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NEXT Project #1: Details about Goddess Equipment System

      Greetings Saviors!   We have announced the Goddess System, which is helpful to make an environment to grow various characters via Brief Plans for 2021 Update posting in May.  The Goddess System includes changes in equipment items and management system, and updates about related contents.   Click here to see the Brief Plans for 2021 Update posting (LINK)   We are going to tell you about 1. the things that didn't have details in the Brief Plans for 2021 Update posting, 2. contents that have changed when developed, and 3. the contents that have been fixed.   List 1. Performance of Goddess Equipment 2. Dual Weapon System 3. Equipment Upgrade Setting 4. Equipment Inheritance 5. Enhancement Details 6. Set Stat 7. Random Stat 8. Vaivora Vision & Fixed Ichor 9. Gem 10. Enchant 11. Awakening 12. Ark Storage 13. Accessory Storage 14. Lowering the Cost of Enhanced Upgrade Arts 15. Gear Score 16. Accompanying Balance Patches 17. Expansion and Management of Maximum Damage     Performance of Goddess Equipment     Lv.460 Goddess Equipment is stronger than the Lv.440 Legend Equipment by 30% based on the final 10 TRA. Type of the equipment is 1 set, and damage increase/decrease stat like Legenda - Retribution and Dysnai - Field does not exist but the Attack and Defense is highly set.   Attack Lv.440 Legend (Avg. One-handed) Lv.460 Goddess (Avg. One-handed) Difference with Legend 0 TRA 6564 13128   10 TRA 13128 17066 +30%   Because the basic value of Goddess Equipment is high (0 TRA is equal to 10 TRA Lv.440 Legend), there is no difficulty to do the current contents even when you lack the Goddess' Blessed Gem needed for Transcendence. Performance per 1 Transcendence stage is +3%, and the total number of Goddess’ Blessed Gem needed to make 10 TRA is 20.   Category Basic Value 10 TRA Attack of 10 TRA One-handed Weapon 13128 17066 22186 Subweapon 13128 17066 Two-handed Weapon 15097 19626 22186 Weapon Accessory 1969 2559   When the Subweapon is not a shield, 30% of the value (basic, TRA, Enhance) is applied according to the Attack calculation without attribute or buff. Attribute or buff that brings Attack of existing Subweapon is removed, but some attributes of class with shield attack skill (Shield Attack of Swordsman class, Shield Mastery of Quarrel Shooter) remains.   Value of Two-handed Weapon is 115% of One-handed Weapon, and the value of Weapon Accessory is 15% of One-handed Weapon. Total value of Two-handed Weapon + Weapon Accessory is 130% because the Attack of Weapon Accessory is wholly added.   The value of One-handed weapon and Subweapon is equal. Subweapon of classes other than the Scout are Dagger and Shield, Scout class uses Dagger/Pistol as main weapon and One-handed Dagger as Subweapon.   Increasing the value of Attack according to the Enhance value of One-handed, Sub, and Two-handed is all equal, and Weapon Accessory is set as 30% compared to others. This means that when the Enhance value is equal, One-handed + Sub weapon vs Two-handed + Weapon Accessory have equal Attack.   Assuming that the Attack increased by Enhance is +3000, the values are as follows.   Category One-handed weapon + Subweapon Two-handed weapon + Weapon Accessory Weapon’s Attack 10 TRA Main: 17066 x 100% Sub : 17066 x 30%   Total = 22186 Main: 19626 x 100% Sub : 2559 x100%   Total = 22186 Weapon’s Attack  10 TRA+ Enhance (3000) Main: (17066 + 3000) x 100% Sub : (17066 + 3000) x 30%   Total = 27256 Main: (19626 + 3000) x 100% Sub : (2559 + 900) x 100%   Total = 27256   Enhance Attack increasing from Main Weapon is equal, One-handed weapon is 30% of Subweapon, Attack of Two-handed weapon without Shield and Attack of Two-handed weapon+Trinket has equal value because Weapon Accessory has 30% of value by 100% chance.   Also, the maximum number of Random Stat and value for One-handed Weapon, Two-handed Weapon, Subweapon, and Weapon Accessory is unified. You can choose every class type with random stat remaining when using the Weapon Type Change Tome for Goddess, and the cost is 20.  Value of the Armor is as follows.   Parts Basic Defense (Physical/Magic) 10 TRA Defense (Physical/Magic) Plate 6630 / 3315 8619 / 4309 Leather 4973 / 4973 6364 / 6364 Cloth 3315 / 6630 4309 / 8619 Armor 13128 / 13128 17066 / 17066   Armor’s basic value also has 2 times more than the Lv.440 Legend, performance of 10 TRA is 30% increased than the Lv.440 10 TRA and has 30% higher value. Until now, the Defense rate of Shoes and Gloves were lower than the Top/Bottom, but from the Goddess Equipment, all 4 parts will have equal value (Enhance included). Defense of the Shield is set with equal value with the Attack of Subweapon.   As well as the weapon, Goddess’ Blessed Gem x20 per piece are needed to increase up to 10 TRA. Other rules are equal to the weapon.     Dual Weapon System       Dual Weapon System that equips 2 pairs of weapons consists of Main Slot and Sub Slot, and is only supplied to the Goddess Equipment.   Main Slot is slot ‘1’ and Sub Slot is slot ‘2’ in the current version.     - Equipment of every rank can be equipped in the Main Slot.   - Only Goddess Equipment can be equipped to the Sub Slot when Goddess equipment is in the Main Slot.    The standard Dual Weapon System is applied only with 2 pairs of Goddess Equipment. You cannot use 2 pairs of Legend (or below) equipment like before because you cannot use Sub Slot when weapons other than the Goddess rank are equipped to the Main Slot.   The performance of equipment is equal as before when only one set is equipped, and when 2 sets are applied, Attack, Defense is applied as average, class’ attribute is applied as 50% per set.   Set Main Weapon Subweapon Attack A: 1 Set 17066 x 100% 17066 x 30% = 22186 B: 2 Sets equipped (Subweapon x2) 17066 x 50% 17066 x 50% 17066 x 15% 17066 x 15% = 22186 C: 2 Sets equipped (Subweapon x1, Shield x1) 17066 x 50% 17066 x 50% 17066 (15%) 0 (15%) = 19625 D: 2 Sets equipped (Shield x2) 17066 x 50% 17066 x 50% 0 (15%) 0 (15%) = 17066   When 2 sets are equally equipped like the B, the Attack is equal to one set (A). Instead, the Fixed and Random Stat and Enchant, Awakening, or other stats in the 2nd weapon set are added. Enchant is applied to a total of 8 slots and cannot be applied duplicately.   When equipping 1 Shield in 2 sets like C, the Attack decreases and the Defense increases by 50% than that of the Shield. When equipping 2 shields like D, the Attack is applied as equipping only Main Weapon, and the Defense of the Shield becomes 50%+50%=100% which is equal to equipping one set of Main Weapon + Shield.   Attribute is applied by 50% each when equipped Ex) Increases Critical Rate by 30% when One-handed Dagger is equipped Increases Critical Damage by 100% when Rapier is equipped   When two attributes are learned, and different weapons are equipped, the Critical Rate increases by 15%, and Critical Damage increases by 50%. Also, when using the skill that needs a specific class’ weapon, the corresponding skill will be casted even when one is equipped in any of the two slots.   From this update, changing equipment during combat becomes unavailable.     Equipment Upgrade Setting       You can manage Goddess Equipment Crafting and Upgrade by the unified UI. You can craft, Enhance, Transcendence, Enchant, and apply stats here. But the Awakening proceeded by the user’s skill will be as usual.     Equipment Inheritance     Goddess Equipment basically has a continuous structure by using the previous generation’s equipment as a material. Because this Goddess Equipment is the first generation, it is inherited from Lv.440 Legend Equipment which is final equipment currently. This system isn’t an event for the Legend equipment but a regular system which will be continued from now on.   Requirement for Inheritance is Lv.440 Legend with 8 or above TRA. If it meets the 8 or above TRA, every equipment from crafting, event, purchase can be inherited to Goddess.   Weapon can be inherited into weapon, armor to armor, and weapon can be chosen from all kinds of weapons and Armors from every kind of armors. Shield is categorized as a Subweapon, so needs to be chosen from weapons.   If the Inheritance material equipment is 11 ENH 10 TRA or above,  ⅔ Enhancement value and Enchant value(decimal point ignored, Enhancement value is up to 14 after Inheritance) will be inherited to Goddess.    ENH of  Inherited Equipment Goddess ENH Value ENH of  Inherited Equipment Goddess ENH Value 11 7 17 11 12 8 18 12 13 8 19 12 14 9 20 13 15 10 21+ 14 16 10       Goddess Equipment is character-based when equipped. Thus, before deciding the character to equip, you can put it in the Team Storage.   Care:   If you have a character with Lv.460, Goddess Weapon + Subweapon will be given free of charge once per team during the event period.     Enhancement Details     Category Legend Goddess Chance to Succeed 51.2% (fixed) Chance to succeed decreases  when Enhancement value increases Success ENH +1 ENH +1 Fail ENH -1 No change Chance Adjustment X Enhancement Supplement Failing Adjustment Value Max. ENH Value 40 30 Enhancement Cost Anvil Silver Vasilisa Scale (Working title) Gabija’s Coin   Goddess equipment can be enhanced by using Gabija’s Coin, Vasilisa Scale (Working title) (Main reward for Goddess Raid), and Enhancement Supplement. Gabija’s Coin is a seasonal coin that will be used as silver to the system related to this season’s equipment, and can be obtained from main contents like challenge mode.   Success Rate for each stage of Goddess Equipment Enhancement is as follows.   ENH Success Rate ENH Success Rate ENH Success Rate +1 ~ +5 100.0% +11 15.0% +17 3.0% +6 80.0% +12 10.0% +18 2.0% +7 60.0% +13 8.0% +19 1.0% +8 45.0% +14 7.5% +20 1.0% +9 30.0% +15 6.0% +21 1.0% +10 20.0% +16 4.5% +22~ 1.0%~   Enhancement will be 100% done until 5 ENH, decreases the chance afterwards and fixed to 1% from ENH 19 or above.   ENH One-handed Weapon Subweapon Two-handed Weapon (Attack) Weapon Accessory (Attack) Armor (Defense) Shield (Defense) +1 ~ +5 +175 +53 +175 +175 +6 ~ +10 +190 +57 +190 +190 +11 ~ +15 +205 +62 +205 +205 +16 ~ +20 +220 +66 +220 +220 +21 ~ +30 +235 +71 +235 +235   Actual Attack and Defense rate according to the Enhancement value are as above. It is set as 30% higher than the Lv.440 Legend equipment with the same Enhancement. (Increases Attack by about 4000 for 20 ENH weapon)   You can increase the success rate of Goddess equipment by using Enhancement Supplement.   Item Max. amount Function Enhancement Supplement 3 Increases basic Enhancement Success Rate by 20% Premium Enhancement Supplement 2 Increases basic Enhancement Success Rate by 20%   Enhancement Supplement which can be stacked up to 3 can be obtained via Goddess Raid Hard, etc,and can be traded via market. Premium Enhancement Supplements purchased with TP can be stacked up to 2. Increases Enhancement Success rate by 100% when using 5 Enhancement Supplements.   For example, when using 3 Enhancement Supplements to enhance 15 ENH that have 6% of success rate as basic, the rate will be increased to 9.6%. (60% x1.6).   For Goddess equipment, the Enhancement value does not decrease when failing the enhancement. Also, after failing, the chance to succeed in enhancement increases by a certain chance.    Final Success Rate = Basic Chance x (1 + number of Supplement x 0.2) + [Total amount of failing adjustment value]   Failing Adjustment Value is 10% of the chance (Supplement included) before the trial, accumulates the value until success and adds to the final success rate. (+%p)   When enhancing ENH 15, if you have failed by 9.6% of chance with 3 Enhancement Supplements at first run, 0.96% Failing Adjustment Value is saved. When you try the 2nd run with only 1 Supplement (20%), the Enhancement Success rate is 7.2% but the final chance becomes 8.16% because the Failing Adjustment value 0.96% adds up.   If the 2nd run fails, the total Adjustment value is +0.72%p, added with 0.96% which is the existing failing Adjustment value and becomes 1.68%. Accumulated Failing Adjustment Value piles until the success and resets when it succeeds. Care:   Current Golden Anvil and Ruby Anvil cannot be used directly in the Goddess Enhancement system, but can be exchanged as Enhancement Supplement. Tradable Anvil is exchanged to tradable Supplement, and untradable Anvil is exchanged to untradable Anvi but the details can be checked via actual update. Because Accessory(Necklace, Bracelet) remains as Legend rank, Anvils can be used for enhancing them. (refer to the Accessory Storage category)   Comment:   It is very sad that the performance scene of the current Enhancing system, where someone can put an Anvil and hit on it and others watch whether it succeeds or fails, is disappearing.   However, we think that this system is like a roller coaster, where the result is curious because the probability is always half, the Enhancement value drops when it fails, extremely decreases when the Golden/Ruby Anvil fails(goes to hell) and then rises again with a dramatic succession.    We couldn’t apply the current Enhancement system because Goddess equipment has more parts and it provides a guide for growing multiple characters. We had thought deeply about maintaining the performance scene, but because it’s going to succeed eventually, we’ve made up our mind just to stick to executing the UI.     Set Stat   Goddess equipment can be equipped up to 8, but set stat is still calculated as 6 pieces. Slot ‘2’ of Dual weapon system does not check the Set stat.   6 Pamoka Solution is needed to apply set stat as equally for every part, and 2 Pamoka Solution is needed when re-applying to the equipment that already had set stat applied.    Type of Set Stat is equal as now (Sauk, Balinta, Severty, Redeti, Essera, Charist) and some of the set stat’s performance will be adjusted.       Random Stat       The Random Stat is applied fundamentally like Savinose equipment, you can check on the stat via Identification when crafting for the first time. Random Stats from the Lv.460 Goddess equipment are as follows.   Stat Value OOO target Attack Attack against OOO Target Offsetting Max. SP Weapon: 565 ~ 1131 Armor : 302 ~ 604 Additional Damage Additional Damage Resistance Weapon : 848 ~ 1697 Armor : 452 ~ 905 STR / DEX / CON / INT / SPR SP Recovery Looting Chance Weapon : 85 ~ 170 Armor : 45 ~ 91 Critical Resistance / Critical Rate Block Penetration / Block Accuracy / Evasion HP Recovery Weapon : 283 ~ 566 Armor : 151 ~ 302 STA Weapon : 20 ~ 40 Armor : 11 ~ 22     Magnifier to control Random Stat Lv 460 Mysterious Magnifier Lv 460 Artisan Magnifier Lv 460 Sandra's Magnifier Lv 460 Sandra's Detailed Magnifier   will be provided in game.   Care:   Various Magnifiers you currently have can be used.     If one character wants to use various kinds of Random Stat, you can save the stat with the Engrave System and use it whenever you want. When you use  Lv 460 Engrave Stone to the equipment you want to extract Ichor, it’ll try Engraving by certain chance and will be saved to the slot when succeeding.  Engrave chance is  5% + 5% per 1 Engrave Stone (necessary), maximum by 100%. Lv 460 Engrave Stone can be obtained from contents or purchased via Gabija’s Coin Shop.     