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To saviors with Broken dll File Error

Greetings, Saviors!      The issue that NO DATE are seen in some worlds in the game due to "Broken dll files" was generated after the latest scheduled maintenance.   We updated the solution of the issue on the Forum, so please follow it, if you have the issue. Solution: https://forum.treeofsavior.com/t/solution-of-broken-dll-files-issue/411107   If the matter is persisted, please let us know by tickets.     Sorry for the inconvenience.    Thank you.

Announcement
April 22nd, 2020
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Temporary Maintenance - April 22, 2020

Greetings, Saviors!   We will conduct temporary maintenance in all worlds due to the following cause:   - Minor fixes and Resumption on equipping and removing Ichors   [EST] 04:30 to 05:00 (April 22, 2020) [BRT] 06:30 to 07:00 (April 22, 2020) [CET] 10:30 to 11:00 (April 22, 2020) [SGT] 17:30 to 18:00 (April 22, 2020)   The compensation for the temporary maintenance will be given to your mailbox and removed after a certain period, thus we suggest that you take them all as soon as possible.      Thank you for your patience and understanding.     Regards,   IMC staff

Announcement
April 22nd, 2020
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Known Issue: April 21, 2020

Greetings, Saviors!   The following issue has come to our attention.      - The malfunction of Ichor feature     Due to the malfunction of the Ichors, we will block equipping and removing all Ichors temporarily.  We will inform you by updating this announcement when the issue has become resolved.   Thank you for your patience and understanding.   Regards, IMC staff

Known Issues
April 21st, 2020
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[UPDATE] Scheduled Maintenance for April 21, 2020

