Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 21:30 - 22:00 Dec 4, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! As promised in our last post here at the dev blog, this time we’re showing some love to the Musketeer class and the new Matador in another round of Intense Balancing plans. We’re sure you already know that the content we’re discussing here can look different once it actually makes it into the game. Any changes will be announced through the patch notes when they’re ready to be applied. Matador Changes [C1 Attribute] Picador NEW - Increases the damage of all skills when you attack an enemy targeting your character with a Rapier. [C2 Attribute] Banderillero NEW - Increases the damage of all Rapier skills when you attack an enemy targeting your character with a Rapier (does not include skills that can be used with all weapons). [C1 Skill] Muleta - Nullified damage received during standby. - Added buff to increase critical rate when the counter-attack is successful. - Increased duration (attribute included). - Changed cooldown and SP consumption to apply immediately when the skill is cast. [C1 Skill] Faena - Increased damage on Large sized enemies. [C1 Attribute] Faena: Risk-taking - Removed block function, even when a Shield is equipped (but increased Faena damage). [C1 Skill] Ole - Enemies not targeting your character will receive 50% of the skill’s effects. [C2 Skill] Paso Doble - Added immunity to all attacks while the skill is being cast. [C2 Attribute] Paso Doble: Remove Knockdown NEW - Removes the knockdown effect of Paso Doble. [C2 Skill] Back Slide - Applied 100% chances of evasion during the maneuver. The Matadors may be new in town, but we have a few things planned for them already. This class is all about counter-attack, provoking enemies and Rapier combat, so we wanted to tweak its skills and attributes to better reflect that concept. First, the new attributes Picador (Circle 1) and Banderillero (Circle 2) are going to increase the damage on enemies targeting your Matador. Picador increases the damage of all skills when you’re equipping a Rapier. Banderillero, on the other hand, limits its damage increase to Rapier skills, but grants an even bigger damage boost than Picador. During solo play, the fact that enemies take you as a priority target means that there is not only an instant increase in damage, but also significant synergy with Ole. For party play, the effect will vary according to the damage you can deal and the use of Capote, since the increased damage of Picador and Banderillero will apply to enemies provoked by this skill. Muleta can be a little inconvenient to use effectively, so we’re changing it to apply both cooldown and SP consumption immediately when the skill is cast. Not only that, with these changes the duration of the muleta is more than doubled, and a successful counter-attack with this skill will completely nullify the damage received and apply a buff that temporarily increases critical rate for every level of Muleta. Tile attack skill Faena is having its damage on large-sized enemies increased by 20%, with attribute Risk-taking boosting Faena damage even when a shield or a dagger is equipped (having a shield equipped, however, will not apply block). Ole will also have 50% of its effects apply even on enemies not targeting your Matador. In Circle 2, Paso Doble will grant you immunity to all attacks while you’re casting it, which can be used as an evasive move. We’re also adding a new Paso Doble: Remove Knockdown attribute. Finally, Back Slide will give you a 100% chance of evasion all throughout the skill’s maneuver. Musketeer Changes Okay, let’s get straight into the Musketeer changes. For this Rifle-wielding class, instead of sticking to simple skill balance adjustments, we decided to rearrange the structure of the skill tree itself. We wanted to address the problem of Circle 1 being too crowded with attack-heavy skills demanding high skill point investments, and the fact that it requires you to use close-range attacks for damage amplification right from the start. [C1 Skill] Butt Stroke - Skill and related attributes deleted. - Attack function moved to Rifle subweapon (C attack). - Deleted attributes: [C1] Butt Stroke: Enhance [C1] Butt Stroke: Stun [C2] Butt Stroke: Great Attack [C2] Butt Stroke: Additional Damage [C1 Skill] Snipe - Skill and related attributes moved to C2/C3 and boosted. - Reduced pause after casting. - Moved attributes: [C1] Snipe: Enhance > C2 [C1] Snipe: Stun > C2 [C2] Snipe: Ricochet Shooting > C3 [C3] Snipe: Perfect Aim (same Circle) [C1 Skill] Bayonet Thrust - Skill and related attributes deleted. - Deleted attributes: [C1] Bayonet Thrust: Enhance [C2] Bayonet Thrust: Repeated Hits [C2] Bayonet Thrust: Reduced Recovery [C3] Bayonet Thrust: Safe Distance [C1 Attribute] Musketeer: Safe Distance NEW - Makes the character step back when the enemy is hit by a C attack (Butt Stroke). - Substitutes the deleted [C3] Bayonet Thrust: Safe Distance attribute. [C1 Attribute] Grooving Muzzle NEW - Increases accuracy. - Musket skills partially ignore enemy defense. - Chance of critical multi-hit when using normal attacks. [C1 Skill] Covering Fire - Casting removed. [C2 Skill] Volleyfire - Overheat +1. [C3 Skill] Prime & Load NEW - Resets cooldown of Musketeer skills. - Cooldown increases according to type and number of reset skills. [C3 Attribute] Prime & Load: Fast Reload NEW - Decreases Prime & Load cooldown according to attribute level. [C3 Skill] Sniper’s Serenity - Added ability to walk slowly when in Sniper’s Serenity status. As you can see, this Musketeer rework involves some serious structural changes, starting with the removal of Circle 1 close-range attack skills Butt Stroke and Bayonet Thrust. The functions and actions of Butt Stroke are being reintroduced as a basic feature of Musketeer C key sub-weapon attack (no performance increase), while the new Circle 1 attribute Musketeer: Safe Distance provides the back step effects of the current Bayonet Thrust attribute of the same name. Circle 1 also gets a new skill in Grooving Muzzle, which temporarily increases your character’s accuracy and ignores part of the enemy’s defense whenever you attack with the Musket. Grooving Muzzle also gives you a chance of applying regular attacks as critical multi-hits. Snipe, currently in Circle 1, is being moved to Circle 2, with maximum level reduced to 10 and skill factors increased. Snipe’s attributes, of course, are also moving to higher circles, with Enhance and Stun set to Circle 2, and Ricochet Shooting changed to Circle 3 (Perfect Aim remains in Circle 3). The pause occurring after casting Snipe, on the other hand, is being reduced to less than one third of its current duration. Covering Fire is getting a similar treatment, with casting removed altogether, while Volleyfire gets an overheat increase. The new Circle 3 skill, Prime & Load, lets you reset the cooldown of all your Musketeer skills. In the image above, for example, you can see the character activate Sniper’s Serenity, use Snipe, then reset skill cooldown with Prime & Load to cast Snipe again. Unlike the Chronomancer’s Pass, Prime & Load completely resets the cooldown of your skills. The difference is that, according to the type and number of skills that get reset, Prime & Load’s own cooldown is increased. To counter this and slightly shorten the skill’s cooldown, you can learn the new Circle 2 attribute Prime & Load: Fast Reload. Going back to Pass, however, the Chronomancer skill will not apply to Prime & Load, having no effect on its cooldown. As for the other Circle 3 skill, Sniper’s Serenity, it’s going to allow your character to walk even when the buff is active. Regular attacks and certain skill attacks can still be used, although the character will stop walking to cast them. And, if you use Sniper’s Serenity again while the buff is still active or you let it end, the buff will deactivate and the skill’s cooldown will decrease from 20 to 1 second. Below is a table showing how the Musketeer skill tree is changing with this patch: Circle CURRENT SETUP AFTER THE CHANGES Common - Subweapon Attack (close range Physical Strike attack) C1 Skills - Covering Fire - Headshot - Snipe - Penetration Shot - Butt Stroke [DELETED] - Bayonet Thrust [DELETED] - Covering Fire - Headshot - Penetration Shot - Grooving Muzzle C1 Attributes - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Snipe: Enhance - Snipe: Stun - Penetration Shot: Enhance - Butt Stroke: Enhance [DELETED] - Butt Stroke: Stun [DELETED] - Bayonet Thrust: Enhance [DELETED] - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Musketeer: Safe Distance - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Penetration Shot: Enhance C2 Skills - Volleyfire - Birdfall - Volleyfire - Birdfall - Snipe C2 Attributes - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Ricochet