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[COMPLETE] Scheduled Maintenance for February 19-20, 2018

#patchnote0.1   @(February 19-20, 2018) $[EST] 21:00 to 04:00 @(February 19-20, 2018) $[BRT] 23:00 to 06:00 @(February 20, 2018) $[CET] 03:00 to 10:00 @(February 20, 2018) $[SGT] 10:00 to 17:00   +MAIN ADDITIONS   ?<b>NEW Rank Down System</b> - You can now go back one Rank by clicking the 'Rank Info' button at the bottom toolbar. - Doing this will cancel your character's last advancement choice, bringing  it down one Rank. - Ranking down your character will revert it to the Rank and Circle they were at before their last advancement. Class EXP obtained after the last advancement will also be deleted. - You can only roll back one Rank at a time. If you're in Rank 7, for example, you can only roll back to Rank 6, but not Rank 5 or lower. - You cannot roll back to a Rank at which you already used the Rank Down system. If you used the system at Rank 7, then advance again into Rank 7 and 8, you cannot use the system again at Rank 8 to return to Rank 7 (even if you use a Rank Reset Voucher). - When you rank down, all the skills and attributes learned after your latest advancement are reset and converted into points. <b>[Requirements for Using the System]</b> - All items unequipped. - No attributes being learned. - No Companions following the character. - No shops (buff shops, etc.) being used. - No ongoing crafting, gem enhancing or card synthesis. - Templar guild masters are required to transfer the role or abandon the guild.   ?<b>NEW Hidden Class</b> - Added new hidden class in the Swordsman tree. - {{Click here for details.|https://treeofsavior.com/page/news/view.php?n=1262}}   ?<b>NEW Traveling Merchant Geraldas</b> - Geraldas is a new NPC that appears in the city of Fedimian for 1 hour every 3 hours. - You can pay Geraldas a Silver fee to receive a random Gem (includes Lv 1-6 Red/Blue/Green/Yellow/White Gems and approx. 290 kinds of Monster Gems). - The fee starts at 10,000 Silver, increasing 5,000 Silver with each transaction. - Instead of Silver, Geraldas will also accept one Ancient Golden Coin for a random Gem. Here, too, the amount of Coins required increases with each transaction. - Ancient Golden Coins can be obtained from monsters in all Hunting Grounds. - This system can only be used with characters of level 100 and above. - Your daily transaction count is shared between all the characters in your team, and it resets at 6 AM (server time).   ?<b>NEW White Gems</b> - White Gems increase your Looting Chance and can be added to weapons, subweapons. top armor, bottom armor, gloves and boots.   ?<b>NEW Ancient Golden Socket</b> - The Ancient Golden Socket can only be used on items of zero potential, and adds 1 base socket when used. - Ancient Golden Socket recipes can be obtained in the Unique Raid dungeon (low chances). - The socket can be crafted with Recipe - Ancient Golden Socket x1 and Goddess' Blessed Gem x10.       +OTHER CHANGES   ?<b>NEW Monster Gems</b> - Atti Gem: Wild Shot +1 - Black Harugal Gem: Bayonet Thrust +1 - Bloom Gem: Headshot +1 - Blue Cronewt Poisoned Needler Gem: Disarmament Zone +1 - Blue Fisherman Gem: Zucken +1 - Blue Gravegolem Gem: Sturtzhau +1 - Blue Hohen Gulak Gem: Battle Orders +1 - Blue Ticen Crossbow Soldier Gem: Dragontooth +1 - Bookmark Mimic Gem: Mastema +1 - Brown Colimen Gem: Redel +1 - Brown Harugal Gem: Zornhau +1 - Brown Rambear Magician Gem: Gae Blug +1 - Claro Gem: Ein Sof +1 - Confined Long-Branched Tree Gem: Sanctuary +1 - Flammel Gem: Combustion +1 - Flowlon Gem: Covering Fire +1 - Green Corpse Flower Gem: Langort +1 - Green Flamag Gem: Demolition +1 - Kugeri Lyoni Gem: Desmodus +1 - Kugeri Numani Gem: Subzero Shield +1 - Levada Gem: Dark Theruge +1 - Lily Velly Gem: Revenged Sevenfold +1 - Luna Angel Gem: Beak Mask +1 - Martybook Gem: Invocation +1 - Nuttabug Gem: Decatose +1 - Orange Grummer Gem: Evocation +1 - Rampal Gem: Pole of Agony +1 - Red Chafperor Gem: Serpentine +1 - Red Hohen Mage Gem: Pistol Shot +1 - Red Slime Gem: Incinerate +1 - Rhodetad Gem: Healing Factor +1 - Rodejokel Gem: Penetration Shot +1 - Varle Anchor Gem: Sonic Strike +1 - Varle Helmsman Gem: Pandemic +1 - Varle Hench Gem: Fumigate +1 - White Wendigo Searcher Gem: Dragon Soar +1 - Yak Warrior Gem: Stone Picking +1 - Yellow Dumaro Gem: Zwerchhau +1 - Yellow Leafnut Gem: Snipe +1 - Yellow Pag Clamper Gem: Grooving Muzzle +1   ?<b>NEW Monster Cards</b> - Froster Lord Card (Red): [★/2]% chance per attack of freezing the enemy for 4 sec - Woodspirit Card (Blue): 10% chance of recovering [★*70] HP when attacked - Armaos Card (Blue): 10% chance of generating [★*100] Shield for 10 sec - Stone Froster Card (Green): CON +[★*1.5] for 10 sec when using HP potions - Lavenzard Card (Green): SPR +[★*1.5] for 10 sec when using SP potions - Rafene Card (Green): STR, CON, INT, SPR, DEX +[★/3] - Gorkas Card: Looting Chance +[★*5] - Succubus Card (Purple): Provocation per attack increase -[★]%   ?<b>Monster Card Cooldown</b> - Added a cooldown time to the following Monster Cards with chances of HP or SP recovery. <space><space><space>Woodspirit Card: 20 sec <space><space><space>Mallet Wyvern Card: 5 sec <space><space><space>Cerberus Card: 5 sec <space><space><space>Velnewt Card: 15 sec <space><space><space>Canceril Card: 15 sec <space><space><space>Deathweaver Card: 15 sec   ?