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Question and Answer - December 22, 2017

Greetings Saviors, Our Q&A with the Devs is back and open for suggestions! Leave your questions on our official forum or Facebook and you may see them answered here.  This time around, I also added a few burning questions of my own (mostly about the Bullet Marker). Take a look at the questions and answers below!    1. What is the Dev Team's process for developing a new class?    There are two important qualities necessary when selecting new classes.  First, if this class is added, what unique features or changes will it create for the preexisting class tree? Second, will the concept of this new class be something unique only to TOS and can its historical and cultural style be interpreted through the lens of a game. Here, too, costume design is considered. Once the class' concept is decided, we begin to work on the skills. However, this time, our structural design for the skills was different from what has been seen in previous classes. For these newly added classes, the 1st Circle contains the classes' very fundamental concept, while the 2nd Circle allows you to select skills that are more applicable. While finally, in the 3rd circle, are where you can find the killer attacks for the fans of the class. This was the standard that we went with this time around.  What TOS has, that is hard to find in other games, is our unique skills concept. And this is an identity we work to maintain. However, to do so we either have to break the normal gaming structure or, if the class isn't performing to our expectations, modify it.  But this time we actually committed a taboo. We have added a class that wasn't based on culture or history but is something that we thought would be popular with our playerbase -- Bullet Marker.    2. What was the inspiration for these four new classes? (Matador, Shadowmancer, Bullet Marker, and Zealot)    For the exception of Bullet Marker, we already had plans for all of the new classes for quite some time. First, our vision for Matador was a class versed in 1 to 1 combat who would provoke their enemy in order to gain the upper hand in battle. We also wanted to consider a class that was similar to Fencer and Corsair so that it was compatible with one hand weapon classes from lower Rank.      For Shadowmancer, we wanted to design a Wizard class that would be powerful in PVP. During PvE, this class would be important for managing SP consumption. Zealot, on the other hand, as a Cleric would help strengthen Physical Type attacks which would match with other various classes like Monk, Paladin, Inquisitor.      Finally, Bullet Marker. If you consider that the many classes in TOS are ones that appear from historical contexts from cultures around the world, then Bullet Marker is a newly developed class. A dual welding dream. This type of class can be seen in other games, but in TOS this is a first. Although, not from history, we wanted to add a class that would be popular with this gaming community. Here we took skills and action inspiration from our previous game, Granado Espada, and developed a character we wanted to present.    3. With Bullet Marker's Double Guns Stance skill, this skills gives the appearance of dual wielding. On the forums too, there seems to be a demand for more dual wielding classes. Any plans for more?  We are aware that dual wielding has a strong fan base in actions games, and to fulfill that love we created Bullet Marker. However, when creating this class we had to decide:  should we really require Bullet Markers to carry two weapons? We had to consider the ease of play and also the compatibility with other lower rank class skills. So we went with Bullet Markers carrying one weapon, but through a stance change, they are able to dual attack.  Since concrete details for the next new classes has not been released, I can't give an definitive answer to your question. However, in the future, if any other newly created dual weapon classes are developed, they will be similar to the Bullet Marker where you will only need to carry one weapon.       4. Also will players be able to get hair similar to that of the Bullet Marker?  Currently the Dev Team has been stuck for awhile working on our newest update for hair styles:  preparing and ultimately opening a "barber shop" (temporary title). Until then, keep in mind that the majority of premium hair available has been that of the class masters, which means the Bullet Marker Master's cool hair will also be an option.      5.  Any tips for breaking the level 330 to 360 gap?  This time, the level extension comes with a sightly tougher leveling slope. Especially in reference to one's Class Level. I would recommend focusing your efforts on the new fields and hunting grounds, especially in places like Sausys Room 9, where the monster spawn rate is higher. Don't forget that the newly changed Level 300 instanced dungeon, Castle Dungeon, also gives a good amount of EXP.    6. What about Challenge Mode? Can we gain EXP there?   Challenge Mode can be entered at fields of level 200 and higher and monsters from that field will appear. Although, in Challenge mode, the amount of exp you will gather is the same as that in the normal field, you won't have to chase after the monsters. Instead, the monsters will be coming to attack you. So, if you have the ability to clear them all quickly you'll also be able to acquire more EXP.  And, as you advance through the stages, your Looting Chance (Unidentified Items Drop Rate) will increase making it easier to acquire more equipment.    Well that's all for now! Please remember to leave your questions for Devs on the forum and you might see them answered here!   

