Greetings Saviors, The following issues have come to our attention since the Temporary Maintenance on January 17, 2019. 1) The issue Where chat emotes are displayed as dots and is not displayed on the chat window when entered. 2) Priests being able to use Resurrect more than once per round in TBL contrary to its tooltip description.​ [FIXED] Hoplite normal attacks not dealing any damage in PvP situations when under the effects of Sharp Spear. Our devs are currently aware of the above issues and are currently working to resolve them as soon as possible. We will make sure to let you know by updating this announcement when the said issues have been resolved. Also, we are still in the process of working to restore the lost equipment for the players who have accidentally discarded their items while equipping gems and also compiling the tickets sent in for the return of appearance items as requested by users. Thank you for your patience and understanding. Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings, Saviors. The following issues have recently come to our attention. [FIXED] Event Notice Board missing from city maps. [FIXED] Occasional UI "No Data" and miscellaneous translation errors. [FIXED] Players unable to purchase the Goddess' Blessed Cube at the Beauty Shop. [FIXED] Market use unavailable in [SEA] Telsiai. [FIXED] Guild Promotion board missing from UI. [FIXED] Inventory errors caused by the [Event] Wind Runner item. [FIXED] Issue where Squire Repair Shops could not be used. [FIXED] Incorrect equipment restriction for some items. [FIXED] Incorrect damage increase for Lightning Hands While the above issues have been resolved, we are aware of the following issue that still remains: Players who have not yet been restored their items that have been discarded while equipping gems Please contact us via the tickets with the following information and we will process your requests ASAP. 1) Server 2) Team Name 3) Character Name 4) Approximate time/date item was discarded 5) Name of discarded item Important - Restored items can be found in your character's market retrieve tab. - Timed items that were discarded will not be restored - Consumables that were discarded will not be restored - Other miscellaneous items will not be restored Please let us know via Support Ticket if you are experiencing other problems. When reporting issues, please be as detailed as possible. Screenshots, character/team/server/class details and timestamps would be greatly appreciated. The more information we have on a specific issue, the quicker it will be resolved.
Greetings, Saviors. We will soon perform a short maintenance on all servers in order execute the following actions: 1) Expand server machines for a smoother play environment 2) Correct 'No Data' and mistranslation errors. 3) Add the correct English text in the Guild Promotion Board UI when deleting a post. 4) Fix Wind Runner issues: you'll be able to equip and store the item in your inventory as intended. 5) Disable Fire Property: Explosion effects (this is a temporary measure in order to reduce the load caused by this attribute). 6) Correct Pardoner buff shop UI: you will be able to see the corresponding values as intended. 7) Fix missing monster gem UI text. 8) Correct the damage increase in Lightning Hands. 9) Correct equipping restrictions in certain items. 10) Make weapons with gems equipped no longer discardable, in order to avoid unintentionally discarding them. 11) Restoration of items that were discarded while equipping gems between the after the Scheduled Maintenance on January 15 and today. - Restored items can be found in your character's market retrieve tab. - Timed items that were discarded will not be restored - Consumables that were discarded will not be restored - Other miscellaneous items will not be restored - If your item has not bee restored during the temporary maintenance, please contact us through the tickets. Maintenance is expected to take place today (January 17, 2019) on the following schedule. [EST] 02:30 - 04:30 [BRST] 05:30 - 07:30 [CET] 08:30 - 10:30 [SGT] 15:30 - 17:30 Note that this maintenance is affecting all servers. We will update this announcement with more details when maintenance is complete.
Greetings Saviors, We would like to announce that the Official Forums will be temporarily inaccessible as it will be undergoing maintenance. - Maintenance Period : (EST) 21:30 - 22:00 Jan 15, 2019 Please note that access to the other sections of the Official Website will not be affected in any way during this maintenance period. Sincerely, IMC Staff
#patchnote0.1 @(January 14-15, 2019) $[EST] 21:00 to 04:00 @(January 15, 2019) $[BRST] 00:00 to 07:00 @(January 15, 2019) $[CET] 03:00 to 10:00 @(January 15, 2019) $[SGT] 10:00 to 17:00 +IMPORTANT! !/uploads/ckeditor/868ba0c45b6c9d4ab0796c32878a46b0.jpg ?<b>Getting Started</b> - {{Click here for the Re:Build Survival Guide, which lets you in on the main changes coming with the Re:Build update.|https://treeofsavior.com/page/news/view.php?n=1584}} - Before you login, make sure to read the guide above and the patch notes here. ?<b>All Characters Reset</b> - All character classes have been reset. - All accumulated class EXP has been reset and issued to players as Class EXP Cards, which can be found in each player's Market Retrieve tabs. - All equipped items have been unequipped and can be found in each player's Market Retrieve tabs. - Certain timed items returned to the Market Retrieve tab may look like their remaining time has changed. The correct remaining time will be displayed after you move to a different map. - All attributes have been reset and refunded as attribute points. ?<b>Weapon Type Change</b> - All items that have been altered after the Re:Build update will not be eligible for a weapon type change. - Altered items refer to items that have been enhanced, transcended, had Ichors equipped/extracted, had sockets added, traded or had their appearance changed. ?<b>Skill Changes</b> - {{Click here to read the Re:Build FAQ 3, going over the addition and deletion of some skills.|https://treeofsavior.com/page/news/view.php?n=1577}} - {{Click here to check the full list of Re:Build Skills and Attributes by class.|https://treeofsavior.com/page/class/}} ?<b>Boruta Coming Soon</b> - Field boss Boruta and the new Borutos Kapas raid are expected to be added during the scheduled maintenance of January 29, 2019. +MAIN CHANGES AND ADDITIONS !/uploads/ckeditor/d0051ccdfb4b63e86f21bd0be8c08034.jpg ?