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Bash
[Slash] - [None]
Inflict damage on an enemy with a powerful attack.

Bear
[None] - [None]
Reduces incoming damage from enemies through the power of determination.

Gung Ho
[None] - [None]
Increases physical attack damage through the power of determination.

Liberate
[None] - [None]
Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters with every attack for the duration of the buff.

Pain Barrier
[None] - [None]
Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. Also increases the chance of resisting status ailments for the duration of Pain Barrier.

Thrust
[Pierce] - [None]
Push the point of your weapon into enemies, performing a strong piercing attack.
Not inflicted by cooldown decrease effect.

Crosscut
[Slash] - [None]
Charge towards an enemy and cut a cross on their body, inflicting [Bleeding].

Cross Guard
[Pierce] - [None]
Hold a defensive stance that can block with a one or two-handed sword equipped in the main slot. You can not evade while holding the stance and the block chance increases. When blocking the enemy's attack, the [Detect Weakness] buff is applied for 5 seconds, and the Cooldown of Cross Guard is applied for #{CaptionTime}# seconds.
During the [Detect Weakness] buff, final damage increases when attacking the enemy.

Defiance
[None] - [None]
Constantly applied after learning the skill
Increases damage when attacking the boss.

Moulinet
[Slash] - [None]
Inflict damage on enemies by swinging your sword around to create continuous attacks.

Skyliner
[Slash] - [None]
Slash the enemy sideways for 2.5 seconds per 0.5 seconds.

Wagon Wheel
[Slash] - [None]
Perform an upward swing with your weapon, launching an enemy up.

Guardian
[None] - [None]
Reduces the incoming Physical and Magic Damage and increases the AoE Defense Ratio of the caster.
Max. level that can be reached using items and skill effects is 7.

Hard Shield
[None] - [None]
Defense increases proportionally to the Defense rate of the Shield you currently equip. (Defense of the Shield with highest Defense among first slot or second slot will be applied)
Buff will be removed when there is no Shield when changing the weapon.

High Guard
[None] - [None]
Switch into an active defense stance using the shield. During [High Guard] buff, Evasion is unavailable but Block and Critical Resistance increases.
Effect is removed when removing the shield equipped or re-using the skill while the buff is active.

Langort
[Strike] - [None]
Use both Shield and Sword to pierce the enemy at once. Physical Defense of the Shield is added to the Physical Attack, blocks the enemy's melee attack while attacking, and applies Silence debuff to the enemy.

Rim Blow
[Strike] - [None]
Use your shield and edge to attack and push away the enemy. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.

Shield Lob
[Strike] - [None]
Throw shield to attack enemies within the front range.

Swash Buckling
[None] - [None]
Hit your shield to draw attention from nearby enemies. The Evasion Rate and Block Rate of the threatened enemy(character, monster) decrease when hit by the caster's attack during debuff duration. Damage received by the caster's Peltasta skill increases by 10%. Additional threat rate is applied to the monster when the caster attacks and the Movement Speed of the threatened monster become faster.
Becomes immune to Threat for a certain time after the Threat.

Finestra
[None] - [None]
Temporarily switch into the Finestra stance to attack.
Maintained when One-handed or Two-handed Spear is equipped in the first slot. Critical Rate is applied additionally when attacking the enemy.

Pierce
[Pierce] - [None]
Damage the enemy by stabbing strongly.

Sharp Spear
[None] - [None]
Constantly applied after learning the skill
Sharpen the edge of the weapon to increase the final damage when Hoplite attacking skill is accurate.

Spear Lunge
[Pierce] - [None]
Repeatedly stab the enemy in front and ignore a part of the enemy's Defense.

Stabbing
[Pierce] - [None]
Repeatedly stab enemies. When stabbing the enemy consecutively, final damage to the enemy increases by 10%.

Synchro Thrusting
[Pierce] - [None]
Grab the weapon with both hands and attack the enemy.
Blocks enemy's Physical attack while using Synchro Thrusting,
and applies as Critical Hit when counter activates.
30% of the Shield's Defense is added to the Physical Attack when the attack is accurately hit while equipping Shield.

Spear Throw
[Pierce] - [None]
Throw your spear to attack the enemy. Targets hit by the spear are knocked down and become afflicted with the Shock debuff.

Embowel
[Pierce] - [None]
Release a powerful stab into an enemy, then kick it away with your foot.

Frenzy
[None] - [None]
Constantly applied after learning the skill
Increases basic attack speed. Gradually increases damage as you deliver more attacks to the enemy. Stacks decrease by 1 every 3 seconds.

Pouncing
[Slash] - [None]
Charge forward while slashing, attacking any enemies that block your way. The cycle of strike decreases by 20% when the equipped weapon in the main slot is a One-handed weapon and Dagger. Critical Chance increases at least by 30% when the equipped weapon in the main slot is a Two-handed weapon.

Seism
[Slash] - [None]
Create an earth tremor to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Stomping Kick
[Strike] - [None]
Trample down on an enemy while in the air or jumping.

Warcry
[None] - [None]
Temporarily weaken the nearby enemies to decrease the Attack of the physical attack from the caster. (excludes Magic, Missile attack)

Acrobatic Mount
[None] - [None]
Constantly applied after learning the skill
Increase Cataphract skill damage.

Doom Spike
[Pierce] - [None]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. The attack has a minimum critical chance.

Earth Wave
[Strike] - [None]
Use your weapon to attack the enemy by smashing it to the ground.

Impaler
[Strike] - [None]
Impale a Small or Medium-sized monster with the spear. Skewered enemies have their Physical Defense reduced and cannot Evade nor Block. Striking down with the impaled enemy triggers a critical attack.

Rush
[Slash] - [None]
Spin the spear above your head to inflict damage all around. Ignores enemies' block, and applies double the critical rate to those affected by [Fear].

Steed Charge
[Strike] - [None]
Charge into the enemy, dealing damage. Applies a 3-second slow debuff on enemies when critical damage occurs.

Trot
[None] - [None]
Increases your movement speed while riding. Consumes SP every 5 seconds for the duration of the buff. Buff is removed when the player dismounts or runs out of SP.

Cyclone
[Slash] - [None]
Use centrifugal force to continuously attack enemies. You can move slowly while casting the skill.

Deeds of Valor
[None] - [None]
Increases final damage of Doppelsoeldner skill giving to enemy.

Punish
[Pierce] - [None]
Move to the targeted enemy and stab deeply. Increases damage by 50% to the knocked down enemy.

Redel
[Slash] - [None]
Deals successive attacks to an enemy in front by swinging your weapon. Allows you to use Redel after Zucken.

Sturtzhau
[Slash] - [None]
Strike with your weapon diagonally. Ignores a portion of enemy Defense. Critical Rate doubles when the attack is accurate with the counter.

Zornhau
[Slash] - [None]
Inflict damage and put the enemy into a state of shock with a big slash attack.

Zucken
[Slash] - [None]
Slash side-to-side with your weapon and deal continuous damage to an enemy in front of you. Allows you to use Zucken after Zornhau.

Zwerchhau
[Slash] - [None]
Swing the sword in one hand to attack a wide range of enemies.

Montano
[Strike] - [None]
Attack with a powerful slash on the lower half of an enemy. Temporarily slows down the enemy.

Shield Bash
[Strike] - [None]
Ignores enemy's block with Shield and attacks the enemy. Struck enemy gets Shock debuff.

Shield Push
[Strike] - [None]
Interferes with the enemy's actions using a shield. Apply [Reduced DEF] and [Unbalance] to the Target. (Unbalance is not applied to the boss monster.)
[Reduced DEF] decreases the enemy's Evasion, Block, Critical Resistance value by 20%.
Makes the enemy turn and not use basic and skill attack by [Unbalance].
Damage increases by 100% when attacking the back of the enemy.

Shooting Star
[Strike] - [None]
Use your shield and sword to successively attack enemies. When the attack is accurate, adds your shield's physical defense to your physical attack.

Slithering
[Slash] - [None]
Crouch and move forward while holding the key down. Immune to Knockback and Knockdown and increases Block, Physical Defense, and Movement Speed during channeling
After channeling, attacks with a sword in the within the front range.

Targe Smash
[Strike] - [None]
Inflict damage on an enemy with a powerful smash by a shield.

Cassis Crista
[None] - [None]
Equip the Cassis Crista and prepare for battle. Your Movement Speed and Evasion decrease, but your chance of resisting debuffs increases. If you are Stunned the duration is halved.
The helmet is removed when using the skill again or when mounting a companion, and the cooldown is applied when taking off the helmet.

Frenzied Burst
[Strike] - [None]
Perform a long leap forwards and attack the enemy.

Headbutt
[Strike] - [None]
Butt the enemy with the head, causing them to turn around while damaging them. The attacked enemy is stunned by 50% chance. Apply as a double hit to the medium-sized enemies and Stun duration increases by 1 second when Cassis Crista is equipped.

Scutum Hit
[Strike] - [None]
Swings the shield to attack enemies in range nearby.
When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield. Enemies outside of a certain range increases damage of Scutum Hit by 50%.

Shield Train
[Strike] - [None]
Rush ahead with your shield and push enemies forward. Then, strike the ground with your shield to gather the enemies in front of you. Gathered enemies become temporarily unable to move.

Sprint
[None] - [None]
Removes [Slow] debuff and momentarily increases your Movement Speed. Increased Movement Speed gradually returns to the original Movement Speed, and Stamina does not decrease by dash while the buff lasts.

Butterfly
[Strike] - [None]
Use your shield and sword to attack multiple times. If the attack is accurate, shield's physical defense is added to the physical Attack proportionally.

Attaque Composee
[Pierce] - [None]
Stab an enemy in front of you.

Balestra Fente
[Pierce] - [None]
Quickly charge forward to attack.

Epee Garde
[None] - [None]
Position yourself to launch a deadly attack on the enemy.
Maintains while Rapier is equipped in the first slot, and the final damage increases when Fencer skill is critically hit.

Esquive Toucher
[Pierce] - [None]
Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(Buff duration changes to 4 seconds in PvP.)

Fleche
[Pierce] - [None]
Stab the enemy four times in a row. This attack has a higher critical rate on enemies.

Preparation
[Pierce] - [None]
Twirl the tip of your sword to parry attack from enemy. Completely blocks the enemy's attack during the motion.

Sept Etoiles
[Pierce] - [None]
Repeatedly stab enemies with your rapier. The attack ignores a portion of the enemy's defense.

Dethrone
[Pierce] - [None]
Pierce enemies in front of you with the spear and incapacitate their movements. The skill decreases both movement speed and attack speed of boss monsters.

Dragon Fall
[Pierce] - [None]
Fly up to the sky, then shoot down to a specified point in the surface to deliver powerful damage over a wide range. Hits 6 times against [Slow] or [Immobile] targets.

Dragon Fear
[None] - [None]
Apply [Dragon Fear] to a nearby enemy.
Decreases Movement Speed of the enemy under debuff.
Increases damage by 20% when attacking target under debuff.

Dragontooth
[Pierce] - [None]
Rotate your spear using centrifugal force to attack an enemy. Spear attacks increase critical damage and two-handed spear attacks ignore 15% of the enemy's defense.

Dragon Soar
[Slash] - [None]
Vault into the air while swinging your spear upwards. Attacked enemies become shocked. Enemies affected by either [Slow] or [Immobile] have their defense partially ignored.

Dragonoid
[None] - [None]
Gather all power by wearing the Dragoon armor. Movement Speed during the buff increases, final damage increases when attacking the enemy, and cannot be Blocked or Evaded if it is Dragoon skill. Damage received decreases by 25% during the buff.
Damage received increases by 25% for 15 seconds after buff.

Gae Bulg
[Pierce] - [None]
Attack several enemies within range by throwing the spear.
Hits 4 times against [Slow] or [Immobile] targets.

Serpentine
[Pierce] - [None]
Use your spear to deliver continuous attacks to enemies in front of you. Applies critical to enemies affected by immobility or reduced movement speed debuffs.

Advanced Orders
[Pierce] - [None]
Order the ally to charge.
The party members' Movement Speed increases and the Damage received decreases when nearby the caster at the time activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Battle Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)

* Uplift : Templar's attack skill is enhanced by stages.

Battle Orders
[Pierce] - [None]
Order the ally to get ready for battle.
The Final Damage of the party members nearby increases when activated.
The effect is removed when moving away from the caster and is not stacked with the effect of Advanced Orders. (The effect used at the last time remains)
Deactivated when the remaining SP is 0.
1 stage of [Uplift] is obtained when maintaining skill for 5 seconds. (Max. 3 stages)

* Uplift : Templar's attack skill is enhanced by stages.

Flag of Morale
[None] - [None]
Summon a Flag and raise the morale of the allies. The minimum Critical Rate of the allies within the range increases.
1 stage of [Uplift] can be obtained per every 5 seconds within the Flag's range. (Max. 3 stage)
Only one flag can be summoned at a time.

* Uplift : Templar's attack skill is enhanced by stages.

Mortal Slash
[Slash] - [None]
Gather the uplifted energy and attack by slashing the sword to the front.
Additional effect is added according to the Uplift stage.
When equipping the shield, 30% of the shield's physical defense will be added to the physical attack when the strike is accurately hit.

Mortal Wave
[Slash] - [None]
Gather the uplifted energy and attack the enemy in the frontal line by slashing the sword to the front.
An additional effect and range are added according to the Uplift stage.

Retribution
[Slash] - [None]
Gather the uplifted energy and summon an ancient defender. This Gives AoE damage to the enemies within range.
An additional effect is activated according to the uplift stage.

Flag of Revenge
[Slash] - [None]
Summon a Flag and lower the morale of the enemies. Enemies within the range receive continuous damage.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)

Only one flag can be summoned at a time.

* Uplift : Templar's attack skill is enhanced by stages.

Flag of Vitality
[None] - [None]
Summon a Flag and boosts the allies. Recovers HP of the allies within the range at a certain interval.
1 stage of [Uplift] can be obtained every 5 seconds within the Flag's range. (Max. 3 stage)

Only one flag can be summoned at a time.

* Uplift : Templar's attack skill is enhanced by stages.

Rhongomiant
[Pierce] - [None]
Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Rhongomiant cannot be evaded or blocked and enemies are stunned for 2 seconds.

Initiate
[None] - [None]
Strengthen your will before the battle. Increases the chances for you to penetrate the enemy's Block.

Crush
[Pierce] - [None]
Lunge with your spear forward to pierce enemies in front. Physical and Magic defense of the enemy decreases temporarily. Applies Stun on slowed enemies for 1.5 seconds.
If the target is an enemy summon, it will be displaced.
Instantly removes enemy's Shield buffs.
Removed Buffs: Subzero Shield, Genbu Armor, Magic Shield, Hard Shield, Gyvenimas, Shield Charger

Gigante Marcha
[Pierce] - [None]
Summons mounted troops to attack.

