Scheduled Maintenance for March 14-15, 2022 - Skill Balance & Bug Fix
By STAFF_Brand
Mar 15th, 2022

Greetings, Saviors!
We would like to announce the details of our weekly maintenance. Make sure to check below for the maintenance schedule and patch notes.
Please note that other issues and bugs are also being worked on even if they are not mentioned below.
Maintenance Period
[EST] 21:00 to 05:00 (March 14-15, 2022)
[CET] 03:00 to 11:00 (March 15, 2022)
[SGT] 10:00 to 18:00 (March 15, 2022)
[BRT] 23:00 to 07:00 (March 14-15, 2022)
1. SKILL BALANCE
- Common Change
For the following skill and attributes, [Decreases Skill Cooldown by 10%] is changed to [Decreases Skill Cooldown by 5%] when exceeding the maximum level.Liberate
Detonate Traps
Disinter
Resetting
Cassis Crista
Conceal
Levitation
Prophecy
Dragonoid
Roost
Statue of Goddess Vakarine
Fumigate
Horse Riding
Stegreifspiel
Shape Shifting
Beak Mask
Back Slide
Riding
Transform
Reversi
Ceremonia
Morph
Clairvoyance
-
2. SKILL BALANCE - Swordsman
Hackapell

Infinite Assault
Movement Speed increase value is fixed to 10.

Storm Bolt
Skill is deleted.
- Related Enhance Attribute and Ehanced Upgrade Arts are also deleted.

Cavalry Charge
Skill scene is changed, and attack property is changed from [Strike] to [Slash].
Skill factor is adjusted.
- Before: 1093.3 + [skill level -1] * 164
- After: 1366.8 + [skill level -1] * 205

Infinite Assault
Skill name is changed from Infinite Assault to Infinite Slash and scene is changed. Attack property is changed from Strike to Slash.
Skill factor is adjusted.
- Before: 1588.5 + [skill level -1] * 595.7
- After: 1925.7 + [skill level -1] * 722.1

Helm Chopper
Skill factor is adjusted.
- Before: 565.4 + [skill level -1] * 94.2
- After: 721.5 + [skill level -1] * 120.2

Grind Cutter
Skill factor is adjusted.
- Before: 145.6 + [skill level -1] * 33.6
- After: 179.5 + [skill level -1] * 41.4

Skarphuggning
Skill factor is adjusted.
- Before: 216.4 + [skill level -1] * 36.1
- After: 284 + [skill level -1] * 47.3
Nak Muay

Muay Thai
Final damage increase value is changed as follows.
- Before: [skill level] * 4%
- After: 12% + [skill level] * 2%
Dragoon

Dragon Fear
Number of targets is changed as follows.
- Before: 7 + [skill level] * 3
- After: 9 + [skill level] * 1

Gae Bulg
Skill factor is adjusted.
- Before: 930.5 + [skill level -1] * 155.1
- After: 842.4 + [skill level -1] * 140.4

Dragon Soar
Skill factor is adjusted.
- Before: 191.5 + [skill level -1] * 31.9
- After: 94.1 + [skill level -1] * 15.7

Serpentine
Skill factor is adjusted.
- Before: 144.1 + [skill level -1] * 24
- After: 135.1 + [skill level -1] * 22.5

Dragontooth
Skill factor is adjusted.
- Before: 212.8 + [skill level -1] * 35.5
- After: 203.1 + [skill level -1] * 33.8

Dethrone
Skill factor is adjusted.
- Before: 726.3 + [skill level -1] * 167.6
- After: 693.2 + [skill level -1] * 160

Dragon Fall
Skill factor is adjusted.
- Before: 838.3 + [skill level -1] * 314.4
- After: 794.3 + [skill level -1] * 297.9
Doppelsoeldner
Deeds of Valor: Double Pay Earn
Duration is changed as follows.
- Before: [skill level] * 3 seconds
- After: 9 + [skill level] * 1.5 seconds
Barbarian

War Cry
Enemy's Attack decrease value is changed as follows.
- Before: [skill level] * 1%
- After: 8% + [skill level] * 0.5%
Lancer

Initiate
Block Penetration value is changed as follows.
- Before: Increases by [skill level] * 20%
- After: Increases by 60% + [skill level] * 10%

Prevent
Cooldown is decreased up to 45 seconds. (at Lv.5)
Retiarius

Pull Rete
Number of targets is changed as follows.
- Before: 3 + [skill level] * 3
- After: 9 + [skill level] * 2

Throw Rete
Number of targets is changed as follows.
- Before: 3 + [skill level] * 3
- After: 9 + [skill level] * 2
Luchador
Enmascarado
Damage increase value is changed as follows.
- Before: 15% + [skill level] * 12%
- After: 51% + [skill level] * 6%
Matador

Ole
The value of minimum Critical Chance is changed as follows.
- Before: [skill level] * 5%
- After: 15% + [skill level] * 2.5%
Ole: Enhance
- The effect is changed as follows.
▶ Before:Increases [Ole]'s critical rate increasing effects by 0.5% per attribute level
▶ After:Increases [Ole]'s minimum critical rate increasing effects by 0.5% per attribute level
Murmillo

Sprint
Movement increase value is changed as follows.
- Before: Increases by [skill level] * 4
- After: Increases by 6 + [skill level] * 3
Templar

Flying Colors
Critical Rate is changed as follows.
- Before: Increases by [skill level] * 8%
- After: Increases by 12% + [skill level] * 6%
Critical Resistance value is changed as follows.
- Before: Decreases by [skill level] * 8%
- After: Decreases by 12% + [skill level] * 6%
Fencer