One character can have 2 Engraving Slot per parts, will be added in Achievement or reward of contents. Engraving Slot will be expanded by +5 when using Engraving Slot Expansion Voucher which is a timed premium item.   Care:   Random Stat Ichor for current Armor can be saved in Goddess Engraving right away. Stat value may not be enough because the Goddess equipment’s level is high, but it’ll be useful until you collect all Random Stat for Goddess Random Stat.   Random Ichor for weapons cannot be used for Engraving since the number of stat and value is unified.   Silver Ichor Extraction Kit can be exchanged to Lv. 460 Engrave Stone x1 , Golden Ichor Extraction Kit can be exchanged to Lv 460 Engrave Stone x2. Tradable Ichor kit is exchanged as tradable Engrave Stone, untradable Ichor kit is exchanged as untradable Engrave Stone.     Vaivora Vision & Fixed Ichor     Vaivora weapon is no longer an equipment but is changed to a form of ‘Vision’.   Vaivora Vision, which is not an equipment, has no limit per class. You can apply the stat to the Goddess equipment once you register on the Vaivora Vision Storage. You can apply it to multiple characters once you open one type of Vaivora. Stat value of Two-handed weapon and Trinket is changed equal to the One-handed weapon.     Vaivora Vision registered to the storage can be leveled up like the former Vaivora weapon or Ichor and the costs are as follows. Lv.1  (Initial Registration) Vaivora Vision x1 Lv.2  Vaivora Transmutator x2 Gabija’s Coin x20,000 Lv.3  Vaivora Transmutator x5 Gabija’s Coin x50,000 Lv.4  Vaivora Vision x1 Vaivora Transmutator x10 Gabija’s Coin x100,000   Comment:   Currently, 8 Vaivora equipment are needed for Lv.4 Vaivora. But every character needed 2 pairs of weapons and because the Goddess system suggests multiple characters, decreasing the amount for Lv.4 Vaivora was necessary.  Crafting fee for not only Lv.4 Vaivora but also high cost equipment such as Goddess/Demon God’s Armor, Ark, Accessory, etc will be re-organized by  ±1/4 than before.   Care:   Vaivora Enchant Scroll purchased with TP will be exchanged as untradable Vaivora Vision (for Storage).     Vaicora Vision does not vary between types, which means Vaivora stat can be applied to any weapon you wish.    Chaplin can now use Sacred Armor with a two-handed blunt, or Cataphract can use Matchless with a one-handed spear and shield. If a healer that gave up on Defense equips Mass Heal: Freeze on the Two-handed blunt, the skill effect of the assisting skills could increase based on higher ATK. Of course, enhanced stats for specific skills are meaningful only if you have them.   If you wish to only add the stats except the skill effect, you can add Fire Bolt to the two-handed sword.   Vaivora Vision has an [Independent] type, which indicates Vaivora that enhances a particular independent skill. Only 2 Independent Vaivoras of different kinds can be equipped out of 4 weapon slots. Also, you can equip 1 Independent Vaivora Vision of the same kind at a time.   At this point, Vaivora Vision which isn't an Independent type is only coordination. Therefore, you can equip either 4 coordination, 1 Independent/ 3 coordination, and 2 Independent 2 coordination. In the future, other non-independent type Vaivora other than coordination could be released. Different types of coordination and Echo will be integrated into a single type of Vaivora Vision - Coordination, Vaivora Vision - Echo.   Vision system is for the expansion of the combination between class build and the equipment and the Vaivora of the shared class weapon. Vaivora Visions of the shared class weapon will be added by the updates. We are planning to expand the limit of Independent Vaivora to 3 when Vaivora is added to most of the classes.   You can put the armor fixed ichor of Unique equipment or ichor of Lv.430 or higher in the storage. Applicable items are as follows.   3 kinds of Demon God (Can Level up) Ziburynas - Overload Raid Kartas - Harsh Imperator Rumpelstiltskin - Reckless Gambler 5 kinds of Goddess’ (Can Level up) Vakarine - Midnight Baptism Dahlia - Infinity Blessing Gabija - Holy Flame Zemyna - Saint Oath Austeja - Divine Enigma 3 kinds of Wonderous Courage Wisdom Stability 3 kinds of Glacia Imperturbable First Strike Thaw   You can level up the Demon God/Goddess type after registering in storage, just like Vaivora, and the required items are as follows:   lv.1(First Register) Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 lv.2 Blessed Transmutor x3 Gabija's Coin 12,500 lv.3 Arquenium x1 Dark Red Soul Stone Piece x1 Complete Piece of Divine Power x1 Blessed Transmutor x6 Gabija's Coin 25,000     Gem     Weapon Armor Basic Slot x2 : Can equip the original color gem Basic Slot x2 : Can equip skill gem Additional Slot x1 : Can equip new gem   You can equip 2 color gems in the weapon and 2 skill gems. You can equip skill gems in any parts of the armor. Additional gem sockets of Goddess equipment can be added in the common UI and consume Gabija's Coin instead of silver. Also, it no longer requires any cost when extracting gems. (This is applied to items of all grades.)   1 Socket for the new Aether Gem can be opened in the weapon. Golden Socket and Arch Stone Fragment is required to open an Aether Gem Socket, and you can obtain the Aether Gem from the new Hunting Grounds.     Enchant     To enchant the Goddess equipment, you need Lv 460 Goddess Enchant Jewel, which costs Gabija's Coin x4,000.   By using 8 slots in total by Dual Weapon system, you can activate 8 kinds of enchant stats. The same stats do not overlap and only higher values apply.   You cannot transfer enchant stats from Legend to Goddess, and can only be transferred between the Goddess equipment of the same level. It will only be transferred to the next level Goddess equipment by inheriting.   Care:   As the Scout class uses pistol and dagger as main weapon, the existing ‘Damage when attacking with sub weapon’ stat will be combined with ‘Damage when attacking with main weapon’ stat and no longer appear.   A single current Lv 460 Legend Enchant Jewel can be exchanged with 4 Lv 460 Goddess Enchant Jewel.     Awakening     Awakening still relies on the current user shop, instead of the Goddess UI. You can obtain Lv 460 Awakening Abrasive from contents or using Vasilisa Scale (Working title), and this Awakening Abrasive allows you to achieve a higher awakening stat.    Awakening stat applied when using Lv 460 Awakening Abrasive are as follows. (Value is applied randomly by an equal chance)   Weapon Value Armor Value Physical Attack 57 ~ 285 Physical Defense 131 ~ 653 Magic Attack 57 ~ 285 Magic Defense 131 ~ 653 Physical Critical Attack 171 ~ 885 Maximum HP 477 ~ 2384 Magic Critical Attack 171 ~ 885 Maximum SP 189 ~ 1514 Accuracy 28 ~ 142 Evasion 28 ~ 142 Block Penetration 28 ~ 142 Block 28 ~ 142 Critical Rate 28 ~ 142 Critical Resistance 28 ~ 142 Additional Damage 171 ~ 885 Additional Damage Resistance 171 ~ 885   Magic Critical Attack, Block Penetration, and Block is added, and HP/SP Recovery cannot be obtained from 460 Abrasive.  As the level of the abrasive is not equal to the level of the equipment, the existing Lv430 Abrasive can be used on the Goddess equipment, but the applied stat will be that of the past.   You cannot transfer Awakening stats from Legend to Goddess. However, if the weapon type is the same (Pistol to Pistol) you can transfer between the Goddess equipment.     Ark Storage       You can store 7 kinds of Ark (Swift, Thunder, Storm, Disperse, Divine Retribution, Suppress, Healing Wave) in the Ark Storage. By consuming items and opening the kind of Ark you wish, each character creates character-bound Ark via storage. When created the level will be set to 1 and the items required to open and level up are as follows.   Level Cost of EXP gain (Nucle Powder) Cost of Leveling Up First Open - Arch Stone Fragment x4 Thierrynium x1 2 2,000 Goddesses' Blessed Gem x1 Mystic Tome Page x1 Sierra Stone x1 3 6,750 Goddesses' Blessed Gem x2 Mystic Tome Page x1 Sierra Stone x1 4 16,000 Goddesses' Blessed Gem x6 Mystic Tome Page x2 Sierra Stone x1 5 31,250 Goddesses' Blessed Gem x12 Mystic Tome Page x4 Sierra Stone x2 6 36,000 Goddesses' Blessed Gem x14 Mystic Tome Page x5 Sierra Stone x2 7 49,000 Goddesses' Blessed Gem x18 Mystic Tome Page x6 Sierra Stone x2 8 64,000 Goddesses' Blessed Gem x24 Mystic Tome Page x8 Sierra Stone x2 9 81,000 Goddesses' Blessed Gem x25 Mystic Tome Page x11 Sierra Stone x3 10 100,000 Goddesses' Blessed Gem x25 Mystic Tome Page x14 Sierra Stone x4 Total 386,000 Arch Stone Fragment x4 Thierrynium x1 Goddesses' Blessed Gem x127 Mystic Tome Page x52 Sierra Stone x18   Care:   All items consumed will be returned when dismantling the current Ark. This applies to the quest Ark as well.   ex) When dismantling Lv 10 Ark   - Arch Stone Fragment x20 (Quest Ark excluded) - Thierrynium x1 (Quest Ark excluded) - Goddesses' Blessed Gem x1,009 - Mystic Tome Page x413 - Sierra Stone x117 - Nucle Powder x3,088,000 - 3,088,888 silver   Stats of some Arks can be adjusted during the update.      Accessory Storage       You can store 6 kinds of Luciferie Accessories (Pyktis, Triukas, Kantribe, Prideti, Isgarinti, Juoda) in the accessory storage, and items required to open each slot are as follows.   Required Item Open Luperium x1 Scorched Valuable of Tel Harsha x72 Violetin Crystal x1 2 sets of lower rank legend accessory (Necklace, Bracelet 2) Moringponia + Drakonas or Carnas 1 set of Luciferie that corresponds to the Legendary Accessory ingredient of the lower rank (Necklace, Bracelet)   <▲ Example of Opening Luciferie Pyktis storage cost>   The existing accessories can be dismantled as follows.    Type Necklace Bracelet Luciferie Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Luperium x2 Scorched Valuable of Tel Harsha x144 Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Luperium x1 Scorched Valuable of Tel Harsha x72 Karaliene Violetin Crystal x2 2 kinds of Legend Necklace (Moringponia, etc) Violetin Crystal x1 2 kinds of Legend Bracelet (Moringponia, etc) Incomplete Karaliene Violetin Crystal Fragment x2 2 kinds of Legend Necklace (Moringponia, etc) Scorched Valuable of Tel Harsha x16 Violetin Crystal Fragment x1 2 kinds of Legend Bracelet (Moringponia, etc) Scorched Valuable of Tel Harsha x8   Lower rank Legend Accessory per stat type are as follows.   Stat Type 380 Legend 400 Legend Pyktis Drakonas Pasiutes Moringponia Pyktis Triukas Drakonas Lynnki Moringponia Triukas Isgarinti Drakonas Frieno Moringponia Isgarinti Isgarinti Drakonas Kite Moor Moringponia Pyktis Kantribe Carnas Pyginis or Carnas Magija Moringponia Kantribe Juoda Carnas Zeisty Moringponia Juoda <▲ Example of Items obtained when dismantling Luciferie Juoda Necklace>   However, you must extract Luciferie property in order to dismantle. 2 sets of scrolls with current enhancement stat and potential will be given when extracting property.     Transcendence, Enhancement and Potential stat is transferred when applying it to the bound Luciferie from the storage. The Transcendence, Enhancement and Potential of the item that had its property extracted will be set to 0 and can be dismantled.    Accessory works with the current anvil enhancement system instead of the Goddess enhancement as it is still Legend grade. Also it has no limit difference in playing content from bound Luciferie when used without storage. Goddess accessories are planned to be updated in the future.     Lowering the Cost of Enhanced Upgrade Arts   The cost of Mystic Tome required in Enhanced Upgrade Arts, which also takes a big part in character building, will be lowered to ¼ of the current cost.   The Unidentified Mystic Tome returned after resetting the Arts will be changed to 4 new Mystic Tome (working title) and can be used when learning the Arts again.     Gear Score     Gear Score, system that sets score based on the weapon, armor, accessory, seal, and Ark is added. Gear Score is based on the level and grade of the equipment and set according to the additionally processed status. This will replace the current entry limit system which requires ‘** grade *TRA *ENH or above’ to enter.   Weapon, Armor Accessory Seal Ark Enhancement Transcendence Level of Random Ichor, Number of stats and its value Level of fixed Ichor Value of enchant stat Grade of set stats Enhancement Transcendence Enhancement Type(Crafted Ark) Level   Gear Score is calculated by the average of each part’s values, and will be used as an entry limit of various contents.     Accompanying Balance Patches     The following balance adjustments will take place with the Goddess equipment:   Additional Damage will be organized. Because the additional damage that works as a damage that ignores defense is affected heavily by number of hits and low value balance, it will be based on the following standards.   Additional Damage Dealer (ADD) in class with over a certain number of attack against a single target per duration Additional Damage increases in proportion to ATK(00% buff included) as a characteristic of an ADD The deviation of the additional strike number during the basic attack between ADDs is managed within a certain range (Judges factor, range, and AoE status of the basic attack) Other classes does not possess skills that applies additional hit or increases additional damage Additional damage attributes will be added to Quarrel Shooter, Chaplain, and Schwarzer Reiter. We’ve selected the most basic DPS class out of the ADD to be changed for the first time and other skill DPS that have a high number of hits against a single target are also considered to be changed. If there are two or more ADD in one class, the effect will not be stacked.   Because additional damage is damage that ignores defense, there's a gap in the number of hits per duration. Current basic-attack-based ADDs all have a different number of hits per duration, range, attack status when moving, and AoE status. To reflect this, the necessary balance adjustment within the class will be carried out.   Expansion and Management of Maximum Damage     As the ATK, factor, and damage increase stat becomes higher and higher, the number of attacks that is limited to the current maximum damage of 10,000,000. Therefore, following adjustment will take place:   Maximum Damage is expanded to 40,000,000 Factors with high value will be broken up   Maximum damage is expanded from 10 million to 40 million and skills that give a single hit damage over 20,000% will have its factor broken up by adjusting consecutive hits, overheat, or cooldown to evade reaching the maximum damage. Attacks activated by items and attack of the summons are also included.   As the new equipment is updated, the defense of the monsters in the current competitive system will be adjusted to receive a similar damage. New or newly adjusted contents in the future will also be made to keep pace with the Goddess equipment.       This concludes the NEXT Project #1 : Goddess Equipment Systems.    The next post will be NEXT Project #2 : New / Adjusted contents and system.   Thank you.      ※ The system, item name, value in this post may be added, changed, or removed during the actual updates.  

