Greetings, Saviors! Today we would like to introduce the new content and rewards that were added during our scheduled maintenance on March 12, 2019. We hope you enjoy reading this post as much as we did preparing it! NEW CONTENT 1. Guild Hangout Raid 1-1. Overview The Guild Hangout Raid is, just as the name suggests, a new raid content that can be enjoyed in the comfort of your own Guild Hangout. Players can now summon bosses in their Guild Hangout and join forces to defeat them. 1-2. Background The refugees of the Kingdom have been suffering greatly at the hands of the monsters that entered our world through the many dimensional cracks that appeared following Medzio Diena. Sage Envoys have been deployed all across the Kingdom in order to seal the cracks but they are in need of help. The Kingdom has decided that the Sage Envoys devise a way to relocate the dimensional cracks to various Guild Hangouts present within the Kingdom to have the guilds help in dealing with the invasion of monsters. Guilds can now participate in private boss raids through the Sage Envoys located in their Hangout to defeat the invading monsters for bounty. 1-3. How to Play Talk to the Sage Envoy NPC in your Guild Hangout to start the raid. 1-4. Rewards Rewards can be obtained from the Sage Envoy NPC after the raid time is reset every Monday at 6:00 AM server time. Rewards are issued as Silver, which is determined by the player’s contribution in defeating the raid boss. 2. New Hunting Grounds: Irredian Shelter 2-1. Overview Irredian Shelter is a new high level Hunting Grounds populated by level 390 monsters and two level 400 boss monsters. 2-2. Background The three rulers of old Nicopolis ran the city with an iron fist as their influence grew. Archmage Irredian had created a shelter for the citizens of Nicopolis to take refuge in. Preparations for siege and various experiments to create a magical barricade that blocks off Nicopolis from the rest of the Kingdom took place at the shelter. 2-3. How to Play The new Hunting Grounds is populated by powerful level 390 monsters. Hunting down these monsters unlocks a portal to new areas that are more densely populated by powerful monsters or even a solo raid with a special boss monster. 2-4. Rewards New necklace items have been added as reward. New seals are also introduced as a part of an obtainable reward. Rewards and Convenience Updates Along with the two new features introduced this week, we will also be providing revisions for rewards and introducing convenience updates with the game’s next major update. Read on below for details! 1. Guild Quest - The rewards obtained from Guild Foundation quests will be increased by fivefold. Players will be able to earn up to 5,000 attribute points by partaking in a Guild Quest. - Guild Foundation quests do not require special initiation processes and will begin as soon as a Guild Quest is started. 2. Gemstone Feud - New NPCs will be added to each of the major cities (Klaipeda, Orsha and Fedimian) that will let players enter Gemstone Feud sessions. - The number of Goddess’ Blessed Gems that can be traded will be increased from 1 to 2 per day and the number of badges required will be reduced by half. - The following are the new badge requirements for rewards obtainable in the Gemstone Feud. Reward Required Number of Badges Before After Goddess’ Blessed Gem 2000 1000 Attribute Point 100 200 140 Silver Ichor Extraction Kit 5500 3850 Looting Chance Potion 100 70 Hero’s Retribution Potion: Devil (Feud) 850 595 Hero’s Retribution Potion: Mutant (Feud) 850 595 Hero’s Retribution Potion: Insect (Feud) 850 595 Hero’s Retribution Potion: Plant (Feud) 850 595 Hero’s Retribution Potion: Beast (Feud) 850 595 Hero’s Aegis Potion: Devil (Feud) 450 315 Hero’s Aegis Potion: Mutant (Feud) 450 315 Hero’s Aegis Potion: Insect (Feud) 450 315 Hero’s Aegis Potion: Plant (Feud) 450 315 Hero’s Aegis Potion: Beast (Feud) 450 315 3. Collections - Players will be able to register new collections without having to visit the Magic Association NPC. 4. Instance Dungeon: Level Dungeons - Some lower level dungeons will be integrated for better matchmaking. The level difference penalty will be alleviated for lower level dungeons. 5. Uphill Defense - The weekly entry count will be reduced and the rewards will be improved instead. 6. Remnants of Bernice - Rewards will be overhauled. The current ranking data will be reset with the coming update. - Attendance reward will be given as attribute points to promote players’ continued participation. - Attendance rewards can be obtained by clearing the first stage. - Stage rewards will consist of more useful items. They will be issued once per Team depending on the highest stage that the player has reached. - Rank rewards will also be improved to include useful items and not honor rewards. - Rank rewards will be given out for each of the class trees and there will be no rewards for overall ranking. 6. Earth Tower - The difficulty will be adjusted to fit the changes that were implemented in the Re:Build update. - The progression of the Earth Tower will be adjusted to provide faster pacing. - Earth Tower will be divided into units of 5 floors each, and players will be free to choose which floors they wish to challenge.