<b>Adventure Journal Rewards</b> - Starting next month, Companion Vouchers obtained as Adventure Journal ranking rewards can be exchanged for the Armadillo Companion instead of the Baby Pig Companion. - Currently existing Companion Vouchers will be named "Baby Pig Voucher" and will continue to be exchangeable for the Baby Pig Companion. - We have plans to change the Companion Voucher rewards to other types of companions in the future.   ?<b>Team Battle League</b> - Character level inside TBL matches changed from 330 to 360. - Damage applied to character is changed from 30% to 20%. - Knockdown effect decrease will not apply to knockdown distance (immunity due to effect decrease remains the same). - Effect decrease ratio reduced from 30% to 20%. - Dullahan Card is now applied once per round. - Reduced movement speed increase/decrease effect values by 50% (including the Swordsman's Dash). - Players will now be matched even when there are no participants of a similar point total in the queue. [Skills Rebalanced in TBL] <space><space><space>Bokor: Mackangdal - Duration reduced 30%. <space><space><space>Dievdirbys: Statue of Goddess Ausrine - Duration reduced 30%. <space><space><space>Kabbalist: Ein Sof - Duration reduced 50%. <space><space><space>Appraiser: Devaluation - Applied 20 sec duration to character. <space><space><space>Psychokino: Telekinesis - Duration reduced 50%. / Raise - Reduced number of targets by 50%." <space><space><space>Chronomancer: Stop - Debuff duration reduced 50%. <space><space><space>Shadowmancer: Shadow Thorn: Stepping Shadows - No longer applied on characters.   ?<b>Challenge Mode</b> - Added Stages 6 and 7. - Elite monsters will now appear starting at Stage 6.   ?<b>Hunting Grounds</b> - White Gems and Ancient Golden Coins added as drop items in Hunting Grounds. - Increased the drop rate of Card Albums and reduced the drop rate of Blessed Shards.   ?<b>Instanced Dungeons</b> - Instanced Dungeons will now include the following minimum Rank entry limit: <space><space><space>Underground Chapel Dungeon (Lv 50) - Rank 2 <space><space><space>Historic Site Ruins Dungeon (Lv 120) - Rank 3 <space><space><space>Monument of Desire Dungeon (Lv 180) - Rank 4 <space><space><space>Fallen Legwyn Family Dungeon (Lv 230) - Rank 5 <space><space><space>Underground Catacombs Dungeon (Lv 270) - Rank 6 <space><space><space>Castle Dungeon (Lv 300) - Rank 7 - Instanced Dungeons will now include the following silver penalty.   ?<b>Instanced Dungeons Silver Penalty</b> - Similar to EXP penalties, Instanced Dungeons will now include a silver penalty according to the player's character level - The silver penalty will be applied separately to each party member according to their level. - 100% silver can be acquired if the level difference is no more than 30. - If the difference is over 30, the amount of silver that can be acquired will decrease 2% per level. - No silver will be acquired if the level difference is 80 or higher.   ?<b>Bosses Added to Card Albums and Missions</b> - Red Album / Catacombs Mission: Froster Lord - Blue Album / Siaulai Mission: Woodpsirit, Armaos - Green Album / Seven Valley Mission: Stone Froster, Lavenzard, Rafene, Gorkas - Purple Album / Crystal Mine Mission: Succubus   ?<b>Summons</b> - Increased the AoE ratio of the following summons' attacks. <space><space><space>Skeleton Archer: 2 >> 7 <space><space><space>Skeleton Soldier: 1 >> 6 <space><space><space>Shoggoth: 6 >> 11 <space><space><space>Salamion (1st/3rd attacks): 2 >> 7 <space><space><space>Salamion (2nd attack): 4 >> 9 <space><space><space>Zombie: 1 >> 6 <space><space><space>Wheelchair Zombie: 1 >> 6 <space><space><space>Scale Zombie: 1 >> 6   ?<b>NEW Show Drop Item Name</b> - Added 'Show Drop Item Name' option to Game Settings. - Turn on the option to display drop items in different colors according to their grade/type. <space><space><space>Magic Grade = Blue <space><space><space>Rare Grade = Purple <space><space><space>Unique Grade = Red <space><space><space>Recipes = Green <space><space><space>Others = White   ?<b>'Main Drop Item' UI</b> - Added Weapon, Subweapon, Armor, Accessory and Material categories. - Click on each category to see more information about items and recipes that can be obtained in the corresponding dungeon/mission. - The Earth Tower entrance UI will not contain information on main drop items, showing only the cubes obtained from completing the mission.   ?<b>NEW Report Function for Instanced Dungeons</b> - Right-click on a character under the Party window to select a reason and report problematic players. - Reporting a player for "disturbing gameplay" is only available in instanced dungeons once a day, per character (resets at 06:00 server time).   ?<b>Monsters</b> - Changed Poison, Bleeding and Burn debuff effects of Character Rank 8 and 9 regions to 5 sec.   ?<b>Items</b> - Maximum enhancement of items limited to +40. - Blue Spion Gem: Removed. - Yellow Pag Klamer Gem: Effects changed from +1 Butt Stroke to +1 Grooving Muzzle. - In the Bullet Marker class unlock quest, crafting Frost Bullets, Fire Bullets and Lightning Bullets will now consume recipes, in order to prevent players from crafting multiples of the same type of bullet.   ?