Developer's Blog
June 10th, 2021
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Known Issue: June 10, 2021

Greetings Saviors,   The following issues have come to our attention:     - [Lucky Break] Attribute Points 1,000 was deleted on June 8, instead of June 15, 2021.     For those who had their [Lucky Break] Attribute Points 1,000 deleted on June 8, [Event] 1000 Attribute Point (14 days) will be given during the scheduled maintenance on June 15.     You can receive the item until June 22 via Mailbox, so please receive the item before the message expires.   Thank you for your patience and understanding.   Regards, IMC staff

Known Issues
June 10th, 2021
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Brain of Savior! Research Survey Report

Developer's Blog
June 7th, 2021
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[UPDATE] Scheduled Maintenance for June 7-8, 2021

#patchnote0.1 ​@(June 7-8, 2021) $[EST] 23:00 to 04:00  ​@(June 8, 2021) $[BRT] 01:00 to 06:00 ​@(June 8, 2021) $[CET] 05:00 to 10:00 ​@(June 8, 2021) $[SGT] 12:00 to 17:00   +ANNOUNCEMENT ?<b> Tip from the loading screen is removed.</b> - From this scheduled maintenance, the Tip from the loading screen will be removed. ?<b>About compensation of skill balance. (Only [SA] server)</b> - Because the skill balance patch was not complete in the [SA] server, we have done the following patch again.  <table cellspacing="0" style="border-collapse:collapse; width:1245px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:36px; vertical-align:bottom; white-space:nowrap; width:158px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black"><center>Skill Deletion</center></span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:bottom; white-space:normal; width:1087px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black">- [Doppelsoeldner]:Double Pay Earn, [Arts] Zornhau: Rush Attack,Cyclone: Movement,Cyclone: Ravage,<br />-[Blossom Blader]:Flowering: Swift, [Arts]Flash: Thunderbolt, StartUp: Control Blade, StartUp: Flash,StartUp: Fallen Blossom, StartUp: Blossom Slash</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:70px; vertical-align:bottom; white-space:nowrap"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black"><center>Skill Level Change</center></span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:bottom; white-space:normal; width:1087px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black">- [Doppelsoeldner]:Sturtzhau (from 15 to 10), Deeds of Valor (from 15 to 5)<br />- [Blossom Blader]:Fallen Blossom (from 15 to 5), Control Blade (from 10 to 15), StartUp (from 15 to 10)<br />- [Hackapell]:Cavalry Charge (from 15 to 1), Hakka Palle (from 1 to 10)<br />- [Barbarian]:Stomping Kick (from 15 to 1)</span></span></span></td></tr></tbody></table> - Thus, for those who have already received reward via [Reset Points Helper] NPC in the cities from June 1st to June 7th, you can receive 1 more reward via the NPC.  +EVENTS ?<b>Costume Collection</b> - Collection: Ice Cold Theme is moved to the Season Off sales:) - {{Click here for the details.|https://treeofsavior.com/page/news/view.php?n=2142}} ?<b>On-going Events</b> - Check out the following events currently available in TOS!   ^{{Summer Campfire |https://treeofsavior.com/page/news/view.php?n=2287}} ^{{Guide Event|https://treeofsavior.com/page/news/view.php?n=2283}} ^{{Weekend Burning|https://treeofsavior.com/page/news/view.php?n=2288}} ^{{Demon God's Temptation|https://treeofsavior.com/page/news/view.php?n=2282}} ^{{Costume Collection|https://treeofsavior.com/page/news/view.php?n=2142}}   ?<b>Closing  Event</b> - As the Lucky Break event ends, the top ranking reward and reward for reaching Enhance Level 10 is given. ^{{Lucky Break |https://treeofsavior.com/page/news/view.php?n=2277}} +PREMIUM !/uploads/ckeditor/4860de00d1bb96b2acd9ab211d2b219f.jpg ?<b>New: Leticia's Secret Cube</b> - This special offer will be available until the scheduled maintenance on June 29, 2021. - {{Click here to see what we prepared for you!|https://treeofsavior.com/page/news/view.php?n=2291}}     + Bug Fix ?<b>Graphic/UI</b> - Fixed the issue that the text is overlapping when exchanging the Luciferie Accessory. - Fixed the issue that some of item's name is over the UI when using 'Dismantle Mystic Tome'. - Fixed the issue that Achievement tab - Title is over the UI.

Patch Note
June 8th, 2021
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Leticia's Secret Cube: June 8, 2021

Rank Item Quantity B Shining 7-Star Gem Abrasive 2 B Goddesses' Blessed Gem 1 B Mystic Tome Page 5 B Magic Stone 1 B Practonium 1 B Instanced Dungeon Multiply Token x3 1 B Shining Silver Anvil 1 B Uphill Defense x3 Multiply Token 1 B EXP Tome Box (4 Tomes) 1 B [Weekly Boss Raid] Leticia Special Potion Box (Rank B) 1 B Attribute Points Box (Rank B) 1 C Mysterious Magnifier x10 + 1 1 C Instanced Dungeon Multiply Token 1 C [Weekly Boss Raid] Leticia Special Potion Box (Rank C) 1 C Blessed Shard Box 1 C Goddess' Support Box: Punishment 1 C Goddess' Support Box: Protection 1  

Announcement
June 7th, 2021
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Surprise Gift from GM -June

Greetings Saviors!   Enjoying summer camp with TOS? The GMs have prepared a surprise weekend gift for you! Hope this present makes your time even more enjoyable at TOS:)!   Period   From June 4, 2021 To June 13, 2021     Who can Participate   - All saviors      How to participate   STEP 1 Check your mailbox during the event period!   STEP 2 Enjoy your time playing Tree of Savior:)   - The gift for each day are as follows: Date Item Count 6/4 (Fri) Attribute Points: 10,000 (14 Days) 3 Attribute Reset Potion (14 Days) 1 6/5 (Sat) Premium Awakening Stone (14 Days) 10 Lv. 10 Enhancement Card (14 Days) 6 6/6 (Sun) Instanced Dungeon Reset Voucher: 14 Days 6 Instanced Dungeon Multiply Token (14 Days) 12 6/11 (Fri) Golden Anvil (14 Days) 20 [Event] Ruby Anvil (14 Days) 10 6/12 (Sat) Pamoka Solution EXP 2x Voucher (14 Days) 5 Silver Ichor Extraction Kit (14 Days) 15 6/13 (Sun) [Event] Ancient Golden Socket 6 [Event] Sandra's Detailed Magnifier (14 Days) 10 [Event] Sandra's Magnifier (14 Days) 10     Important - All items can only be moved to Team Storage. - The date and time are based on server time. - Items will be given to the mailbox. - Rewards for the day can only be received within that day.

Event
June 4th, 2021
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[UPDATE] Known Issue: June 1, 2021

Greetings Saviors,   The following issues have come to our attention:     - [Fixed] The change in Weekly Boss Raid's Defense planned to be updated on June 7, 2021 is pre-applied     [UPDATE] Untradable Weekly Boss Raid One Entry Voucher x7 will be given to all saviors on June 2 as compensation for the issue. You can receive the item until June 9, so please receive the item before the message expires.     Thank you for your patience and understanding.   Regards, IMC staff

Known Issues
June 2nd, 2021
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64Bit & DirectX11 Update Announcement

Greetings Saviors!   On June 1, 2021, We have a few updates on the client.  This is about the details, so please refer to this posting before playing TOS:)       Selects the version of Client when executing the Game   - Provides both 32bit and 64 bit at the same time for stability. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play. Operating System(OS) Bit Client Version 32Bit user Automatically executes the previous 32bit client. 64Bit user - When clicking [Start Game], it starts with 64bit client. If you want to play with 32bit client, please click [Start 32bit Version] on the bottom.   - ‘Automatically start the last selected version’ function is added. If you check on the function, the previously selected version's client automatically starts after 3 seconds the window pops up.   - If you uncheck the 'Automatically start the last selected version' within 3 seconds and click Start Client, the auto play function turns off from the next execution. - If it's hard to play the game due to unexpected problems at 64bit, please choose 32 bit to play.       Automatically selects DirectX according to the PC   - DirectX version is automatically executed according to whether the graphic card supports the DX 11. - Graphic card that does not support DX11 is executed by DX9 version, graphic card that supports DX11 will be executed by DX 11 version.       How to check on the Bit of Operating System(OS)   - Can be checked via the route as follows depending on the Windows version Operating System(OS)  Route Windows XP  or below (98, ME, XP) This PC - Properties - Basic - System (If there is 64, it is 64bit and if not, 32bit) Windows 7, Windows Vista Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System) Windows 10 Control Panel - System and Security - System - System Type (32bit Operating System, or 64bit Operating System)       About Windows 7    - When an update for KB2670838, KB2999226 from Windows Update is not processed, DX9 version will be executed even when using the DX11. - If DX9 is executed in Windows 7 & DX11 graphic card environment, please process the Windows Update.   [Platform update for Windows 7 (KB2670838)] https://www.microsoft.com/download/details.aspx?id=36805   [Windows 7 update for x64 based system (KB2999226)] https://www.microsoft.com/download/details.aspx?id=49093       64Bit & DirectX11 Related Issue   - If you have any issues related to the 64bit & DirectX11, please submit us a ticket.       We will do our best so that this update can be securely set to provide the best environment to play the game. Thank you.

