Greetings Saviors, The following issues have come to our attention: - Unable to use [Lv.470] Faint Arcanum Formula dropped before the maintenance on March 18, 2022 ※ Unused [Lv.470] Faint Arcanum Formula dropped before the maintenance on March 18 will be compensated during the maintenance on March 22. [Update] The number of [Lv.470] Faint Arcanum Formula dropped before the maintenance on March 18 will be given during this scheduled maintenance. You are able to discard the item, so please delete the [Lv.470] Faint Arcanum Formula that cannot be used. [Update] Goddess Token (Gabija) is given to the Market Retrieve tab. [Lv.470] Faint Arcanum Formula and Neutralizer are given to the Mailbox and will be deleted after 4 weeks. If there are any updates, we will let you know through this post. Thank you for your patience and understanding. Regards, IMC staff
Greetings savior:) We have launched a new Media Kit! TOS Illustration Collection 2022 provides loading screens, wallpapers, and illustrations for everyone (Free of Charge!). The Assets' copyright belongs to the imcGAMES but you can use these assets with only one condition: This is only for non-commercial use! Try it on your Blog, Video, and more! [Come and get our new DLC!]
Greetings, Saviors! We will conduct temporary maintenance on every server due to fix the following issues: - Reward of Blockade Battle (Demonic Sanctuary) can not be received - Arcanum Brewing does not function normally. ※ The Neutralizer, [Lv.470] Faint Arcanum Formula, and Goddess Token (Gabija) consumed while identifying formula and brewing Arcanum until then will be compensated next week during the scheduled maintenance. [Maintenance Period] [EST] 00:00 ~ 01:00 [CET] 06:00 ~ 07:00 [SGT] 13:00 ~ 14:00 [BRT] 02:00 ~ 03:00 The compensation for the temporary maintenance will be given to your mailbox and removed within 2 weeks. We suggest that you take them all as soon as possible. Thank you for your patience and understanding. Regards, IMC staff
Greetings Saviors, The following issues have come to our attention: - [Fixed] Reward of Blockade Battle (Demonic Sanctuary) can not be received This will be fixed during the scheduled maintenance on March 22, 2022 and you will be able to receive the reward after the maintenance. - [Fixed] Arcanum Brewing does not function normally. We are currently aware of the issue and are trying to fix it. ※Please do not use the Neutralizers or identify formulas before the issue is fixed. The Neutralizer, [Lv.470] Faint Arcanum Formula, and Goddess Token (Gabija) consumed while identifying formula and brewing Arcanum until then will be compensated after we fix the issue. [Update] Goddess Token (Gabija) is given to the Market Retrieve tab. [Lv.470] Faint Arcanum Formula and Neutralizer are given to the Mailbox and will be deleted after 4 weeks. Thank you for your patience and understanding. Regards, IMC staff
Greetings saviors, Guild Vice-guild Master Selection has ended! It was a close game since there were lots of enthusiastic applicants. Thank you all for your participation:) Vice Guild Masters of TOS Support Guild Congrats to all selected Vice Guild Masters:) [NA] Klaipeda Selenelions Sasy Ritsu [EU] Fedimian Rhoss Illumine Fjolnir [SEA] Telsiai Tgbg Hydragene Awiaaa [SA] Silute Parabula PeT Beskermer - Activity period is from March 18 to May 13, 2022. - Please note that selected Vice Guild Masters need to join the TOS Support Guild until March 17, 2022. (EST). - Vice Guild Master authority will be applied on March 18, 2022. ※ Current Vice Guild Masters' authority will be removed on March 18, 2022. ※ Vice Guild Master who is currently in another guild must leave the current guild. ※ Guild Masters must check the Mailbox frequently for the information for the roles. ※ Every Guild Masters must send us their forum accounts via ticket. Vice Guild Master Activity Guide Necessary Activity 1. Activate the Guild Chat a. You can bring energy to the guild chat window by saying hello to the guild chat when you log in or log out, or when other users log in. b. Answer the questions related to playing the game to solve guild member’s curiosity about the game C. Using Discord is okay, but since there are more guild members who don't use the Discord, please keep in mind that Guild Chat must be used more often. 2. Play Guild Quest a. How to play Guild Quest: Guild Tower → Guild Quest → Select the Guild Quest you want to play → Go to the Guild Quest area → Enter via Guild Quest pillar after recruiting (space bar) (Sulivinas Lair and Demonic Sanctuary can be played:)) 3. Others a. Other stuff such as Card Album Party, run raids with guild members as party or so. - Please upload a screenshot or video in the Forum - Vice Guild Master category. (which you will be added once you become a VGM) Important - You cannot declare Guild Territory War and other wars since the purpose of the guild is to help saviors to understand and adjust to the game and since there are too many members. - Vice Guild Master can send a request via forum post - Vice Guild Master category when needed. ※ The benefit of Vice Guild Master is 3,000 TP per month. ※ After reviewing the Vice Guild Master’s activity record, 1500 TP will be given every 2 weeks. ※ The first benefit will be given on April 1, 2022. Guild Quest TIP 1. Guild Tower Location: West Siauliai Woods 1 channel, near Statue of Goddess Vakarine - This location is only for the 1st guild tower. - Location may change from the 2nd guild tower and if so, Vice Guild Masters need to tell via Forum-Vice Guild Master category. ※ Refreshment Table is at Klaipeda. 2. How to create Guild Tower: Talk to Uska NPC at Klaipeda → Buy Guild Merchandise → Purchase ‘Build Guild Tower’ → Use the item in the installation location 3. If the participation rate is low, guide the progress and reward. - Guild Boss Raid: Click the Participate button, move to the location and defeat the boss monster together! - Guild Mission: Click the Participate button, move to the location and clear the mission! - ‘Guild Foundation’ repetitive quest is cleared when clearing Guild Quest twice a week. We look forward to your passionate works Vice Guild Masters! Thank you. ※ If we verify excessively repetitive joining and leaving the Support guild for intentional profit-seeking or inappropriate activities, there may be restrictions put to the account according to the policy such as being excluded and permanently banned from the Support Guild