Greetings Saviors, Here is a video showcasing some of the changes we have planned for the combat system. You can check our more detailed announcement here! Please note that they may have changed a bit when they are implemented here on iTOS.
Greetings, Saviors! The October issue of The Popolion Post is out now! Click the link below or the one in our homepage to read all about the newest content and dev insight. This issue features: - Rank 10 Q&A: Behind the Scenes A look into the devs' ideas for the new Rank 10 content and their reactions to your feedback! - Dev Comments: Territory Wars The devs comment on your GTW feedback after the latest beta tests and give you peek into their future plans! - Super Preview: NPC Hairstyles Have a look at some NPC hairstyles that are already being developed based on your ideas! - Interview with Crevox TPP's exclusive interview with long-known TOS contributor Crevox from [NA] Klaipeda! - And much more! Click [HERE] to start reading!
Greetings, Savior! This is [GM] Kiwi. It's that time of year again: the cold winter months and a brand new year 2024 are upon us. The Fruit GMs are hard-working like always to make sure the Saviors have a happy adventure next year! In this GM’s Letter, we are going to introduce an upcoming new class and a new Black Market content. Let's take a look! [New Class - Pontifex] A new class, Pontifex, is arriving at Tree of Savior very soon. Pontifex is an extremely powerful casting class, who finds the greatest satisfaction in judging evil heresies in the name of faith. Pontifex also has a unique mechanic called "Sin" and "Pardon" that can grant you special effects according to how it is used! Surely, I’m not the only one feeling like even the mightiest boss in Tree of Savior is shuddering at the arrival of Pontifex, right? Special Class <Concep Art of Pontifex> Pontifex is a Special Class that comes with a costume and a set of fancy skills to match. Pontifex's Class Unlock Voucher is said to be available exclusively through the upcoming Leticia's Secret Cube! We're rooting for your successful advancement! Along with the release of the Special Class, improvements will also be made to Leticia's Secret Cube. The previous Leticia's Secret Cube rewarded you with a random S Rank item for the 200th open, but the new Leticia's Secret Cube will allow you to choose your own S Rank item! We're working for the arrival of Pontifex and the improvements of the Leticia's Secret Cube to be released during the Tuesday, December 5th update! Stay tuned and don’t miss it! [Black Market (BM)] The Black Market is a new auction event content coming to Tree of Savior. (※ We'll notify in advance when the event content ends.) Let's take a quick look at what it is! Auctions and Rewards Auctions in the Black Market start on a pre-announced schedule and feature a variety of rare items like Lada Stat Armor and Goddess Grace Ichor. Saviors can spend their Goddess Tokens (Lada) to bid on special auctions in the Black Market, and the Savior with the highest bid at the end of the auction will win the item. Auction Status and Current Highest From My Auction Status UI, you can see the current high bid (second place), as well as the amount you have bid to date (first place). ① The current highest will show the second high bid of all bids. ② My Bidding will show the quantity of Goddess Tokens (Lada) you are currently bidding for. The highest bid is said to be hidden so that only the Savior who bid that amount will know. Please keep this in mind if you're participating in an auction. Winning Bid in an Auction If you bid the highest amount and the auction ends, you win the item. If you are successful, you will win the item for the amount stated as the current high bid, and if your bid is higher, you will receive Goddess Tokens (Lada) for the difference. All items will be delivered to the Market Retrieve Tab of the character who placed the bid! !!TIP - If you are outbid, your Goddess Tokens (Lada) will be fully returned. The first auction on the Black Market is scheduled to begin on Tuesday, December 19th, so run out and collect your Goddess Tokens before the auction opens! These were the highlights of the upcoming content! There's a lot more to come that we didn't get to cover in this GM Letter, but we're looking forward to helping the Saviors on your epic journey with the renewed Popo Boost, so stay with us! Thank you, Saviors, for reading through the post and we'll be back with more good news next time:) This has been your [GM] Kiwi! ※ Please note that the above is subject to change when the update goes live. [GM Kiwi’s Surprise Quiz] - Period : until December 8, 2023, KST 23:59 - Leave your server, exact team name, and the correct answer to the quiz in the FORUM comments of this post! - The savior with the correct answer will receive 100,000 Goddess Tokens (Lada)! Q) Which base class can advance to the new class, Pontifex? ▶ Comment Example: - Server: Klaipeda (NA) - Team Name: GM Kiwi - A: Swordsman ※ Important - The reward will be given to the mailbox within 7 days after the end of the event period. - The reward will not be given if any of the required information is missing or incorrect. - You can only participate in this event once per team, and duplicate participation counts as 1 event participation.