<b>Advancement System</b> - The class rank system will be removed. - Players will be able to choose their classes regardless of rank. - Hidden classes will be available starting from the player's second advancement after the class has been unlocked. - The circle system will be removed. - Skills that were restricted by circles will now instead be restricted by the player's class levels (Class level 1 / Class level 16 / Class level 31). - Players will be able to advance into different classes for a total of three times. - Players will be able to pick a base class and advance into three different classes, to a total of four classes. - The level cap for the base class will be 15 while the remaining classes must reach level 45 for players to advance into the next class. - Dungeons entered from Klaipeda will now be available for characters that have completed their first advancement. - Team Battle League will now be available for characters of level 200 and above. ?<b>Class Level</b> - The level cap for all classes (except for the base class) will be level 45. - Base classes (Swordsman, Wizard, Archer, Cleric and Scout) will have a level cap of 15. - Advancements will be available at level 15 for base classes, and at level 45 for all other classes. ?<b>Class Trees</b> - Classes will be rearranged for different class trees and a new Scout class tree will be added. [[[/uploads/ckeditor/78e0022c14010036096f6dc4cd355e77.PNG]]] - Players will be able to advance into the following classes without completing unlock quests: ^Retiarius ^Matador ^Shadowmancer ^Onmyoji ^Pied Piper ^Exorcist ^Zealot ^Bullet Marker - Templar class costume changed. - Hackapell will now equip one-handed swords as their main weapon instead of a subweapon. - Hackapells can now equip shields or daggers in their subweapon slot. - All classes will now be able to equip two-handed blunt weapons regardless of attributes learnt. - Chaplains will no longer be a hidden class. Players can advance into Chaplain without the prerequisite Priest advancement and no longer have to undergo an unlock quest for advancement. ?<b>NEW Classes</b> - Added two new classes in the Scout tree: Outlaw and Assassin. - Outlaws are a street fighter class specialized in hand-to-hand combat. They don't depend too much on weapon expertise, preferring to rely on their confrontational strengths. - Assassins are a dagger-wielding class. They are known to consume special herbs that grant them beneficial effects and affect enemies during combat. <b>[Specialization Quests]</b> - The following specialization quests have been added to the new classes: Techniques of an Outlaw / The Art of Assassination. - Your participation count in these quests resets every Monday at 06:00. <b>[Special Class Costumes]</b> - All players who advance into one of the new classes until February 12, 2019, will receive the corresponding costume in their inventory. ^Outlaw Desperado Attire Costume Box ^Assassin Lizdas Phoenix Costume Box - Each costume will be delivered only once per team, to the character that first advances into the corresponding class. - The Costume Boxes can be transferred via Team Storage, but the costumes cannot. - After February 12, the costumes will be available for purchase for TP at the Beauty Shop. These costumes can be transferred via Team Storage. ?<b>Class Change System</b> - Players can change a single class they've advanced into by spending 1,000 class change points. - Class change points are kept separately per character and they aren't shared between characters of the same Team. - The maximum amount of class change points that can be earned per week will be limited to 1,000 points. - The weekly earned amount will be reset every Monday at 06:00, server time. - The maximum amount of class change points that can be saved up per character is limited to 3,000. - All class change points earned after 3,000 points will not be saved. - Players will be able to earn class change points by participating in the following: <space><space><space>Login - 10 pts (guild members and Token users receive an additional 5 pts) <space><space><space>Fishing - 1 pt per succesful catch <space><space><space>Unique Raid - 20 pts <space><space><space>Legend Raid - 20 pts (Earth Tower will give players 5 pts for every 5th floor cleared) <space><space><space>Saalus Convent Mission - 15 pts <space><space><space>Mercenary Post Mission - 10 pts <space><space><space>Uphill Defense Mission - 10 pts <space><space><space>Level Dungeon - 10 pts <space><space><space>Daily Quest - 10 pts ?<b>NEW Unique Raid</b> - New Unique raid added: Astral Tower Closed Quarters. <b>[Entry]</b> - You can enter the raid through the Resistance Deputy Commander Kron NPC in Astral Tower 4F. - The raid is open to characters of Lv 380 and above. - Each entry consumes Raid Portal Stone x6. <b>[Rewards]</b> - The 'Ignas Raid Cube' contains one of the following random items. ^Lv 380 Ignas Unique Armor Recipe ^Practonium ^Ignas Legend Card ^Recipe - Ancient Golden Socket ^Spirit Fragment: Ignas - Collect Spirit Fragment: Ignas x50 to receive one of the following items; ^Lv 380 Ignas Unique Armor Recipe ^Lv 380 Ignas Unique Armor <b>[Important]</b> - Unique raids do not drop Silver or EXP. - Instanced dungeon clear vouchers, multiply tokens and reset vouchers do not apply. - Raid bosses cannot be reincarnated. - Every entry in a day consumes one Raid Portal Stone more than the previous entry (resets at 06:00, server time). +STATS ?<b>Main Stats</b> - Players will no longer earn stat points to spend when leveling up but stat points will be allocated automatically when reaching the next level. - The amount of stat points increased with level is two times that of the original amount earned by the player. - Stat points earned from certain quests and Goddess Statues are kept intact and they can be spent freely by the player as before. - Automatic stat allocation will correspond to the growth ratio dependent on the player's chosen class and class level. [[[/uploads/ckeditor/cbfe42828526d7d87fb6df3a043a4302.png]]] - Stat effects will be changed as follows. [[[/uploads/ckeditor/66c0b738c3a61939673648ab0598e9fb.png]]] - Class tree-specific stats now receive increases based on the following set ratios, according to your level and basic stats. [[[/uploads/ckeditor/a593b4568c10bf8ac7e593018ced636d.PNG]]] ?<b>Magic Attack</b> - Accuracy, evasion, block, block penetration, critical rate and critical evasion will now also apply to magic attack, in values equal to those applied to physical attack. - The old 'critical attack' stat is now 'physical critical attack'. - 'Magic amplification' is now 'magic critical attack'. ?<b>Evasion, Block and Critical Rate</b> - Evasion, block and critical rate formulas change from a [attacker stats - target stats] format to [attacker stats / target stats]. - Evasion effects now reduce according to the number of enemies. When more than 5 monsters are targeting you, evasion reduces by -10% per excess monster, up to -50% (10 monsters in total). - Block will no longer nullify damage, but cut it in half instead. Whenever block is triggered, the damage displayed is marked as [Block] in a small font. ?