Greetings Saviors! We are here with a Fan Art Festival:) This time around the Fan Art Festival theme is… What if monsters were human?! Hocus Pocus! Turn into a human ♬ What would it be like when monsters become a human?! Show us your creativity! Event Period - Fan Art Reception Period: From March 16, 2022 To April 17, 2022, before the voting thread. ※ It is to prevent misunderstanding about the deadline due to time differences. - Voting Period: From April 19, 2022 April 20, 2022 To April 25, 2022, 23:59 April 27, 2022 at 23:59 (EST) Who can Participate - All users How to Participate - Show us your creativity on how the monsters would look like if they were human and upload it on Forum>Fansites>Fan Art category. - Please write [Monster] on the head of the title. - Write the correct Title of the Artwork/Server/Team Name/Monster's Name in the context of the post. Rewards * Rewards will be given to 10 users - User picks - 5 saviors The voting thread will be on the Forum>Fansites>Fan Art category - GM picks - 5 saviors Rewards: In-Game Title (Hocus Pocus), [EVENT] 500TP, Your art as an in-game loading screen * Winners will be announced on May 2, 2022. * The rewards will be given during the scheduled maintenance on May 3, 2022. Art Requirements - Format: JPG/PNG/PSD - Size: 1920*1080px, 300dpi - The art must be related to the theme - Acceptable mediums: Illustration Comic panels ※ An image that utilizes in-game screenshots or material, Real-life photography, or images that utilize such, will not be accepted - Please note: We will exclude votes cast by forum accounts that shared the same IP addresses after reviewing the accounts. The results of the user vote are a reflection of this change. Important - The Fan Art can be posted on the website, SNS pages, Tree of saviors official Channel, and in-game, so the participation of the event is regarded as consenting to the uploads. - You may be penalized for stealing or plagiarizing someone else's work. - Fan artworks that don't fit the topic won't go up to the vote. - Incorrect Title of the Artwork/Server name/Team name of the character will not be counted. - Rewards will be sent to the Mailbox and be deleted after 2 weeks. - If the Artwork has problems such as sensationalism, violence, or hatred comment, it will be excluded and deleted. ▶ The voting for the artwork will be deleted. However, if the user sends us a modified version of the artwork, the voting can be started from 0 votes. Policies and Disclaimers imcGAMES will not be held responsible for (a) any contest disruptions, injuries, losses or damages, caused by events beyond the control of imcGAMES; (b) damages caused by plagiarized work submitted by the artist; or (c) inconvenience caused by human error or typographical errors in the rules or promotional material. ImcGAMES reserves the right to change, suspend, or cancel the contest if, in imcGAMES discretion, intervening circumstances warrant such action. Contest Overview: This contest is held by imcGAMES and is open to all Tree of Savior fans. Artist interested in participating may submit a design of fan artwork. Please keep in mind that vote-selling of any kind is discouraged and could result in disqualification. General Contest Conditions: By entering this competition, you are granting us a non-exclusive perpetual license to reproduce images of your artwork into in-game loading screens and in posts on the forums (forum.treeofsavior.com) when introducing the works selected. Artworks selected might undergo modification when applying them to loading screens. Artworks will not be used for any other purpose than that which is stated here. Loading screen images are subject to change without prior notification. Original Work of Authorship: By submitting your work you hereby warrant and represent that your submitted art is, in fact, original works of authorship on your part and have not been copied, in whole or in part, from any other work and do not violate, misappropriate or infringe any copyright, trademark or other proprietary rights of any other person or entity. You may not post materials that are sexually explicit, offensive to certain groups, or generally inappropriate for the game’s Trating. Artists who violate these policies are subject to disqualification from entry and should plagiarism or IP theft is confirmed, imcGAMES holds the rights to revoke all benefits and prizes given to the artist.
Greetings Saviors, The following issues have come to our attention: - Title-TOS Academy Graduate cannot be received even when clearing the tutorial. Due to the deletion of Tutorial, saviors can no longer receive the title anymore despite they have not received the title. The title will be given to the saviors who've completed the whole tutorial during the scheduled maintenance on March 22. If there are any updates, we will let you know through this Known issue notice. Thank you for your patience and understanding. Regards, IMC staff
Greetings, Saviors! Here are the lists of saviors who've won the Hide and Seek with GM event! Thank you again for your loving support and congratulations saviorsXD Winners [NA] - Klaipeda Special Burning Time Ritsu Jigaro Pascuti Sassydoll seraphim Sylvarant HikaGeGe Fluffydolls angeLofdeath KhieRui Selenelions nobodyweed Silver_Eagle Kardashians Takoh2 Malcom Normal PaleMoon Toro - - [EU] Fedimian Special Burning Time Theravada Wajulillo Azdragon Unmoeglich_Laser Nuko Cherrywell Mitra Charis Rhoss MESHO4KI eyeball - Fjolnir ILynx Lenneth - [SEA] - Telsiai Special Burning Time Pyrope Palm Androtozaki GHOSTZ Cornu OreoOrange Malices NM3 Tgbg Rinoru 4lkruzeth neshoi DDxStory Babymetals Redhatter Shakie Zesho MeteorBurst R3N PadlomM Siek Malp Lasagna meeechan gLycerin Aeonggie Tyhz NV_ Biotechc Aeron NickK DarkSynChro WaifuHunters BallRyT ZehelXIX VANoUoC kyrs Papare LordsOfMayhem Meika Yippiiz Lathyrus -ChiMohaSae The_Bluesorrow Dionysus_RM Planary Redd Penril Kupoo - Hies-sama Carazco Rany_lovecat Ssiruppe - Normal gienlee MisoSauce TeamRocket theJOKER Fizzz BetaTea Fufa Ferrers Jackerine - Nikimura ChaLaHeadChaLa Vyo churoes - [SA] - Silute Special Burning Time DuskWill CCDC DieOver euskal Varoni MiraKaty MorriSaun YunaXD Sudaii Kimilock Umbrella Russian-Caravan juako Beskermer Darckelu Maestra Duu VonPeco Winderie Zir_Blazer NotFound Karca Lifher Carbonaro Fejuada Reward - Basic Reward: [Event] Yellow Chick Speech Bubble (30 Days) x1, Emoticon Package: (Maru) 3 types x1 - Special Reward: [Event] Neon Popolion (Hair Costume) x1 ※ Reward will be given to the Mailbox during the scheduled maintenance on March 15, 2022. ※ Every reward item cannot be traded. Items can be transferred only to Team Storage. Important - The reward will be deleted after 2 weeks from the mailbox. - The reward will be given once per team. - The screenshot of the event can be uploaded to the Forum and facebook. - If you have participated in the event but are not listed, please send us a ticket. - Special Reward is given only to the saviors who've participated in the event during the special burning time.