Asiomage's Testing Grounds Quipmage had many secret testing grounds. Some were destroyed during the incident at Nicopolis while others located outside Nicopolis decayed away in ruins as hundreds of years passed. But there were rumors of the testing grounds that the Quipmage had a special testing grounds hidden deep within the forests. The Quipmage currently has no memory of this testing grounds and only the Asiomage, who shares the Quipmage's memories, had revisited the testing grounds when he had returned from the Other Dimension. The Asiomage, certain that the Quipmage is oblivious to its location, has taken the Testing Grounds as his headquarters where he is scheming to overthrow the Quipmage. The Birth of the Asiomage Asiomage is a being born out of the Quipmage's failed experiment when he tried to fuse a wild magical animal with a gentle animal in order to tame it. Asiomage is much akin to the Quipmage as the two were merged and separated during the Quipmage's experiment where the Asiomage was his test subject. The two of them had fought over the control of their one body while they were merged as one in the Other Dimension, but since their return, only the Asiomage has the memory of this struggle in the Other Dimension. Asiomage: An Introduction The Asiomage has more memories of when he used to be an Owl and because of this, he holds a grudge against the Quipmage who experimented on him. But, since he does not know how much about him the Quipmage remembers, the Asiomage is laying low in the depths of the forests scheming to either eradicate or absorb the Quipmage. The Asiomage is recognized as a threat to humanity as the Asiomage's hatred is not only aimed at the Quipmage alone but the whole human race. New Equipment Players will be able to obtain recipes for new Lv 380 gear by completing the Novaha Unique Raid. ※ The content above is subject to updates and modifications.
Greetings Savior! This is [GM] Kiwi. How are you enjoying your summer? It seems like only yesterday that the walls between the servers were torn down by the W server, and now we're already mid-past the year 2023! Today we're going to talk about some of the upcoming updates that we think you'll be excited about. New episodes and terrifying raid bosses are coming soon, along with new equipment, progression content, and events to make the Saviors more powerful! With the hot and busy lives of our saviors, we hope you’ll be able to get a lift up today from the news we brought:) 1. Abyssal Observer and the Secret Laboratory Remember in the last episode, when the Beholder took advantage of the unfortunate Rose and returned the Devilgloves to its previous shape? My heart still aches when I think of Rose... The Beholder - now with the complete Devilgloves - is hiding in his secret laboratory, where he's planning another terrible deed. His hideout is sure to be full of powerful monsters and traps, but for a Savior who's made it this far, it won’t be a problem! The Beholder looks a little different from what we know. The two Devilgloves are giving it an even more powerful aura. It looks like we need to stop the Beholder before he does something more terrible! Abyssal Observer is a Goddess raid that where the Saviors must face the powerful Beholder. It is divided into Solo, Normal, and Hard, depending on the difficulty and how you want to participate, and is only available after you reach level 500. Be prepared for the Hard difficulty, as it awaits the Saviors with more powerful attacks and special skills. We hope you're ready for the challenge! 2. Max Level Expansion and New Goddess Equipment To take on tougher enemies, including a much stronger Abyssal Observer, you'll need even more powerful gears. ▶ Level 500 Expansion As some Saviors may have already noticed, we're excited to announce that character levels are expanding to 500. With this expansion comes access to higher-tier Aether Gems, Goddess Ichors, Evolution Stones, Arcanums, and more! ▶ New Goddess Equipment Of course, there are new weapons and armor to go along with level 500. New Goddess gear can be earned by succeeding [Lv. 480] gear with a +20 buff. Transmuted skills applied to [Lv. 480] equipment will be retained after Succession and by opening the socket of the new equipment with Goddess Token (Lada), previously used Color Gems, Aether Gems, and Skill Gems will be available for the new gear. Unfortunately, Evolution Stone effects do not carry over when succeeded, so be sure to keep that in mind! We'll also have more information on how the enhancement value of the new Goddess equipment will be after the succession: Equipment [Lv.480] Goddess [Lv.500] Goddess Enhancement Value 20 10 21 22 11 23 24 12 25 26 13 27 28 14 29 30 15 !!TIP: Equipment that succeeds a transmutation skill can progress through skill transmutation regardless of its enhancement level. 