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Wizard

Wizards are the backbone of all magic users in the Kingdom. Even when Agailla Flurry used to be the master of all magic, she would hire helpers that would assist her in her other duties while she kept working as a Wizard.
Wizard skills cover larger areas and are effective against a larger number of enemies. Wizards can summon monsters to fight for them or assist party members with support spells.

SKILLS

  • EarthquakeMagic

    Inflicts damage on an enemy by creating a powerful earthquake in front of you.

  • Energy BoltMagic

    Gather powerful magical energy and launch it towards an enemy. Deals 100% more damage to slowed down enemies.

  • LethargyMagic

    Makes an enemy lethargic.

  • Magic MissileMagic

    Attack continuously using magic bullets. New bullets are shot if the attack successfully targets an enemy. Deals 50% more damage to slowed down enemies.

  • Magic ShieldMagic

    Create a protective shield around you that absorbs enemy attacks. 1% of your maximum SP is consumed every time damage is absorbed.

ATTRIBUTES

  • Cloth Mastery: Magic

    * Can equip [Cloth] armor
    * When equipped with 4 pieces of [Cloth] armor, reduces magic damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Magic damage taken -5%
     - [Magic]: Magic damage taken -7.5%
     - [Rare]: Magic damage taken -10%
     - [Unique]: Magic damage taken -12.5%
     - [Legend]: Magic damage taken -15%

  • Plate Mastery: Defense

    * Can equip [Plate] armor
    * When equipped with 4 pieces of [Plate] armor, reduces physical damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Physical damage taken -5%
     - [Magic]: Physical damage -7.5%
     - [Rare]: Physical damage -10%
     - [Unique]: Physical damage taken -12.5%
     - [Legend]: Physical damage taken -15%

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When equipped with 4 pieces of [Leather] armor, increases the maximum critical rate in proportion to equipment grade
    * Maximum critical rate increased by 10% regardless of equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Critical rate +4%
     - [Magic]: Critical rate +8%
     - [Rare]: Critical rate +12%
     - [Unique]: Critical rate +16%
     - [Legend]: Critical rate +20%

  • Use Maces

    * Can equip [Mace] type weapons

  • Use Rods

    * Can equip [Rod] type weapons

  • Rod Mastery

    * Casting time -50% when equipping a [Rod] weapon

  • Weapon Swap

    * Can change weapons

  • Use One-handed Swords

    * Can equip [One-handed Sword] type weapons

  • Use Staves

    * Can equip [Staff] type weapons
    * Increase AoE by 1 when equipped with a [Staff].

  • Energy Bolt: Enhance

    * Increases the skill factor of [Energy Bolt] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Magic Missile: Enhance

    * Increases the skill factor of [Magic Missile] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Earthquake: Enhance

    * Increases the skill factor of [Earthquake] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Earthquake: Remove Knockdown

    * Removes knockdown of [Earthquake]
    Increases SP consumption by 10%

  • Magic Shield: Enhance

    * Increases [Magic Shield]'s magic damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Lethargy: Enhance

    * Increases [Lethargy]'s physical and magic attack decreasing effects by 0.5% per attribute level