<b>Threat Value</b> - Provocation, the stat that determines the monsters' degree of hate towards a character, is now referred to as 'threat'. - The higher the threat value, the higher the degree of hate induced by your damage in monsters, and vice-versa. ?<b>Casting Time Ratio</b> - Casting Time Ratio is added as a new stat. - This stat's base value is 100%, which determines the ratio by which casting time is reduced. E.g. a CTR of 50% means that 2-second casting times are reduced to 1 second. - Casting Time Ratio applies as a compound stat, so the more instances of it are applied, the less effective they become. - Some skills are not affected by this stat. ?<b>Movement Speed</b> - Stacking multiple movement speed buffs will now apply only the stack with the highest value. - Movement speed buffs obtained from equipment effects, companions and Token benefits will continue to stack as usual. ?<b>Defense-Ignoring Effects</b> - Defense-ignoring effects will now apply as a compound, with each added instance reducing in effectiveness. - These effects will be able to ignore a maximum of 50% of the target's defense. [[[/uploads/ckeditor/569d05c2f75b923209be3e66165fd3ee.PNG]]] ?<b>Others</b> - The effects of different attack types will no longer cause them to ignore enemy defense, but instead increase the damage of the corresponding attack. - When using AoE skills, enemies with the highest AoE defense ratio will be targetted. +SKILLS AND ATTRIBUTES ?<b>NEW Skill UI Functions</b> - Players can now browse all attributes belonging to a skill. - Players will now be able to learn attributes in the Skill UI which can be opened by pressing the F3 key. - Attribute points can also be bought from the Skill UI. - The Set Main Class function will be moved to the Character Info UI (F1). ?<b>Attribute Point Extraction</b> - Players will be able to extract attribute points in the Skill UI. - Attribute points can be extracted in units of 1,000 points. - 1,000 points grants the player one attribute point scroll, which will yield 1,000 attribute points when used. - There will be a 10% commission fee for extracting attribute points, which costs 100 silver per point extracted. - Attribute point scrolls can be transferred via Team Storage but cannot be traded on the market or between players. ?<b>Attribute ON/OFF Function</b> - An on/off switch for attributes will be added. - Attributes can be added to the quickslot and turned on and off using a shortcut key. ?<b>Attribute Groups</b> - Grouped attributes are attribute sets where only one attribute can be activated at a time. - Learning of the attributes will not be restricted by their allocated groups. - When one of the grouped attribute is turned on, the other attributes belonging to the same group will be switched off. ?<b>Dash</b> - All classes will now be able to use Dash by repeatedly pressing the corresponding directional keys (→→). - Using Dash will increase your movement speed by +10 and consume STA in increments of 0.5. - Dash effects will apply differently for each class tree, as follows: <b>[Swordsman]</b> - Dash movement speed +10 - Dash does not cancel even when attacked - Dash available while mounted <b>[Wizard]</b> - Dash movement speed +6 <b>[Archer]</b> - Dash movement speed +13 - Unable to attack during Dash - Unable to Dash while in combat mode <b>[Cleric]</b> - Dash movement speed +10 - Consumes -50% STA during Lycanthropy: Human Form <b>[Scout]</b> - Dash movement speed +13 - Consumes +100% STA ?<b>Skills</b> - All overheat will now be charged after the corresponding skill cooldown. - All skills will now allow for casting to remain uninterrupted even when the caster is attacked. - Some skills become applicable to a single member of the party, and a new targeted buff system is introduced. +EQUIPMENT AND ITEMS ?<b>Equipment</b> - The icon for the new Scout tree will be added to show the equippable class for items. - The overall main stats for items (attack/defense) will be increased as follows. <space><space><space>Legend: Weapon Attack +89%, Armor Defense +87%, Shield Defense +252% <space><space><space>Magic-Unique: Weapon Attack +65%, Armor Defense +64%, Shield Defense +228% - Enhancement will continue to increase attack and defense by the same values after the update. The effects of enhancement on equipment, however, will occupy a smaller portion. - Transcendence will continue to increase attack and defense by the same values after the update. The effects of transcendence on equipment, however, will occupy a smaller portion. - Cannons will now be two-handed weapons and their attack values and costs for enhancement and transcendence will be adjusted to equal to that of other two-handed weapons. <space><space><space>Legend: +123% increase in attack value <space><space><space>Magic-Unique: +95% increase in attack value - Pora Pore - Roast buff will be able to stack with basic physical/magic attacks. - At 20 stacks, the Pora Pore - Activation buff is activated, granting additional Light and Dark property damage equal to 8% of the player's magic defense (maximum additional damage = 3,000). - An item's stat bonuses will no longer be in effect except for its main stats when the item's durability is reduced to zero. - The effects of certain items will be changed due to the deletion of some skills. - Masinios Crossbow's [Running Shot Skill Level +1] will be changed to [+3,000 additional neutral property damage] due to the removal of the Quarrel Shooter's Running Shot skill. - Improvements made for the tooltip UI of items with set effects. - Players will be given a normal grade item that can be used up to Lv 170 when advancing into a class that requires a specific weapon type. - Only classes in the Scout tree will be able to use pistols. ?<b>Armor Mastery</b> - Armor type mastery effects will now correspond to the grade of the player's equipped items. - New effects will be applied when the player is wearing at least 4 identical armor types. - The effects of the armor with the lowest item grade will be applied when the player is wearing armor of varying grades. - Armor mastery effects change as follows: [[[/uploads/ckeditor/d16090a343892eca02cd0ac1456a6d80.PNG]]] ?<b>Auto Swap</b> - Automatic swap will now be applied as a basic function for all classes. - The function will now work as follows: when you use a skill that cannot be performed with your currently-equipped weapon, and if a valid weapon is registered in Weapon Swap, the skill will automatically use the valid weapon and return to your original weapon after the skill. ?<b>Gems</b> - Colored gems change as follows. [[[/uploads/ckeditor/7d272b458d4ab7be2c587cdbbd6d38bb.png]]] - Monster gems whose skills are removed will also be removed from the game. - Removed monster gems in your inventory will be replaced with a Monster Gem Selection Box: Class. [[[/uploads/ckeditor/7258ba525baf7727149c9a5f7046e5eb.png]]] - NPC Geraldas can now be visited at any time of the day. ?