3. Blessing of Lada and Grace stat The new [Lv. 500] Goddess Gear (Armor) and [Lv. 500] Goddess Ichor is said to have special stats that have never been seen before. Let's take a look at the Lada and Grace stats that will make you even more powerful. ▶ Lada stat equipment <Introductory image / may differ from actual live application> Equipment with Lada stat carries a special effect called Blessing of Lada. It can be obtained by a very low chance from Challenge Mode - Division Singularity, Blockade Battle, and Goddess’ Grace. We've also heard that these special gears you'll find in Challenge Mode - Division Singularity content will have the same level of enhancement and part (ex; boots) as your current [Lv. 500] Goddess gear, so don’t worry about starting over from the bottom! !!TIP - Blessing of Lada stats will grant different types of stats for different parts of equipment. ▶ Goddess Ichor with Grace stats Savior, did you know that there is a hidden 5th stat for the Goddess Ichor? <Introductory image / may differ from actual live application> The Grace stat is a special stat granted to [Lv. 500] Advanced Goddess Ichor. Advanced Goddess Ichors with the Grace stat can be obtained with a low chance in Challenge Mode or when fragmenting the [Lv. 500] Goddess Ichor. The effect of the Grace stats is said to be amplified when more stats of the same name are gathered together. We can't wait to see the Saviors’ adventures with the powerful effects of the Grace stats! 4. Changes in the Growth Contents As levels expand and new equipment is added, some of the growth content is also changing. Let's take a look at what's coming! ▶ Challenge Mode Changed First, the difficulty of Challenge Mode will change from Lv. 480 to Lv. 500. The rewards in Challenge Mode will be changed to drop the new Goddess equipment enhancement materials and Advanced Ichors with the Grace stat. ▶ Challenge Mode: Division Singularity Reorganized In addition to the changes to Challenge Mode, Division Singularity content will be reorganized to include a new system called Trespass (working title). As you play Division Singularity, there's a chance that a powerful Follower monster will trespass the dungeon. Defeating these monsters and clearing the dungeon will reward you with items related to Jurate Seal. Also, if you complete the Division Singularity regardless of whether this follower monster is defeated or not, there is a chance that you may obtain equipment with the Blessing of Lada stat! We're also excited to announce that a new difficulty level, Division Singularity (EX), will be added to Challenge Mode. The Division Singularity (EX) difficulty is content that awaits the challenge of top-tier Saviors with its high difficulty and limited entry. You can expect increased rewards compared to normal difficulty, and more frequent trespass of the Follower monsters in Division Singularity (EX). If you're a top-tier Savior, why not take on the challenge? 5. Popo Boost Event In addition to all of these content updates, we have also prepared a growth support event for new and returning Saviors packed with lavish rewards. Participating in the Popo Boost event will earn you a variety of rewards based on your gear score, allowing you to follow the guide and adapt to the Tree of Savior. If you're a new/returning Savior, don’t miss this great opportunity! Of course, this event is also open to veteran Saviors as well. Why not take this opportunity to make a character in a class you've always had your eye on? These are just a taste of what's to come and we hope this brings up the Savior’s excitement for the next adventure. We've got a lot more coming up which wasn’t mentioned in today’s post - including Damage Effect Skins, Unknown Sanctuary 3F, Dreamy Forest raid, and a new Blockade boss - so stay tuned! I hope you have a great day with Tree of Savior, and will be back next time with more news. This has been your [GM] Kiwi! Thank you! ※ Please note that the above is subject to change when the update goes live.
