Greetings, Saviors! We are doing another buff and giveaway Weekends to commemorate the new version update and the arrival of the Arts System! Read on below for details. Event Period FROM November 1, 2019 TO November 24, 2019 Who Can Participate - This event is open to Players of all levels How to Participate - Connect to the game on Fridays, Saturdays and Sundays for EXP +100% buff and daily item giveaways! - The dates to be exact are: November 1~3, November 8~10, November 15~17, and November 22~24 Item List - Challenge Portal Scroll (14 Days) x5 - Challenge Mode One Entry Voucher (14 Days) x5 - Miracle Seeds (14 Days) x5 Important - The items listed above are given out once per Team per day. - All items given away during this event cannot be traded but can be transferred via Team Storage - Items will be available in your Lodge Mailbox for 24 hour duration from 00:00 AM until 11:59 PM EST every day.
Greetings, Saviors. There will be a brief maintenance on ALL SERVERS to adjust our systems for the end of Daylight Saving Time on November 3, 2019. The maintenance will last for a two-hour duration and the scheduled times will be as follows: [EDT] 01:30 to 02:30 [BRT] 02:30 to 04:30 [CET] 06:30 to 08:30 [SGT] 13:30 to 15:30 Thank you for your cooperation and understanding.
#patchnote0.1 @(October 29, 2019) $[EDT] 22:00 to 05:00 @(October 29, 2019) $[BRT] 23:00 to 06:00 @(October 29, 2019) $[CEST] 04:00 to 10:00 @(October 29, 2019) $[SGT] 10:00 to 17:00 +MAIN CHANGES ?<b>Arts</b> - New Arts system has arrived in TOS. - {{Click the link to visit the Arts page in the Guides section for details.|https://treeofsavior.com/page/guide/view.php?n=62}} ?<b>Raids</b> - New [Unique Raid: Casual Mode] will be added with lower difficulty. - Players will be able to earn Spirit Fragments belonging to the boss monster by playing solo in Casual Mode. - All monster HP's will be lowered by 50% - Raid gimmicks will be altered to suit solo play. - Unique Raid: Casual Mode will consume half the amount of items required to enter a normal Unique Raid and the amount required will remain fixed with repeated entries. - Players will now be able to teleport to Unique Raid areas through the Instance Dungeon UI (F10). - Prerequisite quests for Sausis Room 9 and Magic Research Facilities have been removed. - Sausis Room 9 unique raid reward will now provide Spirit Fragment: Froster Lord instead of Sierra Powder. - Mid-boss monsters HP's have been increased by 2x for unique raids. - Boss monster's HP has been increased by 2.6x for unique raids. - Players will now be able to earn Attribute Points when completing the following contents. [[[/uploads/ckeditor/db165e9b53b9e9bea556174e3b29d94b.png]]] ?<b>Hunting Grounds</b> - A new Lv. 400 Hunting Ground, [Outer Wall Sewers], will be added. - [Outer Wall Sewers] can be entered from the Outer Wall District 14 area and players will be able to obtain unidentified Lv. 400 items and other miscallaneous items required for crafting. - 5 new monsters and 1 new boss monster can be found in the [Outer Wall Sewers]. [[[/uploads/ckeditor/b3d54018c9d05257813ebce2dca75dda.png]]] - Challenge Mode portals cannot be created within the [Outer Wall Sewers]. - Planiums are also dropped in the [Outer Wall Sewers]. - All monsters attack the player on sight in the [Outer Wall Sewers]. - Players can interact with the [Chamber Entry Device] within the Outer Wall Sewers to enter the [Misrus' Chamber] where Misrus awaits. - There are no prerequisites for entry but players can receive beneficial effects by undertaking the gimmicks present in the area. - There are different challenges that can be completed by players depending on the difficulty chosen before entry. [[[/uploads/ckeditor/fceaa051570585349bfba4f8566d7d96.png]]] - Completing 1 challenge earns the player 1 point and players are awarded a single Spirit Fragment: Misrus item for every point earned after Misrus is defeated. - The entry count for Misrus is shared with that of Irredian Shelter and players are given the chance to defeat Misrus at a maximum of 5 times per week. - The Legend reward cube for defeating Misrus is issued approximately within 20 seconds after Misrus is defeated. You could forfeit from receiving a reward cube if you logout immediately after defeating Misrus. - Entry count is only consumed when the reward cube is obtained by the player. Leaving the game before receiving the reward cube does not consume your weekly entry count. - New items that can be obtained from the Outer Wall Sewers solo boss raid will be added. [[[/uploads/ckeditor/ccf6e28401e56d2fbe48e5bb375bf377.png]]] ?<b>Field Bosses</b> - New Field Boss Moringponia will be added. - Moringponia will appear in Northern Parias Forest. - Players can obtain [Shining Demon Lord Moringponia Cube] or [Demon Lord Moringponia Cube] on the order of their contribution as with other Field Bosses. - New [Goddess' Grace] event will be added. - [Goddess' Grace] event is started 3 minute after the field boss Moringponia has been defeated. - Players can participate in the [Goddess' Grace] event from the major cities of the game even if they have not participated in the battle against Moringponia. - [Goddess' Grace] allows players to donate 100,000 Silver as an 'offering' in return for a chance to win a random item from the provided item list by clicking on the [Offering] icon next to the minimap. - The donated Silver will be distributed amongst the parties that took part in defeating Moringponia based on their contribution. - The two Legend-grade items from the event [Moringponia Crown Box] and [Mystic Tome Page Collection (x10)] can only be obtained once per player per event. - [Moringponia Crown Box] contains Moringponia Crown x10 and [Mystic Tome Page Collection (x 10)] contains Mystic Tome Page x10 - [Goddess' Grace] takes place for 10 minutes and can be ended early when all Legend-grade items are distributed. - New items will be added that can be obtained from the [Demon Lord Moringponia Cube] and [Goddess' Grace] event. [[[/uploads/ckeditor/438dc49c92e28d0e8ba76fd99a2032d2.png]]] - Players can also obtain Unbound Skiaclipse Card, Demon Lord Moringponia Card and Enraged Misrus Card through the Goddess' Grace event. - High-rank Field Bosses will now spawn every 4 hours and only spawn in a single specified location. [[[/uploads/ckeditor/2d7719ebc7c19f39cb543850e2496cc9.png]]] - Lower ranked Field Bosses will be removed from the game. ^Bleak Chapparition ^Hungry Velnia Monkey ^Alluring Succubus ^Burning Fire Lord ^Noisy Mineloader ^Blasphemous Deathweaver ^Forest Keeper Ferret Marauder ^Starving Ellaganos ^Violent Cerberus ^Wrathful Harpeia ^Prison Manager Prison Cutter ^Frantic Molich ?<b>Guild Territory Wars</b> - Siege Tower's flame attack damages obstacle HP by 4 every hit. - Siege Tower's cannon attack damages obstacle HP by 10 every hit. - Siege Tower's movement speed is increased by approximately 60% ?<b>Guilds</b> - Guild housing system will be added. - Players can expand their Guild Hangout to decorate their Hangout by installing various items and facilities. - You can use the Guild Funds saved in your Guild Storage to expand your Guild Hangout from the Guild Tower's Guild Upgrade menu. - Guild Contribution can be converted into Mileage and Housing Points can be purchased by accessing the Hangout Info. menu in the Guild Info. UI (Alt + G). - Housing items and facilities can be purchased through the Guild Hangout Manager NPC in the Guild Hangout. - New Authority will be added for Guild Housing and this Authority must be given by the Guild Master for players to use the Housing system. - Guild Housing Authorities [[[/uploads/ckeditor/70aec1fa612d4a86ddc910e54352eb1e.png]]] - Click the link to visit the Guild Housing page in our Guides section for more details. - All Guild Contribution currentlyl held by Guild members have been reduced to 1/20 of its original value. - Contribution that can be earned when upgrading the Guild has also been reduced to 1/20 of its original value. - Contribution in decimal points will be rounded up to the next whole number. - Players can now earn Guild Contribution points by participating in the following contents. [[[/uploads/ckeditor/6ef312ab5995b7b59bf67910fa9083ae.png]]] - Guild Contribution points are earned on a Team basis. - The contents through which the Guild Mileage can be acquired have been altered. [[[/uploads/ckeditor/c8735f05b9668727491f1be98bfabc10.png]]] - Maximum of 100 mileage can be accumulated through Party Contents per week. - Maximum mileage limit is reset every Monday at 6 AM EST. - Guild Mileage is saved on a Team basis. - The Dilgele and Guinea Pig being grown in the Guild Hangout will no longer die when their hunger reaches 0. - Leaving the Guild will prompt a UI message that asks if you are sure you want to leave the Guild. - Guilds can now change their status to neutral during a ceasefire. - Guild Quest: Ancient Being can now be cancelled by talking to the quest NPC in Vedas Plateau - Players will be able to earn Guild Contribution by depositing Guild Funds. - Depositing 5,000 Silver will earn you 1 Contribution. Any Silver below that amount does not earn you any contribution. - Players will also be able to earn Contribution depending on how much damage they have dealt in the Guild Hangout Raid. - The amount of Contribution that can be earned increases with Guild Level. - New item is added to the Guild Shop that can be purchased using Guild Mileage. [[[/uploads/ckeditor/9d65e1b76b48e93c1e4ea0e3f9d6ff62.png]]] - A Contribution Board will be added in the Guild Hangout Raid area for Guild Hangout Lv. 2 and above. ?<b>Challenge Mode</b> - The location of the Challenge Mode portal is removed from the minimap once the player enters Challenge Mode. - The location of the portal leading to the next stage will be displayed on the minimap when a boss has been defeated. - The location of the Challenge Mode portal will be displayed on the minimap if another Challenge Mode portal is open at the time of finishing the player's Challenge Mode. ?<b>Level Dungeon</b> - The wait time for 2 to 4 automatch in dungeons have been reduced to 1 minute. ?<b>Uphill Defense</b> - New items will be available to purchase from the Uphill Defense Point Shop. [[[/uploads/ckeditor/30da864eb4c855c81ed7debaff354122.png]]] ?<b>Remnants of Bernice</b> - Monster locations will be displayed on the minimap. - Monsters will be hostile against the player regardless of the distance between the player and the monster. - Cost of Enchant Jewels will be adjusted in the Remnants of Bernice Shop. [[[/uploads/ckeditor/3770091b7bd4e665d3f8b5f88d97df38.png]]] ?