Shooting - Butt Stroke: Great Attack [DELETED] - Butt Stroke: Additional Damage [DELETED] - Bayonet Thrust: Repeated Hits [DELETED] - Bayonet Thrust: Reduced Recovery [DELETED] - Volleyfire: Enhance - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Enhance - Snipe: Stun - Volleyfire: Enhance C3 Skills - Sniper’s Serenity - Sniper’s Serenity - Prime & Load C3 Attributes - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Bayonet Thrust: Safe Distance [DELETED] >> changed to Musketeer: Safe Distance - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master - Snipe: Ricochet Shooting - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master One final adjustment we’ll be making to rebalance the Musketeer class will be to increase the minimum/maximum attack of all Rifle weapons by about 8.33%. This boost will of course influence proportional attack increases like item transcendence, so we expect good results in the final physical attack of Musketeers after these changes. That’s it for today’s updates! You’ll be hearing more about the skill changes discussed in here in future patch notes, so keep an eye on the News page for more details. And make sure not to miss out follow-up blog post, where we’ll be revealing some intense balancing plans for the Wizard class tree. Thank you as always for your support.
Greetings, Saviors. The following issues have recently been reported and are being investigated. 1) Dungeon Count Issues - There have been reports of the Dungeon Run Count UI showing abnormal numbers. We are currently investigating this issue and will be providing compensation should we find that the issue prevented players from getting as many runs as they should have. We will update this announcement once we obtain more details about the errors reported. Thank you for your patience and understanding. UPDATE: This issue has been resolved. However, if you are experiencing dungeon count issue again, please let us know via Support ticket. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings, Saviors! A lot has changed in TOS with the latest Rank update: new classes, new features, revised content… it can be a lot to take in at once. So, to get you up-to-date with the newest version of TOS, we put together a little FAQ list that hopefully will help clear any doubts on what’s changed and how it’s changed. Keep in mind that this list only contains information on some of the main aspects of the update. For a more exhaustive list of all the changes and fixes, please check the patch notes. [Challenge Mode] - The Challenge Mode is a new game mode that allows you to fight powerful monsters for better equipment items and cube rewards. - The Challenge Mode consists of 5 stages, each running for a maximum of 10 minutes. - To complete each stage you need to defeat the boss monster within the time limit. Only then can you move on to the next stage or complete the challenge. Q. How can I enter the Challenge Mode? In fields of recommended level 200 and above, you will come across a purple monster which you must defeat in order to create a portal to the Challenge Mode. This monster will appear in regular fields, but not in Hunting Grounds. Also, keep in mind that the Challenge Mode will close automatically if your 10 minutes run out or you become incapable of combat. Defeat the purple monster to open the Challenge Mode portal. The gauge at the bottom shows your current Challenge Level (stage). Your goal is to defeat the monsters and charge up the gauge within the time limit to complete the stage. When the stage is complete, you will see two portals: Step Up and Close. Step Up takes you to the next Challenge Level, and Close ends the Challenge Mode. Complete stage 5 and exit through the Close portal to receive your Challenge Mode rewards and cubes. Q. Can other players enter the portal too? Yes. The portal stays open for 10 minutes and anyone who qualifies can enter it (players whose character is within 30 levels of the Challenge Mode level). The Challenge Mode map behaves like a cutscene quest, so you won’t see non-party member players there when you get in. [Unique Raid] - This a new raid-type dungeon where you can get recipes and materials for Lv 350 Unique equipment. - The dungeon is available to characters of level 330 and above, and it can be accessed through the corresponding tower (First Shelter) in Nobreer Forest. - There is no daily entrance limit, but each entry consumes a set amount of a special material item. Q. What items do I need to get in? To enter the dungeon, you need at least 6 Raid Portal Stones. The Stones are consumed from your inventory after you receive the dungeon’s final rewards, and every entry on the same day costs additional Stones. Raid Portal Stones can be obtained as rewards from the Challenge Mode, and Token users get a discount of 2 Stones on each entry. Q. Can I use vouchers and other dungeon-related items there? No. Instance Clear Vouchers, Multiply Tokens and entrance/reset vouchers do not work on the Unique Raid dungeon. Q. The dungeon didn’t give me any Silver or EXP. The Unique Raid dungeon does not drop Silver or EXP. [Instanced Dungeons] - Each entry is now counted only after you receive the dungeon’s final rewards. - Instanced dungeons now have a completion rate system which determines the amount of rewards you can receive. Q. The entrance to instanced dungeons are gone! The old instanced dungeon entrances were removed. Now you can access all instanced dungeons through the Sentinel Rian NPC located in Klaipeda. Q. How are dungeon entries counted now? Before, each instanced dungeon entry was counted as soon as you entered the dungeon (entering the dungeon = -1 entry). Now, the entry only counts when you receive the dungeon’s final rewards. Dungeon rewards (Silver, cubes) are now delivered all at once when you defeat the final boss monster. If you exit the instanced dungeon before that, you won’t receive any rewards and the entry will not count. Q. Is the amount of Silver received from clearing the dungeon a common reward shared with other party members? No, the amounts of Silver stated as instanced dungeon rewards are the individual amounts each player gets for completing the dungeon. For example, if a party of 5 clears the Lv 300 instanced dungeon with a completion rate of 100%, each party member receives 220,000 Silver. Under this system, there’s no need to solo low-level dungeons to fund your characters, since it’s more effective to clear those closer to your own level in premade or automatched parties. Q. I cleared the dungeon but didn’t receive any EXP. It’s possible that the monsters you defeated were 50 or more levels apart from your own character’s level. You will not receive EXP from them if that’s the case. Q. I think I got too many cubes at once. Is it a bug? No. Instanced dungeons now have a completion rate (displayed in the minimap UI), which you can increase to receive bonus rewards, including extra cubes. The more monsters you defeat, the higher the completion rate and the more rewards you get. Please note that, if you clear an instanced dungeon with a completion rate under 20%, however, the final boss will not drop any Silver. Q. I can’t get any EXP or items from the dungeon! All the rewards, including EXP and cubes, are now delivered to you only after you defeat the final boss monster of the dungeon. Q. I can’t reopen the cubes. Cubes obtained as instanced dungeon rewards (the ones called “[Dungeon Name] Cube”) cannot be reopened. Q. I can’t reincarnate monsters inside the instanced dungeon anymore. Reincarnation skills no longer apply inside instanced dungeons. [Party EXP] - You can now increase your EXP gains according to the number of members in your regular party (this includes field parties). - The former EXP bonus obtained from having 3 or more different class trees represented in the same party no longer applies. Q. What’s different about party EXP bonuses now? There’s no more bonus for having different classes in the party, but the automatch bonus now applies on top of regular EXP rules. - Regular EXP: For parties of 5, it’s the same bonus as before. For parties of 4 or less, the bonus has increased. - Automatch EXP: For parties of 5 and 4, the standard is the same. For parties of 3 and 2, the bonus is lower. [Common Drop Items] Q. Common drop items like Golden Anvils, Instance Clear Vouchers, etc. aren’t dropping like before. Those items can’t be obtained in regular fields or instanced dungeons anymore. Instead, you can now get Golden Anvils, Monster Card Albums (all 4 colors), Blessed Shards and Gems (Lv 1 to 3) from Hunting Grounds. Aside from that, the drop rate of Rare and Unique grade unidentified items has also increased by 2-4 times. [Item Re-identification] - The stats applied to items when they are identified are now random. - If you want to get a different