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Bash
[Slash] - [None]
Inflict damage on an enemy with a powerful attack.

Bear
[None] - [None]
Reduces incoming damage from enemies through the power of determination.

Gung Ho
[None] - [None]
Increases physical attack damage through the power of determination.

Liberate
[None] - [None]
Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters with every attack for the duration of the buff.

Pain Barrier
[None] - [None]
Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. Also increases the chance of resisting status ailments for the duration of Pain Barrier.

Thrust
[Pierce] - [None]
Push the point of your weapon into enemies, performing a strong piercing attack.

Cartar Stroke
[Slash] - [None]
Gather up power and use your weapon to attack the enemy by smashing it to the ground.

Crosscut
[Slash] - [None]
Charge towards an enemy and cut a cross on their body, inflicting [Bleeding].

Cross Guard
[Pierce] - [None]
Use your one and two-handed sword to adopt a defensive stance with chances of blocking attacks. Blocked enemies become vulnerable to Slash-type attacks from the user.
(Vulnerable to Slash-type : applies as 2 consecutive hits after damage increase)

Crown
[Strike] - [None]
Smack your weapon down on an enemy's head. Temporarily applies a Crown debuff that ignores Physical Defense to the enemy.

Moulinet
[Slash] - [None]
Inflict damage on enemies by swinging your sword around to create continuous attacks.

Skyliner
[Slash] - [None]
Slash the enemy sideways per 0.5 seconds for 2.5 seconds.
Increases damage by 50% and an additional 1 consecutive hit when attacking the bleeding enemy

Wagon Wheel
[Slash] - [None]
Perform an upward swing with your weapon, launching an enemy up.

Guardian
[None] - [None]
Reduces the incoming Physical and Magic Damage and increases the AoE Defense Ratio of the caster.
Max. level that can be reached using items and skill effects is 7.

Hard Shield
[None] - [None]
Increases DEF in proportion to the DEF value of the equipped shield.
The buff is removed when the player does not have a shield equipped when swapping weapons(including automatic weapon swap).
{#005060}Does not stack with Epee Garde.

High Guard
[None] - [None]
Switch into an active defense stance using the shield. During [High Guard] buff, Critical Rate, and Evasion decreases but Block and Critical Resistance increases.
Effect is removed when removing the shield equipped or re-using the skill while the buff is active.
(Cannot use the skill with auto weapon swap.)

Langort
[Pierce] - [None]
Use both Shield and Sword to pierce the enemy at once. Physical Defense of the Shield is added to the Physical Attack, blocks the enemy's melee attack while attacking, and applies Silence debuff to the enemy.

Rim Blow
[Strike] - [None]
Use the edge of the shield to attack enemies. Attacked enemies are knocked back and attacking enemies under Loophole debuff increases the damage by 50%. When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield

Shield Lob
[Strike] - [None]
Throw shield to attack enemies within the front range.

Swash Buckling
[None] - [None]
Hit your shield to draw attention from nearby enemies. The Evasion Rate and Block Rate of the threatened enemy(character, monster) decrease when hit by the caster's attack during debuff duration. Additional threat rate is applied to the monster when the caster attacks and the Movement Speed of the threatened monster becomes faster.
Becomes immune to Threat for a certain time after the Threat.

Finestra
[None] - [None]
Switch into the Finestra stance to attack. Decreases your evasion, but increases critical rate. The Finestra buff is canceled if you change to other weapons.
Block chance is increased when equipped with a shield.

Pierce
[Pierce] - [None]
Deal damage to enemies by piercing them. The larger an enemy is, the more consecutive hits you deal.
The number of consecutive hits is increased by 1 when under the effect of [Dragoon Helmet] or [Initiate] buff.

Sharp Spear
[None] - [None]
The tip of your spear becomes momentarily sharper. Spear’s critical attack deals increased final damage.

Spear Lunge
[Pierce] - [None]
Stab an enemy in front of you, making them more vulnerable to Spear-type attacks, receiving 50% more damage from Spear attacks. Ignores part of the enemy's defense.

Stabbing
[Pierce] - [None]
Stab an enemy with successive strikes. Damage increases with increased number of stabs.
Max. number of hits is increased when under the effect of the [Dragoon Helmet] or [Initiate] buff.

Synchro Thrusting
[None] - [None]
Use your weapon and shield to attack. Using a two-handed Pierce weapon blocks enemy physical attacks and triggers a counter. The counter lands as a critical attack that stuns the enemy for 2 seconds.
Strike attacks are applied with an ATK value proportionate to the DEF value of the equipped shield and character's DEF value.

Spear Throw
[Pierce] - [None]
Throw your spear to attack the enemy. Targets hit by the spear are knocked down and become afflicted with the Shock debuff.

Cleave
[Slash] - [None]
Release a strong attack on enemies by spinning your body. If the attack is accurate, your critical rate and damage dealt to stunned enemies increases. Also, affected targets receive increased damage from Slash-type attacks. Attacked enemies fall down on the spot.

Embowel
[Pierce] - [None]
Release a powerful stab into an enemy, then kick it away with your foot.

Frenzy
[None] - [None]
Increases basic attack speed. Gradually increases damage as you deliver more attacks to the enemy. Stacks decrease by 1 every 3 seconds.

Pouncing
[Slash] - [None]
Charge forward while slashing, attacking any enemies that block your way.

Seism
[Slash] - [None]
Create an earth tremor to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Stomping Kick
[Strike] - [None]
Trample down on an enemy while in the air or jumping.

Warcry
[None] - [None]
Temporarily decreases the defense of nearby enemies and increases the damage dealt to them in proportion to the number of targets nearby.

Acrobatic Mount
[None] - [None]
Applies a buff that increases the damage of attack using spears or mounted skill to yourself.

Doom Spike
[Pierce] - [None]
Strongly stabs the enemy with the tip of your spear, decreasing critical resistance. The attack has a minimum critical chance.

Earth Wave
[Strike] - [None]
Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.

Impaler
[Strike] - [None]
Impale a Small or Medium-sized monster with the spear. Impaled enemies have their Physical and Magic Defense reduced and cannot evade nor block. Striking down with the impaled enemy triggers a critical attack.
#005060}If the Sharp Spear buff is active, attacks apply as 2 hits.

Rush
[Slash] - [None]
Spin the spear above the head to inflict damage all around. Ignores enemy block and applies twice the critical rate to enemies in [Fear].
(Incompatible with auto weapon swap.)

Steed Charge
[Strike] - [None]
Charge into the enemy, dealing damage. Applies a 3-second slow debuff on enemies when critical damage occurs.

Trot
[None] - [None]
Increases your movement speed while riding. Consumes SP every 5 seconds for the duration of the buff. Buff is removed when the player dismounts or runs out of SP.

Cyclone
[Slash] - [None]
Use centrifugal force to turn and continuously attack enemies.
If the Frenzy buff is active with 10 or more stacks, when Cyclone ends, enemies on the spot receive damage for 3 seconds.

Deeds of Valor
[None] - [None]
Increases final damage of Doppelsoeldner skill giving to enemy.

Double Pay Earn
[None] - [None]
Applies a buff that increases Looting Chance. Increases your damage taken.

Punish
[Pierce] - [None]
Deeply pierce a collapsed enemy. Deals damage only to collapsed enemies.

Redel
[Slash] - [None]
Deals successive attacks to an enemy in front by swinging your weapon. Bleeding enemies receive increased damage. Allows you to use Redel after Zucken.

Sturtzhau
[Slash] - [None]
Strike with your weapon diagonally. The attack ignores a portion of the enemy's defense.

Zornhau
[Slash] - [None]
Inflict damage and put the enemy into a state of shock with a big slash attack.

Zucken
[Slash] - [None]
Slash side-to-side with your weapon and deal continuous damage to an enemy in front of you. Damage on shocked enemies is increased. Allows you to use Zucken after Zornhau.

Zwerchhau
[Slash] - [None]
Swing the sword in one hand to attack a wide range of enemies. Hit enemies become affected with [Bleeding].

Montano
[Slash] - [None]
Attack the lower half of the enemy with a powerful slash. The enemy temporarily slows down.
Increases the damage by 50% when attacking the enemies under Loophole debuff.

Shield Bash
[Strike] - [None]
Use your shield to ignore the enemy's block and attack. Shocks affected targets and apply [Shield Bash: Armor Break] debuff to Plate-armored enemies. Enemy under [Shield Bash: Armor Break] debuff decreases target Defense against Strike attack from caster by 5%.

Shield Push
[Strike] - [None]
Use your shield to interrupt enemies. [Decreased Defense] and [Unbalanced] debuff is applied to the target. [Decreased Defense] increases the damage received, [Unbalanced] makes unable to use basic attacks and skills and knocks down enemy when skill is hit by a certain chance.
Attacking the rear of enemy increases the damage by 100%.

Shield Shoving
[Strike] - [None]
Use your shield to interrupt enemies. [Unable to Act] debuff is applied to the target. The movement is temporarily limited by the effect of [Unable to Act], and the Evasion, Critical Resistance, and Block decrease by 20% each.

Shooting Star
[Strike] - [None]
Use your shield and sword to successively attack enemies. When the attack is accurate, adds 30% of your shield's physical defense to your physical attack.
Deals [Skill Level]x10% increased damage against enemies unable to act due to [Shield Shoving].

Slithering
[Slash] - [None]
Crouch and move forward while holding the key down. Immune to Knockback and Knockdown and increases Block, Physical Defense, and Movement Speed during channeling
After channeling, attacks with a sword in the within the front range. Attacking enemy under Loophole debuff increases the damage by 50%.

Targe Smash
[Strike] - [None]
Use your shield to inflict damage on an enemy with a powerful smash. Deals increased damage on shocked enemies.

Cassis Crista
[None] - [None]
Equip the Cassis Crista and prepare for battle. Instead of Movement Speed and Evasion decreasing, the chance of resisting to debuff increases. Duration is halved when stunned.
Helmet is removed when trying to use again or when mounting a companion, and cooldown is applied when taking off the helmet.
(Cannot use the skill with auto weapon swap.)

Frenzied Burst
[Strike] - [None]
Perform a long leap forwards to the designated location and attack the enemy. Attacked enemies is Stunned for 1.2 seconds.

Headbutt
[Strike] - [None]
Butt the enemy with the head, causing them to turn around while damaging them. The attacked enemy is stunned by 50% chance. Apply as a double hit to the medium-sized enemies and Stun duration increases by 1 second when Cassis Crista is equipped.
If Dragoon Helmet is active, Headbutt's property changes from Strike to Pierce.

Scutum Hit
[Strike] - [None]
Swings the shield to attack enemies in range nearby.
When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield. Enemies outside of a certain range increases damage of Scutum Hit by 50%.

Shield Train
[Strike] - [None]
Rush ahead with your shield and push enemies forward. Then, strike the ground with your shield to gather the enemies in front of you. Gathered enemies become temporarily unable to move.

Sprint
[None] - [None]
Removes [Slow] debuff and momentarily increases your Movement Speed. Increased Movement Speed gradually returns to the original Movement Speed, and Stamina does not decrease by dash while the buff lasts.

Butterfly
[Strike] - [None]
Use your shield and sword to attack multiple times. When an attack is accurate, an additional Physical Attack is added to the Physical Attack proportionally to the Physical Defense of the Shield and increases damage by 50% when attacking the enemy under Loophole debuff.

Attaque Composee
[Pierce] - [None]
Stab an enemy in front of you.

Balestra Fente
[Pierce] - [None]
Quickly charge forward to attack. Attacked enemies have their critical resistance reduced. If you have the Back Slide skill, its cooldown resets after using Balestra Fente.

Epee Garde
[None] - [None]
Nullifies the Physical Defense of your equipped shield, but adopts a stance to increase the critical damage.
If you have the Rodelero class in your build, your shield's Physical Defense is not nullified.

Esquive Toucher
[Pierce] - [None]
Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(Buff duration changes to 4 seconds in PvP.)

Fleche
[Pierce] - [None]
Stab the enemy four times in a row. This attack has a higher critical rate on enemies.

Preparation
[Pierce] - [None]
Twirl the tip of your sword to parry attack from the enemy. Block enemy's attack by 100%, and applies buff that increases final Pierce-property damage to the enemy after casting. Buffs increase the final damage by up to 40% in proportion to the duration.

