Greetings, Saviors! It's time to bring out your loving Companions one more time for the Sidekick Booster event! Travel and battle with your trusty sidekick for up to 10 rewards a day, plus a sweet EXP boost! Event Period FROM the scheduled maintenance on September 19, 2017 TO the scheduled maintenance on October 10, 2017 Who Can Participate - All characters with by a companion of level 50 or higher How to Participate STEP 1. Associate a Companion to one of your characters and activate it. Every time your Companion consumes some of its Stamina, you have a chance of obtaining one of 6 different gifts! - The gifts drop randomly, and you can win up to 10 per day, per team. STEP 2. Any character battling with a Companion will also receive an extra +20% of EXP gains during the event period! Rewards Receive one item every time your Companion consumes its Stamina! - Keista Protective Potion - Keistas Bravery Potion - Fortune Cookie - Advanced Gem Abrasive (14 Days) - Instanced Dungeon One Entry Voucher (14 Days) - Instanced Dungeon Multiply Token (14 Days) Important - The effects of this event will only apply to non-Hawk Companions of level 50 or higher. - Event reward items are untradeable. - Companions with 0 Stamina will not drop reward items.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 17, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! We know many have been curious about the new content that’s coming to TOS in the next level expansion (which, we should warn you, is not tied to the addition of new classes; we'll talk more about those later)… As seen in our PvE roadmap, we have a lot more prepared besides the new maps and quests, so today we’re releasing another sneak peek of the key features you’ll be seeing when that patch arrives. Here they are!
Greetings, Saviors! We have yet another batch of changes to discuss today, this time related to class balance. We’ve discussed class-specific balancing on many other occasions here at the blog, but the changes we’re introducing today are a little different. Unlike regular balance patches, this one is going to bring more substantial changes to each class, with some skills acting entirely different and new attributes added to the mix. Today we’re sharing some of the adjustments we have in store for a few Cleric classes (don't worry, we have plans for other classes and class trees too). As always, remember that the changes discussed here aren’t final or absolute. Some content may be added or readjusted before it makes it into the game, so keep that in mind. Paladin Changes We’re starting with Paladins, a class for which we have a few specific skill changes planned. Namely, we’re turning the C2 Conversion skill into a Turn Undead attribute and adding two brand new skills. Turn Undead: Conversion Conversion skill removed, added as Turn Undead attribute. Sanctuary New buff skill. Demolition New attack skill. Shield Guard C key activates shield to block attacks. First, we’re taking Turn Undead and Conversion, two skills largely ignored by most Paladins, and combining them into a single skill with increased effects. The cooldown for Turn Undead is being reduced from 70 to 50 seconds, while the AoE ratio goes up by 2. As for the skill’s area, we’re switching the current conical shape for a square one that covers 1.7 times more terrain, giving players a much more comfortable reach on nearby monsters. As mentioned above, the Conversion skill will become a Turn Undead attribute, replacing the current [Conversion: Might Enhance]. The new [Turn Undead: Conversion] attribute, then, means a certain chance per skill level of converting enemies hit by Turn Undead. With this, you can have up to 5 converted monsters at any time, which will act like summons and receive influence from your SPR stat and additional attack from your weapon’s magic attack. Of course, Paladins who already invested points in their Conversion skill will have those returned in the form of Paladin skill points. Now, let’s look at the new skills. First, we’re adding Sanctuary, a buff that can protect and empower allies, neatly reinforcing the role of the Paladin as a defense Cleric class. For as long as the Paladin holds their prayer, Sanctuary increases ally defense, an increase which then determines the strength of the additional Holy property attack the skill provides. So Sanctuary offers decent protection and attack boosts to nearby dealers who may be short on defense or HP. On the other hand, the skill can only be used with a shield equipped and it lasts for a maximum of 10 seconds (it isn’t canceled when the casting character is attacked). The other new skill we have ready for Paladins is Demolition, a wide-range attack technique used exclusively with two-handed blunt weapons. Demolition, with its AoE attack ratio of 12, strikes the ground 3 times to deal a total of 7 hits on any monsters nearby. We thought a skill like this was needed to complement the lack of wide AoE action in the physical attack Cleric family, while still differentiating itself from Monk skills of a similar concept. The new Circle 3 attribute, Shield Guard, gives Paladins the same ability Peltastas and Murmillos have of using their shield to block enemy attacks. Combined with other future Paladin attributes, it can also serve to protect allies, depending on your controls and setup. Priest Buffs and Pardoner Shops Pardoner shops have always been the subject of discussion. They’re a unique characteristic of Tree of Savior, with many Pardoners dedicating themselves to providing the highest performing buffs at the most affordable prices to everyone in-game. On the other hand, while celebrity Pardoner buffs get all the acclaim for their attractive effects, Priest buffs are