Epee Garde
Increase value of Final damage when critically hit is changed as follows.
- Before: Increases by [skill level] * 3%
- After: Increases by 9% + [skill level] * 1.5%

Fleche
Skill factor is adjusted.
- Before: 315.6 + [skill level -1] * 118.4
- After: 435.5 + [skill level -1] * 163.3

Balestra Fente
Skill factor is adjusted.
- Before: 468.5 + [skill level -1] * 108.1
- After: 587 + [skill level -1] * 135.5

Esquive Toucher
Skill factor is adjusted.
- Before: 340.3 + [skill level -1] * 56.7
- After: 448.3 + [skill level -1] * 74.7

Sept Etoiles
Skill factor is adjusted.
- Before: 303.5 + [skill level -1] * 50.6
- After: 380 + [skill level -1] * 63.3

Attaque Composee
Skill factor is adjusted.
- Before: 135 + [skill level -1] * 22.5
- After: 188.3 + [skill level -1] * 31.4
Peltasta

Guardian
AoE Defense Ratio is changed as follows.
- Before: Increases by [skill level] * 2
- After: Increases by 6 + [skill level] * 1
Decrease value of damage received is changed as follows.
- Before: Decreases by [skill level] * 8%
- After: Decreases by 20% + [skill level] * 2.5%

Swash Buckling
Number of targets is changed as follows.
- Before: [skill level] * 4
- After: 6 + [skill level] * 3

High Guard
Changed to 'Inable to Evade' regardless of skill level.
Blossom Blader

StartUp
Increasing value of final damage when critically hit is changed as follows.
- Before: [skill level] * 6%
- After: 5% + [skill level] * 4%

Fallen Blossom
Skill factor is adjusted.
- Before: 318.3 + [skill level -1] * 119.4
- After: 330.3 + [skill level -1] * 123.9

Control Blade
Skill factor is adjusted.
- Before: 281.6 + [skill level -1] * 46.9
- After: 289.4 + [skill level -1] * 48.2

Flash
Skill factor is adjusted.
- Before: 1079.7 + [skill level] * 249.2
- After: 1130.2 + [skill level] * 260.8

Blossom Slash
Skill factor is adjusted.
- Before: 747.4 + [skill level] * 280.3
- After: 759.7 + [skill level] * 284.9
Hoplite

Finestra
Critical Rate of Finestra is changed as follows.
- Before: [skill level] * 12%
- After: 20% + [skill level] * 8%

Synchro Thrusting
Skill factor is adjusted.
- Before: 249.6 + [skill level -1] * 41.6
- After: 340.8 + [skill level -1] * 56.8

Spear Throw
Skill factor is adjusted.
- Before: 175.1 + [skill level -1] * 29.2
- After: 195.1 + [skill level -1] * 32.5

Pierce
Skill factor is adjusted.
- Before: 431.4 + [skill level -1] * 71.9
- After: 468.7 + [skill level -1] * 78.1

Spear Lunge
Skill factor is adjusted.
- Before: 446.7 + [skill level -1] * 103.1
- After: 507.3 + [skill level -1] * 117.1

Stabbing
Skill factor is adjusted.
- Before: 267.8 + [skill level -1] * 100.4
- After: 273.4 + [skill level -1] * 102.5
3. SKILL BALANCE - Wizard
Necromancer

Create Shoggoth
Attack transfer rate is changed as follows.
- Before: [skill level] * 23%
- After: 69% + [skill level] * 11.5%
Physical, Magic Defense transfer rate is changed as follows.
- Before: [skill level] * 20%
- After: 60% + [skill level] * 10%
Maximum HP transfer rate is changed as follows.
- Before: [skill level] * 20%
- After: 60% + [skill level] * 10%

Raise Dead
Attack transfer rate is changed as follows.
- Before: [skill level] * 18.4%
- After: 55.2% + [skill level] * 9.2%
Physical, Magic Defense transfer rate is changed as follows.
- Before: [skill level] * 40%
- After: 120% + [skill level] * 20%
Maximum HP transfer rate is changed as follows.
- Before: [skill level] * 20%
- After: 60% + [skill level] * 10%

Raise Skull Archer
Attack transfer rate is changed as follows.
- Before: [skill level] * 23%
- After: 69% + [skill level] * 11.5%
Physical, Magic Defense transfer rate is changed as follows.
- Before: [skill level] * 20%
- After: 60% + [skill level] * 10%
Maximum HP transfer rate is changed as follows.
- Before: [skill level] * 16%
- After: 48% + [skill level] * 8%

Raise Skull Mage
Attack transfer rate is changed as follows.
- Before: [skill level] * 23%
- After: 69% + [skill level] * 11.5%
Physical, Magic Defense transfer rate is changed as follows.
- Before: [skill level] * 20%
- After: 60% + [skill level] * 10%
Maximum HP transfer rate is changed as follows.
- Before: [skill level] * 10%
- After: 30% + [skill level] * 5%
Shadowmancer

Shadow Fetter
Immobility Duration is changed as follows.
- Before: [skill level] * 2 seconds
- After: 3 + [skill level] * 1.5 seconds

Infernal Shadow
Final damage decrease value is changed as follows.
- Before: [skill level] * 12%
- After: 36% + [skill level] * 6%
Sorcerer

Summon Servant
Decrease value of SP Recovery time is changed as follows.
- Before: Decreases by [skill level] * 6%
- After: Decreases by 18% + [skill level] * 3%

Evocation
Duration is fixed to 30 seconds.
Chronomancer

Pass
Decrease value of Remaining Cooldown is changed as follows.
- Before: [skill level] * 6%
- After: 18% + [skill level] * 3%
Cooldown is changed from 50 seconds to 60 seconds.