Joust
[Pierce] - [None]
Charge forward to lunge your spear at the enemy and destroy magic circles. The target becomes silenced, rendering them unable to use basic attacks and skills.

Prevent
[None] - [None]
Immediately nullifies [Slow], [Immobility] and [Arrest] debuffs on use and grants immunity to the three skills while the skill is activated.
Cooldown decreases by maximum 45 seconds.

Quintain
[Pierce] - [None]
Attack by reaching out the spear.

Unhorsing
[Pierce] - [None]
Fix the grip on your spear and strike your enemy downward, knocking them off of their companion. Deals additional damage to mounted enemies and Beast types.

Back Slide
[None] - [None]
Move back a certain distance. No damage from the enemy while Back Slide is used, decreases damage received by 30% after using the Back Slide.

Capote
[None] - [None]
Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the Critical Resistance of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.

Corrida Finale
[Pierce] - [None]
Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way. Increases damage against large, boss monsters by 20%.

Faena
[Pierce] - [None]
Attack enemies in front of you rapidly with a rapier. Increases damage against large, boss monsters by 20%. Critical Hit on enemies under [SeeRed]. Faena applies with an increased rate of Critical Attack by 50% when the attack is accurately hit.

Muleta
[None] - [None]
Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first and receives [SeeRed] debuff. A successful counterattack nullifies the damage received and increases damage against large and boss monsters for a certain amount of time. Blocks all melee physical attacks while counterattacking.

Ole
[None] - [None]
Threat Value against the caster increases by flapping the cape and drawing attention from monsters.
By learning the skill Minimum Critical Rate of Matador skill will increase at all times.

Paso Doble
[Pierce] - [None]
Rotate 360 degrees and attack enemies around you. Enemies struck are knocked down.

Khao Loi
[Strike] - [None]
Hit the enemy with a flying knee kick. Can be used only when the Ram Muay buff is active.

Muay Thai
[None] - [None]
Final damage of Nak Muay skill increases for the duration.
Cooldown of Muay Thai decreases by 3 seconds when using Nak Muay attack skill other than the basic attack. (Not applied to skills automatically activated due to Muay Thai: Muay Boran.)

Ram Muay
[None] - [None]
Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Basic attack speed increases with skill level.

Sok Chiang
[Strike] - [None]
Slash the enemy with your elbow to inflict [Bleeding] debuff on the enemy. Can be used only when the Ram Muay buff is active.

Te Kha
[Strike] - [None]
Strikes the lower half of the enemy. The targeted enemy becomes immobile for 1.5 seconds. Increases damage by 50% against Small-sized enemies and bosses. Can be used only when the Ram Muay buff is active.

Te Trong
[Strike] - [None]
Attack the enemy with a powerful kick. The kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active.

Blandir Cadena
[Pierce] - [None]
Pierce twice, then brandish your spear to deal consecutive damage. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.

Dagger Finish
[Pierce] - [None]
Leap forward and stab the enemy with your dagger and apply [Slow] debuff to target for 2.5 seconds.

Dagger Guard
[None] - [None]
Grants the ability to block by dagger without a shield. Block applies additionally when receiving damage.
The buff is removed when the dagger becomes unequipped.

Disarm
[Strike] - [None]
Attack enemies all around with the rete to temporarily decrease the target's Physical, Magic Defense. When the target is a character, removes the equipped shield in the first slot and become momentarily unable to equip a shield.

Pull Rete
[None] - [None]
Throw the rete at nearby enemies to pull them towards you and becomes unable to move for a certain time. Damage increases by #{CaptionRatio3}#% when the caster attacks the target with Retiarius skill.

Throw Rete
[None] - [None]
Throw the rete within a designated range to immobilize the enemies trapped by it. Damage increases by #{CaptionRatio3}#% when the caster attacks the target with Retiarius skill.

Trident Finish
[Pierce] - [None]
Pierce enemies all around and deal damage with your spear. Cannot evade when the target is under Rete debuff, Iron Hook, or Arrest.

Cavalry Charge
[Slash] - [None]
Slash and rush towards the targeted enemy. Take the target off of the companion by 50% of chance, and knocks down the ground type enemy including the character.

Grind Cutter
[Slash] - [None]
Continuously slash the enemy in front per 0.1 seconds for 2 seconds.

Hakka Palle
[None] - [None]
Constantly applied after learning the skill
Shout and assume an attacking stance. Increases Final Damage of Hackapell skill.

Helm Chopper
[Slash] - [None]
Cause to become afflicted with [Stun] by striking the enemy's head, and take off helmet of enemy.
If the Frenzy buff is active, the attack range of Helm Chopper increases and Stun duration changes to 4 seconds.

Infinite Slash
[Slash] - [None]
Rush towards, slash the enemies you encounter and return to your position. Your movement speed increases momentarily after using the skill.

Skarphuggning
[Slash] - [None]
Aim at the upper half of the enemy and slash.

Blossom Slash
[Slash] - [None]
Hack an enemy with lightning speed. Become invulnerable during use.
0.5 seconds of charging time apply in PVP area and multiple hit applies according to the charging time.

Control Blade
[Slash] - [None]
Attack enemy with summoned swords.

Fallen Blossom
[Slash] - [None]
Teleport to the closest enemy inflicted with [Flowering], dealing damage. Fallen Blossom hits enemy multiple times based on debuff stack, lifting [Flowering] debuff. 5 stacks of Flowering slows enemy down for 5 seconds.

Flash
[Slash] - [None]
Lunge forward piercing enemies on the path.

Flowering
[None] - [None]
Constantly applied after learning the skill
[Flowering] debuff stacks every time a Blossom Blader skill (except Fallen Blossom) accurately hits the enemy. Decreases Evasion according to the number of stacks when the caster attacks the enemy under [Flowering].

StartUp
[None] - [None]
Receive 50% reduced damage while it is active. Increases Critical Damage temporarily based on the charging time upon end. Taking much damage lifts StartUp and stuns you for 2 seconds with 30% decrease in HP.

Ceremonia
[None] - [None]
Apply a debuff on the enemy by a pose that disturbs the surrounding enemy. Male character applies [Provoke] and female character applies [Seduce] on the enemy.

Chocar
[Strike] - [None]
Give damage to the enemy by rushing toward the front in a surprise attack. The target is knocked down.
Defense is ignored by 2% per stack when the combination buff is activated.

Chop
[Strike] - [None]
Wave your hand toward the enemy and hit it hard. Final Damage of Chop increases by 15% every time 1 Overheat of the skill is used and 1 combination buff stack is applied.

Enmascarado
[None] - [None]
Change to Lucha Libre stance by wearing a mask to fight freely. Damage of your Luchador skill increases but is stunned by 5% when hit by the Luchador skill cast by the enemy.

Golpear
[Strike] - [None]
Continuous punches to the front, damaging enemies in that range.
Defense is ignored by 2% per stack when the combination buff is activated.

Lucha De Silla
[Strike] - [None]
Lift objects with both hands and hit the enemy hard. The target is stunned for a while.
Defense is ignored by 2% per stack when the combination buff is activated.

Martinete
[Strike] - [None]
Jump high and hit the floor, damaging the surrounding enemies.
Other than some monsters, the skill activates by holding the target and the target is stunned for a moment after the blow.
Raid boss monsters or boss monsters of certain contains can not be held but receives the same blow, and the target can not move for a while after receiving the blow due to [Groggy]. The target becomes immune to [Groggy] for a moment after the [Groggy] buff is removed.
Martinete can not be evaded or blocked after being targeted (enemy who is held or became the target of [Groggy]).

※ Skill activates automatically when entering a certain command after stacking 5 [Combination] buff.(All [Combination] buff is consumed)
※ Skill may not activate when there aren't any enemies nearby after entering the command. If the skill does not activate or the command is canceled, the number of [Combination] stack decreases to 2.

Fall of the Ascending Dragon
[None] - [None]
Fall of the Ascending Dragon - Speed
- Available during [Speed] stance.
- Gather your strength and attack by thrusting the spear forward.

Fall of the Ascending Dragon - Range
- Available during [Range] stance.
- Focus your attention and attack by pouring the rain of spears nearby.

Incarnation
[None] - [None]
Bring the power of the two sacred beasts upon yourself to enhance your power.
Skill Cooldown decreases and for the duration, the Minimum Critical Rate increases.
You can not receive the [Incarnation] skill effect during the [Incarnation: Aftermath] debuff.

Advancing Spear
[None] - [None]
Advancing Spear: Speed
- Available during [Speed] stance.
- Stab the spear to the front and swiftly move forward.

Advancing Spear: Range
- Available during [Range] stance.
- Twirl the spear in a circle and move forward.

Stance Shift
[None] - [None]
Change your stance from [Speed] to [Range], and from [Range] to [Speed]. The skill type of Shenji also changes along with the stance.

When moving area or channel, the stance is always set to [Speed] stance.

Light as a Feather
[None] - [None]
Light as a Feather, move to the front in a fast speed.

Painting with a Spear
[None] - [None]
Continuously attack the enemy by linking the movements of piercing and slashing like dancing.

Spear of the Brave Tiger
[None] - [None]
Spear of the Brave Tiger: Speed
- Available during [Speed] stance.
- Swiftly stab the spear to the front 3 times and attack the enemy.

Spear of the Brave Tiger: Range
- Available during [Range] stance.
- Attack enemies nearby by swishing the spear left and right 2 times.

Earthquake
[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake. Hits twice against enemies under the effect of [Lethargy] debuff.

Energy Bolt
[Magic] - [None]
Gather powerful magical energy to launch it towards an enemy.
Not inflicted by cooldown decrease effect.

Lethargy
[Magic] - [None]
Makes an enemy lethargic.

Magic Missile
[Magic] - [None]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Magic Shield
[Magic] - [None]
Create a protective shield around you that absorbs enemy attacks.

Teleportation
[Magic] - [Psychokinesis]
Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.

Enchant Fire
[Magic] - [Fire]
Attacks enemy nearby by the explosion of Fire property when killing enemy or boss with Fire Property during the Enchant Fire.
If killing or attacking multiple enemies at the same time, the explosion occurs only once and activates per 5 seconds.

Fireball
[Magic] - [Fire]
Gather powerful fire magic to launch it towards an enemy.
An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.

Fire Pillar
[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Fire Wall
[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.

Flame Ground
[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)

Hell Breath
[Magic] - [Fire]
Attack by continuously fuming fire towards enemies.
Deals continuous Fire damage to enemies in front and nearby the caster.
While casting Hell Breath, you block melee attacks. (Except the attacks of Boss Monsters)

Prominence
[Magic] - [Fire]
Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.

Frost Pillar
[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.
(Freeze duration is halved in PvP areas.)

Ice Blast
[Magic] - [Ice]
Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.

Ice Bolt
[Magic] - [Ice]
Casts an Ice Arrow which inflicts damage to the target and nearby enemies, and freeze them by chance.

Ice Wall
[Magic] - [Ice]
Creates a wall of ice that confines an enemy and freezes nearby enemies by chance.
When striking the Ice wall with a melee attack or specific skill, the fragment flies to the direction the caster is looking at, and deals damage equal to the Magic Attack to the enemy 3 times.

Ice Pike
[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage and freeze enemies by chance.
(Cannot freeze Boss Monsters.)

Snow Rolling
[Magic] - [Ice]
Ride an enormous snowball and crush any enemies in your way. When using Snow Rolling, quick slot changes, and can be canceled when using skills.
If there is Heavy Gravity near when Snow Rolling finishes, won't Knockdown the enemy.

Subzero Shield
[Magic] - [Ice]
Create a curtain of ice for the defense to block enemy attacks by the chance of #{CaptionRatio2}#%. Decreases the damage when succeeding in Defense, and freezes the enemy.

Gravity Pole
[Magic] - [Psychokinesis]
Attacks by creating a straight line of gravitational force that pulls the enemies together.

Heavy Gravity
[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type and Raise magic circles around the affected area are removed.

Magnetic Force
[Strike] - [None]
Inflict damage on multiple enemies by pulling them together to a targeted area, causing them to collide with each other.

Psychic Pressure
[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.

Raise
[Magic] - [Psychokinesis]
Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Swap
[Magic] - [Psychokinesis]
Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.
Does not affect boss monsters and fixed enemies.

Alchemistic Missile
[Magic] - [Psychokinesis]
Concentrate magic energy and fire it at enemies.

Combustion
[Magic] - [Fire]
Explodes an item registered in the Alchemy Workshop to damage nearby enemies.

Dig
[Magic] - [None]
Dig up the ground to collect materials required for alchemy.

Item Awakening
[Magic] - [None]
Opens a shop to awaken hidden abilities in items.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Magnum Opus
[Magic] - [None]
Use pluvial of alchemy to create a new item.
Crafting duration decreases in proportion to the skill level when exceeding the maximum level.

Gem Roasting
[Magic] - [None]
Open a shop that enhances gem by heating it up. Reduces the penalty of an enhanced gem.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Sprinkle HP Potion
[Magic] - [None]
Sprinkle an HP Potion registered in the Alchemy Workshop around to restore your HP and that of your party members. You can only register Alchemist-made potions.

Sprinkle SP Potion
[Magic] - [None]
Sprinkle an SP Potion registered in the Alchemy Workshop around to restore your SP and that of your party members. You can only register Alchemist-made potions.

Tincturing
[Magic] - [None]
Extract fluid from herbs to create different potions.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Desmodus
[Magic] - [Dark]
Summon and release blood-sucking bats to attack enemies. Bat attacks inflict Desmodus Blood Sucking debuff.
Enemy under Blood Sucking gets increased damage dealt by Sorcerer's summons, and this only applies to your summon.

Evocation
[Magic] - [Dark]
Summons the demon from the secondary card equipped on the Grimore. The damage dealt is increased a maximum of 100% in proportion to the caster's SPR. The Evocation buff is applied to the demon created by Summoning when damage is dealt with Evocation. Under Evocation buff, ignores 10% of Physical Defense and Magic Defense of enemy.

Morph
[Magic] - [Dark]
Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Riding
[Magic] - [Dark]
Ride the summoned devil from the Grimore and take control of it.
While mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.
Damage taken decreases on top of the demon.

Summon Familiar
[Magic] - [Dark]
Summon a familiar. The familiar rushes to the enemy that attacks you or you attack, and then explodes itself.