<b>Combat</b> - Creating skill scrolls will take 3 seconds no matter how many is being created. - Party members will always show on the Target Skill UI as long as they are logged into the game. - Party members will be displayed in the order in which they have joined the party. - The Archer class will now be able to dash during battle but dash movement speed is reduced to 10 from 13. - The calculation of threat level is changed to exclude the amount of damage dealt against enemy. - The actual damage dealt to enemies will no longer be a part of the calculation in determining the threat level from the enemy. - The effects of the following items will be adjusted to suit the new class skill balance. [[[/uploads/ckeditor/9bfa264a3f080a976ad335cd772e3ab5.png]]] - Debuffs will now be categorized into two groups for PvP penalties; [Immobile Debuffs] and [Mobile Debuffs]. - Froster Lord's freeze debuff will be replaced by frostbite. - All physical and magic DEF ignored against Field Bosses and Legend Raid Bosses will only take effect upto 25% of the monster's DEF. - Max. damage cap has been raised and certain skills will have a higher damage cap than others. [[[/uploads/ckeditor/35670d54aff0d446abccfe0f1f100bc9.png]]] - Skills with higher damage cap are as follows: ^Oracle's Twist of Fate ^Kabbalist's Gebura ^Cannoneer's Smoke Grenade ^Set item skill Proverbs - PvP penalty for status ailment duration reduction has been increased from 20% reduction to 40% - Party members who cannot be healed will be displayed in red on the skill targeting UI. (i.e. party members under Zealot's Fanaticism) - Targeting UI will no longer close when a target who is out of range has been selected. - [Temporary Immunity] text will be displayed on top of players who are returning to standing position after being knocked down/knocked back. - All players will be given 1 second immunity from knockbacks and knockdowns in both regular fields and PvP areas. - PvP combat calculations will be changed so that all damages are reduced by approximately 38%. - Options will be added to choose whether to display only the party members that can receive target skills or display all party members regardless of their position and status. - The hit box of all monsters will be increased by approximately 2x. - The AoE Defense Ratio of companions will be fixed at 1 and their AoE Defense Ratio values will no longer be affected by their equipment. - The amount of heals received will be decreased from 50% to 30% in Team Battle League and two following debuffs will be introduced in Team Battle League: [[[/uploads/ckeditor/f3bb348626a21738d1278c0c7fa1a84c.png]]] ?<b>Skills</b> - Debuff categorization will be altered as follows. [[[/uploads/ckeditor/0304e64f2b14513ee2f9de07c4e6df35.png]]] - Skills that have debuff immunity/removal effects will be changed. [[[/uploads/ckeditor/e8d2ac9352d30fa1250dad10c94418a9.png]]] - New attributes have been added that alter the stat growth ratio for some Cleric tree classes. [[[/uploads/ckeditor/209622d8d94589b205341bb394f68488.png]]] - The following is the stat growth ratio for Cleric classes under the effect of new attributes. [[[/uploads/ckeditor/1e6fc5f8acef2d3b7142ada54971d11f.png]]] - Cryomancers will no longer be able to cast Ice Wall where there is a wall blocking the way. - Bullet Marker's Smash Bullet's formula for continuous damage will be included in the skill's tooltip. - Quarrel Shooter's Deploy Pavise skill duration will be changed to 30 seconds in both regular fields and PvP areas. - Shadowmancer's Infernal Shadow skill will no longer apply to Field Bosses. ?<b>Items</b> - The cost of adding a socket to an item using the [Golden Socket] will be made equal to the cost of expanding the number of slots on an item. - Kedoran Merchant support item boxes will now be received from the Wings of Vaivora NPC when specific levels are reached. - [Attribute Points: 1,000] x9 will also be issued along with Kedoran Merchant support item box. - The Attribute Points received here will not be tradable by any means. - A warning message will be displayed when attempting to equip a gem that has not been roasted. - Highlight effects will be displayed when Charm of Protection or Dispeller items are activated in the inventory. - New [Tropical Fruit] item, food for the Toucan companion, will be added to the Companion Merchant NPC. - Zircon items can now be obtained from Hunting Grounds of Lv. 270 and above. - Earth Deadborn Scap in Royal Mausoleum Storage will now drop Regina Crossbow. - Bonfire effect will now recover 10% of player's max. HP and SP every 5 seconds. - Ichor/Card equip/unequip costs will be reduced. [[[/uploads/ckeditor/455241ab78c83a47e2eb859dbadd3cb3.png]]] - Status resistance effects of monster cards will now be displayed in numbers instead of percentages. (values remain equal) - Extracted Ichors will now be named [Equipment Name] Ichor. - But players will not be able to search the market for Ichors using the Ichor's [Equipment Name]. - Ichors can now be searched by their given stats on the market. - A new [Books] category will be added to the inventory UI. - Items will remain sorted in the order chosen by the player when moving to a different zone. - Ichors listed on the Market will now display their stats. - Players will no longer be able to use emote items that they already possess. - Daily limit for each Trade Grade will be adjusted as follows. [[[/uploads/ckeditor/490427ce875d45f261b55ce87ac52be4.png]]] ?<b>Equipment Set Stats</b> [[[/uploads/ckeditor/ed18e710f703af315772176d837e91ec.png]]] - Moringponia Crown can be obtained through the Field Boss Moringponia. - Misrus' Chain can be obtained as a reward for completing the Outer Wall Sewers solo raid. - New item set stats are as follows. [[[/uploads/ckeditor/3bd35df3ebcaaa9406e49c0c7d20833a.png]]] - Adding equipment set stats will now require the player to add all the necessary equipment and ingredients. ?<b>BGM Player</b> - A new BGM Player will be added to the game that can be used to listen to your favorite TOS music. - The icon for the BGM Player can be found below the minimap next to the zoom in button. ?<b>Title</b> - The [First Conqueror] title for the Tomb of the White Crow: Legend raid can no longer be obtained. +EVENTS !/uploads/ckeditor/63cead7ec79830992f11590c06f92105.jpg ?<b>TOS Stamp Tour</b> - Get busy with the TOS Stamp Tour, provided by our wonderful friends at the Magic Association. Complete various missions to receive a well-done stamp in your personal Journal and receive amazing rewards! - This event is open to players of all levels until the scheduled maintenance on December 3, 2019. - {{Click here for all mission goals and available rewards!|https://treeofsavior.com/page/news/view.php?n=1839}} ?<b>The Grimoire Master</b> - Do you want to be the very best like no one ever was? Now you can, with our new Grimoire Master event! - This event is open to players of level 100 and above until the scheduled maintenance on December 3, 2019. - {{Click here to read the details of the event!|https://treeofsavior.com/page/news/view.php?n=1840}} ?<b>2019 Halloween Uphill Defense</b> - Our annual Halloween-themed Uphill Defense is back! Come join us in defeating the torch against the spoooooky monsters! - This event is open to characters of level 50 and above until the scheduled maintenance on November 26, 2019. - {{Click here for all mission goals and available rewards!|https://treeofsavior.com/page/news/view.php?n=1838}} ?<b>Goddess' Grace: Grand Opening</b> - We are holding a giveaway event to celebrate the grand opening of the Goddess' Grace event, now available in TOS! - This event is open to players of all levels until the scheduled maintenance on November 12, 2019. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1841}} ?<b>Compensation for Balance Changes</b> - Characters of classes affected by this patch's balance changes can visit the Reset Helper NPC in the cities of Klaipeda, Orsha and Fedimian to receive either Class Points (1,000 per eligible class) or Attribute/Skill Reset Potions (1 ea/14 Days). - The Reset Helper NPC will be available for two weeks starting from this maintenance until November 12, 2019. - Class Points will be issued at 1,000 points per eligible class the character has advanced into (e.g. If your character is both an Onmyoji and an Elementalist, you will receive 2,000 points). - Please note that the total Class Points a character can accumulate cannot exceed 3,000 points. - Also, note that each character will only receive 1 set of reset items even if the character has advanced into multiple eligible classes (e.g. You will only receive a single Attribute Reset Potion and a single Skill Reset Potion even if your character has advanced into both Hunter AND Appraiser). - All Tree's base classes(Swordsman, Cleric, etc.) will be eligible to receive reset items on top of the basic balance change compensation. - The following classes will be recognized as eligible by the Reset Helper NPC: ^All Classes ?<b>Events Closing</b> - The following events will be closing during this scheduled maintenance on October 29, 2019. ^Summer Festa NPC ^Dainu Svente ^Three is the Magic Number +PREMIUM !/uploads/ckeditor/cf3acbf7c6953364680d5a12bc3e8a27.jpg ?<b>[Special] Premium Arts Package</b> - We have prepared a Premium Arts Package to celebrate the launching of our new Arts system. - The Premium Arts Package will be on sale at the TP Shop for a one week period until the scheduled maintenance on November 19, 2019. - {{Click here to browse the content of our new Premium Arts Package|https://treeofsavior.com/page/news/view.php?n=1842}} ?<b>[Special] Premium Packages: October 22, 2019</b> - The Autum Season Premium Packages will be avialable until the scheduled maintenance on November 19, 2019. - {{Drop in to shop before it's too late!|https://treeofsavior.com/page/news/view.php?n=1833}} ?<b>Goddess' Blessed Cube ON SALE UNTIL NEXT WEEK</b> - This edition of the Goddess' Blessed Cube will be removed next week during the scheduled maintenance on October 1, 2019. - {{Click here to see what we have available in the current edition!|https://treeofsavior.com/page/news/view.php?n=1829}} +SKILLS - SWORDSMAN *Barbarian >Embowel - Skill reduces damage taken by 50% for 2 sec. - Skill grantts immunity for 1 sec. - Additional 50% damage on using Embowel following Seism. - Skill factor changed to 956 + [skill level - 1] x 159.4. - Skill factor 3187% at max. level. >Pouncing - Skill factor changed to 98 + [skill level - 1] x 99. - Skill factor 494% at max. level. >Seism - Skill factor changed to 396 + [skill level - 1] x 103. - Skill factor 1323% at max. level. >Cleave - Skill factor changed to 853 + [skill level - 1] x 142.2. - Skill factor 2843% at max. level. *Cataphract >Impaler - Inflict debuffs as following to enemy on Impaler. - Decreases physical, magical DEF by 50% - Prevents enemy Evasion, Block - Prevents enemy from attacking after being hit with Impaler for 3 sec. >Steed Charge - Casting function is removed. - Extra skill use no longer available. - Slows enemy for 3 sec if skill is landed as a critical hit. - Overheat reduced to 1. >Acrobatic Mount - Buff can now be toggled On/Off when skill is used. - Skill cooldown is reduced to 5 sec. - Skill no longer consume SP on use. - Buff disappears upon dismounting from companion. >Doom Spike - Skill factor changed to 254 + [skill level - 1] x 29.2. - Skill factor changed to 170 + [skill level - 1] x 44.3. (5 hits) - Skill factor 568% at max. level. (2840%) >Trot - Buff can now be toggled On/Off when skill is used. - Skill cooldown is reduced to 5 sec. - Skill no longer consumes SP on use. - Buff disappears upon dismounting from companion. >Rush - Skill factor changed to 205 + [skill level - 1] x 86.5. - Skill cooldown is reduced to 20 sec. - Skill factor changed to 141 + [skill level - 1] x 142. - Skill factor 709% at max. level. >Earth Wave - Skill factor changed to 106 + [skill level - 1] x 17.7. (5 hits) - Skill factor 353% at max. level. (1765%) *Doppelsoeldner >Punish - Skill factor changed to 1269 + [skill level - 1] x 211.6. - Skill factor 4231% at max. level. >Cyclone - Skill factor changed to 101 + [skill level - 1] x 101.3. - Skill factor 506% at max. level. >Zornhau - Skill factor changed to 2212 + [skill level - 1] x 2212. - Skill factor 11060% at max. level. - Skill cooldown increased to 45 sec. >Redel - Skill factor changed to 73 + [skill level - 1] x 73. - Skill factor 365% at max. level. - Skill