Announcement
June 1st, 2021
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[UPDATE] Scheduled Maintenance for June 1, 2021

#patchnote0.1 ​@(June 1, 2021) $[EST] 21:00 to 04:00 ​@(June 1, 2021) $[BRT]  23:00 to 06:00 ​@(June 1, 2021) $[CET] 03:00 to 10:00 ​@(June 1, 2021) $[SGT] 10:00 to 17:00     +EVENTS !/uploads/ckeditor/c5e43345399df1a060ab1a1ebc399519.jpg ?<b>Summer Campfire</b> - Summer is near here! Let's go for a Campfire and get rewards! - {{Click here for details.|https://treeofsavior.com/page/news/view.php?n=2287}} ?<b>Compensation will be given to all classes due to change in skill balance. (June 1 ~ June 15)</b> - 1 of the following reward will be given to all classes by talking to the [Reset Points Helper] NPC in the cities. It will be given only once per character. ▶ Choosing the [Change to Class Points] will give Class Points 1,000 (1,000 per 1 class). ▶ Choosing the [Change to Item] will give Skill Reset Potion (14 days) x1 and Attribute Reset Potion x1 - Barbarian, Hackapell, and Hoplite will have additional Arts Reset Potion. - Maximum number of retainable class points per character is 3,000. - When exchanging to Class Points with character that already has class points, the points exceeding the maximum number will not be given. - Character that has already received the reward 1 time cannot receive the reward again by changing to another class. - The selected reward cannot be restored or exchanged. ?<b>Weekend Burning in June!</b> - Log in to Tree of Savior at specific dates and receive special rewards! - This event will be held throughout June 2021. - {{Click here for the event details.|https://treeofsavior.com/page/news/view.php?n=2288}} ?<b>On-going Events</b> - Check out the following events currently available in TOS! ^{{Guide Event|https://treeofsavior.com/page/news/view.php?n=2283}} ^{{Lucky Break|https://treeofsavior.com/page/news/view.php?n=2277}} ^{{Weekend Burning|https://treeofsavior.com/page/news/view.php?n=2288}} ^{{Demon God's Temptation|https://treeofsavior.com/page/news/view.php?n=2282}} ^{{Costume Collection|https://treeofsavior.com/page/news/view.php?n=2142}}   +PREMIUM ?<b>On-going: Goddess' Blessed Cube</b> - Available to purchase until the scheduled maintenance on June 8, 2021. - {{Click here to see what you can get!|https://treeofsavior.com/page/news/view.php?n=2281}}   +UPDATES ?<b>8 New Vaivora weapons are added.</b> <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:601px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Item Name</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Effect</center></strong></span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"></br></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Staff - Annihilate</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 210</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Critical Rate 730</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Increases Ice Property Magic Damage 530</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Increases Fire Property Magic Damage 530</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Increases Lightning Property Magic Damage 530</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Elementalist skill level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Adds Annihilate effect to the Elimental Burst skill when item is equipped</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Annihilate]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Fire Annihilate Ray to the front when casting Elemental Burst</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Maximum number of targets 20, Number of hits 3</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Cannot hit repeated against the same target</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Property of Properties are determined by the property of the highest skill-level sum</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Skill Level Sum</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Fire : Fire Claw + Meteor</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Ice : Hail + Blizzard Storm</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Lightning : Electrocute + Lightning Orb</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Annihilate is not decided as casting</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"></br></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Staff - Annihilate</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Following effect applies according to the [Annihilate Property]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Fire : Increases Fire Claw Final Damage by 100%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Ice : Increases Blizzard Storm Final Damage by 100%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Lightning : Number of Lightning Orb lightning crystal consecutive hit increases by 1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Cannot receive Lv4 effect for 30 seconds when unequipping the item</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Staff - Red Tiger Claw</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 214</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Critical Rate 735</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Block Penetration 720</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Howling White Tiger Skill Level +3</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Red Tiger Claw</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Howling White Tiger's number of hits +3</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Apply Non Property weak debuff when Howling White Tiger is accurately hit</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Debuff Duration: 5 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage increased when the caster gives damage to the debuff target by Non Property magic attack by 100%</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Debuff effect not applied when removing Red Tiger Claw item</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Staff - Red Tiger Claw</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Final Damage of Wind Shikigami increases by 100%</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Rod - Distortion</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 148</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Critical Rate 485</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Increases Non-property Magic Damage 995</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Sage skill level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Apply [Distorted Space] debuff for 10 seconds on a maximum of 10 enemies within the selected area when casting Hole of Darkness</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Distortion]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Give Non-property magic damage to target under [Distorted Space] debuff within 400 range when using Micro Dimension</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">(35% of Hole of Darkness at current level)</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Distortion is not judged as casting</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Rod - Distortion</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Ultimate Dimension Final Damage +100%</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="margin-left:-601px; margin-right:-601px; text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Two-handed Mace - Thunder Kick</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">STR 214</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Critical Rate 740</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Increases Strike-type Damage 1480</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Monk skill level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Activate [Thunder Kick] 3 seconds after equipping</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Thunder Kick]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Hit enemy within nearby 100 range by Strike property when attacking with Monk skills</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Cooldown: 5 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Cooldown decreases by 2 seconds during [Golden Bell Shield: Freedom] buff</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor 20% of current level Double Punch</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Number of Targets: 15, Number of Consecutive Hits: 2</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- [Thunder Kick: Extreme] that gives a double damage will be cast against a single target</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="margin-left:-601px; margin-right:-601px; text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Two-handed Mace - Thunder Kick</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Activate [Palm Strike: Fist] at every strike cycle when casting Double Punch</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"></br>[Palm Strike: Fist]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill Factor: 27.5% of current level Palm Strike</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Two-handed Mace - Sacred Lightning</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">STR 210</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 210</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Critical Rate 735</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Accuracy 720</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Krivis skill level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Maximum stack of [Brilliance] debuff changes to 60 when equipped</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Sacred Lightning]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Effect activates when attacking enemy with 51 or more [Brilliance] stacks</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor 150% of current level Piety</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Number of consecutive hits 4</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Consumes 50 debuff stacks of the target when the effect activates</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Attack of '[Arts] Zaibas: Catatumbo' increases stack of [Brilliance] debuff by 3</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="margin-left:-601px; margin-right:-601px; text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Two-handed Mace - Sacred Lightning</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Zaibas Final Damage +100%</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Pistol - Sabotage</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">AoE Attack Ratio 5</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">STR 149</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Physical Critical Attack 1280</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Attack against Medium-type Target 988</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Outlaw skill level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage received increases after casting Rampage, Removes Cannot Evade Damage Received effect</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Sabotage]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Additional attack activates per attack when casting Rampage</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor equal to current level Rampage</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Number of additional targets: 18</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Pistol - Sabotage</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Blindfire Final Damage +100%</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Dagger - Echo</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">STR 135</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 135</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Accuracy 480</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Additional Damage 1480</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Echo]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases final Additional Damage by 100% by 20% chance when attacking</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Does not stack with other Echo effect</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Dagger - Echo</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Echo]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases final Additional Damage by 150% by 20% chance when attacking</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Does not stack with other Echo effect</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Vaivora Shield - Echo</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">STR 135</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">INT 135</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Accuracy 480</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Additional Damage 1480</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Echo]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases final Additional Damage by 100% by 20% chance when attacking</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Does not stack with other Echo effect</span></span></span></p></td></tr><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>[Lv4] Vaivora Shield - Echo</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:407px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Echo]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases final Additional Damage by 150% by 20% chance when attacking</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Does not stack with other Echo effect</span></span></span></p></td></tr></tbody></table></div> ?<b>Exchange function of Luciferie Accessory is added.</b> - Exchange Location: [Abreh Melinn] NPC at Pyromancer Master's Laboratory  - Luciferie Accessory can be exchanged by using ‘[Lv.450] Accessory Type Change Tome’.<table border="1" cellpadding="0" cellspacing="0" dir="ltr"><tbody><tr><td><strong><center>Type</center></strong></td><td><strong><center>Items that can be changed</center></strong></td><td><strong><center>Item Consumed</center></strong></td></tr><tr><td><strong><center>Necklace</center></strong></td><td>[Luciferie Necklace]<br />- Juoda, Isgarinti, Kantribe, Pyktis, Triukas, Prideti</td><td>[Lv.450] Accessory Type Change Tome x2</td></tr><tr><td><strong><center>Bracelet</center></strong></td><td>[Luciferie Bracelet]<br />- Juoda, Isgarinti, Kantribe, Pyktis, Triukas, Prideti</td><td>[Lv.450] Accessory Type Change Tome x1</td></tr></tbody></table> ※ Only items with 0 potential can be changed, and equipment in same group can be exchanged. EX. Luciferie Juoda Necklace -> Luciferie Isgarinti Necklace (O) EX. Luciferie Juoda Necklace -> Luciferie Isgarinti Bracelet (X) - '[Lv.450] Accessory Type Change Tome x4' will be given via [Abreh Melinn] NPC during a certain period. (1 time per team) → It will end after the announcement via patch note. - [Lv.450] Accessory Type Change Tome can be exchanged with 40 Wings of Vaivora Coin at Wings of Vaivora Coin Shop. ?<b>Guild Mission: Blockade is renewed.</b> - Entry limit (1 time per day) of [Guild Mission: Battle in Sulivinas Lair/Demonic Sanctuary] is removed. - Maximum process time for [Guild Mission: Battle in Sulivinas Lair/Demonic Sanctuary] is changed from 30 minutes to 60 minutes. - Fit of Rage Pattern for Guild Mission: Demonic Sanctuary (including blockade) is removed. ?<b>Quiz processed via Adventurer Anastazija NPC at Fedimian is adjusted.</b> - Fixed the issue that it provides quest of deleted area (ex. former Orsha area). - If you have received the quest of deleted area before the scheduled maintenance on June 1, you can change the quest area by talking to the Adventurer Anastazija NPC. ?<b>UI of playing the Client is changed. </b> - When clicking [Start Game], it starts with 64bit client. If you want to play with 32bit client, please click [Start 32bit Version] on the bottom. - ‘Automatically start the last selected version’ function is added. If you check on the function, the previously selected version's client automatically starts after 3 seconds the window pops up. - If you uncheck the 'Automatically start the last selected version' within 3 seconds and click Start Client, the auto play function turns off from the next execution. ?<b>New items are added to the Shops at each town.</b> - You can purchase 'Recipe - Looting Chance: 1000' and 'Recipe - [Weekly Boss Raid] Leticia Special Potion Lv.2' via Shop NPC. (Cost: 100,000 silver) - 'Recipe - Looting Chance: 1000' and 'Recipe - [Weekly Boss Raid] Leticia Special Potion Lv.2' from Shop cannot be traded. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:601px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #cccccc; vertical-align:bottom; width:299px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Item</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #cccccc; vertical-align:bottom; width:302px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Material Item</center></strong></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:299px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Recipe - Looting Chance: 1000</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:302px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Recipe - Looting Chance: 1000 x1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Looting Chance: 500 x3</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:299px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Recipe - [Weekly Boss Raid] Leticia Special Potion Lv.2</center></strong></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #000000; border-right:1px solid #cccccc; border-top:1px solid #000000; vertical-align:bottom; width:302px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Recipe - [Weekly Boss Raid] Leticia Special Potion Lv.2 x1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- [Weekly Boss Raid] Leticia Special Potion x5</span></span></span></p></td></tr></tbody></table></div> ?