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Bash
[Slash] - [None]
Inflict damage on an enemy with a powerful attack.

Bear
[None] - [None]
Become determined and temporarily decrease the physical attack damage you receive. Does not apply simultaneously with the Gung Ho buff.

Gung Ho
[None] - [None]
Become determined and temporarily increase your physical attack damage. Does not apply simultaneously with the Bear buff.

Pain Barrier
[None] - [None]
Grants temporary immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all status ailments immediately after use and increases resistance to status ailments for the duration of Pain Barrier.

Thrust
[Pierce] - [None]
Push the point of your weapon into enemies, performing a strong piercing attack.

Cartar Stroke
[Slash] - [None]
Gather up power and use your weapon to attack targets by smashing it to the ground. Damage to knocked down enemies increases by 2 times.

Crosscut
[Slash] - [None]
Charge towards an enemy and cut a cross on their body, inflicting [Bleeding].

Cross Guard
[Pierce] - [None]
Use your two-handed sword to adopt a defensive stance with chances of blocking attacks. Blocked enemies become vulnerable to Slash-type attacks from the user.

Crown
[Strike] - [None]
Smack your weapon down on an enemy's head. Temporarily shocks the enemy.

Moulinet
[Slash] - [None]
Inflict damage on enemies by swinging your sword around and creating continuous attacks. Deals increased damage to shocked enemies and deals further damage when the enemy is mounted.

Skyliner
[Slash] - [None]
Slash the enemy sideways.
Inflicts additional hits and damage on enemies affected by [Bleeding].

Wagon Wheel
[Slash] - [None]
Perform an upward swing with your weapon, launching an enemy. Deals increased damage to shocked enemies.
Wagon Wheel cooldown is reset when Cartar Stroke is used to damage the enemy after damage from Wagon Wheel is dealt on the target.

Guardian
[None] - [None]
Reduces the physical and magic damage you receive from enemies, and increases your AoE defense ratio.

Hard Shield
[None] - [None]
Increases your defense in proportion to the defense values of your currently equipped shield.

High Guard
[None] - [None]
Switch into an active defense stance using your shield to increase your block. Requires a shield to be equipped. If the shield is unequipped, the effects are canceled.

Rim Blow
[Strike] - [None]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, threat values apply 10 times higher.

Shield Lob
[Strike] - [None]
Attack an enemy by throwing your shield. If the attack is accurate, threat values apply 10 times higher.

Swash Buckling
[None] - [None]
Hit your shield to threaten nearby enemies into pursuing you. The movement speed of threatened enemies increases, and they become immune to threat for 30 seconds.

Umbo Blow
[Strike] - [None]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, threat values apply 10 times higher.

Finestra
[None] - [None]
Switch into the Finestra stance to attack. Decreases your evasion, but applies additional critical rate to your spear attacks. The Finestra buff is canceled if you change to a weapon other than a spear.

Pierce
[Pierce] - [None]
Deal damage to enemies by piercing them. The larger an enemy is, the more consecutive hits you deal.
If you're equipping a Dragoon Helmet, the number of consecutive hits in Pierce increases by 1.

Sharp Spear
[None] - [None]
The tip of your spear becomes momentarily sharper. Critical spear attacks deal increased final damage.

Spear Lunge
[Pierce] - [None]
Stab an enemy in front of you, making them more vulnerable to Pierce-type attacks. Ignores part of the enemy's defense.

Stabbing
[Pierce] - [None]
Repeatedly stab enemies. The higher the number of consecutive stabs, the higher the damage inflicted.

Synchro Thrusting
[None] - [None]
Use your weapon and shield to attack. Using a two-handed Pierce weapon blocks enemy physical attacks and triggers a counter. While the counter is active, you deal additional damage to enemies.

Spear Throw
[Pierce] - [None]
Throw your spear to attack the enemy. Targets hit by the spear are knocked down and become afflicted with the Shock debuff.

Cleave
[Slash] - [None]
Release a strong attack on enemies by spinning your body. If the attack is accurate, your critical rate and damage dealt to stunned enemies increases. Also, affected targets receive increased damage from Slash-type attacks. Attacked enemies fall down on the spot.

Embowel
[Pierce] - [None]
Release a powerful stab into an enemy, then kick it away with your foot.

Frenzy
[None] - [None]
Increases basic attack speed. Gradually increases damage as you deliver more attacks to the enemy. Stacks decrease by 1 every 3 seconds.

Pouncing
[Slash] - [None]
Charge forward while slashing, attacking any enemies that block your way.

Seism
[Slash] - [None]
Create an earth tremor to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Stomping Kick
[Strike] - [None]
Trample down on an enemy while in the air or jumping.

Warcry
[None] - [None]
Temporarily decreases the defense of nearby enemies and increases the damage dealt to them in proportion to the number of targets nearby.

Acrobatic Mount
[None] - [None]
Gives a buff that increases the damage of skills that can be used only while riding. SP consumption of riding-only skills is increased. Buff disappears if dismounted or low on SP.

Doom Spike
[Pierce] - [None]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. The attack has a minimum critical chance.

Earth Wave
[Strike] - [None]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Impaler
[Strike] - [None]
Impale a Small or Medium-sized monster with the spear. Allows you to attack other enemies with the impaled enemy. Striking down with the impaled enemy triggers a critical attack.
If the Sharp Spear buff is active, attacks apply as 2 hits.

Rush
[Slash] - [None]
Spin your spear above your head to inflict damage all around you. Ignores enemy block and applies twice the critical rate to enemies in [Fear].
(Does not allow for automatic weapon swap.)

Steed Charge
[Strike] - [None]
Charge into the enemy, dealing damage. You can use the skill again up until 1.5 seconds after casting.

Trot
[None] - [None]
Increases your movement speed while riding.

Cyclone
[Slash] - [None]
Use centrifugal force to turn and continuously attack enemies.
If the Frenzy buff is active with 10 or more stacks, when Cyclone ends, enemies on the spot receive damage for 3 seconds.

Deeds of Valor
[None] - [None]
Increases the damage you deal to enemies, but also increases the damage you receive.

Double Pay Earn
[None] - [None]
Applies a buff that increases Looting Chance. Increases your damage taken.

Punish
[Pierce] - [None]
Deeply pierce a collapsed enemy. Deals damage only to collapsed enemies.

Redel
[Slash] - [None]
Deals successive attacks to an enemy in front by swinging your weapon. Bleeding enemies receive increased damage. Allows you to use Redel after Zucken.

Sturtzhau
[Slash] - [None]
Strike with your weapon diagonally. The attack ignores a portion of the enemy's defense.

Zornhau
[Slash] - [None]
Inflict damage and put the enemy into a state of shock with a big slash attack.

Zucken
[Slash] - [None]
Slash side-to-side with your weapon and deal continuous damage to an enemy in front of you. Damage on shocked enemies is increased. Allows you to use Zucken after Zornhau.

Zwerchhau
[Slash] - [None]
Swing the sword in one hand to attack a wide range of enemies. Hit enemies become affected with [Bleeding].

Montano
[Slash] - [None]
Attack with a powerful slash on the lower half of an enemy. Temporarily slows down the enemy.

Shield Bash
[Strike] - [None]
Use your shield to ignore the enemy's block and attack. Shocks affected targets and deals increased damage to Plate-armored enemies.

Shield Charge
[Strike] - [None]
Use your shield and dash to push enemies away. Enemies nearby fall down when hit with the shield. Your block and physical defense increase while Shield Charge is active.
If the Sprint buff is active, affected enemies have their movement speed reduced.

Shield Push
[Strike] - [None]
Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down and reduce the defense of enemies affected by [Unbalanced]. Attacking the enemy from the back deals increased damage.

Shield Shoving
[Strike] - [None]
Use your shield to interrupt enemies. The target is turned around and becomes momentarily unable to act. Affected enemies become vulnerable to Strike attacks.

Shooting Star
[Strike] - [None]
Use your shield and sword to successively attack enemies. When the attack is accurate, adds 30% of your shield's physical defense to your physical attack.
Deals additional [Skill Lv]x10% damage against enemies unable to act due to [Shield Shoving].

Slithering
[Slash] - [None]
Hold down the key to crouch and move forward. While slithering, you cannot be knocked back or knocked down, your block increases and your damage taken is reduced. Triggers an attack immediately after movement has ended.
If the Sprint buff is active, Slithering's movement speed penalty is cut in half, and affected enemies turn around.

Targe Smash
[Strike] - [None]
Use your shield to inflict damage on an enemy with a powerful smash. Deals increased damage on shocked enemies.

Cassis Crista
[None] - [None]
Equip your Cassis Crista and prepare for battle. While the helmet is equipped, attack skills using the shield have their damage increased by 50%, increases resistance to status ailments by 50% and reduces movement speed by -5. Use the helmet again when it's equipped or mount a companion to remove the helmet.
(Does not allow for automatic weapon swap.)

Emperor's Bane
[Strike] - [None]
Grab your target and swing them in the air, stunning them and making them vulnerable to Strike attacks. Repeatedly use the skill while your target is held to headbutt them and deal damage to nearby enemies.
Your damage taken is reduced by 50% and damage dealt is increased by 50% when equipped with Cassis Crista.

Evade Thrust
[Pierce] - [None]
Lunge your sword at the enemy's neck while defending yourself behind your shield. Your damage taken from magic attacks is reduced and your block chance increases while you are attacking with [Evade Thrust]. Damage on bleeding enemies is increased.

Frenzied Slash
[Slash] - [None]
Perform a long leap forwards and strike foes on the ground. Enemies hit are temporarily stunned.

Headbutt
[Strike] - [None]
Headbutt an enemy and turn them around. Attacked enemies have a chance of becoming stunned, and stunned enemies receive additional damage from this skill.
If Dragoon Helmet is active, Headbutt's property changes from Strike to Pierce.

Scutum Hit
[Strike] - [None]
Swing the shield to attack enemies in front of you.
Enemies outside of a certain range become afflicted with Bleeding.

Shield Train
[Strike] - [None]
Rush ahead with your shield and push enemies forward. Then, strike the ground with your shield to gather the enemies in front of you. Gathered enemies become temporarily unable to move.

Sprint
[None] - [None]
Momentarily increases your movement speed. The more enemies nearby, the more the duration of the Sprint buff increases. While the Sprint buff is active, your Dash does not consume STA.

Attaque Composee
[Pierce] - [None]
Stab an enemy in front of you.