tooltip shows the corrected info: 10 times. >Zucken - Skill factor changed to 87 + [skill level - 1] x 88. - Skill factor 439% at max. level. - Skill tooltip shows the corrected info: 8 times. >Zwerchhau - Skill factor changed to 1108 + [skill level - 1] x 287.6. - Skill factor 3696% at max. level. >Sturtzhau - Skill factor changed to 207 + [skill level - 1] x 34.6. - Skill factor 691% at max. level. *Dragoon >Dragontooth - Skill factor changed to 561 + [skill level - 1] x 93.7. - Skill factor 1872% at max. level. - Overheat reduced to 1. - Skill cooldown increased to 30 sec. >Serpentine - Skill factor changed to 222 + [skill level - 1] x 37.2. - Skill factor 742% at max. level. >Gae Bulg - Skill factor changed to 2370 + [skill level - 1] x 395. - Skill factor 7900% at max. level. - Skill cooldown increased to 40 sec. >Dragon Soar - Skill factor changed to 53 + [skill level - 1] x 8.9. - Skill factor 177% at max. level. - Skill now ignores defense of enemies affected by Slow and Immobilized. >Dethrone - Skill factor changed to 929 + [skill level - 1] x 241.1. - Skill factor 3098% at max. level. >Dragon Fall - Skill factor changed to 524 + [skill level - 1] x 524. - Skill factor 2620% at max. level. - Skill cooldown reduced to 40 sec. - Skill charging time increased to 1 sec. - Skill level increases according to the charging time. - Skill casting time increased to 2.6 sec. - Skill now strikes 3 times. >Dragon Fear - Skill now inflicts Slow on enemies instead of Fear. *Fencer >Sept Etoiles - Skill factor changed to 285 + [skill level - 1] x 16. >Epee Garde - Skill is changed so that it can be turned on and off. - 20 SP is consumed every 5 sec while the buff is active. - Skill cooldown reduced to 5 sec. >Attaque Composee - Skill factor changed to 438 + [skill level- 1] x 12.8. >Fleche - Skill factor changed to 480 + [skill level - 1] x 47.3. - Skill cooldown reduced to 20 sec. >Esquive Toucher - Skill factor changed to 500 + [skill level - 1] x 40.8. >Flanconnade - Skill factor changed to 528 + [skill level - 1] x 54.3. *Hackapell >Skarphuggning - Skill factor changed to 148 + [skill level - 1] x 24.7. (4 hits) - Skill factor 493% at max. level. (1972%) - Skill no longer deals increased damage against enemies under [Shock] debuff. - Skill casting time reduced to 0.3 sec. - Skill cancel time reduced to 0 sec. - Skill range increased by 30%. >Storm Bolt - Skill factor changed to 142 + [skill level - 1] x 23.9. (5 hits) - Skill factor 476% at max. level. (2380%) - Skill no longer deals increased damage against Ice-property and Frozen enemies. >Grind Cutter - Skill factor changed to 132 + [skill level - 1] x 34.4. (5 hits) - Skill factor 441% at max. level. (2205%) - Skill no longer deals increased damage against enemies under [Blessing] or [Shock] debuff. - Skill casting time reduced to 0.5 sec. - Skill range increased by 30%. >Cavalry Charge - Buff duration increased to 10 sec. - Overheat reduced to 1. - Charge distance increased by 100%. - Defense stats already increased by another buff will not be affected by Cavalry Charge skill. >Hakka Palle - Max. level reduced to 1. - Hakka Palle skill level is reset and skill points will be returned. - Amount of cooldown reduced fixed at 15 sec. - Skil no longer increases Basic Attack Speed. - Skill cooldown fixed to 45 sec. >Helm Chopper - Skill factor changed to 363 + [skill level - 1] x 60.6. (2 hits) - Skill factor 1211% at max. level. (2422%) - Skill now stuns enemies at a 100% chance. - Skill no longer slows enemies. >Infinite Assault - Skill factor changed to 437 + [skill level - 1] x 438. (2 hits) - Skill factor 2189% at max. level. (4378%) - Skill changed to Slash-type attack. - Skill no longer deals increased damage against enemies under [Warcry] debuff. *Highlander >Wagon Wheel - Skill factor changed to 340 + [skill level - 1] x 129.6 >Cartar Stroke - Skill factor changed to 416 + [skill level - 1] x 34.5 >Crown - Skill factor changed to 849 + [skill level - 1] x 141.6 >Skyliner - Skill factor changed to 193 + [skill level - 1] x 50.3 >Moulinet - Skill factor changed to 129 + [skill level - 1] x 129.3 >Crosscut - Skill factor changed to 811 + [skill level - 1] x 135.3 *Hoplite >Pierce - Skill factor changed to 262 + [skill level - 1] x 43.7. (2-4 hits) - Skill factor 873% at max. level. (1746-3492%) >Spear Throw - Skill factor changed to 244 + [skill level - 1] x 40.9. (3 hits) - Skill factor 816% at max. level. (2448%) >Spear Lunge - Skill factor changed to 309 + [skill level - 1] x 80.1. - Skill factor 1029% at max. level. *Lancer >Crush - Skill factor changed to 580 + [skill level - 1] x 96.7. - Skill factor 1933% at max. level. - Stuns enemies in [Slow] status for 1.5 sec. - Removes shield buffs on emenies. - Shield buffs include: ^Templar's Shield Charger ^Peltasta's High Guard and Hard Shield ^Wizard's Magic Shield ^Onmyoji's Genbu Armor ^Cryomancer's Subzero Shield ^Set item skill Gyvenimas' Protection - Decreases enemies' physical and magical defense. - Skill tooltip will now show AoE Attack Ratio. >Unhorsing - Skill tooltip will now show AoE Attack Ratio. >Unhorsing: Topple - NEW ATTRIBUTE - Enemies hit by [Unhorsing] is knocked down in their place. - Effect is applied the same whether the target is mounted or not - Max. level: 1 - Additional SP consumption increased by 10%. >Quintain - Using the skill repeatedly increase the number of hits. (max. 2 hit increase) - Skill tooltip will now show AoE Attack Ratio. >Initiate - Skill duration increased to 60 sec. - Skill no longer grants 70% chance to resist debuffs. - The amount of defense ignored is now calculated as [physical attack] x [skill level] x 5% >Initiate: Enhance - The attribute now increases the amount of enemy defense ignored instead of block penetration. >Initiate: Heavy Cavalry - NEW ATTRIBUTE - Decreases caster's Movement Speed by 5 while [Initiate] is active and increases physical DEF of caster's plate armor by 2% per attribute level. - Max. level: 10 - Requires Initiate Lv. 5 or above. - Additional SP consumption increased by 20%. >Rhongomiant - Increases Movement Speed 2x faster while the skill is active. - Movement distance is increased by 200. - Skill now stuns enemies for 2 sec. >Gigante Marcha - Skill factor changed to 176 + [skill level - 1] x 176.8. (10 hits) - Skill factor 883% at max. level. (8830%) - Deals double damage to enemies knocked down. - Skill cooldown is reduced to 40 sec. - Skill tooltip will now show AoE Attack Ratio. >Joust - Skill factor changed to 863 + [skill level - 1] x 143.9. (2 hits) - Skill factor 2877% at max. level. (5754%) *Matador >Ole - Skill casting time changed to 0.7 sec. >Paso Doble - Skill casting time changed to 0.4 sec. - Skill cancel time changed to 0.4 sec. - Skill factor changed to 433 + [skill level - 1] x 79. >Faena - Skill factor changed to 373. *Murmillo >Frenzied Slash - Skill factor changed to 2145 + [skill level - 1] x 357.6. - Skill factor 7151% at max. level. >Evade Thrust - Skill factor changed to 472 + [skill level - 1] x 78.9. - Skill factor 1576% at max. level. >Headbutt - Skill factor changed to 334 + [skill level - 1] x 55.7. - Skill factor 1113% at max. level. >Scutum Hit - Skill factor changed to 992 + [skill level - 1] x 257.2. - Skill factor 3306% at max. level. >Shield Train - Skill factor changed to 964 + [skill level - 1] x 250.1. (2 hits) - Skill factor 3214% at max. level. (6428%) >Emperor's Bane - Skill factor changed to 322 + [skill level - 1] x 323. - Skill factor 1614% at max. level. *Nak Muay >Te Kha - Skill factor changed to 131 + [skill level - 1] x 21.9. (2 hits) - Skill factor 437% at max. level. (874%) >Sok Chiang - Skill factor changed to 158 + [skill level - 1] x 26.4. (2 hits) - Skill factor 527% at max. level. (1054%) >Te Trong - Skill factor changed to 408 + [skill level - 1] x 105.8. - Skill factor 1360% at max. level. >Khao Loi - Skill factor changed to 468 + [skill level - 1] x 121.6. - Skill factor 1562% at max. level. *Peltasta >Umbo Blow - Skill factor changed to 527 + [skill level - 1] x 136.8. - Skill factor 1758% at max. level. >Rim Blow - Skill factor changed to 446 + [skill level - 1] x 74.5. - Skill factor 1489% at max. level. >Shield Lob - Skill factor changed to 1620 + [skill level - 1] x 270.1. - Skill factor 5401% at max. level. >Guardian - Damage reduction in PvP area changed to [skill level] x 5%. *Retiarius >Pull Rete - Skill duration changed to 3 + ([skill level] x 0.3) sec. - Additional damage from One-handed Spear Attack fixed at 75%. >Pull Rete: Daze - Attribute renamed as Rete: Daze - Attribute now inflicts Silence for 2 seconds on enemies affected by [Pull Rete]. - Attribute now inflicts Silence for 3 seconds on enemies affected by [Throw Rete]. >Trident Finish - Skill factor changed to 928 + [skill level - 1] x 154.9. - Skill factor 3096% at max. level. - Skill cooldown increased to 20 sec. >Disarm - Skill factor changed to 2001 + [skill level - 1] x 520. - Skill factor 6581% at max. level. >Dagger Finish - Skill factor changed to 360 + [skill level - 1] x 93.7. - Skill factor 1203% at max. level. >Blandir Cadena - Skill factor changed to 322 + [skill level - 1] x 322. - Skill factor 1610% at max. level. *Rodelero >Shield Charge - Skill factor changed to 739 + [skill level - 1] x 123.2. - Skill factor 2463% at max. level. >Montano - Skill factor changed to 1434 + [skill level - 1] x 239.1. - Skill factor 4781% at max. level. >Targe Smash - Skill factor changed to 490 + [skill level - 1] x 81.9. - Skill factor 1636% at max. level. >Shield Push - Skill factor changed to 516 + [skill level - 1] x 86. - Skill factor 1720% at max. level. >Shield Shoving - Skill factor changed to 591 + [skill level - 1] x 153.4. - Skill factor 1971% at max. level. >Shooting Star - Skill factor changed to 207 + [skill level - 1] x 207.8. (4 hits) - Skill factor 1038% at max. level. (4152%) >Shield Bash - Skill factor changed to 1724 + [skill level - 1] x 1724. - Skill factor 8620% at max. level. +SKILLS - WIZARD *Chronomancer >Pass - Skill now reduces remaining cooldown time by [skill level] x 4%. - [Pass: Focus Time] reduces remaining cooldown time by [skill level] x 8%. - Skill now reduces remaining cooldown time by [skill level] x 4%. - Characters who benefited with Pass gain an [Time Travel Sickness] debuff. - Pass cannot be applied on characters under [Time Travel Sickness] debuff. - [Time Travel Sicknes] lasts for 40 sec. *Cryomancer >Frost Pillar - Skill factor changed to 356 + [skill level - 1] x 356.5. - Skill factor 1782% at max. level. >Ice Blast - Skill factor changed to 308 + [skill level - 1] x 80. - Skill factor 1028% at max. level. >Ice Bolt - Skill factor changed to 257 + [skill level - 1] x 42.9. (2 hits) - Skill factor 397% at max. level. (794%) >Ice Pike - Skill factor changed to 1097 + [skill level - 1] x 182.9. - Skill factor 3657% at max. level. >Snow Rolling - Skill factor changed to 490 + [skill level - 1] x 127.1. - Skill factor 1633% at max. level. >Subzero Shield - Consumes SP by 3% of Max SP when being attacked in PvP area. *Elementalist >Electrocute - Skill factor changed to 411 + [skill level - 1] x 68.5. - Skill factor 1370% at max. level. >Fire Claw - Skill factor changed to 149 + [skill level - 1] x 24.9. - Skill factor 497% at max. level. >Hail - Skill factor changed to 156 + [skill level - 1] x 26. - Skill factor 520% at max. level. >Meteor - Skill factor changed to 2406 + [skill level - 1] x 2406.5. - Skill factor 12032% at max. level. - Skill cooldown reduced to 30 sec. >Storm Dust - Skill factor changed to 241 + [skill level - 1] x 40.4. - Skill