Upcoming Remake: Sadhu
By STAFF_Brand
Nov 11th, 2021
Hello, this is Tree of Savior Dev. team.
This posting is about adjustments for Sadhu and Cleric Class.
New Master's Request - Remake Class [Sadhu]
There will be a remake for Sadhu. New Master's Request will also be added along with the remake.
Title for Achievement and Common Costume can be received as a reward.
Some people enter the clerical service through learning, but sometimes they are chosen as a person to convey the providence of the Goddess through grace.
The Sadhu is a group that has been handpicked by the goddesses and trained to serve them directly in our world.
They are more shamanistic in nature and are masters of dreams and sleep.
With long Penance, Sadhu can control their spirit by applying various power.
Spirit can move freely and confuses the enemy.
Sadhu |
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Sadhu is a Cleric class that damages the enemy with [Holy] magic by using the spirit. Sadhu can afflict status ailments by controlling the spirit directly and can use other class' skills. Also, they can go through the obstacles in PVP. By using the Arts [Spirit Expert: Wandering Soul], you can make it cast the Sadhu skill automatically without control. But the function that gives the Status Ailments to the enemy is removed. The details for Arts Enhance and Enhanced Upgrade are not written and the details may change when applying it to the live. |
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Spirit Expert
Gets very weak to the Holy Magic damage when the Sadhu controls the spirit but becomes immune to other damages. There are limits on the number of strikes for immunity. Spirit returns to the body when consuming all counts and becomes easily exposed to the enemy's attack periodically. Other class skills can be used in spirit status but there are limits for usage. When controlling the spirit in PvP areas, the spirit can go through obstacles.
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Spirit Expert: Wandering Soul
Sadhu does not control the spirit directly but the spirit freely goes to the nearby enemies to attack. The factors that distract the enemy's movement are removed. |
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Prakriti
Spirit continuously damages the enemy in a certain area and distracts the movement. |
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Prakriti: Penance
Apply debuff that spirit gives more pain to the enemy. |
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Possession
Creates barrier near the spirit to damage the enemy and stops the enemy's movement inside the barrier. |
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Enira
Blows wind in front of the spirit to push enemies back and attack |
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Tanoti
The chain comes out near the spirit and pulls the enemy to attack. |
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Patati
Make a big impact near the spirit and knocks down the enemy to attack. |
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Moksha
Spirit absorbs the near energy and a big explosion occurs. |
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<Vaivora Vision - Agni> [Lv1 Effect] - When Enira is activated, fires a flame in front and apply [Agni: Flame] debuff to the enemies for 10 seconds. - Enemy under [Agni: Flame] debuff gets continuous damage by 30% of damage applied per 1 second, and the damage received by the caster increases by 20%. [Lv4 Effect] - Doubles the number of continuous hits of Moksha ※ Item Stat will be announced later. |
Cleric Class Balance Adjustment
Plague Doctor |
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Because Incineration is a skill that applied debuff to the enemy to damage, there isn't meaning but only the duration renews when using Incineration for a short time even though there are 2 overheats. In order to solve this problem, it is changed to bring out the deal of Incineration by driving them all together on the first cast, and the Insufficient range of Plague Doctor will also be improved. |
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Incineration |
Function that increases damage by 30% when attacking the enemy under Black Death Steam with Incineration will be deleted.
Function will be changed as follows. - Before : Increases damage by 10% per 1 debuff (max. 10 debuffs) - After : Increases final damage by 10% per 1 debuff (max. 5 debuffs)
Overheat will be changed from 2 to 1. Number of targets will be changed from 4 to 8.
