful and failed fishing cycles, as well as Paste Bait use. - Bait is now selected from a new bait selection window that appears after right-clicking a Fishing Rod. - Added fishing tutorial for characters over level 30, with a reward of Basic Bait x1,000 (same effect as Worms). The reward can only be received once per team. - Increased chances of fishing items other than fish when using Shrimp bait by approx. 40%. - Increased additional chance of success when using Basic Bait to 3.3%. - You can now set up a key shortcut to open your Tackle Box (the default is Alt+F). - Added Buttler & Maid Costume Box (Red) and (Blue) to the list of fishing rewards. - Added other fishing rewards and fishing-related gimmicks.   ?<b>New Instanced Dungeon/Mission Standby Times</b> - At the beginning of instanced dungeons: 10 sec. - After completing instanced dungeons: 60 sec. - At the beginning of Saalus Canyon and Mausoleum missions: 30 sec. - At the beginning of Saalus Castle mission: 60 sec.   ?<b>Mercenary Post Missions</b> - Bosses inside Mercenary Post missions can now reappear at any moment during the mission. - After defeating the final boss, cube rewards will now be delivered directly to your inventory. - Changed bosses appearing inside the missions to a random set. Boss combat abilities remain the same. <b>[Bosses Appearing per Mission]</b> - Siaulai: 4 random bosses out of the following 15 ^Bramble ^Colimencia ^Denoptic ^Flammidus ^Glackuman ^Golem ^Gorgon ^Gray Golem ^Progola ^Saltistter ^Scorpio ^Sequoia ^Shnayim ^Sparnasman ^Yonazolem - Crystal Mine: 7 random bosses out of the following 53 ^Bebraspion ^Biteregina ^Canceril ^Capria ^Carapace ^Cerberus ^Crabil ^Cyclops ^Deathweaver ^Dullahan ^Ferret Marauder ^Fire Lord ^Gaigalas ^Gazing Golem ^Harpeia ^Honeypin ^Kirmeleech ^Lepus ^Lithorex ^Magburk ^Mallet Wyvern ^Manticen ^Marionette ^Merregina ^Mineloader ^Molich ^Mushcaria ^Naktis ^Necroventer ^Neop ^Nepenthes ^Nuodai ^Poata ^Rajapearl ^Ravinepede ^Rikaus ^Riteris ^Rocktortuga ^Salamander ^Shadowgaler ^Specter Monarch ^Specter of Deceit ^Stone Whale ^Tetraox ^Throneweaver ^Tutu ^Vasilisk ^Velnewt ^Velorchard ^Velpede ^Werewolf ^Yekub ^Yeti - Seven Valley: 2 random bosses out of the following 12 ^Abomination ^Ellaganos ^Kubas ^Linkroller ^Minotaur ^Mummyghast ^Netherbovine ^Pyroego ^Simorph ^Templeshooter ^Unknocker ^Wood Houngan - Catacombs: 9 random bosses out of the following 37 ^Achat ^Archon ^Bearkaras ^Centaurus ^Chafer ^Chapparition ^Clymen ^Corrupted ^Deadborn ^Devilglove ^Giant Red Wood Goblin ^Giant Wood Goblin ^Ginklas ^Glass Mole ^Gremlin ^Grinender ^Hydra ^Iltiswort ^Ironbaum ^Kepa Chieftain ^Mandara ^Master Genie ^Merge ^Moa ^Moldyhorn ^Mothstem ^Moyabruka ^Plokste ^Prison Cutter ^Rajatoad ^Reaverpede ^Red Vubbe Fighter ^Sparnas ^Tomb Lord ^Unicorn ^Velnia Monkey ^Vubbe Fighter   ?<b>NEW Field Gimmicks</b> - The new gimmicks appear only on certain time intervals and involve helping an NPC in the field. - You can participate in a gimmick by entering the corresponding field when the gimmick is active. - When you complete or overpass the gimmick's goal, talk to the corresponding NPC to receive the rewards (available 15 mins after the gimmick starts). - The rewards received depend on your degree of participation in the gimmick. - The gimmick NPC disappears after approx. 70 mins, regardless of whether the gimmick is complete or not. - If you change channels in the middle of a gimmick, your participation in the current gimmick will be reset. <b>[Locations]</b> - Gytis Settlement Area (every 2h to 4h): Ziuluti Vacant Lot, Joint Farmland, Ishigiti Herb Farm - Fedimian Suburbs (every 4h to 6h): Peddler Camping Ground, Abandoned Farm, Crumbled Chapel - Starving Demon's Way (every 6h to 8h): Abandoned Camp, Hollow Tree Forest <b>[Rewards]</b> - Minimum participation = Small Pouch of Appreciation x2 - Medium participation = Minimum rewards AND Box of Honest Gratitude x1 - High participation = Minimum + medium rewards AND Big Chest of Kindness x1 - Gimmick rewards can only be obtained once per day, per team (resets at midnight, server time). - Items obtained from the gimmicks are untradable and cannot be transferred via Team Storage.   ?<b>Monster Type Changes</b> - Plant to Mutant ^Morningstar Golem ^Red Slime ^Slime ^Underground Guard Dog - Plant to Demon ^Catapult Slave ^Colifly ^Deathbell ^Devil Lantern ^Frightened Prison Guard ^Ghoul ^Masked Jailer ^Mission Pag Clamper ^Mission Pag Nat ^Mission Pag Nurse ^Mission Pag Wheeler ^Pamphene ^Pierroll ^Pingping ^Yellow Colifly - Plant to Beast ^Corrupt Mouse ^Gray Pokubu ^Pokubu - Plant/Beast to Insect ^Black Bushspider ^Earth Bushspider ^Red Bushspider ^White Bushspider ^Yellow Bushspider - Demon to Plant ^Blue Colimen ^Blue Lepusbunny Assassin ^Brown Colimen ^Brown Colimen Magician ^Colimen Magician ^Green Lepusbunny Assassin ^Green Lepusbunny Magician ^Lepusbunny Assassin ^Lepusbunny Magician ^Red Lepusbunny Assassin - Demon to Mutant ^Black Shaman Doll ^Green Fisherman ^Green Velwriggler Mage ^Red Velwriggler Mage ^Red Wizard Shaman Doll ^Wizard Shaman Doll - Mutant to Demon ^Green Infro Holder ^Infro Holder ^Red Infro Holder - Beast to Plant ^Big Red Griba ^Gray Jukopus ^Large Red Griba ^Yellow Griba - Beast/Demon to Plant ^Blue Lapasape ^Blue Lapasape Mage ^Blue Lapasape Shaman ^Brown Lapasape ^Brown Lapasape Mage ^Brown Lapasape Shaman ^Lapasape Mage ^Lapasape Shaman - Beast to Mutant and Ground to Flying ^Black Kepari Shaman ^Green Kepari Shaman ^Kepari Shaman   ?<b>Quests</b> - Due to the Saalus Convent mission changes, quests [Recover the Convent Records] and [The Lake Rafene] will no longer be available. Characters currently playing these quests will receive the corresponding rewards through their Market Retrieve tab. - For newly created characters, Orsha's Goddess Statue is now activated after completing the quest Bishop's Dream of the Goddess (1). Klaipeda's Statue is activated after completing The Missing Bishop (2). - When only 1 character exists in the team, the option to move to Klaipeda after speaking with Knight Titas will no longer display. - Adjusted the location of NPC Hoplite Submaster Vysiege Thurmore.   ?<b>Instanced Dungeons / Missions</b> - Timed Instanced Dungeon Multiply Tokens will now automatically be consumed starting from the one with the shortest amount of time left. - Using an Instanced Clear Voucher will now summon all party members inside the dungeon to the magic circle. - Catacombs Dungeon 2 NPC removed from Main Building.   ?<b>Monsters</b> - Slightly increased armor efficiency and decreased damage in Earth Tower and Field Boss monsters. - Changed monster Shock debuff to defense -30%, jumping disabled and movement speed -50%. - Changed certain knockdown skills to knockback skills in some boss monsters from the Mercenary Post and Saalus Convent missions. - Panto monsters changed to Beast type: ^Blue Panto Wizard ^Red Panto Wizard ^Red Panto Warrior ^Panto Assassin ^Panto Spearman ^Red Panto Spearman ^Blue Panto Spearman ^Red Panto ^Blue Panto ^Spots Panto ^Panto with Shovel ^Panto Spearman - Akhlass Bishop: No longer uses [Swell Body] skill. - Virdney: No longer uses [Swell Body] skill.   ?<b>Items</b> - Recipes for the following items purchased from Item Merchant NPCs are no longer movable via Team Storage: x4 EXP Tome, x8 EXP Tome, Instance Clear Voucher (2 Stars). - Plafeanpoe Lv1 can now be obtained from quests [This Time For Sure] and [Underground Ecosystem].   ?<b>Guilds</b> - Improved overall Guild UI. - Edited guild help text to match guild system changes. - Removed cooltime for canceling neutrality. - Increased the amount of Forge and Shield Charger items obtained in guild missions by 5 times. - Forge and Shield Charger items can now be purchased at the Templar Master.   ?