Quick Cast
Casting time decrease value is changed as follows.
- Before: Decreases by [skill level] * 5%
- After: 20% + [skill level] * 3%

Stop
Cooldown is changed as follows.
- Before: 100 - [skill level -1] * 5 seconds
- After: 62 - [skill level -1] * 2 seconds

Reincarnate
Can no longer be used in PvP area.
[Reincarnate: Ally] attribute's additional consuming effect is changed.
- Before: Increases SP consumption by 20%
- After: Additional Cooldown by 60 seconds. (120 seconds▶ 180 seconds)
Cryomancer

Frost Pillar
Duration is changed to 10 seconds.
Bokor

Damballa
Skill factor is adjusted.
- Before: 1019.6 + [skill level -1] * 169.9
- After: 1597.1 + [skill level -1] * 598.9

Samediveve
Skill factor is adjusted.
- Before: 463.1 + [skill level -1] * 173.7
- After: 445.6 + [skill level -1] * 167.1

Bwa Kayiman
Skill factor is adjusted.
- Before: 189.3 + [skill level -1] * 43.7
- After: 235.4 + [skill level -1] * 54.3

Effigy
Skill factor is adjusted.
- Before: 339.9 + [skill level -1] * 56.6
- After: 392.7 + [skill level -1] * 65.5
Curse of Debility
Skill factor is adjusted.
- Before: 166.6 + [skill level -1] * 27.8
- After: 192.5 + [skill level -1] * 32.1
4. SKILL BALANCE - Archer
Appraiser
High Scale Magnifying Glass: Focus Trim
Final damage increase value is changed as follows.
- Before: Increases by [skill level] * 1.5%
- After: Increases by 3% + [skill level] * 1%
High Scale Magnifying Glass
Increase value of Accuracy, Block Penetration is changed as follows.
- Before: [skill level] * 4%
- After: 12% + [skill level] * 2%
Huge Magnifier
Skill factor is adjusted.
- Before: 878.8 + [skill level -1] * 146.5
- After: 733.4 + [skill level -1] * 122.2
Triplet Lense
Skill factor is adjusted.
- Before: 779.2 + [skill level -1] * 292.2
- After: 644.6 + [skill level -1] * 241.7
Ranger
Full Throttle
Increase value of Final damage when critically hit is changed as follows.
- Before: 10% + [skill level] * 4.3%
- After: 18% + [skill level] * 3%
Mergen
Mergen
AoE Attack Ratio can be increased up to 21.
Zenith: Fire For Effect
Final damage increase value is changed as follows.
- Before: Increases by [skill level] * 4%
- After: Increases by 12% + [skill level] * 2%
Wugushi

Crescendo Bane
Debuff cycle decrease rate is changed as follows.
- Before: Decreases by [skill level] * 4%
- After: Decreases by 12% + [skill level] * 2%
Tiger Hunter

Camo Shot
Chance to remove the buff is changed as follows.
- Before: 50% - [skill level] * 3%
- After: 44% - [skill level] * 2%

Ambush
Skill factor is adjusted.
- Before: 2681.5 + [skill level -1] * 1005.6
- After: 3273.7 + [skill level -1] * 1227.7
Tiger Hunting
Skill factor is adjusted.
- Before: 7025.4 + [skill level -1] * 2634.5
- After: 7112.6 + [skill level -1] * 2667.2

Rapid Shot
Skill factor is adjusted.
- Before: 587.2 + [skill level -1] * 97.9
- After: 716.9 + [skill level -1] * 119.5

Piercing Shot
Skill factor is adjusted.
- Before: 404.1 + [skill level -1] * 67.4
- After: 498.8 + [skill level -1] * 83.1
Sapper

Spike Shooter
Installation Length is changed to 20 + [skill level] * 50.

Spring Trap
- Strike only once for one target.
- Duration of Spring Trap immune debuff is changed.
- Before: 30 seconds
- After: 35 seconds
Skill factor is adjusted.
- Before: 1818.4 + [skill level -1] * 303.1
- After: 2864 + [skill level -1] * 477.3
Cannoneer

Bazooka
AoE Attack Ratio is changed as follows.
- Before: [skill level] * 1.5
- After: 3 + [skill level] * 1
Quarrel Shooter

Block and Shoot
Value of Increases Block is fixed to 50%.
Deploy Pavise: Fortress
Amount of Shield in proportion to Maximum HP is changed as follows.
- Before: [skill level] * 5% (PVP 3%)
- After: 12% + [skill level] * 3% (PVP 8% + [skill level] * 2%)
Hunter

Hounding
Looting Chance increase value is changed as follows.
- Before: [skill level] * 200
- After: 600 + [skill level] * 100
Hwarang
Outbrave
Skill factor of [Supporting Arrow] is changed as follows.
- Before: [skill level] * 10% of Pyeonjeon skill level
- After: 18% + [skill level] * 7% of Pyeonjeon skill level
Musketeer

Volleyfire
Skill factor is adjusted.
- Before: 620.6 + [skill level -1] * 143.2
- After: 708.6 + [skill level -1] * 163.5

Penetration Shot
Skill factor is adjusted.
- Before: 630.8 + [skill level -1] * 105.1
- After: 699.7 + [skill level -1] * 116.6

Snipe
Skill factor is adjusted.
- Before: 1652.7 + [skill level -1] * 619.7
- After: 1887.2 + [skill level -1] * 707.7

Covering Fire
Skill factor is adjusted.
- Before: 276.1 + [skill level -1] * 46
- After: 303.7 + [skill level -1] * 50.6
Arquebusier

Precision Fire
Skill factor is adjusted.
- Before: 889.7 + [skill level -1] * 333.6
- After: 1885 + [skill level -1] * 706.9
Dusty Salute
Skill factor is adjusted.
- Before: 510.4 + [skill level -1] * 85.1
- After: 563.1 + [skill level -1] * 93.9