Summoning
[Magic] - [Dark]
Summon the devil of the card inserted in Grimore.
Summoned devil's Attack, Physical/Magic Attack, and Max HP is determined proportionally to the summoner's each stats, skill level, and SPR.
Also, adds Accuracy, Evasion, Critical Rate, Critical Resistance, Block, Block Penetration, Property Damage, and Attack proportionally to the summoner's stats and SPR.

Summon Salamion
[Magic] - [Dark]
Summon the fire devil Salamion. Salamion follows its master and attacks enemies.
Salamion's Attack, Physical/Magic Defense, Max HP is determined proportionally to the summoner's each stats, skill level, and SPR. Also, adds Accuracy, Critical Rate, Block Penetration, Property Damage, and target Attack proportionally to the summoner's stats and SPR.

Summon Servant
[Magic] - [Dark]
Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Backmasking
[Magic] - [None]
Control time in an area, temporarily changing it back to its previous state.
Resets the circle's duration if Backmasking is used on certain magic circles.

Pass
[Magic] - [Earth]
Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.
[Time Travel Sickness] is applied when [Pass] skill is used. Effects of [Pass] cannot be received while [Time Travel Sickness] debuff is active.(This effect reduces final efficiency if the basic magic attack of the caster is lower than the basic attack of the target.)

Quick Cast
[Magic] - [None]
Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Reincarnate
[Magic] - [None]
[Unavailable in PVP, Unknown Sanctuary areas]
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have an effect. Reincarnated monsters cannot be reincarnated again.

Slow
[Magic] - [None]
Controls time to decrease the movement speed of enemies.

Stop
[Magic] - [None]
Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. (Nullify damage and immune to buff/debuff)

Time Forward
[Magic] - [Earth]
Increases the cooldown of a random skill belonging to an enemy within range.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Corpse Tower
[Magic] - [None]
Build a cursed tower made of corpse parts, which delivers [Poison] property attacks in the targeted area.
Corpse Tower’s Attack is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Corpse Tower's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon 1 tower on the field.

Create Shoggoth
[Magic] - [None]
Create a Shoggoth with a Beast, Plant, or Mutant-type card inserted in Necronomicon.
Shoggoth’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to the summoner's stats, skill level, and SPR.
Also, Shoggoth’s Max. HP increases based on the number of cards equipped in Necronomicon, and Shoggoth's CON stat additionally increases as 10% of summoner's SPR. Adds Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack proportionally to each stats and SPR.

Disinter
[Magic] - [None]
Victimize a summoned Skeleton for different buffs for the rest.
- Victimizing Soldier: Max HP, Physical Defense +10% for 30 seconds
- Victimizing Archer: Critical Rate +100% for 30 seconds
- Victimizing Mage: Immune to debuff for 10 seconds

Flesh Cannon
[Magic] - [None]
Throw corpse parts on a targeted area to attack nearby enemies.
Increases damage by 100% while Flesh Hoop is active.

Flesh Hoop
[Magic] - [None]
Encircle yourself with corpse parts that damage nearby enemies. Chance to deal additional damage to decaying enemies. Increases Flesh Cannon damage by 100% while Flesh Hoop is active and lifts the buff on Flesh Cannon use.

Gather Corpse
[Magic] - [None]
Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated. Gather Corpse inflicts Necromancer Bane which increases the damage dealt by your summons.
Bane debuff is applied only to your summon.

Raise Dead
[Magic] - [None]
Summon a Skeleton Soldier made from corpse parts.
Skeleton Soldier’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Soldier’s CON increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Raise Skull Archer
[Magic] - [None]
Summon a Skeleton Archer made from corpse parts.
Skeleton Archer’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to each stats, skill level, and SPR.
Also, Skeleton Archer's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Raise Skull Mage
[Magic] - [None]
Summon a Skeleton Mage made from corpse parts.
Skeleton Mage’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Mage’s INT increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Electrocute
[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Elemental Burst
[Magic] - [Ice]
Charge fire, ice, and lightning property at one place while casting.
Shoot a Laser beam to the front when charging is complete.

Fire Claw
[Magic] - [Fire]
Send out a wave of fire all around to attack your enemies.

Hail
[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.
Damage increases with increasing enemy size. (Small enemies +150%, Medium enemies +100%, Large and Boss enemies +50%)
Increases damage dealt by 20% against enemies under the effect of [Freeze] when a Hail critical hit occurs.

Meteor
[Magic] - [Fire]
Drop a meteor on a targeted area to inflict damage on enemies.

Lightning Orb
[Magic] - [Lightning]
Create a lighting crystal while casting.
Creates more lightning crystal when there are more enemies in front.
7~14 lighting crystals are created, attacking a maximum of 5 enemies.

Blizzard Storm
[Magic] - [Ice]
Creates a snowstorm at the target area. Enemies within the skill's range receive continuous Ice property damage.

Blink
[Magic] - [None]
Teleport yourself to a random location, leaving behind an apparition. The apparition remains for a period of time and receives damage from the monsters in your stead and moves along with your party members.

Dimension Compression
[Magic] - [None]
Compresses the space around a single enemy, dealing damage. Nearby enemies are pulled in.

Hole of Darkness
[Magic] - [None]
Summons a hole on the ground that deals Dark-property damage. Damages the enemy while the hole lasts.

Micro Dimension
[Magic] - [None]
Distorts the space into a small size to deal damage to enemies.

Missile Hole
[Magic] - [None]
For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.

Portal
[Magic] - [None]
Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Portal Shop
[Magic] - [None]
Open a shop to open a Portal. By learning the Portal skill, allies can move to locations that you have saved.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Ultimate Dimension
[Magic] - [None]
Distorts the space into a large size to deal damage to enemies.

Dark Theurge
[Magic] - [Dark]
Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.

Demon Scratch
[Magic] - [Dark]
Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.

Evil Sacrifice
[Magic] - [Dark]
Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them. Evil spirits fly faster in proportion to the skill level from Lv.2

Invocation
[Magic] - [Dark]
Summon evil spirits periodically or from fallen enemies. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack. [Evil Sacrifice] can be used to select a target for the spirits to attack.

Mastema
[Magic] - [Dark]
Lays a curse upon enemies and applies [Stigma] debuff to the enemies. Enemies under [Stigma] debuff are unable to recover HP, SP, and become higher priority attack targets.
Once become the Higher priority attack target, Sacrifice will automatically cast for 6 seconds, and the Evil Spirit attacks the target under [Stigma] priorly.

Pole of Agony
[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.

Ghastly Trail
[Magic] - [Dark]
Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for 6 seconds after channeling ends.

Blood Explosion
[Magic] - [Dark]
Apply [Blood Explosion] to the targeted enemy.
Damages nearby enemy after 2 seconds.

Blood Pool
[Magic] - [Dark]
Create a Blood Puddle in a designated area.
Damage the enemy on the puddle.
After the duration, the puddle explodes and apply more damage to the enemy.

Blood Transfusion
[Magic] - [Dark]
Consume 10% of your maximum HP and recovers SP by 10% of consumed amount
Does not activate when current HP is less than 10%.
Maximum HP increases by 10% increase in SP by using the item.

Curse of Blood
[Magic] - [Dark]
Apply [Blood Curse] to yourself.
When you're under [Blood Curse], you can not recover SP but become immune to Knockback and Knockdown.
Final Damage of Featherfoot skill increases according to the remaining SP.
- SP 99% ~ 75%: Increases Final Damage of Featherfoot skill by 15%
- SP 74% ~ 50%: Increases Final Damage of Featherfoot skill by 35%{
- SP 49% ~ 0%: Increases Final Damage of Featherfoot skill by 50%
SP consumption of Featherfoot is consumed by 2% ~ 12% of maximum SP.
(The less SP you have, the higher % it gets.)

Enervation
[Magic] - [Dark]
Apply [Enervation] debuff to the enemy in front.
Enemy under [Enervation] receives additional damage when receiving the damage from the caster.

Kundela
[Magic] - [Dark]
Drop powerful Kundela's Curse in front to attack.

Ngadhundi
[Magic] - [Dark]
Attack the enemy in front to apply [Ngadhundi: Bleeding] debuff.
Enemy under [Ngadhundi: Bleeding] receives continuous damage for a certain time.

Plague
[Magic] - [Dark]
Apply [Plague] debuff to the enemy in front.
When the caster attacks the enemy under [Plague] with Featherfoot skill, the damage stacks.
When the [Plague] debuff is over, damages additionally by a certain rate of stacked damage.
Every damage is stacked in PVP, and Heal of the target under [Plague] decreases by 50%.

Rune of Protection
[Magic] - [None]
Applies an effect that reduces the damage you receive while casting skills.

Rune of Beginning
[Magic] - [None]
Constantly applied after learning the skill
Enhance Rune Caster's skills by reforming Rune of Beginning.

Rune of Gravity
[Magic] - [Psychokinesis]
Pulls the Psychokinesis property sphere and spins around the character at a fast speed
Enemy hit by the sphere receives Psychokinesis property damage.

Rune of Destruction
[Magic] - [None]
Inflicts powerful damage to enemies in a targeted area.

Rune of Earth
[Magic] - [Earth]
Summons stones from the ground to damage enemy.

Rune of Rock
[Magic] - [Earth]
Send five giant rocks falling from the sky to deal damage down below.

Rune of Repulsion
[Magic] - [Psychokinesis]
Continuously fires Psychokinesis property sphere to the front while casting
Pushes away the enemy when the distance between the enemy gets close in a certain range while giving damage
Cannot receive Rune Caster: Skilled Casting effect

Rune of Justice
[Magic] - [None]
Charges a Non-property magic attack in a straight line to the front.

Hallucination
[Magic] - [Dark]
Summon a shadow that looks exactly like you to take damage in your place.
Debuff will be transferred, knockback and knockdown won't be transferred.
The shadow's HP is a set percentage of your maximum HP.

Infernal Shadow
[Magic] - [Dark]
Separates an enemy from their shadow. Attack the shadow by Shadowmancer skills in proportion to the damage dealt by the caster.
This effect disappears when the shadow's HP becomes 0. Damage is only given by 25% if the target is a PC.
Shadow has the same defense type, property, creature type, size, and the block possibility as the target.
When attacking the shadow, Dark debuff is applied to the body for 2 seconds, and increases the duration of Dark by 2 seconds when the Dark debuff is already applied.
When a PC is targeted, attacking the shadow using Shadowmancer skills will cause the enemy to stagger and the shadow will disappear when the target comes into contact with the shadow.

Shadow Condensation
[Magic] - [Dark]
Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] and the orb explodes after 3 seconds.
Summons a huge shadow orb above when used with 20 stacks of [Shadow Absorption]. The huge orbs are applied with twice of range and target size compared to small orbs, increasing damage by 200%.

Shadow Conjuration
[Magic] - [Dark]
Spread the shadow lengthwise to the front and attack those on the shadow.
1 [Shadow Absorption] is stacked when attacking enemy.

Shadow Fetter
[Magic] - [Dark]
Nail the shadow of enemies to the ground to prevent them from moving and make them into a state of shadow erosion.
[Shadow Absorption] buff doubles when attacking enemies inflicted with [Shadow Erosion]. Monsters become ground-type when attacked by Shadowmancer skills.
Decreases the duration unable to move by 50% in PVP

Shadow Pool
[Magic] - [Dark]
Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Shadow Thorn
[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.
2 [Shadow Absorption] is stacked when attacking enemy.

Soul Fox Shikigami
[Magic] - [Psychokinesis]
Summon a Soul Fox Shikigami. The summoned Soul Fox Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Soul Fox Shikigami.

Greenwood Shikigami
[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage and pulling in nearby enemies. Once fully grown, the Shikigami disappears and slows down the enemies around it.

Toyou
[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Wind Shikigami
[Magic] - [None]
Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies.

Howling White Tiger
[Magic] - [None]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemy affected by the roar receives damage and is struck with [Fear] for 7 seconds and Stun for 1 second.

Yin Yang Harmony
[Magic] - [None]
Generates strong energy from the harmony of Yin and Yang. The power generated by the harmony of Yin and Yang deals with quick alternating hits of Psychokinesis property, Non property, and Earth property to the enemy. Channeling of the skill cannot be interrupted, and the caster remains immune to knockback and knockdown while Yin and Yang are in harmony.

Creeping Death Charm
[Magic] - [Ice]
Install a Creeping Death Charm that moves slowly forward. Creeping Death Charm continuously damages the enemy which encounters while moving.

Divine Punishment
[Magic] - [Lightning]
Deal damage to punish a single target. Damage increases proportionally to charging time.

Fire Charm
[Magic] - [Fire]
Throw Fire Charm in targeted area and summon flame on the ground

Flame Radiation Charm
[Magic] - [Fire]
Burn Fire property talisman to fire flame in front

Strengthen Charm
[Magic] - [None]
Constantly applied after learning the skill
Activates a talisman that amplifies the magic and applies it to you. When attacking with Taoist skills, it gives the enemy a certain percentage of the damage applied as corresponding property damage.

Eradication
[Magic] - [Lightning]
Summon a group of talismans behind you and send them forward to attack your enemies.

Snow Tempest Charm
[Magic] - [Ice]
Install talisman that can summon snow and wind

Bwa Kayiman
[Magic] - [Dark]
Consume 10 stacks of [Dark Force] you have and install a magic circle that remains for 10 seconds. Increases the Physical, Magic Defense of party members standing over the magic circle, removes the [Curse of Debility], [Pollution], [Decay] debuff from the enemy, and the enemy gets damaged proportionally to the number of removed debuffs.

Damballa
[Magic] - [Dark]
Consume 10 stacks of [Dark Force] buff you have to damage the targeted enemy.

Effigy
[Magic] - [Dark]
Damage the enemy in front which is under [Curse of Debility] by applying [Pollution].

Curse of Debility
[Magic] - [Dark]
Apply [Curse of Debility] to the enemy to damage the enemy every 1 second. Increases damage depending on the number of [Curse of Debility] stacks, and can be stacked 1 time per every 2 seconds up to 15 times. Applies [Dark Force] buff to the caster with 1 minute of duration by the chance of 30% when damages with [Curse of Debility].

Mackangdal
[None] - [Dark]
Apply buff that decreases damage received. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds.

Samediveve
[Magic] - [Dark]
Install a Samedi pattern that represents death noir on the ground. The enemy in range gets [Decay] debuff per every 1 second which receives damage proportionally to the number of debuffs applied by the Bokor class. Applies [Dark Force] buff to the caster which remains for 1 minute when damaged by [Decay] debuff.(Increases the number of stacks when [Dark Force] is already applied.)

Zombify
[None] - [Dark]
Summon zombie which applies [Dark Force] to the caster every 2 seconds. You can summon only 1 zombie. Zombie can't attack nor be attacked.
Can't use in towns.