Sept Etoiles
[Pierce] - [None]
Repeatedly stab enemies with your rapier. The attack ignores a portion of the enemy's defense.

Dethrone
[Pierce] - [None]
Pierce enemies in front of you with the spear and incapacitate their movements. The skill decreases both movement speed and attack speed of boss monsters.

Dragon Fall
[Pierce] - [None]
Fly up to the sky, then shoot down to a specified point in the surface to deliver powerful damage over a wide range. Hits twice against [Slow] or [Immobile] targets.

Dragon Fear
[None] - [None]
Increases your AoE attack ratio and Spear attack damage. Inflicts [Dragon Fear] on nearby enemies.
Enemies affected by [Dragon Fear] receives 20% more damage to melee physical attacks.

Dragontooth
[Pierce] - [None]
Rotate your spear using centrifugal force to attack an enemy. Spear attacks increase critical damage and two-handed spear attacks ignore 15% of the enemy's defense.

Dragon Soar
[Slash] - [None]
Vault into the air while swinging your spear upwards. Attacked enemies become shocked. Enemies affected by either [Slow] or [Immobile] have their defense partially ignored.

Dragoon Helmet
[None] - [None]
Equip the Dragoon Helmet. When you equip the helmet, damage of all skills using spear is enhanced but movement speed is reduced by 5.
Use the skill again to remove the helmet.

Gae Bulg
[Pierce] - [None]
Attack several enemies within range by throwing the spear.
Hits twice against [Slow] or [Immobile] targets.

Serpentine
[Pierce] - [None]
Use your spear to deliver continuous attacks to enemies in front of you. Applies critical to enemies affected by immobility or reduced movement speed debuffs.

Advanced Orders
[Pierce] - [None]
The Movement Speed of the guild members and other allies are increased and the Movement Speed of the enemies are decreased.
Can be used while Horse Riding. Monsters around the character will be threatened when the skill is used.
The effect of the skill will be removed if the target moves away from the caster, and does not stack with the effect of Battle Orders.(The most recent skill effect will remain)

Battle Orders
[Pierce] - [None]
Enhances the damage dealt by nearby guild members and allies to enemies.
Increases AoE attack ratio by 1 on allies who receive the Battle Orders buff while you are Horse Riding.
The effects disappear when the target is far from the caster, and the effects do not stack with the effects of Advanced Orders (only the effect that was last applied remains).

Forge
[None] - [None]
Erect a forge that deals damage in all directions.
The forge detects hidden enemies.
Requires the use of a Forge item.

Shield Charger
[None] - [None]
Build a Shield Charger that grants guild members with a protective Shield Gauge. The durability of the shield recovers automatically once it reaches a certain threshold. The shield's maximum health is equal to 2 times your own HP.
(It is proportional to the receiver's HP instead of caster's in Team Battle League, Gemstone Feud, and GTW.)
This skill requires a [Shield Charger] item to install.

Flying Colors
[None] - [None]
Plant the flag of victory to raise the morale of your allies and demotivate your enemies. Allies have their critical rate increased and receive less damage in PvP. Reduces enemies' critical resistance.
Using Flying Colors while Horse Riding reduces damage received by allies in PvP by 10%.

Horse Riding
[Pierce] - [None]
Call a horse and ride it. Your movement speed increases and you gain the Pain Barrier buff. Cannot use if already mounted on a different Companion.
Swash Buckling can be used while riding and additional effects are added to Templar skills such as Non-Invasive Area, Advanced Orders, Battle Orders and Flying Colors.
Grants bonus seize points during GTW.
If the Hard Shield buff is active, its duration becomes infinite. If Horse Riding ends, Hard Shield cancels automatically.
(Cannot use skills with weapon auto-swap while riding.)
Only Swash Buckling and Templar skills can be used while riding.

Mortal Slash
[Slash] - [None]
Swing the sword in all directions before slashing the enemy from the bottom up.
Deals damage increased by 20% to enemies affected by Advanced Orders debuff, decreases cooldown according to the composition of the party. Ignores part of the enemy's Defense.

Non-Invasive Area
[None] - [None]
Create a non-invasive area around yourself that pushes enemies to the outside.
If Non-Invasive Area is used while Horse Riding, nearby allies and guild members receive 25% less damage.

Rhongomiant
[Pierce] - [None]
Rush towards the enemy and deal damage. Upon hitting an enemy, you stop and deal increased damage based on the distance traveled. Rhongomiant cannot be evaded or blocked and enemies are stunned for 2 seconds.

Initiate
[None] - [None]
Strengthen your will before the battle. Increases the chances for you to penetrate the enemy's Block, and ignores part of enemy's Block.

Crush
[Pierce] - [None]
Lunge with your spear forward to pierce enemies in front. Physical and Magic defense of the enemy decreases temporarily. Applies Stun on slowed enemies for 1.5 seconds.
If the target is an enemy summon, it will be displaced.
Instantly removes enemy's Shield buffs.
Removed Buffs: Subzero Shield, Genbu Armor, Magic Shield, Hard Shield, Gyvenimas, Shield Charger

Gigante Marcha
[Pierce] - [None]
Summons mounted troops to attack.

Joust
[Pierce] - [None]
Charge forward to lunge your spear at the enemy and destroy magic circles. The target becomes silenced, rendering them unable to use basic attacks and skills.

Prevent
[None] - [None]
Immediately nullifies [Slow], [Immobility] and [Arrest] debuffs on use and grants immunity to the three skills while the skill is activated.

Quintain
[Pierce] - [None]
Attack by reaching out the spear.

Unhorsing
[Pierce] - [None]
Fix the grip on your spear and strike your enemy downward, knocking them off of their companion. Deals additional damage to mounted enemies and Beast types.

Back Slide
[None] - [None]
Move back a certain distance. No damage from the enemy while Back Slide is used, decreases damage received by 30% after using the Back Slide.

Capote
[None] - [None]
Threaten nearby enemies into chasing you. If there is a boss monster in the vicinity, the boss monster will be threatened first. Reduces the Critical Resistance of threatened enemies. If the target is a monster, its movement speed increases, and it becomes immune to forced threat skills for 30 seconds.

Corrida Finale
[Pierce] - [None]
Incite a fighting bull to attack nearby enemies. The provoked bull deals damage to enemies in its way. Increases damage against large, boss monsters by 20%.

Faena
[Pierce] - [None]
Attack enemies in front of you rapidly with a rapier. Increases damage against large, boss monsters by 20%. Critical Hit on enemies under [SeeRed]. Faena applies with an increased rate of Critical Attack by 50% when the attack is accurately hit.

Muleta
[None] - [None]
Take out your cape and fight back against an enemy that attacks you. If the counterattacked enemy is a Beast type, it attacks first and receives [SeeRed] debuff. A successful counterattack nullifies the damage received and increases damage against large and boss monsters for a certain amount of time. Blocks all melee physical attacks while counterattacking.

Ole
[None] - [None]
Flap the cape. Increases Critical Rate and increases the chance of minimum Critical Chance when the enemy is large, boss monster.

Paso Doble
[Pierce] - [None]
Spins in 360 degrees while attacking nearby enemies. Attacked enemies fall on the spot. Attacking enemy increases your critical rate.

Khao Loi
[Strike] - [None]
Hit the enemy with a flying knee kick. Can be used only when the Ram Muay buff is active.

Muay Thai
[None] - [None]
Increases final damage of Nak Muay skill during the duration.

Ram Muay
[None] - [None]
Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Basic attack speed increases with skill level.
Enemies hit by the basic attacks or under Ram Muay stance get [Ram Muay: Shock] debuff for 5 seconds. Nak Muay skills have 50% chance to hit additionally against enemies under [Shock] debuff.

Sok Chiang
[Strike] - [None]
Slash the enemy with your elbow to inflict [Bleeding] debuff on the enemy. Can be used only when the Ram Muay buff is active.

Te Kha
[Strike] - [None]
Strikes the lower half of the enemy. The targeted enemy becomes immobile for 1.5 seconds. Increases damage by 50% against Small-sized enemies and bosses. Can be used only when the Ram Muay buff is active.

Te Trong
[Strike] - [None]
Attack the enemy with a powerful kick. The kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active.

Blandir Cadena
[Pierce] - [None]
Pierce twice, then brandish your spear to deal consecutive damage. At the last hit, the enemy is thrown in the air. Attacking enemies affected by the rete debuff, Iron Hook, or Arrest applies increased damage and prevents evasion.

Dagger Finish
[Pierce] - [None]
Leap forward and stab the enemy with the dagger, applying [Slow] to enemy for 2.5 seconds. Additional critical rate is applied when the target is affected by Rete, Iron Hook, or Arrest.

Dagger Guard
[None] - [None]
Grants the ability to block without a shield. Grants increased block when receiving damage while equipped with a dagger.
The buff is removed when the dagger becomes unequipped.

Disarm
[Strike] - [None]
Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield. Disarmed opponents become unable to block and evade.

Pull Rete
[None] - [None]
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and receive additional damage from Pierce attacks executed using a One-handed Spear.

Throw Rete
[None] - [None]
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as 1/3 for character enemies, and 1/2 for bosses. Enemies trapped by the rete receive additional damage from One-handed Spear Pierce attacks.

Trident Finish
[Pierce] - [None]
Pierce enemies all around and deal damage with your spear. Attacking enemies affected by the rete debuff, Iron Hook, or Arrest provides a higher critical rate and prevents evasion.

Cavalry Charge
[Strike] - [None]
Charge forward and deal damage and apply the [Shock] debuff to enemies you come in contact with.

Grind Cutter
[Slash] - [None]
Bear enemies in front continuously with single-handed sword .

Hakka Palle
[None] - [None]
Hold an attacking stance by [Shout], granting yourself with a [Shout] buff. Part of the Dagger Attack of dagger or defense of shield equipped is additionally applied to physical attacks When attacking the enemy during [Shout] buff. Buff removes when dismounted.

Helm Chopper
[Strike] - [None]
Cause to become afflicted with [Stun] by striking the enemy's head, and take off helmet of enemy.
If the Frenzy buff is active, the attack range of Helm Chopper increases and Stun duration changes to 4 seconds.

Infinite Assault
[Slash] - [None]
Rush to attack an enemy and return to your position. Your movement speed increases momentarily after using Infinite Assault.

Skarphuggning
[Slash] - [None]
Aim at the upper half of the enemy and slash.

Storm Bolt
[Pierce] - [None]
Push your sword in with great force to attack. Attacked targets receive increased damage from Slash attacks.

Blossom Slash
[Slash] - [None]
Hack an enemy with lightning speed. Become invulnerable during use.
When the target is a player, a number of consecutive hits are applied according to the number of Flowering stacks on target, and charging time is applied for a second in the PVP zone.

Control Blade
[Slash] - [None]
Attack enemy with summoned swords.

Fallen Blossom
[Slash] - [None]
Teleport to the closest enemy inflicted with [Flowering], dealing damage. Fallen Blossom hits enemy multiple times based on debuff stack, lifting [Flowering] debuff. 5 stacks of Flowering slows enemy down for 5 seconds.

Flash
[Pierce] - [None]
Lunge forward piercing enemies on the path.

Flowering
[None] - [None]
Inflicts [Flowering] debuff and it stacks up each landed Blossom Blader and Slash attack. Blossom Blader skill damage increases against enemy under [Flowering] based on debuff stacks, except Fallen Blossom.

StartUp
[None] - [None]
Receive 50% reduced damage while it is active. Increases Critical Damage temporarily based on the charging time upon end. Taking much damage lifts StartUp and stuns you for 2 seconds with 30% decrease in HP.

Earthquake
[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake. Hits twice against enemies under the effect of [Lethargy] debuff.

Energy Bolt
[Magic] - [None]
Gather powerful magical energy and launch it towards an enemy. Damage dealt is proportional to the time spent charging the skill.

Lethargy
[Magic] - [None]
Makes an enemy lethargic.

Magic Missile
[Magic] - [None]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Magic Shield
[Magic] - [None]
Create a protective shield around you that absorbs enemy attacks.

Teleportation
[Magic] - [Psychokinesis]
Teleport to a random location. Use the arrow keys to choose the direction of the teleportation and the threat level from some monsters that the player was targeted by is reset after the skill is used.