#patchnote0.1 @(March 14-15, 2022) $[EST] 21:00 to 05:00 @(March 15, 2022) $[CET] 03:00 to 11:00 @(March 15, 2022) $[SGT] 10:00 to 18:00 @(March 14-15, 2022) $[BRT] 23:00 to 07:00 +SKILL BALANCE ?<b>Common Change </b> For the following skill and attributes, [Decreases Skill Cooldown by 10%] is changed to [Decreases Skill Cooldown by 5%] when exceeding the maximum level. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:601px"><tbody><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Liberate</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Detonate Traps</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Disinter</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Resetting</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Cassis Crista</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Conceal</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Levitation</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Prophecy</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Dragonoid</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Roost</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Statue of Goddess Vakarine</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Fumigate</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Horse Riding</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Stegreifspiel</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Shape Shifting</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Beak Mask</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Back Slide</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Riding</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Transform</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Reversi</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:94px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Ceremonia</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:219px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Morph</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:230px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">Clairvoyance</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:58px"><p><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000">-</span></span></span></p></td></tr></tbody></table></div> +SKILL BALANCE - Swordsman * Hackapell > Infinite Assault Movement Speed increase value is fixed to 10. > Storm Bolt Skill is deleted. - Related Enhance Attribute and Ehanced Upgrade Arts are also deleted. > Cavalry Charge Skill scene is changed, and attack property is changed from [Strike] to [Slash]. Skill factor is adjusted. - Before: 1093.3 + [skill level -1] * 164 - After: 1366.8 + [skill level -1] * 205 > Infinite Assault Skill name is changed from Infinite Assault to Infinite Slash and scene is changed. Attack property is changed from Strike to Slash. Skill factor is adjusted. - Before: 1588.5 + [skill level -1] * 595.7 - After: 1925.7 + [skill level -1] * 722.1 > Helm Chopper Skill factor is adjusted. - Before: 565.4 + [skill level -1] * 94.2 - After: 721.5 + [skill level -1] * 120.2 > Grind Cutter Skill factor is adjusted. - Before: 145.6 + [skill level -1] * 33.6 - After: 179.5 + [skill level -1] * 41.4 > Skarphuggning Skill factor is adjusted. - Before: 216.4 + [skill level -1] * 36.1 - After: 284 + [skill level -1] * 47.3 * Nak Muay > Muay Thai Final damage increase value is changed as follows. - Before: [skill level] * 4% - After: 12% + [skill level] * 2% * Dragoon > Dragon Fear Number of targets is changed as follows. - Before: 7 + [skill level] * 3 - After: 9 + [skill level] * 1 > Gae Bulg Skill factor is adjusted. - Before: 930.5 + [skill level -1] * 155.1 - After: 842.4 + [skill level -1] * 140.4 > Dragon Soar Skill factor is adjusted. - Before: 191.5 + [skill level -1] * 31.9 - After: 94.1 + [skill level -1] * 15.7 > Serpentine Skill factor is adjusted. - Before: 144.1 + [skill level -1] * 24 - After: 135.1 + [skill level -1] * 22.5 > Dragontooth Skill factor is adjusted. - Before: 212.8 + [skill level -1] * 35.5 - After: 203.1 + [skill level -1] * 33.8 > Dethrone Skill factor is adjusted. - Before: 726.3 + [skill level -1] * 167.6 - After: 693.2 + [skill level -1] * 160 > Dragon Fall Skill factor is adjusted. - Before: 838.3 + [skill level -1] * 314.4 - After: 794.3 + [skill level -1] * 297.9 * Doppelsoeldner > Deeds of Valor: Double Pay Earn Duration is changed as follows. - Before: [skill level] * 3 seconds - After: 9 + [skill level] * 1.5 seconds * Barbarian > War Cry Enemy's Attack decrease value is changed as follows. - Before: [skill level] * 1% - After: 8% + [skill level] * 0.5% * Lancer > Initiate Block Penetration value is changed as follows. - Before: Increases by [skill level] * 20% - After: Increases by 60% + [skill level] * 10% > Prevent Cooldown is decreased up to 45 seconds. (at Lv.5) * Retiarius > Pull Rete Number of targets is changed as follows. - Before: 3 + [skill level] * 3 - After: 9 + [skill level] * 2 > Throw Rete Number of targets is changed as follows. - Before: 3 + [skill level] * 3 - After: 9 + [skill level] * 2 * Luchador > Enmascarado Damage increase value is changed as follows. - Before: 15% + [skill level] * 12% - After: 51% + [skill level] * 6% * Matador > Ole The value of minimum Critical Chance is changed as follows. - Before: [skill level] * 5% - After: 15% + [skill level] * 2.5% > Ole: Enhance - The effect is changed as follows. ▶ Before: Increases [Ole]'s critical rate increasing effects by 0.5% per attribute level ▶ After: Increases [Ole]'s minimum critical rate increasing effects by 0.5% per attribute level * Murmillo > Sprint Movement increase value is changed as follows. - Before: Increases by [skill level] * 4 - After: Increases by 6 + [skill level] * 3 * Templar > Flying Colors Critical Rate is changed as follows. - Before: Increases by [skill level] * 8% - After: Increases by 12% + [skill level] * 6% Critical Resistance value is changed as follows. - Before: Decreases by [skill level] * 8% - After: Decreases by 12% + [skill level] * 6% * Fencer > Epee Garde Increase value of Final damage when critically hit is changed as follows. - Before: Increases by [skill level] * 3% - After: Increases by 9% + [skill level] * 1.5% > Fleche Skill factor is adjusted. - Before: 315.6 + [skill level -1] * 118.4 - After: 435.5 + [skill level -1] * 163.3 > Balestra Fente Skill factor is adjusted. - Before: 468.5 + [skill level -1] * 108.1 - After: 587 + [skill level -1] * 135.5 > Esquive Toucher Skill factor is adjusted. - Before: 340.3 + [skill level -1] * 56.7 - After: 448.3 + [skill level -1] * 74.7 > Sept Etoiles Skill factor is adjusted. - Before: 303.5 + [skill level -1] * 50.6 - After: 380 + [skill level -1] * 63.3 > Attaque Composee Skill factor is adjusted. - Before: 135 + [skill level -1] * 22.5 - After: 188.3 + [skill level -1] * 31.4 * Peltasta > Guardian AoE Defense Ratio is changed as follows. - Before: Increases by [skill level] * 2 - After: Increases by 6 + [skill level] * 1 Decrease value of damage received is