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[COMPLETE] Scheduled Maintenance for March 21, 2017

#patchnote0.1 @March 21, 2017 $01:00 to 05:00 (EDT) +REGIONAL GUILD BATTLES     !/uploads/ckeditor/9115eff2eb997296ee53617deb3d0f4a.jpg     ?<b>Guild Battle Season Ending</b>         - The current season of Regional Guild Battles comes to an end with this week's maintenance. Thank you to the guilds who participated in this first season of the new Guild Battle format!         - The rewards will be sent to the winning guilds during tomorrow's maintenance (March 21, 2017).         - Keep an eye on our website for news of the next season of Regional Guild Battles! +TP SHOP     ?<b>Goddess' Blessed Cube Removed Until Next Edition</b>         - The current edition of the Goddess' Blessed Cube will be available for sale only until tomorrow's maintenance (March 21, 2017).         - Keep an eye on our website for news of the next edition of the Goddess' Blessed Cube!          +EVENTS     ?<b>Candy Hunt Event Closing Next Week</b>         - Remember that the Candy Hunt event is closing next week on March 28, 2017!              ?<b>Event Prison Cubes Removed Next Week</b>         - Remember that Prison Cubes obtained from the Survival Instict event will be deleted next week on March 28, 2017.          +CHANGES     ?<b>Rebalanced High-Level Monster Stats</b>         - The stats of 300 species of monsters in high-level maps have been rebalanced.         - Stats affected: Maximum HP, Attack, Magic Defense.          +BUG FIXES     ?<b>Auto Match With Party Fixed</b>         - The 'Auto Match w/ Party' function in instanced dungeons and missions should now correctly prompt the system to begin the auto matching process as intended.              ?<b>Cyclone Changes Applied</b>         - Correctly applied the 33% increase in attack speed to the Doppelsoeldner's Cyclone skill.              ?<b>Restraining the Criminal Quest Fixed</b>         - The 'Restraining the Criminal' quest in the Ouaas Memorial region can now be completed as intended.

Patch Note
March 21st, 2017
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The Lore you Know: Schwarze Reiter

  Schwarze Reiters were a German Cavalry unit from the 16th Century. They were armed with a Wheellock pistol and a Sword and wore a Kettle Hat (Eisen Huet) or a Burgonet. Their name, "Schwarz" ( which means "black" in German), originated from the black armor that they wore. Their armor was black because they made it using low quality steel in order to cut down the price.      During battle, Schwarze Reiters would wield two weapons at the same time: the Sword and the Pistol. This was because, in this era, armies were attempting to integrate gunpowder weapons into cavalry tactics. For example, the riders would first advance towards the target in rank formations. As each rank came into range of their target, the riders would turn their mounts slightly to one side, fire one pistol, then turn slightly to the other side to fire another. They would then retire towards the back of the formation to reload and repeat again. This tactic was called “Caracole.” Caracole is also known in Dressage as a turning maneuver. but in Tree of Savior, Caracole is a skill used to immediately disengage from the enemy.     Commanders expected Reiters to engage enemies with both firearms and swords. While riding a horse they would shoot a pistol at enemy ranks with the hope that the enemy line would collapse.     However, Henry IV and Gustavus Adolphus preferred to employ Reiters and Heavy Cavalry in a more aggressive manner, ordering them to press the charge and fire pistols at point-blank range or to use their swords instead. In Tree of Savior, Schwarze Reiter wields both the Crossbow and the Pistol. But our Schwarze Reiters tend to keep their distance from the enemy. 

Developer's Blog
March 17th, 2017
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Known Issues: March 15, 2017

Greetings, Saviors. We are currently aware of the following issues and are being worked on. We apologize for the inconvenience, and we will update you once they are resolved. 1) Several skills not behaving as intended - Several skills are currently not behaving as intended or have reverted back to previous patches.    Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. This will allow us more information to work with on a more specified problem, allowing it to be resolved faster.

Known Issues
March 15th, 2017
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[COMPLETE] Temporary Maintenance for March 15, 2017

Greetings Saviors,  We will be performing a temporary maintenance on our servers today to repair the following issues:   - Auto Match button for missions and instanced dungeons - Multiply Token tool tip fix - Survival Instinct Event Cube visibility (remember that these cubes will be deleted on March 28, 2017)   - Shout Chat item link error message  - And other small issues.    Maintenance is expected to take place during the following period: EDT March 15, 2017 -  1:30 AM to 3:00 AM Thank you for your patience and understanding.​

Announcement
March 15th, 2017
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[UPDATED] Known Issues: March 14, 2017

Greetings, Saviors. The issues below have been detected after today's maintenance. We apologize for the inconvenience, and we will update you once they are resolved. 1) Addons affecting map exploration - Using addons will make map exploration reset under certain conditions. The issue can persist even after uninstalling the addons. We believe this problem could be affecting other functions in the game. Please check any addons you may have installed if you encounter issues similar to this. [UPDATE]: We have found that this problem is not caused exclusively by the use of certain addons. We are working to find a solution for it. 2) Auto Match button occasionally not responding - The Auto Match button in instanced dungeons and missions will occasionally fail to respond after being clicked. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. This will allow us more information to work with on a more specified problem, allowing it to be resolved faster.

