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Wizard

Wizards are the backbone of all magic users in the Kingdom. Even when Agailla Flurry used to be the master of all magic, she would hire helpers that would assist her in her other duties while she kept working as a Wizard.
Wizard skills cover larger areas and are effective against a larger number of enemies. Wizards can summon monsters to fight for them or assist party members with support spells.

SKILLS

  • EarthquakeMagic

    Inflicts damage on an enemy by creating a powerful earthquake. Hits twice against enemies under the effect of [Lethargy] debuff.

  • Energy BoltMagic

    Gather powerful magical energy to launch it towards an enemy.
    Not inflicted by cooldown decrease effect.

  • LethargyMagic

    Makes an enemy lethargic.

  • Magic MissileMagic

    Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

  • Magic ShieldMagic

    Create a protective shield around you that absorbs enemy attacks.

  • TeleportationMagic

    Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.

ATTRIBUTES

  • Cloth Mastery: Magic

    * Allows you to equip [Cloth] armor
    * 20% Magic Damage reduced when the player is equipped with 4 pieces of [Cloth] armor

  • Plate Mastery: Defense

    * Allows you to equip [Plate] armor
    * 20% Physical Damage reduced when the player is equipped with 4 pieces of [Plate] armor

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When 4 pieces of [Leather] armor are equipped, critical chance is increased by 20% (Maximum critical chance limit is also raised by 10%)
    * When 4 [Leather] armor pieces are equipped, Physical/Magic Damage +15%

  • Use Maces

    * Can equip [Mace] type weapons

  • Use Rods

    * Can equip [Rod] type weapons

  • Wizard: Haste

    * Casting Time -50%
    * Group attribute with [Wizard: AoE]

  • Wizard: AoE

    * AoE Ratio +6
    * Group attribute with [Wizard: Haste]

  • Weapon Swap

    * Can change weapons

  • Use One-handed Swords

    * Can equip [One-handed Sword] type weapons

  • Use Staff

    * Can equip [Staff] type weapons

  • Energy Bolt: Enhance

    * Increases the skill factor of [Energy Bolt] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Magic Missile: Enhance

    * Increases the skill factor of [Magic Missile] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Earthquake: Enhance

    * Increases the skill factor of [Earthquake] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Earthquake: Remove Knockdown

    * Removes knockdown of [Earthquake]
    Increases SP consumption by 10%

  • Magic Shield: Enhance

    * Increases [Magic Shield]'s magic damage taken reducing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Lethargy: Enhance

    * Increases [Lethargy]'s physical and magic attack decreasing effects by 0.5% per attribute level

  • Lethargy: Enchant Lethargy

    * The caster receives [Enchant Lethargy] buff when casting [Lethargy]
    * 1% chance per attribute level to apply [Lethargy] to enemies upon attack
    Duration: 30 minutes
    * Cannot be used along with [Enchant Slow]
    * Increases SP consumption by 50%

  • [Arts] Teleportation: Return

    * Using [Teleportation] a second time within 2 seconds returns you to the position you were at before using [Teleportation].
    * Is not affected by the attribute [Psychokino: Teleportation].

  • [Arts] Energy Bolt: Enhanced Upgrade

    * Increases the Skill Factor of [Energy Bolt] by 1.25% per attribute level

  • [Arts] Earthquake: Enhanced Upgrade

    * Increases the Skill Factor of [Earthquake] by 1.25% per attribute level

  • [Arts] Magic Missile: Enhanced Upgrade

    * Increases the Skill Factor of [Magic Missile] by 1.25% per attribute level