Balestra Fente
[Pierce] - [None]
Quickly charge forward to attack. Attacked enemies have their critical resistance reduced.
If you have the Back Slide skill, its cooldown resets after using Balestra Fente.

Epee Garde
[None] - [None]
Nullifies the physical defense of your equipped shield, but increases the critical damage of your Pierce-type attacks.
If you have the Rodelero class in your build, your shield's physical defense is not nullified.

Esquive Toucher
[Pierce] - [None]
Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(Buff duration changes to 4 seconds in PvP.)

Flanconnade
[Slash] - [None]
Perform a complex upward attack with your rapier. Your block against enemy physical attacks increases while the skill is in use.

Fleche
[Pierce] - [None]
Stab the enemy three times in a row. This attack has a higher critical rate on enemies.

Preparation
[Pierce] - [None]
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Sept Etoiles
[Pierce] - [None]
Repeatedly stab enemies with your rapier. The attack ignores a portion of the enemy's defense.

Dethrone
[Pierce] - [None]
Pierce enemies in front of you with the spear and incapacitate their movements. The skill decreases both movement speed and attack speed of boss monsters.

Dragon Fall
[Pierce] - [None]
Fly up to the sky, then shoot down to a specified point on the surface to deliver powerful damage over a wide range. Applies as 2 consecutive hits to shocked enemies.

Dragon Fear
[None] - [None]
Increases your AoE attack ratio and inflicts the [Fear] debuff on nearby enemies.

Dragontooth
[Pierce] - [None]
Rotate your spear using centrifugal force to attack an enemy. Spear attacks increase critical damage and ignore part of the enemy's defense.

Dragon Soar
[Slash] - [None]
Vault into the air while swinging your spear upwards. Attacked enemies become shocked. Enemies affected by Fear have their defense partially ignored. Increases damage dealt on flying enemies.

Dragoon Helmet
[None] - [None]
Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced with increased damage, but your movement speed is reduced by 5 and you consume additional SP while using Dragoon skills. SP consumption is reduced depending on the player's SPR stat.
Use the skill again to remove the helmet.

Gae Bulg
[Pierce] - [None]
Attack several enemies within a radius by throwing your spear. Damaged enemies will temporarily become weaker to close-range physical attacks.

Serpentine
[Pierce] - [None]
Use your spear to deliver continuous attacks to enemies in front of you. Applies critical to enemies affected by immobility or reduced movement speed debuffs.

Advanced Orders
[Pierce] - [None]
Increases the movement speed of nearby guild members and allies, while reducing that of nearby enemies.
Monsters who receive the Advanced Orders debuff while you are Horse Riding become automatically threatened.
The effects disappear when away from the caster and do not stack with Advanced Orders (whichever effect is applied last remains).

Battle Orders
[Pierce] - [None]
Enhances the damage dealt by nearby guild members and allies to enemies. Applies an additional damage increase in PvP.
Increases AoE attack ratio by 1 on allies who receive the Battle Orders buff while you are Horse Riding.
The effects disappear when the target is far from the caster, and they do not stack with the effects of Advanced Orders (only the effect that was last applied remains).

Forge
[None] - [None]
Erect a forge that deals damage in all directions.
The forge detects hidden enemies.
Requires the use of a Forge item.

Shield Charger
[None] - [None]
Build a Shield Charger that grants guild members with a protective Shield Gauge. The shield's durability recovers automatically once it reaches a certain threshold and caps at 2 times the recipient's max HP.
This skill requires a [Shield Charger] item to install.

Flying Colors
[None] - [None]
Plant the flag of victory to raise the morale of your allies and demotivate your enemies. Allies have their critical rate increased and receive less damage in PvP. Reduces enemies' critical resistance.
Using Flying Colors while Horse Riding applies an additional 10% reduction to damage taken by allies in PvP.

Horse Riding
[Pierce] - [None]
Call a horse and ride it. Your movement speed increases and you gain Pain Barrier. Cannot use if already mounted on a different Companion.
While Horse Riding you can use Swash Buckling, and additional effects are applied to Non-Invasive Area, Advanced Orders, Battle Orders and Flying Colors.
A GTW point bonus applies while you are mounted.
If the Hard Shield buff is active, its duration becomes infinite. If Horse Riding is discontinued, Hard Shield cancels automatically.
(Does not allow for automatic weapon swap.)

Mortal Slash
[Slash] - [None]
Swing your sword in all directions before slashing the enemy from the bottom up.
Deals additional damage to enemies affected by Advanced Orders debuff. Cooldown is reduced according to the composition of the party. Ignores part of the enemy's defense in PvP.

Non-Invasive Area
[None] - [None]
Create a non-invasive area around yourself that pushes enemies to the outside.
If Non-Invasive Area is used while Horse Riding, nearby allies and guild members receive 25% less damage.

Rhongomiant
[Pierce] - [None]
Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Rhongomiant cannot be evaded or blocked.

Initiate
[None] - [None]
Strengthen your will before battle. Increases the chances of you penetrating the enemy's block. Two-handed spear attacks ignore part of the target's defense and increase the chance of resisting debuffs.

Crush
[Pierce] - [None]
Lunge with the spear forward to pierce enemies in front of you. The target temporarily has their physical, magic and sub physical attack decreased. If the target is an enemy summon, it will be displaced.

Gigante Marcha
[Pierce] - [None]
Summons mounted troops to attack.

Joust
[Pierce] - [None]
Charge forward to lunge your spear at the enemy and destroy magic circles. The target becomes silenced, rendering them unable to use basic attacks and skills.

Prevent
[None] - [None]
Immediately nullifies [Slow], [Immobility] and [Arrest] debuffs on use and grants immunity to the three skills while the skill is activated.

Quintain
[Pierce] - [None]
Extend your spear outwards to attack. Enemies in Crush state get additional damage.

Unhorsing
[Pierce] - [None]
Fix the grip on your spear and strike your enemy downward, knocking them off of their companion. Deals additional damage to mounted enemies and Beast types.

Back Slide
[None] - [None]
Move backwards a set distance. Cooldown time decreases with skill level. The caster's evasion is increased after using Back Slide.

Capote
[None] - [None]
Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the accuracy and evasion of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.

Corrida Finale
[Pierce] - [None]
Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way.

Faena
[Pierce] - [None]
Use a rapier to rapidly deal successive strikes on the enemy. The number of attack counts increases by skill level. Deals 20% increased damage to Large enemies.

Muleta
[None] - [None]
Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattacks nullify the damage and increase critical rate for a certain amount of time. Blocks all melee attacks while counterattacking.

Ole
[None] - [None]
Flap your cape and focus the attention of the surrounding area on you. Increases critical rate, including an increase of 2 times when attacking enemies with maximum threat.

Paso Doble
[Pierce] - [None]
Turn 360 degrees while attacking nearby enemies. During the attack, the caster receives no damage. Attacked enemies fall on the spot. Enemy attacks increase your critical rate.

Khao Loi
[Strike] - [None]
Hit the enemy with a flying knee kick. Deals additional damage against enemies under [Te Trong] debuff. Can be used only when the Ram Muay buff is active.

Muay Thai
[None] - [None]
Applies a buff that changes the cooldown of Te Kha, Sok Chiang, Te Trong and Khao Loi to 0.5 seconds and increases the chance of [Ram Muay] buff to cause additional hits. After the buff expires, the cooldown of Te Kha, Sok Chiang, Te Trong and Khao Loi applies as 30 seconds.

Ram Muay
[None] - [None]
Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Basic attack speed increases with skill level.
Enemies hit by the basic attacks under Ram Muay stance become shocked for 5 seconds. Nak Muay skills have 50% chance to hit additionally against shocked enemies.

Sok Chiang
[Slash] - [None]
Slash the enemy with your elbow to inflict [Bleeding] debuff on the enemy. Deals additional damage against knocked down enemies. Can be used only when the Ram Muay buff is active.

Te Kha
[Strike] - [None]
Strikes the lower half of the enemy. The targeted enemy becomes immobile for 1.5 seconds. Additional damage to Small-sized enemies and bosses. Can be used only when the Ram Muay buff is active.

Te Trong
[Strike] - [None]
Attack the enemy with a powerful kick. The kicked enemy spins and gets knocked down. Deals additional damage against immobile enemies. Can be used only when the Ram Muay buff is active.

Blandir Cadena
[Pierce] - [None]
Dash towards the enemy over a short distance and pierce twice, then brandish your spear to deal Slash damage. At the last hit, the enemy is thrown in the air. Attacking enemies affected by the rete debuff, Iron Hook, or Arrest applies increased damage and prevents evasion.

Dagger Finish
[Pierce] - [None]
Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, the attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest.

Dagger Guard
[None] - [None]
Allows you to block when equipping a dagger and increases Block against physical damage. The Dagger Guard buff cancels automatically if you unequip the dagger.

Disarm
[Strike] - [None]
Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield. Disarmed opponents become unable to block and evade.

Pull Rete
[None] - [None]
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and receive additional damage from Pierce attacks executed using a One-handed Spear.

Throw Rete
[None] - [None]
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as 1/3 for character enemies, and 1/2 for bosses. Enemies trapped by the rete receive additional damage from One-handed Spear Pierce attacks.

Trident Finish
[Pierce] - [None]
Pierce enemies all around and deal damage with your spear. Attacking enemies affected by the rete debuff, Iron Hook, or Arrest provides a higher critical rate and prevents evasion.

Cavalry Charge
[Strike] - [None]
Charge forward and deal damage and applies the [Shock] debuff to enemies you come in contact with. Your physical and magic defense increase momentarily after using Cavalry Charge.

Grind Cutter
[Slash] - [None]
Continuously cut down enemies in front of you with a one-handed sword. The skill's AoE attack ratio increases by 10 while the Cavalry Charge buff is active.
Additonal damage against enemies under [Bleeding] or [Shock] debuff.

Hakka Palle
[None] - [None]
Shout and assume an attacking stance. Reduces the cooldown of all Hackapell skills except for Hakka Palle. Increases Basic Attack Speed while mounted.

Helm Chopper
[Strike] - [None]
Strike the enemy's head for a chance to afflict the enemy with [Stun] and [Slow] debuffs.
If the Frenzy buff is active, the attack range of Helm Chopper increases and Stun duration changes to 4 seconds.

Infinite Assault
[Strike] - [None]
Rush to attack an enemy and return to your position. Your movement speed increases momentarily after using Infinite Assault.
When the skill is used while the user is under [Cavalry Charge] buff, the duration of [Cavalry Charge] buff is increased by 1.5 seconds.
Increases the additional damage against enemies under [Warcry] debuff by [Skill Lv]x10%.

