NEWS

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Known Issue: October 06, 2026

Greetings Saviors,     The following issue has come to our attention:     - An issue where the Relic Compass was deleted (Scheduled to be restored during the upcoming maintenance)   - An issue where the detection range of the Improved Detector appears to be identical to that of the Basic Detector Note: The actual detection range is applied differently.   - An issue where the "Exploration Portal - Unseal (Wooden Chest)" mission cannot be progressed   - An issue where the "[Lv.560] Advanced Goddess Ichor Fragment" from the Event Shop cannot be used   - An issue where Market items are registered without a waiting time (Resolved)     We are currently aware of these issues and trying to fix it.     Our technical team is actively investigating the root cause to deploy a fix as quickly as possible.     We sincerely apologize for the inconvenience caused to your gameplay and will update this notice once normal service is restored.     Thank you for your patience and understanding. Greetings Savior,   On October 06, 2026, a patch went live on KST 19:30 due to the following changes:   - The issue where the effect range was incorrect when using the Archaeology Detector. - The issue where Goddess Ichors could not be used.   Please leave the current area or channel for the normal application of the patch above. Thank you.   Regards,   IMC staff

Announcement
October 6th, 2026
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Scheduled Maintenance for October 05~06, 2026

Greetings, Saviors!We would like to announce the details of our weekly maintenance for (October 06, 2026). Make sure to check below for the maintenance schedule and patch notes.Please note that other issues and bugs are also being worked on even if they are not mentioned below.

Patch Note
October 6th, 2026
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Archaeology REVAMP