Developer's Blog
December 22nd, 2017
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[COMPLETE] Official Forum & Website Maintenance - Dec 21, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Forum Maintenance Period : (EST) 21:30 - 22:30 Dec 21, 2017 - [UPDATED] Website Maintenance Period : (EST) 21:30 - 22:40 Dec 21, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
December 21st, 2017
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New Rank Booster DLC Coming to Steam

  Greetings, Saviors!   The 'New Rank Booster', a new DLC item bundle that will allow you to get right back into the action with everyone else will soon be released on Steam.   The pack, expected to arrive as soon as it passes Valve's approval process, will remain available for purchase until further notice for those who wish to acquire it. Please check the details for the contents of the New Rank Booster DLC.     [New Rank Booster DLC Contents]   The 'New Rank Booster' DLC is a product that will reward you with new items each day you log in. The rewards include the following:    [Day 1] 1 x Boss Bear Hat (Tradable) - What do you need when the weather gets a bit chilly? A Boss Bear Hat!   [Day 2] 1 x Attribute Points 500 Ticket (Untradable) - Hit harder with your skills after investing attribute points!   [Day 3] 3 x Silver Anvil (Untradable) - Low on silver? Use these Silver Anvils to gear up!   [Day 4] 5 x Enchant Scroll (Untradable) - Add a little magic to your life with these scrolls!   [Day 5] 1 x Enhancement Card Lv1 (Untradable) - Feel your cards just won't cut it? Use this to buff it up!   [Day 6] 1 x Rank 6 Level Up Chest (Untradable) - Get a character boost to Rank 6!   [Day 7] 1 x Lv 350 Armor Selection Box (Untradable) - Need some gear in a hurry? Here's some armor just for you!   [Day 8] 10 x Enhancement Coupon: 100,000 Silver (Untradable) - Save silver while enhancing your gear with these Coupons!   [Day 9] 5 x Superior Gem Abrasive (Untradable) - Make sure your gems are all shining before joining the next party!   [Day 10] 1 x Attribute Points 1,000 Ticket (Untradable) - Hit harder with your skills after investing attribute points!   [Day 11] 1 x Dionys Armband (Tradable) - A smiling Dionys armband for everyone!   [Day 12] 5 x Enchant Scroll (Untradable) - Add a little magic to your life with these scrolls!   [Day 13] 3 x Golden Anvil (Untradable) - Have equipment low on potential? Fear not! Here are 3 Golden Anvils just for you!   [Day 14] 1 x Lv 350 Weapon Selection Box (Untradable) - Need some extra firepower for the next dungeon? Get your pick here!     [How to use the New Rank Booster DLC] Step 1. Retrieve the DLC product from your postbox by selecting a character you wish to give it to.   Step 2. Use the 'New Rank Booster' DLC item from your inventory.   Step 3. Receive the Daily Rewards by logging into Tree of Savior for 14 days!     [IMPORTANT] 1. The items included in the DLC product may be changed in the future. If such a change is made, an announcement will be made at least 21-days beforehand.   2. Please make sure you are purchasing a product for your region.   3. You may only receive the items on one server so please choose carefully.   4. The reward counter cannot be paused/restarted once the item is used. Please make sure you wish to receive the rewards before using DLC product.   5. You must log in for 14 days in order to get all of the items.   6. You have 28 days to redeem the items after opening the package. The days will count down even if you do not log in to the game. We cannot help redeem items past the initial countdown.   7. All items, except for the 'Boss Bear Hat' and 'Dionys Armband', cannot be traded. This includes the items that come from the Armor/Weapon selection boxes.

Announcement
December 20th, 2017
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[COMPLETE] [UPDATED] Scheduled Maintenance for December 19, 2017

