New Vaivora Weapons, Guild Quest: Ancient Being Adjustment, and Other Development Plans
By STAFF_William
Jun 9th, 2020
Greetings, Saviors. This is Tree of Savior Developer Team.
We would like to share the new and improved contents that are currently under development.
New Vaivora Weapons
Upon the arrival of the 4ever Update, we introduced Vaivora weapons which improves certain skills of some classes to provide a better experience in item setup.
We are aware that there are still many classes that do not benefit from the Vaivora weapons, thus we are planning to bring more Vaivora weapons as soon as possible. We would like to introduce some of the Vaivora weapons that would be interesting to you. We will provide more information about the other Vaivora weapons when they are implemented.
1. Vaivora Rod
- INT +140
- Critical Chance +490
- Ice Property Attack +1885
- Ice Pike skill level +3
Eternal Frozen Land
- Eternal Frozen Land buff stacks by 1 per freezing an enemy
- Any basic attack will trigger a special skill at the cost of all Eternal Frozen Land buff
Special Skill "Gust"
- AoE Attack Ratio 20, Ice Property Attack
- Skill factor equal to current Ice Pike skill level
- Each stack of Eternal Frozen Land buff will increase the Gust skill damage by 7%
- Additional Gust skill damage by 100% and inflicts [Freeze] debuff if the Eternal Frozen Land stack is full 30
The new Vaivora Rod will provide high Ice Property Attack and designed to assist areal attack capacity of Cryomancer. You will get a stackable special buff by freezing the enemies and can spend the buff to unleash the special skill of the Vaivora Rod.
The special skill of the Vaivora Rod inflicts damage to enemies in front of your character. The damage will be multiplied up to 4 times by stacking the buff with some other skills such as the Ice Pike of Cryomancer.
2. Vaivora Dagger 1
- STR +148
- Physical Critical Attack +1152
- Strike Attack +996
- Granata skill level +3
- Granata AoE Attack Ratio +10
Carpet Bombing
- Throws a grenade every 0.25 seconds while using Taglio. Each grenade deal 12.5% of current Granata skill factor
- The grenades of Carpet Bombing do only 50% damage to bosses and characters
The new Vaivora Dagger for Ardito will drop grenades while Taglio skill is active. Ardito with the new Vaivora Dagger will be able to do areal damage and we hope this will increase the role of Ardito in contents that need areal damage such as Challenge Mode.
3. Vaivora Dagger 2
- STR +148
- Physical Critical Attack +1152
- Stab Attack +996
- All Rogue skill level +1
Phantom Blade
- After using Knife Throw skill, next 3 basic attacks within 10 seconds will throw knives. Each knife will have 40% of the current Knife Throw skill factor
- Damage +30% for 3 seconds after the last basic attack knife throw
Unlike the Vaivora Dagger 1 for Ardito, the Vaivora Dagger 2 is prepared for Rogue's Knife Throw skill. This weapon will allow the Rogue to throw additional knives, which will aid Rogue's DPS.
4. Vaivora Two-handed Sword
- STR +215
- CON +120
- Accuracy +744
- Block +744
- Cartar Stroke skill level +3
- Cross Guard's block chance increment effect +100%
Dual Sword
- Buff activated for 2 seconds while Cross Guard is active
- Resist to all normal removable status ailments while the buff is active
- Uses [Reverse Slash] upon successful block while the buff is active
Reverse Slash
- Attacks an enemy within 200 units in front. [Magic Circle] or [Damage over time] skill will not trigger this skill
- Charges to the attacker
- Deal damage 300% of Cartar Stroke skill factor
The Reverse Slash can be used right after previous Reverse Slash is successfully activated by Cross Guard skill
The Reverse Slash will not be triggered for next 5 seconds if failed
The new Vaivora Two-handed Sword is for Highlander. Its high Accuracy and Block values and special ability will distinguish the Highlander in the PVP environment.
Using Cross Guard skill while equipped with the new Vaivora Two-handed Sword on the right time to block an attack, the Highlander will charge to the attacker and deal the damage 3 times of Cartar Stroke skill. The Stagger debuff of the Cross Guard skill will be applied as usual, thus the Highlander can continue with other skills after charge.
5. Improvement of the previous Vaivora weapons.
The Development Team is also preparing to improve previous Vaivora weapons.
We would like the characters with the Vaivora weapons to outstand but in parallel performance among the other Vaivora weapons.
