Greetings, Saviors! The October issue of The Popolion Post is out now! Click the link below or the one in our homepage to read all about the newest content and dev insight. This issue features: - Rank 10 Q&A: Behind the Scenes A look into the devs' ideas for the new Rank 10 content and their reactions to your feedback! - Dev Comments: Territory Wars The devs comment on your GTW feedback after the latest beta tests and give you peek into their future plans! - Super Preview: NPC Hairstyles Have a look at some NPC hairstyles that are already being developed based on your ideas! - Interview with Crevox TPP's exclusive interview with long-known TOS contributor Crevox from [NA] Klaipeda! - And much more! Click [HERE] to start reading!
Greetings, Saviors. This is the Tree of Savior Developer Team. 3 postings will introduce Episode 13 updates, with new stages and protagonists, with a brand new system. 1st : Episode 13 : Scar of Fate 2nd : New Classes and Class Adjustments 3rd : New Contents, System and System Adjustments This first posting is about Episode 13 : Scar of Fate, new scenario, area, and characters. Story Outside Revelation Orsha and Mirtinas The kingdom that the Saviors have protected by following the Revelation from the goddess Laima, is once again threatened by other Demon God and Demons. Powerful beings like the Demon God Giltine are searching for Mirtinas, the source of chaos that even the goddesses can't handle. The people of the kingdom, who had barely escaped the end of their destruction, gathered in Orsha and dreamed of hope but... The Beholder's forces are starting their march... Beholder, heading to Orsha Orsha and the Kiren province, where the Kruvina incident took place in the past, became the producing area of Mirtinas, a powerful magical ore formed by a mixture of energy from human, goddess and the demon. To seize the Mirtinas in his grasp, Beholder leads his forces to attack Orsha and takes the risk of declaring war against human kind. The Saviors must save Orsha, invaded by the force of the Beholder, and stop his ambition to destroy the Divine Tree. At the Birthplace of the Adventure... Several revelators passed this place to head to Orsha with a group of refugees. Lemprasa Pond, once full of warm sunshine, lost its ambience in the aftermath of the war led by the Beholder. Hardly anything will match the scenery in the Savior’s memories. Now, in this Ashy Pond, the Saviors must find out the Beholder’s objective from the demons of Lemprasa Pond along with the goddess Lada. The Valley of Chaos and the Deathly Forest Several numbers of Mirtinas Crevice upheaved in the Woods of the Linked Bridges. The demons under the power of the Beholder steadily mines the Mirtinas from the crevice. In the midst of endless questions and dangers, the Goddess of Lada and the Saviors must move quickly to stop the demons from mining Mirtinas. Ashy Battlefield The Beholder and his forces were not the only demons that decided to visit Orsha. Demon God Ragana who opposes Beholder’s ambition, and Demon God Baiga who is interested only in the Mirtinas have also brought forces of their own, turning Paupys Crossing into chaos. The Saviors must continue their search for Mirtinas Vault in order to win among the forces of Beholder, Ragana, and Baiga. Standing at the Crossroad At Issaugoti Forest, Savior receives a proposal between Beholder, Demon God Ragana, and Demon God Baiga that can't be easily decided. The future of Orsha lies in the choice of the Saviors. Only the right choice will protect Divine Tree and Orsha from danger, so you must choose carefully. Scar of Fate Saviors will face the Beholder, Demon God Baiga, and Demon God Ragana in person. You must survive between Demon God and Demon King, each acting with their own desires, to protect Orsha. At the place arrived after withstanding the Beholder's fierce attack, Saviors will encounter the new Demon God. Why did the new Demon God appear before the Saviors? Find the clue behind the reason in Kirtimas Forest. Main Characters of Episode 13 Goddess Lada Goddess Lada was exploited in the Kruvina experiment held in Orsha and areas nearby in the past. As a consequence, Orsha became full of Mirtinas, which was made by a fusion of her energy, Kruvina, and human. Taking responsibility in the situation, Goddess Lada heads to Orsha. Beholder The Beholder