Skarphuggning
[Slash] - [None]
Aim at the upper part of the enemy and slash.
Deals additional damage to targets under [Shock] debuff.

Storm Bolt
[Pierce] - [None]
Push your sword in with great force to attack. Deals increased damage to Ice-property and frozen enemies. Attacked targets receive increased damage from Slash attacks.

Earthquake
[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Energy Bolt
[Magic] - [None]
Gather powerful magical energy and launch it towards an enemy. Damage dealt is proportional to the time spent charging the skill.

Lethargy
[Magic] - [None]
Makes an enemy lethargic.

Magic Missile
[Magic] - [None]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Magic Shield
[Magic] - [None]
Create a protective shield around you that absorbs enemy attacks. 1% of your maximum SP is consumed every time damage is absorbed.

Teleportation
[Magic] - [Psychokinesis]
Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.

Enchant Fire
[Magic] - [Fire]
Temporarily grants Fire property to your attacks.
Enchant Fire applies to your nearby summons as well.

Fireball
[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball receive Fire damage. [Fireball] will not hit the same enemies twice. You can summon up to 5 fireballs can be summoned.
Using Storm Dust or Psychic Pressure on Fireball attacks will cause Fireball to split and attack enemies within the range of the Storm Dust or Psychic Pressure.

Fire Pillar
[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.
Using Raise on Fire Pillar causes it to deal more hits.

Fire Wall
[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.

Flame Ground
[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.

Hell Breath
[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous Fire damage to enemies. Chance of receiving additional Fire damage momentarily. While casting Hell Breath, you receive melee attack-blocking effect.

Prominence
[Magic] - [Fire]
Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.

Frost Pillar
[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Ice Blast
[Magic] - [Ice]
Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.

Ice Bolt
[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Ice Wall
[Magic] - [Ice]
Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Ice Pike
[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP.)

Snow Rolling
[Magic] - [Ice]
Ride an enormous snowball and crush any enemies in your way.
If there is a Heavy Gravity skill nearby, enemies will not be knocked down after Snow Rolling.

Subzero Shield
[Magic] - [Ice]
Create a curtain of ice for defence to block enemy attacks. Successfully blocking the enemy's attack reduces the damage received by half and freezes the attacking enemy.

Gravity Pole
[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters.

Heavy Gravity
[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type, and Raise tiles around the affected area are removed. Deals 50% additional damage to Mutant-type monsters.

Magnetic Force
[Strike] - [None]
Inflict damage on multiple enemies by pulling them to a targeted area, causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Psychic Pressure
[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts 50% more damage to Mutant-type enemies. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.

Raise
[Magic] - [Psychokinesis]
Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Swap
[Magic] - [Psychokinesis]
Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.

Alchemistic Missile
[Magic] - [Psychokinesis]
Concentrate magic energy and fire it at enemies.

Combustion
[Magic] - [Fire]
Explodes an item registered in the Alchemy Workshop to damage nearby enemies.

Dig
[Magic] - [None]
Dig up the ground to collect materials required for alchemy.

Item Awakening
[Magic] - [None]
Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Magnum Opus
[Magic] - [None]
Use pluvial of alchemy to create a new item.

Gem Roasting
[Magic] - [None]
Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Sprinkle HP Potion
[Magic] - [None]
Sprinkle an HP Potion registered in the Alchemy Workshop around to restore your HP and that of your party members. You can only register Alchemist-made potions.

Sprinkle SP Potion
[Magic] - [None]
Sprinkle an SP Potion registered in the Alchemy Workshop around to restore your SP and that of your party members. You can only register Alchemist-made potions.

Tincturing
[Magic] - [None]
Extract fluid from herbs to create different potions.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Desmodus
[Magic] - [Dark]
Summon and release blood-sucking bats against enemies to inflict damage. Affected enemies receive the Vampirism debuff, which increases the damage dealt by summons.

Evocation
[Magic] - [Dark]
Summons the demon from the secondary card equipped on the Grimoire to attack enemies. The damage inflicted is increased in proportion to the caster's SPR. The Evocation buff is applied to the demon created by Summoning when damage is dealt with Evocation, causing it to ignore 20% of enemy physical/magic defense.

Morph
[Magic] - [Dark]
Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Riding
[Magic] - [Dark]
Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Summon Familiar
[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or one that attacks you, and then explodes. The explosion deals damage based on the summon's attack.

Summoning
[Magic] - [Dark]
Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Summon Salamion
[Magic] - [Dark]
Summon the fire devil Salamion. It follows its master and attacks enemies.

Summon Servant
[Magic] - [Dark]
Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Backmasking
[Magic] - [None]
Control time in an area, temporarily changing it back to its previous state.
If you use Backmasking inside a magic circle, the circle's duration will rewind.

Pass
[Magic] - [Earth]
Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.

Quick Cast
[Magic] - [None]
Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Reincarnate
[Magic] - [None]
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Slow
[Magic] - [None]
Controls time to decrease the movement speed of enemies.

Stop
[Magic] - [None]
Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped.

Time Forward
[Magic] - [Earth]
Increases the cooldown time of a random skill belonging an enemy within range.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Corpse Tower
[Magic] - [None]
Build a cursed tower made of corpse parts on a targeted area. You can raise a maximum of one tower.

Create Shoggoth
[Magic] - [None]
Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Disinter
[Magic] - [None]
Collect the corpse parts left over from where an enemy died.

Flesh Cannon
[Magic] - [None]
Throw corpse parts on a targeted area to attack nearby enemies. Affected enemies receive the Necromancer Bane debuff.

Flesh Hoop
[Magic] - [None]
Encircle yourself with corpse parts that damage nearby enemies. Grants a chance to deal additional damage to decaying enemies. Affected enemies receive the Necromancer Bane debuff.

Gather Corpse
[Magic] - [None]
Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated.

Raise Dead
[Magic] - [None]
Summon a skeleton soldier made from corpse parts. The defense of skeleton summons is affected by the grade, enhancement and transcendence of the summoner's equipment. You can summon a maximum of 5 skeletons (soldier, archer, mage).

Raise Skull Archer
[Magic] - [None]
Summon a skeleton archer made from corpse parts. The defense of skeleton summons is affected by the grade, enhancement and transcendence of the summoner's equipment. You can summon a maximum of 5 skeletons (soldier, archer, mage).

Raise Skull Mage
[Magic] - [None]
Summon a skeleton mage made from corpse parts. The defense of skeleton summons is affected by the grade, enhancement and transcendence of the summoner's equipment. You can summon a maximum of 5 skeletons (soldier, archer, mage).

Electrocute
[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.
Electrocute's number of targets is doubled if used within the range of Storm Calling.

Elemental Essence
[Magic] - [Fire]
Grants a buff that increases the damage bonus of property attacks when attacking an enemy's weakness.

Fire Claw
[Magic] - [Fire]
Send out a wave of fire all around to attack your enemies.

Hail
[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies. Increases critical damage against enemies under the effect of [Freeze].

Meteor
[Magic] - [Fire]
Drop a meteor on a targeted area to inflict damage on enemies.

Stone Curse
[Magic] - [None]
Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Storm Dust
[Magic] - [Earth]
Creates a sand storm at the target area. Enemies within the skill's range takes continuous Earth property damage.

Blink
[Magic] - [None]
Teleport yourself to a random location, leaving behind an apparition. The apparition remains for a period of time and receives damage from the monsters in your stead and moves along with your party members.

Dimension Compression
[Magic] - [None]
Compresses the space around a single enemy, dealing damage. The longer the skill is charged, more damage is dealt. Nearby enemies are pulled in.

Hole of Darkness
[Magic] - [None]
Summons a hole on the ground that inflicts the [Blind] debuff on enemies. When the hole dissipates, enemies within range receive damage.

Micro Dimension
[Magic] - [None]
Distorts the space into a small size to deal damage to enemies.

Missile Hole
[Magic] - [None]
For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.

Portal
[Magic] - [None]
Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Portal Shop
[Magic] - [None]
Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Ultimate Dimension
[Magic] - [None]
Distorts the space into a large size to deal damage to enemies.

Dark Theurge
[Magic] - [Dark]
Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.

Demon Scratch
[Magic] - [Dark]
Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.

Evil Sacrifice
[Magic] - [Dark]
Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them.

Invocation
[Magic] - [Dark]
Periodically summon evil spirits. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack.

Mastema
[Magic] - [Dark]
Lays a curse upon enemies. Enemies under [Stigma] debuff will attack the caster at higher priorities and summoned Evil Spirits will attack the enemies under debuff when using Evil Sacrifice.
Enemies suffering from [Stigma] receive additional damage from Holy-property attacks.

Pole of Agony
[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.

Ghastly Trail
[Magic] - [Dark]
Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for a 3 second duration after channeling ends.

Blood Bath
[Magic] - [Poison]
Causes Beast, Devil and Insect-type monsters or enemies under the [Curse] debuff to [Bleed]. Bathing in the blood from the targetted enemy recovers the caster's HP.

Blood Curse
[Magic] - [Poison]
Sacrifices the caster's own blood to deal additional damage to enemies and put them under [Cursed by Blood] debuff. Enemies under [Cursed by Blood] have their SP recovery reduced to 0 and heals the attacker's HP when attacked. Casting Blood Curse while low on HP could make you incapable of combat. Blood Curse can only be used while in Levitation and additional damages from skill does not take into account the target's defense.

Blood Sucking
[Magic] - [Poison]
Drains and gains HP from Beast, Devil, Insect-type enemies and enemies under the [Curse] debuff.

Bone Pointing
[Magic] - [Poison]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, cursing them with Lv 1. Hexing.

Enervation
[Magic] - [Poison]
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. The additional damage is calculated using the Featherfoot's magic attack and Enervation skill factor.

Kundela Slash
[Magic] - [Poison]
Use the Kundela to attack enemies. 
If the skill hits an Ice Wall, the wall releases ice fragments.

Kurdaitcha
[Magic] - [Poison]
Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, dealing damage and temporarily cursing any enemies who come into contact with it.

Levitation
[Magic] - [Poison]
For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive additional damage from missile attacks.
When an Upper Level magic circle is beneath you, you levitate higher.

Ngadhundi
[Magic] - [Poison]
Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption].

Rune of Protection
[Magic] - [None]
Applies an effect that reduces the damage you receive while casting skills.

Rune of Destruction
[Magic] - [None]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies reflect magic on other enemies, dealing additional damage to them and reducing their magic defense.