Enchant Fire
[Magic] - [Fire]
Attacks enemy nearby by the explosion of Fire property when killing the enemy with Fire Property during the Enchant Fire
If killing multiple enemies at the same time, the explosion occurs once and activates every 5 seconds.

Fireball
[Magic] - [Fire]
Gather powerful fire magic to launch it towards an enemy.
An explosion occurs when the enemy is hit to damage nearby enemies with fire damage.

Fire Pillar
[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.
Using Raise or Blizzard Storm on Fire Pillar causes it to deal more hits.

Fire Wall
[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies. Attacked enemies are knocked back.

Flame Ground
[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous Fire damage to enemies within the magic circle.(Does not apply to flying monsters.)

Hell Breath
[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous Fire damage to enemies in the front and enemies nearby. [Hell Breath] debuff applies for 7 seconds by chance when receiving damage.
Enemies under [Hell Breath] receives 50% increased damage against fire-property attacks.
While casting Hell Breath, you receive melee attack-blocking effect. (Except attacks of Boss Monsters)

Prominence
[Magic] - [Fire]
Summons Prominence. The summoned Prominence roams within the designated location, inflicting damage to targets.

Frost Pillar
[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.
(Freeze duration is halved in PvP areas.)

Ice Blast
[Magic] - [Ice]
Deals damage to frozen or chilled enemies, and enemies near the Ice Wall.

Ice Bolt
[Magic] - [Ice]
Casts an Ice Arrow which inflicts damage to the target and nearby enemies, and freeze them by chance.

Ice Wall
[Magic] - [Ice]
Creates a wall of ice that confines an enemy and freezes nearby enemies by chance.
When striking the Ice wall with a melee attack or specific skill, the fragment flies to the direction the caster is looking at, and deals damage equal to the Magic Attack to the enemy 3 times.

Ice Pike
[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage and freeze enemies by chance.
(Cannot freeze Boss Monsters.)

Snow Rolling
[Magic] - [Ice]
Ride an enormous snowball and crush any enemies in your way. When using Snow Rolling, quick slot changes, and can be canceled when using skills.
If there is Heavy Gravity near when Snow Rolling finishes, won't Knockdown the enemy.

Subzero Shield
[Magic] - [Ice]
Create a curtain of ice for the defense to block enemy attacks by the chance of #{CaptionRatio2}#%. Decreases the damage when succeeding in Defense, and freezes the enemy.
Subzero Shield buff removes when removing the Shield.

Gravity Pole
[Magic] - [Psychokinesis]
Attacks by creating a straight line of gravitational force that pulls the enemies together.

Heavy Gravity
[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage. Flying-type monsters within the affected area are changed to ground-type and Raise magic circles around the affected area are removed.

Magnetic Force
[Strike] - [None]
Inflict damage on multiple enemies by pulling them together to a targeted area, causing them to collide with each other.

Psychic Pressure
[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Chance to stun enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.

Raise
[Magic] - [Psychokinesis]
Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Swap
[Magic] - [Psychokinesis]
Swaps your position with that of a selected enemy. The swapped enemy becomes immobilized.
Does not affect boss monsters and fixed enemies.

Alchemistic Missile
[Magic] - [Psychokinesis]
Concentrate magic energy and fire it at enemies.

Combustion
[Magic] - [Fire]
Explodes an item registered in the Alchemy Workshop to damage nearby enemies.

Dig
[Magic] - [None]
Dig up the ground to collect materials required for alchemy.

Item Awakening
[Magic] - [None]
Opens a shop to awaken hidden abilities in items.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Magnum Opus
[Magic] - [None]
Use pluvial of alchemy to create a new item.
Crafting duration decreases in proportion to the skill level when exceeding the maximum level.

Gem Roasting
[Magic] - [None]
Open a shop that enhances gem by heating it up. Reduces the penalty of an enhanced gem.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Sprinkle HP Potion
[Magic] - [None]
Sprinkle an HP Potion registered in the Alchemy Workshop around to restore your HP and that of your party members. You can only register Alchemist-made potions.

Sprinkle SP Potion
[Magic] - [None]
Sprinkle an SP Potion registered in the Alchemy Workshop around to restore your SP and that of your party members. You can only register Alchemist-made potions.

Tincturing
[Magic] - [None]
Extract fluid from herbs to create different potions.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Desmodus
[Magic] - [Dark]
Summon and release blood-sucking bats to attack enemies. Bat attacks inflict Desmodus Blood Sucking debuff, which increases the damage dealt by your summons.

Evocation
[Magic] - [Dark]
Summons the demon from the secondary card equipped on the Grimore. The damage dealt is increased a maximum of 100% in proportion to the caster's SPR. The Evocation buff is applied to the demon created by Summoning when damage is dealt with Evocation. Under Evocation buff, ignores 10% of Physical Defense and Magic Defense of enemy.

Morph
[Magic] - [Dark]
Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Riding
[Magic] - [Dark]
Ride the summoned devil from the Grimore and take control of it.
While mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.
Damage taken decreases on top of the demon.

Summon Familiar
[Magic] - [Dark]
Summon a familiar. The familiar rushes to the enemy that attacks you or you attack, and then explodes itself.

Summoning
[Magic] - [Dark]
Summon the devil of the card inserted in Grimore.
Summoned devil's Attack, Physical/Magic Attack, and Max HP is determined proportionally to the summoner's each stats, skill level, and SPR.
Also, adds Accuracy, Evasion, Critical Rate, Critical Resistance, Block, Block Penetration, Property Damage, and Attack proportionally to the summoner's stats and SPR.

Summon Salamion
[Magic] - [Dark]
Summon the fire devil Salamion. Salamion follows its master and attacks enemies.
Salamion's Attack, Physical/Magic Defense, Max HP is determined proportionally to the summoner's each stats, skill level, and SPR. Also, adds Accuracy, Critical Rate, Block Penetration, Property Damage, and target Attack proportionally to the summoner's stats and SPR.

Summon Servant
[Magic] - [Dark]
Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Backmasking
[Magic] - [None]
Control time in an area, temporarily changing it back to its previous state.
Resets the circle's duration if Backmasking is used on certain magic circles.

Pass
[Magic] - [Earth]
Reduces the cooldown of your skills and those of your party members. The individual skill cooldowns cannot be reduced again until given the skill is used.
[Time Travel Sickness] is applied when [Pass] skill is used. Effects of [Pass] cannot be received while [Time Travel Sickness] debuff is active.

Quick Cast
[Magic] - [None]
Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Reincarnate
[Magic] - [None]
Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again.

Slow
[Magic] - [None]
Controls time to decrease the movement speed of enemies.

Stop
[Magic] - [None]
Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. (Nullify damage and Immune to buff/debuff)
Does not apply to the Legend Raid Boss.

Time Forward
[Magic] - [Earth]
Increases the cooldown of a random skill belonging to an enemy within range.

Summon: Force Attack
[Magic] - [None]
Your summon will attack the targeted enemy.

Summon: Cancel Attack
[Magic] - [None]
Cancels Force Attack and attacks enemies randomly.

Summon: Release
[Magic] - [None]
Release your summon.

Corpse Tower
[Magic] - [None]
Build a cursed tower made of corpse parts, which delivers [Poison] property attacks in the targeted area.
Corpse Tower’s Attack is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Corpse Tower's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon 1 tower on the field.

Create Shoggoth
[Magic] - [None]
Create a Shoggoth with a Beast, Plant, or Mutant-type card inserted in Necronomicon.
Shoggoth’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to the summoner's stats, skill level, and SPR.
Also, Shoggoth’s Max. HP increases based on the number of cards equipped in Necronomicon, and Shoggoth's CON stat additionally increases as 10% of summoner's SPR. Adds Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack proportionally to each stats and SPR.

Disinter
[Magic] - [None]
Victimize a summoned Skeleton for different buffs for the rest.
- Victimizing Soldier: Max HP, Physical Defense +10% for 30 seconds
- Victimizing Archer: Critical Rate +100% for 30 seconds
- Victimizing Mage: Immune to debuff for 10 seconds

Flesh Cannon
[Magic] - [None]
Throw corpse parts on a targeted area to attack nearby enemies.
Increases damage by 100% while Flesh Hoop is active.

Flesh Hoop
[Magic] - [None]
Encircle yourself with corpse parts that damage nearby enemies. Chance to deal additional damage to decaying enemies. Increases Flesh Cannon damage by 100% while Flesh Hoop is active and lifts the buff on Flesh Cannon use.

Gather Corpse
[Magic] - [None]
Releases evil energy into your opponent. The corpse parts of monsters affected by the evil energy can be collected once defeated. Gather Corpse inflicts Necromancer Bane which increases the damage dealt by your summons.

Raise Dead
[Magic] - [None]
Summon a Skeleton Soldier made from corpse parts.
Skeleton Soldier’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Soldier’s CON increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Raise Skull Archer
[Magic] - [None]
Summon a Skeleton Archer made from corpse parts.
Skeleton Archer’s Attack, Physical/Magic Defense, and Max HP are determined proportionally to each stats, skill level, and SPR.
Also, Skeleton Archer's STR increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Raise Skull Mage
[Magic] - [None]
Summon a Skeleton Mage made from corpse parts.
Skeleton Mage’s Attack, Physical/Magic Defense, and Max. HP is determined proportionally to summoner’s each stats, skill level, and SPR.
Also, Skeleton Mage’s INT increases additionally in proportion to 10% of summoner's SPR. Accuracy, Critical Rate, Block Penetration, Property Damage, and Attack is added in proportion to each stats and SPR.
You can summon a maximum of 5 skeleton Soldier, Archer, and Mage.

Electrocute
[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Elemental Burst
[Magic] - [None]
Charge fire, ice, and lightning property at one place while casting.
Shoot a Laser beam to the front when charging is complete.

Fire Claw
[Magic] - [Fire]
Send out a wave of fire all around to attack your enemies.

Hail
[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies. Damage increases with increasing enemy size.
Small enemies +150%, Medium enemies +100%, Large and Boss enemies +50%
Increases damage dealt against enemies under the effect of [Freeze] when a critical hit occurs by 20%.

Meteor
[Magic] - [Fire]
Drop a meteor on a targeted area to inflict damage on enemies.

Lightning Orb
[Magic] - [Lightning]
Create a lighting crystal while casting.
Creates more lightning crystal when there are more enemies in front.
7~14 lighting crystals are created, attacking a maximum of 5 enemies.

Blizzard Storm
[Magic] - [Ice]
Creates a snowstorm at the target area. Enemies within the skill's range receive continuous Ice property damage.

Blink
[Magic] - [None]
Teleport yourself to a random location, leaving behind an apparition. The apparition remains for a period of time and receives damage from the monsters in your stead and moves along with your party members.

Dimension Compression
[Magic] - [None]
Compresses the space around a single enemy, dealing damage. Nearby enemies are pulled in.

Hole of Darkness
[Magic] - [None]
Summons a hole on the ground that deals Dark-property damage. Damages the enemy while the hole lasts.

Micro Dimension
[Magic] - [None]
Distorts the space into a small size to deal damage to enemies.

Missile Hole
[Magic] - [None]
For a period of time, grants an effect that can minimize damage from missile attacks and magic bullet attacks for you and your party members.

Portal
[Magic] - [None]
Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Portal Shop
[Magic] - [None]
Open a shop to open a Portal. By learning the Portal skill, allies can move to locations that you have saved.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Ultimate Dimension
[Magic] - [None]
Distorts the space into a large size to deal damage to enemies.

Dark Theurge
[Magic] - [Dark]
Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.

Demon Scratch
[Magic] - [Dark]
Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.

Evil Sacrifice
[Magic] - [Dark]
Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them. Evil spirits fly faster in proportion to the skill level from Lv.2

Invocation
[Magic] - [Dark]
Summon evil spirits periodically or from fallen enemies. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack. [Evil Sacrifice] can be used to select a target for the spirits to attack.

Mastema
[Magic] - [Dark]
Lays a curse upon enemies and applies [Stigma] debuff to the enemies. Enemies under [Stigma] debuff are unable to recover HP, SP, and become higher priority attack targets.
Once become the Higher priority attack target, Sacrifice will automatically cast for 6 seconds, and the Evil Spirit attacks the target under [Stigma] priorly.
Target under [Stigma] takes increased damage from divine property skills.