Greetings Savior!   A brand-new Archaeology loop, Forgotten Relics, has arrived! Accept an expedition from the Altar Keeper, track down buried relics with your Detector, fight through a Relic Portal, then identify your finds and enshrine them on the Last Altar to empower your next expedition.     Who can Participate in Forgotten Relics   - Characters with Lv. 530 or Above   ⚠️ Please Note⚠️ - Forgotten Relics (Lv. 530) is separate content from the existing Lv. 470 Archaeology. - The existing Lv. 470 Archaeology remains available as it is: the same [Kedora Alliance] NPC, the same equipment-type Detector, and the same missions and shop. It is not replaced or removed. - Forgotten Relics uses its own NPC, its own consumable Detector, and its own shop, and the two loops do not mix.     How to Play Forgotten Relics    Step 1. Visit the [Altar Keeper] Airine NPC - Airine is the keeper of the Last Altar, who gathers the fading radiance of forgotten gods, nameless ancestors, and those who never returned. - From her menu you can access Expedition, Forgotten Relics Shop, Bulk Identification, The Last Altar, and Story.   Step 2. Accept a Relic Expedition and choose one of three candidate regions. - Each expedition offers 3 candidate regions. Compare them and accept only one. - Each candidate shows its region name, region trait, main combat change, and reward tendency on the same scale, so you can decide the character of this run before you set out. - Once accepted, only the selected region becomes active and a consumable Relic Detector is granted.   - Accepting an expedition requires a Relic Expedition Permit. - Permits can be purchased from the Forgotten Relics Shop through either of two paths: Item Name Price Purchase Limit Relic Expedition Permit Goddess' Token (Saule) × 100 10 per day, per character Relic Expedition Permit Excavation Coin × 120 / Faded Record Shard × 20 10 per day, per character - The two paths have independent daily limits, so a single character can obtain up to 20 Permits per day. - Daily limits are restored at the existing daily reset time, and purchased Permits are character-bound.   Step 3. Use the Relic Detector to narrow down the dig site. - Head to the selected region and use the Relic Detector from your inventory repeatedly. - The Detector shows you the searchable map range, the direction of your target, and a distance stage that changes as you close in. - It does not reveal exact coordinates, a numeric distance, or an auto-path. Finding the spot is still up to you. - If you search the wrong area, you will receive retry feedback and can keep narrowing it down.   - When you reach the dig site, interact with it to excavate. Only the Savior who created the dig site can excavate it, and other players cannot take over your dig site or your Relic Portal.   Step 4. Enter the Relic Portal and decide the risk of this run. - A successful excavation can open a Relic Portal. The entry screen is built on four separate axes: Choice What it changes Region Trait Monster composition and the basic character of this expedition. Decided when you accept the expedition. Difficulty Monster stats, objective count, wave / chest count, and part of the reward multiplier. Choose one of Easy, Normal, Hard, Very Hard. Deep Expedition An optional condition added on top of the difficulty you picked – not a separate difficulty step. Requires a Deep Expedition Permit and further raises monster count, monster stats, and relic-related expectations. Enhancement Items (0–2) Adds a separate ecology, objectives, and monster bonuses inside the Portal. Both slots are equal – the first item does not decide the combat mode, and swapping the slot order produces the same result. - The combat mode is decided after you enter the Portal, and is not fixed on the entry screen. - The final confirmation popup shows your difficulty, Deep Expedition status, the exact materials to be consumed, both Enhancement Item slots, and an effect summary before entry is executed.   Difficulty Details: Difficulty Monster Bonus Extermination Defense / Seal Easy HP +0% · ATK +0% · DEF +0% 35 kills · 3 packs 3 waves · 3 chests Normal HP +23% · ATK +17% · DEF +14% 45 kills · 4 packs 4 waves · 3 chests Hard HP +51% · ATK +36% · DEF +29% 60 kills · 5 packs 4 waves · 4 chests Very Hard HP +86% · ATK +58% · DEF +46% 75 kills · 6 packs 5 waves · 4 chests   Three Combat Modes: Mode Objective Extermination Clear the deployed monster packs across the map and defeat the Final Guardian. Higher difficulties add more packs and a greater share of mid-bosses and bosses. Relic Chest Defense Protect the Relic Chest from destruction for 3–5 waves. Some enemies pressure you while others attack the Chest directly. Chest preserved: normal clear reward. Chest destroyed: failure / consolation reward. Seal Breaking Find and open the 3–4 scattered Seal Chests and wipe out the Guardians released from each one. Opening a Chest spawns its Guardians; defeating all of them completes that seal. Clearing every Chest clears the Portal. - In Relic Chest Defense, the Chest's HP scales with difficulty: party average HP × 10 / ×12 / ×14 / ×16 for Easy / Normal / Hard / Very Hard.   Portal Common Rules: - You may be revived up to 5 times. On the 6th death, the Portal is counted as a failure. - The tracking UI continuously updates your current objective, remaining objective count, remaining revives, and end state. - After a clear or a failure you are given 60 seconds to review your results and rewards before leaving. - Once you leave through the escape Portal or exit by force, you cannot re-enter the same Portal. - In a party, the objective and instance state are shared, but the Expedition Reward Vault ledger is kept separately for each player.   ⚠️Portal Enhancement Items add a whole new ecology to your run!