set of stats, you can get your items re-identified at the Blacksmith NPC in Klaipeda or Orsha. Q. If I get my item re-identified, will the new stats be completely different? The total number of stats and the group to which the stats belong will not change. Instead, you can get different stats within the same group. There are four stat groups: Attack, Defense, Utility and Basic Stats. - Attack group: physical attack, additional property damage, magic attack, magic amplification, critical attack, defense type attack, monster type attack. - Defense group: physical defense, magic defense, attack type defense, property resistance, critical resistance. - Utility group: accuracy, block, stamina, HP, SP, HP recovery, SP recovery, critical rate, block penetration, looting chance, evasion. - Basic stats group: STR, DEX, INT, SPR, CON. Q. Can I also re-identify [Faded] items? No. [Faded] items are the (un)identified items from before the update and they cannot be re-identified. Only unidentified items obtained after December 12, 2017 can be re-identified. [Incapable of Combat Penalties] - Becoming incapable of combat no longer consumes Goddess’ Blessed Gems or Monster Cards from your inventory as penalty. Q. How is the penalty different now? You will no longer lose Goddess’ Blessed Gems or Monster Cards when you become incapable of combat in certain fields. This is how much of each item you can lose from your inventory now, according to the star rating of the map: Map Gems Blessed Shards Silver ★ No loss No loss No loss ★★ 5 (not %) No loss No loss ★★★ 5 (not %) 10% 10% [Other FAQ] Q. The attribute to increase buff count is gone. There is no more limit to the amount of buffs you can have, so the attribute was removed. Q. I made a mistake on my Companion’s name. Can I change it? Now you can. Open the Companion window (F9) and click the pencil icon to change the name of your Companion. It will consume 9 TP, the same amount charged for changing your character name.
Welcome back, Savior! The Goddess will be delighted to hear of your return! Here are some of the main changes that happened in recent months. Read through them and you will feel your power returning to you. Returning Player: Main Changes Welcome Savior, and thank you for taking time out of your busy schedule to talk with us. Are you enjoying things so far? At this stage in your adventure, we bet you have seen and heard many tales but we bet you still have some lingering questions. As a rising Savior the world can appear quite dangerous but there is no need to fear as we have the tips and know-how to ensure your first few steps are successful. So let's get to it. These are the major updates that have come to TOS! NEW Rank Expansion, NEW Challenge Mode, NEW Unique Raid Dungeon, 4 New Classes Added to Class Rank 8 ► Click <<<here>>> to read more information A lot has changed in TOS with the latest Rank update: new classes, new features, revised content… it can be a lot to take in at once. So, to get you up-to-date with the newest version of TOS, we put together a little FAQ list that hopefully will help clear any doubts on what’s changed and how it’s changed. Keep in mind that this list only contains information on some of the main aspects of the update. please check the 2017 Rank Update FAQ. ► 2017 Rank Update FAQ And don’t forget to collect your special event rewards that can only be obtained through ► Returning Savior Event: Homecoming Gift (Dec ‘17) and, NEW Rank Reset Event! If you tell us your level, we can provide you with more specific trade secrets. [Level 1-100: Developing Your Character] Well, Savior, you are still in the early stages of your adventure. Cherish those first memories. Here we will provide you with a few more guides to 'guide' your journey. Click to see more details! ► Status/Rank/Class Circle ► Adventure Journal [Level 101-200: Useful Functions For Everyone] Time to join a guild! Time to party with friends! It must have seemed like a long trip but wait, there's more! Click to see more details! ► Guild System (Emblems & Guild Funds) ► Instanced Dungeon Improvements [Level 201-360: Other Gameplay Features] Let's check what level 201-360 players are up to! Making items stronger? Sounds like a plan! You have almost reached the final stage, but this doesn't mean that this is the end of your adventure! What else can do you? Let us find out! Click to see more details! ► Monster Card Equip System (Monster Card Albums & Card Effects) ► Team Battle League Rebalancing (only applies inside TBL) We’ll make sure to keep releasing more details here on the dev blog, so stay tuned. Quick Advancement Guide: New Classes If you’re looking to become a Matador, Shadowmancer, Bullet Marker or Zealot after the latest Rank update, take a look at our quick guide below to see how you can get started on the freshest classes in TOS. Matador (Swordsman) The Matadors are bullfighters known for their flashy combat moves. Attacking the enemy in swift, short movements is their signature style. [Advancement] 1) Read the Matador Notice Board located in the city of Orsha. 2) Ask about the Matador Master’s notice to the people of Escanciu Village. 3) The Matador Master appeared in in Fedimian! Talk to her to start the advancement. Shadowmancer (Wizard) Shadowmancers are masters in the magic of shadows. They use shadows to conceal themselves and deliver powerful attacks against their enemies. [Advancement] 1) Get familiar with the shadows inhabiting the Library Annex Roof at the Taniel I Memorial. 2) Ask the Chronomancer Master about the shadows. She is located in Stele Road. 3) Go to Rasvoy Lake as instructed and meet the Shadowmancer Master to start the advancement! Bullet Marker (Archer) Bullet Markers are a gun-wielding class that uses special bullets with different properties and effects in combat. [Advancement] 1) Find information on the Bullet Marker Master through Manager Rota at the Mercenary Post (warning: you will have to ask several times). 2) Find the Bullet Marker Master at the Greene Manor to start the advancement. Zealot (Cleric) The Zealots specialize in making the most out of their skills. Their buffs are particularly beneficial to close-range physical attacks. [Advancement] 1) In Vera Coast, beyond Khanka Sentry, find the tombstone surrounded by corals. 2) Read the information on the tombstone and ask the Inquisitor Master about it. 3) Then ask the Oracle Master and Paladin Master as well, until… 4) The Zealot Master appears at the Inner Enceinte District! Talk to her to start the advancement. First Time Player: What type of combat do you prefer? Here in Tree of Savior, you can customize a unique character by progressing on a course based solely on your own design! However, before you can run, you have to learn how to walk, aka. you have to choose a base character to begin your adventure. And don’t forget to collect your special event rewards that can only be gained through the Rookie Savior Event: Get Ahead (Dec ‘17). [CLASS BUILD RANKING] If you're planning out your next classe advancement, have a look at our most popular builds! Selecting a Class in Tree of Savior doesn’t mean you will carry that Class until the very end. Instead, for every 15 class levels, you can change your class via Class Advancement. ► TOP 100 : The most popular TOS class builds of all time. ► RARE 100 : The most unique TOS class builds of all time. ► HOT 10 : Ten TOS class builds that are moving up in the ranks.
#patchnote0.1 @(December 11-12, 2017) $[EST] 21:00 to 05:00 @(December 12, 2017) $[BRST] 00:00 to 08:00 @(December 12, 2017) $[CET] 03:00 to 11:00 @(December 12, 2017) $[SGT] 10:00 to 18:00 +MAIN CHANGES !/uploads/ckeditor/4184ae1d8d2a552ad67eedebcaf260d8.jpg ?<b>Maximum Level Expanded</b> - Character and Companion maximum level increased from Lv 330 to Lv 360. - The level of boss monsters summoned by Card Albums remains the same. ?<b>Character Rank Expansion</b> - Maximum Character Rank increased from 8 to 9. - Maximum Class Rank remains Rank 8 (new classes added are equivalent to Class Rank 8). ?<b>NEW Class Rank 8 (Character Rank 9) Classes</b> - Added 4 new classes to Class Rank 8. - To advance into any of the new classes, you need to fulfill special requirements. - The new classes include specialization quests consisting of 3 stages each, which you can complete for class-specific costumes and items. - The rewards for each stage can be received only once per character, and the quest ends when all stages are complete. - Specialization quests reset 2 times per week, at 6 AM Monday and Friday (server time). <space><space><space>Matador (Swordsman): Matador's Knowledge <space><space><space>Shadowmancer (Wizard): Shadow Adaptation Training <space><space><space>Bullet Marker (Archer): Bullet Marker's Property Application <space><space><space>Zealot (Cleric): Zealot's Trial - Added 8 Circle 3 classes and 8 Circle 2 classes corresponding to the latest circles of Class Ranks 7 and 8. ?