Known Issues
March 16th, 2017
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Known Issues: March 14, 2017

Greetings, Saviors. The issue below has been detected and we are working to fix it. We apologize for the inconvenience, and we will update you once the issue is resolved. 1) Lolopanther Area rewards not being received upon continuing the challenge to Solmiki Area​ - Accepting the challenge to continue on to the Solmiki Area of Earth Tower after completing the Lolopanther Area will consume one daily entry but will fail to produce the corresponding reward. For the time being, in order to successfully receive the Lolopanther Area reward, we advise you to abandon the Solmiki challenge before you return to it. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. This will allow us more information to work with on a more specified problem, allowing it to be resolved faster.

Known Issues
March 14th, 2017
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[COMPLETE] Scheduled Maintenance for March 13-14, 2017

#patchnote0.1 @March 13-14, 2017 $22:00 to 06:00 (EDT) +NEW CONTENTS     !/uploads/ckeditor/8f32d2b95a6609a22cd4ca7a89a09117.jpg     ?<b>Hunting Grounds</b>         - Hunting Grounds are not instanced dungeons or missions, but special maps focused on hunting.         - The following Hunting Grounds will be added:         <space><space><space>* <b>Seir Rainforest: Tavorh Cave (rec. level 100)</b>         <space><space><space>* <b>Gytis Settlement Area: Narcon Prison (rec. level 150)</b>         <space><space><space>* <b>Dina Bee Farm: Natarh Watchtower (rec. level 170)</b>         <space><space><space>* <b>Ruklys Street: Tatenye Prison (rec. level 190)</b>         <space><space><space>* <b>Stogas Plateau: Neighport Church East Building (rec. level 210)</b>         <space><space><space>* <b>Woods of Attached Bridge: Sjarejo Chamber (rec. level 230)</b>         <space><space><space>* <b>Sjarejo Chamber: Netanmalek Mausoleum (rec. level 240)</b>         - Each of the Hunting Grounds is inhabited by glowing Giant Monsters that drop as much as twice the items and silver as regular monsters.         - Read the details on our dev blog {{here|https://treeofsavior.com/news/?n=808}}.              ?<b>Item Identification</b>         - In the Hunting Grounds that are going to be added with this maintenance, you will have the chance to obtain Unidentified Items.         - These items cannot be equipped, enhanced, added sockets, transcended or awakened until they are identified by the new Identifier NPC in Fedimian.         - After unidentified items are identified, their number of sockets and potential can grow a maximum of two times that of regular items.         - Identifying items comes with a Silver price, and already-identified items cannot be identified again.         - Read the details on our dev blog {{here|https://treeofsavior.com/news/?n=808}}.              ?<b>Hethran Badges and Quests</b>         - Hethran Badges are items that give you access to exclusive quests starting from level 260.         - These badges can be obtained from monsters in specific maps, and they can be combined to form higher-level badges.         - Read the details on our dev blog {{here|https://treeofsavior.com/news/?n=835}}.              ?<b>Instanced Dungeon Multiply Token</b>         - This new item allows you to burn through your daily runs much more efficiently.         - Read the details on our dev blog {{here|https://treeofsavior.com/news/?n=870}}.          +EVENTS     !/uploads/ckeditor/5dcf22ca10ac93a6249bf1163cadd301.jpg     ?<b>New Event: Level Up Chest Challenge</b>         - Level up your character to unlock all the Level Up Chest rewards, including Skill and Stat Reset Potions, Instanced Dungeon Reset Vouchers and more!         - This event is open until <b>April 4, 2017</b>.         - Read the full announcement {{here|https://treeofsavior.com/news/?n=869}}.          +TP SHOP     ?<b>New Premium Hairstyles</b>         - Asymmetric Long Cut [Male]: 198 TP         - Natural Ponytail [Female]: 198 TP              ?<b>Smart Casual Accessories Removed From Exchange Shop</b>         - Read the full announcement {{here|https://treeofsavior.com/news/?n=864}}.          +OTHER CHANGES & ADDITIONS     ?<b>Server Time Adjusted to EDT</b>         - All server times have been adjusted to reflect Daylight Saving Time.     ?<b>New Guild Content</b>         - New guild mission: Roxona Underground Facility Mission (Ruklys Street)         - New guild raid: Returning Crisis (Tenet Garden)         - New guild events (field bosses):         <space><space><space>* Defeat the Kurmis (Viltis Forest)         <space><space><space>* Defeat Naktis (Roxona Reconstruction Agency West Building)         <space><space><space>* Defeat the Gosal (Uskis Arable Land)         <space><space><space>* Defeat the Bebraspion (Glade Hillroad)         <space><space><space>* Defeat the Gaigalas (Laukyme Swamp)     ?<b>New Quests</b>         - New quests added to the following 6 regions: Knidos Jungle, Dadan Jungle, East Siauliai Woods, Lemprasa Pond, Nheto Forest, Guards Graveyard.         - New subquests added for levels 100 to 250.         - New tutorial quests (prompted when the character reaches required level):         <space><space><space>* Instanced Dungeons (LV 50)         <space><space><space>* Mercenary Missions (LV 100)         <space><space><space>* Uphill Defense Mission (LV 120)         <space><space><space>* Hunting Grounds (LV 150)         <space><space><space>* Saalus Convent Mission (LV 240)              ?<b>Regions With Adjusted Quest Difficulty</b>         <space><space><space>* Arcus Forest                 <space><space><space>* Bellai Rainforest         <space><space><space>* Drill Ground of Confliction         <space><space><space>* Grynas Hills         <space><space><space>* Investigation Room         <space><space><space>* Jeromel Park         <space><space><space>* Jonael Commemorative Orb         <space><space><space>* Kalejimas Visiting Room         <space><space><space>* Karolis Springs         <space><space><space>* Kvailas Forest         <space><space><space>* Letas Stream         <space><space><space>* Main Chamber         <space><space><space>* Nahash Forest         <space><space><space>* Novaha Institute         <space><space><space>* Penitence Route of Great Cathedral         <space><space><space>* Resident Quarter         <space><space><space>* Royal Mausoleum 2F         <space><space><space>* Sanctuary         <space><space><space>* Storage Quarter         <space><space><space>* Tevhrin Stalactite Cave Section 1         <space><space><space>* Tevhrin Stalactite Cave Section 4         <space><space><space>* Tevhrin Stalactite Cave Section 5         <space><space><space>* Timerys Temple         <space><space><space>* Vedas Plateau              ?<b>Regions With Improved Quests</b>         <space><space><space>* Akmens Ridge         <space><space><space>* Altar Way         <space><space><space>* Apsimesti Crossroads         <space><space><space>* Aqueduct Bridge Area         <space><space><space>* Baron Allerno         <space><space><space>* Coastal Fortress         <space><space><space>* Cobalt Forest         <space><space><space>* Crystal Mine 2F         <space><space><space>* Dingofasil District         <space><space><space>* Galeed Plateau         <space><space><space>* Gateway of the Great King         <space><space><space>* Genar Field         <space><space><space>* Fasika Plateau         <space><space><space>* Forest of Prayer         <space><space><space>* Istora Ruins         <space><space><space>* King's Plateau         <space><space><space>* Manahas         <space><space><space>* Miners' Village         <space><space><space>* Myrkiti Farm         <space><space><space>* Namu Temple Ruins         <space><space><space>* Nuoridin Falls         <space><space><space>* Overlong Bridge Valley         <space><space><space>* Owl Burial Ground         <space><space><space>* Pilgrim Path         <space><space><space>* Poslinkis Forest         <space><space><space>* Rukas Plateau         <space><space><space>* Saknis Plains         <space><space><space>* Septyni Glen         <space><space><space>* Starving Demon's Way         <space><space><space>* Tenants' Farm         <space><space><space>* Tiltas Valley         <space><space><space>* Veja Ravine         <space><space><space>* West Siauliai Woods         <space><space><space>* Zachariel Crossroads              ?<b>Other Quest Changes</b>         - Companion Voucher: The voucher will no longer be provided if the corresponding companion already exists within the team.         - Cursed Statues (4): Additional monsters introduced to the quest for easier progress.         - Party members will now obtain quest items at the same time.         - Changed the Restart button in the Abandon Quest window.         - The quest difficulty of the following areas have been re-adjusted.              ?<b>Instanced Dungeon/Mission Changes</b>         - Castle Dungeon: Boss monster silver drop rate reduced by 20%.         - Removed the following dungeons: Collapsed Residential Quarters, Thorny Vines Forest Dungeon, Deep Underground Prison (items previously obtainable at these dungeons will now drop from other instanced dungeons).         - Implemented more moderate auto-matching conditions, reducing overall matching time (not applied to missions).         - When queuing for auto-match with a party at an instanced dungeon, the matching will occur regardless of level as long as all party members meet the minimum level requirements.         - Readjusted level requirements:         <space><space><space>* Historic Site Ruins (Lv 90 >> 80)         <space><space><space>* Monument of Desire Dungeon (Lv 115 >> 110)         <space><space><space>* Fallen Legwyn Family Dungeon (Lv 130 >> 140)         <space><space><space>* Hollow Thorn Forest (Lv 145 >> 170)         <space><space><space>* Archmage Tower Dungeon (Lv 190 >> 200)         <space><space><space>* Underground Catacombs Dungeon (Lv 200 >> 230)         <space><space><space>* Blue Fortress Dungeon (Lv 240 >> 260)              ?<b>Monster Changes</b>         - Black Shardstatue: Modified standby motions.         - Blue Wendigo Searcher: These monsters in the Ruklys Hall of Fame map will now drop Red Gems instead of Green Gems.         - Greentoshell: Increased movement speed.         - Lapasape Mage: Reduced movement speed.              ?<b>Item Changes</b>         - Enchant Scroll: Using this item will now automatically open the Equipment tab in the inventory.         - Slid-off Glasses: Costume slot changed from Hair Costume 2 to Hair Costume 3.         - Reduced 'Open one more time' cost on the following 16 Boss Monster Cubes:         <space><space><space>* Archmage Fire Lord Cube, Guard Dog Cerberus Cube, Mineloader Cube, Orange Harpeia Cube, Manticen Cube, Evil Necroventer Cube, Riteris Cube, Lavenzard Cube, Rafene Cube, Armaos' Cube, Red Lavenzard's Cube, Mystery Cube, Sparkly Cube, Saalus Cube, Kalejimas Cube, Forest Cube              ?<b>UI Improvements</b>         - Attributes: Streamlined/improved tooltips.         - Buffs: New message shown when maximum number of buffs is exceeded upon attempting to purchase a buff at a player's Spell Shop ("Exceeded maximum number of buffs.").         - Character Info (1): Hovering the mouse over the stats on the Character Info window (F1) will now display detailed information.         - Character Info (2): Information about status increases added to the Character Info window (F1).         - Class Info: Hidden Classes will now only show 1 Circle when seen on the Class and Skill window (F3).         - Collection: UI streamlined and improved with new functions.         - Effects (1): Added item drop effects ON/OFF function.         - Effects (2): Improved synchronization of item drop and drop effects.         - Game Settings: Selecting the low-spec mode will now automatically turn off other characters' damage.         - Guild (1): Guild members' logout time now displayed at the Guild window (Alt+G).         - Guild (2): Refresh function added to Guild Storage.         - Instanced Dungeons/Missions (1): After auto-match is completed, the game's window will now be activated and moved to the top front.         - Instanced Dungeons/Missions (2): "Match successful" sound effect added to instanced dungeon/mission auto-matching.         - Inventory (1): Premium items now also shown at the top of the Inventory's (F2) Equipment tab.         - Item Merchant NPC: Item Merchants in all cities will now sell the same items (except for city-specific Warp Scrolls).         - Keyboard Mode: User shops can now be used with the space bar.         - Map Exploration: Upon achieving 100% map exploration, an alarm message will now be shown in the center of the screen.         - Market (1): An alarm message will now be displayed at the top of the chat window whenever one of your registered items is sold at the Market (only when you are logged in).         - Market (2): An alarm message will now be displayed at the top of the chat window upon entering a city whenever your character has silver ready to be retrieved at the Market.         - Market (3): Items in the Retrieve tab will now display in the following order: 1) Silver ready to be retrieved, 2) Purchased items, 3) Items removed from the market by the player, 4) Items removed from the market due to time expiring, 5) Silver on standby (still unable to be retrieved)         - Market (4): Gem/Card Market Prices Subcategorized - different max/min prices applied according to level.         - Monster Cards: Hovering with the mouse over the 'Unequip card without the loss of a star' button of an equipped Lv 1 Monster Card will now display a message clarifying that the 5TP will not be charged for Lv 1 cards.         - Mouse Mode: NPC selection controls improved.         - Repair: Equipped item select function added to the Blacksmith NPC and user Repair Shops.         - Rewards: Acquiring reward items will now display a corresponding UI.         - Team Storage: Will now display silver movement records.         - Transportation Devices: Transportation devices added to Emmet Forest, Phamer Forest, Khonot Forest and Alembique Cave.         - Transcendence: Transcendence menus added to the Blacksmith NPC in Fedimian.         - Warp: Warp Map and World Map (N) unified (when warping, you will now also be able to use world map functions).         - World Map (1): Search function now allows for NPC search.         - World Map (2): Mouse controls changed (Mouse wheel = scroll up/down, Ctrl + mouse wheel = zoom in/out).              ?<b>Miscellaneous</b>         - Ebonypawn: Character name changed back to original spelling of 'Evoniphon'.         - Team Storage: You will now be able to move costumes not meant for your class.         - Transcendence: Blessed Gems no longer extracted from Stage 1 items (description changed from "Cannot be used on Transcendence Level 0" to "Can only be used from Transcendence Level 2.")         - New story elements:         <space><space><space>* Giedra in Genar Field         <space><space><space>* Lyliana in Klaipeda         <space><space><space>* Kupole Meile at the Coastal Fortress         <space><space><space>* Epigraphist Raymond at Stele Road         <space><space><space>* Fedimian Outskirts         <space><space><space>* Owl statue in Saknis Plains         - NPC Portraits: Changed the portrait image of Goddesses Laima, Lada, Gabija, Saule and NPCs Rota and Sorcerer Master         - Wugushi skill debuff levels readjusted: Circle 1 skills = debuff Lv. 1, Circle 2/3 skills = debuff Lv. 2.          +SKILL RELATED - ARCHER     *Cannoneer         >Bazooka             - Range increased by 20%.             - You will now be able to move sooner after using the skill.             - Jumping will now cancel the skill.         >Cannon Barrage             - Range increased to 150%.         >Cannon Blast             - Range increased to 350%.             - Overheat changed to 2.         >Cannon Shot             - Range increased to 250%.         >Kneeling Shot             - Cannonneer skills can now be casted while using Kneeling Shot (except for Bazooka).         >Kneeling Shot: Precise Attack             - Critical Chance increases 1% per attribute level when using Cannoneer skills while under the effects of Kneeling Shot.         >Shootdown             - Range increased to 250%.         >Siege Burst             - Casting time reduced to 250%.             - Cooldown reduced from 30 sec to 7 sec.             - You will now be able to move sooner after using the skill.         >Siege Burst: Focus             - Casting will be maintained even if hit while using Siege Burst.                  *Falconer         >Circling             - The chances of the Expand attribute will now apply proportionally to the attribute level as intended.                  *Rogue         >Capture             - This skill will no longer exceed one tile at level 1.                  *Sapper         >Spike Shooter             - Maximum no. of arrows will no longer erroneously appear as 5.                  *Schwarzer Reiter         >Retreat Shot             - Maximum no. of hits will no longer appear as 5.                  *Wugushi         >Jincan Gu             - Insect will now attack enemies and deal poison damage in the corresponding area for 3 seconds before it self-destructs in the same spot.             - 10% chance of creating poisonous insect per hit.             - Number of insects created changed to 1 per skill level. If maximum number of insects is reached via hit effects, no more insects will be created.             - Debuff damage will now receive more influence from skill level.         >Needle Blow: Enhance             - Attribute will now apply enhancement to the final damage value instead of the initial skill damage.         >Throw Gu Pot             - Skill range increased by 25%.             - Duration changed from 6 seconds to 5 seconds + 1 second per skill level.         >Wugong Gu: Enhance             - Attribute will now apply enhancement to the final damage value instead of the initial skill damage.          +SKILL RELATED - CLERIC     *Druid         >Henge Stone             - Using this skill will no longer cause the channel to crash.         >Telepath             - Controlled monsters will now be able to use normal attacks.             - Fixed the issue where, after using this skill on an enemy, the casting character would become stuck.     *Kabbalist         >Double Chance             - Cooldown time reduced from 42 seconds to 35 seconds.         >Ein Sof             - Added Ein Sof: Stacked Healing attribute.         >Merkabah             - Divine Chariots will now deal damage do enemies whenever they cross their path.             - Max. number of hits = 1 per chariot [skill level x 10 times].     *Monk         >Double Punch             - Buff will now be applied to each skill individually.         >Double Punch: Reduced Stamina Consumption             - There is a 50% change to reduce STA usage by 50% when using Double Punch.         >Energy Blast             - Charge time increase per skill level changed from 0.5 sec to 0.25 sec.         >God Finger Flick             - Buff will now be applied to each skill individually.         >Golden Bell Shield             - Cooldown changed from 180 sec to 14 sec (24 sec in PVP areas).             - Cooldown decreased by 1 sec per skill level.             - Duration changed to 1.5 sec.             - Buff will be maintained for 0.5 sec after using the skill.             - Skill will be activated slightly faster.         >Golden Bell Shield: Safety Zone             - The attribute penalty that increases cooldown time will change from 7 sec per level to 1 sec per level.                  *Pardoner         >Decatose             - Using Decatose with Fireball will no longer yield silver.         >Spell Shop             - Purchasing a Blessing buff twice will no longer apply additional status effects.                  *Priest         >Monstrance             - Added specific duration info for different targets to skill tooltip.                  *Sadhu         >Vashita Siddhi             - This skill will continue to take effect after the casting character is attacked by a monster, as intended.                  *Taoist         >Tri-disaster Charm             - Fixed the issue where monsters damaged by the skill would not attack the player.          +SKILL RELATED - SWORDSMAN     *Barbarian         >Cleave             - Critical rate increased by 10 with every stack of Wild Nature.         >Embowel             - 2-second stun effect added for each Wild Nature stack (in PvP, stun duration reduced to 1/4).             - Skill effects will no longer deliver when casted while the character is jumping.         >Giant Swing             - Damage increase applied in double with every stack of Wild Nature.             - Skill can now be properly casted upon the first try.         >Helm Chopper             - Chance of stun increased 7% with every stack of Wild Nature.         >Pouncing             - Reduced stamina consumption.             - Chance of additional damage to stunned enemies increased from 2% to 6%.             - Chance of additional damage to stunned enemies increased by 6% with every stack of Wild Nature.         >Seism             - Will now deal 5 consecutive attacks when Wild Nature reaches 5 stacks.         >Stomping Kick             - Attack range increased by 2 with every stack of Wild Nature.         >Warcry             - Cooldown reduced from 50 sec to 42 sec.         >Warcry: Debuff Duration             - All debuffs inflicted upon the enemy under the effect of Warcry will have an increased duration of 1 sec per attribute level (max. 10 levels).         >Wild Nature             - Wild Nature buff duration will now restart when Barbarian attack skills are used (no. of stacks will not increase, however).             - Wild Nature: Duration attribute added.                  *Corsair         >Double Weapon Assault             - Skill can now also be used with a pistol equipped.         >Jolly Roger             - Combo requirements changed from defeating monsters to attacking monsters (max. 300 combos).             - Attack increase per combo removed. Instead, upon reaching max. combo, missile attack damage increases 15% + 3% per skill level for 10 seconds.             - Combo will be initiated once per Jolly Roger flag deployed, with fever time lasting 10 seconds.             - Cooldown time increased from 16 seconds to 35 seconds.             - Skill duration changed from 20 seconds + 10 seconds per skill level to 35 seconds.             - STA usage when using Double Weapon Assault will decrease by 5% per skill level of Jolly Roger.             - Pillaging attribute added to Corsair Circle 1 (instead, Jolly Roger pillaging effect removed)             Corsair Circle 1 = same effect as Jolly Roger level 5             Corsair Circle 2 = same effect as Jolly Roger level 10             Corsair Circle 3 = same effect as Jolly Roger level 15             - Deploying the Jolly Roger before a boss monster appears will now correctly activate the combo when the boss is attacked.         >Pillaging             - Pillaging effects will only apply near the party leader.             - Pillaging should now work properly with all monsters.         >Pistol Shot             - Pistol Shot: Ricochet attribute added.                  *Doppelsoeldner         >Cyclone             - Attack speed increased by 33%.             - Duration reduced from 0.3 seconds per skill level to 0.2 seconds per skill level.             - Base AoE attack ratio increased from 3 to 8.             - Attack speed and basic attacks will no longer result in additional hits with this skill.         >Deeds of Valor             - Reduced defense per skill level changed from 10% per stack to 5% per stack.         >Sturtzhau             - 'Ignore defense' damage per skill level increased from 75 to 200.                  *Fencer         >Attaque au Fer             - The enemy's weapon will now appear as intended when they are disarmed by this skill.                  *Hoplite         >Long Stride             - Corrected AoE ratio mentioned in tooltip.                  *Murmillo         >Scutum Hit: Stun             - The sttribute will now work as intended.                  *Swordsman         >Concentrate             - Skill effects will now apply to pistol attacks as intended.         >Pain Barrier             - Critical damage achieved with this skill will now properly appear in yellow as intended.         >Pain Barrier: Duration             - Attribute will now be available at the Swordsman Master's attribute shop as intended.                  *Templar         >Forge             - Buff duration will no longer apply as shorter than 24 hours.          +SKILL RELATED - WIZARD     *Alchemist         >Magnum Opus             - You will no longer be able to enter Rest Mode when you are crafting items.     *Chronomancer         >Reincarnate             - Edited tooltip to clarify that the same monster cannot be reincarnated twice in a row.         >Stop             - Targets affected by Stop can no longer be attacked using tile skills.     *Cryomancer         >Frost Pillar             - Cooldown time reduced from 49 seconds to 35 seconds.         >Gust             - Overheat increased from 2 times to 3 times.         >Ice Pike             - Overheat increased from 2 times to 3 times.         >Snow Rolling             - Cooldown time reduced from 68 seconds to 50 seconds.             - Characters attacked by this skill will now appear in the proper position.     *Elementalist         >Meteor             - AoE attack ratio increased from 10 to 16.             - Cooldown time reduced from 1m30s to 1 minute.             - Added Meteor: Quick Charging attribute. Reduces casting time by 50% (requirements: Circle 3, Meteor Lv. 10).                  *Linker         >Lifeline             - The skill will no longer be maintained when the duration has ended.         >Physical Link             - Damage taken will now be correctly distributed.                  *Necromancer         >Dirty Pole: Fragments             - Corrected decay duration stated in tootip (correct duration = 15 seconds).         >Flesh Strike             - Casting time will now be correctly reduced by Quick Cast.                  *Psychokino         >Gravity Pole             - Gravity Pole: Focus attribute added to Psychokino Circle 3.         >Psychic Pressure             - Psychic Pressure: Focus attribute added to Psychokino Circle 3.         >Raise             - Will now reduce enemies' evasion to 0 and make them vulnerable to the following skills: Hunter's 'Snatching', Cannonneer's 'Shootdown', Musketeer's 'Birdfall'.                  *Pyromancer         >Fireball             - Using Decatose with Fireball will no longer yield silver.     *Rune Caster         >Rune of Destruction             - Cooldown time reduced from 1m35s to 1 minute.         >Rune of Giants             - Cooldown time reduced from 5 minutes to 2 minutes.             - You will now be able to use Wizard skills while under the effect of Rune of Giants.         >Rune of Ice             - Cooldown time reduced from 3 minutes to 2m20s.         >Rune of Justice             - Attack property changed from Melee to Holy.             - Overheat increased to 2 times.         >Rune of Protection             - Buff duration increased from 10 seconds per skill level to 20 seconds per skill level.                  *Sage         >Micro Dimension             - Doubled Aukuras skills can no longer be re-doubled using the Duplicate attribute.                  *Sorcerer         >Riding             - Riding: Increase Stats attribute added to Sorcerer Circle 2.             - Added buff that increases the defense of the riding character by as much as that of the summoned creature.             - Removed additional SP consumption from Riding (Summoning SP consumption maintained).         >Summon Familiar             - Receiving continuous damage will no longer cause familiars to attack the player.         >Summon Servant             - Skill can no longer be casted while jumping.                  *Warlock         >Mastema             - Sitgma duration changed from 5 sec to 20 sec.             - Interval duration between damage increased by 100%.          +BUG FIXES     ?<b>Quest/Gimmick Bugs</b>         - Fixed the issue where NPCs would go missing in the middle of quests.         - A Dead End: Fixed the quest location being misaligned.         - A Thankful Heart: Fixed the issue where the Quest Indicator would be covered by the background.         - Attack of the Giant Red Wood Goblin: Corrected quest progression to a more natural one.         - Enemy's Foe is an Enemy: Fixed the quest location being misaligned.         - Food for Dionys: Fixed the quest location being misaligned.         - Great Success or Great Failure (3): You will now be able to talk to Lucienne Winterspoon after completing the quest.         - Injured Herbalist: Characters will no longer automatically dismount after attempting to collect herbs while riding a companion.         - Kadumel Cliff Gimmick: Can now be successfully activated as intended.         - Legwyn Family Residence: This gimmick will no longer display errors when multiple characters attempt to interact with it.         - Lost in the Forest (1): Fixed the issue where the Quest Indicator would be covered by the background.         - Nheto Forest: Emoticons should now appear properly over bonfires in the Hidden Areas.         - Old Seeds (2): This quest will no longer prompt all the monsters in the map to activate.         - Positive Evidence (3): This quest will no longer prompt all the monsters in the map to activate.         - Retaking the Altar: Boss monster Crabil will no longer erroneously drop Kepa Stems.         - Rose's Friends (2): Fixed the text to match the situation after telling the Traveling Merchant where Rose is.         - Sealed Tower of the Goddess: Fixed the issue where the Goddess' Scripture would not be retrieved after completing the quest.         - Secure the Safety (1): This quest will no longer prompt all the monsters in the map to activate.         - Something to Give: Fixed the issue where the Quest Indicator would be covered by the background.         - The Flower Enriched With the Earth: Fixed the priest's text after rescuing Goddess Lada.         - The Goddess' Flower (7): Readjusted boss monster Rytaswort's entrance animation.         - The Master's Legacy: Quest area will now be correctly marked on the map.         - The Origin of Physique [Swordsman Advancement]: Quest requirements will now match with actual progression.         - The Price of Life: Fixed the effects when removing the Mysterious Demon Device.         - The Straggler: Quest NPC will no longer disappear after the character warps to another map.         - There is a Way (4): Corrected quest progression to a more natural one.         - To the Mines: Fixed the issue where monsters would not attack the character if positioned in certain spots.         - Trivial Honor (2): This quest will no longer prompt all the monsters in the map to activate.         - Village Curse (7): Monsters in this quest will now attack the character as intended.              ?<b>Instanced Dungeon/Mission Bugs</b>         - You will now be able to re-enter dungeons as intended even when you only have 1 entry remaining.         - Castle Dungeon: The HP of the Observation Orb will no longer be continuously recovered.         - Uphill Defense Mission: Placing a character in certain spots of the map will no longer disrupt the movement of monsters.     ?