Skill factor will be changed. - Before : 238 + [skill level -1] * 40.6 (total: 806) - After : 317 + [skill level -1] * 52.9 (total: 1057)
Range will be doubled. |
Black Death Steam | Range will be doubled. |
Crusader |
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Damage will increase. | |
Condemn |
Skill factor will be adjusted. - Before : 1112 + [skill level -1] * 288.8 (total: 3711) - After : 1656 + [skill level -1] * 429.8 (total: 5524) |
Sacred |
Skill factor will be adjusted. - Before : 650 + [skill level -1] * 169 (total: 2171) - After : 975 + [skill level -1] * 253 (total: 3252) |
Protection of Goddess |
Skill factor will be adjusted. - Before : 1340 + [skill level -1] * 1340.4 (total: 6701) - After : 1785 + [skill level -1] * 1786 (total: 8929)Cooldown will be changed from 45 seconds to 35 seconds. |
Miko |
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Attack skill factor will be improved and new Vaivora Vision will be added. | |
Gohei |
Skill factor will be adjusted. - Before : 1157 + [skill level -1] * 192.9 (total: 3857) - After : 1374 + [skill level -1] * 229.1 (total: 4581) |
Hamaya |
Skill factor will be adjusted. - Before : 685 + [skill level -1] * 114.4 (total: 2286) - After : 1473 + [skill level -1] * 245.7 (total: 4912) |
Vaivora – Ema |
[Lv1 Effect] - If [Great Blessing: Honor] does not occur when Omikuji is cast, [Great Blessing: Peace] will be applied by the duration of Omikuji. - Enemy under [Great Blessing: Peace] increases Attack by 2.5%. - Does not get afflicted when you possess [Great Blessing: Peace] - Cooldown of Omikuji resets when the buff applied by Omikuji isn't [Great Blessing: Honor], [Great Blessing: Hope]. - Cannot reset with reset Omikuji.
[Lv4 Effect] - Buff is still applied when the casting is stopped, changes Kagura casting time by 15 seconds. - Increases final damage by 4%~8% during Kagura buff proportionally to the casting time. - Item and skill function related to the casting is not affected. |
Exorcist |
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Connection between skills and skill factors will be adjusted. | |
Rubric |
Function will be changed as follows. - Before : When Rubric is cast over Aqua Benedicta, enemies within half-range of Aqua Benedicta receive equal damage as Rubric by a maximum of 25% chance when farther away the distance is and 25% chance when the hit is critical. - After : When Rubric is cast over Grand Cross, it is applied as 2 consecutive hits. |
Entity | Function that amplifies Hamaya with Entity will be deleted. |
Aqua Benedicta |
Skill factor will be adjusted. - Before : 312 + [skill level -1] * 52 (total: 1040) - After : 440 + [skill level -1] * 73.4 (total: 1467) |
Grand Cross |
Tile duration will be changed from 2.5 seconds to 5 seconds. Damage gap will be changed from 0.5 seconds to 1 second.
Skill factor will be adjusted. - Before : 537.6 + [skill level -1] * 239.2 (total: 2690) - After : 1653 + [skill level -1] * 428.6 (total: 5510) |
Katadikazo |
Skill factor will be adjusted. - Before : 896 + [skill level -1] * 897.2 (total: 4484) - After : 1017 + [skill level -1] * 1018 (total: 5089) |
[Arts] Katadikazo: Flame Spear |
Following function will be deleted: - When Grand Cross is on the fire tile, a holy explosion occurs and damages enemies in range with Holy property proportionally to the Grand Cross factor. |
Monk |
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Distributes the focus of the deal only on the Energy Blast and the function of Monk: Nirvana will be changed. | |
Vaivora Vision - Thunder Kick |
Vaivora Vision - Thunder Kick will no longer involve Breaking Wheel to the target. |
[Arts] Monk: Nirvana |
Function is changed as follows. - When attacking the enemy with Monk skill, [Golden Bell Shield: Carve] buff stacks up to 20. - If [Golden Bell Shield] is on Cooldown when 20 stacks, [Golden Bell Shield: Unity] buff is afflicted for 5 seconds. - When afflicted by [Golden Bell Shield: Unity], [Golden Bell Shield] skill resets. - Reset gap cannot be shorter than the Cooldown of [Golden Bell Shield], and [Golden Bell Shield: Carve] buff cannot be received. - When casting [Golden Bell Shield] during the [Golden Bell Shield: Unity] buff, [Golden Bell Shield: Freedom] buff that increases final physical damage of Monk by 15% is afflicted for 30 seconds. |
Double Punch |
Skill factor will be changed. - Before : 308 + [skill level -1] * 48 (total: 980) - After : 635 + [skill level -1] * 106 (total: 2119)