<b>New Class ADVANCEMENTS UNLOCKED FOR 2 WEEKS</b> - For 2 weeks (until December 26, 2017), you can advance into any of the newly added classes (Matador, Shadowmancer, Bullet Marker, Zealot) without unlocking the corresponding requirements. - Note that you will only be able to advance into the new classes if your character is of the correct class tree and rank/class level. ?<b>DAILY RESETS FOR 2 WEEKS</b> - For 2 weeks (until December 26, 2017), you will be able to receive one daily set of reset items from the reset event Kupole in Klaipeda (one set per day, per team). - The Kupole will give you the following reset items: Rank Reset Voucher (1 Day) x1, Stat Reset Potion (1 Day) x1, Skill Reset Potion (1 Day) x1. - These reset items must be used within 1 day. All the reset items are untradable. - Make sure to carefully read the descriptions of each item before using it. We cannot compensate for misused reset items. ?<b>NEW Challenge Mode</b> - The Challenge Mode is a new game mode that allows you to fight powerful monsters for unidentified equipment and other reward items. - This mode can be entered once per day, per character, with each entry being counted as soon as you start the first stage. <b>[How to Enter]</b> - After defeating a certain number of monsters on a field of level 200 or above, you will come across a monster surrounded by purple light. - Defeating the purple light monster opens a portal to the Challenge Mode. - The portal remains open for 10 minutes, and anyone can enter it. - Premade party members will enter the same map if they access the portal, but if at least one party member is already at Stage 2 or higher, the others will not be able to enter directly to the same stage. <b>[How to Play]</b> - Inside the Challenge Mode, your goal is to defeat monsters and charge the Challenge Level gauge. - When the gauge is fully charged, a boss monster appears. - After defeating the boss monster, you will see two portals: Close and Step Up. - Choose Close to exit the Challenge Mode and receive your stage reward. - Choose Step Up if you want to continue onto the next stage and defeat more monsters for additional rewards. - There are 5 stages in total, each lasting a maximum of 10 minutes. - Every stage increases your Looting Chance by 100 and provides more reward cubes when completed, but higher stages also mean more powerful monsters. - If all party members become incapable of combat or you don't complete the stage under 10 minutes, you fail the Challenge Mode. <b>[Important]</b> - If your character and the Challenge Mode are 30 or more levels apart, you will not be able to enter it. - The Challenge Mode does not open inside Hunting Grounds. - Reward cubes can be transferred via Team Storage but cannot be reopened. ?<b>NEW Unique Raid Dungeon</b> - Added new Lv 330 Unique raid dungeon: First Shelter. - This dungeon does not give Silver or EXP. Instead, you can complete it for Lv 350 Unique equipment recipes and materials. <b>[How to Enter]</b> - You can enter the dungeon through the First Shelter entrance tower in Nobreer Forest. - The dungeon has no daily entry limit, but each entry consumes at least 6 Raid Portal Stones, an item which you can obtain in the new Challenge Mode. - Every additional entry made on the same day adds +1 Raid Portal Stone to the entry fee. - Token users get a discount of 2 Stones per entry. - Daily entries reset at 6 AM (server time). <b>[Rewards]</b> - First Shelter Cubes obtained from this dungeon drop recipes and materials used to craft Lv 350 Unique equipment items. <b>[Important]</b> - Instance Clear Vouchers, Multiply Tokens and Instanced Dungeon Reset Vouchers will not work with this dungeon. - Prodigious Kucarry Balzermancer monsters appearing inside this dungeon cannot be reincarnated. ?<b>NEW Looting Chance</b> - Looting Chance is a new stat which increases the drop rate of unidentified items (the higher your Looting Chance value, the more likely you are to obtain unidentified items). - Looting Chance can appear in unidentified armor items (top, bottom, gloves or boots) when they are identified. - If you are equipping an item with Looting Chance, you can check your total Looting Chance value in the [F1] Character Info window. ?<b>NEW Random Item Stats</b> - Unidentified items will now include random stats that are revealed when the item is identified. - The random stats will apply only to newly acquired unidentified items (not the ones acquired pre-update). - The random stats can consist of STR, INT, SPR, critical rate and other values that directly influence your combat performance. The same stat will not be applied more than once (you only get one of each per item). - The number of stats attributed to each identified item (regardless of grade) is as follows: one-handed weapons = 1-4; two-handed weapons = 3-6; armor = 1-4. - Newly acquired unidentified items have a fixed socket number and potential (the numbers do not vary when the items are identified). ?<b>NEW Item Dismantling</b> - You can now dismantle items of level 75 and up at the Blacksmith NPC in Klaipeda, Orsha or Fedimian. - You can dismantle both regular and unidentified items to obtain Nucle Powder and Sierra Powder (however, Sierra Powder can only be obtained by dismantling Unique items). - Nucle and Sierra Powder can be used to readjust item stats (to be added in the future) and craft items. - Dismantling prices applied as follows (Normal / Magic / Rare / Unique): <space><space><space>[Lv 75]: 200 / 200 / 300 / 400 <space><space><space>[Lv 120]: 200 / 300 / 400 / 700 <space><space><space>[Lv 170]: 300 / 400 / 500 / 900 <space><space><space>[Lv 220]: 300 / 500 / 700 / 1,200 <space><space><space>[Lv 270]: 400 / 600 / 800 / 1,600 <space><space><space>[Lv 315]: - / 700 / 1,000 / 1,600 <space><space><space>[Lv 350]: - / 500 / 800 / 1,800 ?<b>NEW Item Re-identification</b> - You can now get your identified random stat items re-identified at Blacksmith NPCs in cities (excluding Fedimian, where this option will be available at the Appraiser NPC). - Re-identifying your items consumes a set amount of Nucle Powder and Sierra Powder. - When an item is identified, its stat groups and total number of stats will be maintained, while a new random set of stats (within the same groups) and values are applied. - Stat groups in identified weapon and armor items are categorized as follows: <space><space><space>[ATTACK] Group: physical attack, additional property damage, magic attack, magic amplification, critical attack, defense type attack, monster type attack. <space><space><space>[DEFENSE] Group: physical defense, magic defense, attack type defense, property resistance, critical resistance. <space><space><space>[UTILITY] Group: accuracy, block, stamina, HP, SP, HP recovery, SP recovery, critical rate, block penetration, looting chance, evasion. <space><space><space>[BASIC STATS] Group: STR, DEX, INT, SPR, CON. +OTHER CHANGES ?<b>NEW Maps</b> - Added new Hunting Grounds: Nazarene Tower (recommended level 340), located in Natarh Watchtower. These Hunting Grounds includes 4 new gimmicks. - Added new field maps: ^Lv 327: Zetheo Coast ^Lv 331: Aitheo Coast ^Lv 333: Lanko 26 Waters ^Lv 335: Eperotao Coast ^Lv 336: Lanko 22 Waters ^Lv 344: Teresh Forest ^Lv 348: Tekel Shelter ^Lv 351: Izoliacjia Plateau ^Lv 354: Narvas Temple ^Lv 357: Narvas Temple Annex ^Lv 335: Sausys Room 9 ^Lv 338: Sausys Room 10 ^Lv 341: Valandis Room 2 ^Lv 344: Valandis Room 3 ^Lv 347: Valandis Room 91 ?<b>Revised Map Star Ratings</b> <b>1 Star (★)</b> ^Arcus Forest ^Barha Forest ^Coastal Fortress ^Cranto Coast ^Demon Prison District 1 ^Demon Prison District 2 ^Demon Prison District 3 ^Demon Prison District 4 ^Dina Bee Farm ^Dingofasil District ^Downtown ^Drill Ground of Confliction ^Elgos Abbey Main Building ^Elgos Monastery Annex ^Emmet Forest ^Epherotao Coast ^Fortress Battlegrounds ^Ghibulinas Forest ^Glade Hillroad ^Grand Corridor ^Grand Yard Mesa ^Greene Manor ^Grynas Hills ^Grynas Trails ^Grynas Training Camp ^Ibre Plateau ^Inner Enceinte District ^Investigation Room ^Iotheo Coast ^Izoliacjia Plateau ^Kadumel Cliff ^Kalejimas Visiting Room ^Laukyme Swamp ^Main Building ^Maven Abbey ^Mesafasla ^Mishekan Forest ^Mokusul Chamber ^Mollogheo Forest ^Myrkiti Farm ^Nahash Forest ^Narvas Temple ^Narvas Temple Annex ^Ouaas Memorial ^Phamer Forest ^Pystis Forest ^Ranko 22 Waters ^Ranko 26 Waters ^Rasvoy Lake ^Resident Quarter ^Roxona Market ^Ruklys Street ^Salvia Forest ^Sanctuary ^Sausys Room 10 ^Sausys Room 9 ^Seir Rainforest ^Sekta Forest ^Sentry Bailey ^Shaton Farm ^Shaton Reservoir ^Solitary Cells ^Spring Light Woods ^Steel Heights ^Stogas Plateau ^Storage ^Storage Quarter ^Sventimas Exile ^Syla Forest ^Tekel Shelter ^Teresh Forest ^Tevhrin Stalactite Cave Section 5 ^Thaumas Trail ^Tyla Monastery ^Underground Grave