#patchnote0.1 ​@(April 21, 2020) $[EST] 00:00 to 04:00 ​@(April 21, 2020) $[BRT] 02:00 to 06:00 ​@(April 21, 2020) $[CET] 06:00 to 10:00 ​@(April 21, 2020) $[SGT] 13:00 to 17:00     +UPDATES ?<b>[UPDATE] Antidote Removed</b> - The Antidote will be removed from the shop during this maintenance.    ?<b>Arbor Day Event Dungeon Damage Count Updated</b> - You can receive the rewards   if your character does not apply damage but your   summons apply damage.  - You can receive the rewards if you tried to attack the monsters, even if you did not apply damage to the monsters.  - You still cannot receive the rewards if you do not apply damage or do not try to attack with normal attacks or skills for a certain period of time.    ?<b>[Next Week Preview] Weekly Boss Raid Rewards Will Be Changed Next Week</b> - The Weekly Boss Raid Rewards for accumulated damage will be changed during next week's maintenance.  <table border="0"cellpadding="0"cellspacing="0"style="width:508px"><tbody><tr><td style="height:22px; width:172px">Accumulated Damage</td><td style="width:241px">Item</td><td style="width:115px">Count</td></tr><tr><td style="height:22px">500,000</td><td>Mercenary Badge</td><td>2,500</td></tr><tr><td style="height:44px">8,000,000</td><td style="width:241px">Magic Stone<br/>Mercenary Badge</td><td style="width:95px">1<br/>5,000</td></tr><tr><td style="height:44px">40,000,000</td><td style="width:241px">Magic Stone<br/>Mercenary Badge</td><td style="width:95px">1<br/>7,500</td></tr><tr><td style="height:22px">75,000,000</td><td>Medal of Honor:Boruta</td><td>1</td></tr><tr><td style="height:22px">150,000,000</td><td>Shining Demon Lord Cube Box</td><td>1</td></tr><tr><td style="height:66px">400,000,000</td><td style="width:241px">Shining Demon Lord Cube Box<br/>Magic Stone<br/>Mercenary Badge</td><td style="width:95px">1<br/>1<br/>10,000</td></tr><tr><td style="height:44px">1,000,000,000</td><td style="width:241px">Medal of Honor:Boruta<br/>Mercenary Badge</td><td style="width:95px">1<br/>5,000</td></tr><tr><td style="height:44px">2,000,000,000</td><td style="width:241px">Medal of Honor:Boruta<br/>Shining Demon Lord Cube Box</td><td style="width:95px">1<br/>1</td></tr><tr><td style="height:88px">3,000,000,000</td><td style="width:241px">Medal of Honor:Boruta<br/>Shining Demon Lord Cube Box<br/>Magic Stone<br/>Mercenary Badge</td><td style="width:95px">1<br/>2<br/>2<br/>10,000</td></tr><tr><td style="height:22px">5,000,000,000</td><td>Medal of Honor:Boruta</td><td><p>2</p></td></tr></tbody></table>   ?<b>[Next Week Preview] Master Cards in the Mercenary Badge Shop Shuffle Next Week</b> - The current 2 Master NPC cards will be available until next week's maintenance.  - New 2 Master NPC cards will be available after next week's maintenance.      +EVENTS     ?<b>On-going Events and Campaign</b> - Check out the following events currently available in TOS! ^{{[Growth Support Server]Special Guild Support of Uska|https://treeofsavior.com/page/news/view.php?n=1917}}} ^{{[Growth Support Server] Kupole's Special Gift|https://treeofsavior.com/page/news/view.php?n=1911}} ^{{[Growth Support Server] Wheel of Goddess|https://treeofsavior.com/page/news/view.php?n=1910}} ^{{Arbor Day|https://treeofsavior.com/page/news/view.php?n=1966}}     +PREMIUM       ?<b>NEW: Leticia's Secret Cube: April 21</b> - This edition of Leticia's Secret Cube will be available for purchase until May 6, 2020. - {{Click here to see the rest of the items available in this month's Cube!|https://treeofsavior.com/page/news/view.php?n=1975}}   ​?<b>REMOVED:  Goddess' Blessed Cube: Hip Hop Theme</b> - The current edition of the Goddess' Blessed Cube will be removed during this scheduled maintenance. - Keep your eyes out on the announcement page for the next new edition!     +BUG FIXES ?<b>Skill</b> - [Crusader] Protection of Goddess will work properly in the Team Battle Leauge.    ?<b>Quest</b> - Mouse Mode will now interact properly with the Tree of Blessing in the Arbor Day event dungeon.    ?<b>UI</b> - Obtaining unidentified items will now properly display the tutorial of item identification.  - The Progress UI in the Gemstone Feud will no longer overlap with the boss HP bar.    ?<b>Graphic</b> - The shoulder of transformed Magical Savior - Professor Costume (Male / Female) will now display properly. 

Patch Note
April 22nd, 2020
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Leticia's Secret Cube: April 21

Announcement
April 20th, 2020
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Scheduled Maintenance for April 14, 2020

#patchnote0.1 ​@(April 14, 2020) $[EST] 00:00 to 04:00 ​@(April 14, 2020) $[BRT] 02:00 to 06:00 ​@(April 14, 2020) $[CET] 06:00 to 10:00 ​@(April 14, 2020) $[SGT] 13:00 to 17:00   +UPDATE ?<b>Ore Sack Removed</b> - The Ore Sack purchasable by the Guild Contribution will be removed.    +EVENTS ?<b>On-going Events and Campaign</b> - Check out the following events currently available in TOS! ^{{[Growth Support Server]Special Guild Support of Uska|https://treeofsavior.com/page/news/view.php?n=1917}}} ^{{[Growth Support Server] Kupole's Special Gift|https://treeofsavior.com/page/news/view.php?n=1911}} ^{{[Growth Support Server] Wheel of Goddess|https://treeofsavior.com/page/news/view.php?n=1910}} ^{{Click here for the event details|https://treeofsavior.com/page/news/view.php?n=1966}}   ?<b>Event Closing</b> ^{{4th Anniversary Attendance Bonus|https://treeofsavior.com/page/news/view.php?n=1959}}     +PREMIUM   ?<b>New: [Special] Upgrade Packages</b> - We prepared a new set of packages for your upgrade.  - The Upgrade Packages will be available until the scheduled maintenance on May 12, 2020. - {{Click here to see what we prepared for you.|https://treeofsavior.com/page/news/view.php?n=1971}}   ?<b>Available Until Next Week:  Goddess' Blessed Cube: April 7</b> - This edition of the Goddess' Blessed Cube will be available for purchase until April 21, 2020. - {{Click here to see the rest of the items available in this month's Cube!|https://treeofsavior.com/page/news/view.php?n=1965}}     +BUG FIXES   ?<b>Graphics</b> - The arm part of the [Magical Savior - Professor] costume will now display properly when worn by characters with darker skin color.  - BBQ Prawn Skewers will now display properly when equipped with Two-Handed Mace.      ?<b>Skill</b> - [Sage] Penalty of Hole of Darkness: Black Hole will now apply properly.    ?<b>Control</b> - Joysticks will now move the character on diagonal direction properly.  - Joysticks will now scroll properly in the Goddess' Statue Map and inventory by pressing ↑, ↓ while pressing X.    ?<b>Item</b> - Attaque Composee Gem will be added to the Adventure Journal.