Arquebus Barrage
Skill factor is adjusted.
- Before: 1170 + [skill level -1] * 270
- After: 1639 + [skill level -1] * 378.2
Linear Shooting
Skill factor is adjusted.
- Before: 663.1 + [skill level -1] * 110.5
- After: 886 + [skill level -1] * 147.7
5. SKILL BALANCE - Cleric
Cleric
Physical Stat: Cleric
Physical Stat: Cleric attribute is changed to Property Change: Physical
- Every class of Cleric's stat growth rate and attack skill property is changed to match the Physical type.
- Stat Growth: INT ▶STR, SPR ▶DEX
(Class with STR and DEX originally is applied as equally as the original one)
- Attack skill's property is changed to [Physical] - [Strike].
Property Change: Magic
Attribute is added.
- Every class of Cleric's stat growth rate and skill property is changed to match the Magic type.
- Stat Growth: STR ▶ INT, DEX ▶ SPR
(Class with STR and DEX originally is applied as equally as the original one)
- Attack skill's property is changed to [Magic] - [Holy].

Smite
Physical property from the condition to increase damage is deleted.
Druid

Physical Stat: Druid
Attribute is deleted.
(Substituted with [Property Change: Physical] and [Property Change: Magic] attribute)
Krivis

Physical Stat: Krivis
Attribute is deleted.
(Substituted with [Property Change: Physical] and [Property Change: Magic] attribute)
Dievdirbys
Physical Stat: Dievdirbys
Attribute is deleted.
(Substituted with [Property Change: Physical] and [Property Change: Magic] attribute)
Pardoner
Physical Stat: Pardoner
Attribute is deleted.
(Substituted with [Property Change: Physical] and [Property Change: Magic] attribute)
Chaplain

Magical Stat: Chaplain
Attribute is deleted.
(Substituted with [Property Change: Physical] and [Property Change: Magic] attribute)
Plague Doctor
Vaivora Vision - Necrosis
[STR] and [Physical Critical Attack] is added to the Vaivora Vision stat.

Pandemic
Condition to increase damage received for [Panic] debuff is changed.
- Condition for magic property is deleted.
Exorcist
Vaivora Vision - Desition
[STR] and [Physical Critical Attack] is added to the Vaivora Vision stat, and increase damage in [Physical - Strike] property attack will be added to the [Desition] buff effect.

Gregorate
Condition to increase damage of [Gregorate : Magic] buff is changed.
- Condition for magic property is deleted.
Crusader
Vaivora Vision - Convict
[STR] and [Dex] is added to the Vaivora Vision stat.

Chant
Effect that changes attack property of [Blessing of the Goddess] is deleted and condition to increase damage is changed.
- Condition for magic property is deleted.
Inquisitor
Vaivora Vision - Outrage
[INT] is added to Vaivora Vision stat.

Breaking Wheel: Additional Damage
Condition of Breaking Whell's damage transfer effect is changed.
- Condition for physical property is deleted.
Zealot
Vaivora Vision - Conviction
[INT], [Magic Critical Attack], and [Increase Holy Damage] is added to Vaivora Vision stat.

Immolation: Melt Armor
Effect that decreases Defense also decreases the Magic Defense.
Monk

Iron Skin
Physical attack damage decrease rate is changed as follows.
- Before: [skill level] * 3%
- After: 6% + [skill level] * 2%
Vaivora Vision - Thunder Kick
[INT], [Holy Damage Increase] is added to the Vaivora Vision stat.

God Finger Flick
Condition of God Finger Flick increasing the Monk's skill damage is changed.
- Physical property condition is deleted
Monk: Nirvana
Condition of Monk: Nirvana increasing the Monk's Final damage is changed.
- Physical property condition is deleted
Miko

Kagura
Magic attack damage increase value is changed as follows.
- Before: [skill level] * 5%
- After: 12% + [skill level] * 3%

Kagura: Nightingale Dance
Magic Defense Ignoration value is changed as follows.
- Before: [attribute level] * 1.5%
- After: 3% + [attribute level] * 1%
Sadhu
Spirit Expert
Spirit's Movement Speed increase value is fixed to 18.
Vaivora Vision - Agni
[STR], [Physical Critical Attack] is added to the Vaivora Vision stat.
Spirit Expert
Change attack property effect of [Spirit Expert] buff is deleted.
Moksha
Skill factor is adjusted.
- Before: 200 + [skill level -1] * 75
- After: 249.6 + [skill level -1] * 93.6
Patati
Skill factor is adjusted.
- Before: 316.5 + [skill level -1] * 73
- After: 396.7 + [skill level -1] * 91.6
Tanoti
Skill factor is adjusted.
- Before: 425 + [skill level -1] * 98.1
- After: 534.5 + [skill level -1] * 123.3
Enira
Skill factor is adjusted.
- Before: 402.9 + [skill level -1] * 67.2
- After: 509.2 + [skill level -1] * 84.9

Possession
Skill factor is adjusted.
- Before: 362.6 + [skill level -1] * 60.4
- After: 454.6 + [skill level -1] * 75.8

Prakriti
Skill factor is adjusted.
- Before: 146.1 + [skill level -1] * 24.3
- After: 183.7 + [skill level -1] * 30.6
[Arts] Prakriti: Penance
Condition of Prakriti: Penance debuff that increases the final damage when critically hit is changed.
- Magic property condition is deleted.
Oracle

Foretell
Decrease value of damage received is changed as follows.
- Before: [skill level] * 6%
- After: 24% + [skill level] * 2%