factor 806% at max. level. *Featherfoot >Blood Bath - Skill factor changed to 174 + [skill level - 1] x 29 >Blood Curse - Skill factor changed to 3843 + [skill level - 1] x 996.7 - Skill cooldown reduced to 20 sec. >Blood Sucking - Skill factor changed to 202 + [skill level - 1] x 33.8 >Enervation - Skill factor changed to 206 + [skill level - 1] x 206 >Kundela Slash - Skill factor changed to 165 + [skill level - 1] x 43.1 >Kurdaitcha - Skill cooldown reduced to 15 sec. >Ngadhundi - Skill factor changed to 807 + [skill level - 1] x 134.6 *Onmyoji >Genbu Armor - SP is consumed instead of HP based on damage taken. - [Damage taken] x [SP consumption ratio] - [SP consumption ratio] = [11 - skill level] x 10% x [Level of Genbu Armor: Flowing River] x 1% - [SP consumption ratio] in PvP area = [11 - skill level] x 5% x [Level of Genbu Armor: Flowing River] x 1% >Greenwood Shikigami - Skill factor changed to 355 + [skill level - 1] x 59.4. - Skill factor 1186% at max. level. >Howling White Tiger - Skill factor changed to 528 + [skill level - 1] x 88.2. - Skill factor 1762% at max. level. >Toyou - Skill factor changed to 828 + [skill level - 1] x 214.9. - Skill factor 2762% at max. level. >Water Shikigami - Skill factor changed to 607 + [skill level - 1] x 101.4. - Skill factor 2026% at max. level. >Yin Yang Harmony - Skill factor changed to 97 + [skill level - 1] x 97. - Skill factor 485% at max. level. - Skill cooldown reduced to 45 sec. - The staggering effect is reduced when target is a player character. *Psychokino >Gravity Pole - Skill factor changed to 184 + [skill level - 1] x 184.8. - Skill factor 923% at max. level. >Heavy Gravity - Skill factor changed to 330 + [skill level - 1] x 85.7. - Skill factor 1101% at max. level. >Magnetic Force - Skill factor changed to 1541 + [skill level - 1] x 257. - Skill factor 5139% at max. level. >Psychic Pressure - Skill factor changed to 236 + [skill level - 1] x 39.5. - Skill factor 789% at max. level. *Pyromancer >Fire Pillar - Skill factor changed to 127 + [skill level - 1] x 33. - Skill factor 424% at max. level. >Fireball - Skill factor changed to 923 + [skill level - 1] x 154. - Skill factor 3079% at max. level. - Skill now launches fireballs. (Targeting / Casting time: 0.5 sec) - Overheat reduced to 3. >Fireball: Residual Heat - ATTRIBUTE REMOVED - All attribute points spent will be returned. >Flame Ground - Skill factor changed to 248 + [skill level - 1] x 41.5. - Skill factor 829% at max. level. >Hell Breath - Skill factor changed to 119 + [skill level - 1] x 30.9. - Skill factor 397% at max. level. *Rune Caster >Rune of Destruction - Skill factor changed to 467 + [skill level - 1] x 121.1. - Skill factor 1556% at max. level. >Rune of Justice - Skill factor changed to 473 + [skill level - 1] x 78.9. (5 hits) - Skill factor 1577% at max. level. (7885%) >Rune of Rock - Skill factor changed to 712 + [skill level - 1] x 712. - Skill factor 3560% at max. level. *Sage >Dimension Compression - Skill factor changed to 250 + [skill level - 1] x 64.9. (4 hits) - Skill factor 834% at max. level. (3336%) >Hole of Darkness - Skill factor changed to 2403 + [skill level - 1] x 2403. - Skill factor 12015% at max. level. >Micro Dimension - Skill factor changed to 395 + [skill level - 1] x 66. - Skill factor 1319% at max. level. >Ultimate Dimension - Skill factor changed to 209 + [skill level - 1] x 34.9. - Skill factor 697% at max. level. *Shadowmancer >Shadow Condensation - Skill factor changed to 379 + [skill level - 1] x 98.4. - Skill factor 1264% at max. level. >Shadow Conjuration - Skill factor changed to 311 + [skill level - 1] x 51.9. - Skill factor 1037% at max. level. >Shadow Pool - Skill duration reduced to [skill level] x 0.5 sec. >Shadow Thorn - Skill factor changed to 549 + [skill level - 1] x 91.6. - Skill factor 1831% at max. level. - Skill range reduced. *Taoist >Begone Demon - Skill factor changed to 290 + [skill level - 1] x 48.5. - Skill factor 969% at max. level. >Creeping Death Charm - Skill factor changed to 875. - Skill factor 875% at max. level. - Overheat reduced to 1. - Max. hit count reduced to 15 times at max. level. >Divine Punishment - Skill factor changed to 1271 + [skill level - 1] x 329.6. - Skill factor 4237% at max. level. - Overheat increased to 3. - Skill cooldown reduced to 30 sec. - Skill casting time reduced to 0.5 sec. >Eradication - Skill factor changed to 104 + [skill level - 1] x 104.8. - Skill factor 523% at max. level. >Lightning Charm - Skill now deals additional 50% damage at a chance upon attacking with magical skills. *Warlock >Dark Theurge - Skill factor changed to 127 + [skill level - 1] x 21.4. - Skill factor 426% at max. level. >Demon Scratch - Skill factor changed to 270 + [skill level - 1] x 270.8. - Skill factor 1353% at max. level. >Mastema - Skill factor changed to 1647 + [skill level - 1] x 427. - Skill factor 5490% at max. level. >Mastema: Phantom Pain - 100% skill factor applied to ([skill level] x 15%) magic damage >Pole of Agony - Skill factor changed to 277 + [skill level - 1] x 59. - Skill factor 758% at max. level. *Wizard >Magic Shield - SP consumption for absorbing damage in PvP area changed to 8% +SKILLS - CLERIC *Druid >Chortasmata - Skill factor changed to 116 + [skill level - 1] x 19.4. - Skill factor 387% at max. level. >Seed Bomb - Skill factor changed to 468 + [skill level - 1] x 78. - Skill factor 1560% at max. level. - Overheat increased to 2. >Thorn - Skill factor changed to 458 + [skill level - 1] x 119. - Skill factor 1529% at max. level. *Exorcist >Aqua Benedicta - Skill factor changed to 312 + [skill level - 1] x 52. - Skill factor 1040% at max. level. - Damage cycle changed to 0.5 sec. - Skill cooldown changed to 15 sec. - Skill now affects Flying-type enemies as well. >Entity - Skill factor changed to 954 + [skill level - 1] x 159.2. - Skill factor 3182% at max. level. >Katadikazo - Skill factor changed to 169 + [skill level - 1] x 169.3. (3 hits) - Skill factor 846% at max. level. (2538%) - Additional hits now occur to enemies attacked by [Aqua Benedicta]. >Gregorate - Skill factor changed to 744 + [skill level - 1] x 193.2. - Skill factor 2482% at max. level. - Enemies hit by Gregorate now receive [Gregorate: Alert] debuff for a 10-second duration. - Increases damage from Holy-property attacks by [skill level] x 2% - Skill casting time changed to 0.6 sec. - Skill cancel time changed to 0.55 sec. - Skill animation increased by 2x. >Rubric - Skill factor changed to 348 + [skill level - 1] x 58.1. - Skill factor 1161% at max. level. *Inquisitor >Pear of Anguish - Skill factor changed to 609 + [skill level - 1] x 101.5. - Skill factor 2030% at max. level. - Skill factor changed to 186 + [skill level - 1] x 31.2. - Skill factor 622% at max. level. >God Smash - Skill factor changed to 606 + [skill level - 1] x 101.2. - Skill factor 2022% at max. level. >Malleus Maleficarum - Skill factor changed to 476 + [skill level - 1] x 79.5. - Skill factor 1589% at max. level. >Ripper - Skill factor changed to 450 + [skill level - 1] x 450. - Skill factor 2250% at max. level. *Krivis >Aukuras - Restores HP based on caster's healing ability upon landed critical hit when [Aukuras: Goddess of Fire] buff is active. >Divine Stigma - Skill factor changed to 363 + [skill level - 1] x 94.1. - Skill factor 1209% at max. level. - [Pandemic] of Plague Doctor can spread [Divine Stigma] debuff. >Melstis - Skill effect replaced with inflicting [Meltdown] debuff at 75% chance with normal attack and 25% chance with skill attack. - Melstis buff duration: 60 sec - [Meltdown] debuff added. - [Meltdown] Decreases physical, magical DEF and continually damages nearby enemies. - [Meltdown] Stacks up to 10 times. - [Meltdown] DEF reduction factor = [Stack] x 1% - [Meltdown] Damage factor = [skill level] x [stack] x [highest value between physical, magical attack] x 2% - [Meltdown] Damage cycle: 2 sec - [Meltdown] Debuff duration: 20 sec >Zaibas - Skill factor changed to 59 + [skill level - 1] x 9.9. - Skill factor 197% at max. level. - Staggers enemy for 0.2 sec at a 25% chance. - Increases Movement Speed by 10 for 3 sec. *Monk >Palm Strike - Skill factor changed to 1013 + [skill level - 1] x 168.9. - Skill factor 3377% at max. level. >Hand Knife - Skill factor changed to 3961. - Skill factor 3961% at max. level. >One Inch Punch - Skill factor changed to 307 + [skill level - 1] x 79.7. - Skill factor 1024% at max. level. >God Finger Flick - Skill factor changed to 591 + [skill level - 1] x 153.2. - Skill factor 1969% at max. level. *Paladin >Conviction - Skill factor changed to 512 + [skill level - 1] x 85.5. (2 hits) - Skill factor 1709% at max. level. (3418%) >Demolition - Skill factor changed to 550 + [skill level - 1] x 142.9. (7 hits) - Skill factor 1836% at max. level. (12852%) *Plauge Doctor >Incineration - Skill factor changed to 72 + [skill level - 1] x 12.2. - Skill factor 242% at max. level. >Black Death Steam - Skill factor changed to 149 + [skill level - 1] x 38.8. - Skill factor 498% at max. level. *Zealot >Immolation - Skill factor changed to 212 + [skill level - 1] x 35.5 >Fanatic Illusion - Skill factor changed to 180 + [skill level - 1] x 36 - Skill cooldown reduced to 20 sec. >Emphatic Trust - Skill factor changed to 208 + [skill level - 1] x 208.8 +SKILLS - ARCHER *Cannoneer >Cannon Shot - Skill factor changed to 603 + [skill level - 1] x 100.6. - Skill factor 2011% at max. level. - Skill cooldown reduced to 5 sec. - Overheat reduced to 1. >Cannon Shot: Chain Explosion - Skill effect now applies to all enemies regardless of their position. >Siege Burst - Skill factor changed to 2321 + [skill level - 1] x 386.9. - Skill factor 7737% at max. level. >Cannon Blast - Skill factor changed to 1535 + [skill level - 1] x 255.9. - Skill factor 5117% at max. level. >Cannon Barrage - Skill factor changed to 533 + [skill level - 1] x 138.3. (3 hits) - Skill factor 1777% at max. level. (5331%) >Sweeping Cannon - Skill factor changed to 2147 + [skill level - 1] x 2147. - Skill factor 10735% at max. level. - Overheat increased to 2. *Falconer >Pheasant - Skill factor changed to 1929 + [skill level - 1] x 321.5. - Skill factor 6430% at max. level. >Sonic Strike - Skill factor changed to 528 + [skill level - 1] x 137.1. (6 hits) - Skill factor 1761% at max. level. (10566%) >Tomahawk - Skill factor changed to 1644 + [skill level - 1] x 1644.5. - Skill factor 8222% at max. level. >Aiming - Attack range changed as the followings: - Small: 10 + 1.05 x [skill level] - Medium: 15 + 1.05 x [skill level] - Large: 20 + 1.05 x [skill level] - Boss: 25 + 1.05 x [skill level] >Circling - Max. level reduced to 5. - Circling skill level reset, skill points returned. - Skill effect changed to increase AoE Attack Ratio by 1 x [skill level]. - Buff is now can be On/Off when skill is used. - 30 SP is consumed every 5 sec when buff is active. - Skill cooldown activates when buff expires. - Buff from Circling now is only for the caster. - Skill now allows you to detect enemies in Stealth for 5 sec. >Circling: Expand - Attribute level is reset and points spent are returned. >Pre-Emptive Strike - Hawk now attacks with [Pheasant]. - Hawk attacks with Lv 1. [Pheasant] if caster hasn't learned the skill. *Fletcher >Broadhead - Skill factor changed to 380 + [skill level - 1] x 63.4. - Skill factor 1267% at max. level. >Bodkin Point - Skill factor changed to 2190 + [skill level - 1] x 365. - Skill factor 7300% at max. level. >Barbed Arrow - Skill factor changed to 208 + [skill level - 1] x 34.8. - Skill factor 695% at max. level. >Crossfire - Skill factor changed to 466 + [skill level - 1] x 120.9. - Skill factor 1554% at max. level. >Magic Arrow - Skill factor changed to 141 + [skill level - 1] x 142. - Skill factor 709% at max. level. >Divine Machine Arrow - Skill factor changed to 585 + [skill level - 1] x 151.7. - Skill factor 1950% at max. level. *Matross >Fire and Run - Skill factor changed to 717 + [skill level - 1] x 119.6. - Skill factor 2391% at max. level. >Explosion - Skill factor changed to 341 + [skill level - 1] x 56.9. - Skill factor 1137% at max. level. >Crouching Strike - Skill factor changed to 443 + [skill level - 1] x 114.9. - Skill factor 1477% at max. level. >Canister Shot - Skill factor changed to 1700 + [skill level - 1] x 1700. - Skill factor 8500% at max. level. *Mergen >Down Fall - Skill factor changed to 225. >Spread Shot - Skill factor changed to 381 + [skill level - 1] x 73. >Triple Arrow - Skill factor changed to 258 + [skill level - 1] x 34.4. >Triple Arrow: Triple - Damage of arrow hits is decreased by 50% but the number of hits increased by 1 every 5 AoE Attack Ratio up to a maximum of 6. >Homing Arrow - Skill factor changed to 777 + [skill level - 1] x 107.4. - Overheat increased to 3. >Arrow Sprinkle - Skill factor changed to 76 + [skill level - 1] x 34. >Zenith - Skill factor changed to 580 + [skill level - 1] x 264.8 *Musketeer >Volleyfire - Skill factor changed to 261 + [skill level - 1] x 67.7. (4 hits) - Skill factor 870% at max. level. (3480%) >Grooving Muzzle - Skill now grants additional 50% chance of critical hit instead of ignoring defense by 30%. >Covering Fire - Skill factor changed to 118 + [skill level - 1] x 19.9. (11 hits) - Skill factor 396% at max. level. (4356%) >Headshot - Skill factor changed to 2097 + [skill level - 1] x 349.6. - Skill factor 6991% at max. level. >Snipe - Skill factor changed to 1417 + [skill level - 1] x 1417.3. - Skill factor 7086% at max. level. - Overheat changed to 1. - Skill cooldown reduced to 15 sec. - Chance to apply [Stun] removed - Skill can now be [Blocked] or [Evaded] >Sniper's Serenity: Exploit Weakness - Attribute changed to increase Accuracy by 100%. >Penetration Shot - Skill factor changed to 305 + [skill level - 1] x 50.9. (5 hits) - Skill factor 1017% at max. level. (5085%) >Prime and Load - Skill requires 1 second charge in PvP environments. *Quarrel Shooter >Scatter Caltrops - Skill factor changed to 387 + [skill level - 1] x 64.6. - Skill factor 1291% at max. level. >Stone Shot - Skill factor changed to 383 + [skill level - 1] x 64. - Skill factor 1279% at max. level. >Rapid Fire - Skill factor changed to 82 + [skill level - 1] x 13.7. (5-9 hits) - Skill factor 273% at max. level. (1365-2457%) *Sapper >Stake Stockades - Skill factor changed to 195 + [skill level - 1] x 32.5. - Skill factor 650% at max. level. >Claymore - Skill factor changed to 2446 + [skill level - 1] x 407.7. - Skill factor 8153% at max. level. >Punji Stake - Skill factor changed to 1143 + [skill level - 1] x 190.5. - Skill factor 3810% at max. level. >Broom Trap - Skill factor changed to 250 + [skill level - 1] x 64.9. - Skill factor 834% at max. level. - Skill cooldown reduced to 30 sec. >Spring Trap - Skill factor changed to 662 + [skill level - 1] x 110.4. - Skill factor 2207% at max. level. >Leghold Trap - Skill factor changed to 664 + [skill level - 1] x 172.3. - Skill factor 2214% at max. level. *Tiger Hunter >Piercing Shot - Block penetration increased by 100%. - Skill animation speed increased by 30%. - Damage against Beast-type, Boss enemies and enemies equipped with Leather armor increased by 50% - Skill factor changed to 256 + [skill level - 1] x 9.5. >Ambush - Charge distance increased to 150. - Caster always faces the enemy and can attack the enemy even after passing the enemy. - Skill is now a single target skill. >Eye of the Tiger - Skill duration changed to 10 sec. - Minimum critical rate changed to skill level x 3%. - Damage increase against boss is now skill level x5%. >Rapid Shot - Critical rate +20% against Beast, Boss enemies and enemies equipped with Leather armor. - Skill animation speed increased by 2x - Skill is now a single target skill. - Skill factor changed to 433 + [skill level - 1] x 20.1. >Camo Shot - Grants additional 100% critical rate while skill is active. >Tracking - All Tiger Hunter skills recognize enemies as Beast-type while the buff is active. - Caster now cannot dash while buff is active. - Grants the chance to inflict [Prey] debuff on enemies while the buff is active. - Debuff chance: 10 + [skill level] x 6% - Enemies affected by [Prey]: - Receive +50% damage from [Penetration Shot] - Minimum critical rate for [Rapid Shot] increases by +30% - The chance to stun enemies with [Ambush] is changed to [skill level] x 10% >Tracking: Hunting Season - ATTRIBUTE REMOVED - All attribute points spent will be returned. *Wugushi >Jincan Gu - Skill factor changed to 297 + [skill level - 1] x 51.4. - Skill can now be used against Flying-type monsters. >Poison Pot - Skill factor changed to 225 + [skill level - 1] x 11.6. - Skill can now be used against Flying-type monsters. - Skill now inflicts a debuff on enemies within the skill range with a 15-second duration. >Wugong Gu - Skill factor changed to 171 + [skill level - 1] x 9.9. - Targets affected by Wugong Gu spread poison to upto a maximum of 5 nearby enemies when becoming incapable of combat. (Does not spread to already infected enemies) - Overheat increased to 2. >Crescendo Bane - Skill is changed so that it increases the damage of poison debuff on enemies by [skill level] x 14% - NEW ATTRIBUTE - Grants a buff that increases Wugushi's skill damage by [attribute level] x 2% x [number of debuffs on enemy] for 35 sec. - Max. 3 debuffs. - Max. level: 10 - Requires Crescendo Bane Lv. 5 or above. +SKILLS - SCOUT *Ardito >Granata - Skill factor changed to 1393 + [skill level - 1] x 232.2 >Tre Granate - Skill factor changed to 115 + [skill level - 1] x 19.4 >Ritirarsi - Skill factor changed to 1867 + [skill level - 1] x 311.2 >Invasione - Skill factor changed to 244 + [skill level - 1] x 63.3 >Taglio - Cooldown resets after the buff expires. *Assassin >Behead - Skill factor changed to 522 + [skill level - 1] x 87.1. - Skill factor 1741% at max. level. >Instant Acceleration - Skill factor changed to 324 + [skill level - 1] x 54.2. - Skill factor 1082% at max. level. - Stun duration reduced to 1 sec. >Piercing Heart - Skill factor changed to 422 + [skill level - 1] x 109.6. - Skill factor 1408% at max. level. >Annihilation - Skill factor changed to 322 + [skill level - 1] x 322.8. - Skill factor 1613% at max. level. *Bullet Marker >Tase - Skill factor changed to 184 + [skill level - 1] x 30.8. - Skill factor 615% at max. level. >Napalm Bullet - Skill factor changed to 1611 + [skill level - 1] x 268.6. - Skill factor 5371% at max. level. >Full Metal Jacket - Skill factor changed to 1222 + [skill level - 1] x 203.9. - Skill factor 4076% at max. level. >R.I.P. - Skill factor changed to 323 + [skill level - 1] x 53.9. - Skill factor 1077% at max. level. >Bloody Overdrive - Skill factor changed to 158 + [skill level - 1] x 26.4. - Skill factor 527% at max. level. >Smash Bullet - Skill factor changed to 310 + [skill level - 1] x 80.5. - Skill factor 1034% at max. level. >Mozambique Drill - Skill factor changed to 195 + [skill level - 1] x 50.8. - Skill factor 652% at max. level. >Outrage - Skill factor changed to 46 + [skill level - 1] x 47. - Skill factor 234% at max. level. *Corsair >Dust Devil - Skill is now soley affected by the physical attack value of the caster's subweapon. - Skill factor changed to 352 + [skill level - 1] x 47.1. >Brutality - Buff can now to turned On/Off. - 20 SP consumed every 5 sec while buff is active. - Skill cooldown reduced to 5 sec. - Skill now requires Corsair Class Lv. 15 or above. - Brutality skill level reset, skill points returned. - Max. level 10. - Increased damage with Slash, Pierce, Missile, and Strike attacks. - Damage increased by [skill level] x 4%. >Double Weapon Assault - Max. level down to 1. - Double Weapon Assault skill level reset, skill points returned. >Iron Hook - Skill hit box increased to 30. >Impale Dagger - Skill factor changed to 679 + [skill level - 1] x 171.5. >Jolly Roger - Damage increased by [skill level] x 2% when Fever is active. >Jolly Roger: Large Flag - NEW ATTRIBUTE - Increases Fever duration by +25 seconds when using Jolly Roger while Swell Hands is learned (Stacks witgh Boost Morale, Together as One) - Additional damage given by fever buff increased by 30%. - Max. level: 1 - Requires Jolly Roger Lv. 10 or above. >Jolly Roger: Boost Morale - NEW ATTRIBUTE - Increases Fever duration by +25 seconds when using Jolly Roger while Over-Reinforce is learned (Stacks with Large Flag, Together as One) - Increases movement speed +10, critical damage +10% and critical rate +10% while Fever is active. - Max. level: 1 - Requires Jolly Roger Lv. 10 or above. >Keel Hauling - Hooked enemies are silenced for 1 sec. >Quick and Dead - Skill factor changed to 291 + [skill level - 1] x 152 >Hexen Dropper - Skill is only affected by the physical attack value of the subweapon. - Skill factor changed to 288 + [skill level - 1] x 36.5 *Linker >Joint Penalty - New damage calculation: [damage] / [the number of enemies linked to Joint Penalty] - Skill duration fixed to 7 sec. - Skill cooldown reduced to 10 sec. - Max. links reduced to 2.5 + 0.5 x [skill level] - Max. number of links at max. level: 10 - Debuff hit count limit changed to 3 >Electric Shock - Skill factor changed to 159 + [skill level - 1] x 41.2. - Skill factor 529% at max. level. - Skill is removed when the distance between the caster and target exceeds 200. >Hangman's Knot - Skill cooldown reduced to 8 sec. >Lifeline - Skill duration reduced to 10 sec. - Skill now increases allies' stats by 50% of caster's stats. *Outlaw >Mangle - Skill factor changed to 264 + [skill level - 1] x 8.3. - Overheat increased to 3. >Blindfire - Skill factor changed to 250 + [skill level - 1] x 8.4. - Overheat increased to 3. >Throw Sand - Skill now silences the enemy for 0.2 second per skill level. >Brick Smash - Charge distance doubled. - Skill animation speed increased. *Rogue >Burrow - Skill factor changed to 1500 + [skill level - 1] x 250. - Skill factor 5000% at max. level. >Backstab - Skill factor changed to 376 + [skill level - 1] x 62.9. - Skill factor 1256% at max. level. - Stun duration reduced to 0.5 + [skill level - 1] x 0.1 sec. - Stun duration increases by 1.5 times if the skill lands from enemy's rear. >Knife Throw - Skill factor changed to 628 + [skill level - 1] x 628. - Skill factor 3140% at max. level. *Schwarzer Reiter >Concentrated Fire - Skill factor changed to 220 + [skill level - 1] x 36.8. - Skill factor 735% at max. level. >Caracole - Skill factor changed to 1384 + [skill level - 1] x 230.9. - Skill factor 4616% at max. level. >Limacon - Skill factor changed to 42 + [skill level - 1] x 7. - Skill factor 140% at max. level. >Marching Fire - Skill factor changed to 96 + [skill level - 1] x 96. - Skill factor 480% at max. level. >Retreat Shot - Skill factor changed to 163 + [skill level - 1] x 42.6. - Skill factor 546% at max. level. *Sheriff >Redemption - Grants 100% evasion. - Duration: 20 seconds - Cooldown: 40 seconds >Aiming Shot - Attack range reduced to 130, equivalent to Peacemaker. - Additional damage to enemies in both [Peacemaker: Fatigue] and [Silence]. - Skill factor changed to 892 + [skill level - 1] x 432.4. >Peacemaker - Skill casting speed increased by 3x - Skill now silences the enemy for 3 seconds. - Peacemaker: Fatigue debuff now increases the damage dealt using missile weapons by +10% >Fanning - Additional damage to enemies under [Peacemaker: Fatigue] and [Silence] debuffs. >Quick Draw - Additional damage to enemies under [Peacemaker: Fatigue] and [Silence] debuffs. - Skill factor changed to 588 + [skill level - 1] x 85.4. *Shinobi >Mijin no Jutsu - Skill factor changed to 2549 + [skill level - 1] x 661. - Skill factor 8498% at max. level. >Katon no Jutsu - Skill factor changed to 362 + [skill level - 1] x 60.4. - Skill factor 1207% at max. level. >Kunai - Skill factor changed to 143 + [skill level - 1] x 24. (5 hits) - Skill factor 479% at max. level. (2395%) >Raiton no Jutsu - Skill factor changed to 566 + [skill level - 1] x 566.3. - Skill factor 2831% at max. level. +BUG FIXES ?