<b>Item Bugs</b>         - Fixed the issue where there would be a white outline around the item icon.         - Consumable and Material Items: Trade count will now work as intended, and tradable items will no longer erroneously appear as untradable.         - Earth Plate Set: The set items will now be usable to enhance Gems.         - Feather Helmet (1): Fixed the issue where there were two items of the same name.         - Feather Helmet (2): Changed the item name of the item for Hair Costume 3 to Feathered Corolla.         - Feathered Corolla: Changed the recipe name to match the new item name.         - Gems: Gems in storage will now show Gem levels as intended.         - Joint Penalty Skill Scroll: This scroll can now be used even when the Join Penalty skill is on cooldown.         - Lolopanther Pistol: Will now properly raise the skill level of the Schwarzer Reiter's Evasive Action and Marching Fire.         - Muskets: Muskets will now be usable to enhance gems.     ?<b>Monster Bugs</b>         - Mutant Slimes and Large Minivern will now be added to the adventure journal as intended.         - Ferocious Molich: Property item will now display correctly in Adventure Journal.         - Green Cockat: Dead parts will no longer display in mid-air.         - Green Loftlem: Dead parts will now display as intended after this monster is defeated.         - Nuo: Will no longer erroneously drop Kepo Skins.         - Specter Monarch: Will no longer erroneously drop silver inside Awakening Dungeons.         - Templeslave: Changed monster movement to a more natural-looking one.         - Tontus: The Tontus monster in guild raid 'Rampage of Faultiness' stage 6 will now attack as intended.         - Yekubite: Will now properly drop Yekubite Teeth.              ?<b>Graphic/UI Errors</b>         - The UI of shop skills will no longer get automatically pushed away.         - Fixed the irregular display of the remaining time in the EXP Tome effects.         - The auto-match UI will no longer appear cut through after being maximized.         - Login times should now display the correct time for guild members who force-close the game client.         - Fixed the issue where the sleeves would stick through the shield that a Miko was equipping.         - Fixed the issue with some hairstyles conflicting with the Female Wizard Christmas Costume.         - Fixed the issue where the hand and head of a Male Wizard would be covered when using Reflect Shield.         - Will no longer show your characters and slots when viewing another players lodge.         - The controller system menu will no longer display in situations where it is not correctly prompted.         - Dispeller items registered in a quick slot can now be properly activated on controller mode.         - Menus and quickslots (L, ;) can now be successfully accessed when a dungeon notice board UI popup is open.         - Monsters should now disappear instantly after being defeated.         - Other characters' names will now display corrected when mounted on a companion.         - Regions names will now corretly display at the bottom of the minimap.         - The button to delete a companion from inside the lodge will now display in full as intended.         - Character creation screen backgrounds will no longer erroneously apply to the lodge screen.         - The Item Merchant NPC UI will no longer display incorrect black spaces in the purchased item list.         - The card category in the Market will now be displayed in full as intended.         - The HP bar of all monsters should now be displaying correctly.         - The window will now maintain it's size after using the auto-party matching function.         - The character and companion name will no longer cover each other when the companion is mounted.         - Fixed the issue where some effects would flicker when V-Sync was turned off.         - Fixed the issue where some hairstyles would cover the Christmas Costumes.         - Cleaned up the Guild Contribution Rank UI.              ?<b>Miscellaneous</b>         - (Un)equipping companion items will now apply the correct changes to the slots as intended.         - Using the TP Shop or Market during auto-matching will no longer interrupt it.         - Monster Cards will no longer lose stages when failing to be removed via TP due to lack of TP.         - Fixed the issue where the results of Card Battles would occasionally be bugged.         - Fixed the error which caused guild tickets to reset under certain circumstances.         - Other bugs and errors fixed.

Patch Note
March 14th, 2017
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[COMPLETE] Official Forum Maintenance - March 12th, 2017

Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EDT) 22:30 - 23:00 March 12th, 2017 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff

Announcement
March 12th, 2017
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[COMPLETE]Temporary Maintenance for 12 March 2017

Greetings Saviors,  We will be performing temporary maintenance on our servers tomorrow due to the following issue. - Daylight saving time Maintenance is expected to take place during the following period: EST March 12, 2017 - 00:45 AM to 02:15 AM Thank you for your patience and understanding.​  

Announcement
March 12th, 2017