<b>Master Cards Shuffled</b> - Currently available Master NPC cards will be removed from the Mercenary Badge Shop. - New 2 Master NPC cards will be available at the Mercenary Badge Shop. <table cellspacing="0" style="border-collapse:collapse; width:849px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:201px"><span style="font-size:13px"><strong><span style="font-family:Arial,sans-serif"><center>Card Name</span></strong></center></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:72px"><span style="font-size:13px"><strong><span style="font-family:Arial,sans-serif"><center>Color</span></strong></center></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; text-align:center; vertical-align:middle; white-space:normal; width:576px"><span style="font-size:13px"><strong><span style="font-family:Arial,sans-serif"><center>Effect</span></strong></center></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:201px"><span style="font-size:15px"><span style="color:#777777"><span style="font-family:Arial,sans-serif"><center>GeHong Card</span></span></span></center></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:72px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><center>Red</span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:576px"><span style="font-size:15px"><span style="color:#777777"><span style="font-family:Arial,sans-serif"><center>Increases damage by [★]% when attacking with Lightning Property Magic</span></span></span></center></span></span></span></center></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:201px"><span style="font-size:15px"><span style="color:#777777"><span style="font-family:Arial,sans-serif"><center>Philip Aurellius Card</span></span></span></center></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:72px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><center>Red</span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:576px"><span style="font-size:15px"><span style="color:#777777"><span style="font-family:Arial,sans-serif"><center>Increases damage by [★]% when attacking with Poison Property Magic</span></span></span></center></span></span></span></center></td></tr></tbody></table> +PVE CHANGES ?<b>You can match 5 party members in Res Sacrae Raid: Hard. </b> You can swap the weapon at [Res Sacrae Raid: Auto Match (Hard).  - Entry time (10 pm~ 1 am every day)  is removed.  - You can match Res Sacrae Raid: Party (Hard) with party member you want by clicking 'Auto Match with Party' button.  - Equipped equipment can be changed at Res Sacrae Raid: Party (Hard) (Auto Swap O)  - Tooltip of item you have is changed as follows. (How you use the item is the same as before.)   <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:578px"><tbody><tr><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:305px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center><strong>Before</strong></center></span></span></span></p></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:273px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center><strong>After</strong></center></span></span></span></p></td></tr><tr><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:305px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center>Res Sacrae Raid: Auto Match (Hard) One Entry Voucher</center></span></span></span></p></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:273px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center>Res Sacrae Raid: Party (Hard) One Entry Voucher</center></span></span></span></p></td></tr><tr><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:305px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center>Recipe - Res Sacrae Raid: Auto Match (Hard) One Entry Voucher</center></span></span></span></p></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:top; width:273px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#777777"><center>Recipe - Res Sacrae Raid: Party (Hard) One Entry Voucher</center></span></span></span></p></td></tr></tbody></table></div> ?<b>Reward for Res Sacrae Raid: Auto Match, Demonic Sanctuary: Auto Match is updated.</b> Reward for Res Sacrae Raid: Auto Match, Demonic Sanctuary: Auto Match is changed. ※ Entry count for Res Sacrae Raid: Auto Match, Demonic Sanctuary: Auto Match is reset due to the scheduled maintenance on June 1, 2021. <table cellspacing="0" style="border-collapse:collapse; width:516px"><tbody><tr><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; height:22px; text-align:center; vertical-align:middle; white-space:normal; width:182px"><div dir="ltr"><span style="font-size:13px"><span style="color:#777777"><strong><center><span style="font-family:Arial,sans-serif">Raid</span></strong></center></span></span></div></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; text-align:center; vertical-align:middle; white-space:normal; width:109px"><span style="font-size:13px"><span style="color:#777777"><strong><center><span style="font-family:Arial,sans-serif">Before</span></strong></center></span></span></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; text-align:center; vertical-align:middle; white-space:normal; width:224px"><span style="font-size:13px"><span style="color:#777777"><strong><center><span style="font-family:Arial,sans-serif">After</span></strong></center></span></span></td></tr><tr><td style="background-color:#f9f9f9; border-bottom:none; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:none; height:90px; text-align:center; vertical-align:middle; white-space:normal; width:182px"><span style="font-size:13px"><span style="color:#777777"><strong><center><span style="font-family:Arial,sans-serif">Demonic Sanctuary: Auto Match</span></strong></center></span></span></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:109px"><span style="font-size:13px"><span style="color:#777777"><span style="font-family:Arial,sans-serif">- Ectonite x100<br />- Breath of Power Purifier x5</span></span></span></td><td style="background-color:#f9f9f9; border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:224px"><span style="font-size:13px"><span style="color:#777777"><span style="font-family:Arial,sans-serif">- Ectonite x100<br />- Breath of Power Purifier x5<br />- Res Sacrae Gem Catalyst x4</span></span></span></td></tr><tr><td style="border-bottom:none; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; height:68px; text-align:center; vertical-align:middle; white-space:normal; width:182px"><span style="font-size:13px"><span style="color:#777777"><strong><center><span style="font-family:Arial,sans-serif">Res Sacrae Raid: Auto Match</span></strong></center></span></span></td><td style="border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:109px"><span style="font-size:13px"><span style="color:#777777"><span style="font-family:Arial,sans-serif">- Breath of Power Purifier x5<br />- Res Sacrae Gem Cube x1</span></span></span></td><td style="border-bottom:1px solid #bbbbbb; border-left:none; border-right:1px solid #bbbbbb; border-top:none; text-align:center; vertical-align:middle; white-space:normal; width:224px"><span style="font-size:13px"><span style="color:#777777"><span style="font-family:Arial,sans-serif">- Breath of Power Purifier x5<br />- Res Sacrae Gem Cube x2</span></span></span></td></tr></tbody></table> ※ Every rewards besides Ectonite can only be moved to Team Storage. - Chance to receive ‘Recipe - Demonic Sanctuary: Legend One Entry Voucher’ when clearing  [Demonic Sanctuary: Legend (Auto Match)] is increased. - Chance to receive ‘Recipe - Res Sacrae Raid: Party (Hard) One Entry Voucher’ when clearing  [Res Sacrae Raid (Auto Match)] is increased. ?<b>White Witch's Forest: Unique/Legend/Auto Match raid is adjusted. </b> - Adjusted content: Unique(Solo, 5 member party), Legend(Normal, Hard), Auto Match - Applies buff that increases Movement Speed by 30 for 60 seconds to the character when talking to the Crusader Sentry NPC. <table cellspacing="0" style="border-collapse:collapse; width:599px"><tbody><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:1px solid black; height:374px; vertical-align:middle; white-space:nowrap; width:72px"><span style="font-size:13px"><span style="color:black"><strong><span style="font-family:Arial,sans-serif"><center>Pbeta<center></span></strong></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:1px solid black; vertical-align:middle; white-space:normal; width:526px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black">Decreases Pbeta skill's Attack by about 40%.<br /><br />Pbeta's battlefield pattern is changed.<br />- Failing condition and the fatal attack given when the party member enters the battlefield is removed.<br />- Party members besides the battler can enter the battlefield magic circle, but cannot damage the Pbeta during the magic circle duration.<br />- If you can't destroy the pattern within the battlefield duration, it is considered as Pbeta's win.<br />- 1 Kruvina device is destroyed when Pbeta wins.<br />- Pbeta's Victory buff is changed from 300 seconds to 30 seconds.<br /><br />Other improvements<br />- Healing decrease penalty applied when leaving Kruvina device is deleted.<br />- Decreases the Movement Speed Decrease and Fixed damage effect that Pbeta uses.<br />- Some of the strike effects that Pbeta uses are changed from Knockdown to Knockback.<br />- Duration of some magic circles that Pbeta uses is decreased.<br />- Magic circle damage and Defense decrease rate that Pbeta uses is decreased.<br />- Fixed the issue that you cannot re-enter the raid due to leaving the battlefield during the combat with Pbeta. (Limited to legend difficulty)<br />- Visibility of some Pbeta's skill is adjusted.</span></span></span></td></tr><tr><td style="border-bottom:1px solid black; border-left:1px solid black; border-right:1px solid black; border-top:none; height:546px; vertical-align:middle; white-space:nowrap"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black"><strong><center>Glacia</center></strong></span></span></span></td><td style="border-bottom:1px solid black; border-left:none; border-right:1px solid black; border-top:none; vertical-align:middle; white-space:normal; width:526px"><span style="font-size:13px"><span style="font-family:Arial,sans-serif"><span style="color:black">- [Witch's Chill] debuff that stacks according to the time is changed to 10 seconds regardless of difficulties and the target.(Before: 3 seconds, 6 seconds when defeating the Pbeta)<br />- The character becomes frozen once when moving to the effect zone according to the number of stacks.<br /><br />- Effect applied according to the number of [Witch's Chill] debuff stack is changed.<br />[1~9] stacks: No effects<br />[10~19] stacks<span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace"></br></span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif"> ▶Before: Decreases Movement Speed by 20% and Increases Damage from boss by 50%<br />▶After: Decreases Movement Speed by 20%<br />[20~29] stacks</span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace"></br></span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif"> ▶Before: Decreases your Final Damage by 30%<br />▶After: Decreases your Final Damage by 10%<br />[30~39] stacks</span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace"></br></span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif">▶Before: Apply [Freeze] and fixed damage to the nearby ally every 10 seconds<br />▶After: Apply 1 stack of [Witch's Chill] to the nearby ally every 10 seconds<br />[40] stacks</span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace"></br></span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif"> ▶Before: </br>- Increases damage from the boss by 50%<br />- Decreases your Defense by 50%<br />- Fixed damage every second<br />▶After:</br>- Receives Damage equal to 30% of current HP once<br />- Reset the number of [Witch's Chill] stack<br />- Apply 1 stack of [Frosty Chill of Witch's Forest] debuff<br /></br>- [Frosty Chill of Witch's Forest] debuff is added.</span></span></span><br /><span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace">→</span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif"> Increases the damage from the boss by 20% per stack when the debuff is applied. (Max. 5 stacks)</span></span></span><br /><span style="font-size:10pt"><span style="color:black"><span style="font-family:&quot;맑은 고딕&quot;,monospace">→</span></span></span><span style="font-size:10pt"><span style="color:black"><span style="font-family:Arial,sans-serif"> Corresponding debuffs cannot be removed until getting out of the raid.<br /><br />[Frozen Spiral] pattern is adjusted.<br />- Evasion area (yellow) and strike area (red) will be created in order.<br />- The Freeze effect of existing strike area is removed and 10 stack of [Witch's Chill] debuff is applied when you strike the strike area.<br />- If even one of the party members succeeds in evading everything through this pattern, unable to move debuff will be applied to the boss for 10 seconds. (existing effect)<br /><br />- When the pattern fails, you will be struck by the Glacia's skill or [Witch's Chill] debuff will be applied when you're above the [Snowstorm] magic circle.<br />- Freeze Duration caused by [Chilly Blast] debuff is changed from 6 seconds to 2 seconds, and when the target designated with the debuff successfully removes the [Snowstorm] magic circle, the [Witch's Chill] stack of the target resets.<br />- When the debuff through the [Snow Cloud] magic circle is stacked up to maximum, the [Snow Cloud] magic circle is removed and [Warm Energy], which is immune to [Witch's Chill], is applied to the character for 20 seconds.<br />- Decreases Attack by 20% buff of [Chill Removal Device] penalty is deleted, and [Witch's Rage] buff is changed from 180 seconds to 120 seconds.<br />- Damage from the boss debuff of [Demonic Energy Zone] magic circle created when [Horong Walker] monster Self-destructs is deleted, and the amount of damage is decreased.<br />- [Ice Spear] creation range is changed from whole map to near boss, and the speed of firing Projectile is changed.<br /><br />Other adjustments<br />- Visibility of some of Glacia's skills is adjusted.<br />- Debuff and fixed damage of magic circle from the battle with Glacia is decreased.<br />- Fixed the issue that the [Captivation] debuff is created to the target who has left the battle.<br />- Fixed the issue that the target of [Chilly Blast] pattern is determined by the order of entering the raid.<br />- Fixed the issue that the [Demonic Energy Zone] debuff is not deleted when resurrected after becoming incapable of combat while having the debuff.<br />- Some areas where characters can move during the combat with Glacia are modified.</span></span></span></span></span></span><br /></td></tr></tbody></table> ?<b>Lepidoptera Junction Legend Raid is adjusted.</b> - Adjusted content: Legend Auto Match, Party (Normal), Party (Hard), Solo - Blind debuff pattern appearing according to the Moringponia's HP is adjusted. → After using the pattern, a waiting time for not using Moringponia's Blind Debuff pattern duplicately for 60 seconds is added. Even if the next HP condition is satisfied after using the pattern for the first time, it will activate after the pattern waiting time is over. ?<b>‘Refined Moth Talc Powder' is added to the clear reward of Lepidoptera Junction: Legend (Solo) stage 3 or above.</b> - From June 7, 6AM (EST), 1 'Refined Moth Talc Powder' will be given when clearing the Lepidoptera Junction: Legend (Solo) stage 3 or above. ?<b>Demonic Sanctuary: Legend(party, Auto Match), Guild Mission: Demonic Sanctuary is adjusted.</b> - Entry count and content ranking of [Demonic Sanctuary: Legend(party, Auto Match)] is reset. - You can play Guild Mission: Demonic Sanctuary due to the removal of entry limit. - Weekly entry count for Demonic Sanctuary: Legend (party) won't be provided. → You can enter 1 time by using 'Demonic Sanctuary: Legend One Entry Voucher'. - When clearing the Demonic Sanctuary: Legend(party)], new 'First Clear Title' and 'Clear Title' will be provided. ※ 'Wing Breaker’ title will not be given after this scheduled maintenance. [UPDATE: May 31, 2021] ※ Demonic Sanctuary: Legend One Entry Voucher (7 Days) (Trade X) will be given to all users. Please receive it via Mailbox within 3 weeks. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:375px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:375px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center><strong>Requirements</strong></center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:top; width:375px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>First Clear of [Demonic Sanctuary: Legend] per server</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:top; width:375px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>[Demonic Sanctuary: Legend] clear within 3 minutes</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:top; width:375px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>[Demonic Sanctuary: Legend] clear within 10 minutes</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:top; width:375px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>[Demonic Sanctuary: Legend] clear</center></span></span></span></p></td></tr></tbody></table></div> - Clear reward is changed. <table border="1" cellpadding="0" cellspacing="0" dir="ltr"><tbody><tr><td><strong><center>Raid</center></strong></td><td><strong><center>Before</center></strong></td><td><strong><center>After</center></strong></td></tr><tr><td>Demonic Sanctuary: Legend (Party)</td><td>- [Ectonite] is given according to<br />the difficulty (Min.100, Max.300)</td><td>- Ectonite x1000<br />- Res Sacrae Gem Catalyst x12<br />- Giltine's Feather x1</td></tr></tbody></table> ※ Every reward besides Ectonite can only be moved to the Team Storage. - When clearing the Demonic Sanctuary: Legend(party, Auto Match), following items can be received additionally by chance. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:602px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:190px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Raid</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:412px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Reward Item</center></strong></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:190px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Demonic Sanctuary: Legend(party)</center></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:412px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Res Sacrae Gem Cube x20</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Glimpse of Chaos x1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Abataras Card x1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Goddess Cyan Gem Cube x1</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:190px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Demonic Sanctuary: Legend (Auto Match)</center></span></span></span></p></td><td style="background-color:#ffffff; border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #000000; border-top:1px solid #cccccc; vertical-align:bottom; width:412px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Recipe - Demonic Sanctuary: Legend One Entry Voucher (market/Team Storage)</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">→ Material Item: Legend Raid Portal Stone x5</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">If you are using Premium Token, following item can be obtained additionally by chance.