<b>Graphics / UI</b> - Klaipeda city changed to 'Evening Star Goddess Vakarine' theme. - Edited info displayed when first creating a team name. - Changed Instanced Dungeon UI shortcut to [F10] key. - Summon class icons changed to purple. - Templar icon changed to white. - Certain yellow (crafting) class icons changed to fit appropriate class type. - Renewed Archer skill effects: Heavy Shot, Twin Arrows. - Renewed Cleric skill effects: Safety Zone, Deprotected Zone. - Renewed Swordsman skill effects: basic attack, Thrust, Bash, Concentrate, Pain Barrier, Restrain, Double Slash. - Renewed Wizard skill effects: basic attack, Energy Bolt, Lethargy, Sleep. - Changed riding position of Grimoire summons Demon Lord Marnox, Demon Lord Zaura, Specter Monarch and Merregina. - Improved skill casting motions: Pyromancer [Flame Ground] and [Fire Pillar], Cryomancer [Ice Pike], Thaumaturge [Reversi], Elementalist [Hail] and [Frost Cloud], Warlock [Pole of Agony], [Mastema], [Evil Sacrifice] and [Dark Theurge], Featherfoot [Bone Pointing], Sage [Ultimate Dimension]. - Added "Show Material Obtained Popup" option to game settings. You can uncheck it to hide the popup window that appears when you obtain a recipe material item. - Added "Use Attack Effects" option to game settings. Unchecking it applies the blinking effect when hitting monsters only to your own attacks. - Inventory will now mark swap items previously equipped with an "E" under the item image. - [Alt+Z] added to tooltip displayed in gear swap UI.   +TP SHOP   ?<b>Leticia's Secret Cube NEW EDITION</b> - The new edition of Leticia's Secret Cube will be available at the TP Shop until October 10, 2017. - {{See the official announcement for the full list of items contained in this edition of the Cube.|https://treeofsavior.com/page/news/view.php?n=1113}}   +SKILLS - ARCHER   *Archer >Oblique Shot - Skill is now compatible with Muskets. >Swift Step - Duration increased to 300 seconds. - [Critical Rate] attribute effects changed to [20 per attribute level] + [5 per skill level]. - Removed physical defense reducing effect. >Full Draw - Corrected irregular damage applied to pinned enemies. *Quarrel Shooter >Teardown - Skill is now compatible with Two-handed Bows. *Sapper >Claymore - Claymore is now consumed inside auto-matched missions as intended. *Wugushi >Detoxify - Buff range increased by approx. 50%. >Zhendu - Buff range increased by approx. 50%. *Rogue >Vendetta - Now casts instantly. - Overheat increased to 2. - Can now be used while mounted by characters that learned the Schwarzer Reiter/Hackapell [Companion Riding] attribute. >Backstab - Attack length increased by approx. 15%. >Feint - Can now be used while mounted by characters that learned the Schwarzer Reiter/Hackapell [Companion Riding] attribute. >Lachrymator - Can now be used while mounted by characters that learned the Schwarzer Reiter/Hackapell [Companion Riding] attribute. *Schwarzer Reiter >Retreat Shot - Basic factor and level-up factor increased by 1.5x each. >Wild Shot - Basic factor and level-up factor increased by 1.5x each. - Charging time reduced to 0.5 sec. >Evasive Action - Removed movement speed reduction penalty. - Duration changed to 300 sec. >Limacon - Duration changed to 20 sec per skill level. *Cannoneer >Cannon Barrage - Will no longer consume 3x the SP on repeated hits. *Musketeer >Butt Stroke - Attack length increased by approx. 15%. >Bayonet Thrust - Attack length increased by approx. 15%. *Hackapell >Skarphuggning - Attack range increased by approx. 70%. - Corrected skill animation to match attack timing. >Storm Bolt - Attack length increased by approx. 10%. - Corrected skill animation to match attack timing. >Cavalry Charge - Attack length increased by approx. 35%. - Cooldown reduced to 20 sec. - Added new [Cavalry Charge: Defense] attribute (+10% defense per attribute level for 5 sec when using Cavalry Charge). *Appraiser >Overestimate - Buff range increased by approx. 50%.   +SKILLS - CLERIC   *Cleric >Divine Might - Buff range increased by approx. 50%. - Devil-type Damage attribute will now apply correctly. >Fade - Buff range increased by approx. 50%. *Priest >Aspersion - Duration increased to 300 sec. - Buff range increased by approx. 50%. - Boosted basic defense increase, as well as increases obtained from level and SPR stat. >Blessing - Duration increased to 300 sec. - Buff range increased by approx. 50%. >Sacrament - Buff range increased by approx. 90%. >Revive - Buff range increased by approx. 