invades Orsha, after the Mirtinas that formed in Orsha and Kiren province. Other Demon God and Demon King coming after Mirtinas is nothing but trouble for the Beholder. He will mercilessly exterminate those that get in the way of his objective. Demon God Baubas Demon God Baubas is the one always referred to as the strongest demon ever since Episode 12-2. After Episode 12-2 passed, Baubas is looking for supremacy in the world. He has a desire to force humans to have loyalty and faith in himself in order to gain the upper hand in conflicts with Goddesses like Ausrine. New Class Master Clown Master Jorick Show Show, who has been a genius since he was a child, grew into a complacent person that shows off his ability. But ever since he became the Master, he hasn't been doing as much as he used to, as if he were a little conscious of the weight of his position. As a natural- born fighting maniac, he enjoys battle just by itself. He will not hesitate to make any sacrifice for the value he thinks is right. Arquebusier Master Rudmila As soon as Rudmila became an adult, she volunteered to join the Royal Army and built up her achievements in battle. Returning from her death in Medzio Diena with a major injury, she recognized the need for a sniper. Since becoming Arquebusier Master, she has been working on training snipers to carry out missions after herself. Orsha Episode Reorganized Orsha, the main area of Episode 13 as indicated above, will be greatly reorganized. After the end of Episode 12-2, the Orsha Episode area has become out of touch with all but a handful of areas nearby due to the invasion by the Beholder and Demon Gods. Its historical time zone will also change to after Episode 12-2. As a result, the future expansion scenario will be staged in the Orsha region, and the existing Episode 1-4 [Orsha] quests will not be available. The development team is planning to further expand the world and region of Tree of Saviors based on the reorganization of Orsha Episode in Episode 13. This concludes the introduction of Episode 13 : Scars of Fate. The 2nd posting will be about New Classes and Class Adjustments. Thank you. ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server.
Asiomage's Testing Grounds Quipmage had many secret testing grounds. Some were destroyed during the incident at Nicopolis while others located outside Nicopolis decayed away in ruins as hundreds of years passed. But there were rumors of the testing grounds that the Quipmage had a special testing grounds hidden deep within the forests. The Quipmage currently has no memory of this testing grounds and only the Asiomage, who shares the Quipmage's memories, had revisited the testing grounds when he had returned from the Other Dimension. The Asiomage, certain that the Quipmage is oblivious to its location, has taken the Testing Grounds as his headquarters where he is scheming to overthrow the Quipmage. The Birth of the Asiomage Asiomage is a being born out of the Quipmage's failed experiment when he tried to fuse a wild magical animal with a gentle animal in order to tame it. Asiomage is much akin to the Quipmage as the two were merged and separated during the Quipmage's experiment where the Asiomage was his test subject. The two of them had fought over the control of their one body while they were merged as one in the Other Dimension, but since their return, only the Asiomage has the memory of this struggle in the Other Dimension. Asiomage: An Introduction The Asiomage has more memories of when he used to be an Owl and because of this, he holds a grudge against the Quipmage who experimented on him. But, since he does not know how much about him the Quipmage remembers, the Asiomage is laying low in the depths of the forests scheming to either eradicate or absorb the Quipmage. The Asiomage is recognized as a threat to humanity as the Asiomage's hatred is not only aimed at the Quipmage alone but the whole human race. New Equipment Players will be able to obtain recipes for new Lv 380 gear by completing the Novaha Unique Raid. ※ The content above is subject to updates and modifications.
Greetings Saviors, Here is a preview of the changes we have planned for the combat system. We'll be bringing more details soon, so keep a close eye on our announcements! Please note that they may have changed a bit when they are implemented here on iTOS.