(Excludes the timed Token)</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">→ Items you can get: Ectonite x100, Arch Stone Fragment x1, Arch Stone (random) x1</span></span></span></p></td></tr></tbody></table></div> - New item [Giltine's Feather] is added. You can select 1 of the following items when you collect the Giltine's Feather and right-click on it. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:602px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:374px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center><strong>Item</strong></center></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:228px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center><strong>Amount</strong></center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:374px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine's Eroded Wings</center></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:228px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>25</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:374px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Goddess Cyan Gem Cube</center></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:228px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>10</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:374px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Sword</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Two-handed Sword</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Spear</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Pike</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Mace</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Two-handed Mace</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Bow</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Cannon</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Shield</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Rapier</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Dagger</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Musket</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Rod</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Staff</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Pistol</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Giltine Crossbow</center></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #cccccc; border-right:1px solid #cccccc; border-top:1px solid #cccccc; vertical-align:bottom; width:228px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>1</center></span></span></span></p></td></tr></tbody></table></div> ※ Appearance change weapon has equal weapon appearance with the Res Sacrae Liberation. ※ Exchanged items can only be moved to the team storage. - New item [Res Sacrae Gem Catalyst] is added. - Can be consumed instead of silver and Goddess' Blessed Gem needed for enhancing the Res Sacrae Gem, and it can be used by registering [Discount Coupon] of Enhance Res Sacrae Gem. - When using [Res Sacrae Gem Catalyst], 1,000,000 silver and Goddess Blessed Gem x1 per 1 item is exempted. - When the number of [Res Sacrae Gem Catalyst] exceeds the number of Goddess' Blessed Gem replacements in the process of applying the discount coupon, only silver will be replaced. ?<b>Difficulty of Demonic Sanctuary: Legend (Party), Battle in Demonic Sanctuary, and Guild Mission: Demonic Sanctuary is adjusted.</b>  - HP of Giltine and Abataras is decreased.  -  Time of Fit of rage pattern in Demonic Sanctuary: Legend(Party) is changed.  ?<b>Difficulty of White Witch’s Forest: Legend (Hard) is adjusted.</b>  - HP of Glacia boss is decreased. ?<b>Difficulty of Joint Strike raid is adjusted.</b> - HP, Accuracy, and Block of the monster appearing in the content is decreased by 20%. ?<b>MVP function is added to the Challenge Mode and Division Singularity.</b> - After the Challenge Mode (Auto Match) and Division Singularity Auto Match ends, the one who has contributed the most on DPS becomes the MVP. ※ MVP applies only when the number of a matched party members is 5. - When you are selected as MVP, the silver acquisition increases by 5%. - When you use [Division Singularity Multiply Token], additional silver will be given as much as the number of MVP benefits is applied. ?<b>Defense of Weekly Boss Raid's monster is adjusted.</b> ※ The change in Weekly Boss Raid's Defense and accumulated damage reward will be applied from June 7, 2021 (EST). - The Defense of Weekly Boss Raid's monster will be changed as equally as the Joint Strike Raid's monster. → Before: About 160,000  → After: About 510,000 - [Defense Speciality] pattern is removed from the Weekly Boss Raid. - With the decreased damage rate as the Defense of the Weekly Boss Raid's boss monster increases, the conditions for achieving the accumulative damage reward will be eased. (The total amount of rewards obtained is the same as before.) ?<b>Some rules for Weekly Boss Raid and Joint Strike Raid are adjusted.</b> ※ Changes for Weekly Boss Raid and Joint Strike Raid is applied from June 7, 2021 (EST). - 4 kinds of Spell Shop buff applied to the character when entering the Weekly Boss Raid and Joint Strike Raid is deleted.   ?<b>Monster's Defense is adjusted.</b> - The deviation of Physical/Magic Defense according to the defense type (Plate, Leather, Cloth, Ghost) of the monster will be deleted. - The basic Physical/Magic Defense of all monsters is changed to Ghost Defense. - Deviation of Physical/Magic Defense according to monster type is the same as before. +ITEM CHANGES   ?<b>Some of Vaivora weapon's performance is changed.</b> - As the performance of Hoplite, Cataphract, Doppelsoeldner and Hackapell is adjusted, some Vaivora weapon's effects are changed.   <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:601px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Item Name</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Before</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>After</center></strong></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Vaivora Spear - Javelin</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Hoplite skill Level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Spear Throw Skill Level +2</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- When casting Finestra while dismounted, basic attack is changed to [Javelin] for 10 seconds</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Javelin]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Throw the spear to a single target within 250 distance</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">(Damage by 50% of the Spear Throw's skill factor of the current level)</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Lv4]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases Final Damage of Stabbing by 100%</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Hoplite skill Level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Spear Throw Skill Level +2</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- When casting Spear Throw while dismounted, receive 1 stack of [Javelin]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">(Up to 3 stacks, Duration: 25 seconds)</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Javelin]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- When attacking with basic attack, throws the spear to a single target within 250 distance by consuming 1 stack of buff</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor of Javelin is equal to current level of Rete</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Number of strike: 6</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Lv4]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases Final Damage of Pierce by 100%</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Vaivora Pike - Matchless</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All skill level of Cataphract +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Range of Rush skill +100%</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Matchless]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Cast additional 2 hits 3 seconds after the Rush channeling (Slash property)</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor per additional strike: 24000%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- AoE Attack Ratio of additional strike: 20</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Additional Strike is not considered as channeling/casting</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All skill level of Cataphract +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Range of Rush skill +100%</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Matchless]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Cast additional 2 hits 3 seconds after the Rush channeling (Slash property)</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- 5 strikes per 1 additional attack</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skill factor is equal as current level of Rush</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- AoE Attack Ratio of additional strike: 20</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Additional Strike is not considered as channeling/casting</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="margin-left:-601px; margin-right:-601px; text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Vaivora Two-handed Sword - Wedge Blast</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Punish skill level +3</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Wedge Blast]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Cooldown of Punish to 20 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Punish to Slash property</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Punish casting time to 1.5 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Removes Knockdown target judgement from Punish</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Changes Punish to 5 consecutive hits</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Punish damages multiple enemies nearby</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Maximum targets: 30</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Punish skill level +3</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Wedge Blast]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Cooldown of Punish to 20 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Punish to Slash property</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Change Punish casting time to 1 second</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Removes Knockdown target judgement from Punish</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Changes Punish to 5 consecutive hits</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Punish damages multiple enemies nearby</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Maximum targets: 30</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Vaivora Sword - Saber</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Hackapell Skill Level +1</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Saber]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Increases Hakka Palle Duration by 5 Seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skarphuggning Skill Damage +100%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Grind Cutter Skill Damage +100%</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Lv4]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Decreases Cooldown of Infinite Assault by 5 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Rush forward when Infinite Assault is casted and cast Grind Cutter and Skarphuggning in haste</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">(Does not rush forward when the distance between the target is 100 or less)</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Hackapell Skill Level +1</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Saber]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Skarphuggning Skill Damage +100%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Grind Cutter Skill Damage +100%</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Lv4]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Decreases Cooldown of Infinite Assault by 5 seconds</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Rush forward when Infinite Assault is cast and cast Skarphuggning twice in haste</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">(Does not rush forward when the distance from the target is less than 100)</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:116px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">Vaivora Spear - Rete Shooter</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:243px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Retiarius Skill Level +1</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Rete Shooter]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- When casting first overheat of Trident Finish, applies Throw Rete debuff of skill level 7</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:242px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- All Retiarius Skill Level +1</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Throw Rete Skill Level +2</span></span></span></p></br><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">[Rete Shooter]</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Applies [Throw Rete] debuff when casting the first overheat of Trident Finish</span></span></span></p></td></tr></tbody></table></div>     ?<b>Items that could be exchanged with Contents Point are added.</b> - Following items can be exchanged with Contents Point via Magic Association at Klaipeda/Orsha. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:601px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:276px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center><strong>Item</strong></center></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:325px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center><strong>Acquirable Point</strong></center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:276px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Lv1 Earth Fragment</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Lv2 Earth Fragment</center></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:325px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>1</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:276px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Pyroego Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Gosarius Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Turtai Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>G'bb Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Neop Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Organ Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Plokste Essence</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:Arial"><span style="color:#000000"><center>Grim Reaper Essence</center></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:325px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>4</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:276px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Moth Powder</center></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:325px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>35</center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:276px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Skiaclipse Feather</center></span></span></span></p><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Velcoffer Spirit Fragment</center></span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #000000; border-right:1px solid #cccccc; border-top:1px solid #000000; vertical-align:middle; width:325px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>20</center></span></span></span></p></td></tr></tbody></table></div> ※ Contents Point obtained by exchanging the items is not included in weekly acquisition limit.   ?<b>Contents Points will be given differently when failing to get the reward from Fedimian Public House Balloting.</b> - Before: Immediately gives 10 Contents Point - After: [Contents Point+10] Item is given - Receives 10 Contents Point when using the [Contents Point +10] item. Contents Points obtained by using the item is not included in weekly acquisition limit. - [Contents Point+10] can only be moved to the Team Storage.   ?<b>Boruta wing is added to the Medal of Honor: Boruta shop.</b> - You can exchange [Boruta Wing], etc with 500 [Medal of Honor: Boruta]. ※ You can use Medal of Honor: Boruta Shop via Knight Commander Uska NPC at Klaipeda.   ?<b>Isgarinti Accessories' Strengthen Subordinate damage rate is changed.</b> <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:621px"><tbody><tr><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:316px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>Before</center></strong></span></span></span></p></td><td style="background-color:#f2f2f2; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:305px"><p style="text-align:center"><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><strong><center>After</center></strong></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:middle; width:316px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage rate when equipping Necklace: 6.25%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage rate when equipping Bracelet: 3.125%</span></span></span></p></td><td style="border-bottom:1px solid #cccccc; border-left:1px solid #000000; border-right:1px solid #cccccc; border-top:1px solid #000000; vertical-align:middle; width:305px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage rate when equipping Necklace: 25%</span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000">- Damage rate when equipping Bracelet: 12.5%</span></span></span></p></td></tr></tbody></table></div> ?<b>Giltine's Crown of Thorns is changed to a team sharing item.</b> - Every Giltine's Crown of Thorns you have in your character and storage shares the level. - The level of all [Giltine's Crown of Thorns] you possess is reset, and the EXP of the item is changed to [Purified Breath of Power(TradeX) and will be given to [Market Retrieve Tab] of each character. - Res Sacrae Gem equipped to the [Giltine's Crown of Thorns] is unequipped. Res Sacrae Gem will be given according to the place where [Giltine's Crown of Thorns] is stored. ▶ Equipped, stored in personal storage, inventory ▶ Market Retrieve Tab of the character ▶ Stored in Team Storage ▶ Market Retrieve Tab of the corresponding server's first character of the lodge ?<b>Field monster appearing in Monster Card Album: Black is deleted.</b> - Following boss monster is deleted. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:248px"><tbody><tr><td style="background-color:#ffffff; border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:top; width:248px"><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Bleak Chapparition</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Rugged Glackuman</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Alluring Succubus</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Hungry Velnia Monkey</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Burning Fire Lord</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Noisy Mineloader</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Blasphemous Deathweaver</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Forest Keeper Ferret Marauder</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Starving Ellaganos</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Wrathful Harpeia</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Prison Manager Prison Cutter</center></span></span></span></p><p><span style="font-size:10pt"><span style="font-family:'Malgun Gothic'"><span style="color:#000000"><center>Frantic Molich</center></span></span></span></p></td></tr></tbody></table></div> +PVP CHANGES ?<b> Effect of Res Sacrae Gem (Cyan Gem, Magenta Gem) is adjusted in PVP area and charging RP in Guild Territory War is limited. </b> -  Effect of Res Sacrae Gem (Cyan Gem, Magenta Gem) is adjusted in PVP area → When using ‘Res Sacrae Liberation’ in GTW, charging the RP is unavailable until the end of GTW.  → Equipping effect of Cyan Gem in PVP area is adjusted, and the item tooltip is changed when entering the PVP area. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:602px"><tbody><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Item Name</strong></center></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Item Effect (based on LV1)</strong></center></span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Effect in PVP Area (based on LV1 )</strong></center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Sword of the Ruler</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 3000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Damage to Debuff Target] by 22.5%</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 1000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Damage to Debuff Target] by 12%</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Harvesting Scythe</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 15000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [HP Recovery] 1500</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [SP Recovery] 50</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 5000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [HP Recovery] 1500</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [SP Recovery] 50</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Bracelet of a Comet</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 10000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [HP Recovery] 20000</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 3000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [HP Recovery] 20000</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Foreshadowing Bladeware</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 3000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Damage to Debuff Target] by 15%</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 1000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Damage to Debuff Target] by 5%</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Demonic Sword of the Giant</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 15000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Additional Strike Skill Factor] 400%</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Damage Skill Factor] 5000%</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Additional Strike Skill Factor] 200%</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Cyan Gem - Basin of Consilience</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Decrease Attack] 2500</span></span></span></p></td><td style="border-bottom:1px solid #000000; border-left:1px solid #000000; border-right:1px solid #000000; border-top:1px solid #000000; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- [Decrease Attack] 2000</span></span></span></p></td></tr></tbody></table></div> - In PVP area, Magenta Gem’s ability is increased and the final damage increase effect is decreased by 75%. Item tooltip is changed when entering the PVP area. <div><table cellspacing="0" style="border-collapse:collapse; border:none; width:602px"><tbody><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Item Name</strong></center></span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Item Effect (based on LV1)</strong></center></span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000"><strong><center>Effect in PVP Area (based on LV1 )</strong></center></span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Determination</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 3000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Physical Damage] by 1.5% </span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 750</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Physical Damage] by 1.5% </span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Testify</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 3000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Magic Damage] by 1.5% </span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 750</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Magic Damage] by 1.5% </span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Armed</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical, Magic Defense] by 9000 </span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [HP] by 9000</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical, Magic Defense] by 2250 </span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [HP] by 2250</span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Saltation</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 1000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 1000 </span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 250</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 250 </span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Lethal</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 4000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Physical Damage] by 2% </span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical Attack] by 1000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Physical Damage] by 2% </span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Marvel</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 4000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Magic Damage] by 2% </span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Magic Attack] by 1000</span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Final Damage of Magic Damage] by 2% </span></span></span></p></td></tr><tr><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:194px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">Magenta Gem - Hypostasis</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical, Magic Defense] by 12000 </span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [HP] by 12000</span></span></span></p></td><td style="border-bottom:1px solid #bbbbbb; border-left:1px solid #bbbbbb; border-right:1px solid #bbbbbb; border-top:1px solid #bbbbbb; vertical-align:bottom; width:204px"><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [Physical, Magic Defense] by 3000 </span></span></span></p><p style="text-align:center"><span style="font-size:11pt"><span style="font-family:Arial"><span style="color:#000000">- Increases [HP] by 3000</span></span></span></p></td></tr></tbody></table></div> +OTHER CHANGES ?<b>Skill</b> - When removing the Ram Muay buff, the Muay Thai buff will be also removed while Ram Muay, Muay Thai (or Muay Thai: Muay Boran) buff is applied. - When the Movement Speed Decrease debuff is applied duplicately at White Witch's Forest, only the debuff with a higher value is applied. - Debuff of Elite monster is deleted. → SP Absorption debuff that Elite monster uses is deleted. ?<b>UI/Graphic</b> - Icon of [Colored Gem Selection Box], [Dark Red Soul Stone Fragment] is changed. - UI function is adjusted so that you can enhance continuously when you fail to enhance the Res Sacrae Gem. → Material item registered only when succeeding in enhancing Res Sacrae Gem is reset. - Effect of accompanying Companion can be checked via Companion list UI by hovering the mouse. ?<b>Tooltip</b> - Tooltip of Gregorate skill is adjusted. → skill effect is applied only to the [caster] is added. - Tooltip of Non-Invasive Area skill is adjusted. → Skill effect target is changed from [Ally] to [Party member].  - Tooltip of [Vaivora Spear - Rete Shooter] is adjusted. → Before: Apply Throw Rete debuff → After: Apply Throw Rete debuff in the current level - Tooltip of [Ultimate Dimension: After Effects] attribute is adjusted. → Before: Applies Non-property damage every 0.5 seconds → After: Receive [Ultimate Dimension] damage every 0.5 seconds - Tooltip of [Ultimate Dimension: After Effects] is adjusted. → Before: Deals [Ultimate Dimension] damage to enemies nearby and yourself → After: Apply 1 more [Micro Dimension] damage - Following context is added to the tooltip of Mineloader Card. → Damage of Electric Shock is fixed to 1 ?<b>ETC</b> - Duration of Guild Abandon Penalty is changed. → Period of unable to participate in the contents(GTW/Guild Quest) after abandoning the guild is changed from 14 days to 7days. - Double Pay Earn Gem cannot be obtained from Yellow Candle Spider of Underground Grave of Ritinis, Skill Gem Cube, and Draw Gem from Geraldasia NPC. - You can now delete the Motion Emoticon. - You can control the Rosy Floret Erhu's sound via 'Volume' and 'Listen to Other Characters' Music' option. - Every emoticon item besides the premium emoticon can be deleted. - You cannot craft item when there is L or V in the memo. - Fixed the issue that 'The Goddess' Hidden Message' where Status point can be obtained is unable to proceed. →1) When you don't have record of clearing ’The Goddess' Hidden Message’, 2) but record of clearing ‘Ep-4.The King of the Great Humans’, 3 Status point can be obtained by talking to the Inesa Hamondale NPC at Orsha. (1 time per character) - Emoticon that can be obtained when reaching 50 times of Collection can now be received once per team. -The monster’s HP of  Early-stage quest is adjusted. → HP of Monsters at West Siauliai Woods area is decreased. (Boss monsters from Quest Boss, Monster Card Album is not included.) - You can enter the number of Goddess' Aegis Potion/Goddess' Retribution Potions you want to use. ▶ You can change all items from Goddess' /Hero's Support Box: Punishment/Protection Potion at the same time. ▶ If you right-click on the following items, you can enter the number of items you want to exchange all at once.      → Goddess' Support Box: Punishment, Goddess' Support Box: Protection, Hero's Support Box: Punishment, Hero's Support Box: Protection, Hero Potion Selection Box   +SKILL BALANCE * Doppelsoeldner     > ▶ Doppelsoeldner has been modified to position itself as a main dealer of Two-handed sword among the slash-type classes.     > Zornhau          - Overheat is changed from 1 to 3. - [Shock] debuff is removed. > [Arts] Zornhau: Rush Attack         Arts is deleted. > [Arts] Zornhau: Lasting Shock         Attribute is added. - Overheat of [Zornhau] is changed to 1, Cooldown is changed to 20 seconds. - Unable to use [Zucken], [Redel] skill. - Attacked enemy decreases Evasion/Block by 50% for 5 seconds and damages as 20% of skill factor of [Zornhau] per 0.5 seconds for 5 seconds. > Zucken         Increasing damage of target under [Shock] is deleted. Skill factor is changed. - Before: 87 + (skill level - 1) * 88 - After: 164 + (skill level - 1) * 164 > Redel         Increasing damage of target under [Bleeding] is deleted. Skill factor is changed. - Before: 73 + (skill level - 1) * 73 - After: 195 + (skill level - 1) * 195 > Punish         - It is changed to move to the targeted enemy to attack. - Able to damage the target that isn't knocked down. - Increases damage to the knocked down enemy by 50% > Double Pay Earn         Skill is deleted. > Deeds of Valor         - Maximum level is changed from 15 to 5. - Cooldown is changed from 40 seconds to 60 seconds. - Duration is changed to 10 + [skill level * 10] seconds. Increasing amount of Doppelsoeldner skill's final damage is changed. - Before: 3 + (skill level * 2)% - After: 15% > [Arts] Deeds of Valor: Double Pay Earn         Arts is added. - Buff duration of [Deeds of Valor] is changed to 15 seconds, Doppelsoeldner skill final damage increase effect is removed. - Decreases Physical, Magic Defense by 25% - Additional strike with equal damage occurs when Doppelsoeldner skill is accurate - Increases duration by 3 seconds when [Frenzy] buff is applied. > Sturtzhau         - Maximum level is changed from 15 to 10. - Overheat is changed from 3 to 2. - Cooldown is changed from 35 seconds to 20 seconds. - Doubles the Critical rate when the attack is accurate. Skill factor is changed. - Before: 322 + (skill level - 1) * 53.9 - After: 314 + (skill level - 1) * 81.7 > Zwerchhau         [Bleeding] debuff is deleted. > Zwerchhau: Vint         Attribute is added. - Overheat is changed to 1, attacked enemies knockdown towards you. > Cyclone         - Strike range is increased by 50%. - Able to move while using skill. > Cyclone: Movement         Attribute is deleted. > Cyclone: Ravage         Attribute is deleted. > [Arts] Cyclone: Tornado         Arts tooltip is changed as follows. - Attack range of [Cyclone] is widely decreased, attack cycle, AoE Attack Ratio is halved. - Unable to move while using [Cyclone] - Increases Cooldown by 15 seconds * Hackapell     >▶It has been modified to position itself as a main dealer of One-handed swords among the slash type classes.     > Hackapell: Dagger Mastery         Attribute is added. - Converts 30% of dagger's attack into Physical Attack when equipping a [Dagger] with [One-handed Sword] > Hackapell: Shield Mastery         Attribute is added. - Converts 15% of Shield's Physical Defense into Physical Attack when equipping a [Dagger] with [Shield] - Cannot be used with Swordsman's [One-handed Sword Mastery: Ready for Battle] attribute > Storm Bolt         - Increase Slash damage is deleted. - One-handed Spear compatibility is deleted. Skill factor is changed. - Before: 197 + (skill level - 1) * 32.9 - After: 255 + (skill level - 1) * 42.7 > Skarphuggning         One-handed Spear compatibility is deleted. Skill factor is changed. - Before: 335 + (skill level - 1) * 55.9 - After: 478 + (skill level - 1) * 79.8 > Helm Chopper         - Attack property is changed to [Slash]. - Overheat is changed from 1 to 2. - Cooldown is changed from 15 seconds to 20 seconds. > Cavalry Charge         Maximum level is changed from 15 to 1. Skill function is changed as follows. - Rush towards the targeted enemy and damages by crashing with the enemy, take the target off of the companion by 50% of chance, and knocks down the ground type enemy including the character. - Chance to remove the buff of attacked enemy is fixed to 10%. - [Shock] debuff is removed. > Hakka Palle         - Maximum level is changed from 1 to 10. - Duration is changed from 15 seconds to 20 seconds. - Cooldown is changed from 45 seconds to 60 seconds. Skill function is changed as follows. - Increase final damage of Hakka Palle skill by [skill level * 5]%  > [Arts] Hakka Palle: Guerilla         Arts function is changed as follows. - When using [Hakka Palle], becomes immune to [Slow] and increases the chance of Critical rate by [skill level * 3%]. - Party members won't get the buff. > Grind Cutter         Skill function is changed as follows. - Continuously slash the enemy in front per 0.1 seconds for 2 seconds. - Cooldown is changed from 15 seconds to 20 seconds. - Overheat is changed from 3 to 1. * Blossom Blader     >▶ It has been changed so that it is good for the combination of Doppelsontner and Hakapel, classes with many slash skills, giving a high damage increase to the slash type. > Flowering         Blossom Blader skill damage increasing function is deleted. Increases Slash skill's minimum Critical chance according to the number of stacks. - Minimum Critical Chance: [number of Flowering stacks] * 2% - Number of targets is changed to [1 + skill level]. > Flowering: Swift         Attribute is deleted. > Control Blade         Maximum level is changed from 10 to 15. > Fallen Blossom         - Maximum level is changed from 15 to 5. - Cooldown is changed from 5 seconds to 10 seconds. Skill factor is changed. - Before: 224 + (skill level - 1) * 37.5 - After: 431 + (skill level - 1) * 80 > [Arts] Fallen Blossom: Blossom Flows         Arts is added. - Cast Fallen Blossom sequentially to nearby maximum 5 enemies under Flowering debuff - Increases Cooldown by 20 seconds > StartUp         - Maximum level is changed from 15 to 10. - Maximum casting time is changed to 1 second. Final damage increase when the attack is critical is changed as follows. - 10 + (skill level * 9)% > StartUp: Control Blade         Attribute is deleted. > StartUp: Flash         Attribute is deleted. > StartUp: Fallen Blossom         Attribute is deleted. > StartUp: Blossom Slash         Attribute is deleted. > StartUp: Blossom Shower         Attribute is added. - Increases the number of hits of [Control Blade], [Fallen Blossom], and [Blossom Slash] by 1 during the buff when [StartUp] is fully charged > Flash         Attack property is changed to [Slash]. > [Arts] Flash: Thunderbolt         Arts is deleted. > Blossom Slash         Number of consecutive hits is applied according to the charging time in PVP area. - Max. 6 hits * Highlander     >▶ The performance of the Cross Guard is slightly decreased, and the performance of Overdrive and other skills are increased to mitigate the variation depending on whether Blocked or not.     > Wagon Wheel         Skill factor is changed. - Before: 4308 - After: 6031 > Crown         Skill factor is changed. - Before: 2123 + (skill level - 1) * 550.7 - After: 2972 + (skill level - 1) * 770.9 > Crosscut         Skill factor is changed. - Before: 1496 + (skill level - 1) * 169 - After: 2094 + (skill level - 1) * 236.6 > Skyliner         Skill factor is changed. - Before: 208 + (skill level - 1) * 54.1 - After: 291 + (skill level - 1) * 75.7 >Cross Guard         - Unable to Evade while casting.   ▶Shield Guard(Shield C key) is applied equally. Vulnerable to Slash-type damage rate is changed as follows. - Two-handed Sword: 70 + (skill level * 5)% - One-handed Sword: 95 + (skill level * 5)% > Cross Guard: Overdrive         The amount of increase in final damage is changed as follows. - Before: 18 + (skill level * 1.7)% - After: 30 + (skill level * 5)% > Moulinet         Skill factor is changed. - Before: 254 + (skill level - 1) * 255 - After: 355 + (skill level - 1) * 355 * Barbarian     >▶ Apply additional effect to mounting class and give additional effect according to weapon type to Pouncing to enhance the generality and AoE dealing.     > Stomping Kick         - Maximum level is changed from 15 to 1. - Cooldown is changed from 30 seconds to 1 second. > Frenzy         - Color of skill icon is changed to green. - When using while mounted on companion, increases AoE Attack Ratio by [Frenzy skill level / 2]. > Cleave         Receive increased damage from Slash-type attack is deleted. > Warcry         - Color of skill icon is changed to green. - When using while mounted on companion, increases Evasion rate by [skill level * 3]% against attack from target under Warcry debuff. > Seism         Skill factor is changed. - Before: 396 + (skill level - 1) * 103 - After: 452 + (skill level - 1) * 117.4 > Pouncing         - Increases consecutive hit speed by 20% when using with One-handed weapon and Dagger equipped. - Increases Critical chance by 30% when using with Two-handed weapon equipped. > [Arts] Leather Mastery: Animal Instinct         Function that your race is changed to [Beast-type] is deleted. * Falconer      >▶ Because it is forced during party play due to the combination of Aiming's special effects and some attack types, it is limited only to character.     > Circling         Circling buff is applied to party member. > Aiming         Skill function is applied only to yourself. * Hoplite     >▶ Some skills of Hoplite has part of function that forces Dragoon or Lancer and reliance on Lunge. We have deleted the corresponding function, but added an attribute that makes higher damage when using the skill to the end.     > Pierce         Following functions are deleted. - The larger the enemy's size, the more consecutive hit as bonus is applied. - Increases 1 consecutive hit of Pierce skill when [Dragoon Helmet] or [Initiate] buff is applied. Skill factor is changed. - Before: 498 + (skill level - 1) * 83 - After: 849 + (skill level - 1) * 141.8 - Number of hit is fixed to 4 consecutive hits. - Usable weapons are changed to One-handed Spear, Two-handed Spear, Dagger, and Shield. > Synchro Thrusting         Following functions are deleted. - Use weapon and Shield at the same time to attack the enemy. - Apply [Stun] for 2 seconds at counterattack. - Strike attacks are applied with an ATK value proportionate to the DEF value of the equipped shield and character's DEF value. - Knockbacks the enemy Skill factor is changed. - Before: 449 + (skill level - 1) * 46 - After: 495 + (skill level - 1) * 83 - The number of strikes is changed from 2 to 3. - Usable weapon is changed to One-handed Spear, Dagger, and Shield. > [Arts] Synchro Thrusting: Repeated Hits         Arts function is changed as follows. - Doubles the number of strikes - Apply [Stun] for 2 seconds when the counter is accurate. - Increases Cooldown by 15 seconds > Spear Throw         - Cooldown is changed from 10 seconds to 25 seconds. - Overheat is changed from 2 to 3. Skill factor is changed. - Before: 323 + (skill level - 1) * 54 - After: 427 + (skill level -1) * 71.2 > [Arts] Spear Throw: Earth      Arts name is changed to [Arts] Spear Throw: Explosion. Arts function is changed as follows. - Explosions occurs when using [Spear Throw] - Explosion occurs after 2 seconds and gives damage to a maximum of 8 enemies - Knockdown effect of Spear Throw is removed > Spear Lunge         Following functions are deleted. - Make enemy vulnerable to Spear-type attacks, receiving 50% more damage from Spear attacks Skill factor is changed. - Before: 867 + (skill level - 1) * 224.9 - After: 1050 + (skill level - 1) * 272.7 - Overheat is changed from 5 to 3. - The number of hit is changed from 1 to 2. > Stabbing         Following function is deleted. - Increases maximum hit by 3 times when [Dragoon Helmet] or [Initiate] buff is applied. Following function is changed. - Before: Increases damage up to 100% - After: Increases final damage by 10% per attack, maximum 150% Skill factor is changed. - Before: 126 + (skill level - 1) * 127 - After: 209 + (skill level - 1) * 209 - Cooldown is changed from 15 seconds to 30 seconds. - Usable weapon is changed to Two-handed Spear, One-handed Spear, Dagger, and Shield. > Finestra         Buff Duration is changed from 60 seconds to 30 minutes. > Hoplite: Accumulation         Attribute is added. - Increase final damage by 30% on the last overheat of the Hoplite skill besides Stabbing - Maximum level: 1 - Can be learned when the level of character is 300 or more * Cataphract     >▶Because Cataphract has many status ailments skills, Cataphract couldn't have higher factor than other classes. We have deleted some functions of Cataphract status ailments, but increased the factor.     > Impaler         Following function is deleted. - Increases the number of attacks by 2 times when Sharp Spear buff is applied. Skill factor is changed. - Before: 590 + (skill level - 1) * 19.5 - After: 1294 + (skill level - 1) * 215.8 > Earth Wave         Following function is deleted. - Deals increased damage to knocked-down enemies. - Increases damage to knocked-down enemy by 100% Skill factor is changed. - Before: 142 + (skill level - 1) * 23.7 - After: 695 + (skill level - 1) * 116 - Overheat is changed from 3 to 1. - Usable weapon is changed to One-handed Spear, Two-handed Spear, Dagger, and Shield. > Earth Wave: Earth Property         Attribute is deleted. > Steed Charge         Skill factor is changed. - Before: 1340 + (skill level - 1) * 223.5 - After: 1733 + (skill level - 1) * 288.9 > Doom Spike         Knockdown is deleted. Skill factor is changed. - Before: 170 + (skill level - 1) * 44.3 - After: 499 + (skill level - 1) * 129.6 - Cooldown is changed from 15 seconds to 25 seconds. - Usable weapon is changed to One-handed Spear, Two-handed Spear, Dagger, and Shield. > Doom Spike: Remove Knockdown         Attribute is deleted. * Retiarius     >▶Because Retiarius skill has a high dependence on Throw Rete, we deleted the added features due to Tumang, but strengthened in 1:1 situations through a new attribute.     > Pull Rete         Function is changed as follows. - Before: Increases Damage received by 75% when attacking with One-handed Spear Pierce Attack - After: Increases damage by [50 + skill level * 5]% when attacking with One-handed Spear Debuff Duration is changed as follows. - Before: 2.5 + skill level - After: 5 seconds Usable weapon is changed to One-handed Spear, Dagger, and Shield. > Throw Rete         Following function is deleted. - Duration applies as 1/3 for character enemies, and 1/2 for bosses Function is changed as follows. - Before: Increases Damage received by 100% when attacking with One-handed Spear Pierce Attack - After: Increases damage by [50 + skill level * 5]% when attacking with One-handed Spear Debuff Duration is changed as follows. - Before: (5 + skill level) seconds - After: 5 seconds Usable weapon is changed to One-handed Spear, Dagger, and Shield. > Dagger Guard         Usable weapon is changed to One-handed Spear and Dagger. > Trident Finish         Following function is deleted. - When arrested, increased 200% of Critical Rate is applied  Skill factor is changed. - Before: 1151 + (skill level - 1) * 191.9 - After: 1363 + (skill level - 1) * 227.3 - Overheat is changed from 4 to 3. - The number of strike is changed from 1 to 2. > Disarm         Skill factor is changed. - Before: 2001 + (skill level - 1) * 520 - After: 2339 + [skill level -1] * 606.6 - Physical Defense decrease rate is changed from 25% to 10%. - Cooldown is changed from 30 seconds to 15 seconds. - Number of strike is changed from 1 to 2. - Usable weapon is changed to One-handed Spear, Shield, and Dagger. > Dagger Finish         Following function is deleted. - Apply 200% of increased Critical Rate when target is under Rete debuffs, Iron Hook or Arrest Skill factor is changed. - Before: 1226 + (skill level - 1) * 318.1 - After: 2652 + (skill level - 1) * 687.8 - Cooldown is changed from 10 seconds to 20 seconds. - Overheat is changed from 2 to 1. - Number of strike is changed from 1 to 3. - Usable weapon is changed to One-handed Spear, Shield, and Dagger. > Blandir Cadena         Following function is deleted. - At the last hit, the enemy is thrown in the air. - Apply 200% of increased Critical Rate when under Rete debuffs, Iron Hook or Arrest Skill factor is changed. - Before: 499 + (skill level - 1) * 499.8 - After: 724 + (skill level - 1) * 723 > Retiarius: Determination         New attribute is added. - [Determination] is applied when there is one enemy in 100 range - [Determination] can be stacked 2 times per 1 second up to 10 stacks - If there are 2 or more enemies or none in 100 range, decreases [Determination] stack by 1 per 1 second - [Determination] increases One-handed Spear's Final Damage by 1% per 1 stack - Can be learned when the character level is 300 or above +BUG FIX ?<b>Skill/Combat</b> - Fixed the issue that more than 15 players can enter the Battle in Demonic Sanctuary. - Fixed the issue that the Assister is receiving the buff effect applied to the character. - Fixed the issue that there is no information about the stun effect in Howling White Tiger skill. - Fixed the issue that Infernal Shadow skill cannot be stacked. - Fixed the issue that when using Chant after moving the area, the Binatio is applied as Holy property at the first use. - Fixed the issue that the debuff is not applied when the character uses Pandemic after equipping the Necrosis. - Fixed the issue that the skill is casted in front of the character when clicking the positioning skill short in mouse mode. - Fixed the issue that the effect is not applied to itself when using Missile Hole after using Blink. - Fixed the issue that the Cooldown is not decreased when using Muleta: Showtime attribute. - Fixed the issue that when the Hell Breath: Napalm is learned, the Cooldown of Hell Breath is reset if another character kills the monster struck by Hell Breath. - Fixed the issue that the Divine Retribution damage is printed differently when the Ark - Divine Retribution effect is activated. → The rate of Divine Retribution damage rate when attacking maximum damage with basic attack appears as 8,000,000. - Fixed the issue that the range is abnormally long when using Back Slide after using Balestra Fente. - Fixed the issue that Dagger thrown due to the effect of Vaivora Dagger - Ecliptic Blades does not receive unable to evade effect from Knife Throw - Bull's-eye debuff. - Fixed the issue that the effect of Sorscha Hutton and Flyntess Card is not applied to the normal attack. - Fixed the issue that the buff Duration of Goddess/Demon God's Armor increases when Cleric character receives Buff Duration Increasing effect with Enchant Armor. - Fixed the issue that the buff value other character receives is applied wrong when logging off after installing Spell Shop. - Fixed the issue that the Charist skill is not reset in a certain situation. - Fixed the issue that it is able to evade the fire and Tornado in blind spots of Martuis Storage Room where Weekly Boss Raid and Joint Strike Raid process. - Fixed the issue that the skill is canceled when attacking the monster while Canister Shot is ready to be activated. - Fixed the issue that the effect of Genbu Armor: Possessed is not removed when the character becomes incapable of combat. - Fixed the issue that the buff is removed when getting into the buff range again while Dimensional Incense Burner buff is activated.  - Fixed the issue that the Cooldown is not decreased when using Basin of Consilience after casting Preparation. - Fixed the issue that the game crashes when Rexipher uses Armor at Joint Strike Raid in Window 7 environment. - Fixed the issue that the Critical Rate buff of Hallucination Smoke remains when removing the Dagger. - Fixed the issue that the Movement Speed of the character is fixed to the current speed when using Bazooka. - Fixed the issue that the monster is moved to the back when using Ripper. - Fixed the issue that Split buff stack of Auto Match area is decreased when using Fanaticism. - Fixed the issue that Tri-disaster Charm debuff is applied to the character when Taoist class character with Ark - Disperse attacks the monster. - Fixed the issue that the SP is not recovered when getting out of the Division Singularity Auto Match area. - Fixed the issue that when a character casts Rampage while mounted on the companion, the character casts the skill standing in the air. - Fixed the issue that the Ring of Light: Divine Hammer effect is not judged magic circle. - Fixed the issue that the Stealth is not removed when using a certain skill after using Cloaking.   ?<b>Graphic/UI</b> - Fixed the issue that the screen is blocked due to the object of the ceiling in Sausis Room 10 'Evendis Large Reading Room' area. - Fixed the issue that some item's names cannot be seen in the Set Stats Scroll UI. - Fixed the issue that the effect of Critical Shot is showing in the right downside diagonal. - Fixed the issue that graphic is not normally shown when wearing Rosy Floret Black Gat. - Fixed the issue that the graphic is appeared abnormally when male Cleric character wears Laima Kindergarten Costume (M) with Chickling Umbrella. - Fixed the issue that the magic circle effect destroyed by the Spear Expertise attribute is not removed. - Fixed the issue that the Slash effect is not shown when using Rosy Floret Two-handed Sword. - Fixed the issue that the Spiral Glasses is not appearing when equipping with Helmets. - Fixed the issue that the location of both sides of Red Devil Wings are different when equipped with Twintail Chignon.  - Fixed the issue that it looks awkward depending on the camera’s location when Mirtis Helmet and Solcomm Visor are equipped at the same time. - Fixed the issue that the movement of the wings are awkward when mounted on the companion. - Fixed the issue that the hair costume appears abnormal when equipping Noble Wave Perm and Red Devil Wings. - Fixed the issue that some hair costumes  are covered when Bridge Long hair is applied. - Fixed the issue that the gauge of potential and durability appeared not to be 0 when the potential and durability is 0.  - Fixed the issue that the effect of character’s Ark equipped is not appearing when removing the Show Other Characters' Effects. - Fixed the issue that the leg appears abnormal when using Gesture: Cheer with Masquerade Simple Tutu Costume (Female) on. - Fixed the issue that the leg appears awkward in running motion while wearing Twilight Star Knight Costume (Male). - Fixed the issue that the number of Challenge mode, Division Singularity is not renewed at Instanced Dungeon Usage UI in the Lodge. -  Fixed the issue that the Red Hair Bow is covered by the Mayflower Blessing Silk  when both are equipped at the same time. - Fixed the issue that the screen turns black when using Isolated Laboratory of Roxona Reconstruction Agency West Building. - Fixed the issue that the hair appears abnormal when carrying a weapon on the back while Slight Wavy hair is applied. - Fixed the issue that the hair appears abnormal when attacking with Pistol basic attack while Classic Bob is applied.   ?<b>Quest</b> - Fixed the issue that the end time does not match when re-logging in while the quest with timer is on-going. - Fixed the issue that the Intruders of the Ruins (1) quest cannot proceed in an area other than Rinkmas Ruins. → Intruders of the Ruins (1) quest can be started only at Rinkmas Ruins. - Fixed the issue that the location of Absorption Orb  is changed when using Teleportation during The Past of the Spirits (3) quest. - Fixed the issue that the chaser doesn't recognize the character when moving to a certain location in Shadow Adaptation Training quest. → The point will be reduced when leaving the area with Teleportation while proceeding Shadow Adaptation Training quest - repeated quest. - Fixed the issue that it is inconvenient to interact with the object at ‘Destroy the Demon Device’ quest. - The ‘Magic Horn’ quest from Hethran Badge quest is unable to process. → If the quest is on-going, it’ll appear as cleared. - Fixed the issue that it is unable to use the space bar while Laima's Wheel quest direction. ?<b>Tooltip</b> - Fixed the issue that the learning condition of Crosscut: Bleeding Duration is miswritten in the tooltip. - Fixed the issue that the tooltip of Battle Orders is miswritten. → Before: Increases Physical Attack and Magic Attack. → After: Increases the damage to the enemy - Fixed the issue that the Ignore Defense rate is miswritten in the tooltip of Evocation. - Fixed the issue that the tooltip of Pull Rete, Throw Rete Enhance attribute is miswritten. → ‘One-handed spear Pierce damage increasing effect’ is changed to ‘Increase One-handed spear damage’ in the tooltip of Enhance. - Fixed the issue that the number of final strike when using Grind Cutter is different with the tooltip. - Fixed the issue that the skill tooltip of Finestra skill is unclear. ?<b>Others</b> - Fixed the issue that some skill gems cannot be searched from the Adventure Journal. - Fixed the issue that the added chat is disappearing when opening the TP shop. - Fixed the issue that the Ferret Fur item cannot be obtained via fishing. - Fixed the issue that the sound of Earthquake is printed twice. - Message to press the space bar, click, and press the joypad key on the Infroburk Flame object will appear when defeating the Infroburk in the 'Heated Arrowhead' quest. - Fixed the issue that the Transportation Device is not shown in the minimap of Zeteor Coast area. - Fixed the issue that it is unable to interact with the object with mouse mode. - Fixed the issue that it is unable to move in the GTW when changing the moving key to keypad. - Fixed the issue that the HP of the moment using the Goddess' Statue buff is not saved when moving the map while Goddess' Statue buff is applied. - Fixed the issue that the character is intermittently divided into 2 characters and the Movement Speed is abnormally fast. - Fixed the issue that the object to start the raid is not working on mouse mode at Demonic Sanctuary.  - Fixed the issue that the BGM is not played when defeating Giltine at Demonic Sanctuary and moving on to the Abataras. - Fixed the issue that the BGM is played from the start every time when the guild member enters. - Fixed the issue that the sound is not played when using Task Unit Red Beam Sword. - Fixed the issue that the Legend Card is not removed when you have massive Silver in the inventory. - Fixed the issue that the Criminal Black Money Case cannot be changed to Exchange Shop Medal. - Fixed the issue that the Good Idea! item cannot be changed to Exchange Shop Medal.

Patch Note
June 4th, 2021