Horn of Golem
[Magic] - [Earth]
Summon a Golem and it charges forward damaging enemies along the path.

Implosion
[Magic] - [Earth]
Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 500 if the enemy is inflicted with [Sandy Dust].
Inflict [Sandy Dust] on 10 nearby enemies.

Rolling Stone
[Magic] - [Earth]
Summon and manipulate a large rock. The rock moves for a while after channeling ends.
At full charge, it deals great damage.
If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.

Sand Blast
[Magic] - [Earth]
Shoot hard sand at an enemy.

Sand Wall
[Magic] - [Earth]
Make sand soar from the ground to slow down enemies walking on it.

Stone Shower
[Magic] - [Earth]
Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.

Electric Current
[Magic] - [Lightning]
Basic Attack is changed to AoE attack and the Attack Speed doubles.
[Spark] buff is applied for 5 seconds by 3% chance when inflicting a basic attack.
* Removes when using Keraunos skill during [Spark] buff, and the Cooldown won't be applied.
When the basic attack is accurately hit, apply a [Current] debuff that lasts for 10 seconds on the target (Max. 5 stacks.)
(except Ice Wall, Breaking Wheel, and shadow monsters)
More [Current] debuff is applied when there are less enemies around.
[Electric Current] buff is removed when used once again.
* 1 random skill is reset by 3% chance when inflicting basic attack while all Keraunos skill learned is during cooldown.

Electric Drive
[Magic] - [Lightning]
[Spark] buff stacks for a certain period of time after casting.
After the duration of [Spark] buff applied by [Electric Drive] is over, the cooldown is applied to [Electric Drive] for the time it wasn't applied.
Does not receive 'Cooldown decrease', Pass effect.

Electrode
[Magic] - [Lightning]
Give damage to the current target as much as the number of [Current] stacks applied to the target and a maximum of 10 enemies nearby the target.
The [Current] debuffs applied to the target that received the damage and enemies around the target are removed.

Lightning Spear
[Magic] - [Lightning]
Throw an explosive Electric Spear in front.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.

Electric Orb
[Magic] - [Lightning]
Creates a Ball of Electricity in front.
Ball of Electricity slowly moves forward, and damages nearby enemy.
Ball of Electricity disappears when it touches the obstacle.
The number of strikes increases in proportion to the number of [Current] stacks applied to the enemy.
Attacked enemy's [Current] stack decreases by 1 every 3 seconds.

Overload
[Magic] - [Lightning]
Attack enemy under [Current] in front of you.
Number of strikes increases proportionally to the number of [Current] stacks.
[Current] is removed from the attacked enemy.

Static Field
[Magic] - [Lightning]
Apply a [Current: Activate] debuff that lasts for a certain period of time on the currently targeted enemy.(Ice Wall, Breaking Wheel, Shadow Monster excluded)
Give damage to the target with [Current: Activate] debuff and enemies around the target at regular intervals.
Number of hits increases in proportion to the number of [Current] stacks applied to the enemy.
[Current] debuff stack of the enemy that received damage decreases by 1 every 3 seconds.

Concentration
[None] - [None]
Concentrate to momentarily increase your critical rate.

Leap
[None] - [None]
Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land.

Multi Shot
[Arrow] - [None]
Quickly fires a number of arrows at the targeted area.

Oblique Shot
[Arrow] - [None]
Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.
Not inflicted by cooldown decrease effect.

Swift Step
[None] - [None]
Allows you to attack while moving quickly. Increases the Evasion and Archer's Movement Speed when using basic attack and some skills.

Twin Arrow
[Arrow] - [None]
Shoot 2 arrows to enemy at once. Damage +50% to enemies with cloth armor.

Bleeding Pierce
[None] - [None]
Fire a sharp projection that penetrates the enemy target in a straight line. It causes a Bleeding effect that gives continuous damage to the target.

* If the companion is active, it will charge in the direction of the skill and damage the targets in the linear range.

Bolas
[None] - [None]
Throw the bolas at the target point to temporarily bind enemies in the area.

* If the companion is active, additional damage will be dealt within the range.

Udang-tang-tang!
[None] - [None]
Summon the companions you have in your companion list to the designated location. Summoned companions randomly attack enemies within range.

Growling
[None] - [None]
Constantly applied after learning the skill
The companion growls and threatens the enemy. The effect changes according to the target's type.
The Growling cycle does not decrease less than 3 seconds even when the level of the skill increases.

* Normal monster: Forced Threat
* Boss monster, enemy PC: Give Damage

Howling
[None] - [None]
The Companion threatens the enemy with a howl. The stats of the threatened enemies are reduced.

Attack!
[None] - [None]
Charge the companion to the designated target, causing damage to the target and its surroundings. The companion attacks the target until it dies or there is a separate command.

Come Back!
[None] - [None]
Stop the companion's attack and call it back to the Hunter's side. The returned companion does not attack the enemy until ordered to.

Praise
[None] - [None]
Hunter and the Companion go wild, increasing the damage dealt to enemies. Becomes immune to knockbacks and knockdowns.

Block and Shoot
[Arrow] - [None]
Take a defensive stance and damage the target in front.
Increases Block during the defensive stance.
Increases target by 1 per 3 AoE Attack Ratio

Deploy Pavise
[None] - [None]
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead.

Rapid Fire
[Arrow] - [None]
When the enemy is near, pushes away the enemy to a certain distance and fires an explosive arrow at the enemy.
Increases caster's chance of Block by 20% when succeeding in pushing the enemy.
When the Shield is not equipped, does not push away the enemy but fires an arrow.

Running Shot
[None] - [None]
Increases factor and attack speed, applies as 2 consecutive hits. (Two consecutive hit effect activated when the Crossbow is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.

Scatter Caltrops
[Pierce] - [None]
Scatter Caltrops in targeted area.
Enemies in Caltrop area get continuous damage and get slow.
Binds the enemy for 2 seconds when there is an enemy while Caltrop removes.
Does not apply to flying type enemies

Stone Shot
[Arrow] - [None]
Fire Stone Bullet to one target and stacks 1 [Stone Shot: Shock] debuff for 10 seconds.
Stuns up to 6 enemies around when 3 stacks.
Each Stun has different chances.

Teardown
[None] - [None]
Dismantles statues and other obstacles in front of you.
Allows you to tear down the following:
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters

Barrage
[Arrow] - [None]
Shoot 3 arrows at once to a single target.

Blazing Arrow
[Arrow] - [Fire]
Gives damage to the target by firing a slow arrow.
Character is pushed to the back at firing.
If the target hit is under [Scan] debuff applied by yourself, [Scan] debuff is removed and the remaining cooldown of Blazing Arrow decreases by half.

Double Take
[Arrow] - [None]
Automatically used after learning the skill
When the Ranger attack skill is accurately hit, fire an arrow to the target and apply a cooldown when it is not during cooldown.
The cooldown of the skill decreases by 5 seconds when Ranger skill critically hits.

Ranger Attack Skills
- Barrage
- Strafe
- Blazing Arrow

Scan
[None] - [None]
Apply [Scan] debuff, which is removable, to the target. When you give damage to the target under [Scan] debuff with a Ranger skill, Critical Rate is additionally calculated.
Cooldown of the skill is reduced more quickly when the character is dashing.

Full Throttle
[None] - [None]
Constantly applied after learning the skill
Final Damage increases when Ranger skill inflicts a Critical hit on the enemy.

Skills Applied
- Barrage
- Double Take
- Strafe
- Blazing Arrow

Strafe
[Arrow] - [None]
Can be used once during 3 seconds
after [Barrage], [Blazing Arrow] is accurately hit

Move quickly while firing arrows at the target.You can choose the direction to move with the arrow keys. Evasion increases temporarily when the attack is accurately hit.
Skill is used standing still when there is no direction entered. During mouse mode, the character moves to the direction of the last selected ground.

Broom Trap
[Strike] - [None]
Set up a rotating trap that inflicts damage to ground-type enemies within a radius.

Claymore
[Pierce] - [None]
Set up a trap in front of you that fires buckshot. It triggers by re-using the skill.

Detonate Traps
[Strike] - [None]
Detonates part of your installed traps, dealing damage to enemies.
- Spring Trap
- Broom Trap

Leghold Trap
[Pierce] - [None]
Throw a trap in front of you that prevents the enemy from moving. The enemy that stepped on the trap can not move.
When the trap is activated, a viscous toxic liquid is sprayed around it, causing damage to enemies within the range and slowing their movement.
Leghold Trap is not included in the Detonate Traps target.

Punji Stake
[Pierce] - [None]
Set up a spring trap that activates once enemies step on it. When the trap is activated, it launches the enemies far away toward Punji Stake. Increases Damage by 50% to medium-sized enemies and by 100% to large enemies.

Spike Shooter
[Pierce] - [None]
Set up a trap in front of you that shoots arrows in regular intervals. As the skill level increases, the wire becomes longer and releases more arrows.

Spring Trap
[Pierce] - [None]
Install a spring trap that shoots back whoever steps on it. Enemies caught in the trap become debuffed: they stop being shot back by the trap and do not receive damage.

Crescendo Bane
[None] - [Poison]
Damage cycle of Wugushi skill decreases during Crescendo Bane buff.

Golden Frog
[Pierce] - [Poison]
Tutu appears and damages the enemy periodically. Damages 5 times additionally in order when receives [Golden Frog: Poison] debuff.

Latent Venom
[Arrow] - [Poison]
Fires a poisonous arrow that deals continuous damage for a long period of time

Poison Pot
[Pierce] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who comes into contact with the puddle is poisoned. Targets continue to receive damage for a moment after stepping away from the puddle.

Wide Miasma
[Pierce] - [Poison]
Throw a vial of poison to the ground and break it. Enemies who inhaled the toxic cloud is poisoned, and the caster hides into the toxic cloud. Increases Movement Speed during stealth mode.

Wugong Gu
[Arrow] - [Poison]
Fire a contagious poison arrow. The poisoned target spreads poison around to nearby enemies every time it is attacked.
Targets affected by Wugong Gu spread poison to upto a maximum of 5 nearby enemies when becoming incapable of combat. (Poison does not spread to already infected enemies)

Zhendu
[None] - [None]
Apply bird poison to your weapon.
Apply [Zhendu] buff that increases the Final Damage of Wugushi to yourself.

Barbed Arrow
[Arrow] - [None]
Apply [Barbed Arrow] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Barbed Arrow ignores a part of the enemy's Physical Defense.

Bodkin Point
[Arrow] - [None]
Apply [Bodkin Point] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Bodkin Point ignores a part of the enemy's Physical Defense.

Catena Chain Arrow
[Arrow] - [None]
Connect your body with the installed arrow by firing a chain arrow at the designated location.
AoE damage is inflicted on the linear range at the location of you and the chain whenever using the Fletcher Arrow Shot.
The installation is removed when using the skill again while installing the arrow or when you're more than 300 range of the connected arrow. The cooldown of this skill is applied from the moment installed arrow is removed.

Crossfire
[Arrow] - [None]
Apply [Crossfire] to the character if this skill is not during cooldown.
Fletcher Arrow buff applied can be fired by [Fletcher Arrow Shot].
Crossfire inflicts AoE damage in a cross-shaped range with the target in the center, and the target in the center of the cross is hit twice.

Fletcher Arrow Shot
[None] - [None]
Activates when one or more Fletcher Arrow buff is in possession

Use to fire Fletcher Arrow at a single target.
Fletcher Arrow buff that has a shorter cooldown will be consumed first, and cooldown will be applied to the Fletcher Arrow skill fired.

Fletcher Arrow Skill
- Barbed Arrow
- Bodkin Point
- Crossfire
- Divine Machine Arrow

Divine Machine Arrow
[Arrow] - [None]
Apply [Divine Machine Arrow] buff to the character when this skill is not during cooldown.
The arrow buff of Fletcher applied can be fired by [Fletcher Arrow Shot].
Divine Machine Arrow inflicts AoE damage 3 times in a small range with the impact area as the center.

Dissonanz
[None] - [None]
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and they become stunned.

Friedenslied
[Pierce] - [None]
Play the flute to make allies and enemies dance together for 5 seconds. Dancing allies receive no damage, while dancing enemies have one of their buffs removed.

Hameln Nagetier
[None] - [None]
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill to have the mice attack by flying to the designated spot. All mice disappear when the Hameln Nagetier buff is canceled.


Mouse-summoning skills:
- Dissonanz
- Wiegenlied
- Hypnotische Floete
- Friedenslied
- Marschierendeslied

Hypnotische Floete
[Pierce] - [None]
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Your character cannot be knocked back or knocked down during Hypnotische Floete. After the skill, affected enemies become confused.

Stegreifspiel
[None] - [None]
Play the flute to deploy one Pied Piper skill at random from the list of skills you have learned. The skill will be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel does not affect the cooldown of the skills it activates.

Lied des Weltbaum
[None] - [None]
Applies a buff that increases damage given to the enemy. Nullifies a set number of enemy attacks. Nearby enemies attack those under the buff.(The final efficiency of this buff decreases when the basic ATK of the caster is lower compared to the basic ATK of the target.)

Marschierendeslied
[None] - [None]
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases with each attack received. Movement speed is increased for 5 seconds, and you receive additional defense counts for every party member who is a Swordsman tree character.

Wiegenlied
[Pierce] - [None]
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block, and the damage they receive applies as critical. When enemies wake or the duration ends, they have their accuracy momentarily lowered by the Drowsy debuff.

Identify
[None] - [None]
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Expose Weakness
[None] - [None]
Apply [Expose Weakness] on the target by using a magnifying glass.
The target under the debuff will have a higher chance to be hit by a critical rate.
(Effect of Expose Weakness is applied separately from the character's Critical Rate.)

Devaluation
[None] - [None]
Apply Devaluation debuff to 1 enemy in front to decrease
Physical, Magic Defense.

High Scale Magnifying Glass
[None] - [None]
Temporarily increases your Accuracy and Block Penetration.

Huge Magnifier
[None] - [None]
Damage enemy within range with Magnifier.
[Devaluation] debuff is spread to nearby enemies when using Huge Magnifier on target under [Devaluation: Decrease Defense]. ([Devaluation: Damage] debuff is applied for the duration of [Devaluation: Decrease Defense])

Triplet Lense
[None] - [None]
Possess 5 Triplet Lense that automatically damages the nearby enemy temporarily. 1 Triplet Lense is consumed when attacking the enemy, all remaining Lense is consumed when attacking the boss target, and duration is applied proportionally to the number of Lense consumed.
Lense stuck to the enemy damages the enemy every 1 second, applies to the boss target priorly.(excludes enemies already under attack with Triplet Lense)

Aiming
[Pierce] - [None]
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Only the caster receives the effect.