Death Sentence
Damage increase value is changed as follows.
- Before: [skill level] * 5%
- After: 20% + [skill level] * 3%

Twist of Fate
Amount of damage (at maximum) is changed as follows.
- Before: [skill level] * 8%
- After: 32% + [skill level] * 2%
Paladin

Barrier
Magic Defense increase value is changed as follows.
- Before: [skill level] * 10%
- After: 24% + [skill level] * 6%

Sanctuary
Defense increase value is changed as follows.
- Before: [skill level] * 3%
- After: 10% + [skill level] * 2%

Sanctuary: Release
Defense increase value is changed as follows.
- Before: [skill level] * 6%
- After: 20% + [skill level] * 4%
[Arts] Magical Stat: Paladin
Attribute is deleted.
(Substituted by the [Property Change: Physical] and [Property Change: Magic] of Cleric)
Priest

Resurrection
The amount of HP recovery after resurrecting is changed as follows.
- Before: [skill level] * 10%
- After: 24% + [skill level] * 6%

Revive
The amount of HP recovery after resurrecting is changed as follows.
- Before: [skill level] * 10%
- After: 24% + [skill level] * 6%
Time of Invincibility after resurrecting is changed as follows.
- Before: [skill level] * 1 seconds
- After: 2.4 seconds+ [skill level] * 0.6 seconds
6. SKILL BALANCE - Scout
Rogue

Evasion
Evasion increase value is changed as follows.
- Before: [skill level] * 20%
- After: 30% + [skill level] * 15%

Knife Throw
Skill factor is adjusted.
- Before: 1084 + [skill level -1] * 406.5
- After: 1149.2 + [skill level -1] * 431.0

Backstab
Skill factor is adjusted.
- Before: 193.8 + [skill level -1] * 32.3
- After: 219.6 + [skill level -1] * 36.6

Feint
Skill factor is adjusted.
- Before: 544.6 + [skill level -1] * 125.7
- After: 1126.8 + [skill level -1] * 260

Lachrymator
Damage dealt to the enemy in Lachrymator is changed from 826.4% to 835.4%.
Schwarzer Reiter

Caracole
Duration of Unable to attack is limited to maximum 5 seconds.

Evasive Action
Value of increasing Eavsion chance is changed as follows.
- Before: [skill level] * 6%
- After: Increases by 18% + [skill level] * 3%
[Arts] Evasive Action: Duration
Value of increasing Eavsion chance is changed as follows.
- Before: [skill level] * 4%
- After: Increases by 12% + [skill level] * 2%
Duration in PvP area is 12 seconds.
※ Duration is 30minutes in PvE.
Schwarzer Reiter: Long-ranged Shot and [Arts] Evasive Action: Duration
Schwarzer Reiter: Long-ranged Shot and [Arts] Evasive Action: Duration is now applied as a group.
Schwarzer Reiter: Additional Damage
Attribute name is changed to Markmanship: Additional Damage.

Concentrated Fire
Skill range is increased.
Skill factor is adjusted.
- Before: 404.6 + [skill level -1] * 67.4
- After: 484.8 + [skill level -1] * 80.8
Serial Bullet
Strike condition for [Serial Bullet] is changed.
- Before: Applied to Limacon's basic atack
- After: Applied to [Pistol] property attack
When dismounted, Serial Bullet buff is deleted.
Skill factor is adjusted.
- Before: 92.9 + [skill level -1] * 21.4
- After: 102.2 + [skill level -1] * 23.6

Marching Fire
Skill factor is adjusted.
- Before: 202.6 + [skill level -1] * 76
- After: 225.4 + [skill level -1] * 84.5

Limacon
Skill factor is adjusted.
- Before: 45.3 + [skill level -1] * 7.6
- After: 49.1 + [skill level -1] * 8.2

Caracole
Skill factor is adjusted.
- Before: 1180.3 + [skill level -1] * 442.6
- After: 1404 + [skill level -1] * 526.5
Shinobi

Bunshin no Jutsu
Cooldown is changed as follows.
- Before: 45 - [skill level] * 2 seconds
- After: 39 - [skill level] * 1 seconds
Clone's damage rate and duration is changed.
- Before: Damage rate by 50%, Duration by 10 seconds
- After: Damage rate by 25%, Duration by 20 seconds

Mokuton no Jutsu
Decreasing the amount of damage received is changed.
- Before: [skill level] * 6%
- After: 10% + [skill level] * 4%

Katon no Jutsu
Skill factor is adjusted.
- Before: 216.3 + [skill level -1] * 36
- After: 235.9 + [skill level -1] * 39.3

Kunai
Skill factor is adjusted.
- Before: 185.4 + [skill level -1] * 30.9
- After: 197 + [skill level -1] * 32.8

Mijin no Jutsu
Skill factor is adjusted.
- Before: 1042 + [skill level -1] * 240.7
- After: 1009 + [skill level -1] * 232.8

Raiton no Jutsu
Skill factor is adjusted.
- Before: 1284.4 + [skill level -1] * 481.7
- After: 1364.5 + [skill level -1] * 511.7
Outlaw

Bully
Evasion increase value is changed as follows.
- Before: [skill level] * 8%
- After: 24% + [skill level] * 4%
Assassin

Hasisas
Critical damage increase rate is changed as follows.
- Before: [skill level] * 2%
- After: 3% + [skill level] * 1.5%
Enchanter

Agility
STA consumption decrease rate is changed as follows.
- Before: [skill level] * 1.5
- After: 5 + [skill level] * 1
Enchant Weapon: Lightning
Maximum number of stacks is changed from 20 to 15.
Vaivora Vision - Empowering
Vaivora Vision is added.
Stat (at Lv. 1)
- STR 149
- Block Penetration 490
- Accuracy 490
Lv1 effect
- Additional increase in Physical, Magic Attack of Over-Reinforce by 2.5%
Lv4 effect
- Enchant Aura attack cycle halves