of Ritinis ^Uskis Arable Land ^Valandis Room 2 ^Valandis Room 3 ^Valandis Room 91 ^Valius' Eternal Resting Place ^Vera Coast ^Verkti Square ^Videntis Shrine ^Vilna Forest ^Viltis Forest ^Workshop ^Zeraha ^Zeteor Coast ^Zima Suecourt <b>2 Stars (★★)</b> ^Archmage Tower Dungeon ^Area of Ruins Dungeon ^Blue Fortress Dungeon ^Canyon Area Mission ^Castle Dungeon ^Catacombs Raid ^Cathedral Mission ^Convent Scriptorium Mission ^Crystal Mine Lot 2 - 1F ^Crystal Mine Lot 2 - 2F ^Crystal Mine Raid ^Deep Underground Prison Dungeon ^Earth Tower Lolopanther Area ^Earth Tower Solmiki Area ^Former Fantasy Library : Sausys Room 9 ^Gele Plateau Mission ^Guards Graveyard ^Lake Mission ^Mage Tower Instanced Dungeon ^Mage Tower Mission ^Mine Mission ^Monastery Mission ^Ranko 26 Waters ^Royal Mausoleum Mission ^Saalus Convent Castle Mission ^Seven Valley Mission ^Siauliai Raid ^Thorn Forest Raid ^Underground Catacombs Dungeon ^Underground Chapel Dungeon ^Uphill Defense <b>3 Stars (★★★)</b> ^2nd Demon Prison ^Alembique Cave ^Evacuation Residential District ^Martuis Storage Room ^Narcon Prison ^Natarh Watchtower ^Neighport Church East Building ^Nevellet Quarry 1F ^Nevellet Quarry 2F ^Residence of the Fallen Legwyn Family ^Roxona Reconstruction Agency East Building ^Roxona Reconstruction Agency West Building ^Royal Mausoleum Constructors' Chapel ^Royal Mausoleum Storage ^Royal Mausoleum Workers Lodge ^Sicarius 1F ^Sicarius 2F ^Tatenye Prison ^Topes Fortress 1F ^Topes Fortress 2F ?<b>Revised Instanced Dungeon List</b> - [NO CHANGES] Underground Chapel Dungeon: Lv 50 - [LV CHANGE] Historic Site Ruins: Lv 120 - [LV CHANGE] Monument of Desire Dungeon: Lv 180 - [LV CHANGE] Fallen Legwyn Family Dungeon: Lv 230 - [LV CHANGE] Underground Catacombs Dungeon: Lv 270 - [LV CHANGE] Castle Dungeon: Lv 300 - [DELETED] Hollow Thorn Forest: Lv 170 - [DELETED] Archmage Tower Dungeon: Lv 200 - [DELETED] Blue Fortress Dungeon: 260 ?<b>Instanced Dungeon Improvements</b> <b>[Entry Changes]</b> - All instanced dungeons can now be directly accessed through the Sentinel Rian NPC, located in the upper area of Klaipeda. - Instanced dungeon entries will now be consumed not upon entering the dungeon, but after defeating the final boss monster and receiving the corresponding rewards. - If you reenter an instanced dungeon after using a Multiply Token, you will need to set the Multiply Mode again before entering; otherwise it will not apply. <b>[Completion Rate]</b> - Instanced dungeons will now display the completion rate (%) on the minimap UI. - To increase the completion rate, you and your party members must defeat more monsters inside the dungeon. - The dungeon's rewards increase with every 20% increment (max. 5 increments). Ex.: 100% completion rate = 6 cubes. - Boss monsters do not count towards the dungeon's completion rate. - If you end the dungeon with a completion rate under 20%, you will not receive Silver or EXP from regular monsters. <b>[Rewards]</b> - Instanced dungeon Cubes, Silver and EXP rewards will now be obtained all at once after defeating the final boss monster (not after defeating each individual monster). - Items obtained as instanced dungeon rewards will now all drop from the dungeon's reward cubes. - Changed the name of all instanced dungeon reward cubes to '[Dungeon Name] Cube'. - Cubes obtained as instanced dungeon rewards cannot be reopened. <b>[Min. - Max. Silver Obtainable From Each Dungeon]</b> - Underground Chapel Dungeon (Lv 50): 8,000 - 40,000 Silver - Historic Site Ruins (Lv 120): 18,000 - 90,000 Silver - Monument of Desire Dungeon (Lv 180): 26,667 - 133,333 Silver - Fallen Legwyn Family Dungeon (Lv 230): 33,333 - 166,666 Silver - Underground Catacombs Dungeon (Lv 270): 40,000 - 200,000 Silver - Castle Dungeon (Lv 300): 44,000 - 220,000 Silver ?<b>Balance Changes</b> - Maximum damage limit increased from 555,555 to 777,777 (999,999 to 1,555,555 for the Oracle's Twist of Fate). - Removed maximum buff count limit for all characters. ?<b>Incapable of Combat Penalty</b> - Becoming incapable of combat in certain fields will no longer drop your Goddess' Blessed Gems or Monster Cards. - Under the new penalty rules, the following amount of items will be lost according to the number of stars of the corresponding field (★ / ★★ / ★★★): <space><space><space>Gems: 0 / 5 Gems / 5 Gems from your inventory <space><space><space>Blessed Shards: 0 / 0 / 10% of Shards in your inventory <space><space><space>Silver: 0 / 0 / 10% of Silver in your inventory ?<b>Level-EXP Penalties</b> - Reduced EXP penalties applied for defeating monsters below one's own level. They will now apply as follows: <space><space><space>30 levels or less of difference: 100% EXP <space><space><space>31 levels or more of difference: -2% EXP per level <space><space><space>50 levels or more of difference: -40% EXP <space><space><space>80 levels or more of difference: 0% EXP - Penalties applied for defeating monsters above your own level remain the same. ?<b>Token Effects</b> - Removed maximum buff count increasing effect (buff limitations removed for all characters). - Added effect for -2 items consumed per entry at the new Unique raid dungeon. ?<b>Party EXP Gains</b> - The rule of additional EXP gains for parties with 3 or more characters of different class trees (Archer/Cleric/Swordsman/Wizard) will no longer apply. - Additional EXP gains will now be applied according to the number of members in a regular party (field parties included). - Each character will receive the following additional EXP, according to the number of party members and type of party (premade / automatched): <space><space><space>2 members: 95% / 155% <space><space><space>3 members: 90% / 150% <space><space><space>4 members: 85% / 145% <space><space><space>5 members: 80% / 140% ?<b>NEW Lv 350 Unique Equipment</b> - Added new Lv 350 Unique weapon and armor equipment items. - Related items are dropped by monsters in some of the new regions, and you can obtain recipes for them in the Lv 330 Unique Raid dungeon 'First Shelter'. ?<b>Unidentified Items</b> - Item identification prices reduced by 90%. - Added new unidentified weapon and armor items equippable by characters of level 350 and up. - Unidentified equipment items will now drop not just in Hunting Grounds, but in all regular fields. - Each item will drop in the fields and Hunting Grounds closer to its own level. - The drop rate of unidentified items will remain higher in Hunting Grounds (lower in regular fields). - Unidentified equipment items are classified into three grades: Magic, Rare and Unique. - Unidentified Weapon/Armor Cubes and Fragments will no longer drop from Hunting Grounds nor regular fields. - If you have less than 8 Unidentified Cube Fragments in your inventory, right-click them to exchange each one for Nucle Powder x1. - If you have 8 or more Unidentified Cube Fragments, right-click them to exchange the fragments for the corresponding Cube. - The names of pre-update unidentified items will now include '(Faded)'. - Pre-update unidentified items will now only be obtainable through Unidentified Weapon/Armor Cubes left in characters' inventories. ?<b>Weapon Stats Turned to Equipment Attributes</b> - The following weapon stats have been removed and turned into item equipping attributes. <space><space><space>Two-handed Swords: AoE attack ratio +1 <space><space><space>Staffs: AoE attack ratio +1 <space><space><space>Two-handed Maces: block penetration +85 <space><space><space>Two-handed Spears: attack range +10 <space><space><space>One-handed Spears: attack range +5, medium/large type attack values ?<b>Armor Equipment</b> - Armor equipment items now have a 100% enhancement success rate until +5. - Reduced amount of Goddess' Blessed Stones required for transcending armor equipment by approx. 35% (Stones extracted from armor items before this change will be returned in an amount proportional to your initial investment). ?<b>Class Weapons</b> - Class-specific weapons will now be automatically provided to characters advancing into the following classes: ^Bullet Marker ^Cannoneer ^Cataphract ^Dragoon ^Fencer ^Hoplite ^Lancer ^Matador ^Musketeer ^Peltasta ^Rodelero ^Rogue ^Schwarzer Reiter ?<b>Socket Price Changes</b> - The price of adding sockets to an item will now depend on the item's grade and existing number of sockets. ?<b>Increased Monster EXP Drops</b> - Increased EXP gains from monster hunting in regular fields by about 2x. - EXP gains in Hunting Grounds will be about 1.5x higher than regular fields. ?<b>Hunting Ground Drops</b> - Golden Anvil, Instance Clear Voucher (★) and Red/Blue/Green/Purple Card Album items will no longer drop from regular fields or instanced dungeons. - Golden Anvil, Red/Blue/Green/Purple Card Album, Blessed Shards and Gem items will now drop from Hunting Grounds. - Hunting Grounds will now drop all 4 colors of Monster Card Albums. - According to their recommended level, Hunting Grounds will drop Red/Blue/Green/Yellow Gems of Lv 1 to Lv 3. - Increased the drop rate of Rare and Unique unidentified items in Hunting Grounds by 2-4 times. Reduced the drop rate of Magic items. ?