Sonic Strike
[Strike] - [None]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.

Roost
[None] - [None]
Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.

Circling
[None] - [None]
Increases party member and your AoE Attack Ratio. Your hawk reveals hidden enemies after 5 seconds of casting. Consumes SP continually and buff is removed when SP is exhausted.

Pre-Emptive Strike
[Pierce] - [None]
The hawk automatically attacks enemies near its master with Pheasant or Sonic Strike. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.

Hanging Shot
[None] - [None]
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Pheasant
[Strike] - [None]
Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.

Tomahawk
[Strike] - [None]
The hawk causes a great explosion in places where they glided, giving AoE damage.

Bazooka
[None] - [None]
Change to Bazooka status and change some attack skills of Cannoneer to casting. AoE Attack Ratio, Final Damage, and Cooldown of the skill increases.
Bazooka status is removed when this skill is cast during Bazooka status.

Target Skill
- Cannon Shot
- Cannon Barrage

Cannon Barrage
[Cannon] - [None]
Repeatedly fire your cannon at the target. Give damage to the target and the enemies nearby the target.
Enemy hit is stunned when you're under Bazooka.

Cannon Blast
[Cannon] - [None]
Fire a cannon to the front during channeling and give damage.
Direction can be changed during channeling and the caster is pushed back when firing the cannon.
Enemy hit is knocked back a short distance.
Resists to knockback and knockdown during channeling.

Cannon Shot
[Cannon] - [None]
Fire cannonballs to the target.
Give damage to the target and the enemies nearby the target.
Give damage by 3 to enemy installation.

Smoke Grenade
[Cannon] - [None]
Throw a smoke grenade at a selected area and blind your enemies, reducing their Accuracy and Evasion.
Reveals hidden enemies within range.

Sweeping Cannon
[Cannon] - [None]
Create a turret in front of you. You can assemble your cannon with the turret to damage a wide range of enemies.

Covering Fire
[Pistol] - [None]
Attack multiple enemies by firing at a targeted area.

Grooving Muzzle
[None] - [None]
Use to obtain [Enhance Rifle] buff.
Final Damage of the next Musketeer attack skill used during the buff increases.
[Enhance Rifle] buff is removed after using the Musketeer attack skill.

Penetration Shot
[Pistol] - [None]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Prime and Load
[None] - [None]
Reset the cooldown of Musketeer's attack skills and remove [Sniper Exposed] buff.
Cooldown reduction effects cannot be applied to Prime and Load.
1 second charge time applied in PvP environments.

Snipe
[Pistol] - [None]
Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy.

3 stacks of [Sniper Exposed] buff will be applied when the buff is not applied when using the skill. (Max. 10 stacks)
When there is 1 or more [Sniper Exposed] buff when casting the skill, another 1 stack is added.
Final Damage and Final Accuracy Rate of Snipe decreases by 10% per 1 [Sniper Exposed] stack.
1 [Sniper Exposed] stack decreases every 5 seconds.

Volleyfire
[Pistol] - [None]
Repeatedly fire at a single enemy.

Arrow Sprinkle
[Arrow] - [None]
Shoot multiple arrows up in the air to create a storm of arrows after casting. Targets in its AoE receive damage every time they are hit.

Down Fall
[Arrow] - [None]
Fire several arrows into the air to rain down on a single designated enemy. 

Targeted Arrow
[Arrow] - [None]
Aim straight at the enemy and fire multiple arrows.

Triple Arrow
[Arrow] - [None]
Shoot three arrows simultaneously.
The arrows explode upon hitting enemies, dealing additional damage to nearby enemies as well.

Spread Shot
[Arrow] - [None]
Fire five arrows at once to attack enemies within range. Enemies near the attacked target receive ricochet damage.

Zenith
[None] - [None]
Constantly applied after learning the skill
Through repeated training, you have mastered Mergen's archery skills.
Mergen attack skill's AoE Attack Ratio increases.

Skills Applied
- Spread Shot
- Triple Arrow
- Homing Arrow
Increases Maximum AoE Attack Ratio up to 21

Artillery Call
[Cannon] - [None]
Use to expand the sight and select a location far away.
Request for a naval bombardment at the designated range and give damage 5 seconds later. Enemy at the center of the range receives 50% higher Final Damage and is knocked down.
Does not give damage to character jumping.
Half the cooldown is applied when the casting of the skill is canceled while selecting the range. You can cancel while selecting the range by jumping. Skill is canceled when it isn't used within 4 seconds while selecting the range.

Crouching Strike
[Cannon] - [None]
Slams the cannon on the ground to damage in straight range in front of you. Enemies are knocked down in place upon being hit.

Explosion
[Cannon] - [None]
Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.

Fire and Run
[Cannon] - [None]
Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

Menace Shot
[Cannon] - [None]
Carry the canon on your shoulder and fire a bomb toward the sky. Ememies around you are inflicted by Panic debuff.
Panic effects are as follows:
* Regular Monsters: Unable to act
*Boss Monsters: No effect
*Player Characters: Unable to move

Roar
[None] - [None]
Constantly applied after learning the skill
Increases Damage of Matross skills and ignore Evasion and Block by a certain chance when attacking enemy knocked down by Matross skill.

Skills Applied
- Fire and Run
- Explosion
- Crouching Strike
- Artillery Call

Ambush
[Pistol] - [None]
Run forward quickly and shoot.
[Stun] if the target is already under the [Tracking] debuff applied by yourself.

Tiger Hunting
[Pistol] - [None]
Activates when there is a target under [Tracking] debuff you applied

Prepare distant shooting in a seated stance.
While casting, the vision gradually expands and fires at the target under the [Tracking] debuff to inflict damage after casting is completed.
When you cancel during casting, half of the Cooldown is applied. Stops casting and half the Cooldown is applied when the target’s [Tracking] debuff is removed during casting.

Camo Shot
[Pistol] - [None]
Grants a Conceal buff that hides you from the enemies.
Conceal buff is removed by chance when using attack skills.
. Entering the camouflaged state fixes your movement speed at 25.

Piercing Shot
[Pistol] - [None]
Fire a bullet that penetrates the enemy in front.
Block Penetration is calculated additionally when giving damage to the target.

Rapid Shot
[Pistol] - [None]
Give damage to the target by continuous shooting.

Tracking
[None] - [None]
Apply [Tracking] debuff to the target. Final Damage and Minimum Critical Rate of Tiger Hunter skills dealt with the target under debuff increases.
When the target under the debuff receives [Stealth] buff, this buff is immediately removed.
[Tracking] can only be applied on one target at once. The debuff applied on the previous target will be removed when applying it on a new target.
You can also apply to the target immune to the debuff. While the debuff is applied, it can be removed by the removable debuff.
[Tracking] debuff of the target is removed when the distance between the caster and the target is further than 1000.

Dark Judgement
[Arrow] - [None]
An explosion occurs around the targeted enemy, leaving [Mark] debuff on the damaged enemy.

Dead Zone
[Arrow] - [None]
Rain down arrows to attack nearby enemies continuously.

Escape
[Arrow] - [None]
Move to the back at a fast speed, shoot an arrow at an enemy ahead, and leave [Mark] debuff for 5 seconds.
Following effect will be activated according to the weapon equipped in the main slot and Movement Speed increases for a moment when the effect is over.
- Increases Evasion when equipping Crossbow, Dagger
- Increases Block when equipping Crossbow, Shield

Fanwise Shots
[Arrow] - [None]
Shoot multiple arrows forward in a fan shape.

Guided Shot
[Arrow] - [None]
Shoot 5 arrows at random enemy ahead, and the enemy shot receives [Mark] debuff that lasts for 5 seconds.

Shining Burst
[Arrow] - [None]
Hold the skill key to shoot arrows while spinning. You can move during channeling.
Number of targets increase by 1 per 3 AoE Attack Ratio.

Arquebus Barrage
[None] - [None]
If this skill is not during cooldown after casting Arquebusier's attack skill, the cooldown is applied after giving damage in front of you.
The cooldown of this skill decreases by 1 second whenever Arquebusier skill is accurately hit.

Arquebusier Attack Skill
- Linear Shooting
- Dusty Salute
- Precision Fire

Desperate Defense
[None] - [None]
Install a protective barrier to reduce the damage received by the party members within the range and increase the defensive stats.
When your or the party member interacts at the marked location in the center of the barrier, casts for 3 seconds and the remaining duration of the barrier is reset after the casting.
The barrier is removed when you leave the range.
Cooldown of this skill is applied from the moment the barrier is removed.
Skill casting fails when there is a barrier already installed within 150 range and 5 seconds cooldown is applied.

Linear Shooting
[None] - [None]
After casting, fire the weapon towards to damage enemies in the straight line.
It fires to the target if there is one.

Precision Fire
[None] - [None]
During channeling, fires the weapon towards to damage enemies in the straight line.
It fires to the target if there is one.

Prediction
[None] - [None]
Keep an eye on front to predict and prepare for the next combat. Temporarily increases your Accuarcy.

Dusty Salute
[None] - [None]
Fires shotgun towards the sky, which spreads on the air and damages the enemy in range.
Apply [Slow] on all monsters except the boss monsters.

Dancing Arrow
[Arrow] - [None]
Scatters arrow on the ground and performs dancing with arrows.
Fires an arrow to the front 3 times and damages the enemy in range.
The 3rd arrow has a higher skill factor.
When the Dancing Arrow begins,
you obtain 2 stacks of [Unbending Spirit] buff for 15 seconds, and the enemy hit by the 3rd arrow receives [Vestige] debuff.

Black Horn Bow
[Arrow] - [None]
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after White Horn Bow is cast.

Brotherhood
[None] - [None]
Automatically used after learning the skill
It activates automatically when [Unbending Spirit] buff is obtained.
Applies buff to yourself and the nearby party members for the duration of [Unbending Spirit] buff.
Damage dealt increases according to your current stack of [Unbending Spirit] buff, and this increases additionally according to the number of party members that are under the buff.
Character's buff is removed when the party members leave the buff range.

Outbrave
[None] - [None]
Install Outbrave Flag in front. The installed flag points to the direction the character was looking at when casting the skill.
When party members, including yourself, cast an attack skill in the direction the flag is pointing inside the flag’s range, fire Supporting Arrow forward.
Supporting Arrow is fired once every 5 seconds

Pyeonjeon
[Arrow] - [None]
Fires a long-range Pyeonjeon after loading it.
It can be fired after 0.7 seconds of casting time,
and the fired Pyeonjeon penetrates through the enemy according to the AoE attack ratio and gives damage.
When Pyeonjeon is accurately hit, it leaves the [Vestige] debuff on the enemy for 6 seconds and 2 [Unbending Spirit] stacks on the caster.
(Maximum 2 [Unbending Spirit] stacks, Duration 15 seconds)
The damage and range of Pyeonjeon increases in proportion to the casting time.
If Pyeonjeon is not fired for 5 seconds after casting, casting is stopped and a half of the cooldown is applied.
2 seconds cooldown is applied when canceling the casting before 0.7 seconds.

White Horn Bow
[Arrow] - [None]
Every target with [Vestige] debuff applied by yourself receives instant damage the moment skill is cast.
Cooldown of Dancing Arrow decreases by 2 seconds when it is cast within 2 seconds after Black Horn Bow is cast.

Cure
[Magic] - [Holy]
Removes all removable debuffs affecting the designated party member. Increases SP consumption when Cure is used continuously
{#005060}Decrease Cooldown if the caster has advanced into certain classes (the effect stacks):
* Dievdirbys
* Miko
* Oracle
* Kabbalist
* Pardoner
* Priest
* Plague Doctor

Fade
[None] - [Holy]
Erases the threat of monsters making them stop any attacks on you.

Heal
[Magic] - [None]
Restores the HP of a designated party member. The amount of HP restored depends on the caster's healing values.
Repeated Heal use increases SP consumption that is dependent on the player's SPR stat.
Bonus effects are applied when the caster has advanced into certain classes (the effects stack):
* Priest: Decreases SP consumption by 25, [Heal: Overload] Decreases Duration by 0.3 seconds, increases Heal Factor by 5%
* Pardoner: Decreases SP consumption by 50
* Plague Doctor: Decreases [Heal: Overload] Duration by 0.7 seconds
* Kabbalist: Increases Heal Factor by 10%

Guardian Saint
[None] - [Holy]
Increases the caster's Healing ability.

Smite
[Strike] - [None]
Strongly smackdown enemy. Deals 50% additional damage to Mutant and Devil-type enemies.
Also, your damage increases by 10% for 60 seconds when using Smite.
Not inflicted by cooldown decrease effect.
Damage increases when attacking enemies with Conviction debuff, divided into 3 consecutive hits.

Aspersion
[Magic] - [Holy]
Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Mass Heal
[None] - [Holy]
Restores the HP of nearby allies.

Monstrance
[None] - [Holy]
Increases the damage given to the enemy in front.

Resurrection
[None] - [Holy]
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Revive
[None] - [Holy]
Prevents one from becoming Incapable of Combat once.
If [Fanaticism: Martyr] attribute is active and the character is under the Fanaticism buff, the effect of [Fanaticism: Martyr] takes precedence over Revive.

Sacrament
[Magic] - [Holy]
Apply [Guilt] to the enemies nearby to damage every second.

Turn Undead
[None] - [Holy]
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Devil enemies instantly
(In the Division Singularity, the damage is applied instead of the immediate kill.).
Mutant and Devil enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.

Aukuras
[None] - [Fire]
With the energy of sacred Torch, adds damage as much as the value of basic or skill attack.

Daino
[None] - [Holy]
Increases your Accuracy and Block Penetration.

Divine Stigma
[Magic] - [Holy]
Engrave a stigma on the enemy and continuously deal Holy property magic damage. Applies [Brilliance] debuff that remains for 10 seconds when damage is dealt by Divine Stigma.
Ignores some of Defense when attacking the target under Stigma.

Piety
[None] - [Holy]
Damages the enemy under [Brilliance]. (Skill cannot be used when there are no enemies under [Brilliance].)

Zaibas
[Magic] - [Holy]
Create a magic circle that calls down bolts of lightning on an enemy using the power of the God of Thunder.
Upon use, caster increases Movement Speed by 10 for 3 seconds, 25% chance to stagger enemy for 0.2 seconds when the attack is accurate, applies [Brilliance] debuff that remains for 10 seconds.

Zalciai
[None] - [Holy]
Improve the critical rate of Krivis skills.

Carnivory
[Magic] - [Poison]
Plant a carnivorous plant around the enemy nearby the caster and give continuous damage.