Therefore, we would improve some Vaivora weapons with minimal difference than before which are considered as relatively low performance.
Guild Quest: Ancient Being Improvement
1. Reason for the Improvement
The Guild Quest: Ancient Being is for both guilds with and without the GTW Spots to face the mighty dragon to obtain great rewards. Since the first introduction of the quest, its difficulty has been based on Episode 11. But after Episode 12 update, we believe it is less competitive and challenging.
Therefore, we decided to improve the Guild Quest: Ancient Being for difficulty, rule, and reward wise.
2. Difficulty
Guild Quest: Ancient Being | Battle in Sulivanis Lair | |
Dragon Boruta Lv | 450 | 450 |
Dragon Boruta HP | x5 | x14 |
Dragon Boruta Attack | x3 | x5 |
3. Rewards
The rewards for the Ancient Being will be improved as the difficulty is increased.
Both Guild Quest: Ancient Being and Battle in Sulivanis Lair rewards will be improved.
4. Maximum Participants Limited
Both Guild Quest: Ancient Being and Battle in Sulivanis Lair are affected.
Before | After | |
Maximum Participants | 60 | 30 |
5. Battle in Sulivanis Lair Ranking Improvement
You will be able to check your record in the Instanced Dungeon Panel (F10) in real-time. This is to provide basic information for the participating guild and improve convenience.
Guild Master will be able to retrieve the rewards from this panel after the season of the Battle in Sulivanis Lair is ended on Sunday.
6. Changes in Urbas Seal and Boruta's skills
Some of the patterns and skills will be changed. This includes the activation condition of previous patterns being unified into Boruta's HP status.
Before | After | |
Rein | Spawns monsters periodically | Spawns monsters and elite monsters according to Boruta's HP |
Roar | Spawns periodically and deal areal damage upon explosion | Spawns according to Boruta's HP and deal areal damage upon explosion * Damage is 3 times higher than before |
Echo | Spawns according to Boruta's HP and inflict [Echo] debuff to all party members of random party | |
Vengeful Fever | Spawns according to Boruta's HP and creates Vengeful Fever magic circle at the location of the character with the highest threat value |
You may use 200 Urbas Seals to lighten one of the 4 patterns.
Challenge Mode Expansion and Hard Mode
1. Challenge Mode Expansion
The Challenge Mode is expanded to stage 10.
For your pleasant experience, you may choose between the Challenge Mode of 1~7 stages or 6~10 stages before entering the Challenge Mode. The new stages will yield similar EXP and silver with that of previous stages, but will increase the chance to obtain the Episode 12 zone elite monster exclusive items.
2. Challenge Mode: Hard
The Challenge Mode: Hard will require an entry voucher in order to enter. You will be able to get the materials for the new Unique grade armor for 100%.
As a compensation for the hardship, you can craft the armor of your choice with the materials. The new Unique grade armors will have their names originated from a goddess and a demon goddess. They will improve status specialized for the Challenge Mode or the basic attack ability or the summons.
3. New Legend grade equipment from the fields.
The new Legend grade equipment from the fields is limited to Lv. 440 or above, and can be crafted from the new material which can be obtained from Challenge Mode stage 5~10. The new material will not be obtained from the filed like Planium, but can be crafted from the fragments of the material. The higher stage will have higher chance to drop the fragment, and stage 8 or higher will drop the fragment for 100%.
The new Legend grade equipment is specialized for the field hunting, Challenge Mode, and Dimensional Collapse Point. It will have unique options such as damage increment in non-PVP zone, increment on the Movement Speed, and bonus Looting Chance.
Design Cut
The Design Cut is an itemized hairstyle like wigs. The Design Cuts can be shared within the team and contains various colors of the hairstyle in the item.
The price of the Design Cut will vary as each Design Cut contains a different number of colors. Since the Design Cut does not benefit from the dye, the price will be generally cheaper than the price of the wig.
After the Design Cut is integrated into the system, the hair can be changed as the following methods.
Wig | Hair | Design Cut | |
Equip | O | X | O |
Team Storage | O | X | O |
Dye | O | X Fixed color upon purchase |
X |
Color Change | O | X | O |
Beauty Shop Coupon | X | O | X |
Thank you for reading the Future Update Plan for June 2020.
※ Please note that all contents, concepts, values, and plans from this post may change in the future.