<b>Combat</b> - Krivis' Zaibas skill will no longer stutter boss monsters' animation. - Resolved the issue where Warlock's Invocation: Enhance and Featherfoot's Blood Curse: Enhance attributes did not have any prerequisites. - Players using mouse controls will now be able to target other player characters using Warlock's Dark Theurge skill. - Fixed the issue where Elementalist's Fire Property: Amplify attribute effects applied only to Wizard class skills. - Resolved the issue where Sheriff's Fanning skill did not work at times. - Fletcher's Broadhead and Barbed Arrow will now have different images. - Psychokino's Heavy Gravity's actual range and skill effect will be changed to match one another. ?<b>Graphics & UI</b> - Resolved the issue where the quest monster locations for 'Say that they must not know' quest was not displayed. - Character's HP/SP bars will no longer vanish when some quest scenes are played in the Royal Mausoleum 1F~5F areas. - Savelock item will now be displayed correctly when worn together with certain Outlaw costumes. - Small Giltine Wings and Giltine Wings item effects will be displayed correctly even while the character is mounted. - Monk Special Costume will no longer cover the armband. - Fixed the issue where Hair Accessory 1 would be displayed for other characters even after it has been set to be hidden. - Items selected to be sold at the Companion Shop will now be displayed correctly. - Resolved the grahpical issue that occurs when Druid's Lycanthropy: Human Form buff is removed while mounted on a Siege Tower. - Having Hethran Badge items in Team Storage will no longer mess up the item info UI. - Scout characters' necks will no longer be displayed when equipped with the Penguin Head (Female) item - Resolved the minor graphical issues with the Gemstone Feud Uniform Mode Rental Shop UI. - Fixed the graphical issue that would occur when crafting arrows while equipped with a cannon. - Moving to a different zone while feeding Battlebird Feed will no longer leave the feed object remaining on the map. - Resolved the graphical issue that occurs when using a jumping gesture while being equipped with the Rose Knight in Shock helmet. - Braid Ponytail hair will no longer cause issues when viewed diagonally while equipped on a female Scout character. - Fixed the issue where Slime monster's appearance effect was too large. - System message will no longer be displayed continuously when timed items are removed while the character is fishing. ?<b>Quests</b> - Players will now be able to progress through [The One Who Experienced Death] quest. - [Release the seal on the raod to the Collapsed Sanctum] quest can now be progressed with a party member. - The Crystal Mines main quest will no longer be displayed as available despite the player not having progressed through the prerequisite main quest. - Resolved the issue where [First Aid (2)] quest would be cancelled when conversation with NPC does not end properly. - Resolved the issue where the [Marks of a Legend (12)] quest could not be completed. - Quest NPC for [Blessing Through Money] quest will now interact with the player as intended. - Resolved the issue where two Kupole Astra would appear when player leaves and enters the quest area after completing the objective for [Medeina's Traces (5)] without handing in the quest for completion. - Resolved the issue where obstacles would reappear when [Playing with Fire] related quests are completed. - The flowers in the [Flowers and Butterflies (5)] quest will now be of correct color. - Fixed the issue where quest progress was not saved when re-entering the quest area after the [Swore to Protect (11)] quest animation has finished playing. - Agaila Flurry will no longer appear in other quest animations when [Back in Time (7)]'s objectives have been completed but not yet handed in. - Resolved the issue where quest could not be progressed when interacting with the quest NPC right after completing [Lydia Schafeen's Relic (5)]. - Pajauta will now follow the player as intended during Pajauta's quest. - Resolved the issue where Heathran Badge quests were displayed in the quest list despite not having used the Heathran Badge item. - The magic circle that appears in [The Secret of the Lake (4)] will respond to player contact right away. - Quest item for [Recurrence Prevention (2)] will be retrieved after completion as intended. - Resolved the issue where players could not progress through the [Gap between the King and Time] quest under certain conditions. - [Fruit of Vengeance] quest can now be completed as intended. ?<b>Items</b> - Fixed the issue with item drops in Dina Bee Farm. - Moving to a different zone while being equipped with a [Cyclops Card] no longer decreases the player's stamina. - Misrus Dagger's item effect will now work correctly when the player revives while equipped with the dagger. - When an equipment is obtained while an identical equipment is added to the quick slot - Resolved the issue where the quick slot became unusable when an equipment is obtained while an identical equipment is registered on the quick slot. - Green Hohen Barkles will now drop [Recipe - Light Kracked Shooter]. - Players will now be able to obtain Reine Cannon in Lv. 170 areas. - Officer's Journal, Part 1 will no longer appear in the consumable tab of the inventory. - Red Gem's effects will now be reflected on the equipped item's tooltip. ?<b>Misc.</b> - Resolved the issue where certain characters could not change hair color after switching genders through Oracle's Switch Gender - Resolved the issue where players would not progress to the next stage after defeating all monsters in Remnants of Bernice. - Fixed the issue where player characters were at times rendered immobile during the Tomb of the White Crow raid. - Resolved the issue where debuffs cast by certain bosses of the Unique Raids were of identical rank to those of normal monsters. - Player characters will no longer be able to enter combat before the start of TBL Round 2. - Resolved the issue where players could not interact with the vase object in Fedimian. - Field Boss HP's will no longer be reset when the channel crashes during the fight. - Resolved the issue where Siege Towers were rendered immobile when stacked on top of the boss monsters in GTW. - Resolved the issue where Falcon companions moved too fast while airborne. - Skeleton summons will now receive debuffs that allow you to attack totems in Earth Tower 3F. - Dimension Basilisk will now damage the player as intended in Remnants of Bernice. - Resolved the issue where Ichors registered on the market were not displayed correctly at times. - Players will no longer be able to form parties within Gemstone Feud. - Resolved the issue where the names of certain hidden objects in-game were displayed. - Froster Lord's skill will no longer freeze players in Challenge Mode. - Items will now be displayed correctly when unequipped with the inventory filters on. - Completing the main quest in Cathedral's Main Building will no longer display info about the now removed Awakening Dungeon. - Resolved the issue where players could not receive Challenge Mode rewards after completing Challenge Mode at times. - Resolved the issue where channels would at times be split while participating in Saalus Convent missions. - Resolved the issue where the second team would win in TBL with time out while spectators are present. - The Guild Tower will now appear correctly when a player has revived in a nearby area after becoming incapable of combat during a Guild Quest. - Resolved the issue where Dimension Yekub's buff skill did not function correctly. - Resolved the issue where certain event potions could not be used and players could not feed their companions in GTW. ?<b>Skills</b> - Resolved the issue where Krivis' Aukuras' additional fire-property damage was too low. - Changing from Psychokino to a different class now returns the overheat of the Teleportation skill to 1. - Resolved the issue where equipping a Black Pawnd Gem would decrease the area of effect of the Elementalist's Meteor skill. - Players will no longer be able to cast Ardito's Taglio continuously. - Using Sheriff's Fanning skill while using mouse controls will no longer automatically cast the skill in the last targeted area. - Removed the on/off button from Kabbalist's Tree of Sepiroth and Barbarian's Pouncing skill. - Enchanter's Enchant Lightning buff will no longer be removed when the Enchanter who has cast the skill leaves the party. - Sapper's Spike Shooter's wire will no longer stick to the ground. - Resolved the issue where the companion's movement speed was slowed when Musketeer's Sniper's Serenity is used. - Corsair's Jolly Roger's Fever buff time will be displayed correctly. - Aqkrova damage increase effect will no longer be displayed as 50% without Dragon Strength. - Plate Mastery attribute effect will now be affective against ranged physical attacks as intended. - Resolved the issue where the number of evil spirits summoned did not reach 10 while under Warlock's Invocation buff. - Resolved the issue where Elementalist's Storm Dust and Pyromancer's Fireball could not be chained together in Guild Hangout Raid areas. - Resolved the issue where monsters summoned using Sorcerer's Summoning could not use Force Attack or Cancel Attack skills when Morphed. - Archer's Swift Step and Bullet Marker's Double Gun Stance's movement speed effects will no longer stack. - Resolved the issue where equipping the Black Pawnd Gem would decrease the range of the Elementalist's Meteor skill. - Resolved the issue where slow debuffs cast by monsters could not be removed using Lancer's Prevent. - Resolved the issue where swapping between equippments that have DEX difference larger than 10 while having learned Highlander's Two-handed Sword Mastery: Critical Attack would change the character's Critical Attack value. - Learning Hoplite's Finestra: Enhance attribute will no longer increase the evasion increase effect. - Resolved the issue where using Fencer's Epee Garde while equipped with a non-rapier weapon would make the basic attack animation invisible. - Psychokino's Raise skill can now be applied to player characters as intended. - Shadowmancer's Shadow Thorn skill's overheat will no longer be consumed when the skill has failed to cast. - Elementalist's Electrocute skill will now display the casting animation correctly. - Resolved the issue where Alchemist's Sprinkle HP/SP skills did not take effect when used right after using Wizard's Teleport. - Musketeer's Sniper's Senerity's increased final damage with full charge will now function correctly as intended. - Using Piercing Shot with a female Tiger Hunter character while equipped with a Volume Wave Hair will no longer make the character's face disappear. - Resolved the issue where Sapper's Leghold Trap did continuous damage after it has expired under certain conditions. - Archer's Swift Step will now consume stamina as intended. - Fletcher's Broadhead arrow will now take effect on all consecutive shots after the first. - Players will now be able to attack enemies after using Ranger's High Anchoring behind a Pavise installed by the player. - Running animations will now play correctly while Druid's Transform and Shapeshifting is being used. - Resolved the issue where Druid's Chortasmata's duration would decrease when coming into contact with objects or enemies. - Resolved the issue where the skill animation would play but its effects did not take place when using Dievdirbys' Statue of Goddes Vakarine within a GTW area. - Resolved the issue where PvP penalties for Monk's One Inch Punch did not take effect properly. - Monk's One Inch Punch will now have its SP consumption affected by the player's SPR stat as intended. - Resolved the issue where skill effects were not displayed when a character approached Exorcist's Rubric which had been cast outside the screen. - Attacking with a dagger after using Bullet Marker's Freeze Bullet will no longer freeze enemies. - Resolved the issue where arrow effects were displayed when using Schwarzer Reiter's Marching Fire. - Outlaw's Aggress skill will now function against boss monsters as intended. - Fixed the issue where Ardito's Taglio skill did not display the skill animations when used while dashing. - Enchanter's Enchant Lightning will now apply Lightning-property to melee and missile attacks as intended.