#patchnote0.1   @(December 19, 2017) $[EST] 00:00 to 04:00 @(December 19, 2017) $[BRST] 03:00 to 07:00 @(December 19, 2017) $[CET] 06:00 to 10:00 @(December 19, 2017) $[SGT] 13:00 to 17:00   +EVENTS   !/uploads/ckeditor/6155704e7ef0afc024da762ad6a7f635.jpg   ?<b>NEW! Xmas Search Mission</b> - Christmas in the Kingdom depends on you, fearless hero! Venture into the dangerous mountain and help find Santa's lost presents before nightfall! - This event is open until January 9, 2018, for characters of level 50 and above. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1197}}   ?<b>NEW! Here Comes… Santa?</b> - Play Santa and bring joy to all of the children who were good this year! Come on, it's for a good cause; you get some neat gifts in return, too! - This event is open until January 9, 2018, for characters of level 50 and above. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1198}}   ?<b>NEW! 2017 Winter Festival</b> - Receive two special Winter toys for free! Just head out to any Event Notice Board near you! - This event is open until January 9, 2018, for characters of all levels. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1199}}   ?<b>Facebook Companion Buff Event</b> - Get a +10% EXP buff from your BIG Companion all throughout the event period! Warning: it WILL be big. - This event is open until January 9, 2018. - Sled companions will not look bigger, but they will still give you the EXP buff. - Hawk companions will look bigger, but the buff will NOT apply for them. - {{Click here to see the Facebook announcement.|https://www.facebook.com/treeofsavior/posts/1387310688061808}}   ?<b>The Ultimate Monster Tamer: Round 2 CLOSING</b> - The Ultimate Monster Tamer: Round 2 event comes to an end with this maintenance. - Make sure to use all your event items before then, since Blue Cubes, Monster Energy, Pieces of Blue Orb, etc. will be automatically deleted at the end of the event.   +ETC.   ?<b>Holiday Theme</b> - Holiday theme applied to the city of Klaipeda and the login screen.   ?<b>Costume Effects Temporarily Removed</b> - Special graphic effects will be temporarily removed from the following costumes and cosmetic items: ^Blue Butler Costume (Male) ^Bullet Marker Matcher Special Costume ^Bullet Marker Special Costume ^Bullet Marker Wheeler Special Costume ^Heart-Throb Wedding Costume (Female) ^Ice Crystal Wings ^Rudolph Helmet ^Shadowmancer Lunarhider Special Costume ^Shadowmancer Special Costume ^Shadowmancer Sunhider Special Costume ^Vampire Costume (Female) ^Vampire Costume (Male)   +BUG FIXES   ?<b>UPDATE: Sterea Trofh Fixed</b> - The Druid's Sterea Trofh skill will now activate as intended.   ?<b>Instanced Dungeon Resets</b> - Instanced Dungeon Reset Voucher items can now be successfully claimed from the Market's Retrieve tab as intended.   ?<b>Event Titles</b> - The following event titles will now display correctly: ^Certified Trick-or-Treater ^Companions For Life    

Patch Note
December 19th, 2017
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[UPDATE] [CLOSED] Xmas Search Mission

  Greetings, Saviors! A terrible thing has happened! On his way to deliver presents to the Kingdom, Santa hit his sleigh on the peak of a mountain, causing it to tip over and drop all of the gifts! Now Christmas is in the hands of Santa’s fearless helpers. Venture into the dangerous mountain and find the lost presents before nightfall!   Event Period FROM the scheduled maintenance on December 19, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Head to your nearest Event Notice Board to enter the event mission and help look for Santa’s presents. You can enter the mission one time per character, per day. STEP 2. When you arrive at the mission, your goal is to search the mountain and find the Lost Present before nightfall to get 500 Attribute Points (14 Days)!         - You will have 10 minutes to complete the mission.         - Movement speed inside the mission will be the same for everyone, but it will increase if there is 1 minute or less left in the mission.         - The mission is divided into four sections, each containing a teleportation device you can use to go back to the beginning of the corresponding section.         - There is only one Lost Present to find in each mission, but every party member who finds it will receive the corresponding reward(s). STEP 3. There’s an additional reward for those who are willing to look the part. Besides the attribute points, you will also get a Fortune Cookie every time you find the Lost Present if you are wearing one of the following items: - Sexy Santa Costume (Male/Female) - Rudolph Costume - Rudolph Helmet - Swordsman Christmas Costume (Male/Female) - Wizard Christmas Costume (Male/Female) - Archer Christmas Costume (Male/Female) - Cleric Christmas Costume (Male/Female) STEP 4. Speedy Santa helpers also get an additional reward! Find the Lost Present in 3 minutes or less and receive an extra 500 Attribute Points (14 Days)! STEP 5. When all party members find the Lost Present, or when your mission’s 10 minutes run out, you will return to the Campsite. There, talk to the Camp Manager NPC to receive two additional Keista Restoration Potions Lv2! You’ve earned them with your hard work! Important - The event mission is not affected by instanced dungeon items like Instance Clear Vouchers, Multiply Tokens or entrance/reset vouchers. - Items with expiration dates ("14 Days") cannot be traded or transferred via Team Storage, so make sure to receive them with the correct character. - If "Show Other Characters' Effects" under Game Settings is unchecked, some objects in the mission may not appear to you, so make sure to check that option before you enter the mission. - Inside the mission, Swordsman Dash graphic effects will still be visible, but it will not affect the characters' actual movement speed. - After exiting the event mission, your movement speed will return to normal. - [UPDATED] Please note that you will not be able to enter the mission with the same character after receiving rewards for 10 minutes. You must wait for more than 10 minutes to enter the mission again.