Following function will be deleted. - When the enemy's HP becomes 50% or below, property additional strike activates proportionally to the [STR/DEX]. |
Palm Strike |
Skill factor will be changed. - Before : 1613 + [skill level -1] * 270 (total: 5393) - After : 2431 + [skill level -1] * 405.3 (total: 8105) |
Hand Knife |
Skill factor will be changed. - Before : 2660 + [skill level -1] * 689.8 (total: 8868) x 1 - After : 2233 + [skill level -1] * 579 (total: 7444) x 2 |
One Inch Punch |
Skill factor will be changed. - Before : 1625 + [skill level -1] * 421.4 (total: 5417) - After : 2730 + [skill level -1] * 707.9 (total: 9101) |
Energy Blast |
Skill factor will be changed. - Before : 240 + [skill level -1] * 240 (total: 1200) x 8 - After : 263 + [skill level -1] * 263 (total: 1315) x 20 Function that doubles damage of enemy under Malleus Maleficarum will be deleted. |
God Finger Flick |
Skill factor will be changed. - Before : 2662 + [skill level -1] * 690.3 (total: 8874) x 1 - After : 2187 + [skill level -1] * 567.1 (total: 7290) x 2
Duration of Physical damage increase buff is changed from 10 seconds to 30 seconds and will be applied only to the Monk. |
Golden Bell Shield |
Function will be changed as follows. - Temporarily increases the damage of Monk skill. - Player becomes immune to all removable debuffs during the buff's duration. |
Inquisitor |
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Distributes the dependency of Breaking Wheel and will improve the skill cycle. | |
Breaking Wheel |
Skill factor is adjusted. - Before : 186 + [skill level -1] * 31.2 (total: 622) - After : 191 + [skill level -1] * 49.6 (total: 637)
Master level is changed from 15 to 10. Cooldown is changed from 45 seconds to 25 seconds. |
Breaking Wheel: Additional Damage |
Additional range damage will be changed from 100% to 10%. Strike limit of 20 times will be deleted. Additional damage will only activate for the physical attack of the caster. |
Ripper |
Cooldown will be changed from 55 seconds to 50 seconds. Time spent until the first strike will be decreased by 66%. |
God Smash |
Skill factor will be adjusted. - Before : 672 + [skill level -1] * 112.3 (total: 2244) - After : 978 + [skill level -1] * 163.1 (total: 3261) |
Judgment |
Buff Duration will be changed from 60 seconds to 30 minutes. Duration of debuff to the enemy will be changed to 30 seconds. |
Judgment: Summary Decision |
Function will be changed as follows. - Before: [Judgment] is changed as a debuff for the enemy. Removes additional damage of Holy property, attack received from the caster is changed to be judged as Demon property
- After: Additionally applies [Judgment: Summary Decision] that lasts for 10 seconds when attacking the enemy during [Judgment]. When the enemy under [Judgment: Summary Decision] debuff is attacked by the caster, the attack is judged as Demon type. |
Malleus Maleficarum |
Skill casting time will be decreased by 50%. Cooldown will be changed from 28 seconds to 25 seconds. |
Zealot |
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Skills with smaller rewards compared to the penalty will be adjusted and the skill delay will be improved. | |
Immolation |
Skill factor will be adjusted. - Before : 733 + [skill level -1] * 122.3 (total: 2445) - After : 1055 + [skill level -1] * 176 (total: 3519)
Function will be added. - When you're burning, Zealot's minimum critical rate increases by 20%. Skill casting time will be decreased by 30%. |
Fanaticism | Function that decreases HP recovery by 20% will be deleted. |
Fanatic Illusion |
Skill factor will be adjusted. - Before : 420 + [skiill level -1] * 108.9 (total: 1400) - After : 531 + [skill level -1] * 137.7 (total: 1770)
Skill casting time will be decreased by 30%. |
Beady Eyed | Buff Duration will be changed from 10 seconds to 30 seconds. |
Blind Faith |
Function will be changed as follows. - Before: Consumes 50% of your remaining SP to deal additional holy property damage during the duration.
- After: Consumes 5% of maximum SP to attack by making a powerful impact nearby. Shocked enemy increases Sp by 2 times of the SP consumed by the caster.
Skill factor will be applied. - 1875 + [skill level -1] * 486.1 (total: 6249) x 5 |
Emphatic Trust |
Skill factor will be adjusted. - Before : 384 + [skill level -1] * 385 (total: 1924) - After : 485 + [skill level -1] * 485 (total: 2425) |
This concludes the Sadu and Cleric Class Adjustments.
NEXT
Next posting will be about the new Archer class and adjustments for some Archer classes.
Thank you.