Greetings Saviors, Here is a preview of the changes we have planned for the combat system. We'll be bringing more details soon, so keep a close eye on our announcements! Please note that they may have changed a bit when they are implemented here on iTOS.
The Matador is the star performer in bullfighting, using both a cape and sword to bring down a raging bull. This spectacle is one of the most well-known but also one of the most controversial customs of Spanish culture. However, today we will simply take a look at the history of the Matador -- to see how this practice came into existence and how the role of the Matador is reflected in our game. It’s possible that the first recorded bullfight may have been from the Epic of Gilgamesh, where Gilgamesh dreams that he and his friend Enkidu stalked and hunted the Bull of Heaven and offered its heart to the sun god, Shamash. This act was a form of bull worship and animal sacrifice common in Mesopotamia and the Mediterranean region and is where bullfighting can trace its roots. Then it was seen again in the amphitheaters of Rome, where there were many human verses animal events during the rule of Emperor Claudius as a substitution for the short-lived ban on gladiatorial combat. Later in Medieval Spain, bullfighting was seen as a noble sport reserved only for the rich. And, while Spanish colonist took the practice of breeding cattle to the American colonies, the Pacific and Asia, areas of southern and southwestern France developed their own style of bullfighting. The practice of fighting the bull on foot and with the flourishing of a cape and sword was developed by the matador, Francisco Romero, in Spain in 1726. During this time he introduced the world to the muleta, a stick with a red cloth hanging from it that is used during the third stage of bullfighting to hide the matador’s sword. The muleta is used to attract the bull through a series of passes. But it was the matador, Juan Belmonte, in 1914 who upped the ante and introduced the modern practice of skillfully using the muleta to get even closer to the bull’s horns than matadors before him had ever dared to do. From then on forward, matadors stopped using footwork to escape injury and risked their lives by letting the horns just barely glide past them as they directed the bull with the use of the muleta. Now it is important to note that the muleta is different from the capote. The capote is magenta on one side and yellow on the other. It weighs between seven and nine pounds and will stand upright like a pyramid when placed on the ground in the right way. As mentioned before, while the muleta is used during the final stages of the bullfight, the capote is used during the “opening passes” where the bull enters the arena and the matador teaches the bull to follow the cape. If the passes done by the matador impresses the crowd, they will be rewarded with shouts of "Ole!" Although bullfighting is controversial, it is still considered an art form, a tradition, and a highly ritualized cultural event. The matadors work to create an emotional connection with the audience and execute various formal moves during the fight that have not only meaning but also names that allude to the matador’s specific style and school of training. Bullfighting is indeed a spectacle and our Matador class entices us with their agile movements and impressive skills. References The Editors. 2006. Encyclopaedia Britannica. Juan Belmonte. [Online.] Spanish Fiestas. Bullfighting History. [Online] Conrad, Barnaby. 2009. Encyclopaedia Britannica. Matador. [Online] Wikipedia, 2018. Muleta. [Online] Wikipedia, 2018. Bullfighting. [Online] Across Europe. Bullfighting: Having Roots in Ancient Rome. [Online]
Expansion of [Hackpell]: [Hakkapeliter] Hakkapeliter that shares the concept of Swordsman - Hackpell will be added to the Scout class in the next big update! Hackapell could not gather in groups more than 100 by the Kingdom's law. Due to this law, they have always acted as mercenaries in either small groups or as individuals. This is an outdated law that many feel to be arbitrary in the current age, but it is still yet to be revised by the Kingdom's lawmakers. Hackapells, who were only able to work in minority groups or individuals due to the old laws of the kingdom, have learned various combat knowledge and secrets through their activities. In particular, as more and more Hackapells choose to overpower the enemy with pistol shots instead of the existing protocol - chasing the enemy - they were named Hakkapeliter even on formal occasions. Hakkapeliter is a Scout class that uses Pistol. Like Swordman class - Hackapell, he uses skills that can be used only when mounted on companions and adheres to the fighting style of driving attacks at the enemy with excellent maneuverability. However, as it mainly focuses on ranged attacks, it has