Greetings Saviors. We have been receiving some user reports regarding disconnection issues and are currently in the verification process. Please, be assured that we will take the necessary measures should they be required. We will update this post as the situation develops. We apologize for any inconveniences and concerns you may have experienced. Sincerely, IMC Staff
The fix has been applied. You will now be able to access instanced dungeons and missions. EXP Tome x 1 and Instanced Dungeon Reset Voucher x 1 have been sent via a GM message. Please, claim them before October 1st. Once again, we are sorry for the inconvenience you may have experienced. Greetings Saviors! Since the latest maintenance (Sept 27th), Fedimian server has been undergoing certain connection issues with entering instanced dungeons and missions. Our Dev team is currently working on fixing the issue and once the process is fully complete, we will update this current post. We apologize for all the inconveniences this might have caused you. As soon as the problem is fixed, the appropriate rewards shall be given to EU Fedimian users. Sincerely, IMC Staff
#patchnote0.1 ~UPDATE: Maintenance has been extended by 30 minutes in the [EU] Fedimian server. Maintenance in all other servers is expected to be completed at the time announced originally. @September 27th, 2016 $01:00 to 05:00 (EDT) +TP SHOP CHANGES !/uploads/ckeditor/cb1d2729e38f96c7a70fbf63968e3713.jpg ?Wonderland Costume Package This package includes: - Wonderland Costume x1 - Hair Accessory Selection Box x1 - Enchant Scroll x10 ?Wonderland Costumes and Hair Accessories - Swordsman Wonderland Costume (Male) - Swordsman Wonderland Costume (Female) - Wizard Wonderland Costume (Male) - Wizard Wonderland Costume (Female) - Archer Wonderland Costume (Male) - Archer Wonderland Costume (Female) - Cleric Wonderland Costume (Male) - Cleric Wonderland Costume (Female) - Butterfly Hat - Lotus Cup Hair Accessory - Hatter's Cake Hat - Parfait and Mouse Ear Headband - Dodo Hair Accessory - Chesirecat Hair Accessory - White Rabbit Hair Accessory - Alice's Key Hair Accessory ?Removal of the Battlebird Companion Package - The Battlebird Companion Package will be removed from the TP Shop. Please note that you will still be able to purchase the companion separately. +BUG FIXES !/uploads/ckeditor/e3f4d66ed7ccb01caa49c4d727fda89d.jpg ?Team Battle League Points - Players will now properly receive points on their first game as intended. Receiving 50 points the previous day will no longer cause issues. Note: Just like in the image shown above, the number on the Team Battle League UI might not be fully accurate. The number on the Team Battle League Shop UI is the correct representation of your points.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 25th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Q1. It's almost the end of September. When is Rank 8 coming to iTOS? A1. We are aware that many of you are waiting for the Rank 8 update. That is why we are being extremely thorough in the testing process so you will be able to fully enjoy the new contents. We also know that many of you at Rank 7 will love to focus on leveling your characters as soon as the update arrives in order to experience the new classes and skills. As such, we are also preparing a few extra treats that will help you do so near the update's release date. Q2. Swordsman type classes are finding it extremely difficult to complete quests at higher levels due to the high damage from monsters. Having to find a party every time makes questing hard for soloing players. Can you give us any ideas on what you are planning for the Swordsman in the future? A2. We are constantly testing various ideas with regards to re-balancing the Swordsman class. Some of the things we are considering are adjusting monster parameters, Swordsman exclusive items, the fifth type of gem for melee type classes etc. We'll let you know as soon as we have found a combination of changes that works well. Q3. There's only one way to trade Monster Cards, but it's really inconvenient. Would it ever be possible for us to trade them? A3. We are considering the removal of trading restrictions on Monster Cards. Further Info. would be released via announcement. Q4. Many of us have chosen to become a Templar in order to create guilds to enjoy the game with others. However, there currently aren't any attributes for Templar skills making the class otherwise less interesting. Is there any chance that we will be able to invest in attributes as well? A4. We deliberately developed the Templar class in such a way so that it would only have to focus using resources on the management of guilds. However, we have received much feedback with regards to the class and are testing various options to see if we can't add attributes to enhance the Templars. Q5. When will we be able to try out the Wonderland Costumes? A5. We are in the final preparations of bringing the new 8 types of Wonderland Costumes to a TP shop near you! We hope that you will enjoy the fantasy themed costumes. Please note that the wings on the costumes do not grant you the ability to fly. On a happier note, you don't have to worry about your hair becoming messed up from the desserts on the hats either.