<b>Others</b> - Rank Reset Vouchers will be replaced by Class Change Vouchers. - Rank Reset Vouchers in your inventory will be replaced with Class Change Voucher Lv. 4. - Using the Class Change Voucher Lv. 4 will give you 3,000 Class Change Points. - Timed Rank Reset Vouchers in your inventory will be replaced with Class Change Voucher Lv. 4 of identical expiry duration. - Timed items will be removed automatically with a system message when item duration has expired. - Existing timed items will be removed upon connecting to the game. - Activated Music Boxes will now be automatically disabled after 5 minutes. - Reopening a Velcoffer's Cube will now include a slight delay. - Velcoffer Cubes obtained after this update will no longer drop Raid Portal Stones. The Stones will continue to drop from (Old) Velcoffer Cubes (those obtained prior to the update). - All monsters that previously dropped colored gems will now drop gem abrasives instead. E.g. monsters that dropped 3-star Yellow Gems will now drop 3-Star Gem Abrasives. - New items will be added to equipment vendor NPCs in Klaipeda and Orsha (Lv 40 / Lv 75 items) and Fedimian (Lv 120 items). - The items required to craft a Raid Portal Stone will be changed to the following: ^Sierra Powder x15 (tradable) ^Nucle Powder x30 (tradable) - Cooldown reduced to 25 seconds for the following potions: ^Small HP Potion ^HP Potion ^Medium HP Potion ^Small SP Potion ^SP Potion ^Medium SP Potion ^Small Stamina Pill ^Stamina Pill ^Large HP Potion ^Huge HP Potion ^Large SP Potion ^Huge SP Potion - Stamina Pill weight reduced to 7. - Potion restoration amounts changed to the following: <space><space><space>Condensed HP Potion Lv. 7 - 1883 <space><space><space>Condensed HP Potion Lv. 8 - 2415 <space><space><space>Condensed HP Potion Lv. 9 - 2947 <space><space><space>Condensed HP Potion Lv. 10 - 3353 <space><space><space>Condensed HP Potion Lv. 11 - 4018 <space><space><space>Condensed HP Potion Lv. 12 - 4284 <space><space><space>Condensed HP Potion Lv. 13 - 4949 <space><space><space>Condensed HP Potion Lv. 14 - 5215 <space><space><space>Condensed HP Potion Lv. 15 - 5614 <space><space><space>Basic Condensed HP Potion Lv. 15 - 5614 <space><space><space>Condensed SP Potion Lv. 10 - 784 <space><space><space>Condensed SP Potion Lv. 11 - 924 <space><space><space>Condensed SP Potion Lv. 12 - 987 <space><space><space>Condensed SP Potion Lv. 13 - 1134 <space><space><space>Condensed SP Potion Lv. 14 - 1197 <space><space><space>Condensed SP Potion Lv. 15 - 1288 <space><space><space>Basic Condensed SP Potion Lv. 15 - 1288 - Chapparition and Glass Mole monster card effects will now have percentage damage addition. <space><space><space>Chapparition Card: Magic attack +[★]% for 6 seconds after using any type of SP potion <space><space><space>Glass Mole Card: Physical attack +[★]% for 6 seconds after using any type of SP potion +GUILDS ?<b>Guild Level</b> - Due to changes in the nature of the Templar class, Guild Tower skill functions will now unlock according to skill level. - This means that, even if the guild master's team contains no Templar, increasing your guild level will allow you access to the following: <space><space><space>Guild Level 1 - Warp, Personal Storage, Guild Growth <space><space><space>Guild Level 2 - Move to Hangout <space><space><space>Guild Level 4 - Guild Quests ?<b>NEW Shared Guild Storage</b> - The new Shared Guild Storage is available for guilds of Lv 8 and above that complete 12 Guild Quests after the maintenance on January 15, 2019. - The Storage comes with a base of 40 slots, with +10 slots added at Lv 10, Lv 15 and Lv 20 each (total of 70 slots at Lv 20). - In order to deposit items into the Storage, members must have that authority within the guild, as well as a Trade Grade of 5 or above. - Members also need to have the corresponding authority in order to withdraw items from the Storage. - Only tradable items can be deposited in the Shared Guild Storage. - Deposits and withdrawals cannot be made by characters in combat mode. - The Storage is not available during TBL matches or in GvG areas. <b>[Guild Mileage]</b> - Every Shared Guild Storage deposit and withdrawal will accumulate 20 mileage points (shared with the entire guild). - Other actions that accumulate mileage points are daily logins (3 points), participating in GTW (30 points) and clearing Guild Quests (15 points). ?<b>NEW Guild Foundation Quest</b> - Added new repeatable quest [Guild Foundation]. - This quest can be played by characters of Lv 250 and above after completing a guild quest. - [Guild Foundation] allows for one entry per team, per week (resets every Monday at 06:00, server time). - To increase your contribution in the repeatable quest, defeat monsters for 5 points each, or complete a guild quest to earn each guild member 100 points. - When your contribution reaches 200 points, you can receive one of the following rewards. ^Attribute Point: 1000 (14 Days) x5 ^Miracle Seeds (14 Days) x1 ^Goddess Sculpture (14 Days) x1 ?<b>NEW Guild Alerts</b> - An alert message will now display on your Guild Chat whenever a guild member performs one of the following tasks: <b>[Activity]</b> - Achieves +15 enhancement on a high-level Unique or Legend equipment item. - Achieves Stage 10 transcendence on a high-level Unique or Legend equipment item. - Completes a character's final advancement. - Achieves the maximum level on a character. - Is the first in the guild to achieve a certain value in physical/magic attack or physical/magic defense (units of 10,000). - Levels up the guild with their contribution. - Completes a guild quest. - Installs a guild tower. - Defeats another player (GvG). - Becomes incapable of combat (GvG). <b>[Others]</b> - The following changes will also trigger an alert message: - Characters between Lv 150 and Lv 150 with no guild receive up to 5 alerts per day about joining a guild. - Players with authority to accept applications will receive an alert whenever a new application is made. ?<b>Guild UI</b> - Guild community posts and comments can now be deleted by the Guild Master and guild members with the corresponding authority. - [Show recruiting guilds only] filtering option added to the guild promotion board (this option hides guilds at maximum capacity). - [Check online members with authority to accept applications] function added to the guild promotion board. - Guild invitations received directly through a character will now include a link to the guild's information page at the promotion board. - Application messages will no longer allow for line breaks. If the message is too long, it will be cut short by an ellipsis. +QUESTS ?