As the new class, Retiarius, makes its way into the TOS battle scene, let’s take a look at one of their fierce opponents in the arena, the Murmillo – the “fish-fighter.” In ancient Rome, watching gladiators fight in the amphitheatres was a common pastime. What may seem cruel to us now was simply a way for the Romans to celebrate their successes and relive their victories as they enjoyed watching the combat styles of their defeated enemies. Gladiators were organized into different classes according to their weapons and fighting styles and were usually matched against gladiators with contrasting advantages and disadvantages. For example, if a gladiator was heavily equipped but slow, they may face off against a swifter gladiator with less armor. In the case of the Murmillo, their opponent in the ring was the Thraex, the Hoplomachus, or the Retiarius. The Murmillo was one of the most heavily armed gladiators at the time and was created to replace the Gaul gladiator class. Although, not much is known about these earlier Gaul gladiators, their replacement by the Murmillo reflects the development of a fruitful relationship between the region of Gaul and Rome as they no longer want to portray the Gauls as enemies. Historians suggest that the word murmillo is derived from the Greek word for fish, mormulos, with further evidence seen in the fact that their helmets would sometimes be decorated with an image of a fish. The helmet of the Murmillo, Cassis Crista, was large with an angular chest decorated with horsehair that had a visor that protected the wearer’s face. Some believe that the small eye-holes in the helmets were there to protect the wearer’s eyes from the narrow prongs of the retiarius trident. The Murmillo were also equipped with: a gladius, a roman sword with a handle made of bone; an orcea, which was a metal greave worn on the lower left leg; and a manica, which was an arm guard made of cloth or leather wore on their right arm. The Murmillo also carried a heavy shield, the scutum, that was oblong and semi-cylindrical and could not only deflect blows with ease but could also provide protective covering from shoulder to calf. The heaviness of the shield forced the Murmillo to develop different fighting techniques and to build up a hearty level of endurance as the key to their victories usually involved a great deal of patience. They fought in the defensive, using their shield to protect against overzealous attacks and waited until the opponent was open or showed signs of fatigue to make their move. Which makes me wonder if our Murmillos in game are just as patient in the heat of battle. References Alchin, Linda. 2017. Tribunes and Triumphs. Murmillones. [Online]. Coleman, Kathleen. 2011. BBC History. Gladiators: Heroes of the Roman Amphitheatre. [Online]. Dunkle, Roger. 2013. Gladiators: Violence and Spectacle in Ancient Rome. Murmillo. [Text]. Remembering the Gods. 2016. Recognising Gladiators: IV the Murmillo. [Online]. Warriors and Legends. 2018. Murmillo Gladiator. [Online]. Wikipedia, 2018. Murmillo. [Online].
Hello Saviors~! Staff Letitia here. As a new member of the Staff I have something very important to discuss and that is the overall world of Tree of Savior. Now with so many experienced, high level players in our game, it can be easy to forget that there are other places to explore outside of instanced dungeons and missions. Other places that guided the way for our weak, newly created characters. So today, I want to take a moment to appreciate one of Tree of Savior’s first dungeons: The Crystal Mine (for those coming from Klaipeda). The Crystal Mine Located in East Siauliai Woods is the Crystal Mine. In the past, depending on the orders of the King, crystals were mined from this location by members of the Klaipeda Mines Union. But legend has it that amongst those crystals is a special one. The story goes that, way back when, a goddess was crying in the mine and her tears formed into a beautiful crystal. Now, in this present moment, the Crystal Mine is overrun with Vubbe demons mining in hopes of finding that goddess tear crystal. So now, if you can, remember back to the day when you first explored the mines. As you tried to rescue the villagers, did you get a little distracted? Did you come across anything… unusual in the mine worker’s resting place? Maybe you found some spoiled food? Or, to be more exact, maybe you found some potato dumplings? I can’t really ask if you tried them or not, seeing as how our developers gave us no other choice but to eat them. But, I admit, I made my character try them maybe five or six times before she got sick and refused to eat more (Hehehe). In this dungeon we fought off Vubbe Miners, Vubbe Wizards, and Vubbe Archers as we ran around finding the parts to fix purifiers so that we could purify the toxic fumes for Alchemist Master Vaidotas. Then we went deeper in and rescued the villagers. Where many warriors and mages perished to their deaths in its nets, we were victorious gainst the Blasphemous Deathweaver! Her claw-like spidery legs were no match for us, new heroes and heroines. We did this all while admiring the shining crystals and winding ways. Oh how things were simple in the beginning. With only a set number of skills and weapons that weren’t ideal. But we stood the test. Checked pages off our Adventure Log and moved on to the next quest, always with the hope of more items, sliver, and EXP to collect. Do you remember your first dungeon?
Greetings, Saviors. The following is the list of herbs in iTOS. Take a look at what items you have in your inventory.