relegated to the background, to the point where even Priest characters often buy their buffs from Pardoners instead of using their own. With these changes, we want to have shop buffs perform 30% below the effects of normal buffs, while boosting the numbers on real skill buffs. Pardoner shop buffs will, therefore, be more limited in terms of how much of a boost they can offer, while Priest skill buffs will perform similarly to the current shop ones. First, we’re doubling the defense-increasing effects of Aspersion (considering a standard of skill level 15, SPR 300). Then, we’re increasing by almost 4 times the effects of the Pardoner skill Increase Magic Defense (same standard), and we’re adding it to the list of skills allowed in the shop. From Blessing, we’re removing the limits on the maximum number of attacks and applying it with 30% less effect in Pardoner shops. Instead, you’ll be able to use this buff for a long time without worrying about the number of attacks you’ve used. Sacrament, often just used as a supplement to additional property damage buffs, is saying goodbye to the downward compatibility with Blessing and the meager Holy damage extra. Our plans now are to have it add a very significant amount of Holy property damage to regular attacks. To recap everything, this is how Pardoner shop and Priest buffs are going to change. Skill BEFORE (Skill Buff) AFTER (Skill Buff) BEFORE (Shop Buff) AFTER (Shop Buff) Aspersion Lv. 15 Physical defense +512 Physical defense +1060 Physical defense +512 Physical defense +742 Increase Magic Defense Lv. 15 Magic defense +560 Magic defense +2207 Magic defense +1544 Blessing Lv. 15 Add. damage +913 (limited attacks) Add. damage +913 (unlimited) Add. damage +913 (limited attacks) Add. damage +639 (unlimited) Sacrament Lv. 10 Holy attack +330 Holy property add. damage +370 Holy attack +1285 Holy attack +330 Holy property add. damage +370 Holy attack +899 As you can see, skill buffs are going to get a pretty significant increase after the changes. Defense shop buffs, even with 30% less effect, are still going strong. Blessing may become less effective in shops, but it offers unlimited attacks and, when used with Sacrament, a similar degree of additional damage and more than 1 hour of comfortable hunting. Other Skills The Priest’s Monstrance, due to its peculiar system (and the occasional bug…), can often be difficult to install, so we wanted to change the way this skill is used to a more intuitive one. The new Monstrance magic circle will be large regardless of level, and it will not disappear when it’s stepped on by an enemy. The Bokor’s Ogouveve is going to increase zombie damage based on skill level. Like Sacrament, the Chaplain’s Last Rites is having its additional Holy damage removed and will instead be adding damage to Holy property attacks, which increases when your HP gets below a certain level. To create a more stabilized dealing skill for Monks, Golden Bell Shield is becoming a stationary attack skill that provides both invincibility and resistance to knockback/knockdown, gaining you time until the Pain Barrier kicks in. This last part is because, along with the skill change, we’re replacing Golden Bell Shield’s Safety Zone attribute with a Pain Barrier one, which applies a Pain Barrier state for 5 seconds after the skill (your character will be able to move during that time). For the Pardoner’s Decatose, we’re reducing the amount of Silver consumed from 1,500 to 300. The 10% chance of reacquiring the Silver spent is being scrapped; instead, the 10% chance of instant enemy death can be increased up to 2 times (to 20%) according to your SPR stat. Not only that, the skill is getting an overheat of 2 and a new [Decatose: Enhance] attribute. To the Oracle’s Forecast we’re adding an evasion increase of 100 for you and your party members. We’re also reorganizing the attributes in the Kabbalist’s Merkabah. [Enhanced Durability] will become a basic function and [Magic Defense] will be integrated into [Divine Protection]. Gematria and Notarikon, two skills which take up a little too many points for the amount of function they offer, will be mastered at level 1. They are also having their cooldown reduced from 10 to 1 second in order to combine with other skills more conveniently. This is all we have for you today, but there are still many more class balancing plans left to talk about. Don’t be too discouraged if your class or preferred skill wasn’t discussed here; as we mentioned in the beginning of this post, none of the changes are final and we are always working on other classes and aspects of the game. We’ll make sure to keep you updated on our plans as usual. Thank you!
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 14, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings, Saviors! After the scheduled maintenance on September 12, some players have been unable to obtain their daily Master Badge through The Masters’ Unit event that began on the same day. We would like to announce that the error that was causing this issue has been fixed. You should now be able to obtain one Master Badge per day (per team) after completing the event mission. To compensate for the missing badge, players who were affected by this error will receive 2 Master Badges the next time they participate in the event mission through the Event Notice Board. This will only apply one time. IMPORTANT: You will need to restart your game client in order for the hotfix to be applied. Remember that The Masters’ Unit event mission daily count resets at 6 AM (server time), while the time to obtain the Master Badge resets at midnight (server time). We apologize for the inconvenience and thank you for your patience while the issue was being solved.