Patch Note
April 13th, 2020
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[Special] Upgrade Package

  Greetings, Saviors!   We prepared some upgrading packages for you.     Sale Period   From the scheduled maintenance on April 14, 2020 To the scheduled maintenance on May 12, 2020     Power Up Package 147 TP Max: 3 per team   Item Name Stock Tradability Team Storage Mystic Tome Page 2 X O Goddesses' Blessed Gem 5 O O Attribute Points 10,000 Ticket 5 X O     Grow Up Package 495 TP Max: 3 per team   Item Name Stock Tradability Team Storage Legend Growth Weapon Selection Box 1 X O Growth Weapon +11 Enhancement Voucher 1 X O Growth Weapon Stage 5 Transcendence Voucher 1 X O Lv2 Settlement Support Potion 50 X O Lv15 Basic Condensed HP Potion 500 X O Lv15 Basic Condensed SP Potion 500 X O Attribute Points 10,000 Ticket 10 X O Token 1 X O Silver Chest: 1,000,000 10 X O Challenge Mode One Entry Voucher 20 X O Challenge Portal Scroll 20 X O x4 EXP Tome 5 X O Raid Portal Stone 40 O O Character Slot Voucher 1 X X EXP Card (Lv.400) 1 X O Class EXP Card Box 1 X O   Class EXP Card Box Item Name Stock Tradability Team Storage Class EXP Card (1st) 1  X  X Class EXP Card (2nd) 1  X  X Class EXP Card (3rd) 1  X  X Class EXP Card (4th) 1  X  X     Thumbs Up Package 99 TP Max: 5 per team   Item Name Stock Tradability Team Storage Challenge Mode One Entry Voucher 30 X O Challenge Portal Scroll 15 X O Raid Portal Stone 50 O O Legend Raid Portal Stone 10 O O Attribute Points 10,000 Ticket 1 X O

Announcement
April 13th, 2020
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Lovely Rolly Polly: SUGAR HIGH for the last week

Greetings, Saviors!       Rolly Polly: SUGAR HIGH Event finished last week on April 7 and the result of the event is finally here!   Who is the most popular master in ToS?   Let's check together!        Recon was 3rd in the first week of Rolly Polly event, but she lost her position to Nemoken in the second week.   Boruble and Rosalia kept their 1st and 2nd position until the end of the event.       The Lucky Guy who will come to you as an emoji is...   Boruble!       Thank you for your many supports!   Have fun with ToS today.  

Event
April 13th, 2020
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2020 Developer Road Map