<b>Rewards</b> - The amount of Silver given as reward for completing main and subquests will be increased. - The amount of Silver earned from the last quest in each quest line is increased by approximately ten times. - Subquests in the following areas have been changed to main quests: ^Alemeth Forest ^Barha Forest ^Cranto Coast ^Downtown ^Elgos Abbey Main Building ^Elgos Monastery Annex ^Emmet Forest ^Grand Yard Mesa ^Ibre Plateau ^Igti Coast ^Inner Enceinte District ^Kadumel Cliff ^Mishekan Forest ^Nahash Forest ^Phamer Forest ^Pystis Forest ^Roxona Marketplace ^Ruklys Street ^Steel Heights ^Sventimas Exile ^Syla Forest ^Vera Coast ^Verkti Square ^Ziburynas Forest - The rewarded EXP will be increased for Lv 1-300 main quests, and Lv 301-390 main and subquests. - Additional Equipment Selection Boxes will be given when completing all of the main quests in the following levels: 40, 75, 120, 170, 220. ?<b>Unlock Quests</b> - Class Unlock Quests will be replaced with Master's Story and players will receive corresponding titles upon completion of Master's Story quests. - Players who have already unlocked classes will receive the titles without having to complete the quests. - Gimmick masters and their respective titles are as follows: <space><space><space>Zealot: Zealous Believer <space><space><space>Bullet Marker: Wandering Gunman <space><space><space>Matador: Romantic Matador <space><space><space>Shadowmancer: Shadow Master <space><space><space>Exorcist: Divine Exorcist <space><space><space>Onmyoji: Master of the Yin and Yang <space><space><space>Retiarius: Determined Gladiator <space><space><space>Pied Piper: Master of the Flute <space><space><space>Chaplain: Prestigious Commander ?<b>Others</b> - Quest level requirements changed from -10 to -30 (e.g. Lv 200 quests can be accepted by characters of Lv 170+). - Quests of Rank 9 and below with EXP Card rewards will now instead reward players with an amount EXP equivalent to that of the cards. - Quests in the Quest window will now appear in the following order according to their status: standby, in progress, available (main), available (sub). - The Magic Association Collection Request will now be completed at the Magic Association NPC in Klaipeda. - Warps will now be available to the starting NPC of main quests in each region, starting from the lowest quest level. - Warps will be available to the following main quests: ^A New Plot ^A Place Unreachable (1) ^A Vessel for a Spirit (1) ^Astral Tracing (1) ^Back in Time (1) ^Crazy Archivist (1) ^Fantasy of the Watcher (1) ^Flurry's Epitaphs (1) ^Goddess Gabija (1) ^Helping Hand ^Historian Rexipher's Research (1) ^Instinct of the Treasure Hunter ^It's the Honey (1) ^Messenger Running Away ^Nervous Vendor ^Old Story (1) ^Preparations (1) ^Revelation Guardian Zanas (1) ^Secret Trade (1) ^Self Sufficiency (1) ^Talk to Knight Titas (1) ^The Corrupted Lake (1) ^The Fearless Ones ^The First Guest's Role (1) ^The Journey Begins (1) ^Treasure of the Site ^Unsettled Totems (1) - The quest info window will now indicate whether players can receive further rewards from the Wings of Vaivora NPC or receive extra stat points to spend freely by completing a particular quest. - The Statue of Goddess Vakarine for all areas related to the main quest will be activated once the quest line is completed. - The 'Use a Status Point' quest that takes place in West Siauliai Woods after character creation will be removed. If the player is in the middle of doing this quest, the quest will be automatically completed. +BEAUTY SHOP / TP SHOP !/uploads/ckeditor/dfff325ce4c9510d1882066f9746e05d.jpg ?<b>Token Benefits</b> - Personal trade count limits changed from 30 to unlimited. - Instant attribute learning benefits removed. All users will be able to learn attributes instantly, regardless of Token use. - Token time extensions will now also expand the duration of unlimited trade benefits. E.g. using a timed 7-day Token after applying a premium Token will grant you a total of 37 days of unlimited trading. ?<b>TP Shop</b> <b>[New Items]</b> - Attribute Reset Potion (88 TP) - Skill + Attribute Reset Package (127 TP) - Class Change Voucher Lv 1 (30 TP) - Class Change Voucher Lv 2 (128 TP) - Class Change Voucher Lv 3 (227 TP) <b>[10% OFF until February 12]</b> - Mysterious Magnifier x10+1 - Artisan Magnifier x10+1 ?<b>NEW Hairstyles and Dyes</b> - The following hairstyles and corresponding dyes will be added to the Beauty Shop in Klaipeda. Short Regent (M) ^Grey (basic) ^Pale Black ^Flame Red ^Lavender Violet Fishtail (F) ^Grey (basic) ^Charcoal ^Copper Brown ^Dirty Pink ?<b>Goddess' Blessed Cube NEW EDITION</b> - This edition of the Goddess' Blessed Cube holds new costumes and accessories including the Lucky Golden Pig Costume and a variety of tracksuits! - This cube also includes the first batch of weapon appearance items designed by an iTOS player, the Fluffy Kitty set! - All the Fluffy Kitty items will be sent to the corresponding designer during this maintenance via Message Box. - The Goddess' Blessed Cube will be available for purchase until January 29, 2019. - {{Click here for the full list of items included.|https://treeofsavior.com/page/news/view.php?n=1583}} ?<b>Leticia's Secret Cube REMOVED</b> - The current edition of Leticia's Secret Cube will be removed during this maintenance. - Keep an eye on our News page for details on the next edition of the cube! +EVENTS !/uploads/ckeditor/43bd9114c937942363470440ed2fd88b.jpg ?<b>NEW! [Re:Build] Class Tree Change Support</b> - Visit the Class Tree Change Helper NPC in Klaipeda for a one time chance to change your base class! - This event is open to all characters that have were created before the scheduled maintenance on January 15, 2019. - {{Click here to learn more!|https://treeofsavior.com/page/news/view.php?n=1578}} ?<b>NEW! [Re:Build] Class Point Support</b> - Earn 3,000 Class Points just by connecting to the game for a chance to change your class build! - This event is open to all characters of level 15 and above until the scheduled maintenance on January 29, 2019. - {{Click here for details!|https://treeofsavior.com/page/news/view.php?n=1579}} ?<b>NEW! [Re:Build] Dina's Special Shop</b> - Collect [Re:Build] Coins to shop 'till you drop at Dina's Special Shop! - This event is open to all characters until the scheduled maintenance on March 5, 2019. - {{Click here for a detailed shopping guide!|https://treeofsavior.com/page/news/view.php?n=1580}} ?<b>NEW! [Re:Build] Rare Costumes for Outlaw and Assassin!</b> - Advance into the new Outlaw and Assassin classes to receive a super rare class costume! - This event is open to all characters until the scheduled maintenance on February 12, 2019. - {{Click here to find out how you can participate!|https://treeofsavior.com/page/news/view.php?n=1581}} ?<b>Fan Art Festival Re:Build Edition WINNERS</b> - The winners of the Fan Art Festival Re:Build Edition have finally been announced! Congratulations to the artists! - {{Click here for the full list of awarded works.|https://treeofsavior.com/page/news/view.php?n=1587}} - Contest rewards will be sent to all winners during this maintenance. ?