50%. >Monstrance - Duration attribute changed to Buff Duration attribute (extends duration of the buff for 60 sec per attribute level, max. 300 sec). >Stone Skin - Now also reduces magic damage received. *Krivis >Melstis - Buff range increased by approx. 70%. >Zaibas - Attack spacing reduced to 0.15 sec. - Cooldown reduced to 20 sec. - Max. number of monster targets increased to 7. - Splash attribute now applies the effect to all enemies within range of the lightning. *Bokor >Hexing - Dark attribute will now correctly apply to [Effigy]. >Bwa Kayiman - Zombie Defense attribute now increases zombie defense by 2% per attribute level. >Zombify - Increased movement speed of Zombie, Wheelchair Zombie and Scale Zombie. *Dievdirbys >Carve Attack - Buff range increased by approx. 30%. >Statue of Goddess Ausrine - Buff will no longer cancel as soon as the statue disappears. *Paladin >Restoration - Skill no longer canceled by right-click or other skills. - Duration increased to 300 sec. - Buff range increased by approx. 50%. - HP recovery increased to 300 (20 per skill level). - SP consumption increased to 21.2 per skill level. >Resist Elements - Buff range increased by approx. 50%. >Smite - Overheat increased to 3. - Attack range increased by approx. 20%. >Conviction - Attack range increased by approx. 70%, length by approx. 15%. >Conversion - Converted monsters now turn back to regular monsters after 10 min. - Converted monsters now disappear when the Paladin converter leaves the map. >Barrier - Added [Barrier: Devotion] attribute (increases your physical defense by 4% per attribute level and lets you take the damage received by party members inside the barrier.) *Monk >Double Punch - Attack length increased by approx. 20%. - Removed stamina consumption. - Now consumes 16 SP at level 1, and an added 4 SP per level starting at level 2. - [Reduced Stamina Consumption] attribute replaced with [Reduced SP Consumption]. >Palm Strike - Effects changed to dealing additional damage equivalent to the enemy's defense. - Attack range increased by approx. 30%. >Hand Knife - Effects changed to dealing additional damage equivalent to the enemy's SPR stat. - Attack range and length increased by approx. 50% each. >Iron Skin - Reflection damage will no longer incorrectly apply as 1. *Pardoner >Indulgentia - Buff range increased by approx. 50%. >Decatose - Attack range increased by approx. 30%, length by approx. 15%. >Oblation - Indulgentia Speciality effects changed to additional damage (max. 30%) on [Indulgentia] proportional to the number of items in the Offering Box. >Increase Magic Defense - Boosted basic magic defense increase, as well as increases obtained from level and SPR stat. *Chaplain >Aspergillum - Duration changed to 60 sec. >Chaplain: Motivation - Tooltip changed to clarify the need for both Last Rites and Revive to be active. *Oracle >Arcane Energy - Buff range increased by approx. 50%. >Prophecy - Additional Damage property will no longer incorrectly apply added damage as 1. *Plague Doctor >Bloodletting - Buff range increased by approx. 30%. >Pandemic - Skill will now correctly propagate the effects of Cleric [Deprotected Zone] and Priest [Monstrance]. *Kabbalist >Revenged Sevenfold - Buff range increased by approx. 50%. >Merkabah - Magic defense increased obtained from the [Increased Magic Defense] attribute changed to 0.5% per attribute level. *Inquisitor >God Smash - Cooldown reduced to 20 sec. - Overheat reduced to 2. - Attack range increased by approx. 30%.   +SKILLS - SWORDSMAN   *Swordsman >Gung Ho - Duration changed to 300 sec. >Thrust - Attack range and length increased by approx. 20%. >Pommel Beat - Attack range increased by approx. 30%. >Double Slash - Attack range increased by approx. 70%, length by approx. 10%. >Pain Barrier - Effect will no longer be canceled after being hit by a Vilkas Archer. *Highlander >Wagon Wheel - Attack range increased by approx. 5%. >Crown - Attack range increased by approx. 10%, length by approx. 40%. >Moulinet - Attack range increased by approx. 10%. >Skyliner - Attack range and length increased by approx. 30%. >Skull Swing - Attack range increased by approx. 70%. >Vertical Slash - Attack range increased by approx. 