Expansion of [Hackpell]: [Hakkapeliter] Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update! Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers. Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions. Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield. Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update. Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class. Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy. Spaning Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff. Dash is not applied in some combat situations. Spaning: Rest [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away. Infinite Assault Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50% Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault ※ Item stat will be announced later. Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed Attack property is changed from [Strike] to [Slash]. Infinite Assault > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash. [Casting Cavalry Charge after Infinite Slash] ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly. Scout Class Update WIth Hakkapeliter joining the Scout class, some of Scout class will be updated. Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.) Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half. Lv4 effect - Electric Shock final damage increases by 100% ※ Item stat will be announced later. Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves ※ Item stat will be announced later. Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied) * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes) Quicken Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased. Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter. Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker. Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time. Cooldown is changed from 30 seconds to 25 seconds. Classes with Balance Patch Following classes’ skill factors will be adjusted. Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker Classes may be added or deleted when applying to the live server. Expand in Cleric class attack property compatibility Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type. Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character. For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT). When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR. Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have. This concludes the posting about Hakkapeliter and other class adjustments. Thank you! ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.
Greetings, Savior! This is [GM] Kiwi. It's that time of year again: the cold winter months and a brand new year 2024 are upon us. The Fruit GMs are hard-working like always to make sure the Saviors have a happy adventure next year! In this GM’s Letter, we are going to introduce an upcoming new class and a new Black Market content. Let's take a look! [New Class - Pontifex] A new class, Pontifex, is arriving at Tree of Savior very soon. Pontifex is an extremely powerful casting class, who finds the greatest satisfaction in judging evil heresies in the name of faith. Pontifex also has a unique mechanic called "Sin" and "Pardon" that can grant you special effects according to how it is used! Surely, I’m not the only one feeling like even the mightiest boss in Tree of Savior is shuddering at the arrival of Pontifex, right? Special Class <Concep Art of Pontifex> Pontifex is a Special Class that comes with a costume and a set of fancy skills to match. Pontifex's Class Unlock Voucher is said to be available exclusively through the upcoming Leticia's Secret Cube! We're rooting for your successful advancement! Along with the release of the Special Class, improvements will also be made to Leticia's Secret Cube. The previous Leticia's Secret Cube rewarded you with a random S Rank item for the 200th open, but the new Leticia's Secret Cube will allow you to choose your own S Rank item! We're working for the arrival of Pontifex and the improvements of the Leticia's Secret Cube to be released during the Tuesday, December 5th update! Stay tuned and don’t miss it! [Black Market (BM)] The Black Market is a new auction event content coming to Tree of Savior. (※ We'll notify in advance when the event content ends.) Let's take a quick look at what it is! Auctions and Rewards Auctions in the Black Market start on a pre-announced schedule and feature a variety of rare items like Lada Stat Armor and Goddess Grace Ichor. Saviors can spend their Goddess Tokens (Lada) to bid on special auctions in the Black Market, and the Savior with the highest bid at the end of the auction will win the item. Auction Status and Current Highest From My Auction Status UI, you can see the current high bid (second place), as well as the amount you have bid to date (first place). ① The current highest will show the second high bid of all bids. ② My Bidding will show the quantity of Goddess Tokens (Lada) you are currently bidding for. The highest bid is said to be hidden so that only the Savior who bid that amount will know. Please keep this in mind if you're participating in an auction. Winning Bid in an Auction If you bid the highest amount and the auction ends, you win the item. If you are successful, you will win the item for the amount stated as the current high bid, and if your bid is higher, you will receive Goddess Tokens (Lada) for the difference. All items will be delivered to the Market Retrieve Tab of the character who placed the bid! !!TIP - If you are outbid, your Goddess Tokens (Lada) will be fully returned. The first auction on the Black Market is scheduled to begin on Tuesday, December 19th, so run out and collect your Goddess Tokens before the auction opens! These were the highlights of the upcoming content! There's a lot more to come that we didn't get to cover in this GM Letter, but we're looking forward to helping the Saviors on your epic journey with the renewed Popo Boost, so stay with us! Thank you, Saviors, for reading through the post and we'll be back with more good news next time:) This has been your [GM] Kiwi! ※ Please note that the above is subject to change when the update goes live. [GM Kiwi’s Surprise Quiz] - Period : until December 8, 2023, KST 23:59 - Leave your server, exact team name, and the correct answer to the quiz in the FORUM comments of this post! - The savior with the correct answer will receive 100,000 Goddess Tokens (Lada)! Q) Which base class can advance to the new class, Pontifex? ▶ Comment Example: - Server: Klaipeda (NA) - Team Name: GM Kiwi - A: Swordsman ※ Important - The reward will be given to the mailbox within 7 days after the end of the event period. - The reward will not be given if any of the required information is missing or incorrect. - You can only participate in this event once per team, and duplicate participation counts as 1 event participation.