Enchant Armor
Skill is deleted.
Enchant Aura
New attack skill is added.
- Apply a short Aura to your location and damage the enemy in the area periodically.
▶ Skill factor: 230.1 + [skill level -1] * 38.3
- Consumes SP continuously while the area is maintained, and the area is removed when using the skill again.
- Skill will be removed when you lack of SP or when distance with character and the area gets far.
Linker
Vaivora Vision - Superstring
Vaivora Vision is added.
Stat (at Lv.1)
- STR 149
- Block Penetration 490
- Physical Critical Attack 1280
Lv1 effect
- Increase Linker's every skill level by 1
- When calculating Joint Penalty's shared damage, apply the number of linked target as ([number of targets + 1] / 2) (applied as 2 when the final number of target is below 2)
Lv4 effect
- Electric Shock final damage increases by 100%

Joint Penalty
The way sharing the damage is changed.
- The damage received by the subject of the link is changed to share with all of link targets (including the subject).
- Link subject equally receives the damage as the shared amount.
Ex. If 5 players are linked and subject receives damage by 10,000, 5 players receive 2000 damage each.
- Cooldown is changed from 10 seconds to 30 seconds.
- Duration is changed from 7 seconds to 10 seconds.
Number of count limit is changed.
- Before: [skill level] times
- After: [skill level] * 10 times
Number of maximum link target is changed.
- Before: 2.5 + [skill level/2] (round down the decimal point)
- After: 3 + [skill level/2] (round down the decimal point)
Joint Penalty: Physical
Attribute is deleted.
Joint Penalty: Magic
Attribute is deleted.
Joint Penalty: Missile
Attribute is deleted.
Joint Penalty: Enhance
Enhance attribute of Joint Penalty is added.
- Damage rate in total of Joint penalty is increased by 1.6% per attribute level.
EX. In level 100, 100% x 1.6 = 160% in total. If 5 is bound, applied as 160% / 5 = 32% each
[Arts] Joint Penalty: Chain Heart
Effect of the Arts is adjusted.
- Condition to increase damage received is changed from Attack every target to Attack only caster.
- Duration is changed from 20 seconds to 15 seconds.
- Additional increase in Cooldown is changed from 40 seconds to 30 seconds. (30 seconds + 30 seconds = 60 seconds)

Physical Link
Effect that decrease the damage received by [skill level]% is added.
Duration is changed as follows.
- Before: 60 seconds + [skill level] * 10 seconds
- After: Unlimited (Cooldown by 20 seconds is applied when the link is disconnected.)
Maximum number of link target is changed as follows.
- Before: 2 + [skill level]
- After: 5 (fixed)

Physical Link: Defense
Effect that increases Physical Defense is changed as follows.
- Before: [number of linked party members * attribute level]%
- After: [attribute level] * 5%

Hangman's Knot
Attack function is added.
- Skill factor is applied when crashed, and the damage increases by 10% in proportionally to the number of enemy under Joint Penalty.
Enemy that cannot be pulled has no damage, and is not counted as damage increase.
Cooldown is changed from 8 seconds to 30 seconds.
Hangman's Knot debuff duration is changed as follows.
- Before: 1 second + [skill level] * 0.2 seconds
- After: 2 seconds

Electric Shock
- Link scene is changed.
- Cooldown is changed from 15 seconds to 30 seconds.
Duration is changed as follows.
- Before: 3 seconds + [skill level] * 0.5 seconds
- After: 10 seconds
Skill factor is adjusted.
- Before: 188.6 + [skill level -1] * 43.5
- After: 335 + [skill level -1] * 77.3

Electric Shock: Physical Pressure
- Effect that increases damage of Electric Shock according to DEX is deleted.
- Additional SP consumption is changed from 50% to 25%.

Lifeline
Value of effect that increases the stat is changed.
- Before: [sum of all stats] / 15
- After: ([sum of all stats] / 15) * (0.75 + [skill level] * 0.05)
Duration is changed as follows.
- Before: 60 seconds + [skill level] * 10 seconds
- After: Unlimited
- Cooldown is changed from 60 seconds to 20 seconds.
- Once the link is disconnected, Cooldown is applied by 20 seconds.
Thaumaturge

Reversi
Skill is deleted.
Transmute
New skill is added.
- Temporarily transmutes the enemy's appearance and damages continuously.
- Whenyou apply debuff to the monster, the monster's appearance is changed to the monster of equal level. You cannot change some of monsters like boss monster's appearance.(periodic damage is applied)
- When you apply debuff to the enemy character, the appearance of character's hair accessory, halmet, and costume can be changed.
- Skill factor: 206 + [skill level -1] * 77.2
- Skill maximum level: 5

Quicken
- Skill learn condition is changed from Thaumaturge Lv.1 to Lv.16.
- Skill maximum level is changed from Lv.15 to Lv.10.
Skill effect is changed.
- The buff will be applied only to yourself, basic attack speed increases during the buff, and the limitation of basic attack's attack speed is removed.
Duration is changed as follows.
- Before: 30 seconds + [skill level] * 6seconds
- After: 4 seconds + [skill level] * 0.4 seconds
Cooldown is changed from 40 seconds to 60 seconds.
Bullet Marker
Markmanship: Additional Damage
Attribute like Schwarzer Reiter's [Schwarzer Reiter: Additional Damage ▶ Markmanship: Additional Damage ] is added to the Bullet Marker.
Freeze Bullet: Silver Pellet
Attribute is changed.
- Instead of freezing the enemy, additional strike of holy property will occur during the skill duration by 30% chance when attacking with basic attack.
- Additional Holy property attack is equal to the basic attack (Double Gun Stance factor).