40%. *Peltasta >Rim Blow - Attack length increased by approx. 10%. >Butterfly - 2nd hit length increased by approx. 20%, 3rd hit by approx. 30%. >Umbo Thrust - Attack range increased by approx. 40%. >Langort - Attack length increased by approx. 10%. *Hoplite >Pierce - Now deals +70% damage to enemies affected by the [Serpentine: Additional Damage] debuff (instead of the usual +50%). >Spear Throw - Gear no longer unequipped when using this skill. *Barbarian >Helm Chopper - Attack length increased by approx. 40%. *Cataphract >Rush - Now deals +30% damage when used with the Lancer [Initiate] buff. - AoE ratio increased to 8. - Attack range increased approx. 30%. >Trot - Trot buff can now be canceled by right-clicking. >Steed Charge - Now deals 30% of additional damage to enemies affected by [Dethrone]. - AoE attack ration increased to 5. - Attack range increased by approx. 40%, length by approx. 60%. *Rodelero >Shooting Star - Attack length increased by approx. 10%. *Corsair >Dust Devil - 3rd hit length increased by approx. 10%. >Hexen Dropper - Attack length increased by approx. 10%. >Double Weapon Assault - Removed stamina consumption. *Squire >Armor Maintenance - Performance increased by approx. 60%. *Doppelsoeldner >Mordschlag - Attack length increased by approx. 30%. >Cyclone - Attack range increased by approx. 20%. >Sturtzhau - Attack length increased by approx. 10%. *Fencer >Attaque Coquille - Attack length increased by approx. 15%. *Dragoon >Gae Bulg - Physical and magic attack bonus from Attack Zone attribute increased to 8%. - Physical and magic defense bonus from Defense Zone attribute increased to 8%. >Dethrone - Added [Dethrone: Remove Knockback] attribute. *Templar >Battle Orders - Skill no longer canceled by right-click or other skills. - Buff range increased by approx. 50%. - Effects changed to increase movement speed to the max. for caster and nearby guild members, while reducing that of enemies. - Mortal Slash now deals additional damage to enemies affected by the movement speed debuff from Battle Orders. >Mortal Slash - Attack length increased by approx. 15%. - Can now be used while mounted. >Shield Charge - HP increased by the buff's effects is no longer affected by the amount of shield. - Shield now creates only up to 2 times your own HP. - Shield Charger duration changed to 20 sec. - Shield duration changed to 1.5 min. - Cooltime changed to 3 min. - Simplified Shield Charger item tooltip. >Forge - Skill HP fixed at 50 regardless of skill level. - Effects no longer apply when far from the casting character. - Summons will no longer be revealed even when an enemy is revealed by this skill. - Installed forge (max. 1) will now attack enemies in all directions. - Forge duration changed to 1 min 20 sec + skill level * 20 sec. - Cooltime changed to 3 min. - Added detecting function for nearby concealed enemies. - Simplified forge item tooltip. >Summon Guild Member - Cooldown reduced to 10 mins. - Can no longer be used inside the Guild Hangout, instanced dungeons, missions or TBL. - Edited summoning message to specify team name of summoner. >Reduce Craft Time - Can now be used inside cities and the Guild Hangout. - Edited tooltip to specify it can only be used by the Guild Master. >Buff Share: Increased Range - New attribute added. *Lancer >Initiate - Block increase removed. - Debuff changed to 50% chance of reducing block by 300.   +SKILLS - WIZARD   *Wizard >Reflect Shield - Buff range increased by approx. 70%. >Surespell - Duration increased to 45 sec + (skill level * 18 sec). - Cooldown increased to 90 sec. *Pyromancer >Enchant Fire - Duration changed to 300 sec. - Buff range increased by approx. 50%. *Linker >Physical Link - Removed stamina consumption. - Edited tooltip to clarify that the skill can be canceled with [Unbind]. - Defense attribute tooltip corrected. >Joint Penalty - Edited tooltip to clarify that the skill can be canceled with [Unbind]. >Spiritual Chain - Edited tooltip to clarify that the skill can be canceled with [Unbind]. *Thaumaturge >Swell Left Arm - Duration changed to 300 sec. - Buff range increased by approx. 