Greetings. This is Tree of Savior Development Team.    In this post, we would like to review the core objectives of 2019 Road Map and introduce our long-term goals. We selected “Social”, “Community”, “Casual” as keywords for the next development theme for Tree of Savior. In addition, we will work on the system stabilization as well.   2019 Road Map Core Objectives Review   The keywords for 2019 were “Lag”, “Lateral Farming”, “Casualization”.      First, we optimized the game by changing the battle calculation from the Interpreter type to Native Code type and solving the main bottleneck sections. This attempt resulted in improving calculation speed, which loads less stress on the server during the battle where a lot of multi-hit skills are used. Currently, we are under development for improving the battle calculation furthermore, along with improving the rendering speed of the client and the reformation for accurate movement synchronization. The reformation for the movement synchronization will change the TCP connection to the UDP connection, and it is about 90% completed. We will conduct several tests before we apply this reformation to the live server.    Second is the Lateral Farming. We were aiming to provide a better approach to various items with less stress. Turned out that our approach was not successful. We believe that this result is due to the unbalance between the difficulty and the rewards, and the expensive price to customize the items. We are planning to improve this situation during 2020.    The last, Casualization is still undergoing objective. The term Casualization does not necessarily mean easy contents. It means there is no fixed way to achieve a specific goal. We want you to achieve your goal whether you are in a party or guild or doing it alone, even if it takes longer than doing it as a group. We believe the current casual contents are successful as many Saviors are enjoying them, but the rewards from the Boruta are not as successful as the other casual contents. Therefore, we are planning to improve on the rewards from the Boruta in the future.    Keyword 1. Social / Community   We have been developing mainly on the systems and contents related to battle. We developed the Guild Housing on top of the battle, but it wasn’t satisfactory. We believe this dissatisfaction was due to lack of communication between the participants, which led to less party playing and satisfaction.  We are planning to improve the Tree of Savior experience by providing housing and other contents for the communication element.    2. 2nd Archetype We are planning to develop brand new contents. We want to avoid too much action and enhance asynchronous multiplayer experience. We haven’t come up with specific content but we are thinking about defense mode, co-op survival, asynchronous competition, and team contents. We hope this new content will balance with the battle contents and relieve the fatigue in addition to new motivation and sense of accomplishment. We will write another post when this project becomes solid.   Casual   The idea of casual in us is to provide an opportunity with less limitation. We wish you can accomplish your goal even if it takes longer than accomplishing it in a party or guild. If you want to achieve your goal faster, you can do it as a party or guild. Our new Casual version Raids from previous updates diminished the burden to be in a party. We updated the Mercenary Badge Shop and Weekly Boss Raid in order to lessen the limitation to acquire the rewards from Boruta. We will update or add casual versions of contents which do not meet our idea of Casual Contents one by one.      System Stabilization   1. Network Structure Reformation   Tree of Savior is using TCP for the movement system. TCP uses a larger load than UDP, which makes it less suitable for accurate data transfer such as character movement. Therefore, we are reforming the network structure for the movement system with UDP. We are almost finished with this task, only some minor errors to fix before applying it to the live game. We expect this reformatting will fix a lot of asynchronous position and movement problems.    2. 64bit Migration   Tree of Savior has been servicing for 4 years. The game is accumulating resources consistently. This increases the required system resource and the memory requirement for the game is almost at the maximum limit for the 32bit environment. We believe optimization within the 32bit system is also hitting the wall. Therefore, we are working on a migration to a 64bit system. The migration is about 70% done. We will do several stability tests when the migration is done and once the game is stable in a 64bit environment, we will apply it to the live game.    Class   1. New Classes and Remakes   There are 5 professions and 80 classes in Tree of Savior, sums up to 85 classes in one game. We are balancing the classes with patches, but more classes make the development and maintenance much more difficult. Also, we found that some classes are unsatisfactory in concept, performance, and data management. Therefore, we are thinking to reduce the development of new classes and remake the existing classes.    We are currently undergoing analysis on sorting out which class to remake based on overall performance via statistics and data. The remake will keep the advantages and appeal and bridge the gap of the class. Some remakes could replace the class concepts, skills, and attributes to almost like new class. Also, there are less classes for the Archer and Scout profession than Swordsman, Wizard, and Cleric, so we are considering adding new classes for those two professions.   