<b>UI</b> - Edited/added Help information to reflect changes. - Improved tooltip text of 51 Monster Cards. - Improved monster type UI icons. - Edited Rank Reset Voucher UI to include information on unused Rank Cards and Class EXP Cards. - Target quest display changed to show preceding quest if not completed yet. - The Monster Card equip UI will now display the effects applied when a card is equipped. - Probability-based effects can no longer be reset in the following Monster Cards while the effect is active: Stone Whale Card, Gazing Golem Card, Velpede Card. - Added new UI message to alert players attempting to enter an instanced dungeon when another instance is already in progress. - Removed random multi-hit damage display function, e.g. two consecutive hits with a total damage value of 10,000 will now display as 5,000 + 5,000, instead of 4,600 + 5,400.   +EVENTS !/uploads/ckeditor/a548edd6d9c08ce7d783280f26a3ac72.jpg ?<b>NEW! Last Winter</b> - Don’t miss out on the chance to experience the last bit of wintry magic in the Kingdom and get the new Winter Penguin companion! - This event is open to characters of all levels until March 13, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1267}}   ?<b>NEW! Kupole's Daily Attendance Check</b> - We have a special Kupole waiting to talk with you every day when you are in town. Take a break and check in with this Kupole to receive some boosting experience buffs.  - This event is open to characters of all levels until March 20, 2018. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1271}}   ?<b>Reset Event for Class Changes</b> - The following compensation will be provided to characters of classes affected by balance changes applied during this maintenance, until March 6, 2018. - If your character is eligible for reset items, please pick them up at the Reset Helper NPC located in the city of Klaipeda (left side, near the Oracle Master). <space><space><space>Falconer / Linker / Quarrel Shooter: Rank Reset Voucher (14 Days) x2 <space><space><space>Hoplite / Cataphract / Dragoon: Skill Reset Potion (14 Days) x2 <space><space><space>Doppelsoeldner: Punish skill and Punish: Enhance / Punish: Earthquake attributes reset and converted back to points. <space><space><space>Musketeer: All skills and attributes reset and converted back to points.   ?<b>Fedimian's Secret Night Market CLOSING</b> - The Fedimian's Secret Night Market event is coming to an end with this maintenance. - Don't forget to use your Golden Coins and Limited Edition Red Ox, since these items will be automatically deleted at the end of the event.   ?<b>Playing Cupid (Feb '18) CLOSING NEXT WEEK</b> - Remember that the Playing Cupid event is closing next week on February 27! - You have one last week to impress the Cute Boys for new rewards or stuff your face with sweet chocolate buffs!   +TP SHOP !/uploads/ckeditor/319583821cea9885d53d854c64299abd.jpg ?<b>Leticia's Secret Cube NEW EDITION</b> - The new edition of Leticia's Secret Cube will be available at the TP Shop until March 6, 2018. - {{Click here to see the full list of items included in this edition of the Cube!|https://treeofsavior.com/page/news/view.php?n=1269}}   ?<b>Premium Hairstyles ON SALE (UP TO 70% OFF)!</b> - Starting this February 20, Premium Hairstyles will be on sale at the TP Shop, with discounts of up to 70% OFF! - The hairstyles will be on sale for TWO WEEKS ONLY, until March 6, 2018!   ?<b>Goddess' Blessed Cube REMOVED</b> - The current edition of the Goddess' Blessed Cube, containing the new Golden Pup companion, will be removed from the TP Shop during this maintenance. - Keep an eye on our News page for details on the next edition of the Cube!   +SKILLS - ARCHER   *Quarrel Shooter >Running Shot - Additional attack calculations changed from multiplication to addition formulas. - Base 80%, per-level increase 30%. - Buff can now be right-clicked to cancel. - Duration changed to 300 sec.   *Falconer >Roost - Falconer skills within 100 range from the roost will now deal 50% more damage. - Duration decreased from 120 to 20 sec. - Cooldown decreased from 60 sec to 20 sec. >Circling - Will now decrease AoE defense ratio to 1 regardless of skill level. - Effects will now be maintained even when the character moves (the Hawk will follow). - Duration changed from 10 sec to 10 + (skill level * 1) sec. - An alert about the enemy's AoE ratio will now pop up when targeting enemies affected by Circling. >Hovering - Damage to Beast enemies increased 50%. >Pheasant - Damage to Beast enemies increased 50%. - Max. targets changed from unlimited to 15. - Skill factor changed from 660% with 36.3% per skill level to 990% with 54.5% per skill level. - Cooldown reduced from 40 to 25 sec. >Sonic Strike - Damage to Beast enemies increased 50%. >Aiming - Cooldown time will now reset as intended. >Pre-Emptive Strike - Skill can now be turned ON/OFF at any time. - Increased damage of Sonic Strike and Hovering activated by Pre-Emptive Strike (skill level * 10%). - Added cyclical SP consumption effect that applies whenever Pre-Emptive Strike is active. - The buff disappears if SP is low. - Duration changed to unlimited. - Cooldown changed to 0 sec. >Circling: Expand - Effects changed to increase caster's AoE attack ratio by +3. - Duration 10 + (attribute level * 1) sec. >Hovering: Guardian - New attribute. - Hovering deals 10% more damage per skill level to boss monsters. - Increases SP consumption by 50%. - Max. level 10. >Pheasant: Rapid Attack - New attribute. - Decreases Pheasant damage, but increases no. of hits to 5. - Increases SP consumption by 50%. - Max. level 1. >Pheasant: Shock Rebound - New attribute. - Enemies hit by Pheasant gather around the spot where it was cast. - Increases SP consumption by 50%. - Max. level 1. >Pre-Emptive Strike: First Attack - New attribute. - For the duration of Pre-Emptive Strike, increases critical chance by 10% per attribute level when the enemy's HP is at 100%. - Increases Pre-Emptive Strike's SP consumption effect by +5. - Max. level 10. >Hawk Hunt - New attribute. - Requires Falconer C3, Roost Lv 1 and Call Lv 1 to learn. - After performing its skills, the Hawk remains in standby mode and does not leave. - Max. level 1.   *Musketeer >Subweapon Attack - Musketeers can now use subweapon attack (C) when equipping a Musket. >Covering Fire - Charging time removed. - Reduced pause after casting from 2 sec to 1.5 sec. >Headshot - Overheat increased from 1 to 2. >Snipe - Skill moved to C2. - Attribute point cost increased. - Skill factor increased from 2266% to 2833% (567% increase). - Damage increase per level increased from 124.6% to 155.8% per level (31.2% increase per level). - Reduced pause after casting from 2 sec to 0.5 sec. >Butt Stroke - Skill and corresponding attributes removed. >Bayonet Thrust - Skill and corresponding attributes removed. >Volleyfire - Changed from AoE ratio of 5 to fixed value of 8 targets. - Changed from "effect" multi-hit to true multi-hit. - Overheat increased from 1 to 2. - Cooldown reduced from 26 sec to 20 sec. >Birdfall - Reduced pause after casting from 1 sec to 0.5 sec. >Sniper's Serenity - Added ability to walk slowly when in Sniper's Serenity status. - Movement speed is fixed to 10 and unable to move during basic attacks. - Using skill while on the buff deactivates it and applies cooldown. - Cooldown reduced from 20 sec to 1 sec. - SP consumption changed from 370 (+41 per level) to 111 (+12.3 per level). >Grooving Muzzle - New skill. - Maximum level 15. - Increases accuracy +100 when using skill. - Ignores 15% of enemy defense. - 30% chance of changing basic attack to 3 consecutive critical attacks. - Duration 10 + (skill level -1) sec. - Cooldown 35 sec. >Prime & Load - New skill. - Maximum level 1. - Cooldown 25 sec. - Using skill resets Musketeer's C1 and C2 attack skill cooldown. - Additional cooldown is applied according to the reset skills. Covering Fire: +5 sec Volleyfire: +5 sec Penetration Shot: +5 sec Headshot: +10 sec Birdfall: +10 sec Snipe: +10 sec >Musketeer: Safe Distance - New attribute. - The character steps back after hitting an enemy with a subweapon attack (C). - Can be used once every 15 sec. >Headshot: Reload - Attribute removed. >Snipe: Enhance - Attribute moved to C2. - Attribute point cost increased. >Snipe: Stun - Attribute moved to C2. - Attribute point cost increased. >Snipe: Ricochet Shooting - Attribute moved to C3. - Attribute point cost increased. >Sniper's Serenity: Steady Shot - SP consumption changed from 200% to 500%. >Prime & Load: Rapid Reload - New attribute. - Cooldown of Prime & Load decreases 1 sec per attribute level. - Maximum level 5.   +SKILLS - CLERIC   *Priest >Monstrance - Fixed the issue where the debuff would cancel as soon as the tile disappeared. - The debuff will now remain for 30 sec even after the tile disappears.   *Dievdirbys >Statue of Goddess Laima - Corrected skill tooltip shown when activating the Statue of Goddess Laima buff. *Druid >Sterea Trofh - Will now work as intended after using Chortasmata in an area without grass.   *Inquisitor >Breaking Wheel - Breaking Wheel: Additional Damage attribute activates up to 15 hits regardless of the wheel's durability, and the wheel remains even after 15 hits. - Breaking Wheel can no longer be destroyed, even when hit by enemies. - Fixed the issue of the strike count of Breaking Wheel: Additional Damage attribute not decreasing when struck with a basic attack after using the Daino skill. - (Striking with a basic attack after using the Daino skill and activating Breaking Wheel: Additional Damage is intended, and not a bug.)   +SKILLS - SWORDSMAN   *Peltasta >Shield Lob - The shield will no longer incorrectly remain active after using the skill.   *Hoplite >Stabbing - Increased piercing speed by approx. 2 times. - Damage now increases up to 2 times with consecutive pierces. >Pierce - Cooldown decreased from 30 to 20 sec. - Overheat changed from 1 to 2. >Long Stride - Damage now increases with weight (100% weight = +100% damage). - Increased range by approx. 2-3 times. - Targets increased from 5 to 10. - Cooldown decreased from 49 to 30 sec. >Spear Lunge - Cooldown decreased from 24 to 20 sec. >Stabbing: Sure Victory - New attribute. - Adds +1 hit per attribute level to all Stabbing attacks. - Increases SP consumption by 100%. - Max. level 10. >Pierce: Repeated Shock - New attribute. - Adds +2 hits to enemies affected by Shock. - Increases SP consumption by 30%. - Max. level 1. >Long Stride: Stun - New attribute. - Inflicts Stun for 0.5 sec per attribute level (100% chance). - Increases SP consumption by 50%. - Max. level 5.   *Cataphract >Impaler - Changed to apply critical on enemies affected by Shock (100% chance). >Earth Wave - Changed to increase damage by 50% on knocked down enemies. - Removed casting time. - Overheat changed from 1 to 3. - Cooldown decreased from 12 to 10 sec. - Tooltip edited to reflect changes. >Steed Charge - Reduced staggering effect that occurs after the skill is cast. - Skill can now be used one more time within 1.5 sec of being cast. >Doom Spike - Reduced staggering effect that occurs after the skill is cast. - Now applies Doom Spike debuff to enemies hit by the skill (-10 critical resistance per skill level). >Acrobatic Mount - New skill. - Increases the damage of skills only able to use while riding by + (skill level *5)%. - Increases SP consumptions by + (skill level *10)%. - Only able to use while riding (deactivates when dismounted). - Duration 40 sec. - Cooldown 60 sec.   *Doppelsoeldner >Punish: Earthquake - Changed to apply 2 hits when using Punish.   *Dragoon >Dragontooth - Casting time changed to 1 sec regardless of skill level. - Critical rate now doubles when the skill is accurate. - Additional effects are now applied according to the type of spear equipped. - Two-handed spears ignore 50% defense. - One-handed spears increase critical damage by 10%. - Added tooltip information to reflect changes. >Dragon Soar - Damage on Flying enemies increased 30%. - Overheat changed from 1 to 3. >Dethrone - Reduced staggering effect that occurs after the skill is cast.   *Lancer >Crush - SP consumption reduced from 64.8 (+12.4 per skill level) to 38.9 (+7.4 per skill level). >Joust - SP consumption reduced from 68.4 (+18.4 per skill level) to 41 (+11 per skill level). >Unhorsing - SP consumption reduced from 66 (+12.2 per skill level) to 39.6 (+7.3 per skill level). >Quintain - SP consumption reduced from 58.8 (+12.2 per skill level) to 35.3 (+8.2 per skill level). >Initiate - SP consumption reduced from 56.4 (+9.8 per skill level) to 33.8 (+5.9 per skill level). >Prevent - SP consumption reduced from 72 (+4.7 per skill level) to 43.2 (+2.8 per skill level). >Rhongomiant - SP consumption reduced from 67 (+3.5 per skill level) to 40.2 (+2.1 per skill level).   *Matador >Muleta - Added buff that increases critical rate by 10 per skill level for 20 sec when the counter-attack is successful. - Changed cooldown and SP consumption to apply immediately when the skill is cast. - Blocks physical melee attacks when counter-attacking. - Duration increased from 0.5 sec to 1 sec. - Cooldown increased from 8 to 10 sec. >Faena - Increased damage to large sized and boss monsters by 20%. >Ole - Enemies not targeting your character now receive 50% of skill's effects. >Paso Doble - Skill range increased by about 33%. - Skill length increased from 40 to 60. - Cooldown reduced from 25 sec to 20 sec. - Character longer takes damage while the skill is being cast. - Increased AOE ratio by 5. >Back Slide - 100% chances of evasion during the maneuver. >Capote: Charismatic - New attribute. - Increases the number of enemies provoked by 1 per attribute level. - SP consumption increased by 20%. - Maximum level 3. >Muleta: Duration - Changed from 0.1 sec per attribute level to 0.5 sec per attribute level. >Picador - New attribute. - Increases 10% of damage of all skills when you attack an enemy targeting your character. >Banderillero - New attribute added. - Damage increased by 20% when you attack an enemy targeting your character with a Rapier.   +SKILLS - WIZARD   *Sorcerer >Morph - Skill can no longer be used in city maps.   *Necromancer >Create Shoggoth: Enlargement - Maximum HP increase will now apply as intended.   *Sage >Micro Dimension - Can now attack flying-type enemies.   +BUG FIXES   ?<b>Items</b> - Green Zolem Fragment: Will now correctly drop from Green Zolem monsters in Tevhrin Stalactite Cave Section 4. - Green Zolem Gem: Will now apply gem effects as intended. - Lolopanther Musket: Will now correctly increase the level of all Musketeer skills. - Masinios Dagger: Corrected tooltip to clarify additional Backstab attack. - Solmiki Musket: Will now correctly increase the level of all Musketeer skills. - Sparnas Card: Effects will now apply as intended on Muskets.   ?<b>Graphics/UI</b> - Certain hardware setups will no longer cause frame drop issues when entering certain areas. - Disabling effects under Game Settings will no longer incorrectly hide the entrance to Challenge Mode. - Receptionist Donnes' quest flag will no longer be covered by the notice board. - Corrected graphic errors occurring in Cleric characters with the Magical Snowman Wand. - Corrected motion errors occurring in female Archer characters with the Magical Snowman Wand. - Other characters' wings slot will no longer incorrectly display as the color lenses slot. - Corrected graphic errors occurring in Cleric characters equipping a Two-handed Mace. - Monk 3rd Circle Costume: Corrected graphic errors in the equipping character's shoulders. - Corrected overlapping errors occurring between the Decorative Ribbon Hat and the Red Flower Headgear. - Upstyle Hair: Casting Assault Fire will no longer cause the face to disappear. - Natural Ponytail Hair: Fixed the issue where casting Black Death Steam would make the face disappear.   ?<b>Others</b> - Fixed the error that allowed friend requests to go through without entering a team name. - Fixed the issue where repeatable quests were available after re-login even when all 5 quests were finished.