⚠️   - You may bring 0–2 Enhancement Items. The same item cannot be used twice, but two different items can be combined. - Enhancement progress is tracked separately from your basic mode progress, and never clears the basic objective on its own. Item Name What changes in the Portal Monster Bonus Laima's Guiding Lantern One common Prophecy and one mode-linked Prophecy are selected automatically. Fulfil the combat actions each Prophecy demands. HP +16% · DEF +8% Vaivora's Record Incense Records your most recent monster pack fight and replays it as an afterimage. Clear the replayed fight alongside the basic mode. HP +18% · ATK +18% · DEF +18% Valandis Resonance Shard Three Resonance Devices appear. Nearby kills charge and overcharge them. Decide which device to fill first and keep it fully charged. HP +24% · ATK +32% Gultine's Corrupted Shard A Corruption Colony spawns on entry and grows in stages as you keep killing. Grow it to the final stage, then investigate the giant crystal to collect the reward. HP +34% · ATK +30% · DEF +10% Ragana's Rage Stone A Rage Basin charges as you kill. Release it early for safety, or push it to maximum charge for an automatic – and far more dangerous – release. HP +24% · ATK +48% Gultine's Cursed Seal Three Unstable Fissures open in order, bringing 3 · 3 · 4 waves. Find each Fissure, clear its waves, and seal all three layers in turn. HP +38% · ATK +18% · DEF +55%   Step 5. Collect your rewards from the Expedition Reward Vault. - Everything you confirm during the expedition is accumulated in the Vault by source, and paid out once when the run ends. - Sources are shown separately: Expedition Spoils (field excavation, monsters, chests), Gimmick Rewards (Resonance, Colony, Fissure and other enhancement ecologies), and Clear & Enhancement Rewards. - The Vault appears minimized on the left during the expedition and expands automatically when you enter a Portal. - Even if you fail, forfeit, or escape, your accumulated rewards are still settled through a separate payout. - If a direct payout fails, the same list is retried once via mail. If that also fails, the Vault is reopened with the ledger intact so nothing is silently lost. - The completion UI does not close immediately – it stays until you have fully left the Portal layer.   Step 6. Identify your relics to lock in their options. - Unidentified relics are identified through Airine's Bulk Identification menu, where you can process multiple relics at once. - Only identifiable relics from the new loop appear in the list. Existing Archaeology relics, locked items, and already-identified items are never mixed in. - There are currently 36 relic bases. Each relic is made up of the following: Element Meaning Base Type The relic's name and basic nature. Each of the 36 bases has its own Altar slot and option tendency. Tier Tier 1–5, representing the relic's own growth ceiling. Rarity Normal · Magic · Rare, which determines the number of option slots and overall value. Prefix / Suffix Options The relic's actual effects, covering combat, expedition, and rewards. Each option rolls at Option Grade 1–5. Radiance The equip cost the relic takes up on the Last Altar. Calculated from the relic's base value plus option grade corrections. Tuning Record How many times Purification and Chaos Orbs have been used on the relic.   Option Value Range by Option Grade (examples): Option Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 Detector Range Increase 12~16 24~32 45~55 - - Lost Relics of the Ancients Quantity Increase (%) 1~5 6~12 15~28 - - Critical Excavation Rate – Reward 2x (%) 0.5~1 1.5~2.5 3~5 8.8~10.8 12~14.8 Monster Discovery Rate Increase (%) 1~3 4~6 8~12 - - Additional Relic Obtain Rate on Kill (%) 1~5 6~12 15~26 56~68 75~93 Item Drop Rate Increase on Archaeology Monster Kill (%) 1~3 4~7 8~14 11~13.5 15~18.5 Portal Clear Reward Coin Gain (%) 2~6 8~14 18~28 31~38 42~52 Faded Record Shard Extra Obtain Rate (%) 5~14 18~30 35~50 56~68 75~93 Sealed Record Shard Extra Obtain Rate (%) 2~6 8~14 18~30 33~41 45~56 Identification Material Save Chance (%) 1~3 5~8 10~16 18~22 24~30 Additional Expedition Attempt 5 10 15 - - Damage to Monsters inside the Expedition Portal (%) 4~10 12~20 25~40 44~54 60~74 Damage to Archaeology Bosses (%) 5~10 13~22 28~45 50~61 68~84 Damage to Awakened Monsters inside the Portal (%) 5~10 14~24 30~50 56~68 75~93 Damage Taken Reduction inside the Portal (%) 1~3 4~6 7~10 11~13 14~16 Max HP inside the Portal (%) 5~12 18~28 35~50 56~68 75~93 Max HP 5000~10000 10000~15000 15000~20000 - - Physical DEF / Magic DEF 500~2000 2000~3000 3000~4000 - - Evasion 10~30 30~70 70~150 - - Crit Resist 15~45 45~105 105~225 - - Block Penetration 25~75 75~175 175~350 - - HP Recovery on Archaeology Monster Kill (%) 0.3~0.8 1~2.5 3~6 6.6~8.1 9~11.1 Damage Reduction (%) - 1~6 - - - MSPD while Relics are Exhibited 1 2 3 - - - The table above lists representative options only. There are over 400 identification options in total, including stat options such as STR / DEX / INT / MNA / CON, race and armor-type damage options, and reward options. Please check each relic's in-game tooltip for its exact options and values. - Available options differ by Altar slot. Relic of the Forgotten Goddess leans defensive, Relic of the Nameless Ancestor leans toward expedition and rewards, and Relic of the Unreturned leans offensive.   Re-rolling with the Three Orbs: Item Effect Laima's Transmutation Orb Re-weaves a Normal relic under Magic rarity rules and grants new options. The relic base is kept. Saule's Purification Orb Re-rolls the values of the options already attached. The option types and the relic's identity are kept. Use it when the combination is good but the numbers are not. Gultine's Chaos Orb Re-rolls one of the Prefix or Suffix options on a Rare relic. Use it when you want to change the option type itself. - Purification and Chaos tuning are each recorded per item and limited to 5 uses each. - The number of tunings used does not increase the relic's Radiance cost.   