Rune of Ice
[Magic] - [Ice]
Throw an ice sphere to deal damage.
Maximum Critical Chance is applied when the enemy Debuffed enemies attacked with Rune of Ice become frozen for 3 seconds.

Rune of Rock
[Magic] - [Earth]
Send five giant rocks falling from the sky to deal damage down below.

Rune of Giants
[Magic] - [None]
Turn you or an ally into a giant. Giant players are considered Large-type and have their HP and defense increased. Limited usage of skills.
If there is a Shoggoth among your summons when using this skill, the Shoggoth will also receive the effects of Rune of Giants for 30 seconds.
Appiles a chance to cast Earthquake when performing jumping attacks while turned into a giant (Basic attack damage is applied when the caster has not learned the Earthquake skill).

Rune of Justice
[Magic] - [Holy]
Charges a divine magic attack that is unleashed in a straight line.

Hallucination
[Magic] - [Dark]
Summon a shadow that looks exactly like you to take damage in your place. The shadow's HP is a set percentage of your maximum HP.

Infernal Shadow
[Magic] - [Dark]
Separates an enemy from their shadow. When the shadow is attacked, the enemy's body receives part of the damage applied. This effect disappears when the shadow's HP becomes 0. Damage is reduced to 25% if the target is a boss.
When a player character is targetted, attacking the shadow using Shadowmancer skills will cause enemies to stagger and the shadow will disappear when the target comes into contact with the shadow.

Shadow Condensation
[Magic] - [Dark]
Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] debuff and the orb explodes after 3 seconds.

Shadow Conjuration
[Magic] - [Dark]
Cast your shadow outwards, dealing damage to enemies within it.

Shadow Fetter
[Magic] - [Dark]
Nail the shadow of enemies to the ground to prevent them from moving.

Shadow Pool
[Magic] - [Dark]
Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Shadow Thorn
[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] debuff to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.

Fire Fox Shikigami
[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking you will be targeted first by the Shikigami. Additional critical rate applies to your magic Fire-property attacks while the Shikigami is following you.

Genbu Armor
[Magic] - [Ice]
Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks received consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice-property attacks.

Greenwood Shikigami
[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage and pulling in nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.
Enemies hit by the Shikigami have their Slow debuff extended by 5 seconds.

Toyou
[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Water Shikigami
[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Howling White Tiger
[Magic] - [None]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant-type enemies.

Yin Yang Harmony
[Magic] - [Dark]
Generates a strong energy from the harmony of Yin and Yang, which deals quick, alternating blows of Dark (Yin) and Holy (Yang) property damage. Casting of the skill cannot be interrupted, and the caster remains immune to knockback and knockdown while Yin and Yang are in harmony.

Begone Demon
[Magic] - [None]
Instantly activates the spell contained inside the installed charm. Creeping Death, Tri-Disaster and Upper Level explode to attack nearby enemies.

Creeping Death Charm
[Magic] - [Lightning]
Install a Creeping Death Charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Divine Punishment
[Magic] - [Lightning]
Deal damage to punish a single target. Damage increases proportionally to charging time.

Upper Level
[Magic] - [None]
Creates a magic circle, altering other magic circles in front of you to affect Flying-type enemies. Deals additional damage with Begone Demon.

Lightning Charm
[Magic] - [None]
Activate a charm containing the power of lightning. Every Taoist skill you use gains a chance of additional Lightning-property attack.

Eradication
[Magic] - [Lightning]
Summon a group of talismans behind you and send them forward to attack your enemies.

Storm Calling
[Magic] - [None]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once, then receive additional damage from Lightning-property attacks.

Tri-disaster Charm
[Magic] - [None]
Install a charm that increases vulnerability to Fire, Ice and Lightning properties. Enemies near the charm receive more damage from Fire, Ice and Lightning attacks. When the charm explodes, affected enemies receive damage of those three properties.

Bwa Kayiman
[Magic] - [Dark]
Instruct your summoned zombies to celebrate. The zombies will deal damage to anything they touch and become immune to knockback and knockdowns. The average STR stat of the zombies are applied as additional damage.
Deals increased damage against enemies under [Blind] debuff.

Damballa
[Magic] - [Dark]
Detonates zombies near the targeted area and deals damage to nearby enemies.
Deals increased damage against enemies under [Blind] debuff.

Effigy
[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third cast when used in succession.
Damage increased against enemies under [Blind] debuff.

Hexing
[Magic] - [None]
Curse an enemy to decrease their magic defense and prevent recovery.

Mackangdal
[None] - [Dark]
Throw a talisman to an ally that temporarily suppresses pain. You become invulnerable to any damage while the talisman is active, but receives the accumulated damage at once when the effect ends.
You do not receive accumulated damage while using [Shadow Pool] or [Stop: Break Time].

Samediveve
[None] - [Dark]
Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Zombify
[None] - [Dark]
Applies a debuff to nearby enemies. Debuffed enemies return as zombies after they die. Zombie stats are based on those of the killed enemy. Zombie HP and STR increase according to the caster's INT and SPR.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Concentration
[None] - [None]
Concentrate to momentarily increase your critical rate.

Leap
[None] - [None]
Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land.

Multi Shot
[Arrow] - [None]
Quickly fires a number of arrows at the targeted area.

Oblique Shot
[Arrow] - [None]
Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.

Swift Step
[None] - [None]
Allows you to attack while moving quickly. Momentarily increases your movement speed and evasion when you attack.

Twin Arrow
[Arrow] - [None]
Fire two arrows simultaneously at the enemy.

Coursing
[None] - [None]
Your companion holds on to a target, immobilizing it. Deals Bleeding damage which decreases the target's physical and magic defense. (When the target is a character, the duration is reduced in half. Immobilizing effects do not apply to boss monsters.)

Growling
[None] - [None]
Your companion growls to threaten enemies. Targets affected by Growling become unable to act (does not apply to boss monsters) and vulnerable to Missile attacks.
Growling is canceled when the companion reaches a distance of 250 or more away from the caster.

Hounding
[None] - [None]
Enhances your companion's senses, allowing it to trace hidden objects. The companion finds concealed targets nearby and increases your looting chance. Revealed enemies become afflicted with Fear.

Howling
[None] - [None]
Your companion howls to threaten enemies. Debuffed targets have their critical resistance reduced.

Praise
[None] - [None]
Temporarily increases your companion's stats. Increases attack, critical rate and accuracy, while largely reducing the damage received from monsters (except bosses). Summons the companion to your character's location immediately and restores HP. (Also applies if the companion has fainted.)

Retrieve
[None] - [None]
Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage. (If the enemy is a character, duration is cut in half. If it's a boss monster, it cannot be immobilized.)
Enemies attacked by Retrieve become afflicted with Fear after the end of the skill.

Rush Dog
[Strike] - [None]
Order your companion to attack at the targeted location. Enemies hit by Rush Dog have a 50% chance of becoming stunned.

Block and Shoot
[None] - [None]
Increases your Block for a period of time. While the Block and Shoot buff is active, the first attack you perform after blocking another attack deals additional damage.

Deploy Pavise
[Strike] - [None]
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation become afflicted with Bleeding.

Kneeling Shot
[None] - [None]
Kneel down to improve your concentration. Increases your attack, attack speed and range. Using Kneeling Shot again will cancel your kneeling state.

Rapid Fire
[Arrow] - [None]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Deals 50% additional damage to targets in Fear.

Scatter Caltrops
[Pierce] - [None]
Throw caltrops on the ground. The caltrops inflict damage to enemies that step on them and inflict Slow.

Stone Shot
[Arrow] - [None]
Fire a stone bullet to push an enemy away. The target has a chance to become afflicted with Stun.
Deals 50% additional damage to targets in Fear.

Teardown
[Strike] - [None]
Dismantles statues and other obstacles in front of you while dealing damage to nearby enemies.
Allows you to tear down the following:
* Dievdirbys statues, except Vakarine
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters

Barrage
[Arrow] - [None]
Fire 5 arrows in an arc in front of you.
Deals 50% additional damage to targets under [Slow] debuff.

Bounce Shot
[Arrow] - [None]
Fire an arrow that splits upon hitting a target to hit other adjacent enemies. Chance of inflicting Slow on enemies hit by Bounce Shot.

Critical Shot
[Arrow] - [None]
Fire an arrow with a high chance of critical attack. Increases the caster's final damage when a critical shot is landed.

High Anchoring
[Arrow] - [None]
Aim with the tip of your arrow and penetrate through enemies in front of you. Enemies hit by High Anchoring have their critical resistance reduced for 5 seconds.

Spiral Arrow
[Arrow] - [None]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense and applies increased critical rate.
Deals 50% additional damage to targets under [Slow] debuff.

Steady Aim
[None] - [None]
Aim at an enemy in a steady posture. Increases the damage of Missile attacks, applying an even higher increase to Bow attacks.

Broom Trap
[Strike] - [None]
Set up a rotating trap that inflicts damage to enemies within a radius.

Claymore
[Pierce] - [None]
Set up a trap in front of you that fires a buckshot. The trap is triggered when you re-use the skill.
Claymore attacks apply as critical when used against enemies affected by Smoke Grenade.

Conceal
[None] - [None]
Hide Sapper installations installed by the player from enemies.

Detonate Traps
[Strike] - [None]
Detonates part of your installed traps, dealing damage to enemies.

Leghold Trap
[Pierce] - [None]
Install three traps to obstruct your enemies. Targets that step on the traps become unable to move. Detonate Traps does not apply to Leghold Trap.

Punji Stake
[Pierce] - [None]
Set up a spring trap that activates once enemies step on it. When the trap is activated, it launches the enemies back far away.

Spike Shooter
[Pierce] - [None]
Set up a trap in front of you that shoots arrows in regular intervals. As the skill level increases, the wire becomes longer and releases more arrows.

Spring Trap
[Pierce] - [None]
Install a spring trap that shoots back whoever steps on it. Enemies caught in the trap become debuffed: they stop being shot back by the trap, receiving only damage from it.

Stake Stockades
[Pierce] - [None]
Lay a defensive trap that damages any enemies that walk into it.

Crescendo Bane
[None] - [Poison]
Amplifies the toxicity of poisons running through enemy veins. The duration of poisons decreases, but the debuff cycles accelerate.

Detoxify
[None] - [None]
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Jincan Gu
[None] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.

Latent Venom
[Arrow] - [Poison]
Fire a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.