<b>Cube Cooldown</b> - Cooldown reduced from 2 to 0.5 sec in the following cubes: ^Cube of Blessing ^Earth Tower 5-40F Cube ^Golden Chest ^Mystery Cube ^Saalus Cube ^Saalus Cube (Mausoleum/Canyon/Castle) ^Sparkly Cube ?<b>Mystical Cube</b> - Using the cube will now automatically drop Practonium and Keistas Potion items. - The items will drop automatically even if you have an Unstable Cube. ?<b>Summon Performance</b> - New skills added to the Sorcerer, Necromancer and Bokor classes. <space><space><space>1) Summon Force Attacking: The summon(s) will automatically attack a targeted enemy. <space><space><space>2) Cancel Summon Force Attacking: Cancels the first skill and lets the summon(s) attack enemies at random. <space><space><space>3) Cancel: Removes all summoned creatures. ?<b>Monster Spawns</b> - Reduced monster populations in the following regions: <space><space><space>Martuis Storage Room: Red Glyquare <space><space><space>Timerys Temple: (all monsters) <space><space><space>Storage: Nuo <space><space><space>Tevhrin Stalactite Cave Section 3: Green Flamme, Green Rubblem, Lakhtanon <space><space><space>Tevhrin Stalactite Cave Section 4: Green Flamag, Green Flamme <space><space><space>Tevhrin Stalactite Cave Section 5: Green Flamil, Green Wood Goblin, Rondo ?<b>Field Bosses</b> - Field bosses will now appear at random times in the following regions: <space><space><space>Alluring Succubus: Feretory Hills <space><space><space>Blasphemous Deathweaver: Demon Prison District 4 <space><space><space>Bleak Chapparition: Novaha Institute <space><space><space>Burning Fire Lord: Mage Tower 5F <space><space><space>Forest Keeper Ferret Marauder: Uskis Arable Land <space><space><space>Frantic Molich: Tevhrin Stalactite Cave Section 5 <space><space><space>Glackuman: King's Plateau <space><space><space>Hungry Velnia Monkey: Tenants' Farm <space><space><space>Noisy Mineloader: Pilgrim Path <space><space><space>Prison Manager Prison Cutter: Investigation Room <space><space><space>Starving Ellaganos: Verkti Square <space><space><space>Violent Cerberus: Mokusul Chamber <space><space><space>Wrathful Harpeia: Nahash Forest ?<b>Team Battle League</b> - Added model simplification function. Check 'Model Simplify' under your PVP settings to display the same costume for all characters of the same class, and the same hair for all characters of the same gender. - Moved the HP gauge to display over the character instead of under it. - Team name, character name and guild name will no longer display. - Added buff effect simplification function. Check 'Buff Effect Simplify' under your PVP settings to hide existing buff effects (will not hide already active tile buff effects). - An icon will appear on top of the character and to the right of the HP gauge according to the type of buff. - Buffs displayed above the character: ^Revenged Sevenfold - Buffs displayed to the right of the HP gauge: ^Bloodletting ^Counter Spell ^Deeds of Valor ^Ein Sof ^Epee Garde ^Evasion ^Evasive Action ^Finestra ^Foretell ^Golden Bell Shield ^Guardian Saint ^Haste ^Healing Factor ^High Guard ^Initiate ^Iron Skin ^Limacon ^Mackangdal ^Missile Hole ^Pain Barrier ^Prophecy ^Reflect Shield ^Restrain ^Retreat Shot ^Revenged Sevenfold ^Revive ^Rune Stone of Ice ^Rune Stone of Protection ^Running Shot ^Safety Zone ^Slithering ^Statue of Goddess Ausrine ^Sterea Trofh ^Stone Skin ^Subzero Shield ^Surespell ^Trot ?<b>NEW Companion Name Change</b> - Added new function to change the name of a Companion. - Open the [F9] Companion window and click the writing button to type in a new name. - Names identical to the Companion's current name or containing forbidden words will not be registered. ?<b>NEW Silver Fish Etching</b> - You can now obtain etchings of your Silver Fish at the Fishing Manager NPC in Klaipeda. - Each etching requires Silver Fish x1. - After requesting the etching, the size of your fish will be displayed, along with a short comment. - According to the size of your fish, it will be added to a weekly ranking which you can check at the Fishing Notice Board. - The ranking resets every Tuesday at 6 AM (server time), after which a statue of the previous week's no. 1 player is erected near the Fishing Spot in Klaipeda. ?<b>Revised Market Category Names</b> - Blunt >> One-handed Blunt Weapon - Sub-weapon >> Toys - Rifle >> Musket - Spear >> One-handed Spear ?<b>Card Battle</b> - Card Battles will become temporarily unavailable in-game. - We expect to revise and renew this feature before adding it back into the game. ?<b>Items</b> - Basic Bait: Can now be discarded. - Cube Fragment: Icon reduced in size. - Field Boss Cubes: Names changed to the following format - 'Glackuman' >> 'Glackuman Cube'. ?<b>Monsters</b> - Doubled EXP gains obtained from monsters in regions of levels 1 to 150. - Reduced spawn interval of field monsters in the Tavorh Cave, Narcon Prison and Natarh Watchtower Hunting Grounds. - Horned Golem: Changed size of Horned Golems appearing in Arcus Forest from Medium to Large. ?<b>UI & Controls</b> - Sitting gesture added to basic gesture list. - Changed login screen. - Added new Help text to reflect content changes. - Adjusted Adventure Journal help text to reflect recent changes. - Point Shop content adjusted to match Uphill Defense shop. - Updated game tip loading screens. - Ctrl, Alt and Shift can no longer be set as single-key commands. - Added a block/cancel function for chat bubbles appearing above other characters' heads. Right-click on a character to access the function. +EVENTS !/uploads/ckeditor/7688efcfc5bd613244ce51d6f4e66ca7.jpg ?<b>NEW! Rookie Savior Event: Get Ahead (Dec ‘17)</b> - If you're Team Level 1 and trying to get started in the world of TOS, don't miss the chance to get massive level boosts on up to 4 characters! - This event is open to all accounts of Team Level 1, until January 9, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1190}} ?<b>NEW! Skilled Savior Event: Guess to Impress (Dec ‘17)</b> - Savvy TOSters are getting 28 days of non-stop prizes, including a month's supply of Settlement Support Potions, special event gear, attribute points and much more! - This event is open to all accounts of Team Level 2 and above, until until January 9, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1192}} ?<b>NEW! Returning Savior Event: Homecoming Gift (Dec ‘17)</b> - We didn't forget about you, returning player! Login to TOS after the maintenance to claim your very own special gifts, including Skill and Stat Reset Potions! - This event is open to players who haven't logged in to their account in the past 30 days (starting December 12), until January 9, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1191}} ?<b>NEW! Level Up Event: Cookie It Up!</b> - Reach up to 10 level milestones for Fortune Cookies, instanced dungeon items and, if you get to level 360, a sweet Rank Reset Voucher! - This event is open to characters of level 50 to 350, until January 9, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1193}} ?<b>The Ultimate Monster Tamer: Round 2 CLOSING NEXT WEEK</b> - Remember that The Ultimate Monster Tamer: Round 2 event comes to an end next week, on December 19, 2017. - Make sure to use all your event items before then, since Blue Cubes, Monster Energy, Pieces of Blue Orb, etc. will be automatically deleted at the end of the event. +TP SHOP ?<b>Goddess' Blessed Cube NEW EDITION</b> - A new edition of the Goddess' Blessed Cube will be available for purchase at the TP Shop starting this week. - {{Click here for the full list of items included in this edition of the Cube!|https://treeofsavior.com/page/news/view.php?n=1188}} ?