Greetings, Saviors. We are currently aware of the following issue and it has now been solved. We will keep you updated on further procedures. 1) Savior's Pick Event Dropping Irregular Attribute Points - After the scheduled maintenance of September 12, the Attribute Points: 1000 reward obtained from the returning player event was reported to apply as x1000 the correct amount. This issue has now been solved and we will be retrieving the irregular Attribute Points from the accounts of players who have already received them. Please refrain from using any of these Attribute Points until the issue has been completely handled. We will keep you updated on the progress of this issue. - UPDATE: Sep 13 - We have retrieved part of the irregular Attribute Point items from players' accounts. Accounts that require additional processing are now being handled. Please note that you may be temporarily disconnected in order for us to process your account and retrieve the items. - UPDATE 2: Sep 13 - Processing of all accounts has been completed and excess Attribute Points have been retrieved. Thank you for your patience and understanding while the process was ongoing. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 12, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
#patchnote0.1 @(September 12, 2017) $[EDT] 01:00 to 05:00 @(September 12, 2017) $[BRT] 02:00 to 06:00 @(September 12, 2017) $[CEST] 07:00 to 11:00 @(September 12, 2017) $[SGT] 13:00 to 17:00 +EVENTS !/uploads/ckeditor/e33f323ea0d74693918a7570e76ab32c.jpg ?<b>NEW! The Masters' Unit</b> - Team up with a special unit of five Class Masters and fight off a monster invasion in the mission with the highest EXP gains of a TOS event ever! Rewards include an exclusive hair accessory! - This event is open for characters of level 50 and above until October 10, 2017. - {{See more details about the event at the official announcement here.|https://treeofsavior.com/page/news/view.php?n=1092}} ?<b>First-time Player Event: Get Ahead (Sep '17)</b> - It's time to welcome new players to the world of TOS again with a new edition of the Get Ahead event! Create your team and receive massive level boosters on up to 4 characters! - This event is open for players with TOS accounts first created between September 12 and October 17, 2017. - This event is open until October 17, 2017. - {{See more details about the event at the official announcement here.|https://treeofsavior.com/page/news/view.php?n=1093}} ?<b>Returning Player Event: Savior's Pick (Sep '17)</b> - We're glad to have you back! So glad, we brought back the Savior's Pick event for a new edition! Simply login to receive one of 5 rewards of your choice! - This event is open for players who last logged into their TOS accounts before August 12, 2017 at 00:00 EDT. - This event is open until October 17, 2017. - {{See more details about the event at the official announcement here.|https://treeofsavior.com/page/news/view.php?n=1094}} ?<b>Active Player Event: Guess to Impress (Sep '17)</b> - You guessed it - Guess to Impress is also back for a new edition! Crush Tree Root Crystals and guess the Daily Number for new rewards every day, including event gear, and Skill and Stat Reset Potions! - This event is open for players with TOS accounts created before September 12, 2017. - This event is open until October 17, 2017. - {{See more details about the event at the official announcement here.|https://treeofsavior.com/page/news/view.php?n=1095}} ?<b>Ways of the Mercenaries Ep. 2 CLOSING</b> - The Ways of the Mercenaries Ep. 2 event comes to an end with this maintenance. - Remember that you have until September 19, 2017 to exchange your Mercenary Badges obtained from this event. - Also, the Pledge of the Blade Potions from this event will be automatically deleted on September 26, 2017. ?<b>Ways of the Believers CLOSING</b> - The Ways of the Believers event comes to an end with this maintenance. - Remember that the Believer’s Potions obtained from this event will be automatically deleted on September 19, 2017. ?<b>Event Balloons DELETED NEXT WEEK</b> - Remember that the 'T', 'O' and 'S' Balloons obtained from the Klaipeda Summer Festival in-game event, as well as the Star Party Balloons obtained from the Reset Pack DLC Facebook comment event, will be deleted during next week's scheduled maintenance. +TP SHOP ?<b>Wizard Gothic and Forest Fairy Costumes ADDED TO EXCHANGE SHOP</b> - The Wizard Gothic Costume (Male/Female) and Forest Fairy Costume (Male/Female) will be added to the Exchange Shop. - You can purchase these costumes using Exchange Medals. ?<b>Goddess' Blessed Cube REMOVED NEXT WEEK</b> - Remember that the current edition of the Goddess' Blessed Cube will be available at the TP Shop only until next week! - {{See the full list of items available in this edition of the Cube at the official announcement here.|https://treeofsavior.com/page/news/view.php?n=1086}} +BUG FIXES ?<b>Damage Display [Re-implemented]</b> - Unchecking the 'Show Other Character's Effects' option under Game Settings will no longer hide your own characters' damage. ?<b>Cardboard Box</b> - The Cardboard Box item can now be used as intended. ?<b>Ledas Shield</b> - The Ledas Shield will now correctly apply additional Ice property damage.