Chortasmata
[Magic] - [Poison]
Grass temporarily grows on the targeted area. Enemies who step on the area receive Rash debuff and get continuous damage. Party members who step on the area recover HP by receiving the Floral Scent buff.
If the Statue of Goddess Zemyna buff is active, Floral Scent restores 10% more HP.

Lycanthropy
[None] - [None]
Temporarily transform into a wolf. When transformed, the character's skills cannot be used. In wolf form, part of the stats increases and 2% of max. HP is restored every 8 seconds.

Seed Bomb
[None] - [Poison]
Apply Seed debuff to the enemy in front. Magic damage is dealt against enemies nearby when you are attacked or the buff expires during the debuff is applied. Immediately activates as 2 consecutive hits when using skill to the target under debuff

Shape Shifting
[None] - [None]
Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Thorn
[Magic] - [Poison]
Throw thorny vines at enemies in front of you to deal continuous damage and make them unable to move.

Transform
[None] - [None]
Transform back into the monster that you last shape shifted to.

Enira
[Magic] - [Holy]
The spirit blows the wind of the soul to attack the enemy and pushes it away by a certain distance.

Moksha
[Magic] - [Holy]
The spirit absorbs the surrounding energy and gives continuous damage to the nearby enemy.
After absorbing the energy, the spirit explodes and deals large damage to the enemy.

Patati
[Magic] - [Holy]
The Spirit causes a big impact on the front, damaging the enemy, and knocks the enemy down by a certain chance.

Possession
[Magic] - [Holy]
Create a barrier around the spirit. Bind and give damage to the enemies inside the barrier.

Prakriti
[None] - [Holy]
The spirit changes to a swamp, slowing down and giving continuous damage to enemy walking over it.

Spirit Expert
[Magic] - [Holy]
Following effects are applied while controlling the spirit.
- Final Damage received from holy magic doubles. Immune to all damage except the attacks of Boss and Elite monsters, and ignore debuffs except knockdown and stiffening types.
- When skills of other classes are used 3 times or when the spirit's duration is over, the spirit's skill will be activated and disappear.
- Spirits controlled in PVP areas can move through obstacles, the caster faints when receiving damage 5 times, and the spirit under control disappears after activating the skill. When the spirit disappears, the debuff that the spirit received when controlling the spirit will be removed.

Tanoti
[Magic] - [Holy]
Numerous chains come out of the spirit to attack the surrounding enemies and pull them by a certain chance.

Carve Attack
[Pierce] - [None]
Attack the target using a carving knife. Plant-type monsters take additional bonus damage.

Statue of Goddess Ausrine
[Strike] - [None]
Constantly applied after learning the skill
Receive statue of Ausrine's grace. The statue amplifies the stats of other statues installed nearby the Dievdirbys.
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, Zemyna and Laima buff disappears.

Carve World Tree
[Strike] - [None]
Carve a divine World Tree that silences nearby enemies and reduces their evasion.

Statue of Goddess Laima
[None] - [None]
Carve a statue of Laima, the Goddess of Fate.
Within the range of the statue, party members have their skill cooldown reduced, while enemies have theirs increased. The statue also reduces enemies' movement speed.(The final efficiency of the 'decreases skill cooldown' effect decreases when the basic ATK of the caster is lower compared to the basic ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Carve Owl
[Magic] - [None]
Carve an Owl Sculpture to watch over you, attacking enemies nearby.

Statue of Goddess Vakarine
[None] - [None]
Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Statue of Goddess Zemyna
[None] - [None]
Carve a statue of Zemyna, the Goddess of Earth.
Decreases the SP consumption and SP recovery time when using skills for nearby party members who are within the radius of the Goddess Statue. (The final efficiency of the 'decreases SP consumption' effect decreases when the basic ATK of the caster is lower compared to the basic ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Arcane Energy
[None] - [None]
Applies the Arcane Energy buff to you and your party members. The buff records your current SP and STA, and if the amount of SP and STA consumed during the buff is higher than the one recorded, at the end of the buff all the SP and STA you consumed are restored.

Counter Spell
[None] - [None]
Removes enemy magic circles nearby, and summons another magic circle that reduces the damage taken from enemy magic attacks.

Divine Might
[None] - [None]
Temporarily increases the skill levels of you and your party members by 1.

Foretell
[None] - [None]
Summons a magic circle that interferes with the enemy attacks. Reduces damage received from enemies while inside the magic circle.

Prophecy
[None] - [None]
Makes nearby party members immune to all removable debuffs temporarily.

Gender Switch
[Magic] - [Holy]
Set up a shop that can change a character's gender. 'Mirror of Truth'x1 is required to perform each gender change.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Twist of Fate
[Magic] - [None]
Deal a fixed amount of damage to the selected target based on its maximum HP. The target gradually recovers HP, with the total amount recovered matching double the amount lost by the attack. Only half of the damage is applied to boss monsters, and the skill does not apply to field boss monsters. Cannot be used inside the Guild Hangout.
Twist of Fate can exceed the max. damage cap.

One Inch Punch
[Strike] - [None]
Extend your fist from a close distance to destroy the enemy from the inside. The enemy's SP will be partially consumed and receive continuous damage.
Absorbs 25% of the target's lost SP when the caster is under Golden Bell Shield.

Double Punch
[Strike] - [None]
Use your trained fists to attack an enemy in quick succession.

Energy Blast
[Strike] - [Holy]
Gather force then shoot forward. The enemy is pushed away and will receive damage.

God Finger Flick
[Strike] - [None]
Throw a coin by using the tip of your finger to inflict damage on an enemy.
Monk's damage increases for 30 seconds at use.

Golden Bell Shield
[None] - [None]
Briefly increases the damage of all Monk skills.
Player becomes immune to all removable debuffs during the buff's duration.

Hand Knife
[Strike] - [None]
Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed your character's maximum attack).

Iron Skin
[None] - [None]
Temper your skin to become hard as steel and momentarily make your body hard. Decreases Physical Attack received during the buff, immune to Knockback/Knockdown while using Monk skill.

Palm Strike
[Strike] - [None]
Use your trained fingertips to attack the enemy by inflicting an internal injury. Ignores part of the enemy's defense.

Dekatos
[Magic] - [Holy]
Attack an enemy with money collected as offerings.

Discerning Evil
[Magic] - [Holy]
Damages the enemy and forcibly extends the duration of harmful effects applied by the party member. Damage of Discerning Evil increases in proportion to the number of debuffs the enemy is under and the duration of the debuff that has already been increased does not increase again.
Enemies affected by Discerning Evil who enter a Holy-property magic circle will spread the Discerning Evil debuff to enemies nearby.

Increase Magic Defense
[Magic] - [Holy]
Temporarily increases the Magic Defense of you and your party members. The increase applies in proportionally to the caster's SPR.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Indulgentia
[Magic] - [Holy]
Applies the Indulgentia buff to nearby allies. While the buff is active, targets recover HP in regular intervals.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Oblation
[None] - [None]
Open an Offering Box to receive donations from allies. Can only be opened near Goddess Statues in fields (not in cities).

Simony
[None] - [None]
Create a scroll out of one of your skills, allowing others to use it. You can only craft scrolls of maximum-level skills.

Spell Shop
[None] - [None]
Open a shop to sell Grace buffs to other characters. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Barrier
[None] - [Holy]
Push enemies away and create a barrier of protection that doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. (Duration halves in PVP areas)

Conviction
[Strike] - [None]
Attacks an enemy marking them as a traitor. Enemies attacked receives more damage from Fire, Ice, Lightning, Earth, and Poison property attack. Deals 20% increased damage to a stunned enemy.

Demolition
[Strike] - [None]
Strike the enemy hard by holding weapon with two hands. Deals increased damage to enemies under the Conviction debuff.

Restoration
[None] - [Holy]
Activate your aura to heal yourself and allies nearby.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Sanctuary
[None] - [Holy]
Increases allies' Physical and Magic Defense within the range proportionally to the caster's Physical and Magic Defense. Also, additional damage is applied as much as the increased DEF when attacking.
(Physical, Missile Attack increases as much as the increased Physical Defense, Magic Attack increases as much as the increased Magic Defense)

Stone Skin
[None] - [Holy]
Strengthen your skin to reduce the damage received from physical and magic attacks.

Aspergillum
[Strike] - [Holy]
Fill your equipped weapon with holy water and make it splash with every attack.

Binatio
[Strike] - [Holy]
Applies effect that enhances your basic attack temporarily. During Binatio buff, the basic attack is changed to 2 slow consecutive hits, and the attack factor increases.

Deploy Cappella
[Magic] - [Holy]
Deploy a temporary sacellum with a wrapped cloak. Increases the damage of allies near the cappella.

Last Rites
[Magic] - [Holy]
Cast a buff that decreases damage received when the caster receives damage while attacking

Paraclitus Time
[Magic] - [Holy]
Become resistant to knockback and knockdown through prayer. Enemy's movement speed is reduced for 5 seconds when attacking enemy during the buff duration.
Duration halves in PvP.

Visible Talent
[Magic] - [Holy]
Unleash your potential temporarily.
After the buff, the damage from basic attack damage and basic attack piles up for the buff duration.
Damage from the basic attack is counted separately during the buff. When attacking with a basic attack, consumes 1 stack to strike additionally with some of the counted damage.
As skill level increases, the Cooldown decreases.

Beak Mask
[Magic] - [Poison]
Equip the Bird Beak Mask. The front side of the mask contains a special drug that blocks all removable debuffs except for stun, bind, immobility, and slow.
Bird Beak Mask skill cannot be used while the buff is applied. The mask gets off when you block the debuff 5 times and Cooldown applies.

Fumigate
[Magic] - [Holy]
Spray a cloud of antidote that cures max. 3 status ailments of an ally. Allies within the effect will be cured of all removable debuffs except for stun, bind, immobility, and slow.

Healing Factor
[Magic] - [Holy]
Grants the designated party member with regenerative abilities. The target recovers HP if the target's HP is below that of what was left when they received the buff.

Incineration
[Magic] - [Fire]
Incinerates enemies affected by debuffs. The duration and final damage of Incineration increase depending on the number of debuffs applied to enemy. The increased damage cannot exceed over 50%.

Modafinil
[Magic] - [None]
Momentarily increases movement speed for you and your party members. An additional ratio is applied to those under the Modafinil buff, depending on the target's character level and the caster's SPR (maximum +100%).

Pandemic
[Magic] - [Holy]
Spread all the debuffs of enemies within range to other nearby enemies, and the enemies in the range of Pandemic get [Panic] debuff.
When enemy under [Panic] debuff gets damage from caster, the damage increases by [Number of debuff x20]%.
Additional increase in Magic damage from [Panic] exceeds by 100%.

Black Death Steam
[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage and reduces Critical Resistance. The affected targets infect poison to other targets nearby by chance. Increases Incineration damage when Incinerate on the target.

Anagrama
[Magic] - [Holy]
Apply debuff that gives continuous damage to the nearby enemy.

Ein Sof
[Magic] - [Holy]
Creates a magic circle that drastically increases the maximum HP limit of the designated party member for a period of time and applies a buff that decreases the cooldown of skill. Also recovers HP as much as the final HP recovery value of the caster per 5 seconds during Ein Sof. Decrease Cooldown effect does not activate during the Statue of Goddess Laima effect.

Merkabah
[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies.

Nachash
[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies and remove all removable debuffs from allies periodically. When the party member attacks enemy on the magic circle, the caster recovers HP as much as their HP recovery value.

Revenged Sevenfold
[Magic] - [Holy]
Imbues allies with the power of the goddess. Reflects some of the damage received from enemies 7 times when under the buff. Effects are not applied on certain boss monsters and the buff is removed after reflecting damage is dealt to enemies. (Applied once during PVP)

Tree of Sepiroth
[Magic] - [Holy]
Invoke a magic circle in the shape of the Tree of Sepiroth which continuously restores the HP of allies.

Breaking Wheel
[Slash] - [None]
Summon a wheel that inflicts damage to surrounding enemies.

Ripper
[Slash] - [None]
Summon a pair of gigantic scissors continuously attacking enemies in front of you. The skill does not cancel even if you are attacked and it deals increased damage when the enemy is Devil-type or when the caster is under Judgment. Damage increases when attacking continuously.

God Smash
[Strike] - [None]
Lift your weapon high up in the air above your head and smash it down. Partially ignores enemy defense.

Iron Maiden
[Pierce] - [None]
Summon an Iron Maiden to trap a medium or small-sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time, and damages constantly when the enemy is devil-type or when the caster is under Judgment buff.

Judgment
[Magic] - [None]
Judgment buff that increases the Critical Chance is applied, and you can activate the Inquisitor skill's ability during the buff.

Malleus Maleficarum
[Strike] - [None]
Release the power of a spellbook to attack. The attacked enemy will have their INT and SPR halved and doubles the SP consumption of magic attacks when used during debuff duration.

Pear of Anguish
[Strike] - [None]
Install a Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it automatically flies over to it.

Gohei
[Magic] - [Holy]
Swings a Gohei made of a wooden stick and white paper. Removes removable debuffs of an ally and buffs from the enemy. Magic damage received is decreased by the [Mental Recovery] buff when removing debuffs of allies and Magic damage received by enemy increases by the [Mental Breakdown] applied to the enemy when enemy debuff is removed. SP consumption increases proportionally to the number of buffs removed when removing enemy buffs with Gohei during PVP.

Hamaya
[Magic] - [Holy]
Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of damage against devil-type enemy. Holy-property damage is dealt to enemies nearby the location where the arrow landed. Critical chance resistance of target hit decreases.

Sweeping
[Magic] - [None]
Sweeps the floor with a purified, divine broom. The swept area maintains for a period of time and the skill level of the magic circle used is the area is increased by 2. Becomes immune to removable debuff.

Kagura
[None] - [None]
Dance to bless allies around you.
Apply buff that increases damage
to the allies nearby when the casting is finished or stopped.
The longer you hold the cast, the more effective it will be.

Clap
[Magic] - [None]
Clap your hands twice. Increases damage of the allies nearby yourself.

Omikuji
[None] - [None]
Cast lots and apply buff according to it. [Great Blessing: Honor], [Great Blessing: Hope], [Great Blessing: Safety], [Great Blessing: Health] and their corresponding chances are 25%. .
Attack increased by [Great Blessing: Honor] does not include fixed values such as title, event buffs and items, and assistive passive effects.

Beady Eyed
[None] - [None]
Move to the back of enemies in an instant.

Blind Faith
[Strike] - [Holy]
Consume 5% of your maximum SP and attack by giving a powerful shock in the nearby area.
The SP of the enemy that received the shock will decrease by the SP consumed by the caster * 2.