Pole of Agony
[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.

Ghastly Trail
[Magic] - [Dark]
Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for 6 seconds after channeling ends.

Blood Bath
[Magic] - [Dark]
Inflict [Bleeding] on Beast, Devil, and Insect-type monsters or enemies under [Curse] debuff. Bathing in the blood from the targeted enemy recovers HP to the caster and ally proportionally to the caster's maximum HP.
(Only applied to one enemy)

Blood Curse
[Magic] - [Dark]
Sacrifices the caster's own blood to deal additional damage to enemies and put them under a [Blood Curse]. Enemies under [Blood Curse] cannot recover HP, SP. Casting Blood Curse while low on HP could make you incapable of combat. Blood Curse can only be used while in Levitation and additional damage is not affected by the Defense.
Recovers HP of the caster and ally proportionally to the caster's maximum HP.

Blood Sucking
[Magic] - [Dark]
Drains and gains HP proportionally to the Caster's maximum HP from Beast, Devil, and Insect-type enemies, and enemies under the [Curse] debuff.

Bone Pointing
[Magic] - [Dark]
Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, cursing them with Lv 1. Hexing.

Enervation
[Magic] - [Dark]
Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. The additional damage is calculated using the Featherfoot's magic attack and Enervation skill factor.

Kundela Slash
[Magic] - [Dark]
Use the Kundela to attack enemies.
If the skill hits an Ice Wall, the wall releases ice fragments.

Kurdaitcha
[Magic] - [Dark]
Put on the shoes made of hair and blood. Leave bloody footprints along the way that damage enemy stepping on them.(Does not apply to flying monsters.)

Levitation
[Magic] - [Poison]
For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receive damage increased by 50% from missile attacks.
When an Upper Level magic circle is beneath you, you levitate higher.

Ngadhundi
[Magic] - [Dark]
Stabs an enemy with a cursed knife carved from a bone. The maximum HP of enemy will decrease gradually and will suffer [Decay], receiving increased damage against Physical and Poison properties.

Rune of Protection
[Magic] - [None]
Applies an effect that reduces the damage you receive while casting skills.

Rune of Beginning
[Magic] - [None]
Recreates the Rune of Beginning and strengthens the Non, Psychokinesis, and Earth Magic property

Rune of Gravity
[Magic] - [Psychokinesis]
Pulls the Psychokinesis property sphere and spins around the character at a fast speed
Enemy hit by the sphere receives Psychokinesis property damage.

Rune of Destruction
[Magic] - [None]
Inflicts powerful damage to enemies in a targeted area.

Rune of Earth
[Magic] - [Earth]
Summons stones from the ground to damage enemy.

Rune of Rock
[Magic] - [Earth]
Send five giant rocks falling from the sky to deal damage down below.

Rune of Repulsion
[Magic] - [Psychokinesis]
Continuously fires Psychokinesis property sphere to the front while casting
Pushes away the enemy when the distance between the enemy gets close in a certain range while giving damage
Cannot receive Rune Caster: Skilled Casting effect

Rune of Justice
[Magic] - [None]
Charges a Non-property magic attack in a straight line to the front.

Hallucination
[Magic] - [Dark]
Summon a shadow that looks exactly like you to take damage in your place.
Debuff will be transferred, knockback and knockdown won't be transferred.
The shadow's HP is a set percentage of your maximum HP.

Infernal Shadow
[Magic] - [Dark]
Separates an enemy from their shadow. Attack the shadow of the enemy by Dark property attacks, and the damage is given to the enemy in proportion to the damage dealt by the caster (summon damage excluded). This effect disappears when the shadow's HP becomes 0. Damage is only given by 25% if the target is a PC.
Shadow has the same defense type, property, creature type, size, and the block possibility as the target.
When a PC is targeted, attacking the shadow using Shadowmancer skills will cause the enemy to stagger and the shadow will disappear when the target comes into contact with the shadow.

Shadow Condensation
[Magic] - [Dark]
Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] and the orb explodes after 3 seconds.
Summons a huge shadow orb above when used with 20 stacks of [Shadow Absorption]. The huge orbs are applied with twice of range and target size compared to small orbs, increasing damage by 200%.

Shadow Conjuration
[Magic] - [Dark]
Spread the shadow lengthwise to the front and attack those on the shadow.
1 [Shadow Absorption] is stacked when attacking enemy.

Shadow Fetter
[Magic] - [Dark]
Nail the shadow of enemies to the ground to prevent them from moving and make them into a state of shadow erosion.
When attacking the enemy under [Shadow Erosion], ignores a certain amount of Magic Defense, consumes up to 10 [Shadow Absorption] to additionally ignore the Magic Defense.
[Shadow Absorption] is applied twice when attacking enemies inflicted with shadow erosion.
Monsters become ground-type when attacked by Shadowmancer skills.
Decreases the duration unable to move by 50% in PVP

Shadow Pool
[Magic] - [Dark]
Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.

Shadow Thorn
[Magic] - [Dark]
Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.
2 [Shadow Absorption] is stacked when attacking enemy.

Essence of Shikigami
[Magic] - [Psychokinesis]
Fires Essence of Shikigami consisting of Psychokinesis property to the front
Essence returns to the caster when fired to a certain distance

Soul Fox Shikigami
[Magic] - [Psychokinesis]
Summon Soul Fox Shikigami and make it follow the caster. The summoned Soul Fox Shikigami follows the caster while automatically attacking nearby enemies and priorly attacks the target the caster is attacking.
When using [Gravity Pole] while summoning [Soul Fox Shikigami], an additional strike activates, and the range of [Psychic Pressure] increases.

Genbu Armor
[Magic] - [Ice]
Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks received consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice-property attacks.

Greenwood Shikigami
[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage and pulling in nearby enemies. Once fully grown, the Shikigami disappears and slows down the enemies around it.

Toyou
[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Wind Shikigami
[Magic] - [None]
Invoke the power of the Wind Shikigami to summon strong wind currents and attack enemies.

Howling White Tiger
[Magic] - [None]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemy affected by the roar receives damage and is struck with [Fear].

Yin Yang Harmony
[Magic] - [None]
Generates strong energy from the harmony of Yin and Yang. The power generated by the harmony of Yin and Yang deals with quick alternating hits of Psychokinesis property, Non-property, and Earth property to the enemy. Casting of the skill cannot be interrupted, and the caster remains immune to knockback and knockdown while Yin and Yang are in harmony.

Creeping Death Charm
[Magic] - [Ice]
Install a Creeping Death Charm that moves slowly forward. Creeping Death Charm continuously damages the enemy which encounters while moving.

Divine Punishment
[Magic] - [Lightning]
Deal damage to punish a single target. Damage increases proportionally to charging time.

Fire Charm
[Magic] - [Fire]
Throw Fire Charm in targeted area and summon flame on the ground

Flame Radiation Charm
[Magic] - [Fire]
Burn Fire property talisman to fire flame in front

Strengthen Charm
[Magic] - [None]
Activates a talisman that amplifies the magic and applies it to you. When attacking with magic skills, if the attribute is Fire, Ice, or Lightning, it gives the enemy a certain percentage of the damage applied as corresponding property damage.

Eradication
[Magic] - [Lightning]
Summon a group of talismans behind you and send them forward to attack your enemies.

Snow Tempest Charm
[Magic] - [Ice]
Install talisman that can summon snow and wind

Bwa Kayiman
[Magic] - [Dark]
Consume 10 stacks of [Dark Force] you have and install a magic circle that remains for 10 seconds. Increases the Physical, Magic Defense of party members standing over the magic circle, removes the [Curse of Debility], [Pollution], [Decay] debuff from the enemy, and the enemy gets damaged proportionally to the number of removed debuffs.

Damballa
[Magic] - [Dark]
Consume 10 stacks of [Dark Force] buff you have to damage the targeted enemy.

Effigy
[Magic] - [Dark]
Damage the enemy in front which is under [Curse of Debility] by applying [Pollution].

Curse of Debility
[Magic] - [Dark]
Apply [Curse of Debility] to the enemy to decrease Magic Defense and damage the enemy every 1 second. Increases damage depending on the number of [Curse of Debility] stacks, and can be stacked 1 time per every 2 seconds up to 15 times. Applies [Dark Force] buff to the caster with 1 minute of duration by the chance of 30% when damages with [Curse of Debility].

Mackangdal
[None] - [Dark]
Apply buff that decreases damage received. Duration is proportional to the number of [Dark Force] stacks, and can't exceed 10 seconds.

Samediveve
[Magic] - [Dark]
Install a Samedi pattern that represents death noir on the ground. The enemy in range gets [Decay] debuff per every 1 second which receives damage proportionally to the number of debuffs applied by the Bokor class. Applies [Dark Force] buff to the caster which remains for 1 minute when damaged by [Decay] debuff.(Increases the number of stacks when [Dark Force] is already applied.)

Zombify
[None] - [Dark]
Summon zombie which applies [Dark Force] to the caster every 2 seconds. You can summon only 1 zombie. Zombie can't attack nor be attacked.
Can't use in towns.

Horn of Golem
[Magic] - [Earth]
Summon a Golem and it charges forward damaging enemies along the path.

Implosion
[Magic] - [Earth]
Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 500 if the enemy is inflicted with [Sandy Dust].
Inflict [Sandy Dust] on 10 nearby enemies.

Rolling Stone
[Magic] - [Earth]
Summon and manipulate a large rock. The rock moves for a while after channeling ends.
At full charge, it deals great damage.
If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.

Sand Blast
[Magic] - [Earth]
Shoot hard sand at an enemy.

Sand Wall
[Magic] - [Earth]
Make sand soar from the ground to slow down enemies walking on it.

Stone Shower
[Magic] - [Earth]
Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.

Concentration
[None] - [None]
Concentrate to momentarily increase your critical rate.

Leap
[None] - [None]
Perform a backward leap. You are immune to damage while leaping and you are no longer in combat state after you land.

Multi Shot
[Arrow] - [None]
Quickly fires a number of arrows at the targeted area.

Oblique Shot
[Arrow] - [None]
Fires an arrow that bounces off of the target to hit an adjacent enemy. Enemies hit by Oblique Shot have a chance of becoming afflicted with Slow.

Swift Step
[None] - [None]
Allows you to attack while moving quickly. Increases the Evasion and Archer's Movement Speed when using basic attack and some skills.
}20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Twin Arrow
[Arrow] - [None]
Shoot 2 arrows to enemy at once. Damage +50% to enemies with cloth armor.

Coursing
[Pierce] - [None]
Your companion holds on to a target, immobilizing it. Deals Bleeding damage which decreases the target's physical and magic defense. (When the target is a character or a boss monster, immobilizing effects do not apply.)

Growling
[None] - [None]
Your companion growls to threaten enemies. Targets affected by Growling: Fear become immobilized, unable to act and vulnerable to Missile attacks.(Fear does not affect boss monsters and player characters but threats boss monsters)
Growling is canceled when the companion reaches a distance of 250 or more away from the caster.

Hounding
[None] - [None]
Enhances your companion's senses, allowing it to trace hidden objects. The companion finds concealed targets nearby and increases your looting chance. Revealed enemies become afflicted with Fear.

Howling
[None] - [None]
Your companion howls to threaten enemies. Debuffed targets have their critical resistance reduced.

Praise
[None] - [None]
Increases your companion's stats temporarily to increase Hunter’s skill damage. Immunity to knockback and knockdown.
Summons the companion to your location immediately and restores HP. (Also applies when the companion has fainted.)Damage received by the companion -95% against all enemies except Boss monsters.

Retrieve
[Pierce] - [None]
Order your companion to drag a target towards you. The target becomes unable to attack and suffers damage over 3 times. (If the enemy is a character, duration is cut in half. If it's a boss monster, it cannot be immobilized.)
Enemies attacked by Retrieve are inflicted with Bleeding after the end of the skill.

Rush Dog
[Strike] - [None]
Order your companion to attack at the targeted location. Enemies hit by Rush Dog have a 50% chance of becoming stunned.