2. New Arts   The purpose of the [Art] system is not only to improve the skill performance like [Enhanced Upgrade] but also to provide unconventional experience by applying another special effect, changing the property or visual, and altering the play style of the original class. We are planning to release 1 new Art per class (85 at the moment) throughout the entire year.    3. Balance   Class balance is now our regular project as new classes and Arts are released. Our current main balance objective is to improve the weak points of classes, but we are also considering the improvement of usability. The usability is not simply meaning easy use. It includes all the rewards and fun and experience from various synergies between classes.      If the class is considered difficult, such as hard to achieve synergy or it takes a long time to take effect, the reward will be more abundant.   Item Supply   We want to design various means to obtain an item so that you can acquire your wanted item from any content you play. Our ultimate goal is to give you as much choice as possible on how to obtain your desired item. You can choose to play various unwanted contents but it could save the required time and effort to acquire your desired item. Or, you can choose to play only your favorite contents: it will require you a little more time and effort than playing all contents, but you will eventually get what you want.    Item Option Variation   We will release special effects for the legend items in Episode 12. The legend items from Episode 12 will be 2 types, and each type will have its own special option. You should be able to choose the legend item with proper option for your desired content.    The Set Stats will be either versatile or specialized. The versatile Set Stats will be less efficient than the specialized ones but can be used on all kinds of contents. The specialized Set Stats will be efficient to certain contents, but will show less efficiency in the other kinds of contents.     Enhanced Social and Information Sharing   We believe current battle focused systems and relatively weak community elements could limit the MMORPG Tree of Savior experience and we are looking for the improvement. We started with invigorating the Guild community, but it seems limited invigoration to the big guilds as the current system is concentrated on the battle and farming.    Therefore, we are looking for ways to create a healthy community even if you are not part of a big guild but in a small group or targeting non-battle contents.    1. Private Lounge   Currently we have only Guild Housing, but it is bound to the guild, governed by the guild, and operates as a guild meeting room. There’s a little sense of communication, but it requires to be part of a guild. We believe this is a limited communication element, so we are planning to implement the Private Lounge as a new center of communication at the individual level.   The Private Lounge will be easy to enter. Various themes will be available and you may reposition or replace the furniture in your Private Lounge. You can promote your Persona Housing so that people can visit your lounge and begin communication with various people.      ※ Please note that this is a concept screenshot. Any aspect in the image can be changed in the future.   2. Guild Objective Diversification   We believe that the current guild objective is focused on battle due to the Guild Quest rewards, such as GTW and Boruta. We think that these rewards are very intuitive, which ranks diverse guilds and commits polarization.    We believe guilds which aim other than battle also deserve to grow into big guilds, so we are developing Guild Hangout based activities to attract Saviors of similar interest. We have crafting, trading, and non-battle achievements on the table. We will write another post once the development is on course.    3. Game Information Accessibility Enhancement   We believe current information sharing is relying on the guild communication and out-game community. We think there should be much easier ways to gather information, therefore, we are developing an in-game system to provide information. This is to support both new and returning Saviors with appropriate introduction to the systems, contents, and history of the updates for character promotion and item farming.    Also, we are planning to create an open party system where you can register a party for certain content and gather other Saviors to improve the current party gathering system within guild or by shout.    Scenario Contents Improvement   We are preparing contents related to the post-Episode 12 scenario and planning to release a portion of it as soon as possible. This will bring people around the Tree of Savior World and unveil some previously unsolved lores.    1. Improve Probability of the new Raid Scenario   We are preparing a new raid similar to the Lepidoptera Junction from Episode 11. The related Class Master will request your help and involve more deeply with the content. We believe this will impress you and improve your experience with the story of the raid.    2. Orsha Renewal   We will bring the Beholder for the next scenario. The new scenario will be held in the reformed Orsha and some quest regions. Upon the renewal of Orsha, we are preparing a reformation of the world map according to the Episodes.    3. Developing Scenario based on NPCs   We will use NPCs more actively when developing new contents or quests. Especially the Goddesses you can encounter only in the quests or the wandering Tel Harsha will join the scenario and events.    <Tel Harsha, the keeper of Irredian Shelter>   Thank you for reading the 2020 Tree of Savior Development Road Map.   ※ Please note that all contents, concepts, values, and plans from this post may change in the future.   

Developer's Blog
April 8th, 2020