Poison Pot
[None] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who comes into contact with the puddle is poisoned. Targets continue to receive damage for a moment after stepping away from the puddle.

Wide Miasma
[None] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range and hiding the caster.

Wugong Gu
[Arrow] - [Poison]
Fire a contagious poison arrow. The poisoned target spreads poison around to nearby enemies every time it is attacked.

Zhendu
[None] - [None]
Applies a deadly poison to your weapon that damages enemies with attacks.
Damage increases with STR.

Barbed Arrow
[Arrow] - [None]
Fire a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
Deals 50% additional damage against [Bleeding] enemies.

Bodkin Point
[Arrow] - [None]
Fire a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Broadhead
[Arrow] - [None]
Fire a wide broadhead arrow. Inflicts Bleeding on the enemy hit.
Bleeding enemies are inflicted with Excessive Bleed when attacked again.

Crossfire
[Arrow] - [None]
Fire an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Grants a chance to apply Burn debuff to enemies for 10 seconds upon hit.

Magic Arrow
[Arrow] - [None]
Fire an arrow, igniting flames that inflict damage to enemies. Targets that step on the flames receive continuous damage. Targets that escape the flames are afflicted by [Magic Arrow] debuff that lasts 1.5 seconds that cause 50% damage periodically.

Divine Machine Arrow
[Arrow] - [None]
Fires an arrow with explosives attached. Upon hitting its target, the arrow explodes after an amount of time and causes collateral damage.
Enemies affected by the Burn Debuff receive an additional 50% damage from the Divine Machine Arrow explosion.

Dissonanz
[None] - [None]
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and they become stunned.

Friedenslied
[Pierce] - [None]
Play the flute to make allies and enemies dance together for 1 seconds. Dancing allies receive no damage, while dancing enemies have one of their Lv. 1-3 buffs removed.
Accelerates the cycle of the Burn Debuff on affected dancing enemies.

Hameln Nagetier
[Pierce] - [None]
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.

Hypnotische Floete
[Pierce] - [None]
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Your character cannot be knocked back or knocked down during Hypnotische Floete. After the skill, affected enemies become confused.

Stegreifspiel
[None] - [None]
Play the flute to deploy one Pied Piper skill at random from the list of skills you have learned. The skill will be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel does not affect the cooldown of the skills it activates.

Lied des Weltbaum
[None] - [None]
Applies a buff that increases both the damage dealt and the damage received by you and your party members. Nullifies a set number of enemy attacks. Nearby enemies attack those under the buff.
While the buff is active, Mergen attack skills have their AoE attack ratio increased by +2.

Marschierendeslied
[None] - [None]
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases with each attack received. Movement speed is increased for 5 seconds, and you receive additional defense counts for every party member who is a Swordsman tree character.

Wiegenlied
[Pierce] - [None]
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block, and the damage they receive applies as critical. When enemies wake or the duration ends, they have their accuracy momentarily lowered by the Drowsy debuff.

Identify
[None] - [None]
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Blindside
[Arrow] - [None]
Use a magnifying glass to find the enemy's blind side and attack. Foes around the attacked enemy will have a higher chance of being critically attacked.
(The effects of Blindside and the character's critical rate apply separately.)

Devaluation
[None] - [None]
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced by half if the enemy is a boss monster.

Forgery
[None] - [None]
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Insurance
[None] - [None]
Activates an insurance which reduces the penalties applied when you become incapable of combat.

Overestimate
[None] - [None]
Increases the enhancement values of your main weapon.

Aiming
[Pierce] - [None]
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Sonic Strike
[Strike] - [None]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.

Roost
[None] - [None]
Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.

Circling
[None] - [None]
The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Pre-Emptive Strike
[Pierce] - [None]
The hawk automatically attacks enemies near its master with a sonic wave. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.

Hanging Shot
[None] - [None]
Move while hanging from your hawk. Prevents damage from melee attacks and allows you to damage enemies with basic attacks while hanging.
(Does not allow for automatic weapon swap.)

Pheasant
[Strike] - [None]
Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.

Tomahawk
[Strike] - [None]
The hawk glides over a spot the ground, causing a large explosion. Enemies caught in the explosion become affected with the Burn debuff.

Bazooka
[None] - [None]
Crouch down to concentrate and steady the cannon's aim. Increases the cannon's shooting speed, range, and damage on basic attacks, and increases the attack distance and AoE attack ratio of all cannon attacks.
If a pavise belonging to you or an ally is nearby, you become immune to knockback and knockdown.

Cannon Barrage
[Cannon] - [None]
Repeatedly fire your cannon at a selected target. Chance to stun attacked enemies.

Cannon Blast
[Cannon] - [None]
Fire a cannonball that spreads out to target all enemies in front of you. Chance of destroying the armor of enemies with Plate armor.

Cannon Shot
[Cannon] - [None]
Fire your cannon to attack.

Siege Burst
[Cannon] - [None]
Fire a howitzer to the ground. Deals 5 times the damage to enemy structures. While using Siege Burst, your character cannot be knocked back or knocked down.

Smoke Grenade
[Cannon] - [None]
Throw a smoke grenade at a selected area and blind your enemies. Reveals hidden enemies within range.

Sweeping Cannon
[Cannon] - [None]
Create a turret in front of you. You can assemble your cannon with the turret to damage a wide range of enemies.

Covering Fire
[Gun] - [None]
Fire blindly at the targeted area to attack multiple enemies. Applies 50% additional damage to enemies that are slowed down or unable to move.

Grooving Muzzle
[None] - [None]
Strengthens your musket, increasing the effectiveness of basic attacks.
Provides a chance of dealing a set of 3 consecutive critical hits while Grooving Muzzle is active.
(Does not allow for automatic weapon swap.)

Headshot
[Gun] - [None]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced. Inflicts Bleeding for 10 seconds and also stuns enemies.
Headshot attacks apply as critical to enemies affected by Coursing.

Penetration Shot
[Gun] - [None]
Fire continuously in a straight line in front of you until the maximum range of fire. Attacked enemies may be pushed back. Penetration Shot can be used while in the Kneeling Shot state.

Prime and Load
[None] - [None]
Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.

Snipe
[Gun] - [None]
Aim and fire at an enemy far away. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy deals additional damage. Attacked enemies have a chance of becoming stunned, with nearby enemies also receiving damage. Snipe does not allow for block or evasion.
Snipe attacks apply as critical to enemies affected by Coursing.

Sniper's Serenity
[None] - [None]
Collect yourself before the combat. The longer the charging time, the more your minimum attack increases. At full charge, your minimum attack values become equal to your maximum attack. Your movement speed decreases and you become unable to perform basic attacks while moving. The buff's duration goes down by 1 second every time you are hit by an enemy.
(Does not allow for automatic weapon swap.)

Volleyfire
[Gun] - [None]
Fire repeatedly at the enemy. Applies 50% additional damage to enemies that are slowed down or unable to move.

Arrow Sprinkle
[Arrow] - [None]
Shoot multiple arrows up in the air to create a storm of arrows. Targets in its AoE receive damage every time they are hit.

Down Fall
[Arrow] - [None]
Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other.

Homing Arrow
[Arrow] - [None]
Aim straight at the enemy and fire multiple arrows.

Triple Arrow
[Arrow] - [None]
Shoot three exploding arrows with a chance of exploding on the target and dealing additional damage.

Spread Shot
[Arrow] - [None]
Fire five arrows at once to attack enemies within range. Enemies near the attacked target receive ricochet damage.
Deals 50% additional damage to targets in [Fear].

Zenith
[Arrow] - [None]
Shoot a stream of arrows in a circle all around to attack enemies within range. Enemies closer to you receive more hits.

Canister Shot
[Cannon] - [None]
Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range and knock them down.

Crouching Strike
[Strike] - [None]
Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.
100% additional damage against enemies affected by Smoke Grenade.

Explosion
[Cannon] - [None]
Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
50% additional damage against enemies affected by Smoke Grenade.

Fire and Run
[Cannon] - [None]
Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

Menace Shot
[Cannon] - [None]
Shoots the cannon skywards to send enemies around the player into Panic.
Panic effects are as follows:
* Regular Monsters: Unable to act
*Boss Monsters: No effect
*Player Characters: Immobile

Roar
[None] - [None]
Increases the firepower of the cannon to temporarily increase its regular attack and skill damage.

Surprise Attack
[Gun] - [None]
Quickly approaches the targeted enemy to attack. Beast-type monsters have a chance to become stunned when targeted.

Eye of the Tiger
[None] - [None]
Adds the Death Stare buff to enemies near the target. Enemies with the debuff receive increased damage from the player for one attack. If the enemy survives the attack with the debuff, Death Stare will be changed to Retribution, which causes the enemies to have increased Critical Rates when attacking the player.

Camo Shot
[Gun] - [None]
Grants a Camouflage buff that hides you from the enemies. There is a chance that the buff could be removed every time you attack. Entering the camouflaged state fixes your movement speed at 25. (The movement speed set from Sniper's Serenity takes precedence when two buffs are conflicted.)

Piercing Shot
[Gun] - [None]
Fires piercing bullets against the enemy in rapid succession. Inflicts additional damage against beast-type enemies. Deals additional 50% damage against enemies in [Slow] and [Immobility] states.

Rapid Shot
[Gun] - [None]
Rapidly fires at the targeted enemy. Each shot is ricocheted off the target and has increased chance of landing as a critical hit against Beast-type monsters. Deals additional 50% damage against enemies in [Slow] and [Immobility] states.

Pursuit
[None] - [None]
Adds a buff that lets you dash during combat. Also increases the stamina cost of dashing.

Cure
[Magic] - [Holy]
Removes the debuff of Rank 3 and below on the targeted player.

Fade
[None] - [Holy]
Erases the threat of monsters making them stop any attacks on you.

Heal
[Magic] - [Holy]
Restores the HP of a designated target. The amount of HP restored depends on the caster's Heal Factor.
Repeated casting increases SP consumption that is dependent on the player's SPR stat.
Bonus effects are applied when the caster has advanced into certain classes (the bonus effects stack):
* Priest: SP consumption reduced by 25, [Heal: Overload] duration reduced by 0.3 seconds, Heal Factor increased by 5%
* Pardoner: SP consumption reduced by 50
* Plague Doctor: [Heal Overload] duration reduced by 0.7 seconds
* Kabbalist: Heal Factor increased by 10%

Guardian Saint
[None] - [Holy]
Increases the caster's Healing ability.