Block and Shoot
[Arrow] - [None]
Take a defensive stance and damage the target in front. Increases Block during the defensive stance.
Increases target by 1 per 3 AoE Attack Ratio

Deploy Pavise
[Strike] - [None]
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation become afflicted with Bleeding.

Rapid Fire
[Arrow] - [None]
When the enemy is near, pushes away the enemy to a certain distance and fires an explosive arrow at the enemy.
Increases caster's chance of Block by 20% when succeeding in pushing the enemy.
When the Shield is not equipped, does not push away the enemy but fires an arrow.

Running Shot
[None] - [None]
Increases factor and attack speed of Crossbow, applies as 2 consecutive hits.
(Skill is not compatible with automatic weapon swap, and buff removes when Crossbow is removed.)

Scatter Caltrops
[Pierce] - [None]
Scatter Caltrops in targeted area.
Enemies in Caltrop area get continuous damage and get slow.
Binds the enemy for 2 seconds when there is an enemy while Caltrop removes.
Does not apply to flying type enemies

Stone Shot
[Arrow] - [None]
Fire Stone Bullet to one target and stacks 1 [Stone Shot: Shock] debuff for 10 seconds.
Stuns up to 6 enemies around when 3 stacks.
Each Stun has different chances.

Teardown
[Strike] - [None]
Dismantles statues and other obstacles in front of you while dealing damage to nearby enemies.
Allows you to tear down the following:
* Dievdirbys statues, except Vakarine
* Ice Wall
* Pavise, Stockade
* Traps summoned by boss monsters

Barrage
[Arrow] - [None]
Fires 5 arrows spreading in a fan shape based on one target.

Bounce Shot
[Arrow] - [None]
Fire an arrow that splits upon hitting a target to hit other adjacent enemies. Chance of inflicting Slow on enemies hit by Bounce Shot.

Critical Shot
[Arrow] - [None]
Fires Arrow against the target.
Buff that increases final damage when Critical hit applies for 30 seconds if Two-handed Bow or Crossbow is equipped.

High Anchoring
[Arrow] - [None]
Aim with the tip of your arrow and penetrate through enemies in front of you. Enemies hit by High Anchoring have their critical resistance reduced for 5 seconds.

Spiral Arrow
[Arrow] - [None]
[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Buff increasing consecutive hit is applied for 30 seconds when using skill and the consecutive hit of Spiral Arrow increases per stack. (Maximum 5 stacks) Spiral Arrow also ignores part of the target's defense.

Steady Aim
[None] - [None]
Aim at an enemy in a stable posture. Increases damage when Two-handed Bow or Crossbow is equipped.

Broom Trap
[Strike] - [None]
Set up a rotating trap that inflicts damage to ground-type enemies within a radius.

Claymore
[Pierce] - [None]
Set up a trap in front of you that fires a buckshot. The trap is triggered when you re-use the skill.
Claymore attacks apply as critical when used against enemies affected by Smoke Grenade.

Conceal
[None] - [None]
Hide Sapper installations installed by the player from enemies.

Detonate Traps
[Strike] - [None]
Detonates part of your installed traps, dealing damage to enemies.
- Stake Stockades
- Spring Trap
- Broom Trap

Leghold Trap
[Pierce] - [None]
Install three traps to obstruct your enemies. Targets that step on the traps become unable to move. Detonate Traps does not apply to Leghold Trap.

Punji Stake
[Pierce] - [None]
Set up a spring trap that activates once enemies step on it. When the trap is activated, it launches the enemies far away toward Punji Stake. Increases Damage by 50% to medium-sized enemies and by 100% to large enemies.

Spike Shooter
[Pierce] - [None]
Set up a trap in front of you that shoots arrows in regular intervals. As the skill level increases, the wire becomes longer and releases more arrows.

Spring Trap
[Pierce] - [None]
Install a spring trap that shoots back whoever steps on it. Enemies caught in the trap become debuffed: they stop being shot back by the trap, receiving only damage from it.

Stake Stockades
[Pierce] - [None]
Lay a defensive trap that damages any enemies that walk into it.
The trap is removed when it consumes all the number of hits.

Crescendo Bane
[None] - [Poison]
Duration decreases and damage increases when using Wugushi attack skills during Crescendo Bane buff.
Debuff duration also decreases when enemy is already under the debuff.

Jincan Gu
[Pierce] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Debuff removes when getting far from the target under debuff by 200 distance.

Latent Venom
[Arrow] - [Poison]
Fires a poisonous arrow that deals continuous damage for a long period of time.
Debuff removes when getting far from the target under debuff by 200 distance.

Poison Pot
[Pierce] - [Poison]
Throw jar of Poison to create poisonous puddle. Enemies become poisoned when stepping on the puddle.
Debuff removes when getting far from the target under debuff by 200 distance.

Wide Miasma
[Pierce] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range and occulting the caster. Increases Movement Speed during stealth mode.
Debuff removes when getting far from the target under debuff by 200 distance.

Wugong Gu
[Arrow] - [Poison]
Fire a contagious poison arrow. The poisoned target spreads poison around to nearby enemies every time it is attacked.
Targets affected by Wugong Gu spread poison to up to a maximum of 5 nearby enemies when becoming incapable of combat. (Poison does not spread to already infected enemies)
Debuff removes when getting far from the target under debuff by 200 distance.

Zhendu
[None] - [None]
Applies a poison of a bird to your weapon to increase additional damage, and increases final damage.

Barbed Arrow
[Arrow] - [None]
Fire a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
Deals 50% increased damage against [Bleeding] enemies.

Bodkin Point
[Arrow] - [None]
Fire a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Broadhead
[Arrow] - [None]
Fire a wide broadhead arrow. Inflicts Bleeding on the enemy hit.
Bleeding enemies are inflicted with Excessive Bleed when attacked again.

Crossfire
[Arrow] - [None]
Fire an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Grants a chance to apply Burn debuff to enemies for 10 seconds upon hit.

Magic Arrow
[Arrow] - [None]
Fire an arrow, igniting flames that inflict damage to enemies. Targets that step on the flames receive continuous damage. Targets that escape the flames are afflicted by [Magic Arrow] debuff that lasts 1.5 seconds that cause 50% damage periodically.

Divine Machine Arrow
[Arrow] - [None]
Fires an arrow with explosives attached. Upon hitting its target, the arrow explodes and causes collateral damage.
Enemies affected by the Burn Debuff receive a 50% increased damage from the Divine Machine Arrow explosion.

Dissonanz
[None] - [None]
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and they become stunned.

Friedenslied
[Pierce] - [None]
Play the flute to make allies and enemies dance together for 5 seconds. Dancing allies receive no damage, while dancing enemies have one of their buffs removed.
Accelerates the cycle of the Burn Debuff on affected dancing enemies.

Hameln Nagetier
[Pierce] - [None]
When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.

Hypnotische Floete
[Pierce] - [None]
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters. Your character cannot be knocked back or knocked down during Hypnotische Floete. After the skill, affected enemies become confused.

Stegreifspiel
[None] - [None]
Play the flute to deploy one Pied Piper skill at random from the list of skills you have learned. The skill will be activated even if you fail to play the flute, but its effects will be reduced. Stegreifspiel does not affect the cooldown of the skills it activates.

Lied des Weltbaum
[None] - [None]
Applies a buff that increases both the damage dealt and the damage received by you and your party members. Nullifies a set number of enemy attacks. Nearby enemies attack those under the buff.
While the buff is active, Mergen attack skills have their AoE attack ratio increased by +2.

Marschierendeslied
[None] - [None]
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases with each attack received. Movement speed is increased for 5 seconds, and you receive additional defense counts for every party member who is a Swordsman tree character.

Wiegenlied
[Pierce] - [None]
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block, and the damage they receive applies as critical. When enemies wake or the duration ends, they have their accuracy momentarily lowered by the Drowsy debuff.

Identify
[None] - [None]
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Blindside
[Arrow] - [None]
Use a magnifying glass to find the enemy's blind side and attack. Foes around the attacked enemy will have a higher chance of being critically attacked.
(The effects of Blindside and the character's critical rate apply separately.)

Devaluation
[None] - [None]
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, decreases Physical, Magic Attack, and Physical, Magic Defense.

Forgery
[None] - [None]
Displays the forgery accessory that the appraiser is wearing. Only party members except for the appraiser himself, can use the forgery. Applies its effects instead of your accessories when using the forgery. 20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Insurance
[None] - [None]
Activates an insurance which reduces the penalties applied when you become incapable of combat.

Overestimate
[None] - [None]
Increases the enhancement values of your main weapon.

Aiming
[Pierce] - [None]
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.

Sonic Strike
[Strike] - [None]
Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast-type enemies.

Roost
[None] - [None]
Set up a roost where the hawk can sit. When the hawk starts flying again, all Falconer skills except Roost have their cooldown times reset.

Circling
[None] - [None]
Increases your AoE attack ratio. Your hawk reveals hidden enemies after 5 seconds of casting. Consumes SP continually and buff is removed when SP is exhausted.

Pre-Emptive Strike
[Pierce] - [None]
The hawk automatically attacks enemies near its master with Pheasant or Sonic Strike. Pre-Emptive Strike deals less damage than regular Sonic Strike, but the same debuff applies. Continuously consumes SP, and the effect cancels if low on SP.

Hanging Shot
[None] - [None]
Move while hanging from your hawk. Prevents damage from melee attacks and allows you to damage enemies with basic attacks while hanging.
(Cannot use skills with auto weapon swap.)

Pheasant
[Strike] - [None]
Throw a training doll and have your hawk attack the targeted area. Attacked enemies become momentarily stunned. Deals additional damage to Beast-type enemies.

Tomahawk
[Strike] - [None]
The hawk glides over a spot the ground, causing a large explosion. Enemies caught in the explosion become affected with the Burn debuff.

Bazooka
[None] - [None]
Crouch down to concentrate and steady the cannon's aim. Increases the cannon's shooting speed, range, and damage on attacks, and increases the attack distance and AoE attack ratio of all cannon attacks.
If a pavise belonging to you or an ally is nearby, you become immune to knockback and knockdown.

Cannon Barrage
[Cannon] - [None]
Repeatedly fire your cannon at a selected target. Chance to stun attacked enemies.

Cannon Blast
[Cannon] - [None]
Fire a cannonball that spreads out to target all enemies in front of you. Destroys the Armor of enemies with Plate Armor.

Cannon Shot
[Cannon] - [None]
Fire your cannon to attack.

Siege Burst
[Cannon] - [None]
Fire a howitzer to the ground. Deals 5 times the damage to enemy structures. While using Siege Burst, your character cannot be knocked back or knocked down.

Smoke Grenade
[Cannon] - [None]
Throw a smoke grenade at a selected area and blind your enemies. Reveals hidden enemies within range.
(Smoke grenade does not affect the enemy's accuracy)
Maximum damage can be exceeded when dealing enemies within the range of the smoke grenade.

Sweeping Cannon
[Cannon] - [None]
Create a turret in front of you. You can assemble your cannon with the turret to damage a wide range of enemies.
Continues for 10 seconds at a wide range in front, and summons a tile that gives 10% of Sweeping Cannon damage every 1 second

Covering Fire
[Pistol] - [None]
Fire blindly at the targeted area to attack multiple enemies.
Damage +20% during [Sniper's Serenity].

Headshot
[Pistol] - [None]
Aim accurately at the head of an enemy to attack.
[Stun] and [Headshot: Wound] is applied to enemy hit by this attack.
[Headshot: Wound] lasts for 5 seconds and gives damage by 10% of the dealt damage every 0.5 seconds.
If the enemy is already under [Headshot: Wound], the duration is not re-applied but added on.
Damage +20% during [Sniper's Serenity] state
Headshot attacks apply as critical to enemies inflicted with Coursing.

Penetration Shot
[Pistol] - [None]
Fire continuously in a straight line in front of you until the maximum range of fire. Attacked enemies may be pushed back. Penetration Shot can be used more widely during Sniper's Serenity.
Damage +20% during [Sniper's Serenity].

Prime and Load
[None] - [None]
Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load.
1 second charge time applied in PvP environments.