Patch Note
February 20th, 2018
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Leticia's Secret Cube Item List - Updated Feb 20, 2018

※ IMPORTANT: Please note that your character must be above level 40 to use this content.

Announcement
February 20th, 2018
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[EDITED] [CLOSED] Last Winter

  Greetings, Saviors! Winter may be almost over in the Kingdom, but there is still time for one last seasonal miracle. Head out to an Event Notice Board on February 20 and don’t miss out on the chance to get the new Winter Penguin companion!   Event Period FROM the scheduled maintenance on February 20, 2018 TO the scheduled maintenance on March 13, 2018 Who Can Participate - Characters of all levels How to Participate STEP 1. Visit your nearest Event Notice Board every day during the event period to receive one Last Winter Gift and Last Winter Buff set. The Last Winter Gift can be received once per team every two hours (up to 3 times every day) and contains the following items: [EDIT] - Enchant Scroll (14 Days) x2 - Icicle (14 Days) x2 - Winter Key x2 - Last Winter Buff effects: +30% EXP gains for 2 hours STEP 2. Find a Bonfire to melt your Icicles and receive random prizes each time. Every Icicle you use near a Bonfire can turn into one of the following items: - Keista HP Potion Lv3 - Looting Chance Potion - Lv3 Condensed Stamina Pill - Keitrys Protective Potion - Keitrys Recovery Potion - Keitrys Elemental Enhance Potion - Keitrys Bravery Potion - Golden Anvil (14 Days) STEP 3. Once you collect 10 Winter Keys, bring them to the Vault near the Event Notice Board in the city of Klaipeda. Open the Vault and receive the new Winter Penguin companion! STEP 4. If you already have the Winter Penguin companion, go back to the Vault every day for even more prizes! Every Winter Key you use to open the Vault wins you one of the following random items: - Soul Crystal - Megaphone - Warp Scroll (14 Days) - EXP Tome (14 Days) Important - Winter Keys and the Vault NPC will be automatically deleted after the event period. - Winter Keys can be transferred via Team Storage, but they cannot be traded. - Timed items cannot be traded or transferred via Team Storage, so make sure to receive them with the correct character. - The Last Winter buff is character-based (it does not apply to your entire team). The buff does not stack with itself and it cannot be received while it is already active.

Event
March 14th, 2018
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Kupole's Daily Attendance Check

  Greetings Saviors, We have a special Kupole waiting to talk with you every day when you are in town. Take a break and check in with this Kupole to receive some boosting experience buffs.    Event Period  FROM the scheduled maintenance of February 20, 2018 TO the scheduled maintenance of March 20, 2018    Who Can Participate  Characters of all Levels    How to Participate STEP 1. For the duration of the event period, you will see a curious Kupole hanging around town. It looks like she's taking notes....Why not take a second to talk with her?  STEP 2. After talking with the Kupole, you will receive a very special buff. The effects of this buff will differ depending on the number of days you log into the game.  STEP 3. Each day you log into the game and talk with the Kupole, she will register the number of days and will grant you a buff accordingly. Make sure you talk with her!    - Keep in mind that the effects of the buff differ according to the number of days you speak with the event Kupole.  - If you break your consecutive streak, you will have to start over from Day 1.    Buffs Day 1: Nothing...sorry you're just getting started and the Kupole wants to see if you'll come again.  Day 2: EXP +5%  Day 3: EXP +10%  Day 4: EXP +15%  Day 5: EXP +20%  Day 6: EXP +25%  Day 7: EXP +30%  AND Movement Speed +1    Important - The buffs can be obtained by all characters and will last up to 1 hour.  - The number of times you can receive the buff is unlimited.   

Event
February 19th, 2018
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Official Forum Maintenance - Feb 18, 2018

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 - 22:00 Feb 18, 2018 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
February 18th, 2018
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Future Updates: Guild Promotion, Quests, Title Collection