Smite
[Strike] - [None]
Strike down enemies with a powerful attack. Deals additional damage to Mutant- and Demon-type enemies.

Aspersion
[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies.

Blessing
[None] - [Holy]
Gives a blessing granting additional damage to the attacks of your party members and allies.

Mass Heal
[None] - [Holy]
Restores the HP of nearby allies.

Monstrance
[None] - [Holy]
Reduces the evasion of enemies in front of you.

Resurrection
[None] - [Holy]
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Revive
[None] - [Holy]
Prevents one from becoming Incapable of Combat once.

Sacrament
[None] - [Holy]
Temporarily grants the Holy property to your and your party member's attacks.
Targets under the Last Rites buff will not receive the Sacrament buff.

Turn Undead
[None] - [Holy]
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).
Mutant and Demon enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.

Aukuras
[None] - [Fire]
Summons a holy torch, reducing the duration of status ailments for nearby allies. Also adds additional fire-property attacks when performing melee attacks or magic attacks near the torch. The effectiveness of the additional attacks will correspond to the caster's SPR stat.

Daino
[None] - [Holy]
Increases the player's accuracy and minimum critical rate.

Divine Stigma
[Magic] - [Fire]
Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy receives additional damage, and after they are defeated your STR and INT increase momentarily.

Melstis
[None] - [None]
Applies a buff that extends the duration of beneficial effects on yourself. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects.

Zaibas
[Magic] - [Lightning]
Create a magic circle that calls down bolts of lightning on an enemy using the power of the God of Thunder.

Zalciai
[None] - [Holy]
Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Carnivory
[Magic] - [None]
After defeating an enemy under the effects of Rash due to Chortasmata, you can generate carnivorous plants in the same spot. Corpse Flower stats depend on the level of the defeated enemy.

Chortasmata
[Magic] - [Poison]
Grass temporarily grows in the targeted area. Monsters within the targeted area become Plant-type monsters and become afflicted with Rash debuff for continuous damage. Allies who step on the area receive the Floral Scent buff and have their HP restored.
If the Statue of Goddess Zemyna buff is active, Floral Scent restores 10% more HP.
The type-changing effect on bosses vary depending on the grade of the boss.
* Unique Raid Boss: 50%
* Legend Raid Boss: 25%
* Boruta: 12.5%

Henge Stone
[None] - [None]
Summon the Henge Stone. Increases the skill level of magic circle and installation skills from Cleric-tree classes within range by 1. Increases the damage of Druid skills and changes the SP consumed during Lycanthropy to 0.

Lycanthropy
[None] - [None]
Temporarily transform into a wolf. Upon transforming, nearby enemies are threatened, with additional threat applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, some of your stats increase, and you restore 2% of your max. HP every 8 seconds.

Seed Bomb
[None] - [None]
Applies a seed buff to allies. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Shape Shifting
[None] - [None]
Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Sterea Trofh
[None] - [None]
Increase your combat power through the heat of nature. Your physical and magic critical damage increase while the Sterea Trofh buff is active.

Thorn
[Magic] - [None]
Throw thorny vines at enemies in front of you to deal continuous damage and make them unable to move.

Transform
[None] - [None]
Transform back into the monster that you last shape shifted to.

Astral Body Explosion
[Magic] - [Psychokinesis]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds.

Out of Body
[None] - [Psychokinesis]
Move your spirit out of the body. The spirit can only move near the body. Your evasion increases and damage received is reduced while the spirit is outside the body.
Performing basic attacks in spirit state grants you [Out of Body: Absorption] buff, which increases the Skill Factor of Astral Body Explosion skill by 50 per stack.

Possession
[Magic] - [Psychokinesis]
Bind an enemy to stop them from moving and inflict damage.

Prakriti
[None] - [Psychokinesis]
Move towards your astral body and unite with it, generating a magic circle on the spot that attacks enemies. Can only be used when you are out of body.

Prana
[None] - [None]
Grants additional Psychokinesis damage to magic attacks in proportion to your minimum magic attack values. Grants additional damage when using Psychokinesis skills. Also increases Magic Critical Rate.

Vashita Siddhi
[Magic] - [Psychokinesis]
Split your spirit into multiple parts near your body and detonate them to deal damage.
30% of Vashita Siddhi's damage is added as Holy-property attack when the skill is used on enemies affected by Aqua Benedicta.

Carve Attack
[Pierce] - [None]
Attack the target using a carving knife. Plant-type monsters take additional bonus damage.

Statue of Goddess Ausrine
[Strike] - [None]
Carve a statue of Ausrine, Goddess of the Morning Star. The statue amplifies the stats of other statues installed nearby.

Carve World Tree
[Strike] - [None]
Carve a divine World Tree that silences nearby enemies and reduces their evasion.

Statue of Goddess Laima
[None] - [None]
Carve a statue of Laima, the Goddess of Fate. Within range of the statue, party members have their skill cooldown reduced, while enemies have theirs increased. The statue also reduces enemies' movement speed.

Carve Owl
[Magic] - [None]
Carve an Owl Sculpture to watch over you, attacking enemies nearby.

Statue of Goddess Vakarine
[None] - [None]
Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Statue of Goddess Zemyna
[None] - [None]
Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Arcane Energy
[None] - [None]
Applies the Arcane Energy buff to you and your party members. The buff records your current SP and STA, and if the amount of SP and STA consumed during the buff is higher than the one recorded, at the end of the buff all the SP and STA you consumed are restored.

Clairvoyance
[None] - [None]
Predict and show which item the monster will drop in advance.

Counter Spell
[None] - [None]
Removes enemy magic circles nearby, and summons another magic circle that reduces the damage taken from enemy magic attacks.

Death Sentence
[None] - [None]
Announce your enemy's death, largely increasing the damage received by them. If the target is a boss monster, duration and damage-increasing effects are cut in half.

Divine Might
[None] - [None]
Temporarily increases the skill levels of you and your party members by 1.

Foretell
[None] - [None]
Perform a spell to summon a magic circle that protects against enemy attacks. As long as you are inside the magic circle, you will not receive damage from enemy attacks.

Prophecy
[None] - [None]
Grants a temporary effect preventing Lv. 1 status ailments and crowd control effects from affecting nearby party members.

Resetting
[None] - [None]
Change the item dropped from an enemy to a different item. You will be notified when an item is changed.

Gender Switch
[Magic] - [Holy]
Set up a shop that can change a character's gender. 'Mirror of Truth' x1 is required to perform each gender change.

Twist of Fate
[Magic] - [None]
Deal a fixed amount of damage to the selected target based on its maximum HP. The target gradually recovers HP, with the total amount recovered matching double the amount lost by the attack. Only half of the damage is applied to boss monsters, and the skill does not apply to field boss monsters. Cannot be used inside the Guild Hangout.

One Inch Punch
[Strike] - [None]
Extend your fist from a close distance to destroy the enemy from the inside. The attacked enemy will lose SP and gradually lose HP in amounts depending on the caster and the target's SPR stat.
Absorbs 25% of the target's lost SP when the caster is under the effects of Golden Bell Shield.

Double Punch
[None] - [None]
Use your trained fists to attack an enemy in quick succession. Basic attacks apply as two-handed.
Additional Holy-property hits are applied when the player's HP falls below 40%.

Energy Blast
[No Attribute] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in your path.
Enemies under the Divine Stigma debuff receive twice the hits from Energy Blast.

God Finger Flick
[Strike] - [None]
Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional Strike damage for 10 seconds.

Golden Bell Shield
[None] - [None]
Use to reset the cooldown time and momentarily increase the damage of Monk skills.
The buff also grants immunity to knockback and knockdown and other general status ailments.

Hand Knife
[Strike] - [None]
Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed your character's maximum attack).

Iron Skin
[None] - [None]
Temper your skin to become hard as steel and momentarily reduce the damage you receive from enemy physical attacks.

Palm Strike
[Strike] - [None]
Use your trained fingertips to attack the enemy by inflicting an internal injury. Ignores part of the enemy's defense.

Dekatos
[Magic] - [Holy]
Attack an enemy with money collected as offerings.

Discerning Evil
[Magic] - [Holy]
Extends the duration of harmful effects applied to enemies. Damage of Discerning Evil increases in proportion to the number of debuffs the enemy is under and the duration of the debuff that has already been increased does not increase again.
Enemies affected by Discerning Evil who enter a Holy-property magic circle will spread the Discerning Evil debuff to enemies nearby.

Increase Magic Defense
[Magic] - [Holy]
Temporarily increases the magic defense of you and your party members. The increase applies in proportion to the caster's SPR.

Indulgentia
[Magic] - [Holy]
Applies the Indulgentia buff to nearby allies. While the buff is active, targets recover HP in regular intervals.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Oblation
[None] - [None]
Open an Offering Box to receive donations from allies. Can only be opened near Goddess Statues in fields (not in cities).

Simony
[None] - [None]
Create a scroll out of one of your skills, allowing others to use it. You can only craft scrolls of maximum-level skills (Divine Might effects do not apply).

Spell Shop
[None] - [None]
Open a shop to sell Grace buffs to other characters. Shop prices increase when installed in a map with a dungeon.

Barrier
[None] - [Holy]
Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

Conviction
[Strike] - [None]
Attack an enemy, marking them as a traitor. Increases the Fire, Ice, Lightning, Earth and Poison damage taken by the enemy that receives the attack. Deals additional damage to stunned enemies.
Enemies under Death Sentence that are killed with Conviction deal damage to other nearby enemies when they're defeated.

Demolition
[Strike] - [None]
Strike the enemy hard with a two-handed blunt weapon. Deals additional damage to enemies under the Conviction debuff.

Resist Elements
[None] - [Holy]
Momentarily increases Fire, Ice, Lightning, Poison and Earth property resistance for you and your party members, reducing the damage received from attacks of those properties.

Restoration
[None] - [Holy]
Activate your aura to heal yourself and allies nearby.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Sanctuary
[None] - [Holy]
Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Stone Skin
[None] - [Holy]
Strengthen your skin to reduce the damage received from physical and magic attacks.

Aspergillum
[Magic] - [Holy]
Fill your equipped weapon with holy water and make it splash with every attack.

Binatio
[Magic] - [Holy]
Temporarily accelerates your attacks. While the Binatio buff is active, your basic attack speed increases.

Deploy Cappella
[Magic] - [Holy]
Deploy a temporary sacellum with a wrapped cloak. Increases the damage of Holy-property attacks for allies near the cappella.