Snipe
[Pistol] - [None]
Aim and fire at a faraway enemy. The usual range of fire is increased and the attack heavily damages a single enemy. Attacking a bleeding enemy
deals increased damage by 20%. A single enemy near the targeted enemy is also damaged.
Increases damage by 20% in [Sniper's Serenity] status.
Applys [Snipe: Wound] debuff on the enemy when dealing damage.
[Snipe: Wound] lasts for 5 seconds and gives damage by 10% of the dealt damage every 0.5 seconds.
If the enemy is already under [Snipe: Wound], the duration is not re-applied but added on.
Snipe skill apply as critical to enemies inflicted with Coursing.

Sniper's Serenity
[None] - [None]
Collect yourself before the combat. The longer the charging time, the more your minimum attack increases. At full charge, your minimum attack values become equal to your maximum attack, but cannot dash. (Movement Speed fixed to 15 in PVP areas)
(Cannot use skills with auto weapon swap.)

Volleyfire
[Pistol] - [None]
Fire repeatedly at the enemy.
Damage +20% during [Sniper's Serenity].

Arrow Sprinkle
[Arrow] - [None]
Shoot multiple arrows up in the air to create a storm of arrows. Targets in its AoE receive damage every time they are hit.

Down Fall
[Arrow] - [None]
Fire several arrows into the air to rain down on a single designated enemy. 

Targeted Arrow
[Arrow] - [None]
Aim straight at the enemy and fire multiple arrows.

Triple Arrow
[Arrow] - [None]
Shoot three arrows simultaneously. The arrows explode upon hitting enemies, dealing additional damage to nearby enemies as well.

Spread Shot
[Arrow] - [None]
Fire five arrows at once to attack enemies within range. Enemies near the attacked target receive ricochet damage.
Deals 50% increased damage to targets in [Fear].

Zenith
[Arrow] - [None]
Shoot a stream of arrows to enemies within a selected circular range. Enemies closer to you receive more hits.

Canister Shot
[Cannon] - [None]
Fires a cannonball that draws enemies closer for a certain duration. The cannonball explodes once the duration is over to inflict damage on enemies within its range and knock them down.
(Pulls once during PVP.)

Crouching Strike
[Strike] - [None]
Slams the cannon on the ground to damage enemies near the player. Enemies are knocked down in place upon being hit.

Explosion
[Cannon] - [None]
Shoots at the targeted enemy, causing a circular explosion around the targeted enemy.
Increases target number by x2 when in Bazooka state.

Fire and Run
[Cannon] - [None]
Aims the cannon at the player’s feet and fires to fly backward in recoil. You do not receive damage while the skill is in use.

Menace Shot
[Cannon] - [None]
Shoots the cannon skywards to send enemies around the player into Panic.
Panic effects are as follows:
* Regular Monsters: Unable to act
*Boss Monsters: No effect
*Player Characters: Immobile

Roar
[None] - [None]
Increases the damage by increasing the power of the cannon you are wearing.

Ambush
[Pistol] - [None]
Quickly approaches the targeted enemy to attack. Chance to stun the enemy doubles when enemy is under [Tracking: Prey].

Eye of the Tiger
[None] - [None]
Minimum critical rate of attacks using Musket increases during the buff duration.

Camo Shot
[Pistol] - [None]
Grants a Camouflage buff that hides you from the enemies. There is a chance that the buff could be removed every time you attack. Entering the camouflaged state fixes your movement speed at 25. (The movement speed set from Sniper's Serenity takes precedence when two buffs are conflicted.)

Piercing Shot
[Pistol] - [None]
Fires piercing bullets against the enemy in rapid succession. Applies 50% increased damage against boss monsters or enemies under [Tracking: Prey].
Block Penetration +100%

Rapid Shot
[Pistol] - [None]
Fires at the targeted enemy and when the target is boss monster or enemy under [Tracking: Prey], +50% damage is applied.

Tracking
[None] - [None]
Apply [Tracking: Prey] on the enemy when attacking enemy during buff duration.
Damage of attacks using Muskets increases when attacking the enemy with [Tracking: Prey].
Movement Speed increases by 10 when approaching enemy under [Tracking: Prey] debuff (Not applied in PVP)

Dark Judgement
[Arrow] - [None]
An explosion occurs around the targeted enemy, leaving [Mark] debuff for 5 seconds on the damaged enemy.

Dead Zone
[Arrow] - [None]
Rain down arrows to attack nearby enemies continuously.

Escape
[Arrow] - [None]
Move to the back at a fast speed, shoot an arrow at an enemy ahead, and leave [Mark] debuff for 5 seconds.
Following effect will be activated according to the equipped weapon and Movement Speed increases for a moment when the effect is over.
- Increases Evasion when equipping Crossbow, Dagger
- Increases Block when equipping Crossbow, Shield

Fanwise Shots
[Arrow] - [None]
Shoot multiple arrows forward in a fan shape.

Guided Shot
[Arrow] - [None]
Shoot 5 arrows at random enemy ahead, and the enemy shot receives [Mark] debuff that lasts for 5 seconds.

Shining Burst
[Arrow] - [None]
Hold the skill key to shoot arrows while spinning. You can move during channeling and the skill delivers more hits on enemies with [Mark].

Arquebus Barrage
[Pistol] - [None]
Fires weapon and damages the enemies in radial range behind the enemy hit by the weapon. When [Clean Hit] buff is activated, consumes 2 stacks to increase the number of Arquebus Barrage strike.

Arquebusier Weapon
[Pistol] - [None]
Casts [Arquebusier Weapon] buff upon use.
Arquebusier skill can be used during the buff.
Arquebusier attack property changes according to the equipped weapon.
- Attack property is changed to [Pistol] when casting buff while [Musket] is equipped.
- Attack property is changed to [Cannon] when casting buff while [Cannon] is equipped.
Cooldown by 60 seconds is applied when the buff is removed.
Buff removes when changing or unequipping the weapon.

Desperate Defense
[None] - [None]
Build a castle wall where you're standing and apply [Defend Position] buff.
[Clean Hit] can be created with basic attack during [Defend Position] buff. In PvP areas, the decrease Movement Speed effect of Sniper's Serenity during [Defend Position] buff is nullified.
[Defend Position] buff removes when getting off the defending range.

Lucky Strike
[Pistol] - [None]
Fire weapon to the front and damages the enemy in the front line. As the skill level increases, the duration of the bullet increases so that more targets can be struck.
Bullet flies to the targeted enemy if the target exists.
Charges [Clean Hit] buff 1 time when skill is used.

Pinpoint Fire
[Pistol] - [None]
Damages the target by firing a weapon at the target. When [Clean Hit] buff is activated, consumes 1 stack to increase 10% of the minimum Critical Chance of Pinpoint Fire.

Precision Fire
[Pistol] - [None]
During the channeling, fires a weapon towards to damage enemies in a straight line. As skill level increases, the duration of the bullet increases so that more targets can be struck.
Bullet flies to the targeted enemy if the target exists.
When the [Clean Hit] buff is activated, consumes all stacks and decreases Cooldown of Precision Fire by 1 second per number of the consumed buff stack.
Charges [Clean Hit] buff 1 time per every #{CaptionRatio}# seconds.

Prediction
[None] - [None]
Keep an eye on the front to predict and prepare for the next combat. Momentarily increase your accuracy, and charges [Clean Hit] buff for 3 times.
Activates bonus effects by consuming stacks of [Clean Hit] buff when some of Arquebusier skill is used. Also when swapping weapons, all stacks of [Clean Hit] buff is removed.
(Skill is not compatible with automatic weapon swap, and buff removes when Musket or Cannon is removed.)

Dusty Salute
[Pistol] - [None]
Fires shotgun towards the sky, which spreads on the air and damages the enemy in range. When [Clean Hit] buff is activated, consumes 1 stack to apply [Silence] for 2 seconds to the damaged enemy.

Cure
[Magic] - [Holy]
Removes all removable debuffs affecting the designated party member. Increases SP consumption when Cure is used continuously
{#005060}Decrease Cooldown if the caster has advanced into certain classes (the effect stacks):
* Dievdirbys
* Miko
* Oracle
* Kabbalist
* Pardoner
* Priest
* Plague Doctor

Fade
[None] - [Holy]
Erases the threat of monsters making them stop any attacks on you.

Heal
[Magic] - [None]
Restores the HP of a designated party member. The amount of HP restored depends on the caster's healing values.
Repeated Heal use increases SP consumption that is dependent on the player's SPR stat.
Bonus effects are applied when the caster has advanced into certain classes (the effects stack):
* Priest: Decreases SP consumption by 25, [Heal: Overload] Decreases Duration by 0.3 seconds, increases Heal Factor by 5%
* Pardoner: Decreases SP consumption by 50
* Plague Doctor: Decreases [Heal: Overload] Duration by 0.7 seconds
* Kabbalist: Increases Heal Factor by 10%

Guardian Saint
[None] - [Holy]
Increases the caster's Healing ability.

Smite
[Strike] - [None]
Inflict damage on an enemy with a powerful smash. Deals 50% additional damage to Mutant and Demon-type enemies.
Also, your physical attack damage is increased by 10% when using Smite.
{#005060}3 consecutive hits are applied to enemies with Conviction.

Aspersion
[Magic] - [Holy]
Sprinkle holy water to increase physical defense on you and your allies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Blessing
[None] - [Holy]
Gives the blessing to your party members and allies which grants additional damage proportionally to [INT/SPR].
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Mass Heal
[None] - [Holy]
Restores the HP of nearby allies.

Monstrance
[None] - [Holy]
Reduces the evasion of enemies in front of you.

Resurrection
[None] - [Holy]
Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Revive
[None] - [Holy]
Prevents one from becoming Incapable of Combat once.
(#005060)If [Fanaticism: Martyr] attribute is active and the character is under the Fanaticism buff, the effect of [Fanaticism: Martyr] takes precedence over Revive.

Sacrament
[None] - [Holy]
Applies Holy property to basic attacks of you and your party members proportional to [SPR].
Targets under the Last Rites buff will not receive the Sacrament buff.
Additional Property hits when the basic attack is used on enemies.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Turn Undead
[None] - [Holy]
Inflicts Holy-property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly
(In the Division Singularity, the damage is applied instead of the immediate kill.).
Mutant and Demon enemies under the Malleus Maleficarum debuff that survive Turn Undead become stunned for 3 seconds.
While Engkrateia is active, the AoE attack ratio of Turn Undead increases by 50%.

Aukuras
[None] - [Fire]
With the energy of sacred Torch, adds damage as much as the value of basic or skill attack.

Daino
[None] - [Holy]
Increases your Accuracy and Block Penetration.

Divine Stigma
[Magic] - [Holy]
Engrave a stigma on the enemy and continuously deal Holy property magic damage. Applies [Brilliance] debuff that remains for 5 seconds when damage is dealt by Divine Stigma.
Ignores some of Defense when the caster attacks the target under Stigma with Holy property or Strike attack.

Piety
[None] - [Holy]
Damages the enemy under [Brilliance]. (Skill cannot be used when there are no enemies under [Brilliance].)

Zaibas
[Magic] - [Holy]
Create a magic circle that calls down bolts of lightning on an enemy using the power of the God of Thunder.
Upon use, caster increases Movement Speed by 10 for 3 seconds, 25% chance to stagger enemy for 0.2 seconds when the attack is accurate, applies [Brilliance] debuff that remains for 5 seconds.

Zalciai
[None] - [Holy]
Increases the Critical chance of you and the ally.
Party member besides you will have half of the Critical Damage Increase Rate, and 20~30 seconds delay is given when the caster leaves the party or logs out. If they do not return in time, the buff disappears.

Carnivory
[Magic] - [None]
Applies buff to you that blooms carnivorous plants at the Chortasmata location. Corpse Flower stats depend on the level of the defeated enemy.

Chortasmata
[Magic] - [Poison]
Grass temporarily grows in the targeted area. Monsters within the targeted area become Plant-type monsters and become afflicted with Rash debuff for continuous damage. Party members who step on the area receive the Floral Scent buff and have their HP restored.
Increase damage by 100% during [Lycanthropy: Human Form]
If the Statue of Goddess Zemyna buff is active, HP of Floral Scent Buff restores by 10%.
The type-changing effect on bosses vary depending on the grade of the boss.
* Unique Raid Boss: 50%
* Legend Raid Boss: 25%
* Boruta and Field Boss: 12.5%

Henge Stone
[None] - [None]
Summon the Henge Stone. Increases the skill level of the magic circle and installation skills from Cleric-tree classes within range by 1. Increases the damage of Druid skills.