50%. >Swell Right Arm - Duration changed to 300 sec. - Buff range increased by approx. 50%. - Attack increase now applies to all subweapons and weapons equipped on the right. >Swell Brain - Duration changed to 300 sec. - Buff range increased by approx. 50%. >Swell Body - Corrected tooltip to clarify application on monsters. - Corrected [Additional Damage] attribute tooltip to clarify the 20% additional damage. >Shrink Body - Corrected tooltip to clarify application on monsters. - Corrected [Additional Damage] attribute tooltip to clarify the 20% additional damage. *Elementalist >Electrocute - Number of targets corrected in tooltip description. *Sorcerer >Summoning - Summoning visual effects changed. - Summons will now continue to attack after riding for 1 min. *Chronomancer >Pass - Buff range increased by approx. 45%. >Haste: Increased Evasion - Corrected increase information in tooltip. *Necromancer >Raise Skull Archer - Increased summon attack speed. *Warlock >Invocation - Summoned spirit can now receive 10 hits. - Corrected damage of Demon Spirit attribute summons. *Featherfoot >Ngadhundi - Attack length increased by approx. 30%. >Kundela Slash - Attack length increased by approx. 30%. *Sage >Missile Hole - Cooldown and duration changed to 60 sec. - Buff range increased by approx. 50%. >Ultimate Dimension - Skill factor increased to 438% (24.1% per level). *Enchanter >Enchant Lightning - Duration changed to 300 sec. - Buff range increased by approx. 50%. >Empowering - Buff range increased by approx. 120%. >Agility - Duration changed to 300 sec. >Enchant Armor - Item tooltip will no longer incorrectly display enchant effects after they have expired. *Rune Caster >Rune of Ice - Buff range increased by approx. 50%. >Rune of Protection - Buff range increased by approx. 50%.   +BUG FIXES   ?<b>Quests / Field</b> - You will now automatically dismount your companion if a quest requires you to transform into a monster. - Automatically initiated quests will now progress normally after initiating inside an auto-matched zone. - Fixed the transportation device in Downtown and removed the NPC next to it. - Point subtraction penalties for becoming incapable of combat will now correctly apply in Earth Tower Lolopanther Area Floors 4, 9, 14 and 19 and Solmiki Area Floors 24, 29, 34 and 39. - Missing Soldier: Mercenary Higgs will no longer disappear almost instantly after being attacked by monsters. - Secret Trade (3): Gargoyle will no longer disappear after you log out during the quest. - The Attitude towards Dark Property [Elementalist Advancement]: Corrected cut-off quest instructions. - The Birth Process of a Comrade [Peltasta Advancement]: Corrected description displayed on mouse over at the quest's corresponding map. - The Klaipeda Investigation: Rambear Fur obtained in the quest is now shared with party members as intended. - The Wizard and the Mage Tower (2): Quest now allows progression in mouse mode as intended.   ?<b>Items</b> - You can now correctly craft multiple non-stackable items. - Items will no longer remain checked after being registered to sell at an NPC shop then locked in the inventory. - You can now correctly move to Grynas Hills with a Warp Scroll or Statue after using a Warp Scroll in Michmas Temple. - Dispeller: Will no longer be consumed when locked. - Magic Horn: Magic Horn item can now be correctly obtained by defeating Armaos. - Omamori: Will no longer be consumed when locked. - Stone Whale Card: Corrected tooltip to specify received damage reduction. - Timed items: Can now be correctly unequipped when time expires.   ?<b>Monsters</b> - First/last blow effects will now display correctly for field bosses. - Spirits will now be correctly summoned with [Invocation] inside the Crystal Mine mission after defeating Mirtislampa, Spekull or Scap monsters. - Blue Lepusbunny: Swell Body effects now apply as intended. - Elma: Is now affected by the Corruption debuff inside Demon Prison District 3, Archmage Tower Dungeon, Michmas Temple and guild raids. - Harugal: Blue Harugal, Brown Harugal and Harugal monsters can now be affected by Smoke Grenade.   ?