changed as follows. - Before: Decreases by [skill level] * 8% - After: Decreases by 20% + [skill level] * 2.5% > Swash Buckling Number of targets is changed as follows. - Before: [skill level] * 4 - After: 6 + [skill level] * 3 > High Guard Changed to 'Inable to Evade' regardless of skill level. * Blossom Blader > StartUp Increasing value of final damage when critically hit is changed as follows. - Before: [skill level] * 6% - After: 5% + [skill level] * 4% > Fallen Blossom Skill factor is adjusted. - Before: 318.3 + [skill level -1] * 119.4 - After: 330.3 + [skill level -1] * 123.9 > Control Blade Skill factor is adjusted. - Before: 281.6 + [skill level -1] * 46.9 - After: 289.4 + [skill level -1] * 48.2 > Flash Skill factor is adjusted. - Before: 1079.7 + [skill level] * 249.2 - After: 1130.2 + [skill level] * 260.8 > Blossom Slash Skill factor is adjusted. - Before: 747.4 + [skill level] * 280.3 - After: 759.7 + [skill level] * 284.9 * Hoplite > Finestra Critical Rate of Finestra is changed as follows. - Before: [skill level] * 12% - After: 20% + [skill level] * 8% > Synchro Thrusting Skill factor is adjusted. - Before: 249.6 + [skill level -1] * 41.6 - After: 340.8 + [skill level -1] * 56.8 > Spear Throw Skill factor is adjusted. - Before: 175.1 + [skill level -1] * 29.2 - After: 195.1 + [skill level -1] * 32.5 > Pierce Skill factor is adjusted. - Before: 431.4 + [skill level -1] * 71.9 - After: 468.7 + [skill level -1] * 78.1 > Spear Lunge Skill factor is adjusted. - Before: 446.7 + [skill level -1] * 103.1 - After: 507.3 + [skill level -1] * 117.1 > Stabbing Skill factor is adjusted. - Before: 267.8 + [skill level -1] * 100.4 - After: 273.4 + [skill level -1] * 102.5 +SKILL BALANCE - Wizard * Necromancer > Create Shoggoth Attack transfer rate is changed as follows. - Before: [skill level] * 23% - After: 69% + [skill level] * 11.5% Physical, Magic Defense transfer rate is changed as follows. - Before: [skill level] * 20% - After: 60% + [skill level] * 10% Maximum HP transfer rate is changed as follows. - Before: [skill level] * 20% - After: 60% + [skill level] * 10% > Raise Dead Attack transfer rate is changed as follows. - Before: [skill level] * 18.4% - After: 55.2% + [skill level] * 9.2% Physical, Magic Defense transfer rate is changed as follows. - Before: [skill level] * 40% - After: 120% + [skill level] * 20% Maximum HP transfer rate is changed as follows. - Before: [skill level] * 20% - After: 60% + [skill level] * 10% > Raise Skull Archer Attack transfer rate is changed as follows. - Before: [skill level] * 23% - After: 69% + [skill level] * 11.5% Physical, Magic Defense transfer rate is changed as follows. - Before: [skill level] * 20% - After: 60% + [skill level] * 10% Maximum HP transfer rate is changed as follows. - Before: [skill level] * 16% - After: 48% + [skill level] * 8% > Raise Skull Mage Attack transfer rate is changed as follows. - Before: [skill level] * 23% - After: 69% + [skill level] * 11.5% Physical, Magic Defense transfer rate is changed as follows. - Before: [skill level] * 20% - After: 60% + [skill level] * 10% Maximum HP transfer rate is changed as follows. - Before: [skill level] * 10% - After: 30% + [skill level] * 5% * Shadowmancer > Shadow Fetter Immobility Duration is changed as follows. - Before: [skill level] * 2 seconds - After: 3 + [skill level] * 1.5 seconds > Infernal Shadow Final damage decrease value is changed as follows. - Before: [skill level] * 12% - After: 36% + [skill level] * 6% * Sorcerer > Summon Servant Decrease value of SP Recovery time is changed as follows. - Before: Decreases by [skill level] * 6% - After: Decreases by 18% + [skill level] * 3% > Evocation Duration is fixed to 30 seconds. *Chronomancer > Pass Decrease value of Remaining Cooldown is changed as follows. - Before: [skill level] * 6% - After: 18% + [skill level] * 3% Cooldown is changed from 50 seconds to 60 seconds. > Quick Cast Casting time decrease value is changed as follows. - Before: Decreases by [skill level] * 5% - After: 20% + [skill level] * 3% > Stop Cooldown is changed as follows. - Before: 100 - [skill level -1] * 5 seconds - After: 62 - [skill level -1] * 2 seconds > Reincarnate Can no longer be used in PvP area. [Reincarnate: Ally] attribute's additional consuming effect is changed. - Before: Increases SP consumption by 20% - After: Additional Cooldown by 60 seconds. (120 seconds ▶ 180 seconds) * Cryomancer > Frost Pillar Duration is changed to 10 seconds. * Bokor > Damballa Skill factor is adjusted. - Before: 1019.6 + [skill level -1] * 169.9 - After: 1597.1 + [skill level -1] * 598.9 > Samediveve Skill factor is adjusted. - Before: 463.1 + [skill level -1] * 173.7 - After: 445.6 + [skill level -1] * 167.1 > Bwa Kayiman Skill factor is adjusted. - Before: 189.3 + [skill level -1] * 43.7 - After: 235.4 + [skill level -1] * 54.3 > Effigy Skill factor is adjusted. - Before: 339.9 + [skill level -1] * 56.6 - After: 392.7 + [skill level -1] * 65.5 > Curse of Debility Skill factor is adjusted. - Before: 166.6 + [skill level -1] * 27.8 - After: 192.5 + [skill level -1] * 32.1 +SKILL BALANCE - Archer * Appraiser > High Scale Magnifying Glass: Focus Trim Final damage increase value is changed as follows. - Before: Increases by [skill level] * 1.5% - After: Increases by 3% + [skill level] * 1% > High Scale Magnifying Glass Increase value of Accuracy, Block Penetration is changed as follows. - Before: [skill level] * 4% - After: 12% + [skill level] * 2% > Huge Magnifier Skill factor is adjusted. - Before: 878.8 + [skill level -1] * 146.5 - After: 733.4 + [skill level -1] * 122.2 > Triplet Lense Skill factor is adjusted. - Before: 779.2 + [skill level -1] * 292.2 - After: 644.6 + [skill level -1] * 241.7 * Ranger > Full Throttle Increase value of Final damage when critically hit is changed as follows. - Before: 10% + [skill level] * 4.3% - After: 18% + [skill level] * 3% * Mergen > Mergen AoE Attack Ratio can be increased up to 21. > Zenith: Fire For Effect Final damage increase value is changed as follows. - Before: Increases by [skill level] * 4% - After: Increases by 12% + [skill level] * 2% * Wugushi > Crescendo Bane Debuff cycle decrease rate is changed as follows. - Before: Decreases by [skill level] * 4% - After: Decreases by 12% + [skill level] * 2% * Tiger Hunter > Camo Shot Chance to remove the buff is changed as follows. - Before: 50% - [skill level] * 3% - After: 44% - [skill level] * 2% > Ambush Skill factor is adjusted. - Before: 2681.5 + [skill level -1] * 1005.6 - After: 3273.7 + [skill level -1] * 1227.7 > Tiger Hunting Skill factor is adjusted. - Before: 7025.4 + [skill level -1] * 2634.5 - After: 7112.6 + [skill level -1] * 2667.2 > Rapid Shot Skill factor is adjusted. - Before: 587.2 + [skill level -1] * 97.9 - After: 716.9 + [skill level -1] * 119.5 > Piercing Shot Skill factor is adjusted. - Before: 404.1 + [skill level -1] * 67.4 - After: 498.8 + [skill level -1] * 83.1 * Sapper > Spike Shooter Installation Length is changed to 20 + [skill level] * 50. > Spring Trap - Strike