<b>Leticia's Secret Cube REMOVED FROM TP SHOP</b> - The current edition of Leticia's Secret Cube will be removed from the TP Shop during this maintenance. - Keep an eye on our News page for the next edition of the Cube! +ARCHER SKILLS *Quarrel Shooter >Running Shot - Attack speed will no longer apply incorrectly when using the attack button and the Scatter Caltrops skill at the same time. *Appraiser >Identify - Skill will now increase chances of applying a higher number of additional options in identified items. *Schwarzer Reiter >Limacon - Skill will no longer consume SP from being used. - Instead, 2 + (skill level * 1) SP will be consumed with per attack. >Limacon: Spread - SP consumption increase changed from 10% in total to +3 per attack. >Retreat Shot - Number of targets changed from [skill level * 1] to a fixed 15. - Sideways range increased by 2x. - Cooldown reduced from 40 to 30 sec. >Marching Fire - Number of targets changed from [skill level * 1] to a fixed 15. - Range area changed from square to fan shape. - Attack speed increased from 1 attack every 0.3 sec to 1 attack every 0.2 sec. - Duration reduced from 10 to 5 sec (33 attacks in 10 sec changed to 25 attacks in 5 sec). - Cooldown reduced from 60 to 30 sec. *Musketeer >Volleyfire - Skill distance increased from 130 to 150. - Range area changed from square to fan shape (max. distance increased more than 2.5x). - Enemies standing behind other enemies within the range of the skill will now also be targeted. *Hackapell >Hacka Pelle - Changed attribute name and effects to Mounted Dash. +CLERIC SKILLS *Krivis >Aukuras - Removed HP recovery and recovery time reduction effects; replaced them with HP recovery per second effect. - Now applies to flying enemies as well (including buff/debuff). - Duration set to 30 sec. - Cooldown reduced from 120 to 60 sec. >Aukuras: Fire Property Resistance - Attribute effects now work only on allies. >Zalciai - Now applies to flying monsters as well. >Daino - Removed maximum buff count increasing effect. - Now turns your basic attack into magic attack for the duration of the skill (does not apply to party members). - Cooldown changed to 60 sec. >Daino: Duration - Duration changed from [attribute level * 40] to [attribute level * 4]. >Daino: Additional Attack - New attribute added. - Increases attack speed by 10 per skill level and applies additional basic attack when under the effects of Daino. - Increases SP consumption by 50%. - Requires Krivis Circle 3, max. level 1. >Zaibas - Added link effect with Divine Stigma. >Aukuras: Goddess of Fire - New attribute added. - Removed HP recovering effect of Aukuras; added as ally buff effect. - Buff effects: increases INT and SPR and applies additional Fire property damage for allies using magic attacks from within the range of Aukuras. - Increases the duration of Aukuras by 10 sec, and the cooldown by 30 sec. - Increases SP consumption by 20%. - Max. level 1. >Divine Stigma - STR/INT increasing buff duration changed from 30 to 60 sec. - Fire property magic damage added every 1 sec for the duration of Divine Stigma. - Enemies affected by Divine Stigma receive 1.5x the damage from Zaibas. - Stigma duration fixed at 15 sec. - Cooldown reduced from 36 to 30 sec. >Divine Stigma: Demon Slayer - New attribute added. - You can learn this attribute starting at Divine Stigma Lv 10. - Increases the damage of Divine Stigma on Demon type enemies by 10% per attribute level. - Increases SP consumption by 20%. - Max. level 5. >Divine Stigma: Enhance - New attribute added. - Increases the damage of Divine Stigma by 0.5% per attribute level. >Divine Stigma: Duration - Duration boost per attribute level increased from 1 to 6 sec. *Priest >Aspersion - Expanded physical defense increase effect by approx. 2 times (considering a standard level of 15, SPR 300). >Blessing - Removed attack count limitations. - Removed the Blessing: Attack Count attribute (will be converted into attribute points). >Monstrance - The magic circle will no longer disappear when stepped on by an enemy, instead remaining active throughout the duration of the skill. - Cooldown reduced from 23 to 20 sec. - Increased magic circle range by approx. 7 times. - Fixed number of magic circles created to 1 regardless of skill level. - Magic circle duration reduced from 20 to 15 sec. - The debuff will now remain active while the magic circle is stepped on. It will also remain active for 30 sec after the magic circle disappears or you abandon its range. - The buff will now only apply when the skill is first cast (not when an ally steps on the magic circle). >Sacrament - Removed additional Holy damage and increased damage of additional Holy attack (by approx. 32 times considering a standard skill level of 10, SPR 300). - Adjusted property-related information in tooltip. *Bokor >Ogouveve - Added increase in zombie damage by 10% per skill level. *Paladin >Turn Undead - Cooldown reduced from 70 to 50 sec. - AoE attack ratio increased from [3 + skill level] to [5 + skill level]. - Changed tooltip information from 'maximum targets' to 'AoE attack ratio'. - Changed skill area from a diamond to a square shape and increased it by approx. 1.7 times. >Conversion - Deleted skill (will be converted to skill points). >Conversion: Might Enhance - Replaced by Turn Undead: Conversion. - Turn Undead: Conversion applies a [skill level]% chance of converting up to 5 enemies. The chances of conversion decrease with the enemy's level. - This new attribute maintains the increase in monster physical attack according to the caster's STR seen in the old Conversion: Might Enhance. - Converted monsters will be treated as summons and receive influence from your SPR stat, with attack values added according to your weapon's physical attack. >Sanctuary - New skill added. - Increases nearby ally defense by 10% per skill level and applies additional Holy damage while your Paladin maintains the prayer. - Can only be used when equipping a shield. - Duration 10 sec, cooldown 30 sec, overheat 1, consumes 10 Holy Water. - Does not cancel automatically when the character is attacked. - Channeled casting allows for time adjustment >Demolition - New skill added. - Hits the ground 7 times consecutively with a two-handed mace to apply Strike damage within the skill's range. - Can only be used when equipping a two-handed mace. - Cooldown 30 sec, overheat 2, AoE attack ratio 15. >Demolition: Enhance - New Paladin Circle 2 attribute. - Max. level 100, increases damage by 0.5% per attribute level. >Demolition: Stun - New Paladin Circle 2 attribute. - Max. level 10, applies 1% chance per attribute level of inflicting Stun on enemies hit by Demolition. >Shield Guard - New attribute added. - Equip a shield and press C to use the guard and increase your block chances (same as the Peltasta/Murmillo Shield Guard). *Monk >Golden Bell Shield - You can now attack while this skill is active, but not move. - Duration increased from 1.5 to 5 sec. - Cooldown increased from [15 - skill level] sec to [25 - skill level]. >Golden Bell Shield: Safety Zone - Replaced by Golden Bell Shield: Pain Barrier. - Will no longer provide an invincibility zone for allies in the range of Golden Bell Shield. - The new attribute will instead apply a Pain Barrier for 5 sec after the duration of Golden Bell Shield and increase its cooldown by 10 sec. - You will be able to move while the Pain Barrier is active. *Pardoner >Increase Magic Defense - Expanded magic defense increase values by approx. 4 times (considering a standard level of 15, SPR 300). - Duration increased from 35 to 300 sec. - Will now consume Holy Water x1. - Can now be sold at the Spell Shop (consumes Holy Water x10). - The Increase Magic Defense: Duration attribute will now increase duration by 20 sec per attribute level instead of 1 sec. >Spell Shop - Buff performance reduced by 30% (but basic performance of Blessing, Aspersion, Sacrament and Increase Magic Defense increased). - Additional skill duration bonus changed from [7 * skill level] min to 80% of the buff's duration per skill level. - Spell Shop: Duration attribute bonus changed from 5 min per attribute level to +40% per attribute level. >Decatose - Silver consumption decreased from 1,500 to 300. - Removed 10% chance of reacquiring spent Silver. - Chance of instant death now applies as up to 20% according to your SPR stat. - Overheat increased to 2. >Decatose: Enhance - New Pardoner Circle 2 attribute. - Max. level 100, increases damage by 0.5% per attribute level. *Chaplain >Last Rites - Tooltip info changed from 'additional property damage' to 'additional Holy property attack'. - Will now apply 20% of additional Holy damage when your HP falls under 40% (applies in real-time). *Oracle >Forecast - Added +100 evasion increase for caster and party members within the skill's range. - Duration increased from 30 sec to 5 min. >Counter Spell - Effects changed to remove all nearby magic tiles and provide magic immunity to allies within the range of the skill. - Duration changed from 30 to 10 sec. - Applies to all allies. - Cooldown decreased from 90 to 60 sec. >Counter Spell: Enemy Target - When activated, only removes enemy magic tiles. >Prophecy - Duration fixed at 25 sec. - Number of applications changed from [skill level * 2] to [skill level *1]. - Cooldown increased from 25 to 30 sec. >Death Sentence - Removed 100% chance of killing enemy at the end of the skill's duration. - Effects changed to debuff that applies 30 + (skill level * 5)% additional damage to enemies affected by Death Sentence. - If the target is still alive after the skill's duration, the damage inflicted is returned to the casting Oracle. - Targets increased from 1 to 5. - Range increased by approx. 