Lycanthropy
[None] - [None]
Temporarily transform into a wolf. When transformed, the character's skills cannot be used. In wolf form, part of the stats increases and 2% of max. HP is restored every 8 seconds.

Seed Bomb
[None] - [Poison]
Apply Seed debuff to the enemy in front. Magic damage is dealt against enemies nearby when you are attacked or the buff expires during the debuff is applied. Immediately activates as 2 consecutive hits when using skill to the target under debuff

Shape Shifting
[None] - [None]
Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Sterea Trofh
[None] - [None]
Increase your combat power through the heat of nature. Your physical and magic critical damage increase while the Sterea Trofh buff is active.

Thorn
[Magic] - [Poison]
Throw thorny vines at enemies in front of you to deal continuous damage and make them unable to move.

Transform
[None] - [None]
Transform back into the monster that you last shape shifted to.

Astral Body Explosion
[Magic] - [Holy]
Consume all of Sadhu's Soul to damage the enemies in the targeted area. Damage increases proportionally to the number of consumed Sadhu's Soul.

Spirit Strike
[Magic] - [Holy]
Damages the 5 targets in front and creates 1 Sadhu's Soul. Sadhu's Soul can be stacked up to 5, increases damage to the target by 20%, SP consumption by 20% per 1 Sadhu's Soul.

Out of Body
[None] - [Holy]
Move your spirit out of the body. The spirit follows the body and creates 1 Sadhu's Soul per 2 seconds. Sadhu's Soul can be stacked up to 5 times.

Possession
[Magic] - [Holy]
Consume all of Sadhu's Soul to damage the sole target every 0.5 seconds for 1.5 seconds. Attacked target is temporarily unable to move.

Prakriti
[None] - [Holy]
Consume 2 Sadhu's Soul and creates Rune of Psychokinesis with 10 seconds of duration. Increases Final Damage of Sadhu's skill on the Rune of Psychokinesis. Only the caster gets the effect.

Prana
[None] - [None]
Critical damage increases when using magic attacks and
your magic damage increases as well. Create 5 Sadhu's Soul.

Vashita Siddhi
[Magic] - [Holy]
Consumes all Sadhu's Soul and damages the targeted area with AOE. Applies Stun to the affected enemy. Duration of Stun is proportion to the number of consumed Sadhu's Soul.

Carve Attack
[Pierce] - [None]
Attack the target using a carving knife. Plant-type monsters take additional bonus damage.

Statue of Goddess Ausrine
[Strike] - [None]
Carve a statue of Ausrine, Goddess of the Morning Star. The statue amplifies the stats of other statues installed nearby.
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, Zemyna and Laima buff disappears.

Carve World Tree
[Strike] - [None]
Carve a divine World Tree that silences nearby enemies and reduces their evasion.

Statue of Goddess Laima
[None] - [None]
Carve a statue of Laima, the Goddess of Fate.
Within range of the statue, party members have their skill cooldown reduced, while enemies have theirs increased. The statue also reduces enemies' movement speed.
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, the buff disappears.

Carve Owl
[Magic] - [None]
Carve an Owl Sculpture to watch over you, attacking enemies nearby.

Statue of Goddess Vakarine
[None] - [None]
Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Statue of Goddess Zemyna
[None] - [None]
Carve a statue of Zemyna, the Goddess of Earth.
Decreases the SP consumption and SP recovery time when using skills for nearby party members who are within the radius of the Goddess Statue.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Arcane Energy
[None] - [None]
Applies the Arcane Energy buff to you and your party members. The buff records your current SP and STA, and if the amount of SP and STA consumed during the buff is higher than the one recorded, at the end of the buff all the SP and STA you consumed are restored.

Clairvoyance
[None] - [None]
Predict and show which item the monster will drop in advance. Drop Bonus item of the Elite Monster is independent.

Counter Spell
[None] - [None]
Removes enemy magic circles nearby, and summons another magic circle that reduces the damage taken from enemy magic attacks.

Death Sentence
[None] - [None]
Announce your enemy's death, largely increasing the damage received by them. If the target is a boss monster, duration and damage-increasing effects are cut in half.

Divine Might
[None] - [None]
Temporarily increases the skill levels of you and your party members by 1.

Foretell
[None] - [None]
Summons a magic circle that interferes with the enemy attacks. Reduces damage received from enemies while inside the magic circle.

Prophecy
[None] - [None]
Makes nearby party members immune to all removable debuffs temporarily.

Resetting
[None] - [None]
Change the item the enemy will drop to a different item. You will be notified when an item is changed. Drop Bonus item of the Elite Monster is not affected.

Gender Switch
[Magic] - [Holy]
Set up a shop that can change a character's gender. 'Mirror of Truth'x1 is required to perform each gender change.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Twist of Fate
[Magic] - [None]
Deal a fixed amount of damage to the selected target based on its maximum HP. The target gradually recovers HP, with the total amount recovered matching double the amount lost by the attack. Only half of the damage is applied to boss monsters, and the skill does not apply to field boss monsters. Cannot be used inside the Guild Hangout.
Twist of Fate can exceed the max. damage cap.

One Inch Punch
[Strike] - [None]
Extend your fist from a close distance to destroy the enemy from the inside. The attacked enemy will lose SP and gradually lose HP in amounts depending on the caster and the target's SPR stat.
Absorbs 25% of the target's lost SP when the caster is under the effects of Golden Bell Shield.

Double Punch
[Strike] - [None]
Use your trained fists to attack an enemy continuously.
Additional property hits are applied proportionally to [STR/DEX] if enemy's HP falls below 50%.

Energy Blast
[Strike] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in your path.
Enemies under the Malleus Maleficarum debuff receive twice the hits from Energy Blast.

God Finger Flick
[Strike] - [None]
Throw a coin by using the tip of your finger to inflict damage on an enemy.
Physical damage increases for 15 seconds at use.

Golden Bell Shield
[None] - [None]
Momentarily increases the damage of Monk.
Immune to all removable debuffs during the buff.
* [Golden Bell Shield: Carve] stacks to 20 maximum when attacking enemies with Monk skills.
[Golden Bell Shield: Unity] is applied for 5 seconds when 20 stacks.
[Golden Bell Shield: Freedom], which increases all physical damage according to the current factor of Golden Bell Shield, is applied for 30 seconds when Golden Bell Shield is used during [Golden Bell Shield: Unity].
* Does not stack during Golden Bell Shield, Unity, and Freedom.

Hand Knife
[Strike] - [None]
Strike with a powerful hand knife to deal damage on an enemy. Hand Knife can be used after Palm Strike. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed your character's maximum attack).

Iron Skin
[None] - [None]
Temper your skin to become hard as steel and momentarily make your body hard. Decreases Physical Attack received during the buff, immune to Knockback/Knockdown while using Monk skill.

Palm Strike
[Strike] - [None]
Use your trained fingertips to attack the enemy by inflicting an internal injury. Ignores part of the enemy's defense.

Dekatos
[Magic] - [Holy]
Attack an enemy with money collected as offerings.

Discerning Evil
[Magic] - [Holy]
Damages the enemy and forcibly extends the duration of harmful effects applied by the party member. Damage of Discerning Evil increases in proportion to the number of debuffs the enemy is under and the duration of the debuff that has already been increased does not increase again.
Enemies affected by Discerning Evil who enter a Holy-property magic circle will spread the Discerning Evil debuff to enemies nearby.

Increase Magic Defense
[Magic] - [Holy]
Temporarily increases the Magic Defense of you and your party members. The increase applies in proportionally to the caster's SPR.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Indulgentia
[Magic] - [Holy]
Applies the Indulgentia buff to nearby allies. While the buff is active, targets recover HP in regular intervals.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Oblation
[None] - [None]
Open an Offering Box to receive donations from allies. Can only be opened near Goddess Statues in fields (not in cities).

Simony
[None] - [None]
Create a scroll out of one of your skills, allowing others to use it. You can only craft scrolls of maximum-level skills.

Spell Shop
[None] - [None]
Open a shop to sell Grace buffs to other characters. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Barrier
[None] - [Holy]
Push enemies away and create a barrier of protection that doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. (Duration halves in PVP areas)

Conviction
[Strike] - [None]
Attack an enemy, marking them as a traitor. Increases the Fire, Ice, Lightning, Earth, and Poison damage taken by the enemy that receives the attack. Deals damage increased by 20% to stunned enemies.
Enemies under Death Sentence that is killed with Conviction deal damage to other nearby enemies when they're defeated.

Demolition
[Strike] - [None]
Strike the enemy hard by holding weapon with two hands. Deals increased damage to enemies under the Conviction debuff.

Resist Elements
[None] - [Holy]
Momentarily increases Fire, Ice, Lightning, Poison and Earth property resistance for you and your party members, reducing the damage received from attacks of those properties.

Restoration
[None] - [Holy]
Activate your aura to heal yourself and allies nearby.
The amount of HP recovered increases by 10% when the Guardian Saint buff is active.

Sanctuary
[None] - [Holy]
Increases allies' physical and magic defense within the range proportionally to the caster's physical and magic defense. Also gives increased Holy property damage equivalent to the increased defense value.

Stone Skin
[None] - [Holy]
Strengthen your skin to reduce the damage received from physical and magic attacks.

Aspergillum
[Strike] - [Holy]
Fill your equipped weapon with holy water and make it splash with every attack.

Binatio
[Strike] - [None]
Applies effect that enhances your basic attack temporarily. During Binatio buff, the basic attack is changed to 2 slow consecutive hits, and the attack factor increases.

Deploy Cappella
[Magic] - [Holy]
Deploy a temporary sacellum with a wrapped cloak. Increases the damage of Holy-property attacks for allies near the cappella.

Last Rites
[Magic] - [Holy]
Applies Holy property to your basic attacks based on [STR/DEX/SPR/INT], allowing them to temporarily deliver additional property hits. The effect intensifies when enemy’s HP falls below 50%.

Paraclitus Time
[Magic] - [Holy]
Become resistant to knockback and knockdown through prayer. Enemy's movement speed is reduced for 5 seconds when attacking enemy during the buff duration.
Duration halves in PvP.

Visible Talent
[Magic] - [Holy]
Unleash your potential temporarily. After the buff, the accumulated damage piles up as buff stacks. Damage from the basic attack is counted separately during the buff. When attacking with a basic attack, consumes 1 stack to strike additionally with some of the counted damage.
As skill level increases, the Cooldown decreases.

Beak Mask
[Magic] - [Poison]
Equip the Bird Beak Mask. The front side of the mask contains a special drug that blocks all removable debuffs except for stun, bind, immobility and slow.

Fumigate
[Magic] - [Holy]
Spray a cloud of antidote that cures max. 3 status ailments of an ally. Allies within the effect will be cured of all removable debuffs except for stun, bind, immobility, and slow.

Healing Factor
[Magic] - [Holy]
Grants the designated party member with regenerative abilities. The target recovers HP if the target's HP is below that of what was left when they received the buff.

Incineration
[Magic] - [Fire]
Incinerates enemies affected by debuffs. The duration and damage of Incineration increase depending on the number of debuffs applied to enemy. The increased damage cannot exceed over 100%.

Methadone
[Magic] - [Holy]
Applies a buff that makes party members immune to knock back and knock downs, block all removable debuffs except for stun, bind, immobility and slow and grants invulnerability from casting interruptions. Also decreases block and evasion while Metadon buff is active.

Modafinil
[Magic] - [None]
Momentarily increases movement speed for you and your party members. An additional ratio is applied to those under the Modafinil buff, depending on the target's character level and the caster's SPR (maximum +100%).

Pandemic
[Magic] - [Holy]
Spread all the debuffs of enemies within range to other nearby enemies, and the enemies in the range of Pandemic get [Panic] debuff. When enemy under [Panic] debuff gets Magic damage, the damage increases by [Number of debuff x #{CaptionRatio2}#]%. Additional Magic damage from [Panic] cannot exceed #{CaptionRatio3}#%, party member beside you cannot exceed #{CaptionRatio2}#%.

Black Death Steam
[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage and reduces Critical Resistance. The affected targets infect poison to other targets nearby by chance. Increases Incineration damage when Incinerate on the target.