Orb & Exhibit Item Drop Rate: Item Name Normal Hard Very Hard Nebulas Condition Laima's Transmutation Orb approx. 0.51% approx. 0.59% approx. 0.71% approx. 1.57% Normal and above Gultine's Chaos Orb — — Drop begins approx. 1.96% Very Hard and above Saule's Purification Orb — — — approx. 1.63% Nebulas only Exhibit Support Resonance Stone — — — 10% Nebulas extra drop Combat Exhibit Catalyst — — — 2% Nebulas extra drop - The Exhibit Support Resonance Stone and the Combat Exhibit Catalyst are judged as extra drops, separate from the Nebulas settlement reward.   Step 7. Enshrine your relics on the Last Altar and empower your next expedition! - The Last Altar is where you gather the Radiance – the last light the forgotten ones ever gave off – and set it burning again. - It is accessed from Airine's menu. It is not a furniture item and does not need to be placed in Personal Housing.   ▶ The Three Slots Slot Play Tendency Story Relic of the Forgotten Goddess Survival · Defense Risk Reduction Traces of gods who withdrew their light once no one was left to serve them. Relic of the Nameless Ancestor Expedition · Excavation Rewards Traces of tribes and royal houses erased from the records. Relic of the Unreturned Offense · Risk High Ceiling Belongings of those who left and never came back.   ▶ Radiance, Ember, and Altar Rank - Every relic takes up a Radiance cost when enshrined, and the total of your three relics plus the Ember must stay within your Radiance Limit. - Option grades raise the Radiance cost: Grade 3 → +1, Grade 4 → +2, Grade 5 or above → +3. Some direct-stat options add +2 separately. - If the total exceeds the limit, the relic is not equipped and the UI shows your current usage, your limit, and how much Radiance you are short. - The Ember is a dedicated slot, separate from the three relic slots, that further amplifies the Altar's effects. It is unlocked at Altar Rank 3 and uses the Exhibit Support Resonance Stone or the Combat Exhibit Catalyst. - Effect Rate is how much of your enshrined relics' effects is actually applied: 80% at Rank 1, +2% per rank, and 100% from Rank 11 onward. Rank Req. EXP Radiance Limit Effect Rate Rank-Up Reward Rank 1 - 5 80% - Rank 2 100 7 82% Excavation Coin × 80 Rank 3 220 9 84% Exhibit Support Resonance Stone × 1 (Ember slot unlocked) Rank 4 380 12 86% Ancient Memory Fragment × 100 Rank 5 900 15 88% Excavation Coin × 160 Rank 6 1,700 18 90% Ancient Memory Fragment × 150 Rank 7 3,000 21 92% Combat Exhibit Catalyst × 1 Rank 8 5,200 24 94% Excavation Coin × 220 Rank 9 8,500 27 96% Ancient Memory Fragment × 200 Rank 10 13,200 30 98% Excavation Coin × 360 Rank 11 20,000 33 100% Ancient Memory Fragment × 250 Rank 12 30,000 36 100% Sealed Record Shard × 1 Rank 13 44,500 39 100% Excavation Coin × 480 Rank 14 66,000 42 100% Ancient Memory Fragment × 350 Rank 15 97,000 45 100% Combat Exhibit Catalyst × 1 - Req. EXP is the cumulative EXP needed to reach that rank.   ▶ Exhibit Amplifier Items (Ember)   Exhibit Support Resonance Stone Combat Exhibit Catalyst Base Amplification None None Identification Result One amplification option, 1–17% One amplification option, 5–34% Value Steps 1% steps; higher values are rarer 1% steps; higher values are rarer Equip & Apply Must be identified first; amplifies all exhibited options Must be identified first; amplifies all exhibited options Binding & Source Character-bound Altar Rank 3 reward · Nebulas 10% Character-bound Altar Rank 7 & 15 reward · Nebulas 2%     Dismantling and the Two Shops   Dismantling - Select up to 60 relics at a time in the dedicated Dismantle UI and convert them into Archaeology currencies. - You can narrow the list with a rarity filter, and locked relics are excluded from both registration and dismantling. - A result preview shows the expected currency before you execute.   The Two Shops   Forgotten Relics Shop Archaeology Event Shop Availability Permanent Limited-time Entry Airine's 'Forgotten Relics Shop' menu Event UI or the event shop entry Main Goods Expedition & retry materials Portal Enhancement Items Tuning Orbs · Nebulas materials Event exchange goods Currency Excavation Coin, Faded / Sealed Record Shard, Ancient Memory Fragment and more Excavation Coin Closure Stays open while the content is live Closes at the announced event end - Excavation Coins are earned by excavating dig sites, clearing Relic Portals, and dismantling relics you do not need.     Important   - The existing Lv. 470 Archaeology is not removed. Its NPC, equipment-type Detector, missions, and shop all remain available. Forgotten Relics is added as a separate Lv. 530 loop. - When the Archaeology Event Shop ends, only the event shop closes. The permanent Forgotten Relics Shop and Airine's other menus stay open. - Relic Expedition Permits are character-bound, and their daily purchase limits are restored at the existing daily reset time. - Relic effects apply at your Altar's Effect Rate and are reflected on your next expedition while the relics stay enshrined on the Last Altar. - The Portal combat mode is decided after entry. The entry screen only fixes difficulty, Deep Expedition, and your Enhancement Items. - Please note that the above content may be subject to change.

Announcement
October 6th, 2026

Attention All Returning Saviors

TOS has undergone extensive changes since the arrival of our Re:Build update and still continue to change to this day. So we have prepared a comprehensive guide for all Saviors returning to the game after a long hiatus. Have a read to see all the new features that you may be missing out on!