Event
January 21st, 2018
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[CLOSED] Here Comes… Santa?

  Greetings, Saviors! The Holiday Season is back and Santa has made his way to the Kingdom. Unfortunately he can’t be everywhere at once, so why not give him a hand and deliver some well-deserved presents to the little boys and girls who were good this year? Don’t worry; Santa has a few gifts with your name on it, too!   Event Period FROM the scheduled maintenance on December 19, 2017 TO the scheduled maintenance on January 9, 2017 Who Can Participate - Characters of level 50 and above How to Participate STEP 1. Hop over to your nearest Event Notice Board and receive one Present. You can receive one Present per day, per team (resets at midnight, server time).         - You can only carry one Present at a time in your inventory, so you won’t be able to get another Present if you haven’t used your current one. STEP 2. Move to the location written on the Present and find the Good Kid to which it needs to be delivered. You should know, however, that the Kingdom’s children are absolute aces at hide-and-seek, so it won’t be that easy to find them.         - You can go to the Event Notice Board or right-click the Present in your inventory to check the location of the child again. STEP 3. Once you find the Good Kid, deliver the Present in exchange for a Gift Box, which contains a prize of your choice! You can select one of the following prizes: - Instanced Dungeon Multiply Token (14 Days) x2 - Enchant Scroll (14 Days) x2 - EXP Tome (14 Days) x2 STEP 4. But wait! If you really want to impress the Good Kid, make sure to dress the part for an additional reward! You will get one extra Fortune Cookie every time you deliver a Present if you’re wearing one of the following items: - Sexy Santa Costume (Male/Female) - Rudolph Costume - Rudolph Helmet - Swordsman Christmas Costume (Male/Female) - Wizard Christmas Costume (Male/Female) - Archer Christmas Costume (Male/Female) - Cleric Christmas Costume (Male/Female) STEP 5. Go back to the Event Notice Board and receive even more prizes for your total count of Presents delivered! - Deliver 10 Presents to win Silver Anvil (14 Days) x2 - Deliver 20 Presents to win Golden Anvil (14 Days) x2 Important - Reward items obtained from this event cannot be transferred via Team Storage or traded with other players, so make sure to receive them with the correct character. We cannot compensate for items received on the wrong character. - Presents and Gift Boxes will be automatically deleted at the end of the event period.

Event
January 21st, 2018
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[CLOSED] 2017 Winter Festival

  Greetings, Saviors! We have a little bonus event to get your hearts and minds ready for the Holiday Season. Keep your spirit warm and make every day a white Christmas with the new Winter Festival toys.   Event Period FROM the scheduled maintenance on December 19, 2017 TO the scheduled maintenance on January 9, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Visit the Event Notice Board to receive one Hot Pack (30 Days) and one Snow Spray (30 Days). STEP 2. Have fun! Take your Hot Pack everywhere you go to keep your hands nice and toasty even in the harsh, cold weather. Use the Snow Spray whenever you need a little wintry magic to brighten up your day.   Important - You can receive the items one time per character during the event period.

Event
January 21st, 2018
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[COMPLETE] Official Forum Maintenance - Dec 4, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 21:30 - 22:00 Dec 4, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
December 14th, 2017
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Intense Balancing: Matador, Musketeer