Double Gun Stance
- Skill maximum learn level is changed from Lv.1 to Lv.5.
- Enhance attribute/Enhanced Upgrade attribute is added.
- Movement Speed during the Double Gun Stance increases by 65% than the original, and the Tracer Bullet effect will be applied.
Skill factor is adjusted.
- Before: 136.6 (Max. level 1)
- After: 27.2 + [skill level -1] * 10.2

Bloody Overdrive
- Overheat is chanaged from 2 times to 1 time.
- Cooldown is changed from 30 seconds to 25 seconds.
Skill factor is adjusted.
- Before: 108.2 + [skill level -1] * 25
- After: 220 + [skill level -1] * 50.8

Mozambique Drill
Skill factor is adjusted.
- Before: 271.3 + [skill level -1] * 62.6
- After: 323.1 + [skill level -1] * 74.6

R.I.P.
Skill factor is adjusted.
- Before: 108.7 + [skill level -1] * 18.1
- After: 130.6 + [skill level -1] * 21.8

Napalm Bullet
Skill factor is adjusted.
- Before: 652 + [skill level -1] * 108.7
- After: 765.5 + [skill level -1] * 127.6
Rangda

Barong
Duration of Barong is changed as follows.
- Before: 10 seconds + [skill level] seconds
- After: 20 seconds
Ardito

Taglio
Skill factor is adjusted.
- Before: 467.7 + [skill level -1] * 175.4
- After: 559.9 + [skill level -1] * 210

Invasione
Skill factor is adjusted.
- Before: 177.2 + [skill level -1] * 40.9
- After: 219.3 + [skill level -1] * 50.6

Ritirarsi
Skill factor is adjusted.
- Before: 728.3 + [skill level -1] * 121.4
- After: 830.7 + [skill level -1] * 138.5

Tre Granate
Skill factor is adjusted.
- Before: 212.5 + [skill level -1] * 35.4
- After: 242.4 + [skill level -1] * 40.4