<b>Graphics / UI / Sound</b> - Fixed client errors caused by long titles. - Skill level-up effects now display correctly for Circle 2 skills. - Mission Drapeliun will no longer appear incorrectly listed as a monster of the Seven Valley Mission under the Dungeon Info (F10) UI. - Squire [Base Camp] installation will no longer display the weapon currently equipped instead of the hammer. - Durability alerts will no longer be covered by quick slots in controller mode. - The gem loss alert message will no longer incorrectly appear in dungeons for characters above level 51. - Corrected errors affecting Tackle Box slots after auto-matching. - Client will no longer crash after changing hair color while fishing. - Characters doing the Defeated gesture on a Hoglan will no longer appear to float in the air. - Corrected black line appearing in the legs of the Squire costume. - Corrected irregular movements occurring when a character stood up after using a Surf Board. - Black Rabbit Ears and White Flower Headgear will no longer overlap when worn together. - Goat Horns will no longer appear cut diagonally when equipped on the Prince Waves hairstyle. - Corrected display errors affecting the White Ribbon Decoration Boater and Cat Ears when worn together. - Corrected Maid Ribbon graphic errors occurring when used with Star Hairpin, White Flower Hairpin, Heart Hairpin or Luxury Hairpin.   +ANNOUNCEMENT   ?<b>No Maintenance on October 3</b> - Please be advised that there will be no scheduled maintenance on October 3, 2017. - The next maintenance is set to take place on October 10, 2017, after which weekly maintenance will return to the original schedule.

Patch Note
September 27th, 2017
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Leticia's Secret Cube Item List - Updated September 25, 2017

  ※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
September 25th, 2017
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[Fan Art Festival Results] Monster Mash

Greetings Saviors! It’s finally time to announce the winners of the Monster Mash Fan Art Festival! We would like to thank everyone who took the time to participate in this season’s spooky theme. We received some very interesting submissions ranging from evil monster-hunting saviors to tricks being played on unsuspecting TOS monsters. They were a fright to see and we were happily scared.  Now, as we mentioned before in the official Monster Mash announcement, this time the prizes included 500 TP + the next Goddess' Blessed Cube Costume + the In-Game Title ("Monster Inker") and, of course, your art as an in-game loading screen. Prizes will still be delivered via GM message during the scheduled maintenance of September 26th, however, the next Goddess' Blessed Cube Costume will be delivered to the winners when the Cube is officially announced. Alright, let’s get on to the main attraction – the results! First, Staff Picks: Staff Sun Title: The True Monster Server Name: Orsha Team Name: R-IX   Staff Sun’s thoughts: “The Kepas and the Popolion are just too cute.”   Staff Letitia Title: Scarecrow March Server Name: Klaipeda Team Name: Alrune   Staff Letitia: “This picture stands as proof that even great Saviors are scared when monsters go roaming on Halloween Night.”   Staff Ines   Title: Kepastein, Rise! Server Name: Silute [SA] Team Name: Schwalbe   Staff Ines’ thoughts: “This has to be scariest representation of a Kepa ever created; great job! My favorite details are the lines creating the texture of Kepastein's stems.”     Staff Yuri   Title: Orsha, 1091 Server Name: Telsiai Team Name: Flavien   Staff Yuri’s thoughts: "This is a nightmare that we could imagine to be true -- some quest stories are actually quite dark. I think this suits the game and the festival's theme well."   Staff Amy   Title: The Charog Queen Server Name: Klaipeda Team Name: Ascelon Staff Amy’s thoughts: “The female monster is very beautiful! And as the queen of the Charog she is stealing all the Halloween candy.” Staff Ethan   Title: Don’t Lose Your Head! Server Name: Klaipeda Team Name: oAo   Staff Ethan’s thoughts: “Voting for the poor Sakmolis! The unsung heros of every Halloween.”     And now, the spooky Fan Art chosen by you!   Title: Your time is up! Server Name: Varena Team Name: Some_Dude   Title: Are you afraid of death? Server Name: Telsiai Team Name: Corfee   Title: Trick or Treat! Server Name: Klaipeda Team Name: Lord_Farquaad   Title: Into The Abyss Server Name: Telsiai Team Name: Valury   Title: Tenet Tenants Server Name: Klaipeda Team Name: Poppet Title: Test of Courage Server Name : Klaipeda Team Name : TsukinoRES   Title: Unforgettable night Server Name: Telsiai Team Name: Buurin CONGRATULATIONS to all of our winners! We hope to see you and more during the next festival! 