developed into a form that can understand and utilize more on the battlefield. Hakkapeliter In this update, we have remade the Hackapell in the Swordsman class into Scout. Hackapell has appeared as a Hybrid class that uses One-handed Sword and Crossbow in Archer class at first, but has been moved to the Swordsman class on the Re:Build update. Scout class consists of Dagger and Pistol dealer, and the subclass is yet enough of class compared to other classes. Also, because it is a class that needs the companion mounting, Hackapell that has melee, distant, and maneuver as a concept joined the Scout. Unlike the Re:Build, the Hackapell is not moving to the Scout class but will be expanded as Hakkapeliter class that uses Pistol attack and added to the Scout class. Hakkapeliter has attack skills that uses Pistol. It is a skill attacking, mount combatting class that can take advantage of moving and moving shots. Another mount class among Scout, the Schwarzer Reiter, mainly uses a basic attack Limacon, but if you learn other attack skills instead of Limacon, you can create a new build with Hakkapeliter. Hakkapeliter: Heida When the One-handed Sword is equipped, C key sub attack is changed to [Blocking] skill. Temporarily blocks the enemy's Physical (Physical, Missile) attack upon use. You can block the enemy's physical attack when using Trooper Charge skill. . Hakkapeliter: Starr Decreases your Accuracy, but increase in Pistol damage increases proportionally to the [Decreased Accuracy] Hakka Poa - Hold an attacking stance shout, granting yourself with a [Enrage] buff. - Increases final damage dealt with Hackapell during [Enrage] buff. Does not stack with [Espial] buff. Blosa Fire flare bullet to the target and apply [Expose] debuff. Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hackapell skill. Ankle Shot Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed by 20% for 10 seconds. Ankle Shot: Rush Moves fast to the direction you've entered or where you moved before when the Ankle Shot is accurately hit to the enemy. Spaning Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff. Does not stack with Hakka Poa's [Enrage] buff. Dash is not applied in some combat situations. Spaning: Rest [Espial] buff recovers HP as your HP Recovery periodically when moving, instead of the original effect Recovery is proportion to your HP Recovery. [Arts] Hakkapeliter: Strategic Shuffle Hakka Poa's [Enrage] will be applied when there is enemy near the character, Spaning's [Espial] will be applied when there is no enemy near character every 10 seconds. Buff won't be applied if you're not mounted or the skill is not learned. Trooper Charge Check Fire and rush towards the target at an appropriate speed. Push away to damage the enemy in the way. Enemy receives multiple Trooper Charge attacks according to the direction the enemy is pushed away. Infinite Assault Continuously fires toward the fixed target while channeling the skill. You cannot move while firing the skill. If you get far from the target, the target is changed to another. Vaivora Vision - Carbine Lv1 effect - Ankle Shot Final Damage +50% - Trooper Charge Final Damage +50% Lv4 effect - Number of Infinite Assault hit x2 against Boss monster - Channeling duration increases when defeating the target with Infinite Assault ※ Item stat will be announced later. Changes for Hackapell Although [Hackapell] and [Hakkapeliter] share the background and some concepts, they still have features distinct to each of their classes. Thus, there will be some updates for some skills. Change in the image of Hackapell master [Hackapell Master - Flyntess] Storm Bolt Skill is deleted. Cavalry Charge Skill scene is changed Attack property is changed from [Strike] to [Slash]. Infinite Assault > Infinite Slash Skill name and the scene are changed. Attack property is changed from Strike to Slash. [Casting Cavalry Charge after Infinite Slash] ※ Because [Infinite Assault] is added to the [Hakkapelliter], we’ve changed the name for this skill to prevent users to be confused and changed the skill scene accordingly. Scout Class Update WIth Hakkapeliter joining the Scout class, some of Scout class will be updated. Linker Linker is changed to sub-class that applies a single attack skill to a wide area and a new Vaivora Vision is added. Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of the link targets (including the subject). (Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and the subject receives damage by 10,000, 5 players receive 2000 damage each.) Cooldown is changed from 10 seconds to 30 seconds. Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) Joint Penalty: Magic, Physical, Missile Attribute is deleted. Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. * (EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each) [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) Physical Link Effect that decreases the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link targets is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds Electric Shock Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Link scene is changed. Electric Shock: Physical Pressure Effect that increases damage of Electric Shock according to DEX is deleted. Additional SP consumption is changed from 50% to 25%. Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited Once the link is disconnected, Cooldown is applied by 20 seconds. Vaivora Vision - Superstring Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as half. Lv4 effect - Electric Shock final damage increases by 100% ※ Item stat will be announced later. Enchanter Enchant Armor Shop skill is deleted and replaced with a continuous attack skill. Enchant Armor Skill is deleted. Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. Vaivora Vision - Empowering Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves ※ Item stat will be announced later. Thaumaturge Reversi is deleted and replaced with new skill. Reversi Skill is deleted. Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. * When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance. (periodic damage is applied) * When you apply debuff to the enemy character, the appearance of the character's hair accessory, halmet, and costume can be changed. (※ randomly changes) Quicken Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6 seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. Schwarzer Reiter Serial Bullet is activated in every pistol-type attack. Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. Concentrated Fire Skill range is increased. Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic attack - After: Applied to [Pistol] property attack Bullet Marker With the change in additional damage attribute change and basic attack of Double Gun Stance, it is now changed to main attack skill and can be set as attack build like the Schwarzer Reiter. Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶Markmanship: Additional Damage] is added to the Bullet Marker. Freeze Bullet: Silver Pellet Attribute is changed. - When using basic attack instead of freezing the enemy, an additional strike of a holy property will occur during the skill duration by equal chance. Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). Double Gun Stance Skill maximum learn level is changed from Lv.1 to Lv.5. Enhance attribute/Enhanced Upgrade attribute is added. Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Bloody Overdrive Overheat is changed from 2 times to 1 time. Cooldown is changed from 30 seconds to 25 seconds. Classes with Balance Patch Following classes’ skill factors will be adjusted. Swordsman Wizard Archer Cleric Scout Hackapell Fencer Bokor Arquebusier Musketeer Sadhu Linker Rogue Ardito Schwarzer Reiter Bullet Marker Classes may be added or deleted when applying to the live server. Expand in Cleric class attack property compatibility Cleric Class is divided into Physical attack (STR) and Magic attack (INT). Healer/subclass has another stat (SPR) as the main, which enables some classes to convert physical/magic, but the actual build combination is very limited compared to the number of classes in the series. There are classes that have limitations due to various weapons such as Swordsman or Archer, but it can be covered by the dual weapon slot and that it is not divided by the stat and they can change the class by changing the weapon type. Attribute that changes Physical Stat ↔ Magic Stat in some classes will be unified to Cleric class which is the basic class, and the property that you choose will be applied to every attack of the character. For example, when the character with Monk (Physical) - Crusader (Magic) - Krivis (Magic) - Krivis(Switching) combination selects ‘Magic Stat’, the Monk skill will be applied as magic property and the damage will be calculated based on Magic Attack (INT). When the character changes to Physical Stat, every attack will be based on Physical Attack (STR). Stat Switching is available only to Physical - Magic and is not applied to sub type based on SPR. Thus, if someone has set the build to Physical with Monk, Inquisitor, and other classes by STR stat, and the other has set the build to Magic with Exorcist, Crusader, and other classes by INT stat, you can combine classes with a different property that couldn’t be combined until now by selecting the property attribute according to the item you have. This concludes the posting about Hakkapeliter and other class adjustments. Thank you! ※ Contents, values, and attached materials described in this posting may be added, deleted, or changed when applying to the live server. Details about the skill factor, Enhance, Enhanced Upgrade will be announced via patch note when applying to the live server.