4 times. - Duration fixed at 10 sec. - Cooldown reduced from 200 to 60 sec. >Death Sentence: Reduce Penalty - New attribute added. - Reduces the damage returned to the casting Oracle at the end of Death Sentence by 10% per attribute level. - Increases SP consumption by 50%. - Max. level 5. >Foretell - Removed invincibility effect. - Now provides total evasion for allies inside the magic circle and no damage taken when moving (applies only to basic evasion-accuracy formulas, not evasion buffs, etc.). - Duration changed from 15 sec to 5 + (skill level * 1) sec. - Magic circle movement speed fixed at 30. - Cooldown changed from 42 to 50 sec. >Foretell: Movement Speed - New attribute; reduces Foretell movement speed by 1/3. - Increases SP consumption by 20%. - Max. level 1. *Miko >Gohei - Fixed the delay in the second attack. >Hamaya - Is now selected from the ground. - Corrected tooltip to reflect ground-selecting changes. *Kabbalist >Merkabah: Petrification - Attribute removed and converted into attribute points. >Merkabah: Enhanced Durability - Attribute removed and converted into attribute points. - Enhanced durability turned into basic function of Merkabah. >Merkabah: Increased Magic Defense - Attribute removed and converted into attribute points. - Magic defense increase turned into basic function of Merkabah: Divine Protection. >Gematria - Max. level reduced from 10 to 1 (points invested will be converted back to skill points). - Maintains range and targets equivalent to level 10 (range 110, targets 10). - Cooldown reduced from 10 to 1 sec. >Notarikon - Max. level reduced from 10 to 1 (points invested will be converted back to skill points). - Maintains range and targets equivalent to level 10 (range 110, targets 10). - Cooldown reduced from 10 to 1 sec. *Inquisitor >Inquisitor: Darkness Resistance - Attribute will now apply correctly when equipping a two-handed mace weapon. +SWORDSMAN SKILLS *Peltasta >Rim Blow - Added info on knock back effect to skill tooltip. *Shinobi >Bunshin no Jutsu - Corrected skill-related frame drop issues. *Lancer >Unhorsing - Fixed discrepancy in consecutive attacks applied for mounted vs. unmounted characters. +WIZARD SKILLS *Pyromancer >Enchant Fire - Tooltip info changed from 'Fire property attack' to 'additional Fire property damage'. - Tooltip info changed from 'additional property damage' to 'additional property attack'. *Thaumaturge >Swell Brain - Hair accessories will now correctly swell along with the character's head. *Sage >Micro Dimension - Is now selected from the ground. - Increased range. - Cooldown reduced from 42 to 35 sec. >Ultimate Dimension - Is now selected from the ground. - Now hits flying monsters as well. - Cooldown reduced from 48 to 40 sec. +BUG FIXES ?<b>Quests & Missions</b> - Catacombs Mission: Candle Spider monsters will no longer incorrectly drop Lv 2 Gems or Wax. - Cat and Mouse: Gesti's motions will now display correctly when killed by the character's summons. - Ferrets and Their Grabby Hands: Quest-related tools will now be correctly retrieved at the end of the quest. - Finding the Lever Handle Latches: Can now be correctly played using the mouse mode as intended. ?<b>Items</b> - Deathweaver Card: Will now correctly restore SP as intended. - Frieno set: Fixed the issue where the set's effects would activate every 9 sec. - Items can no longer be incorrectly locked/unlocked while trading. - Fixed occasional errors occurring when withdrawing items from the Team Storage. - Fixed the issue where items required for advancing into Shinobi would be consumed but not used when locked in the inventory. ?<b>Monsters</b> - Corrected excessively high HP values in the following monsters appearing in Guild Missions: Colitile, Desmodus, Egnome, Galok, Glizardon, Green Apparition, Infro Holder Archer, Panto Archer, Panto Assassin, Panto Shaman, Panto Warrior, Pawndel, Rodelin, Yognome. - Field bosses: Those appearing in Vilna Forest will no longer incorrectly attack the Bichiu Altar. - Field bosses: Will no longer incorrectly drop items when the Corsair's Pillaging is used. - Gremlin: Summoned monsters will no longer incorrectly drop items when defeated. - Vubbe Scout: Will now correctly register in the Adventure Journal as intended. ?<b>Graphics & UI</b> - The 'Show online' option of the Guild window will no longer uncheck automatically after moving to a different map. - Corrected the bottom image of the exchange UI in the Operator NPC. - Daily Uphill Defense points will now correctly apply in the corresponding Adventure Journal page. - Quest instructions will no longer be cut by the corresponding UI. - Fixed the incorrect location of the channel selection UI. - Fixed blinking background elements in Sirdgela Forest. - Magic circles will now display correctly in Tevhrin Stalactite Cave Section 3 when playing in low resolution. - Monsters in the Adventure Journal will no longer appear all with the same level when returning to the game after unlocking your PC. - After dismounting from a Baby Pig in a seated position, the Companion will no longer fall into the ground when following your character. - Fixed the problem where the last guild member would be cut from the online list whenever 18 members were logged in. ?<b>Other Fixes</b> - Minimized the frame drop issue occurring when the Guild window is open. - Blessing will now apply correctly when used in conjunction with Concentrate. - Cooperative gimmick points will now apply correctly as intended.
Greetings, Saviors! We have an event for all of you that are eager to try new builds and classes! Rank resets will be available for a limited time after this week's maintenance! Not only that, requirements will also be set aside! Please read the following carefully for more details! 1. New Class ADVANCEMENTS UNLOCKED FOR 2 WEEKS - For 2 weeks (until December 26, 2017), you can advance into any of the newly added classes (Matador, Shadowmancer, Bullet Marker, Zealot) without unlocking the corresponding requirements. - Note that you will only be able to advance into the new classes if your character is of the correct class tree and rank/class level. 2. DAILY RESETS FOR 2 WEEKS - For 2 weeks (until December 26, 2017), you will be able to receive one daily set of reset items from the reset event Kupole in Klaipeda (one set per day, per team). - The Kupole will give you the following reset items: Rank Reset Voucher (1 Day) x1, Stat Reset Potion (1 Day) x1, Skill Reset Potion (1 Day) x1. - These reset items must be used within 1 day. All the reset items are untradable. - Make sure to carefully read the descriptions of each item before using it. We cannot compensate for misused reset items.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings, Saviors! If you can’t wait to reach maximum level when the new Rank expansion comes out, make sure to get your Level Up Chests on December 12! Reach up to 10 level milestones for Fortune Cookies, instanced dungeon items and, if you get to level 360, a sweet Rank Reset Voucher! Event Period FROM the scheduled maintenance on December 12, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Characters from level 50 to 350 How to Participate STEP 1. Head to the city of Klaipeda or Orsha and visit the local Event Notice Board to receive Level Up Chest x10. STEP 2. Each Level Up Chest contains a level milestone you will have to reach in order to receive the corresponding rewards. You can receive up to 10 rewards. - You can use the Chest to find out its target level. - The target level of the Chests are set according to your current character level. STEP 3. If you grow your character up to the maximum level (level 360), you can also receive a special reward! Interact with the Event Notice Board with your level 360 character to receive a Rank Reset Voucher (60 Days)! - The Rank Reset Voucher can be received once per team and it cannot be transferred via Team Storage. Level Up Chest Rewards Receive new rewards according to the total number of level milestones you achieve! 1 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Reset Voucher (14 Days) x1 2 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Reset Voucher (14 Days) x1 3 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Reset Voucher (14 Days) x2 4 = Fortune Cookie (14 Days) x5 AND Goddess Statue (3 Days) x2 5 = Fortune Cookie (14 Days) x5 AND Miracle Seeds (3 Days) x2 6 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Multiply Token (14 Days) x3 7 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Reset Voucher (14 Days) x2 8 = Fortune Cookie (14 Days) x5 AND Instanced Dungeon Multiply Token (14 Days) x3 9 = Fortune Cookie (14 Days) x5 AND Silver Anvil (14 Days) x1 10 = Attribute Points: 1,000 x2 AND Golden Anvil (14 Days) x1 Important - You can receive the Level Up Chests from the Event Notice Board once per character. - Items with time limits cannot be moved via Team Storage and they will begin to count down as soon as they are received in your character’s inventory. - Level Up Chests will be deleted when the event ends.