only once for one target. - Duration of Spring Trap immune debuff is changed. - Before: 30 seconds - After: 35 seconds Skill factor is adjusted. - Before: 1818.4 + [skill level -1] * 303.1 - After: 2864 + [skill level -1] * 477.3 * Cannoneer > Bazooka AoE Attack Ratio is changed as follows. - Before: [skill level] * 1.5 - After: 3 + [skill level] * 1 * Quarrel Shooter > Block and Shoot Value of Increases Block is fixed to 50%. > Deploy Pavise: Fortress Amount of Shield in proportion to Maximum HP is changed as follows. - Before: [skill level] * 5% (PVP 3%) - After: 12% + [skill level] * 3% (PVP 8% + [skill level] * 2%) * Hunter > Hounding Looting Chance increase value is changed as follows. - Before: [skill level] * 200 - After: 600 + [skill level] * 100 * Hwarang > Outbrave Skill factor of [Supporting Arrow] is changed as follows. - Before: [skill level] * 10% of Pyeonjeon skill level - After: 18% + [skill level] * 7% of Pyeonjeon skill level * Musketeer > Volleyfire Skill factor is adjusted. - Before: 620.6 + [skill level -1] * 143.2 - After: 708.6 + [skill level -1] * 163.5 > Penetration Shot Skill factor is adjusted. - Before: 630.8 + [skill level -1] * 105.1 - After: 699.7 + [skill level -1] * 116.6 > Snipe Skill factor is adjusted. - Before: 1652.7 + [skill level -1] * 619.7 - After: 1887.2 + [skill level -1] * 707.7 > Covering Fire Skill factor is adjusted. - Before: 276.1 + [skill level -1] * 46 - After: 303.7 + [skill level -1] * 50.6 * Arquebusier > Precision Fire Skill factor is adjusted. - Before: 889.7 + [skill level -1] * 333.6 - After: 1885 + [skill level -1] * 706.9 > Dusty Salute Skill factor is adjusted. - Before: 510.4 + [skill level -1] * 85.1 - After: 563.1 + [skill level -1] * 93.9 > Arquebus Barrage Skill factor is adjusted. - Before: 1170 + [skill level -1] * 270 - After: 1639 + [skill level -1] * 378.2 > Linear Shooting Skill factor is adjusted. - Before: 663.1 + [skill level -1] * 110.5 - After: 886 + [skill level -1] * 147.7 +SKILL BALANCE - Cleric * Cleric > Physical Stat: Cleric Physical Stat: Cleric attribute is changed to Property Change: Physical - Every class of Cleric's stat growth rate and attack skill property is changed to match the Physical type. - Stat Growth: INT ▶ STR, SPR ▶ DEX (Class with STR and DEX originally is applied as equally as the original one) - Attack skill's property is changed to [Physical] - [Strike]. > Property Change: Magic Attribute is added. - Every class of Cleric's stat growth rate and skill property is changed to match the Magic type. - Stat Growth: STR ▶ INT, DEX ▶ SPR (Class with STR and DEX originally is applied as equally as the original one) - Attack skill's property is changed to [Magic] - [Holy]. > Smite Physical property from the condition to increase damage is deleted. * Druid > Physical Stat: Druid Attribute is deleted. (Substituted with [Property Change: Physical] and [Property Change: Magic] attribute) * Krivis > Physical Stat: Krivis Attribute is deleted. (Substituted with [Property Change: Physical] and [Property Change: Magic] attribute) * Dievdirbys > Physical Stat: Dievdirbys Attribute is deleted. (Substituted with [Property Change: Physical] and [Property Change: Magic] attribute) * Pardoner > Physical Stat: Pardoner Attribute is deleted. (Substituted with [Property Change: Physical] and [Property Change: Magic] attribute) * Chaplain > Magical Stat: Chaplain Attribute is deleted. (Substituted with [Property Change: Physical] and [Property Change: Magic] attribute) * Plague Doctor > Vaivora Vision - Necrosis [STR] and [Physical Critical Attack] is added to the Vaivora Vision stat. > Pandemic Condition to increase damage received for [Panic] debuff is changed. - Condition for magic property is deleted. * Exorcist > Vaivora Vision - Desition [STR] and [Physical Critical Attack] is added to the Vaivora Vision stat, and increase damage in [Physical - Strike] property attack will be added to the [Desition] buff effect. > Gregorate Condition to increase damage of [Gregorate : Magic] buff is changed. - Condition for magic property is deleted. * Crusader > Vaivora Vision - Convict [STR] and [Dex] is added to the Vaivora Vision stat. > Chant Effect that changes attack property of [Blessing of the Goddess] is deleted and condition to increase damage is changed. - Condition for magic property is deleted. * Inquisitor > Vaivora Vision - Outrage [INT] is added to Vaivora Vision stat. > Breaking Wheel: Additional Damage Condition of Breaking Whell's damage transfer effect is changed. - Condition for physical property is deleted. * Zealot > Vaivora Vision - Conviction [INT], [Magic Critical Attack], and [Increase Holy Damage] is added to Vaivora Vision stat. > Immolation: Melt Armor Effect that decreases Defense also decreases the Magic Defense. * Monk > Iron Skin Physical attack damage decrease rate is changed as follows. - Before: [skill level] * 3% - After: 6% + [skill level] * 2% > Vaivora Vision - Thunder Kick [INT], [Holy Damage Increase] is added to the Vaivora Vision stat. > God Finger Flick Condition of God Finger Flick increasing the Monk's skill damage is changed. - Physical property condition is deleted > Monk: Nirvana Condition of Monk: Nirvana increasing the Monk's Final damage is changed. - Physical property condition is deleted * Miko > Kagura Magic attack damage increase value is changed as follows. - Before: [skill level] * 5% - After: 12% + [skill level] * 3% > Kagura: Nightingale Dance Magic Defense Ignoration value is changed as follows. - Before: [attribute level] * 1.5% - After: 3% + [attribute level] * 1% * Sadhu > Spirit Expert Spirit's Movement Speed increase value is fixed to 18. > Vaivora Vision - Agni [STR], [Physical Critical Attack] is added to the Vaivora Vision stat. > Spirit Expert Change attack property effect of [Spirit Expert] buff is deleted. > Moksha Skill factor is adjusted. - Before: 200 + [skill level -1] * 75 - After: 249.6 + [skill level -1] * 93.6 > Patati Skill factor is adjusted. - Before: 316.5 + [skill level -1] * 73 - After: 396.7 + [skill level -1] * 91.6 > Tanoti Skill factor is adjusted. - Before: 425 + [skill level -1] * 98.1 - After: 534.5 + [skill level -1] * 123.3 > Enira Skill factor is adjusted. - Before: 402.9 + [skill level -1] * 67.2 - After: 509.2 + [skill level -1] * 84.9 > Possession Skill factor is adjusted. - Before: 362.6 + [skill level -1] * 60.4 - After: 454.6 + [skill level -1] * 75.8 > Prakriti Skill factor is adjusted. - Before: 146.1 + [skill level -1] * 24.3 - After: 183.7 + [skill level -1] * 30.6 > [Arts] Prakriti: Penance Condition of Prakriti: Penance debuff that increases the final damage when critically hit is changed. - Magic property condition is deleted. * Oracle > Foretell Decrease value of damage received is changed as follows. - Before: [skill level] * 6% - After: 24% + [skill level] * 2% > Death Sentence Damage increase value is changed as follows. - Before: [skill level] * 5% - After: 20% + [skill level] * 3% > Twist of Fate Amount of damage (at maximum) is changed as