Greetings, Saviors! As promised in our last post here at the dev blog, this time we’re showing some love to the Musketeer class and the new Matador in another round of Intense Balancing plans. We’re sure you already know that the content we’re discussing here can look different once it actually makes it into the game. Any changes will be announced through the patch notes when they’re ready to be applied.   Matador Changes   [C1 Attribute] Picador NEW - Increases the damage of all skills when you attack an enemy targeting your character with a Rapier. [C2 Attribute] Banderillero NEW - Increases the damage of all Rapier skills when you attack an enemy targeting your character with a Rapier (does not include skills that can be used with all weapons). [C1 Skill] Muleta - Nullified damage received during standby. - Added buff to increase critical rate when the counter-attack is successful. - Increased duration (attribute included). - Changed cooldown and SP consumption to apply immediately when the skill is cast. [C1 Skill] Faena - Increased damage on Large sized enemies. [C1 Attribute] Faena: Risk-taking - Removed block function, even when a Shield is equipped (but increased Faena damage). [C1 Skill] Ole - Enemies not targeting your character will receive 50% of the skill’s effects. [C2 Skill] Paso Doble - Added immunity to all attacks while the skill is being cast. [C2 Attribute] Paso Doble: Remove Knockdown NEW - Removes the knockdown effect of Paso Doble. [C2 Skill] Back Slide - Applied 100% chances of evasion during the maneuver. The Matadors may be new in town, but we have a few things planned for them already. This class is all about counter-attack, provoking enemies and Rapier combat, so we wanted to tweak its skills and attributes to better reflect that concept. First, the new attributes Picador (Circle 1) and Banderillero (Circle 2) are going to increase the damage on enemies targeting your Matador. Picador increases the damage of all skills when you’re equipping a Rapier. Banderillero, on the other hand, limits its damage increase to Rapier skills, but grants an even bigger damage boost than Picador. During solo play, the fact that enemies take you as a priority target means that there is not only an instant increase in damage, but also significant synergy with Ole. For party play, the effect will vary according to the damage you can deal and the use of Capote, since the increased damage of Picador and Banderillero will apply to enemies provoked by this skill. Muleta can be a little inconvenient to use effectively, so we’re changing it to apply both cooldown and SP consumption immediately when the skill is cast. Not only that, with these changes the duration of the muleta is more than doubled, and a successful counter-attack with this skill will completely nullify the damage received and apply a buff that temporarily increases critical rate for every level of Muleta. Tile attack skill Faena is having its damage on large-sized enemies increased by 20%, with attribute Risk-taking boosting Faena damage even when a shield or a dagger is equipped (having a shield equipped, however, will not apply block). Ole will also have 50% of its effects apply even on enemies not targeting your Matador. In Circle 2, Paso Doble will grant you immunity to all attacks while you’re casting it, which can be used as an evasive move. We’re also adding a new Paso Doble: Remove Knockdown attribute. Finally, Back Slide will give you a 100% chance of evasion all throughout the skill’s maneuver. Musketeer Changes Okay, let’s get straight into the Musketeer changes. For this Rifle-wielding class, instead of sticking to simple skill balance adjustments, we decided to rearrange the structure of the skill tree itself. We wanted to address the problem of Circle 1 being too crowded with attack-heavy skills demanding high skill point investments, and the fact that it requires you to use close-range attacks for damage amplification right from the start.   [C1 Skill] Butt Stroke - Skill and related attributes deleted. - Attack function moved to Rifle subweapon (C attack). - Deleted attributes: [C1] Butt Stroke: Enhance [C1] Butt Stroke: Stun [C2] Butt Stroke: Great Attack [C2] Butt Stroke: Additional Damage [C1 Skill] Snipe - Skill and related attributes moved to C2/C3 and boosted. - Reduced pause after casting. - Moved attributes: [C1] Snipe: Enhance > C2 [C1] Snipe: Stun > C2 [C2] Snipe: Ricochet Shooting > C3 [C3] Snipe: Perfect Aim (same Circle) [C1 Skill] Bayonet Thrust - Skill and related attributes deleted. - Deleted attributes: [C1] Bayonet Thrust: Enhance [C2] Bayonet Thrust: Repeated Hits [C2] Bayonet Thrust: Reduced Recovery [C3] Bayonet Thrust: Safe Distance [C1 Attribute] Musketeer: Safe Distance NEW - Makes the character step back when the enemy is hit by a C attack (Butt Stroke). - Substitutes the deleted [C3] Bayonet Thrust: Safe Distance attribute. [C1 Attribute] Grooving Muzzle NEW - Increases accuracy. - Musket skills partially ignore enemy defense. - Chance of critical multi-hit when using normal attacks. [C1 Skill] Covering Fire - Casting removed. [C2 Skill] Volleyfire - Overheat +1. [C3 