<b>The Ultimate Monster Tamer: Round 3 SHOP CLOSING</b> - The event shop for the Ultimate Monster Tamer: Round 3 will be closing during this maintenance. - {{Click here for details on the items available and shop before it's too late!|https://treeofsavior.com/page/news/view.php?n=1557}} ?<b>BIG Companion Event CLOSING</b> - The BIG Companion Event will be closing during this maintenance. - {{Click here to see how you can still participate!|https://treeofsavior.com/page/news/view.php?n=1565}} +OTHER CHANGES AND ADDITIONS ?<b>Monsters</b> - Monsters' stat growth ratio will be adjusted according to their type and size. [[[/uploads/ckeditor/a3edfde12f447415a6af4459b04655ba.PNG]]] - The monster population for 81 field areas of the world map will be increased upto a maximum of 167%. - Different monsters will now use the same skills used by players. This applies to monsters that use the following: ^Barrier ^Critical Shot ^Fireball ^Guardian ^Hexing ^Ice Pike ^Lachrymator ^Lethargy ^Mass Heal ^Pain Barrier ^Scatter Caltrops ^Stone Skin ^Triple Arrow - New monster types will be introduced. Monsters in each type will use the following buffs: <space><space><space>Attack Type - Physical attack increased by 20% <space><space><space>Defense Type - Physical and magic defense increased by 20% <space><space><space>Range Type - Critical rate increased by 20% <space><space><space>Magic Type - Magic attack increased by 20% - Monsters' AoE attack ratios will be fixed depending on their size. <space><space><space>Small: 8 <space><space><space>Medium: 16 <space><space><space>Large: 24 <space><space><space>Extra Large: Changes depending on skill - The number of monsters allowed to attack the player will be changed depending on where the player is. <space><space><space>Field: 10 <space><space><space>Hunting Grounds: 15 <space><space><space>Instanced Dungeon: 20 - Monsters will now be given a property defense and be able to block a portion of Fire, Ice, Earth, Lightning, Poison, Dark, Holy and Psychokinesis damage. ?<b>Legend Raids</b> - Earth Tower and Velcoffer's Nest entries will now count separately. You will be able to enter each raid two times per week. - Legend raid entries will be reset during this maintenance. You will be allowed two entries per Legend raid for the rest of the week, regardless of your current number of entries used. ?<b>Remnants of Bernice</b> <b>[Rewards]</b> - Rewards will now be given to the top 3 players of each class tree. - Players who reach the top 3 in more than one class tree receive only the rewards corresponding to their highest-scoring character. <b>[Skip Stage Function]</b> - If you reach Stage 20 or higher, this new function lets you start from 20 stages below your highest record. E.g. if your highest recorded stage is Stage 40, you can start from Stage 20. - If you best record is below Stage 20, you will continue to start from Stage 1. - The highest stage you can start from is Stage 35. Even if your highest record is above Stage 55, you will always start on Stage 35. <b>[Rankings]</b> - Remnants of Bernice rankings will now include an Overall Ranking button, which displays the top-ranked players of all time (does not reset). - The overall ranking does not count towards additional rewards. - The general event banner will now include Remnants of Bernice and Team Battle League ranking information. <b>[Monster Stats]</b> - Monster defense reduced by 0.5%. - Monster HP reduced by approximately 1%. - Monster movement speed slightly increased. ?<b>Class Masters</b> - Class Master NPCs will no longer sell or apply Attribute Points. Instead, these functions will be available in the Skill window. - Class-specific consumables can now also be purchased from the Class Master corresponding to your tree's basic class (Swordsman, Wizard, Archer, Cleric, Scout). - Goddess Statues will now include the option to warp to any Class Master NPC. This function is, in turn, removed from the post-advancement options. ?<b>Collections</b> - Players who have completed 100 or more Collections can now receive the 'Obsessive Collector' title and the 'Magical Girl' gesture as rewards from any Magic Association NPC. - The title applies to one character only. The gesture will be received only once by the first character to interact with the Magic Association NPC, after which it can be applied to all characters. - Players who already have the 'Obsessive Collector' title can interact with a Magic Association NPC to receive the gesture as well. - Some collections of Rank 8 and below will have their effects increased. ?<b>Fishing</b> - You will now be able to fish Lv 350 Unique raid equipment materials with Worms and Shrimp bait. - Added new collection bait: 'Octopus'. <b>[Tackle Box Expansion]</b> - You can now expand your Tackle Box slots by +5 (at once), increasing the current maximum to 15 slots. - Following the slot expansion, your maximum number of daily catches also increases to 15. - Upgrading your Tackle Box will cost you 20 TP. ?<b>Companions</b> - Companion names will no longer accept special characters. - Companion names containing special characters will be automatically changed during this maintenance, with their respective teams receiving a Companion Name Change Voucher in the Message Box. - To change the name of a Companion using a Companion Name Change Voucher, simply access the regular name change function in-game while in the possession of the voucher. The function will consume the voucher instead of TP. ?<b>UI</b> <b>[Convenience Updates]</b> - New level-specific alert messages added regarding Lv 380 equipment, the Fantasy Library raid, Remnants of Bernice and the Gemstone Feud. - Added information on certain achievement requirements to the Character Info window. - Added an 'Important' section to the item re-identification UI. - The transcendence UI will now display the number of Blessed Gems required for 100% success chances. - A new feature allows you check your characters' instanced dungeon entry status. Press F10 or use the command /indun and press the button on the lower left side to access it. - A window will now display information about any item you attempt to discard. - Equipment to which appearance items do not apply will now appear as a silhouette in the inventory whenever you attempt to change the appearance of an item. - In item awakening shops, a red item will now display when no Awakening Stone is registered. We also changed the alert that appears when you attempt to awaken an item without a Stone. - Mouse mode players can now use the priority selection function (Shift + left-click) to move and interact with NPCs. - Help text added for the following features: team attribute point sharing, class change system, targeted skills, seal enhancement, alchemy workshop. - Damage values alerts (combat messages) removed from the chat options. <b>[Token]</b> - Token buffs will now display the remaining time on your Token. - A message will now appear during character selection or logout 24 hours before your Token expires. ?