follows. - Before: [skill level] * 8% - After: 32% + [skill level] * 2% * Paladin > Barrier Magic Defense increase value is changed as follows. - Before: [skill level] * 10% - After: 24% + [skill level] * 6% > Sanctuary Defense increase value is changed as follows. - Before: [skill level] * 3% - After: 10% + [skill level] * 2% >Sanctuary: Release Defense increase value is changed as follows. - Before: [skill level] * 6% - After: 20% + [skill level] * 4% > [Arts] Magical Stat: Paladin Attribute is deleted. (Substituted by the [Property Change: Physical] and [Property Change: Magic] of Cleric) * Priest > Resurrection The amount of HP recovery after resurrecting is changed as follows. - Before: [skill level] * 10% - After: 24% + [skill level] * 6% > Revive The amount of HP recovery after resurrecting is changed as follows. - Before: [skill level] * 10% - After: 24% + [skill level] * 6% Time of Invincibility after resurrecting is changed as follows. - Before: [skill level] * 1 seconds - After: 2.4 seconds + [skill level] * 0.6 seconds +SKILL BALANCE - Scout * Rogue > Evasion Evasion increase value is changed as follows. - Before: [skill level] * 20% - After: 30% + [skill level] * 15% > Knife Throw Skill factor is adjusted. - Before: 1084 + [skill level -1] * 406.5 - After: 1149.2 + [skill level -1] * 431.0 > Backstab Skill factor is adjusted. - Before: 193.8 + [skill level -1] * 32.3 - After: 219.6 + [skill level -1] * 36.6 > Feint Skill factor is adjusted. - Before: 544.6 + [skill level -1] * 125.7 - After: 1126.8 + [skill level -1] * 260 > Lachrymator Damage dealt to the enemy in Lachrymator is changed from 826.4% to 835.4%. * Schwarzer Reiter > Caracole Duration of Unable to attack is limited to maximum 5 seconds. > Evasive Action Value of increasing Eavsion chance is changed as follows. - Before: [skill level] * 6% - After: Increases by 18% + [skill level] * 3% > [Arts] Evasive Action: Duration Value of increasing Eavsion chance is changed as follows. - Before: [skill level] * 4% - After: Increases by 12% + [skill level] * 2% Duration in PvP area is 12 seconds. ※ Duration is 30minutes in PvE. > Schwarzer Reiter: Long-ranged Shot and [Arts] Evasive Action: Duration Schwarzer Reiter: Long-ranged Shot and [Arts] Evasive Action: Duration is now applied as a group. > Schwarzer Reiter: Additional Damage Attribute name is changed to Markmanship: Additional Damage. > Concentrated Fire Skill range is increased. Skill factor is adjusted. - Before: 404.6 + [skill level -1] * 67.4 - After: 484.8 + [skill level -1] * 80.8 > Serial Bullet Strike condition for [Serial Bullet] is changed. - Before: Applied to Limacon's basic atack - After: Applied to [Pistol] property attack When dismounted, Serial Bullet buff is deleted. Skill factor is adjusted. - Before: 92.9 + [skill level -1] * 21.4 - After: 102.2 + [skill level -1] * 23.6 > Marching Fire Skill factor is adjusted. - Before: 202.6 + [skill level -1] * 76 - After: 225.4 + [skill level -1] * 84.5 > Limacon Skill factor is adjusted. - Before: 45.3 + [skill level -1] * 7.6 - After: 49.1 + [skill level -1] * 8.2 > Caracole Skill factor is adjusted. - Before: 1180.3 + [skill level -1] * 442.6 - After: 1404 + [skill level -1] * 526.5 * Shinobi > Bunshin no Jutsu Cooldown is changed as follows. - Before: 45 - [skill level] * 2 seconds - After: 39 - [skill level] * 1 seconds Clone's damage rate and duration is changed. - Before: Damage rate by 50%, Duration by 10 seconds - After: Damage rate by 25%, Duration by 20 seconds > Mokuton no Jutsu Decreasing the amount of damage received is changed. - Before: [skill level] * 6% - After: 10% + [skill level] * 4% > Katon no Jutsu Skill factor is adjusted. - Before: 216.3 + [skill level -1] * 36 - After: 235.9 + [skill level -1] * 39.3 > Kunai Skill factor is adjusted. - Before: 185.4 + [skill level -1] * 30.9 - After: 197 + [skill level -1] * 32.8 > Mijin no Jutsu Skill factor is adjusted. - Before: 1042 + [skill level -1] * 240.7 - After: 1009 + [skill level -1] * 232.8 > Raiton no Jutsu Skill factor is adjusted. - Before: 1284.4 + [skill level -1] * 481.7 - After: 1364.5 + [skill level -1] * 511.7 * Outlaw > Bully Evasion increase value is changed as follows. - Before: [skill level] * 8% - After: 24% + [skill level] * 4% * Assassin > Hasisas Critical damage increase rate is changed as follows. - Before: [skill level] * 2% - After: 3% + [skill level] * 1.5% * Enchanter > Agility STA consumption decrease rate is changed as follows. - Before: [skill level] * 1.5 - After: 5 + [skill level] * 1 > Enchant Weapon: Lightning Maximum number of stacks is changed from 20 to 15. > Vaivora Vision - Empowering Vaivora Vision is added. Stat (at Lv. 1) - STR 149 - Block Penetration 490 - Accuracy 490 Lv1 effect - Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5% Lv4 effect - Enchant Aura attack cycle halves > Enchant Armor Skill is deleted. > Enchant Aura New attack skill is added. - Apply a short Aura to your location and damage the enemy in the area periodically. ▶ Skill factor: 230.1 + [skill level -1] * 38.3 - Consumes SP continuously while the area is maintained, and the area is removed when using the skill again. - Skill will be removed when you lack of SP or when distance with character and the area gets far. * Linker > Vaivora Vision - Superstring Vaivora Vision is added. Stat (at Lv.1) - STR 149 - Block Penetration 490 - Physical Critical Attack 1280 Lv1 effect - Increase Linker's every skill level by 1 - When calculating Joint Penalty's shared damage, apply the number of linked target as ([number of targets + 1] / 2) (applied as 2 when the final number of target is below 2) Lv4 effect - Electric Shock final damage increases by 100% > Joint Penalty The way sharing the damage is changed. - The damage received by the subject of the link is changed to share with all of link targets (including the subject). - Link subject equally receives the damage as the shared amount. Ex. If 5 players are linked and subject receives damage by 10,000, 5 players receive 2000 damage each. - Cooldown is changed from 10 seconds to 30 seconds. - Duration is changed from 7 seconds to 10 seconds. Number of count limit is changed. - Before: [skill level] times - After: [skill level] * 10 times Number of maximum link target is changed. - Before: 2.5 + [skill level/2] (round down the decimal point) - After: 3 + [skill level/2] (round down the decimal point) > Joint Penalty: Physical Attribute is deleted. > Joint Penalty: Magic Attribute is deleted. > Joint Penalty: Missile Attribute is deleted. > Joint Penalty: Enhance Enhance attribute of Joint Penalty is added. - Damage rate in total of Joint penalty is increased by 1.6% per attribute level. EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each > [Arts] Joint Penalty: Chain Heart Effect of the Arts is adjusted. - Condition to increase damage received is changed from Attack every target to Attack only caster. - Duration is changed from 20 seconds to 15 seconds. - Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds) > Physical Link Effect that decrease the damage received by [skill level]% is added. Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.) Maximum number of link target is changed as follows. - Before: 2 + [skill level] - After: 5 (fixed) > Physical Link: Defense Effect that increases Physical Defense is changed as follows. - Before: [number of linked party members * attribute level]% - After: [attribute level] * 5% > Hangman's Knot Attack function is added. - Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty. Enemy that cannot be pulled has no damage, and is not counted as damage increase. Cooldown is changed from 8 seconds to 30 seconds. Hangman's Knot debuff duration is changed as follows. - Before: 1 second + [skill level] * 0.2 seconds - After: 2 seconds > Electric Shock - Link scene is changed. - Cooldown is changed from 15 seconds to 30 seconds. Duration is changed as follows. - Before: 3 seconds + [skill level] * 0.5 seconds - After: 10 seconds Skill factor is adjusted. - Before: 188.6 + [skill level -1] * 43.5 - After: 335 + [skill level -1] * 77.3 > Electric Shock: Physical Pressure - Effect that increases damage of Electric Shock according to DEX is deleted. - Additional SP consumption is changed from 50% to 25%. > Lifeline Value of effect that increases the stat is changed. - Before: [sum of all stats] / 15 - After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05) Duration is changed as follows. - Before: 60 seconds + [skill level] * 10 seconds - After: Unlimited - Cooldown is changed from 60 seconds to 20 seconds. - Once the link is disconnected, Cooldown is applied by 20 seconds. * Thaumaturge > Reversi Skill is deleted. > Transmute New skill is added. - Temporarily transmutes the enemy's appearance and damages continuously. - When you apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance.(periodic damage is applied) - When you apply debuff to the enemy character, the appearance of character's hair accessory, halmet, and costume can be changed. - Skill factor: 206 + [skill level -1] * 77.2 - Skill maximum level: 5 > Quicken - Skill learn condition is changed from Thaumaturge Lv.1 to Lv.16. - Skill maximum level is changed from Lv.15 to Lv.10. Skill effect is changed. - The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed. Duration is changed as follows. - Before: 30 seconds + [skill level] * 6seconds - After: 4 seconds + [skill level] * 0.4 seconds Cooldown is changed from 40 seconds to 60 seconds. * Bullet Marker > Markmanship: Additional Damage Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶ Markmanship: Additional Damage ] is added to the Bullet Marker. > Freeze Bullet: Silver Pellet Attribute is changed. - Instead of freezing the enemy, additional strike of holy property will occur during the skill duration by 30% chance when attacking with basic attack. - Additional Holy property attack is equal to the basic attack (Double Gun Stance factor). > Double Gun Stance - Skill maximum learn level is changed from Lv.1 to Lv.5. - Enhance attribute/Enhanced Upgrade attribute is added. - Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied. Skill factor is adjusted. - Before: 136.6 (Max. level 1) - After: 27.2 + [skill level -1] * 10.2 > Bloody Overdrive - Overheat is chanaged from 2 times to 1 time. - Cooldown is changed from 30 seconds to 25 seconds. Skill factor is adjusted. - Before: 108.2 + [skill level -1] * 25 - After: 220 + [skill level -1] * 50.8 > Mozambique Drill Skill factor is adjusted. - Before: 271.3 + [skill level -1] * 62.6 - After: 323.1 + [skill level -1] * 74.6 > R.I.P. Skill factor is adjusted. - Before: 108.7 + [skill level -1] * 18.1 - After: 130.6 + [skill level -1] * 21.8 > Napalm Bullet Skill factor is adjusted. - Before: 652 + [skill level -1] * 108.7 - After: 765.5 + [skill level -1] * 127.6 * Rangda > Barong Duration of Barong is changed as follows. - Before: 10 seconds + [skill level] seconds - After: 20 seconds * Ardito > Taglio Skill factor is adjusted. - Before: 467.7 + [skill level -1] * 175.4 - After: 559.9 + [skill level -1] * 210 > Invasione Skill factor is adjusted. - Before: 177.2 + [skill level -1] * 40.9 - After: 219.3 + [skill level -1] * 50.6 > Ritirarsi Skill factor is adjusted. - Before: 728.3 + [skill level -1] * 121.4 - After: 830.7 + [skill level -1] * 138.5 > Tre Granate Skill factor is adjusted. - Before: 212.5 + [skill level -1] * 35.4 - After: 242.4 + [skill level -1] * 40.4 > Granata Skill factor is adjusted. - Before: 526.2 + [skill level -1] * 87.7 - After: 618.9 + [skill level -1] * 103.1 +BUG FIX ?<b>Skill/Combat</b> - Fixed the issue that character with Mastema's Stigma debuff can recover HP with healing skills. - Fixed the issue that the HP of Shinobi's clone is shown in the party status. - Fixed the issue that the Boss monster spawns again immediately after defeating it in Unknown Sanctuary 2F. - Fixed the issue that the skill factor of the explosion is shown as 0% in the tooltip before learning Mergen's Triple Arrow. - Fixed the issue that 'Iron Skin' of Monk decreases Damage dealt instead of Damage received. - Fixed the issue that the Astral Body of Sadhu remains in the map after the character leaves the game. - Fixed the issue that the damage dealt decreases when activiting the Spike Shooter: Penetration attribute. - Fixed the issue that pistol attack deactivates when equipping pistol in the main slot and dagger in the sub slot. - Fixed the issue that damage of Ultimate Dimension is not applied normally due to debuff immue status. ▶ A single debuff was bof dealing damage and inflicting Status Ailment, and this caused both of them to be blocked by a target immune to Status Ailment. ▶ We have separated the two debuffs and become immune to Slow (Status Ailment). - Fixed the issue that the number of Arrow Sprinkle target varies. - Fixed the issue that the effect of Karaliene Accessory and Goddess Card effect does not apply to Lycanthropy. - Fixed the issue that Vaivora Vision- Javelin can not be used on moving monster. - Fixed the issue that Loophole is included in the tooltip of Peltasta's Rim Blow, Langort. - Fixed the issue that Cooldown of Overload Raid is reset when moving channel. - Fixed the issue that the Tree Root Crystal is not damaged by Golpear. - Fixed the issue that when using Bunshin no Jutsu while Bunshin no Jutsu: Tai is applied, the Pain Barrier buff duration is applied as 10 seconds. - Fixed the issue that the 'physical defense decrease' effect of Electric Shock: Physical Pressure is excessively applied. - Fixed the issue that the Final Damage increase value of Rogue's Feint skill is applied lower then intended. - Fixed the issue that the Skill Final Damage decreases effect of [Arts] Crouching Strike: Quake is not applied. - Fixed the issue that the damage received when using Lifeline and Physical Link seems to be increased. - Fixed the issue that the skill effect is duplicated when Double Pay Earn and Cross Guard is activated at the same time. - The tooltip of Dusty Salute: Ceremony is changed. ▶ Before: Accuracy of