Weekly Question and Answer – September 30th, 2016
By STAFF_Max
Oct 1st, 2016
Q1. Limiting guilds to 35 members feels a little restrictive. Would you consider raising the maximum number of members allowed in a guild?
We are in the process of preparing an update patch that will increase the current maximum guild level of 15. We believe you’ll be glad to hear that our plans for this patch also include raising the current maximum number of members allowed in a guild. You can keep an eye on our patch notes for any future updates.
Q2. Do you have plans to develop any features to change the appearance of weapons or attack effects?
We’re currently working on the development of a unique design item intended to be used with the Alchemist’s Briquetting skill. We have yet to decide how this item would be obtained in-game, but we expect it to be used to change the appearance of other items, including weapons.
Q3. The first fan art event was a great idea to get the community involved and participating. Any chances of a part two?
We were honestly touched by the positive reception our first Fan Art Fest event had in the community and would like to sincerely thank all the participants and winners once again for their wonderful contributions. You may have seen in our News page already that we have a new fan art event happening until October 18, this time with a Halloween theme. Those interested should make sure to click the link to the announcement here and read the submission details for more information.
Q4. When are you fixing the ranking bug in Regional Guild Battles and Team Battle League?
We are aware that the rankings in Regional Guild Battles and Team Battle League aren’t always displaying correctly and we apologize for the misunderstandings this bug may be causing. We want you to know that we are working on tests to fix this issue and hope to update you with a more stabilized version of the rankings as soon as possible.
Q5. Some skills seem to have an effect on things other than enemies or monsters. Is this intended?
Certain skills, like the Peltasta’s Swash Buckling, the Chronomancer’s Haste, etc. do interact with and apply to other objects in the game besides enemies and monsters. This feature is in fact intentional; we mostly designed the skills this way so that they could be used to interfere with other players’ AoE debuffs in PvP and GvG play, for example.