Last Rites
[Magic] - [Holy]
Applies the Holy property to your basic attacks, allowing them to temporarily deal an additional Holy attack. The effect intensifies when your HP is at 40% or below.

Paraclitus Time
[Magic] - [Holy]
Become resistant to knockback and knockdown through prayer.

Visible Talent
[Magic] - [Holy]
Temporarily manifests your hidden potential. During the buff, any damage you deal with basic attacks is accumulated, then inflicted onto the enemy with your first basic attack after the buff. Cooldown time reduces with skill level.

Beak Mask
[Magic] - [Holy]
Equip the Bird Beak Mask. The front side of the mask contains a special drug that prevents debuffs of rank 3 or below from affecting you.

Fumigate
[Magic] - [Holy]
Spray a cloud of antidote that cures the debuffs of an ally. Allies within the effect will be cured of debuffs of rank 3 and below.

Healing Factor
[Magic] - [Holy]
Grants the target regenerative abilities. The target recovers HP if the target's HP is below that of what was left when they received the buff.

Incineration
[Magic] - [Fire]
Incinerates enemies affected by debuffs. The duration of Incineration's effects increases depending on the enemies' number of applied debuffs.

Methadone
[Magic] - [Holy]
Grants an effect that provides knockdown, knockback, and casting interruption immunity for you and your party members. Blocks debuffs of rank 2 and below.

Modafinil
[Magic] - [None]
Momentarily increases movement speed for you and your party members. An additional ratio is applied to those under the Modafinil buff, depending on the target's character level and the caster's SPR (maximum +100%).

Pandemic
[Magic] - [Holy]
Spread all the debuffs of enemies within range to other nearby enemies.

Black Death Steam
[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Ein Sof
[Magic] - [Holy]
Momentarily increases the target's maximum HP by a large amount.

Clone
[Magic] - [Holy]
Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Gematria
[Magic] - [Holy]
Divide the numbers of an enemy's name and calculate a new number.

Gevura
[Magic] - [Holy]
Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number.

Merkabah
[Magic] - [Holy]
Send out the wagon of the goddess to deal damage along the way and explode at a designated spot, attacking nearby enemies. Standing near the wagon momentarily grants Holy property and increases magic defense.

Nachash
[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies and remove debuffs from allies periodically.

Notarikon
[Magic] - [Holy]
Calculate a new number from the first and the last letter of an enemy's name.

Revenged Sevenfold
[Magic] - [Holy]
Imbues allies with the power of the goddess. Reduces damage received from enemies when under the buff's effect and reflects the remainder damage on the attacking enemy. Effects are not applied on certain boss monsters and the buff is removed after reflected damage is dealt on enemies.
Enemies are applied with Great Curse when Revenged Sevenfold's effects are activated while Omikuji buff is active.

Tree of Sepiroth
[Magic] - [Holy]
Invoke a magic circle in the shape of the Tree of Sepiroth which continuously restores the HP of allies.

Breaking Wheel
[Slash] - [None]
Summon a wheel that inflicts damage to surrounding enemies.

Ripper
[Slash] - [None]
Summon a pair of gigantic scissors to continuously attack enemies in front of you. The skill does not cancel even if you are attacked and it deals increased damage to Demon-type enemies.

God Smash
[Strike] - [None]
Lift your weapon high up in the air above your head and smash it down. Deals additional damage when using a Blunt weapon (one or two-handed). Partially ignores enemy defense.

Iron Maiden
[Pierce] - [None]
Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.

Judgment
[Magic] - [None]
Changes the type of enemies within range to Demon. Changed targets take 10% additional damage from Holy-property attacks.
The duration of the effect on bosses vary depending on the grade of the boss.
* Unique Raid Boss: 50%
* Legend Raid Boss: 25%
* Boruta: 12.5%

Malleus Maleficarum
[Magic] - [None]
Release the power of a spellbook to attack. The attacked enemy will have their INT and SPR halved, and will receive additional damage in proportion to their own magic attack. Doubles the SP consumption of magic attacks.

Pear of Anguish
[Strike] - [None]
Install a Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Gohei
[Magic] - [Holy]
Swing a Gohei made of a wooden stick and white paper. Removes the harmful effects of rank 3 or below from allies and one beneficial effect of rank 3 or lower from enemies.

Hamaya
[Magic] - [Holy]
Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time.

Sweeping
[Magic] - [None]
Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time.

Kagura
[None] - [None]
Dance to bless allies around you. Enemies affected by the skill receive more damage from magic attacks. Active while holding the skill button.

Clap
[Magic] - [None]
Clap your hands twice. Increases the duration of ally installations in the proximity (Ice Wall and Spike Shooter not included).
Skill effects do not stack.

Omikuji
[None] - [None]
Tell your fortune and apply a buff according to the result. Possible results and their corresponding chances are as follows.
* Great Blessing: 5%
* Middle Blessing: 20%
* Small Blessing: 50%
* Small Curse: 20%
* Great Curse: 5%

Beady Eyed
[None] - [None]
Move to the back of the enemy in an instant. Your critical rate increases after using Beady Eyed.

Blind Faith
[None] - [Holy]
Consumes 50% of your remaining SP to deal additional Holy-property damage.

Emphatic Trust
[None] - [Holy]
Applies a debuff to nearby enemies that causes them to take additional Holy-property damage every time they are attacked.

Fanatic Illusion
[None] - [Lightning]
Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP, and cancels if SP runs out. Increases your Lightning-property resistance.

Fanaticism
[None] - [Holy]
Lose the ability to recover HP while increasing damage dealt to enemies.

Immolation
[None] - [Fire]
Sets enemies on fire, inflicting Fire-property damage. Your own body also catches on fire, reducing your HP. Your character will not become incapable of combat from this damage.

Invulnerable
[None] - [None]
Become immune to knockback and knockdown.

Aqua Benedicta
[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Engkrateia
[None] - [Holy]
Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Entity
[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities and those around the entity take a designated amount of damage.
Entity amplifies Hamaya.

Gregorate
[Magic] - [Holy]
Send out a wave of divine energy through you and your allies to overthrow the forces of evil. Nearby enemies receive Holy-property damage. If the skill is applied to a zombie, the zombie is killed.

Katadikazo
[Magic] - [Holy]
Conjure a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy-property magic damage, with additional damage dealt to Dark-property or Demon-type enemies.

Koinonia
[Magic] - [Holy]
Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree.

Rubric
[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy-property damage and reduce the enemy's movement speed. When used against Demon-type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Cloaking
[None] - [None]
Temporarily hide yourself from the enemy's vision. Companions will be hidden when used while mounted. Using the skill grants you a buff that increases damage output and you become exposed when you jump or attack.
Cloaking cannot be used during combat while participating in Team Battle League, Gemstone Feud and Territory Wars.

Dagger Slash
[Slash] - [None]
Quickly slash with your dagger from side to side to deal damage.
[Dagger Slash: Sharpened Blade] buff is applied for 3 seconds when performing Dagger Slash, which increases dagger attack damage by 7% per stack.

Double Attack
[None] - [None]
Temporarily increases your critical rate. Subweapon basic attacks have a chance of applying as multiple hits.

Free Step
[None] - [None]
Make your movements quick and nimble, temporarily increasing evasion.

Oblique Fire
[Gun] - [None]
Shoot at a target. The bullet bounces off the initial target into a nearby enemy.
When performed near a Jolly Roger flag, Oblique Fire generates another shot.

Annihilation
[Slash] - [None]
Conceal yourself and quickly slash nearby enemies. You become invincible while the skill is being used.

Behead
[Slash] - [None]
Swing your dagger towards the enemy's neck. Attacked enemies become afflicted with [Behead: Bleeding]. Inflicting damage using [Behead: Bleeding] while cloaked, does not remove the [Cloaking] debuff. In PvP, your character moves behind the enemy to attack.
Deals additional +200% damage when used while under the [Cloaking] debuff.

Hallucination Smoke
[Strike] - [None]
Release a hallucinatory smoke around you that reduces your enemies' evasion and critical resistance.

Hasisas
[None] - [None]
Drink a Hasisas Potion and increase your physical ability. Provides increased attack speed and critical damage, plus additional critical damage in the ratio of your maximum and lost HP. The potion continuously consumes your HP as a side effect.

Instant Acceleration
[Slash] - [None]
Run towards distant enemies at incredible speed to instantly slash them.
If the Agility buff is active, Instant Acceleration deals additional hits.

Piercing Heart
[Pierce] - [None]
Pierce through the enemy's chest with your dagger. Attacked enemies' defenses are partially ignored, and the skill inflicts targets with the Heart Arrest debuff that renders them unable to restore HP.
Decreases the damage interval of [Bleeding] on enemies, causing it to deal damage faster.

Aggress
[None] - [None]
Provoke the enemy into a quarrel, making them recognize you as their primary target.

Brick Smash
[Strike] - [None]
Smash bricks onto nearby enemies with a chance of stunning them.
100% chance of stunning enemies attacked with Brick Smash from the back. Critical chance applies as 2x to enemies gathered with Hangman's Knot.

Bully
[None] - [None]
Use your street smarts and vast combat experience to increase your evasion. Evading an enemy attack during Bully increases the enemy's threat values.

Blindfire
[Gun] - [None]
Fire blindly into a group of enemies in your way.

Mangle
[Slash] - [None]
Continuously slash with your dagger to lacerate enemies in front of you.

Rampage
[Strike] - [None]
Release all your pent-up aggression and go on a full rampage, destroying everything around you. You are able to dodge enemy attacks, except for the attacks that cannot be dodged. Attacks to stunned, blinded and bleeding enemies deal less damage but apply as two consecutive hits. After Rampage, a buff is applied that increases the damage you deal and receive. During this buff, you cannot evade enemy damage.

Throw Sand
[Pierce] - [None]
Throw sand at your enemy's eyes. Attacked targets are blinded and have their accuracy and evasion reduced.

Arrest
[None] - [None]
Bind enemies, including boss monsters, to prevent them from moving.

Base Camp
[None] - [None]
Set up a base camp for party members. Party members can use the base camp to gain buffs and access to storage.
Party members will also be able to teleport to the Base Camp when in the same map as the Camp.
The storage can be accessed without the Squire being present at the location of the Base Camp.
Leaving the map or leaving the party will erase the buffs you have received from the Base Camp.

Deadly Combo
[Slash] - [None]
Slashes multiple times in front of you.

Equipment Maintenance
[None] - [None]
Opens a shop to process weapons and armor, temporarily increasing their abilities. Armor upgrades are for top, bottom and shield items only. Shop prices increase when installed in a dungeon map.