Skill] Prime & Load NEW - Resets cooldown of Musketeer skills. - Cooldown increases according to type and number of reset skills. [C3 Attribute] Prime & Load: Fast Reload NEW - Decreases Prime & Load cooldown according to attribute level. [C3 Skill] Sniper’s Serenity - Added ability to walk slowly when in Sniper’s Serenity status. As you can see, this Musketeer rework involves some serious structural changes, starting with the removal of Circle 1 close-range attack skills Butt Stroke and Bayonet Thrust. The functions and actions of Butt Stroke are being reintroduced as a basic feature of Musketeer C key sub-weapon attack (no performance increase), while the new Circle 1 attribute Musketeer: Safe Distance provides the back step effects of the current Bayonet Thrust attribute of the same name. Circle 1 also gets a new skill in Grooving Muzzle, which temporarily increases your character’s accuracy and ignores part of the enemy’s defense whenever you attack with the Musket. Grooving Muzzle also gives you a chance of applying regular attacks as critical multi-hits. Snipe, currently in Circle 1, is being moved to Circle 2, with maximum level reduced to 10 and skill factors increased. Snipe’s attributes, of course, are also moving to higher circles, with Enhance and Stun set to Circle 2, and Ricochet Shooting changed to Circle 3 (Perfect Aim remains in Circle 3). The pause occurring after casting Snipe, on the other hand, is being reduced to less than one third of its current duration. Covering Fire is getting a similar treatment, with casting removed altogether, while Volleyfire gets an overheat increase. The new Circle 3 skill, Prime & Load, lets you reset the cooldown of all your Musketeer skills. In the image above, for example, you can see the character activate Sniper’s Serenity, use Snipe, then reset skill cooldown with Prime & Load to cast Snipe again. Unlike the Chronomancer’s Pass, Prime & Load completely resets the cooldown of your skills. The difference is that, according to the type and number of skills that get reset, Prime & Load’s own cooldown is increased. To counter this and slightly shorten the skill’s cooldown, you can learn the new Circle 2 attribute Prime & Load: Fast Reload. Going back to Pass, however, the Chronomancer skill will not apply to Prime & Load, having no effect on its cooldown. As for the other Circle 3 skill, Sniper’s Serenity, it’s going to allow your character to walk even when the buff is active. Regular attacks and certain skill attacks can still be used, although the character will stop walking to cast them. And, if you use Sniper’s Serenity again while the buff is still active or you let it end, the buff will deactivate and the skill’s cooldown will decrease from 20 to 1 second. Below is a table showing how the Musketeer skill tree is changing with this patch:   Circle CURRENT SETUP AFTER THE CHANGES Common   - Subweapon Attack (close range Physical Strike attack) C1 Skills - Covering Fire - Headshot - Snipe - Penetration Shot - Butt Stroke [DELETED] - Bayonet Thrust [DELETED] - Covering Fire - Headshot - Penetration Shot - Grooving Muzzle C1 Attributes - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Snipe: Enhance - Snipe: Stun - Penetration Shot: Enhance - Butt Stroke: Enhance [DELETED] - Butt Stroke: Stun [DELETED] - Bayonet Thrust: Enhance [DELETED] - Use Rifles - Gun: Accuracy - Rifle Mastery: Hunting - Musketeer: Safe Distance - Covering Fire: Enhance - Headshot: Enhance - Headshot: Stun - Penetration Shot: Enhance C2 Skills - Volleyfire - Birdfall - Volleyfire - Birdfall - Snipe C2 Attributes - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Ricochet Shooting - Butt Stroke: Great Attack [DELETED] - Butt Stroke: Additional Damage [DELETED] - Bayonet Thrust: Repeated Hits [DELETED] - Bayonet Thrust: Reduced Recovery [DELETED] - Volleyfire: Enhance - Headshot: Reload - Penetration Shot: Rapid Fire - Penetration Shot: Kneeling Penetrate - Snipe: Enhance - Snipe: Stun - Volleyfire: Enhance C3 Skills - Sniper’s Serenity - Sniper’s Serenity - Prime & Load C3 Attributes - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Bayonet Thrust: Safe Distance [DELETED] >> changed to Musketeer: Safe Distance - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master - Snipe: Ricochet Shooting - Snipe: Perfect Aim - Penetration Shot: Wild Shot - Sniper’s Serenity: Steady Shot - Sniper’s Serenity: Armor Break - Birdfall: Fire Master   One final adjustment we’ll be making to rebalance the Musketeer class will be to increase the minimum/maximum attack of all Rifle weapons by about 8.33%. This boost will of course influence proportional attack increases like item transcendence, so we expect good results in the final physical attack of Musketeers after these changes.   That’s it for today’s updates! You’ll be hearing more about the skill changes discussed in here in future patch notes, so keep an eye on the News page for more details. And make sure not to miss out follow-up blog post, where we’ll be revealing some intense balancing plans for the Wizard class tree. Thank you as always for your support.

Developer's Blog
December 14th, 2017