Greetings, Saviors! We’re back today with another series of neat functions that are being developed for future patches. In this post we’re going to show you our plans for a new guild promotion feature, some quest improvements and a nice addition to the title system. Don’t forget that these plans aren’t final, so the actual content may end up looking a little different when it is applied to the game.   Guild Promotion Board   We’re creating a notice board which guilds can use to promote themselves and recruit members. The promotion board includes different information about the guilds like guild level, activity (Adventure Journal points), average team level, etc., which all players can access. The board allows players to directly send join requests to the guilds they are interested in, and guild administrators can then use the promotion board to manage and process the applications.   In order to register the guild at the promotion board, the guild master must upload the guild’s banner (512 x 200 png) and cover page (1024 x 768-3840 png). Guild masters can set up the guild’s banner, cover page, intro text and promotion status under the guild settings menu. Players interested in the guild can look at the Info tab for more details and use the Apply button to send a join request. Since any player can apply to join a guild through the promotion board, there is no need for the applicant and the guild master to meet in-game in order to process the request. The guild’s administrator can simply access the board and accept or decline the application. Master Quests With the omission of advancement quests from Ranks 2 to 8, the function of Class Master NPCs became limited to selling attributes and consumables. Now, we want to bring quests back to the Class Masters. Starting from the lower levels, each Master will include their own independent subquests, most of them rewarding your character with Attribute Points. We expect to update Master quests over multiple patches in the future. Daily Quest Rewards We have plans to update the rewards and frequency of the Mercenary Post’s daily quests. First, we’re going to make these quests playable 2 times per day, per character. The quests will consist of simple monster hunting (adjusted to your character level), without the current item gathering component. The basic EXP rewards, on the other hand, are getting big boost with added Silver and Attribute Points. According to the day of the week, the daily quests will include only one of the new rewards: Silver from Monday to Thursday; Attribute Points from Friday to Sunday. Silver rewards will be calculated based on your level (level x n Silver), while Attribute Point prizes are awarded as 1 or 2 tickets of 100 Points (or up to 3 tickets if you’re at maximum level). Title Collection Finally, we want to introduce a system that grants characters minor passive stat increases according to the total amount of titles they possess. The image above gives you an idea of how the system works. We don’t want each stat to depend on a different kind of title, so we expect it to apply the stat boosts based only on the overall number of titles.   Stay tuned to the News page for more updates!

Developer's Blog
February 13th, 2018
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[UPDATE] [NA] / [SEA] Server Merge - First Notice

  [NA] / [SEA] Server Merge - First Notice Greetings, Saviors. We would like announce our plans to merge game servers in regions currently operating two servers, i.e. North America and Southeast Asia. In about one month from the date of this announcement, we will be combining [NA] Orsha into [NA] Klaipeda, and [SEA] Varena into [SEA] Telsiai, leaving each region with a single active server. The merge of servers is expected to take place on March 13, 2018. In this notice, we would like to make clear how the merge will be processed and what you can expect if you’re playing in [NA] or [SEA]. Please make sure to read and understand the entire notice.   How will the servers be merged? [NA] Orsha will be merged into [NA] Klaipeda, meaning that the North America region will be left with only one server combining the populations of both. The server will continue to be called [NA] Klaipeda. If your team is in [NA] Orsha now, it will be in [NA] Klaipeda after the merge. Similarly, [SEA] Varena will be merged into [SEA] Telsiai. All teams in the Southeast Asia region will be combined into one single server: [SEA] Telsiai. If your team is in [SEA] Varena now, it will be in [SEA] Telsiai after the merge.   IMPORTANT! What happens if I have a team in both servers? If you have a team in both servers of the same region, some elements of your secondary team may not remain in the merged server. One of your teams will be automatically selected as your main team, based on the following criteria: 1st priority) Highest total of EXP (sum of all characters in team, [EDIT] excluding Companions)  2nd priority) Largest number of characters in team You can expect most data from your main team to remain unaltered after the merge, but you may lose some data from your secondary team.   IMPORTANT! Will my team/character’s data be deleted? Below is a breakdown of how each element of your team and characters will be processed during the merge. Make sure to read the information below and understand how the merge will affect your account. 1. TEAM 1.1. Team Name - Your Team Name will be the name of your main team. 1.2. Team Level - Only data from your main team remains. 1.3. IMPORTANT! Character Slots (including Companions) - Your Lodge in the merged server consists of 4 basic character slots, plus any premium slots you may have purchased (sum of both teams). For example, if you purchased 1 slot in server A and 2 slots in server B, your total in the merged server will be 4 basic slots + 1 premium slot + 2 premium slots = 7 character slots. - Excess characters will not be allowed (this depends on your total of character slots available). Please purchase additional slots or delete unwanted characters before the merge. - If you still have excess characters in your Lodge, some characters of your secondary team may become unavailable and you will not be able to login to the game after the server merge, so make sure to prepare in advance. - If you own more than 26 premium slots (sum of both teams), you will be compensated in TP for the excess slots. 1.4. Team Storage Slots - Only data from your main team remains. 1.5. Message Box - All individual messages remain. - Repeated batch messages are deleted (only 1 copy remains). 1.6. Lodge Skins - All premium lodge skins remain. - If you purchased the same skins on both servers, you will be compensated in TP for the repeated skins. 1.7. Parties - Your parties will be reset. You can create a party again in the merged server. 2. GUILD 2.1. Guild Structure - Only data from your main team remains. - If the Guild Master does not remain in the merged server, the Guild will be disbanded. - If any Guild members do not remain in the merged server, those members will be removed from the Guild. 2.2. Guild Name - If two Guilds have the same name, the second Guild will automatically be renamed “Guildname_1” and receive a Guild Name Change Voucher as compensation. 2.3. Guild Wars - All Guild War data will be reset. You can declare war again in the merged server. 3. CHARACTER 3.1. Character Name - If two characters in your team have the same name, the second character will automatically be renamed “Charactername_1”. - After the merge there will be an event that allows you to change the name of any character for 1 TP. 3.2. Remaining Data - The merge will not alter any of the following data about your characters: Rank, Level, EXP, Class, quests, stats, skills, attributes, buffs, map exploration, likes, Adventure Journal data, titles, achievements, Team Battle League data, Personal Storage slots. 4. ITEMS 4.1. Team Storage - Only data from your main team remains. - Items from the Team Storage of your secondary team will be deleted. Make sure to move any items you need to the Personal Storage or Inventory of characters that you will be keeping in the merged server. 4.2. Collections [UPDATE] - Only data from your main team remains. 4.3. Market - All items registered for sale will be automatically cancelled and sent to the corresponding character’s Market Retrieve tab. - Market registration fees will not be refunded. If you want to avoid losing the Silver spent on your registration fees, please refrain from registering items in the Market right before the merge. 4.4. Remaining Data - The merge will not alter any of the following data about your items: Silver, equipped items, Inventory, Personal Storage, Market Retrieve tab, locked items. 5. TP 5.1. Premium Items - Premium items belonging to the team/characters remaining in the merged server will not be altered. 5.2. Premium TP - If you have a team in both servers, all the Premium TP of your secondary team will be sent to your main team. 5.3. Free TP [UPDATE] - Only data from your main team remains. 5.4. Event TP - If you have a team in both servers, all the Event TP of your secondary team will be sent to your main team. 5.5. Token [UPDATE] - Only data from your main team remains. We will keep updating you via the News page on the details of the server merge (we also have multiple all-server events prepared for the occasion), so make sure to check back on our official channels.