#patchnote0.1 @September 20th, 2016 $01:00 to 05:00 (EDT) +MAIN CHANGES ?<b>Optimization Measures</b> - We expect about the following after these measures are implemented; - A 7% increase in overall performance - A decrease in sudden frame drops during gameplay - You can read what will change in more detail on {{this|https://treeofsavior.com/news/?n=644}} previous Developer's Blog post. +INSTANCED DUNGEONS !/uploads/ckeditor/4e4a60f533c4bc80b806b2b9e58cab84.jpg ?<b>Siaulai Mission Rebalancing</b> - Players will only need to protect the 'Torch' for 1 minute instead of 3 minutes. - You can read more about the reasoning behind this change in {{this|https://treeofsavior.com/news/?n=612&c=31}} previous Q & A post. +MISC ?<b>Channel Adjustment</b> - The number of channels will be adjusted on several maps. +BUG FIXES ?<b>Crystal Root Lottree</b> - Players will no longer be able to 'lock' an Essence to use again. ?<b>Accessory Related</b> - Wearing 'Shiny Contact Lenses' and the 'Curling Back Perm' will no longer make your character's face disappear on the inventory tab.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 September 19th, 2016 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
Greetings Saviors, We would like to announce that there was a slight issue with the event rewards for the first day. Several players were able to obtain rewards meant for another day instead of the rewards intended to be given for the first day. This was unintentional and we have reset the properties related to the event as of 05:20 A.M. (EDT) September 13th, 2016. Players will now receive the intended reward for the first day. Any players that have finished the quest before this time will have had their quest status reset. Therefore, those players will be able to do the event quest once more and receive the rewards for the first day. Please make sure to redo today's event quest before the day is over to be able to receive the second reward tomorrow. We offer our most sincere apologies for any confusion caused by the mixed rewards for the event. Sincerely, IMC Games
Greetings, Saviors! Today we want to let you in on some tests we’ve been conducting to improve overall frame performance in Tree of Savior. We’ve compared the current performance in the game in ms with the values obtained after applying two improvement measures intended to minimize elements responsible for frame drop issues, as explained below. Particle Instancing: Optimizes function call when identical particles (objects) are rendered on the screen to improve processing speed. Quest Loop: Considers all existing quests but only updates when their status is changed to either ‘available for start’, ‘ongoing’ or ‘available for completion’, making for a more efficient processing of quests. Blue represents the data obtained before the optimization measures, red represents the data registered after the measures were applied. perf1 avg time: 31.6ms / max time: 137ms perf2 avg time: 25.5ms / max time 266.6ms avg time difference: 6.1ms / max time difference: -129.6ms avg time improved 0.8 times / max time improved 1.9 times ▲ MAINLOOP: Overall game performance time. The time required to render and show a frame in-game. FPS will increase as this number decreases. perf1 avg time: 0.1ms / max time: 6.5ms perf2 avg time: 0.5ms / max time: 74.8ms avg time difference: -0.4ms / max time difference: -68.3ms avg time improved 4.5 times / max time improved 11.6 times ▲ UPDATE_QUEST_LOOP: The time required to check quests in-game. While most are checked server-side, some are being checked by the client. There will be less lag the less time this takes. perf1 avg time: 0.1ms / max time: 2.2ms perf2 avg time: 0.8ms / max time: 3.3ms avg time difference: -0.7ms / max time difference: -1.2ms avg time improved 9.5 times / max time improved 1.5 times ▲ UpdateAnimation: The time required to show the game’s animations. It shows how much time is required to show a character’s movement per frame. The less time it takes, the less time is required to show a character’s animations. perf1 avg time: 0.6ms / max time: 7.9ms perf2 avg time: 1.4ms / max time: 4.1ms avg time difference: -0.8ms / max time difference: 3.8ms avg time improved 2.3 times / max time improved 0.5 times ▲ RenderVertex: The time required to show game effects. It shows how much time is required to show the game’s effects. Game effects will appear to be smoother the lower the number is. Looking at the results obtained from our internal tests, we expect these new measures to bring significant improvements to the performance of the game. We’ll be continuing to test the new measures more extensively to stabilize them, and we hope to bring these improvements to you as soon as they’re ready.