Announcement
September 25th, 2017
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[COMPLETE] TOS' Companion Maker

Greetings Saviors! As we know from the Forums and Facebook, our Saviors have some of the cutest pets in the world. From dogs to hamsters, we have seen them all thanks to the pictures you uploaded for us. Well, after conferring with our Dev team we have come to a solid agreement:  One of these pets needs to become TOS' next companion. So this is your chance to set your pet on display for all to see, so that one lucky animal will go down in ToS history. Interested? Keep reading to find out how out how to participate.  Ten (10) lucky pets will be chosen for the opportunity based solely on user votes. However! The Dev team will decide who will be the one pet to become an in-game companion based on practicality and level of difficulty. Lucky for you, these top 10 pets will get the chance to submit more photos to melt our hearts before the final decision.  We will be accepting photo submissions from now until October 9th 00:00 EDT. And voting will commence from October 9th 01:00 EDT until October 15th 00:00 EDT. PRIZES INCLUDE:    300 TP + In-Game Title (“Companions for Life”) + the winning pet as a companion   Please keep in mind that we are expecting real photos of you and your companion. No drawings or images that infringe any copyrights. Owners of the top 10 pets will all receive the prizes however only one pet will become a TOS companion.    HOW TO ENTER:   STEP 1 → Log into the ToS Official Forum and in the newly created “Photo” category, upload up to 5 images of your pet along with your pet’s “Self-Introduction.”  Make sure the images and intro really capture the attractiveness and special appeal of your pet. We are not looking just for cuteness, but for charisma and character! If you can make us laugh, that might earn you a few extra points from your peers. And please upload one of the photos with yourself. It could be your character or yourself with your companion in real life. STEP 2 → Send a private message to Staff_Letitia. The title of your PM should start with “[SUBMIT]” and should include your pet's best photo along with an introduction. Why? Because when the submission period ends, an official voting thread with all the photos and introductions will be created by the Staff. Only the "likes" received in this official thread will be counted as user votes.      Policies and Disclaimers   imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the user; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action.  Contest Overview:   This contest is held by imcGAMES and is open to all Tree of Savior fans. Users interested in participating may submit up to 5 images. Please keep in mind that vote selling of any kind is discouraged and could result in disqualification.   General Contest Conditions:   By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your submission in-game and in posts on the forums (forum.treeofsavior.com) when introducing the pets selected. Images will not be used for any other purpose than that which is stated here.   Original Work of Authorship:   By submitting your photos you hereby warrant and represent that your submitted images are, in fact, original on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s T rating. Users who violate these policies are subject to disqualification from entry and should plagiarism or IP theft be confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.    

Announcement
January 11th, 2018