Announcement
March 8th, 2018
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Scheduled Maintenance for February 13, 2018

#patchnote0.1   @(February 13, 2018) $[EST] 00:00 to 04:00 @(February 13, 2018) $[BRST] 03:00 to 07:00 @(February 13, 2018) $[CET] 06:00 to 10:00 @(February 13, 2018) $[SGT] 13:00 to 17:00   +EVENTS !/uploads/ckeditor/2c40b2c687f10b26652dac9db46ce0cc.jpg ?<b>Fan Art Festival: Happy Two Year Anniversary</b> - The fan art festival is back to celebrate our second year anniversary! - {{Click here to see how you can participate!|https://treeofsavior.com/page/news/view.php?n=1260}}   ?<b>Weekend Double EXP (Feb 17-18, 2018)</b> - Come on over to the servers this weekend for two days of double EXP! - This time, make sure to visit the Kupole NPC near the Fishing Spot in the city of Klaipeda to receive your EXP bonus. - {{Click here to see how you can participate.|https://treeofsavior.com/page/news/view.php?n=1265}}   ?<b>Monster Duty CLOSING</b> - The Monster Duty event is coming to an end with this maintenance. - Make sure to use all your event items, including the potions, as they'll be deleted after the event ends.   ?<b>Fedimian's Secret Night Market CLOSING NEXT WEEK</b> - Remember that Fedimian's Secret Night Market is closing on February 20! - You have one last week to collect Golden Coins and get your goods! - {{Click here to see the original event announcement.|https://treeofsavior.com/page/news/view.php?n=1241}}   ?<b>Event Boost Pack Issue</b> - Players who used the basic Boost Pack obtained from the Rookie Savior Event: Get Ahead (Feb '18) and were unable to receive the remaining guide boxes will be sent the proper Boost Pack box via the corresponding character's Market Retrieve tab. - {{Click here for the Known Issues announcement.|https://treeofsavior.com/page/news/view.php?n=1259}}   ?<b>Last Winter Event Vault</b> - A Vault NPC will be added next to the Event Notice Board in cities for the upcoming Last Winter event, opening next week on February 20. - Stay tuned to our News page to find out how to participate and win the new Winter Penguin companion!   +TP SHOP   ?<b>Goddess' Blessed Cube AVAILABLE UNTIL NEXT WEEK</b> - Remember that the current edition of the Goddess' Blessed Cube will be available at the TP Shop only until February 20! - This edition of the Cube contains the new Golden Pup companion, as well as 10 new costumes, accessories and toys commemorating 2018, Year of the Golden Dog! - {{Click here to see all the items included in the February edition of the Goddess' Blessed Cube.|https://treeofsavior.com/page/news/view.php?n=1251}}   +COMING UP NEXT...   ?<b>Content Update on February 20!</b> - {{NEW Hidden Class|https://treeofsavior.com/page/news/view.php?n=1262}} - {{Intense Balancing: Matador, Musketeer|https://treeofsavior.com/page/news/view.php?n=1201}} - {{Intense Balancing: AoE, Multi-hit, Swordsman/Archer Trees|https://treeofsavior.com/page/news/view.php?n=1177}} - {{Class Rollback System|https://treeofsavior.com/page/news/view.php?n=1116}} - AND MORE!  

Patch Note
February 12th, 2018
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NEW Hidden Class: Nak Muay

Greetings, Saviors! The Nak Muay is our next hidden class in the Swordsman tree that's coming out on February 20! Today we bring you a sneak peek of what this class is about.       "The combat style of the Nak Muay is very different from other kinds you may know. We attack the enemy with our hands, feet, elbows, and knees. The risk of injury is high, and it is not an easy style to learn. No matter how strong you are, you must never underestimate your opponent. If you do, the Nak Muay technique becomes nothing but a means for violence." - Khanom Caolaw, Nak Muay Master       Alma Generosa (Nak Muay Main BGM) Composed by Kevin   See you soon on February 20!

Developer's Blog
February 12th, 2018