<b>Game Installation Files</b> - A new System folder will be added to your game installation files for troubleshooting purposes. - Files in the System folder will contain the following data. <space><space><space>DisconnetLog: Logs generated when the game is incorrectly closed. Updates whenever an error occurs. <space><space><space>replay: Saves screenshots and lastreplay files when a crash occurs. Updates whenever an error occurs. <space><space><space>release.revision: Client version data. Updates whenever the game client is executed. <space><space><space>systeminfo.info: Execution file path. Contains system information (CPU, motherboard, RAM, GPU, OS). Lists processes open when the client is executed and addons. Updates whenever the game client is executed. - You may be asked to provide a compressed copy of your System folder when reporting execution errors or crashes. - The content of your System folder will not be collected or shared without your consent. ?<b>System</b> - Network connection failtures during the game will now direct you to the server selection screen. - Changing the Camera numbers in the Client.xml file will no longer apply them in-game. ?<b>Other Updates</b> - Kannushi characters can now re-advance automatically into Kannushi after a class change without a gender switch. - All classes will now be able to perform basic and sub attacks within the Beauty Shop. - Quest maps consisting of caves and indoors locations previously considered as dungeons will now be considered as regular fields. - Moving to a different page of your Lodge will now automatically select the topmost character on the list. - Each map can now have only one Challenge Portal open at any time. - Jumping will now consume STA points. +BUG FIXES ?<b>Quests</b> - Across the Barrier: Corrected the clear wall effect during one of the quest cutscenes. - Guilty Conscience (2): Corrected dialogue options in the Klaipeda Item Merchant NPC. - Lydia Schaffen's Relic (8): Abandoning the quest will no longer make you unable to play it again. - The Downward Spiral (2): Two of the rescued Kupoles will no longer incorrectly overlap with each other. - The Final Battle (3): Destroyed quest objects will no longer continue to display, as intended. - The History that Will Not Be Recorded (1): Changing to neutral status should now work during quest dialogue, as intended. - The Remains of the Wrecked Ship: Corrected issues in Lord Lieutenant's dialogue. - The Revelators come First: The Addled Revelators can now be cured as intended. - The Secret of the Lake (4): Corrected the name displayed on the final NPC. ?<b>Graphics / UI / Sound</b> - Unequippable cannons will now display in red in the inventory, as intended. - The Black Champion Costume icon will now correctly display in expired item alerts. - Full Partis Solution bottles will no longer incorrectly display as empty in the Market UI. - Characters entering an instanced dungeon via auto-matching will no longer seem to incorrectly remain in the same map. - Solved the error causing not just skills but all effects to disappear after unchecking the "See Other Players' Effects" option. - Fixed the glitch causing the motions of Psychic Pressure to continue indefinitely when performed in rest mode with a controler-and-keyboard setup. - Corrected discrepancies between item and effect modeling occurring in basic attacks performed with the Jack-O-Lantern Two-handed Mace. - Weapons with changed appearances will now correctly disppear when thrown to the ground after the use of Gae Bulg and Shield Lob. - Corrected the proportions of Stun debuff effects. - Adjusted the volume of the Chainsaw Two-handed Sword when attacking monsters. - Fixed the display of item links for glasses in the chat window. - Corrected glitches in the item awakening UI in 1024*768 windows. - Corrected visual errors affecting weapons when using Double Gun Stance after Swell Hands. - Shortcut keys will now be correctly reset in the corresponding UI after - The Preheating Dimensional Incense Burner buff UI will no longer generate two instances of the same buff. - Corrected the position of character-turning buttons in the character creation screen. - Removing and re-equipping the Valia item in TBL will no longer fail to display the buff tooltip. - White Snowflake Crystal effects will no longer disappear after moving to a different map. - Corrected display issues caused when setting a skill name as the character's title (yellow text). - Hidden hair accessories will no longer incorrectly remain visible in the character's portrait. - Corrected character pose glitches occurring when warping while mounted. - Applying the Rangovas accessory 3-set effects will no longer incorrectly generate a shiny visual effect. - The Spectate window in TBL will now correctly display the current matches. - Transferring tradable consumables to your Team Storage when there are untradable items of the same sort will no longer display all of them as untradable. - Changing your main class will no longer continue to display the latest advancement class in your Lodge. - Corrected character motion issues occurring when using a Halloween Fire Cracker while a weapon is equipped. - Improved the legibility of the Sniper's Serenity tooltip. - Changing maps after entering a line of chat will no longer cause the line to appear twice. - Attempting to abandon a guild will no longer trigger an incorrect alert message. ?<b>General</b> - Bringing a Companion back into the Lodge when its slots are full will no longer fail to recognize the Companion. - Corrected the error that made it impossible to cancel TBL automatching when the clock turned to 00:00. - Fixed the error which made it impossible to reopen Velcoffer Cubes even when enough Silver was available. - Locked gems can no longer be roasted, as intended. - The gem enhancement button will no longer fail to react after locking fodder gems in the inventory. - Fixed the transparent wall issue affecting the defense device quest in Astral Tower 12F. - Setting F2 as a shortcut key will no longer incorrectly affect the use of Scatter Caltrops. - Grim Reaper monsters will no longer incorrectly appear inside Baubas Cave. - Fixed issues affecting the operation of transportation devices in certain maps. - Posts in the guild community can now be correctly deleted, as intended. - Double-clicking an item in mouse mode will no longer cause your character to freeze. - Corrected occasional shortcut window errors occurring when learning a new skill. - Fixed occasional errors causing Weapon Swap to apply the same weapon to both slots. - Moving to a different map will no longer forcefully set the chat window to normal chat.