Emphatic Trust
[Strike] - [Holy]
Applies a debuff to nearby enemies that causes them to take [Physical]-[Holy]-[Strike] property damage when they are attacked.

Fanatic Illusion
[Strike] - [Lightning]
Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP, and cancels if SP runs out. Increases your Lightning-property resistance.

Fanaticism
[None] - [Holy]
Increases Zealot's damage.

Immolation
[Strike] - [Fire]
Sets enemies on fire, inflicting Fire-property damage. Your own body also catches on fire and reduces your HP but a minimum critical chance of 20% will be applied to attacks by Zealot. Your character will not become incapable of combat from this damage.

Invulnerable
[None] - [None]
Your accuracy increases.

Aqua Benedicta
[Magic] - [Holy]
Sprinkle Holy Water to purify the grounds. Enemies standing in the affected area is continuously damaged.

Engkrateia
[None] - [Holy]
Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Devil type enemies or Dark property attacks.

Entity
[Magic] - [Holy]
Make hidden entities nearby to reveal themselves with a powerful command. Revealed entities and those around the entity take a designated amount of damage.
Damage reduction is not applied to enemies under [Gregorate: Magic].

Gregorate
[Magic] - [Holy]
Send out a wave of divine energy through yourself to overthrow the forces of evil. Nearby enemies receive Holy-property damage.
Damage increases by applying [Gregorate: Magic].
If the skill is applied to a zombie, the zombie is killed.

Katadikazo
[Magic] - [Holy]
Conjure a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy-property damage, with additional damage dealt to enemies that are taking damage from Aqua Benedicta.

Grand Cross
[Magic] - [Holy]
Engrave holy pattern on the ground to attack the enemy.

Rubric
[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy-property damage and reduce the enemy's movement speed.
Apply as 3 consecutive hits when the enemy is Devil-type or when there is a Grand Cross within the range of Rubric attack.

Chant
[None] - [None]
Constantly applied after learning the skill
Obtains [Goddess' Retribution] buff with the help of the Goddess' power and the following effects are applied.
* Damage increases
* Crusader skill activated

Condemn
[Magic] - [Holy]
Smash the ground with a blunt of light leaving a symbol of Goddess' Tree. When the enemy is on the symbol, it gets damages.
- Healing allies when standing on the symbol is added when the [Chant: Goddess' Blessing] is activated.

Holy Smash
[Magic] - [Holy]
Summon Goddess' power and throw a blunt weapon along with the Goddess' power, explodes upon hit and damages nearby enemies.
- Recovering allies nearby the damaged enemy is added when [Chant: Goddess' Blessing] is activated.

Protection of Goddess
[Magic] - [Holy]
Give damage and slow down enemy nearby by creating a Protection of Goddess barrier around the character for 3 seconds.(Enemy receives all damage from Protection of Goddess even when leaving the barrier)
-Recovers allies nearby when [Chant: Goddess' Blessing] is activated.

Retaliation
[Magic] - [Holy]
Ask the Goddess for judgment. Retaliation Strike activates once more additionally when there's an enemy where the light pillar drops down.
- Recovery effect activates additionally when there's an ally where the light pillar drops down during [Chant: Goddess' Blessing].

Ring of Light
[Magic] - [Holy]
Creates a Ring of Light that spins around the caster, dealing damage to enemies. Ring explodes and damages the enemies nearby.
- Healing the ally once by the explosion of the ring is added when [Chant: Goddess' Blessing] is activated.

Sacred
[Magic] - [Holy]
Pray to bring Goddess’ help on to the field. Deals nearby enemies while praying and causes an explosion a second later, dealing more damage.
- When [Chant: Goddess' Blessing] is activated, heals allies while praying and causes a healing explosion in a second for more recovery.

Glide
[Magic] - [Holy]
Available during [Vipashyana]
Damage received decreases by 50% when hit during casting and [Read the Flow] buff is applied.
[Physical Boost] does not decrease when hit during [Read the Flow] buff.

Surging Wave
[Strike] - [None]
Available during [Vipashyana]
Attack enemy nearby.
Casting time is 1 second during PVP.

Sudden Kick / Flying Kick
[Strike] - [None]
Sudden Kick
- Available with 2 [Fist] stacks and 4 [Kick] stacks.
- Instantly move to the back of the enemy currently targeting and attack.
- Final Damage of Sudden Kick increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)

Flying Kick
- Available with 4 [Fist] stacks and 2 [Kick] stacks.
- Attack with Flying Kick to the designated area.
- Final Damage of Flying Kick increases when more enemies are within 70 range of the designated area.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)

Langon
[Magic] - [Holy]
Available during [Vipashyana]
Move forward a certain distance in a fast speed.
You become temporarily invincible while moving.

Vipashyana
[Magic] - [Holy]
Change to Lama stance.
Main attack and the sub attack is changed and become immune to Knockback and Knockdown.
1 [Fist] buff stack is obtained when attacking the enemy with main attack and 1 [Kick] buff stack is obtained when attacking the enemy with sub attack.
Each buff can be stacked up to 4 and lasts for 10 seconds(Obtain 1 stack per skill even when there are multiple blows)
[Fist], [Kick] buff is removed when using Rank 2 skills.
Final Damage of Lama increases.
Guard is unavailable when equipping shield during Vipashyana buff.
Does not change to Human Form basic attack when Lycanthropy: Human Form is used.
Binatio is applied first during Vipashyana buff.

Point Kick / Break Mountain
[Strike] - [None]
Point Kick
- Available with 2 [Fist] stacks and 3 [Kick] stacks.
- Attack the enemy currently targeting.
- Final Damage of Point Kick increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)

Break Mountain
- Available with 3 [Fist] stacks and 2 [Kick] stacks.
- Attack the enemies nearby.
- Final Damage of Break Mountain increases when more enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy
(Maximum 50%)

Shamatha
[Magic] - [Holy]
Available during [Vipashyana]
Remove [Fist, Kick] buff.

Strong Fist / Leg Trip
[Strike] - [None]
Strong Fist
- Available with 3 [Fist] stacks and 1 [Kick] stack.
- Attacks enemies in front.
- Final Damage of Strong Fist increases when fewer enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy (Maximum 50%)

Leg Trip
- Available with 1 [Fist] stack and 3 [Kick] stacks.
- Attacks enemies within the front sector area.
- Final Damage of Leg Trip increases when more enemies are within 70 range of the caster.
- Final damage increases by 10% per 1 enemy (Maximum 50%)

Cloaking
[None] - [None]
Temporarily hides from the enemy's vision. Companions will be hidden and movement speed will be reduced by 4 when mounted. Applies buff that decreases the damage received from the enemy, and removes when using basic attack or attack skills.
[Cloaking] does not remove when jumping.
Removes when attacked in PVP.
Cloaking cannot be used during combat while participating in Team Battle League, Gemstone Feud, and Territory Wars. Cooldown after the buff ends.
Cloaking can be used in combat outside PvP areas.

Dagger Slash
[Slash] - [None]
Quickly slash with your dagger from side to side to deal damage.
[Dagger Slash: Sharpened Blade] buff is applied for 3 seconds when performing Dagger Slash, and attack damage increases according to the buff stacks and whether the dagger is equipped. (Increases by 7%. When using the second slot, applied totally only when equipping 2 daggers)
Not inflicted by cooldown decrease effect.

Double Attack
[None] - [None]
Temporarily increases your critical rate. Basic attacks have a chance of applying as multiple hits.

Free Step
[None] - [None]
Make your movements quick and nimble, temporarily increasing evasion.

Oblique Fire
[Pistol] - [None]
Shoot at a target. Apply [Oblique Fire: Slug], which increases your movement speed and decreases the enemy's movement speed. 5 stacks maximum: increases your movement speed when 3 stacks or lower and decreases the enemy's movement speed when 4 stacks or more. The bullet bounces off the initial target to a nearby enemy.
When performed near a Jolly Roger flag, Oblique Fire generates another shot.
Not inflicted by cooldown decrease effect.

Annihilation
[Slash] - [None]
Conceal yourself and quickly slash nearby enemies. You become invincible while the skill is being used.

Behead
[Slash] - [None]
Swing your dagger towards the enemy's neck. Attacked enemies will suffer from [Behead: Bleeding]. [Cloaking] does not disappear while dealing damage with [Behead: Bleeding]. In PvP, your character moves behind the enemy to attack.

Hallucination Smoke
[Strike] - [None]
Release a hallucinatory smoke around you that reduces your enemies' evasion and accuracy, blocking their sight inside the range of the smoke.

Hasisas
[None] - [None]
Drink a Hasisas Potion and temporarily increase your physical ability. Increases attack speed and critical attack.

Instant Acceleration
[Slash] - [None]
Run towards distant enemies at incredible speed to instantly slash them.

Piercing Heart
[Pierce] - [None]
Pierce through the enemy's chest with your dagger. The attacked enemy's Defense is partially ignored, and the skill inflicts targets with the Heart Arrest debuff that renders them unable to restore HP.

Aggress
[None] - [None]
Provoke the enemy into a quarrel, making them recognize you as their first target. Evasion of enemies in quarrel decreases.

Brick Smash
[Strike] - [None]
Smash bricks onto nearby enemies with a chance of stunning them. Critical rate of enemies used to break the brick decreases for 20 seconds.
100% chance of stunning enemies attacked with Brick Smash from the back. Critical chance applies as 2x to enemies gathered by Hangman's Knot.

Bully
[None] - [None]
Use your street smarts and vast combat experience to increase your evasion. Evading an enemy attack during Bully increases the enemy's threat values.

Blindfire
[Pistol] - [None]
Fire blindly into a group of enemies in your way. Enemies hit by Blindfire are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)
Shares cooldown and overheat with [Mangle].

Mangle
[Slash] - [None]
Continuously slash with your dagger to lacerate enemies in front of you. Enemies hit by Mangle are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)
Shares cooldown and overheat with [Blindfire].

Rampage
[Strike] - [None]
Release all your pent-up aggression and go on a full rampage, destroying everything around you. Dodge enemy attacks, except for the attacks that cannot be dodged for a second. Attacks to stunned, blinded and bleeding enemies deal less damage but apply as two consecutive hits. After Rampage, a buff is applied that increases the damage you deal and receive. During this buff, you cannot evade enemy damage.

Throw Sand
[Pierce] - [None]
Throw sand at your enemy's eyes. Attacked targets become silenced and blinded and have their accuracy and evasion reduced.

Arrest
[None] - [None]
Bind enemies, including boss monsters, to prevent them from moving.

Base Camp
[None] - [None]
Set up a base camp for party members. Party members can use the base camp to gain buffs and access to storage.
Party members will also be able to teleport to the Base Camp when in the same map as the Camp.
The storage can be accessed without the Squire being present at the location of the Base Camp.
Leaving the map or leaving the party will erase the buffs you have received from the Base Camp.

Deadly Combo
[Slash] - [None]
Slashes multiple times in front of you.

Equipment Maintenance
[None] - [None]
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom, and shield items only. Shop prices increase when installed in a map with a dungeon.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Refreshment Table
[None] - [None]
Set up a Refreshment Table where you can prepare a variety of effective dishes. Food on the table can be served to party members, guild members, or both.
* Salad : Increases HP
* Soup : Decreases HP Recovery Duration
* Sandwich : Increases SP
* Yogurt : Decreases SP Recovery Duration
* BBQ Skewer : Increases AoE Attack Ratio (Lv.6 or above)
* Champagne : Increases AoE Defense Ratio (Lv.6 or above)

Repair
[None] - [None]
Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Brutality
[None] - [None]
Constantly applied after learning the skill
Corsair's attack skill ignores a part of enemy's Defense.

Dust Devil
[Slash] - [None]
As you spin, attack an enemy repeatedly. The enemy will be immobilized temporarily.

Hexen Dropper
[Pierce] - [None]
Attack an enemy repeatedly using a weapon in each hand.

Impale Dagger
[Pierce] - [None]
Move to the enemy and deal damage all around with your dagger.

Iron Hook
[None] - [None]
Capture enemies with a hook.

Jolly Roger
[None] - [None]
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 100 activates a fever buff that increases final damage. (Final efficiency decreases if the basic magic attack of the caster is lower than the basic attack of the target.)

Keel Hauling
[Pierce] - [None]
Quickly pierce forward 4 times.
Drag and give damage to the enemy and the consecutive hit decreases by 50% when the enemy is captured with Iron Hook.
Dragged enemy is afflicted with Silence for 1 second.

Quick and Dead
[Pistol] - [None]
Repeatedly shoot your pistol at enemies in front of you to deal damage. Quick and Dead attacks gain a 15% chance to land as critical attacks.

Bunshin no Jutsu
[None] - [None]
Creates 2 clones that carry 25% damage of yourself. The clones automatically attack nearby enemies and replicate any Shinobi attack skills you use. STA is continuously consumed as clones are continuously out, and clones disappear when STA becomes 0.
1 [Ninjutsu: Baku] is stacked when clones attack enemies.
{#005060}Clones are immune to being knocked back or knocked down, and damage received is halved.

Katon no Jutsu
[Pierce] - [Fire]
Attack multiple enemies by continuously exploding the gunpowder.

Kunai
[Pierce] - [None]
Attack multiple enemies by throwing a kunai.

Mijin no Jutsu
[Pierce] - [None]
Attack enemies in the area nearby by exploding the gunpowder you have. Bunshin no Jutsu is canceled when clones mimic the skill.
Damage of Mijin no Jutsu increases by 3% per 1 stack of [Ninjutsu: Baku].

Mokuton no Jutsu
[None] - [None]
Hides by tricking the enemy with a fake doll created from a log.
Movement speed increases and damage receive decreases temporarily during stealth mode.

Raiton no Jutsu
[Pierce] - [Lightning]
Concentrate the power of lightning in your hands, then release it all at once.

Quicken
[None] - [None]
Temporarily increases basic attack speed, and the limit of your basic attack skill is removed.

Shrink Body
[None] - [None]
Shrink the size of monsters in front.

Swell Body
[None] - [None]
Enlarges the size of nearby ally's body. Increases Maximum HP and Physical, Magic Defense of the target.

Swell Brain
[None] - [None]
Increase Looting Chance by enlarging the size of your party members' and your heads momentarily. The more Looting chance increases, the more drop rate for unidentified equipment gets high.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Swell Hands
[None] - [None]
Enlarges the size of your party members' and your both hands temporarily to increase Physical Attack and Magic Attack of you and your party members proportionally to the caster's basic Attack (Not applied to ATK increased by buff.)
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, the buff disappears.
Using Brick Smash under the Swell Hands buff removes the enemy's helmet.

Transmute
[None] - [None]
Randomly changes the appearance of the enemy and continuously damages. The longer the damage lasts, the more damage is applied.
※ You can remove the character under debuff by entering a command.