Granata
Skill factor is adjusted.
- Before: 526.2 + [skill level -1] * 87.7
- After: 618.9 + [skill level -1] * 103.1
7. BUG FIX
- Skill/Combat
- Fixed the issue that character with Mastema's Stigma debuff can recover HP with healing skills.
- Fixed the issue that the HP of Shinobi's clone is shown in the party status.
- Fixed the issue that the Boss monster spawns again immediately after defeating it in Unknown Sanctuary 2F.
- Fixed the issue that the skill factor of the explosion is shown as 0% in the tooltip before learning Mergen's Triple Arrow.
- Fixed the issue that 'Iron Skin' of Monk decreases Damage dealt instead of Damage received.
- Fixed the issue that the Astral Body of Sadhu remains in the map after the character leaves the game.
- Fixed the issue that the damage dealt decreases when activiting the Spike Shooter: Penetration attribute.
- Fixed the issue that pistol attack deactivates when equipping pistol in the main slot and dagger in the sub slot.
- Fixed the issue that damage of Ultimate Dimension is not applied normally due to debuff immue status.
▶ A single debuff was bof dealing damage and inflicting Status Ailment, and this caused both of them to be blocked by a target immune to Status Ailment.
▶ We have separated the two debuffs and become immune to Slow (Status Ailment).
- Fixed the issue that the number of Arrow Sprinkle target varies.
- Fixed the issue that the effect of Karaliene Accessory and Goddess Card effect does not apply to Lycanthropy.
- Fixed the issue that Vaivora Vision- Javelin can not be used on moving monster.
- Fixed the issue that Loophole is included in the tooltip of Peltasta's Rim Blow, Langort.
- Fixed the issue that Cooldown of Overload Raid is reset when moving channel.
- Fixed the issue that the Tree Root Crystal is not damaged by Golpear.
- Fixed the issue that when using Bunshin no Jutsu while Bunshin no Jutsu: Tai is applied, the Pain Barrier buff duration is applied as 10 seconds.
- Fixed the issue that the 'physical defense decrease' effect of Electric Shock: Physical Pressure is excessively applied.
- Fixed the issue that the Final Damage increase value of Rogue's Feint skill is applied lower then intended.
- Fixed the issue that the Skill Final Damage decreases effect of [Arts] Crouching Strike: Quake is not applied.
- Fixed the issue that the damage received when using Lifeline and Physical Link seems to be increased.
- Fixed the issue that the skill effect is duplicated when Double Pay Earn and Cross Guard is activated at the same time.
- The tooltip of Dusty Salute: Ceremony is changed.
▶ Before: Accuracy of the Enemy hit by Dusty Salute decreases against attack from the caster for a moment
▶ After: Accuracy of the Enemy hit by Dusty Salute decreases by 10% against attack from the caster for a moment
- Fixed the issue that the Supporting Arrow is not activated when you’re out of the skill range and returns to the skill range during Supporting Arrow.
- Fixed the issue that the character becomes incapable of combat when using Hangman’s Knot after using [Arts] Joint Penalty: Chain Heart.
- Fixed the issue that the Cooldown of Knife Throw is decreased from
- Fixed the issue that the Markmanship: Additional Damage attribute cannot be On/Off.
- Fixed the issue that the character moves when using Zwerchhau
- Fixed the issue that the Sandstorm in Joint Strike Raid is not visible but inflicts damages.
- Fixed the issue that Time Forward skill can apply Cooldown to the Essera skill.
- Fixed the issue that the damage of Emphatic Trust is stacked to Visible Talent stack.
- Fixed the issue that the damage of Joint Penalty is decreased.
- Fixed the issue that the Stealth effect from Mijin no Jutsu can be removed by Mijin no Jutsu damage.
- Fixed the issue that the Cooldown of Fire and Run is decreased when using Leap.
- Fixed the issue that the gears cannot be equipped when the gears are unequipped in Team Battle League.
- Fixed the issue that the Iron Skin effect is not applied to the Energy Blast.
- Fixed the issue that the Breaking Wheel damage is applied with extremely high value.
- Fixed the issue that the effect of Brotherhood is applied when the Brotherhood buff is not activated.
- Fixed the issue that the Centerfire skill attacks you in a certain situation.
- Fixed the issue that the skill level is temporarily applied as 1 when the Statue of Goddess Laima buff is applied.
- Fixed the issue that the Brotherhood effect is applied when teleporting while the Brotherhood is not activated.
- Fixed the issue that the Chortasmata skill recovers the monster’s HP.
- Fixed the issue that the Squire’s Equipment Maintenance is applied in Team Battle League.
▶ The Equipment Maintenance effect will be removed when entering to Team Battle League.
- Fixed the issue that the stance can be maintained even when the Spear is not in the first slot.
- Fixed the issue that when you summon the Summon during the Great Blessing: Honor buff, the effect remains even after the buff is expired.
- Fixed the issue that the spirit created from the Dark Theurge is also deleted when you move a certain distance after using the Invocation skill.
- Fixed the issue that the effect of Sain Oath is activated when using Divine Stigma. - Graphic
- Fixed the issue that the character repeats a certain pose when changing the customized hair in the character creation window.
- Fixed the issue that the furnitures nearby the walls of the Personal Housing is transparent.
- Fixed the issue that effect of equipping item is not normally shown in the slot location.
- Fixed the issue that the sword and the Angel Ring is overlapped after using Two-handed Sword.
- Fixed the issue that the graphic of Rose Wing of Otherworld is awkward when the action of the character has a big upper body movement.
- Fixed the issue that the NPC moves over the object when the Tree Root Crystal and the NPC overlaps.
- Fixed the issue that the Guild/Team/Character name, HP/SP bar disappears from the window of the party member when backmasking is applied.
- Fixed the issue that some of the tooltip in Contents Status Board - Weekly Boss Raid -Class is cut off.
- Fixed the issue that the visibility of [Master's Request Achievement Clear Required] in Hwarang’s tooltip in Adventure Journal - Growth, and Contents Status Board - Weekly Boss Raid.
- Fixed the issue that the Arm Band is covered when you equip Adversary Costume.
- Fixed the issue that the Good Student Stamp effect goes to the character’s foot when the character jumps. - Quest
- Fixed the issue that the location of a certain weed does not show in 'Helping the Boy' quest.
- Fixed the issue that Personal Housing Exchange quest from the Res Sacrae quest can not be completed.
- Fixed the issue that Challenge Mode of Pystis Forest can not proceed when ‘It was not an easy opponent’ quest has been completed.
- Fixed the issue that ‘Crossroad-To the Left (2)' quest can not proceed when moving channel during the quest.
- Fixed the issue that some effect during Zealot's Trial quest can not be seen.
- Fixed the issue that the player can return immediately to the Bounty Hunt area when clicking the Orders during Returning to the quest(Backspace).
▶ When an abnormal movement is detected during Bounty Hunt, it will now automatically close.
- Fixed the issue that 'Messenger's Suspicious Favor' quest Ramstis Ridge can not be started.
- Fixed the issue that the quest NPC in Inspect Herb (1) quest is not appearing.
- Fixed the issue that the location of Rimantas
- Fixed the issue that the ‘Messenger's Suspicious Favor‘ quest in Ramstis Ridge cannot be started. - Item
- Fixed the issue that the duration of debuff activated by the item can be increased by Discerning Evil.
- Fixed the issue that the Goddess'/Demon God's Armor Register Voucher can be used again to the registered item.
- Fixed the issue that the ‘Can be exchanged for medals at the Exchange Shop’ is miswritten in the tooltip of Mount Voucher - King of the Mountain.
- Fixed the issue that the Orb of Guidance guides to the deleted area.
- Fixed the issue that the Empty Spellbook cannot be used due to the deletion of Enchant Armor.
▶ You can sell the Empty Spellbook to the NPC by 2000 silver.
- Fixed the issue that the buff applied by an item that levels up the skill is maintained even when the item is removed.
- Demon Lord Moringponia Card and Moringponia Card is added to the Mercenary Badge Shop.
▶ Demon Lord Moringponia Card: Mercenary Badge x50,000
▶ Moringponia Card: Mercenary Badge x10,000 - Others
- Fixed the issue that the scroll function does not work in 2560x1440 resolution.
- Fixed the issue that NPC Rangda Master can not be interacted.
- Fixed the issue that the keys can not be entered when selecting a Personal Shop while enhancing the Legend Card.
- Fixed the issue that the level of Enhance Aid is not updated in the Enhancement UI.
- Fixed the issue that when clicking the monster during mouse mode, basic attack activates when using skills.
- Fixed the issue that the unit of obtained silver is miswritten in Oracle Master's silver ranking.
- Fixed the issue that the GTW status board can not be fixed.
- Fixed the issue that the value of spell selling in the Spell Shop is abnormally applied in a certain situation.
- Fixed the issue that the target is not changed when using Infinite Assault in mouse mode.
- Fixed the issue that you cannot move with the mouse for 3 seconds when the mouse cursor is on the monster or character in mouse mode.
- Fixed the issue that the condition of [Sadhu] Costume: Achievement 3 can be counted when using the Life Essence in the Remnants of Bernice Dungeon.