Important: All the Goddess' Blessed Cubes follow the updated item list regardless of the date it was purchased. This policy will be standard unless stated otherwise. e.g. Goddess' Blessed Cube A (purchased in November of '16), B (purchased in January of '17) and C (purchased in May of '17) will all follow the item list the most current.
Greetings Saviors! Here is just a friendly reminder from the TOS Staff to keep you up to date with all the events that will be taking place in the weeks following the Re:Build update! Event Event Period 18-01-15 18-01-22 18-01-29 18-02-05 18-02-12 18-02-19 Class Tree Change Support Available for 30 days since the player's first login after the scheduled maintenance on January 15 has ended. Class Change Point Support Until the scheduled maintenance on Jan 29 Rare Costumes for New Classes Until the scheduled maintenance on Feb 12 Dina's Special Shop Until the scheduled maintenance on March 5 Power of the Goddess Gear Grind Weekends Until the scheduled maintenance on March 5 Weapon Type Change Until the scheduled maintenance on March 5 Gem Replacement and EXP Transfer Until the scheduled maintenance on March 5 Free Attribute Point Extraction Until the scheduled maintenance on March 5 Appearance Item Extraction Return of paid appearance items processed during the scheduled maintenance on January 15 Hidden Class Unlock Support Vouchers sent to players' market retrieve tabs during the scheduled maintenance on January 15 Skill Scroll Refund All skill scrolls refunded to players during the scheduled maintenance on January 15 Class Costume Change All class costumes replaced as vouchers during the scheduled maintenance on January 15 Item Potential Increase +1 potential added to 0 potential items during the scheduled maintenance on January 15 EVENT SUMMARY Class Tree Change Support - Visit the Class Tree Change Helper NPC in Klaipeda for a one time chance to change your base class! - This event is open to all characters that have were created before the scheduled maintenance on January 15, 2019. Class Change Point Support - Earn 3,000 Class Points just by connecting to the game for a chance to change your class build! - This event is available once per character per day to all characters who have made at least one advancement in class until the scheduled maintenance on January 29, 2019. Rare Costume's for Outlaw and Assassin! - Advance into the new Outlaw and Assassin classes to receive a super rare class costume! - This event is open to all characters until the scheduled maintenance on February 12, 2019. Dina's Special Shop - Collect [Re:Build] Coins to shop 'till you drop at Dina's Special Shop! - This event is open to all characters until the scheduled maintenance on March 5, 2019. Power of the Goddess - Gear Grind Weekends: Special discounts and bonuses to help you set up your gear to match the changes in [Re:Build]! - Weapon Type Change: Did you change into a different class tree that uses a different weapon? Don't worry! We are providing free weapon type changes! - Appearance Item Extraction: A special service in consideration of players who have used their valuable TP on having their weapons looking their finest. - +1 Potential for All 0 Potential Items: One last chance for all players to try their luck with their 0 pot gear! - Gem Replacement and EXP Transfer: New Gems and Gem EXP transfer made easy for the changes made to Gem effects in [Re:Build]. - Hidden Class Unlock Voucher Support: Since everything is starting anew in [Re:Build], we are providing seasoned players with class unlock vouchers equal to the number of hidden classes you have unlocked before the update. - Skill Scroll Refund: With the changes made to Skill Scrolls, we will be replacing all of your Skill Scrolls to Silver of equal worth. - Class Costume Change: We are replacing all your Class-specific costumes with vouchers that you can use to exchange for class costumes in your newly chosen class tree. - Attribute Point Extraction Support: One-time offer for players to extract their Attribute Points for free of charge! And last but not least... The Re:Build Survival Guide - An overview of what's new in TOS with the arrival of the [Re:Build] update! - General rank system changes and introduction to new UI.
Greetings Saviors! To celebrate the introduction of the new Outlaw and Assassin classes, we are giving our players the chance to obtain rare costumes for the two new classes! See below for details. Event Period FROM the scheduled maintenance on January 15, 2019 TO the scheduled maintenance on February 12, 2019 Who Can Participate - All characters that have advanced into the new Assassin and Outlaw classes (once per team) How to Participate STEP 1. Advance into the new Outlaw or Assassin class available in the Scout class tree. STEP 2. The rare costume for the class you advance into will be given to you in your character's inventory. Important - You must be advanced into the Outlaw or Assassin class to be able to equip the rare costumes given in the event. - The costumes obtained from the selection boxes cannot be transferred via team storage. - The costumes will be available to purchase at the Beauty Shop from after the scheduled maintenance on February 12, 2019.
Greetings Saviors! It’s time, once again, to announce the winners of the TOS Re:Build Edition As always, we greatly appreciate all the hardworking artists who took the time to participate in this TOS Rebuild theme. ​We had to extend the voting times as we did not have sufficient votes from users during the voting period stated in our original announcement for the contest. Anyway, as we mentioned before, prizes include: 500 TP + the next Goddess' Blessed Cube Costume + the In-Game Title ("New Year Artist") and, of course, your art as an in-game loading screen. Prizes will still be delivered via GM message during the scheduled maintenance on Jan 15, however, the next Goddess' Blessed Cube Costume will be delivered to the winners when the Cube is officially announced. Also please note that votes shared by the same IP addresses have been removed. The results of the user vote are a reflection of this adjustment. As we mentioned in previous voting results announcements, we review the submissions again before releasing the final results. This includes checking IP addresses and accounts that have been newly created. Now, first, the Staff Picks! STAFF PICKS Staff Ines Title: Outlaw Server Name: Klaipeda Team Name: HechoEnChile Staff Sun Title: The Cave Server Name: Telsiai Team Name: Pietoso Staff Bob Title: The "Aniki" Server Name:Silute Team Name: Abstract Staff Amy Title: Laima’s Blessing Server Name:Klaipeda Team Name: Lovkin Staff Yuri Title: Re:Build Server Name: Telsiai Team Name: nxLynz And now, the pieces chosen by you! Title: Pick Me Server Name: [NA] Klaipeda Team Name: Onishima Title: Dragon Slayers Server: Silute Team Name: Muniqui Title: To Raise An Army Server Name: Telsiai Team Name: Mesarthim Title: We’re the Outlaw Server Name: Telsiai Team Name: Hryne Title: You’re Coming With Us Server: Telsiai Team Name: Shiseptiana Title: Daily Agenda Server: Telsiai Team Name: Kissel