Agility
[None] - [None]
Applies a buff to your party members' and your boots which reduces Stamina consumption and increases Movement Speed. The Agility buff does not apply to characters not wearing boots.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Aura
[None] - [None]
Opens an area that lasts where you were, dealing periodic damage to enemies in the area.
Area is removed when using the skill again.

Enchant Earth
[None] - [Earth]
Enchant the weapon of you and your party with the power of the earth to increase the Block Penetration value. (The final efficiency is reduced when the highest Physical ATK of the caster is lower than the highest ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Glove
[None] - [None]
Applies a buff to your and your party members' gloves which increases Accuracy. The Enchant Gloves buff does not apply to characters not equipping gloves.(The final efficiency is reduced when the highest Physical ATK of the caster is lower than the highest ATK of the target. Not applied to ATK increased by buff.)
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Weapon
[None] - [Fire]
Constantly applied after learning the skill
Critical Rate increases when attacking the enemy.

Over-Reinforce
[None] - [None]
Increases Physical Attack and Magic Attack of you and your party members proportionally to your basic ATK.
(Not applied to ATK increased by buff.) Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Electric Shock
[Strike] - [Lightning]
Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.

Hangman's Knot
[Strike] - [None]
Gathers the targets linked with Joint Penalty into one area by tightening the link, and damage.
Increases the damage of Hangman's Knot in proportion to the number of gathered targets. Does not apply to stationary monsters or boss monsters.

Joint Penalty
[None] - [None]
Links enemies to attack all at once.
Only damage taken by the targeted enemy is shared among enemies and shares the #{CaptionRatio3}#% of damage received by the number of linked targets. Can be removed by the Unbind skill.

Physical Link
[None] - [None]
Link the caster and nearby party members to share the damage received. Linked target divides the #{CaptionRatio}#% of damage received by the number of linked targets. Does not stack with Lifeline, and can be removed by the Unbind skill. Cooldown will be applied when the link is removed.

Lifeline
[None] - [None]
Shares your stats partially with your allies. Does not stack with Physical Link, can be removed with Unbind skill. Cooldown will be applied when the link is removed.

Unbind
[None] - [None]
Disconnect all links. From level 2, damages proportionally to the skill level and Physical Attack when the linked enemy is unlinked.

Backstab
[Pierce] - [None]
Continuously attack using your dagger. First overheat may stun the enemy. However, [Backstab Penalty] is applied to yourself when stunning the enemy by the Backstab effect in PvP areas. (Defense decreases by 30% for 3 seconds)

Burrow
[None] - [None]
Hide under the ground to conceal your body. Inside the ground
Movement Speed is fixed at 15 and it is possible to move.
Reveals yourself when using once again, applies Silence to enemies.
When attacked in PVP, the buff is removed and Silence does not apply.

Evasion
[None] - [None]
Significantly increases your evasion.

Feint
[Pierce] - [None]
Attack at the enemy's back and cause damage. Move to the enemy and apply a debuff that stops them from changing direction. Apply [Feint: Expose Weakness] that increases the Final Damage of Rogue skills to yourself for 3.5 seconds.

Knife Throw
[Pierce] - [None]
Throw a knife at an enemy to inflict the [Bull's-eye] debuff. Enemies affected by Bull's-eye have their Block reduced and become unable to evade physical attacks.
Cooldown decreases by 1 second from skill level 6 or above. (Up to 8 seconds. Does not decrease in PVP.)

Lachrymator
[None] - [None]
Throw tear gas at a targeted area. The target becomes afflicted with [Blind] and unable to attack.

Sneak Hit
[None] - [None]
Constantly applied after learning the skill
Final Damage increases when accurately hitting the enemy with Rogue skills.
It is more effective when attacking from the back of the enemy.

Marching Fire
[Pistol] - [None]
March forward while shooting. The enemies in front get attacked.

Caracole
[Pistol] - [None]
Shoot forward while pushing yourself back with recoil. Attacked enemies get silenced for a certain time and decrease Accuracy by 25%.

Concentrated Fire
[Pistol] - [None]
Fires multiple bullets in rapid succession at an enemy.

Serial Bullet
[None] - [None]
When a Pistol property attack is accurate, it smashes inside and gives additional damage. 1 [Serial Bullet] stacks when you give damage and the buff removes at 60 stacks, applying cooldown.
([Serial Bullet] buff remains permanently before it stacks 60 times. The buff is removed when dismounted.)

Evasive Action
[None] - [None]
Temporarily increases evasion when riding a Companion.
Does not stack with Sheriff's Redemption buff.

Limacon
[None] - [None]
When mounted, boosts your mobility to shoot the enemies rapidly. While Limacon effects are active, becomes available to attack with a pistol. Limacon effect removes when using the skill again. (Activated when the PIstol is equipped in the main slot)
Movement Speed decreases by 2 per number of Shield equipped when the buff is activated in PvP area.

Bloody Overdrive
[Pistol] - [None]
Attack enemies around you by firing pistols in both hands. Your character cannot be knocked back or knocked down while the skill is in use.
Consumes 1 stack of Outrage, decreases the number of shots by 25% instead of firing in all zones without dividing the area when using Bloody Overdrive during Outrage buff,.

Double Gun Stance
[None] - [None]
Put the sub-weapon in and change to a double pistol stance. Bullet Marker available and basic attack changes.
Maintains only when equipping the pistol in the first slot.

Freeze Bullet
[Pistol] - [None]
Applies a buff to the caster the grants a chance of freezing targets with basic pistol attacks.

Mozambique Drill
[Pistol] - [None]
Fire 4 shots at a single target with pistols in both hands.
Consume 1 stack of Outrage, decreases damage by 22.5%, but applies 2 consecutive hits per shot when using Mozambique Drill during the Outrage buff.

Napalm Bullet
[Pistol] - [Fire]
Create an explosion to inflict Fire damage on enemies in front of you.
Consumes 1 stack of Outrage, gives Tase debuff with 5.5% of Napalm Bullet factor to the enemy when using Napalm Bullet during Outrage buff.
(Tase debuff removes when damaging the enemy for 10 times)

Outrage
[Pistol] - [None]
When using the Bullet Marker skill after acquiring, 35 seconds last for
2 stacks of [Overheating] buff. Outrage can be used when [Overheating] buff is 4 stacks or above, increases Attack Speed of basic attack and stacks 1 buff for 2 stacks of [Overheating]
[Overheating] When used while [Overheating] has 40 stacks, 30 stacks of Outrage
Special functions are triggered when using the bullet marker skill during outlay buffing.
([Overheating] is not applied during Outrage Buff,
Decimal points are rounded off)

R.I.P.
[Pistol] - [None]
Attack enemies in front of you using a series of attacks with a pistol in both hands.
Consumes 1 stack of Outrage and increases final damage by 55% when using R.I.P during Outrage buff.

Tracer Bullet
[None] - [None]
Constantly applied after learning the skill
Accuracy and minimum Critical Chance increases when attacking the enemy with Bullet Marker skills

Granata
[Strike] - [None]
Throws a grenade towards a designated area to attack the enemy. The attacked enemies are knocked down where they stand.

Invasione
[Pierce] - [None]
Attacks the enemy in front by stabbing them. If there is [Gunpowder] buff, decrease the stack of the [Gunpowder] buff, and damage up to 5 enemies with the same Attack as Invasione when attacking the enemy.

Recupero
[None] - [None]
The player injects a syringe on self to recover HP and STA.
The HP recovered cannot exceed 50% of the player's maximum HP.

Ritirarsi
[Strike] - [None]
The player leaps backward after dropping a grenade in place. You do not take damage while the skill is in use. 

Taglio
[Slash] - [None]
Dashes forward and slashes at enemies in the way. Enemies are knocked back and the player receives a temporary boost in movement speed.

Tre Granate
[Strike] - [None]
Throws three molotovs towards a designated area to deal continuous damage to enemies.

Aiming Shot
[Pistol] - [None]
Fires an unevadable shot into an area. Targeted enemies will have their buffs removed and deals additional damage that depends on the number of removed buffs.
Holding the aim longer will increase the number of buffs removed.
Deals 50% increased damage to enemies under [Peacemaker: Fatigue], [Silence] debuff.

Fanning
[Pistol] - [None]
Fires shots with 3 pistols in turn towards the designated area. The skill is activated while the key is held down and put to stop when the key is released.

Peacemaker
[Pistol] - [None]
Throws a fatal explosive at the target to deal damage that ignores part of the enemy's defense and renders them sluggish. Silence and Fatigue debuffs are applied to targeted enemies.

Quick Draw
[Pistol] - [None]
Draws the pistol quickly to attack the target .

Redemption
[None] - [None]
Applies a buff that increases Final Evasion for a duration and increases movement speed. You can not evade attacks that apply by 100%.
Does not stack with Schwarzer Reiter's Evasive Action buff.

Westraid
[None] - [None]
Reloads the pistol to give a buff that makes the player’s attack hit the target with 100% accuracy for a specified number of attacks.

Barong
[None] - [None]
Manipulate captured Barong. Barong appears near an enemy that has been targeted within distance with Defense equal to 150% of the caster's Physical and Magic Defense. By attacking the enemy during the duration, Barong removes the buff by a 20% of chance.
Barong damages the enemy within 80 range every 1 second.

Keletihan
[None] - [None]
Exhaust enemies in range. [Fatigue] debuff decreases victim’s Accuracy, Evasion, and Critical Resistance. The decrease is in proportion to [Keletihan: Fatigue] stacks

Kutukan
[Strike] - [None]
Inflict [Chaotic Curse] on a targeted enemy. Enemies inflicted with [Chaotic Curse] transform into an immovable [Kepa] and become unable to restore HP and SP, dealing damage over time to nearby enemies and themselves based on user’s AoE Ratio. When the enemy is dead or incapable of combat during [Chaotic Curse], the debuff is contagious to a nearby enemy for the time remaining. (Boss monsters on certain grades are immune to [Chaotic Curse], debuff chances are applied (50 + Keletihan debuff stacks * 10]% during PVP)

Luka
[Strike] - [None]
Attack enemies giving bleeding damage over time. Duration increases based on the number of debuffs applied on the target. (Max 5 seconds)

Penyerapan
[None] - [None]
Constantly applied after learning the skill
Damage increases when attacking with Rangda skills and applies [Keletihan: Fatigue], [Rawa] debuff that lasts for 5 seconds to enemies nearby every 20 seconds.
The performance of [Keletihan: Fatigue] is determined by the skill level of [Keletihan] and the performance of [Rawa] is determined by the skill level of [Rawa].

Rawa
[Strike] - [None]
Form a swamp in front of the caster. Swamp slows down enemies and increases Rawa stacks on enemies. More stacks increase Movement Speed reduction and damage dealt by Rawa.

Climax
[Pierce] - [None]
Throws the Dagger continuously to damage the enemy. If the [Pocket Knife] is on the ground, 2 [Pocket Knife] flies to the target and gives damage per every strike of Climax.

Clown Walk
[None] - [None]
Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills. (Applies [Immobility] debuff to the monsters.)
Removes debuff when getting out of range or Clown Walk stops.

Fatal Roulette
[Pierce] - [None]
Spins the body and throws the Dagger to the enemies nearby while pressing the key. [Pocket Knife] falls to the ground periodically by a certain chance.

Replica
[Pierce] - [None]
Throws multiple [Pocket Knife] to the sky which drops in the nearby area. Enemy located where [Pocket Knife] falls receives damage.
[Pocket Knife] remains where it fell for a certain period and reacts to some of the Clown's skills by flying to the enemy, giving damage by 40% of Replica Skill Factor.

Spinning Knife
[Pierce] - [None]
Throw a dagger just like a boomerang to damage the enemy. After giving damage to the enemy, [Pocket Knife] drops nearby the target, or a random [Pocket Knife] at the ground is thrown to the enemy by chance.

Trick or Treat
[None] - [None]
Drop a 2~4 [Pocket Knife] around you with a gesture of pulling something out of your arms, applying [Trick] debuff to nearby enemies, or [Treat] buff to you.
Enemy under [Trick] debuff temporarily ignores some of its defense against the damage.
While the [Treat] buff is active, Final Damage of your Clown skill increases.

Ankle Shot
[Pistol] - [None]
Aim at the target's leg or ankle and fire your pistol. Decreases attacked target's Movement Speed for 10 seconds.

Blosa
[Pistol] - [None]
Fire flare bullet to the target and apply [Expose] debuff.
Expose the enemy near [Expose] debuff, and additionally applies Accuracy value when the caster attacks the target under [Expose] debuff with the Hakkapeliter skill.

Hakka Poa
[None] - [None]
Hold an attacking stance shout, granting yourself with a [Enrage] buff. Increases final damage dealt with Hakkapeliter during [Enrage] buff.
Does not stack with [Espial] buff.

Infinite Assault
[Pistol] - [None]
Continuously fire at the target during channeling. When the target is not within 150 range, another enemy is targeted.

Spaning
[None] - [None]
Look around and apply [Espial] buff to you. Movement Speed increases and lets you dash during the [Espial] buff.
Does not stack with Hakka Poa's [Enrage] buff.

Trooper Charge
[Pistol] - [None]
Check Fire and rush towards the target, pushing away to damage the enemy in the way.

Wild Adaptability
[None] - [None]
Damage received decreased for the duration.
Removes every removable debuff and becomes temporarily immune when cast.

Jaguar Stance
[None] - [None]
Wear a Jaguar mask and take a combative posture.
The Final Damage of Jaguar skills and Movement Speed increases during transformation.
Lasts for 5 seconds for 1 stack of [Wild Nature] applied.

Hunter’s Target
[Pierce] - [None]
Constantly applied after learning the skill
A target hit by the Jaguar skill receives [Hunter’s Target] debuff.
Target under [Hunter’s Target] can not become stealth and receives continuous Bleeding damage.
[Hunter’s Target] stacks up to a maximum of 3 stacks and Bleeding damage increases per stack.

Wild Claw
[Slash] - [None]
Give AoE damage by moving to the front in a spin while slashing the dagger.
Gives more damage by slashing consecutively during the [Jaguar Stance].

Wild Howling
[Pierce] - [None]
Howl and give damage to the enemies nearby.
The range increases when used during Jaguar stance.

Wild Rush
[Pierce] - [None]
Rush toward the front and give damage to the enemies at the destination.
[Stun] the target when used during [Jaguar Stance].

Wild Thorn
[Pierce] - [None]
Give damage by swiftly throwing the dagger 3 times to the front.
A shock wave that deals damage will be sent to the line range in the front when used during the [Jaguar Stance].