Greetings, Saviors! We have prepared a Premium Arts Package to celebrate the launching of our new Arts system. Sale Period FROM the scheduled maintenance on October 25, 2019 TO the scheduled maintenance on November 19, 2019 [Special] Premium Arts Package 147 TP Max. 5 per Team Item Tradability Mystic Tome Page x2 Cannot be traded between Players but can be traded with NPC Merchants and transferred over Team Storage. Goddess’ Blessed Gem x5 Yes Attribute Points 10,000 Ticket x5 Cannot be traded but can be transferred over Team Storage
Greetings, Saviors! We are holding a giveaway event to celebrate the grand opening of the Goddess' Grace event, now available in TOS. Participate for cute Goddess Medeina emotes! Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on November 12, 2019 Who Can Participate - This event is open to players of all levels How to Participate STEP 1. Participate in the Goddess' Grace event and go in the draw to win a reward from the available item pool! (Please refer to our Patch Note to learn more about the Goddes' Grace event.) STEP 2. Two new Goddess Medeina emotes will be sent to the mailbox of all players who have entered the Goddess' Grace draw at least once on November 13, 2019.
Greetings, Saviors! Do you want to be the very best like no one ever was? Now you can, with our new Grimoire Master event! Summon fearsome monsters to battle through the event dungeon and receive various rewards. Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on December 3, 2019 Who Can Participate - Characters of level 100 and above Starting Off STEP 1. Visit the Event Notice Board in Klaipeda, Orsha or Fedimian to receive [Event] Ancient Coins x6 and [Event] Monster Selection Scroll x1 (Available once per Character per day, reset 06:00 AM server time) STEP 2. Use the [Event] Monster Selection Scroll to obtain a Grimoire Page that summons the monster you wish to own. Obtaining Your Grimoire Monster - Using the [Event] Monster Selection Scroll will display 6 random monsters out of the 37 monsters available for the event. - Selecting a monster from the list will grant you a Grimoire Page corresponding to the selected monster. - Obtaining a Grimoire Page consumes [Event] Ancient Coins and the amount of coins consumed varies depending on the grade of the monster obtained. Grade Number of [Event] Ancient Coins Consumed Normal x1 Magic x2 Unique x3 Legend x4 * [Event] Monster Selection Scroll is consumed upon use. * Multiple monsters can be selected from a single scroll. * A chance of monster appearing is dependent on the grade of the monster. * Monsters' names are color-coded based on their grade (Normal: White, Magic: Blue, Unique: Orange, Legend: Yellow). Registering Your Monster - Using the Grimoire Page will display The Grimorie Master UI. - You can also press [Alt + T] (can be changed in the options) or type /grimoire in the chat to open the same UI. - The Girmoire Page must be registered in the Grimoire Master UI in order for the chosen monster to be used. - The first monster you have obtained will be automatically registered in the main monster slot and the main monster can be switched out any time. - Up to four main monsters can be registered and players can own up to a maximum of 30 monsters in total. * Grimoire Pages will be removed during the scheduled maintenance on December 10 and cannot be traded between players or transferred via Team Storage. Obtaining Event Items - [Event] Monster Selection Scrolls can be obtained through the Event Notice Board, which consumes [Event] Ancient Coins x2. There are no limits to how many scrolls you can obtain. - [Event] Ancient Coins can be obtained by participating in Uphill Defense, Saalus Convent, Mercenary Post missions, Level Dungeons, Unique/Legend Raids or Gemstone Feud. Monster Growth - Monsters start off at Lv. 1 and can be leveled up to Lv. 420. - Main monsters registered on the Grimoire Master UI can be leveled by hunting monsters in the Field. - Only the monster registered in the first slot of the UI can be summoned during battle. - The following common skills will be added during the event period. Skill Desc. Image Summon Monster Summon the monster registered on the first slot of the Grimoire Master UI. Remove Summoned Monster Undo the summoning of the monster. Move Summoned Monster Move the summoned monster to the designated location * Monsters can be summoned in Fields (includes CM areas), Hunting Grounds, Level Dungeons, Saalus Convent and Mercenary Post missions. * Monsters registered in the four main monster slots will only gain EXP and level when a monster is summoned. The actual monster summoned will gain 2x EXP. * Only monsters within the level difference of -50 ~ +80 will grant EXP to monsters when defeated (e.g. when player level is 60, monsters from Lv. 10 ~ Lv. 140 can be defeated to level the monsters). Monster Fusion - Three monsters of an identical grade can be fused to produce a random 1-Star monster. - The monster produced by Fusion will be an identical grade to the monsters used, but there also is a slight chance that a monster of higher grade can also be obtained. Selling Monsters - Excess monsters can be sold via the Grimoire Master UI to obtain [Event] Ancient Coins. - The amount of coins obtained is dependent on the grade of the monster sold. Grade Number of [Event] Ancient Coins obtained Normal x0 Magic x1 Unique x2 Legend x3 [Event] Remnants of Bernice Dungeon - You will be begin 10 seconds of preparation time when entering the Event Dungeon and all monsters registered on the Grimoire Master UI will be summoned. - Only the summoned monsters will take part in battle within the event dungeon automatically and the player is limited using the 5 skills listed below. Skill Desc. Image Move All Summons Move all summoned monsters to the selected location. Move First Summon Move the first monster to the selected location. Move Second Summon Move the second monster to the selected location. Move Third Summon Move the third monster to the selected location. Move Fourth Summon Move the fourth monster to the selected location. - Event dungeon will consist of 8 areas that consist of 5 stages that have a 3-minute time limit each. - Players must use the summoned monsters to defeat all monsters that appear on the stage to progress to the next stage. - Players will fail the dungeon when either a) All summoned monsters have become incapable of combat, or b) When the time limit has been exceeded. - All defeated monsters will be revived when reaching the next stage, and all surviving monsters will have their HP fully recovered. - Reaching the next area, you will be given the option to stop or carry on with the dungeon. - Players can choose to leave the dungeon by clicking on the 'give up' button on the the battle UI at any time. - Special zone-specific debuffs will also be displayed on the battle UI when present. - Main monsters cannot be switched while progressing through the dungeon. Rewards - New areas are open only after the previous areas have been completed at least once and the boss monster for each area will appear in the fifth stage of the area. Area Stage Stage First Clear Reward Team Storage Trade 1 1 Attribute Point 1,000 x1 x x 2 Challenge Mode One Entry Voucher x1 o x 3 Attribute Point 1,000 x3 x x 4 Challenge Mode One Entry Voucher x2 o x 5 Attribute Point 1,000 x5 x x 2 1 Attribute Point 1,000 x5 x x 2 Challenge Mode One Entry Voucher x3 o x 3 Attribute Point 1,000 x5 x x 4 Silver Ichor Extraction Kit x3 x x 5 Attribute Point 10,000 x1 o x 3 1 Silver Ichor Extraction Kit x5 x x 2 Attribute Point 1,000 x2 x x 3 Attribute Point 1,000 x4 x x 4 Golden Ichor Extraction Kit x2 o x 5 Attribute Point 10,000 x2 o x 4 1 Attribute Point 1,000 x5 x x 2 Golden Anvil x5 o x 3 Silver Ichor Extraction Kit x5 x x 4 Golden Anvil x5 o x 5 Golden Anvil x10 o x 5 1 Attribute Point 1,000 x5 x x 2 Challenge Mode One Entry Voucher x6 o x 3 Golden Ichor Extraction Kit x3 o x 4 Silver Ichor Extraction Kit x7 x x 5 Golden Ichor Extraction Kit x5 o x 6 1 Attribute Point 1,000 x5 x x 2 Legend Raid Portal Stone x3 o o 3 Legend Raid Portal Stone x5 o o 4 Golden Anvil x10 o x 5 Ancient Golden Socket x1 o x 7 1 Attribute Point 1,000 x10 x x 2 Legend Raid Portal Stone x5 o o 3 Legend Raid Portal Stone x7 o o 4 Golden Anvil o x 5 Ignas Armor Selection Box o x 8 1 Attribute Point 1,000 x20 x x 2 Legend Raid Portal Stone x10 o o 3 Legend Raid Portal Stone x20 o o 4 Ancient Golden Socket x1 o x 5 Unique Weapon Selection Box (Asio, Wastrel) x3 o x * Zone debuffs exist in each area (excluding the first), and the type of debuff affecting the area will be displayed on the battle UI. * Equipment obtained from the Asio, Wastrel Weapon Selection Box and Ignas Armor Selection Box cannot be traded but can be transferred over Team Storage. Daily Rewards - Players can obtain an [Event] Grimoire Card Album Box and Attribute Point 1,000 items by defeating a boss in an [Event] Remnants of Bernice dungeon (available once per day per Team). [Event] Grimoire Card Album Box Contents Monster Card Album: Red Monster Card Album: Blue Monster Card Album: Green Monster Card Album: Purple Monster Card Album: Black Monster Card Album: Ominous * All items obtained from and the actual [Event] Grimoire Card Album Box item cannot be traded but can be transferred via Team Storage. * Players will be able to select a Card Album of their choice from the list provided when using the [Event] Grimoire Card Album Box. * Rewards are issued when the dungeon has ended. Important - Items obtained from the [Event] Asio/Wastrel Unique Weapon Selection Box and [Event] Ignas Armor Selection Box cannot be Enhanced, Transcended or have their appearances changed. - All [Event] Ancient Coins, [Event] Monster Selection Scroll and [Event] Grimoire Pages will be removed during the scheduled maintenance on December 10, 2019.