the Enemy hit by Dusty Salute decreases against attack from the caster for a moment ▶ After: Accuracy of the Enemy hit by Dusty Salute decreases by 10% against attack from the caster for a moment - Fixed the issue that the Supporting Arrow is not activated when you’re out of the skill range and returns to the skill range during Supporting Arrow. - Fixed the issue that the character becomes incapable of combat when using Hangman’s Knot after using [Arts] Joint Penalty: Chain Heart. - Fixed the issue that the Cooldown of Knife Throw is decreased from - Fixed the issue that the Markmanship: Additional Damage attribute cannot be On/Off. - Fixed the issue that the character moves when using Zwerchhau - Fixed the issue that the Sandstorm in Joint Strike Raid is not visible but inflicts damages. - Fixed the issue that Time Forward skill can apply Cooldown to the Essera skill. - Fixed the issue that the damage of Emphatic Trust is stacked to Visible Talent stack. - Fixed the issue that the damage of Joint Penalty is decreased. - Fixed the issue that the Stealth effect from Mijin no Jutsu can be removed by Mijin no Jutsu damage. - Fixed the issue that the Cooldown of Fire and Run is decreased when using Leap. - Fixed the issue that the gears cannot be equipped when the gears are unequipped in Team Battle League. - Fixed the issue that the Iron Skin effect is not applied to the Energy Blast. - Fixed the issue that the Breaking Wheel damage is applied with extremely high value. - Fixed the issue that the effect of Brotherhood is applied when the Brotherhood buff is not activated. - Fixed the issue that the Centerfire skill attacks you in a certain situation. - Fixed the issue that the skill level is temporarily applied as 1 when the Statue of Goddess Laima buff is applied. - Fixed the issue that the Brotherhood effect is applied when teleporting while the Brotherhood is not activated. - Fixed the issue that the Chortasmata skill recovers the monster’s HP. - Fixed the issue that the Squire’s Equipment Maintenance is applied in Team Battle League. ▶ The Equipment Maintenance effect will be removed when entering to Team Battle League. - Fixed the issue that the stance can be maintained even when the Spear is not in the first slot. - Fixed the issue that when you summon the Summon during the Great Blessing: Honor buff, the effect remains even after the buff is expired. - Fixed the issue that the spirit created from the Dark Theurge is also deleted when you move a certain distance after using the Invocation skill. - Fixed the issue that the effect of Sain Oath is activated when using Divine Stigma. ?<b>Graphic</b> - Fixed the issue that the character repeats a certain pose when changing the customized hair in the character creation window. - Fixed the issue that the furnitures nearby the walls of the Personal Housing is transparent. - Fixed the issue that effect of equipping item is not normally shown in the slot location. - Fixed the issue that the sword and the Angel Ring is overlapped after using Two-handed Sword. - Fixed the issue that the graphic of Rose Wing of Otherworld is awkward when the action of the character has a big upper body movement. - Fixed the issue that the NPC moves over the object when the Tree Root Crystal and the NPC overlaps. - Fixed the issue that the Guild/Team/Character name, HP/SP bar disappears from the window of the party member when backmasking is applied. - Fixed the issue that some of the tooltip in Contents Status Board - Weekly Boss Raid -Class is cut off. - Fixed the issue that the visibility of [Master's Request Achievement Clear Required] in Hwarang’s tooltip in Adventure Journal - Growth, and Contents Status Board - Weekly Boss Raid. - Fixed the issue that the Arm Band is covered when you equip Adversary Costume. - Fixed the issue that the Good Student Stamp effect goes to the character’s foot when the character jumps. ?<b>Quest</b> - Fixed the issue that the location of a certain weed does not show in 'Helping the Boy' quest. - Fixed the issue that Personal Housing Exchange quest from the Res Sacrae quest can not be completed. - Fixed the issue that Challenge Mode of Pystis Forest can not proceed when ‘It was not an easy opponent’ quest has been completed. - Fixed the issue that ‘Crossroad-To the Left (2)' quest can not proceed when moving channel during the quest. - Fixed the issue that some effect during Zealot's Trial quest can not be seen. - Fixed the issue that the player can return immediately to the Bounty Hunt area when clicking the Orders during Returning to the quest(Backspace). ▶ When an abnormal movement is detected during Bounty Hunt, it will now automatically close. - Fixed the issue that 'Messenger's Suspicious Favor' quest Ramstis Ridge can not be started. - Fixed the issue that the quest NPC in Inspect Herb (1) quest is not appearing. - Fixed the issue that the location of Rimantas - Fixed the issue that the ‘Messenger's Suspicious Favor‘ quest in Ramstis Ridge cannot be started. ?<b>Item</b> - Fixed the issue that the duration of debuff activated by the item can be increased by Discerning Evil. - Fixed the issue that the Goddess'/Demon God's Armor Register Voucher can be used again to the registered item. - Fixed the issue that the ‘Can be exchanged for medals at the Exchange Shop’ is miswritten in the tooltip of Mount Voucher - King of the Mountain. - Fixed the issue that the Orb of Guidance guides to the deleted area. - Fixed the issue that the Empty Spellbook cannot be used due to the deletion of Enchant Armor. ▶ You can sell the Empty Spellbook to the NPC by 2000 silver. - Fixed the issue that the buff applied by an item that levels up the skill is maintained even when the item is removed. - Demon Lord Moringponia Card and Moringponia Card is added to the Mercenary Badge Shop. ▶ Demon Lord Moringponia Card: Mercenary Badge x50,000 ▶ Moringponia Card: Mercenary Badge x10,000 ?<b>Others</b> - Fixed the issue that the scroll function does not work in 2560x1440 resolution. - Fixed the issue that NPC Rangda Master can not be interacted. - Fixed the issue that the keys can not be entered when selecting a Personal Shop while enhancing the Legend Card. - Fixed the issue that the level of Enhance Aid is not updated in the Enhancement UI. - Fixed the issue that when clicking the monster during mouse mode, basic attack activates when using skills. - Fixed the issue that the unit of obtained silver is miswritten in Oracle Master's silver ranking. - Fixed the issue that the GTW status board can not be fixed. - Fixed the issue that the value of spell selling in the Spell Shop is abnormally applied in a certain situation. - Fixed the issue that the target is not changed when using Infinite Assault in mouse mode. - Fixed the issue that you cannot move with the mouse for 3 seconds when the mouse cursor is on the monster or character in mouse mode. - Fixed the issue that the condition of [Sadhu] Costume: Achievement 3 can be counted when using the Life Essence in the Remnants of Bernice Dungeon.