Refreshment Table
[None] - [None]
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Repair
[None] - [None]
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Brutality
[None] - [None]
Applies a buff that increases the damage of your Slash, Pierce and Missile attacks.

Dust Devil
[Slash] - [None]
You inflict consecutive attacks as you spin. The enemy will be immobilized temporarily. Applies 90% subweapon physical attack + 30% main physical attack if the attack lands successfully.

Hexen Dropper
[Pierce] - [None]
Attack an enemy repeatedly using a weapon in each hand. Applies 90% subweapon physical attack + 30% main physical attack if the attack is accurate.

Impale Dagger
[Pierce] - [None]
Move to the enemy and deal damage all around with your dagger subweapon.

Iron Hook
[None] - [None]
Capture enemies with a hook.

Jolly Roger
[None] - [None]
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 100 activates a fever buff that grants additional damage to physical attacks.

Keel Hauling
[Strike] - [None]
Drag and pull enemies captured with Iron Hook. The enemy receives damage each time they are pulled. Dragged enemies are afflicted with the [Bleeding] debuff.

Quick and Dead
[Gun] - [None]
Repeatedly shoot your pistol subweapon at enemies in front of you to deal damage. A minimum critical rate is applied to these attacks.

Double Weapon Assault
[None] - [None]
Allows you to quickly connect main weapon and subweapon attacks.

Bunshin no Jutsu
[None] - [None]
Creates clones of yourself. The clones automatically attack nearby enemies and replicate any Shinobi attack skills you use. Whenever the clones replicate skills, SP consumption and cooldown increase according to your Bunshin no Jutsu skill level. Attributes do not apply to skills performed by clones.
Clones are immune to knockbacks and knockdowns.

Katon no Jutsu
[Pierce] - [Fire]
Attack multiple enemies by continuously exploding the gunpowder you possess.

Kunai
[Pierce] - [None]
Attack multiple enemies by throwing a Kunai. The Kunai thrown by clones deal double the damage.

Mijin no Jutsu
[Pierce] - [None]
Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique may cause you to become incapable of combat if your HP is too low. You enter stealth status when you reappear, and Bunshin no Jutsu will be canceled when clones mimic the skill.
Mijin no Jutsu applies as 2 consecutive hits against enemies under the effect of Hallucination Smoke.

Mokuton no Jutsu
[None] - [None]
Counter-attack by tricking the enemy with a fake doll created from a log.

Raiton no Jutsu
[Pierce] - [Lightning]
Concentrate the power of lightning in your hands, then release it all at once.

Quicken
[None] - [None]
Temporarily increases attack speed for you and your party members.

Reversi
[None] - [None]
Take ownership of a magic circle created by an enemy.

Shrink Body
[None] - [None]
Shrink the size of monsters.

Swell Body
[None] - [None]
Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped.

Swell Brain
[None] - [None]
Enlarge the size of your and your party members' heads to momentarily increase looting chance. Looting chance increases the drop rate for unidentified equipment.

Swell Hands
[None] - [None]
Enlarge the size of your and your party members' hands to momentarily increase maximum physical and magic attack. Characters with a subweapon in their left hand have their subweapon attack increased. Those with a shield have their physical defense increased.
Using Brick Smash under the Swell Hands buff removes the enemy's helmet.

Agility
[None] - [None]
Applies a buff to your and your party members' boots which reduces stamina consumption and increases movement speed. The Agility buff does not apply to characters not equipping boots.

Enchant Armor
[None] - [None]
Sets up a shop that grants armor equipment with enchantments.

Enchant Earth
[None] - [Earth]
Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields.

Enchant Glove
[None] - [None]
Applies a buff to your and your party members' gloves which increases accuracy. The Enchant Gloves buff does not apply to characters not equipping gloves.

Enchant Lightning
[None] - [Fire]
Grants a Lightning-property damage buff to you and your party members. Additional Lightning-property damage increases in proportion to the caster's DEX. Changes melee and missile attacks to Lightning property (when stacked with Silver Bullet, the Holy property from Silver Bullet takes precedence).

Lightning Hands
[Strike] - [Lightning]
Grants a temporary buff to oneself. Deals an additional Lightning-type attack when using basic attacks on enemies.

Over-Reinforce
[None] - [None]
Increases the enhancement values of subweapons equipped by you and your party members by a value equal to skill level.

Electric Shock
[Strike] - [Lightning]
Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.

Hangman's Knot
[None] - [None]
Tighten the link to gather up the linked enemies in front of you.

Joint Penalty
[None] - [None]
Links enemies to attack all at once. Can be canceled by the Unbind skill.

Physical Link
[None] - [None]
Links party members and shares damage. Can be canceled by the Unbind skill.

Lifeline
[None] - [None]
Shares your stats with your allies when theirs are lower than yours.

Unbind
[None] - [None]
Disconnect all links.

Backstab
[Pierce] - [None]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Burrow
[None] - [None]
Hide under the ground to conceal your body. When you reveal yourself, your enemies receive a critical attack.

Evasion
[None] - [None]
Significantly increases your evasion.

Feint
[None] - [None]
Trick an enemy to lower their guard. Temporarily decreases the evasion of enemies in front of you, and makes them unable to change direction for 3 seconds.

Knife Throw
[Pierce] - [None]
Throw a knife at an enemy to inflict the [Bull's-eye] debuff. Enemies affected by Bull's-eye have their critical resistance and block reduced, become unable to evade melee physical attacks, and become more vulnerable against Pierce attacks.
100% accuracy on targets affected by [Swell Body].

Lachrymator
[None] - [None]
Throw tear gas at a targeted area. The target becomes afflicted with [Blind] and unable to attack.

Sneak Hit
[None] - [None]
Temporarily increases the player's critical chance and reduces the enemy's block when attacking enemies from behind.

Marching Fire
[Gun] - [None]
March forward while shooting, attacking enemies in front of you. Deals 30% additional damage to blinded enemies.
(Does not allow for automatic weapon swap.)

Caracole
[Gun] - [None]
Shoot forward while pushing yourself back with recoil. Attacked enemies momentarily receive more damage from Missile attacks.

Concentrated Fire
[Gun] - [None]
Fire multiple bullets at an enemy in rapid succession. Applies 30% additional damage to blinded targets.

Evasive Action
[None] - [None]
Temporarily increases evasion when riding a Companion.

Limacon
[None] - [None]
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Retreat Shot
[Gun] - [None]
Shoot repeatedly in the opposite direction you are moving.
(Does not allow for automatic weapon swap.)

Bloody Overdrive
[Gun] - [None]
Attack enemies around you by firing pistols in both hands. Your character cannot be knocked back or knocked down while the skill is in use.

Double Gun Stance
[None] - [None]
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you become able to use Bullet Marker skills.
(Does not allow for automatic weapon swap.)

Freeze Bullet
[Gun] - [None]
Applies a buff to the caster the grants a chance of freezing targets with basic pistol attacks.

Full Metal Jacket
[Gun] - [None]
Fire a powerful bullet that ignores half of an enemy's defenses.

Mozambique Drill
[Gun] - [None]
Fire 4 shots at a single target with pistols in both hands.

Napalm Bullet
[Gun] - [Fire]
Create an explosion to inflict Fire damage on enemies in front of you.
Lachrymator disappears and triggers a damaging explosion when Napalm Bullet is used on an enemy within its range.

Outrage
[Gun] - [None]
Fire your guns while moving. Basic attacks deal 2 consecutive hits, with their damage and attack speed increased. Additional damage is calculated for [Double Gun Stance] basic attacks. You can only use basic attacks while this skill is active.

R.I.P.
[Gun] - [None]
Attack enemies in front of you using a series of attacks with pistols in both hands.

Silver Bullet
[None] - [Holy]
All attacks using a pistol are augmented, changing them to the Holy attribute.

Smash Bullet
[Gun] - [None]
Fire a shattering shot at a single enemy. Smash Bullet deals damage over time based on the caster's subweapon physical attack, and it gradually diminishes as the target remains under attack. Smash Bullet damage ignores properties and defense.

Tase
[Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning-property damage when attacked.
Tase lasts longer when an enemy affected by it is attacked with Electric Shock.

Tracer Bullet
[None] - [None]
Gain a buff that increases your accuracy.

Granata
[Strike] - [None]
Throws a grenade towards a designated area to attack the enemy. The targeted enemies are knocked down where they stand. Granata's cooldown is reduced by 0.5 seconds every time a critical pierce attack is landed.

Invasione
[Pierce] - [None]
Attacks the enemy in front by stabbing them.

Recupero
[None] - [None]
The player injects a syringe on self to recover HP and STA.
The HP recovered cannot exceed 50% of the player's maximum HP.

Ritirarsi
[Strike] - [None]
The player leaps backward after dropping a grenade in place. You do not take damage while the skill is in use. Ritirarsi's cooldown is reduced by 0.5 seconds every time a slashing skill is used.

Taglio
[Slash] - [None]
Dashes forward and slashes at enemies in the way. Enemies are knocked back and the player receives a temporary boost in movement speed.

Tre Granate
[Strike] - [None]
Throws three molotovs towards a designated area to deal continuous damage to enemies.

Aiming Shot
[Gun] - [None]
Fires an unevadable shot into an area. Targeted enemies will have their buffs removed and deals additional damage that depends on the number of removed buffs.
Holding the aim longer will increase the number of buffs removed.
Deals 50% additional damage to enemies under [Peacemaker: Fatigue] debuff.

Fanning
[Gun] - [None]
Fires multiple consecutive shots from the pistol towards a designated area. The skill is activated while the key is held down and put to stop when the key is released.
Deals additional 50% damage against enemies under [Peacemaker: Fatigue] debuff.

Peacemaker
[Gun] - [None]
Throws a fatal explosive at the target to deal damage that ignores part of the enemy's defense and renders them sluggish. Silence and Fatigue debuffs are applied to targeted enemies.

Quick Draw
[Gun] - [None]
Draws the pistol to attack the target quickly.
Deals additional 50% damage to targets under [Peacemaker: Fatigue] debuff.

Redemption
[None] - [None]
Applies a buff that lets the player dodge enemy attacks for a duration and increases movement speed. You will not be able to evade undodgeable attacks.
Movement speed and buff duration increases proportionally to the number of times you have successfully evaded attacks.

Westraid
[None] - [None]
Reloads the pistol to give a buff that makes the player’s attack hit the target with 100% accuracy for a specified number of attacks.