Greetings, Saviors! Get busy with the TOS Stamp Tour, provided by our wonderful friends at the Magic Association. Complete various missions to receive a well-done stamp in your personal Journal and receive amazing rewards! Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on December 3, 2019 Who Can Participate - This event is open to all players How to Participate STEP 1. Visit the Magic Association NPC in Klaipeda and Orsha and select the 'Participate in Stamp Tour' dialogue option to begin your TOS Stamp Tour. STEP 2. You will receive a Tour Journal when having participated in the event, which contains various missions you can complete to obtain rewards. STEP 3. The Stamp Tour Journal can be accessed by typing '/note' in the chat. Stamp Tour Missions and Rewards Category Beginner Novice Expert Growth Complete 1st Advancement Complete 3rd Advancement Reach Lv. 420 Rewards - [Event] Class Change Voucher Lv. 3 (14 Days) - [Event] Class Change Voucher Lv. 3 (14 Days) - Skill/Attribute Reset Potion Package (14 Days) - [Event] Unidentified Mystic Tome Enhancement (1) Have your +6 equipment inspected by the Magic Association NPC Have your Stage 3 equipment by the Magic Association NPC Have your +11 Stage 8 equipment inspected by the Magic Association NPC Rewards - [Event] Enhancement Coupon: 100,000 Silver - [Lv. 420] Stage 5 Transcendence Scroll - [Lv. 420] Stage 8 Transcendence Scroll Enhancement (2) Enhance a Gem or a Monster Card over 10 times during the Tour Have your 10-Star Monster Card or 8-Star Gem inspected by the Magic Association NPC Remove socket from an equipment of Lv. 390 or above 7 times Rewards - Enhancement Card: 100 (14 Days) x3 - 5-Star Gem Abrasive (14 Days) - Lv. 10 Enhancement Card (14 Days) x3 - 7-Star Gem Abrasive (14 Days) x3 - Ancient Golden Socket x2 Combat (1) Complete a Level Dungeon or Mercenary Post Mission 3 times during the Tour Complete a Level Dungeon or Mercenary Post Mission 40 times during the Tour: Using a Multiplier Token counts towards the mission Complete a Level Dungeon or Mercenary Post Mission 100 times during the Tour: Using a Multiplier Token counts towards the mission Rewards - Instance Dungeon Reset Voucher (14 Days) x5 - Instance Dungeon Multiplier Token (14 Days) x20 - [Event] Savinose Weapon Selection Box Combat (2) Complete Saalus Convent Mission 5 times during the Tour Participate in Team Battle League 10 times during the Tour Become an MVP in Gemstone Feud once during the Tour Rewards - (Lv. 420) Stage 3 Transcendence Scroll - Uphill Defense Points 1,000 (14 Days) - [Event] Savinose Armor Selection Box Cooperation (1) Complete Uphill Defense at any difficulty 3 times during the Tour Complete Uphill Defense at any difficulty 8 times during the Tour Complete Uphill Defense at any Very Hard difficulty 5 times during the Tour Rewards - Uphill Defense Points 500 (14 Days) - Uphill Defense Points 1,000 (14 Days) - Uphill Defense Points 3,000 (14 Days) Cooperation (2) Complete a Unique Raid 3 times during the Tour Complete a Unique Raid 8 times during the Tour Complete a Legend Raid 5 times during the Tour Rewards - Raid Portal Stones x20 - Raid Portal Stones x40 - [Event] Savinose Armor Selection Box Challenge Complete Challenge Mode Stage 5 during the Tour Complete Challenge Mode Stage 7 during the Tour Complete Remnants of Bernice to Stage 40 during the Tour Rewards - Challenge Portal Scroll (14 Days) x3 - Challenge Mode One Entry Voucher (14 Days) x3 - Looting Chance: 500 (14 Days) x10 - [Event] Savinose Armor Selection Box Adventure (1) Complete Mysterious Slate (2) quest Complete Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King quests Complete Mysterious Slate (2), The Hidden Sanctum's Revelation (1), To Gateway of the Great King, The King of the Great Humans, Goddess Gabija, The Bishop's Last Mission (2), Revelations of Forest of the Land, Revelation of Kalejimas, The Final Battle (6) quests Rewards - Miracle Seed (14 Days) x15 - Goddess Sculpture (14 Days) x15 - Basic HP Potion Lv. 10 x200 - Basic SP Potion Lv. 10 x200 - Lv2 Settlement Support Potion x50 - [Event] Savinose Armor Selection Box Adventure (2) Explore a map 100% 20 times Complete over 30 Collections Explore a map 100% 50 times, complete over 50 Collections Rewards - Attribute Points 10,000 (14 Days) - Attribute Points 10,000 (14 Days) x3 - Attribute Points 10,000 (14 Days) x5 Livelihood (1) Use a Ausurine or Vakarine Goddess Statue 3 times during Tour Repair equipment 100 times through the town's blacksmith Find all Ausurine and Vakarine Goddess Statues on the map Rewards - Basic Warp Scroll x10 - Superior Urgent Repair Kit x20 - Attribute Points 10,000 (14 Days) x10 Livelihood (2) Purchase an item on the Market during the Tour Purchase Soul Crystal x20 from the TP Shop during the Tour Fish successfully 300 times Rewards - Token: 1 Day [Event] - Token: 7 Days [Event] - Silver Fish x 1,000 - You can also receive a [Event] Stamp Tour Completion Reward Box (14 Days) when completing all the available missions. - Players can use the [Event] Stamp Tour Completion Reward Box (14 Days) to receive a [Lv. 420] Stage 10 Transcendence Scroll and 20,000,000 Silver. Important - Some enhancement missions will require you to have your inventory inspected by a Magic Association NPC. - Enhancement rewards can be received one at a time, which means you will have to have your inventory inspected multiple times when you have multiple items that meet the requirement for the mission in your inventory. - You can move the mouse over certain missions to view specific instructions on the mission tooltip. - Items obtained from the [Event] Savinose Weapon/Armor Selection Box cannot be Enhanced or Dismantled. - All reward items, except for the Instance Multiplier Token (14 Days) and Lv. 10 Basic HP/SP Potion, cannot be traded but can be transferred via Team Storage.
Greetings, Saviors! Halloween season is back and with it comes our annual Halloween Uphill Defense. Defeat the special seasonal monsters and receive various Halloween items! Event Period FROM the scheduled maintenance on October 29, 2019 TO the scheduled maintenance on November 26, 2019 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Talk to the Halloween Event NPC in the city of Klaipeda to enter the Halloween Uphill Defense solo mission. There is no entry limit per team, but your daily count resets at 00:00 (server time). STEP 2. Protect the torch and defeat the monsters throughout all 5 stages to clear the mission and receive prizes for the first and third missions you complete each day. Here’s what you can get: 1st Daily Mission Completed: - Attribute Points: 100 (14 Days) x3 - Pumpkin Candy x1 - Halloween Firecracker x1 3rd Daily Mission Completed: - Attribute Points: 500 (14 Days) x1 STEP 3. Win even more rewards according to the number of times you received your first daily mission prize! 10 Times: Pumpkin Lantern x1 18 Times: Jack-O-Lantern Costume Selection Box x1 Important - You will not obtain EXP from the event mission. - Mission rewards are sent directly to your character’s inventory. - The mission is considered completed only after you receive the corresponding reward (if applicable). - Participation and rewards are counted on a per-team basis, so you can play the mission with different characters each time, but make sure to receive the rewards on the correct character. - Event rewards cannot be traded to other players, but they can be transferred via Team Storage except for the Pumpkin Lantern item.
#patchnote0.1 @(October 22, 2019) $[EDT] 01:00 to 05:00 @(October 22, 2019) $[BRT] 02:00 to 06:00 @(October 22, 2019) $[CEST] 07:00 to 11:00 @(October 22, 2019) $[SGT] 13:00 to 17:00 +EVENTS ?<b>Summer Festa NPC Returns!</b> - Summer Festa NPC will return to the game during this scheduled maintenance. - The NPC will remain until the scheduled maintenance on October 29, 2019, so trade in your [Event] Vasalos Coins while you can! ?<b>Events Closing Next Week</b> - The following event will be closed during this maintenance on October 29, 2019. - {{Dainu Svente|https://treeofsavior.com/page/news/view.php?n=1826}} - {{Three is the Magic Number|https://treeofsavior.com/page/news/view.php?n=1825}} +PREMIUM !/uploads/ckeditor/8b3a2a195a66abe328273f148afeffd8.jpg ?<b>Goddess' Blessed Cube: October 22, 2019</b> - Get your hands on the spooky Halloween themed items with the new edition of the Goddess' Blessed Cube! - This edition of the Goddess' Blessed Cube will be on sale until the scheduled maintenance on November 5, 2019. - {{Click here for a preview of the cube's contents!|https://treeofsavior.com/page/news/view.php?n=1829}} ?<b>[Special] Premium Packages: October 22, 2019</b> - Premium Packages for the Autumn season has arrived! - The new [Special] Premium Packages will be on sale for three weeks until the scheduled maintenance on November 5, 2019. - {{Click here for details!|https://treeofsavior.com/page/news/view.php?n=1833}} +BUG FIXES ?<b>Graphics & UI</b> - Removed the text that says "Right-click to use" from certain achievement tooltip descriptions.