Ein Sof
[Magic] - [Holy]
Creates a magic circle that drastically increases the maximum HP limit of the designated party member for a period of time and applies a buff that decreases the cooldown of skill. Also recovers HP as much as the final HP recovery value of the caster per 5 seconds during Ein Sof. Decrease Cooldown effect does not activate during the Statue of Goddess Laima effect.

Clone
[Magic] - [Holy]
Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned.

Gevura
[Magic] - [Holy]
Triggers Gevura on enemies based on the numbers calculated from the Notarikon. Enemies attacked while under the effect of Gevura receives additional damage proportional to the number of enemies.
Half of the damage increase effect and duration applies to the boss monster.
The Cooldown of 30th skill that attacked the boss monster under Gevura decreases by 30%,
and the most recent skill that has been decreased its cooldown does not stack the attack count.
Enemies under Gevura debuff can receive damage exceeding the maximum damage cap.

Merkabah
[Magic] - [Holy]
Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies. Receives [Merkabah: Holy Protection] buff when you are near Merkabah. Temporarily increases Magic Defense, and activates additional Holy property hit proportionally to the damage dealt when attacking the enemy. Decreases boss monster's damage for a certain period of time against the boss monster.

Nachash
[Magic] - [Holy]
Use the power of Kabbalah to summon serpents that attack your enemies and remove all removable debuffs from allies periodically. When the party member attacks enemy on the magic circle, the caster recovers HP as much as their HP recovery value.

Notarikon
[Magic] - [Holy]
Calculate a new number from the first and the last letter of an enemy's name. Defense Formation remains longer proportionally to the skill level from lv.2.

Revenged Sevenfold
[Magic] - [Holy]
Imbues allies with the power of the goddess. Decreases damage received from enemies when under the buff's effect and reflects the decreased damage on the attacking enemy. Effects are not applied on certain boss monsters and the buff is removed after reflecting damage is dealt on enemies.

Tree of Sepiroth
[Magic] - [Holy]
Invoke a magic circle in the shape of the Tree of Sepiroth which continuously restores the HP of allies and decreases damage received.

Breaking Wheel
[Slash] - [None]
Summon a wheel that inflicts damage to surrounding enemies.

Ripper
[Slash] - [None]
Summon a pair of gigantic scissors continuously attacking enemies in front of you. The skill does not cancel even if you are attacked and it deals increased damage to Demon-type enemies or enemies under Judgment. Damage increases when attacking continuously.

God Smash
[Strike] - [None]
Lift your weapon high up in the air above your head and smash it down. Partially ignores enemy defense.

Iron Maiden
[Pierce] - [None]
Summon an Iron Maiden to trap a medium or small-sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon-type enemies or enemies with Judgment takes constant damage.

Judgment
[Magic] - [None]
Judgment buff, increasing the critical rate, is applied and Judgment debuff is applied on enemies when attacking during buff time.
Additional 10% damage is given to enemies under debuff when attacked by Holy property attacks.

Malleus Maleficarum
[Magic] - [None]
Release the power of a spellbook to attack. The attacked enemy will have their INT and SPR halved and doubles the SP consumption of magic attacks when used during debuff duration.

Pear of Anguish
[Strike] - [None]
Install a Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it automatically flies over to it.

Gohei
[Magic] - [Holy]
Swings a Gohei made of a wooden stick and white paper. Removes removable debuffs of an ally and buffs from the enemy. Magic damage received is decreased by the [Mental Recovery] buff when removing debuffs of allies and Magic damage received by enemy increases by the [Mental Breakdown] applied to the enemy when enemy debuff is removed. SP consumption increases proportionally to the number of buffs removed when removing enemy buffs with Gohei during PVP.

Hamaya
[Magic] - [Holy]
Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Critical chance resistance of target hit decreases.

Sweeping
[Magic] - [None]
Sweeps the floor with a purified, divine broom. The swept area maintains for a period of time and the skill level of the magic circle used is the area is increased by 2. Becomes immune to removable debuff.

Kagura
[None] - [None]
Dance to bless allies around you. Enemies affected by the skill receive more damage from magic attacks.

Clap
[Magic] - [None]
Clap your hands twice. Increases the duration and damage given by ally [Installation] nearby (Ice Wall and Spike Shooter not included).
Skill effects do not stack.

Omikuji
[None] - [None]
Cast lots and apply buff according to it. [Great Blessing: Honor], [Great Blessing: Hope], [Great Blessing: Safety], [Great Blessing: Health] and their corresponding chances are 25%. .
Attack increased by [Great Blessing: Honor] does not include fixed values such as title, event buffs and items, and assistive passive effects.

Beady Eyed
[None] - [None]
Move to the back of the enemy in an instant. Your critical rate increases after using Beady Eyed.

Blind Faith
[None] - [Holy]
Consumes 50% of your remaining SP to deal additional holy property damage when attacking the enemy for the duration.

Emphatic Trust
[None] - [Holy]
Applies a debuff to nearby enemies that causes them to take additional Holy-property damage every time they are attacked.

Fanatic Illusion
[None] - [Lightning]
Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP, and cancels if SP runs out. Increases your Lightning-property resistance.

Fanaticism
[None] - [Holy]
HP recovery is reduced by 20% but the damage against enemy increases.

Immolation
[None] - [Fire]
Sets enemies on fire, inflicting Fire-property damage. Your own body also catches on fire, reducing your HP. Your character will not become incapable of combat from this damage.

Invulnerable
[None] - [None]
Your accuracy increases.

Aqua Benedicta
[Magic] - [Holy]
Sprinkle Holy Water to purify the grounds. Enemies standing in the affected area is continuously damaged.

Engkrateia
[None] - [Holy]
Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies or Dark property attacks.

Entity
[Magic] - [Holy]
Make hidden entities nearby to reveal themselves with a powerful command. Revealed entities and those around the entity take a designated amount of damage.
Entity amplifies Hamaya.
Damage reduction is not applied to enemies under [Gregorate: Magic].

Gregorate
[Magic] - [Holy]
Send out a wave of divine energy through you and your party members to overthrow the forces of evil. Nearby enemies receive Holy-property damage. Magic damage increases by applying [Gregorate: Magic]. If the skill is applied to a zombie, the zombie is killed.

Katadikazo
[Magic] - [Holy]
Conjure a spear of divine light to strike your enemies in the name of the goddesses. Targets hit by the spear receive Holy-property magic damage, with additional damage dealt to enemies that are taking damage from Aqua Benedicta.

Grand Cross
[Magic] - [Holy]
Engrave holy pattern on the ground to attack the enemy.

Rubric
[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy-property damage and reduce the enemy's movement speed. When used against Demon-type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.
When Rubric is cast over Aqua Benedicta, enemies within half-range of Aqua Benedicta receive equal damage as Rubric by maximum 25% chance when farther away the distance is and 25% chance when the hit is critical.

Chant
[None] - [None]
Casts [Goddess' Retribution] buff to you with help of Goddess' power. Become capable of Crusader skill and every magic skill you use is changed to [Holy] property.

Condemn
[Magic] - [Holy]
Smash the ground with a blunt of light leaving a symbol of Goddess' Tree. When the enemy is on the symbol, it gets damages.
- Healing allies when standing on the symbol is added when the [Chant: Goddess' Blessing] is activated.

Holy Smash
[Magic] - [Holy]
Summon Goddess' power and throw a blunt weapon along with the Goddess' power, explodes upon hit and damages nearby enemies.
- Recovering allies nearby the damaged enemy is added when [Chant: Goddess' Blessing] is activated.

Protection of Goddess
[Magic] - [Holy]
Install a Protection of Goddess for 3 seconds. Sets a barrier to damage nearby enemies, and make them slow down.
- Recovering allies nearby is added when [Chant: Goddess' Blessing] is activated.

Retaliation
[Magic] - [Holy]
Asks the Goddess for judgment. Additionally damages once more when allies are standing on where the light pillar drops down.
- Goddess' Retribution: Deals enemies standing on where the light pillar drops down.

Ring of Light
[Magic] - [Holy]
Creates a Ring of Light that spins around the caster, dealing damage to enemies. Ring explodes and damages the enemies nearby.
- Healing the ally once by the explosion of the ring is added when [Chant: Goddess' Blessing] is activated.

Sacred
[Magic] - [Holy]
Pray to bring Goddess’ help on to the field. Deals nearby enemies while praying and causes an explosion a second later, dealing more damage.
- When [Chant: Goddess' Blessing] is activated, heals allies while praying and causes a healing explosion in a second for more recovery.

Cloaking
[None] - [None]
Temporarily hides from the enemy's vision. Companions will be hidden and movement speed will be reduced by 4 when mounted. Applies buff that decreases the damage received from the enemy, and removes when using basic attack or attack skills.
[Cloaking] does not remove when jumping.
Removes when attacked in PVP.
Cloaking cannot be used during combat while participating in Team Battle League, Gemstone Feud, and Territory Wars. Cooldown after the buff ends.
Cloaking can be used in combat outside PvP areas.

Dagger Slash
[Slash] - [None]
Quickly slash with your dagger from side to side to deal damage.
[Dagger Slash: Sharpened Blade] buff is applied for 3 seconds when performing Dagger Slash, which increases dagger attack damage by 7% per stack.

Double Attack
[None] - [None]
Temporarily increases your critical rate. Subweapon basic attacks have a chance of applying as multiple hits.
Subweapon’s Physical Attack increases with Attack of main weapon when equipping a [One-handed Sword] and [Pistol], or [Dagger].
Double Attack buff disappears when equipping a [Shield].

Free Step
[None] - [None]
Make your movements quick and nimble, temporarily increasing evasion.

Oblique Fire
[Pistol] - [None]
Shoot at a target. Apply [Oblique Fire: Slug], which increases your movement speed and decreases the enemy's movement speed. 5 stacks maximum: increases your movement speed when 3 stacks or lower and decreases the enemy's movement speed when 4 stacks or more. The bullet bounces off the initial target to a nearby enemy.
When performed near a Jolly Roger flag, Oblique Fire generates another shot.

Annihilation
[Slash] - [None]
Conceal yourself and quickly slash nearby enemies. You become invincible while the skill is being used.

Behead
[Slash] - [None]
Swing your dagger towards the enemy's neck. Attacked enemies will suffer from [Behead: Bleeding]. [Cloaking] does not disappear while dealing damage with [Behead: Bleeding]. In PvP, your character moves behind the enemy to attack.

Hallucination Smoke
[Strike] - [None]
Release a hallucinatory smoke around you that reduces your enemies' Evasion and Critical Resistance, and increases Critical Rate of the caster for 30 seconds.
Critical Rate buff removes when the weapon equipped is not the Dagger.

Hasisas
[None] - [None]
Drink a Hasisas Potion and increase your physical ability. Increases attack speed and critical attack.

Instant Acceleration
[Slash] - [None]
Run towards distant enemies at incredible speed to instantly slash them.

Piercing Heart
[Pierce] - [None]
Pierce through the enemy's chest with your dagger. The attacked enemy's Defense is partially ignored, and the skill inflicts targets with the Heart Arrest debuff that renders them unable to restore HP.

Aggress
[None] - [None]
Provoke the enemy into a quarrel, making them recognize you as their first target. Critical Resistance of enemies in quarrel decreases.

Brick Smash
[Strike] - [None]
Smash bricks onto nearby enemies with a chance of stunning them. Critical rate of enemies used to break the brick decreases for 20 seconds.
100% chance of stunning enemies attacked with Brick Smash from the back. Critical chance applies as 2x to enemies gathered by Hangman's Knot.

Bully
[None] - [None]
Use your street smarts and vast combat experience to increase your evasion. Evading an enemy attack during Bully increases the enemy's threat values.

Blindfire
[Pistol] - [None]
Fire blindly into a group of enemies in your way. Enemies hit by Blindfire are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)

Mangle
[Slash] - [None]
Continuously slash with your dagger to lacerate enemies in front of you. Enemies hit by Mangle are afflicted with [Fright] for 10 seconds and damage given to user will decrease by 7% per stack.(Maximum 3 stacks)

Rampage
[Strike] - [None]
Release all your pent-up aggression and go on a full rampage, destroying everything around you. You are able to dodge enemy attacks, except for the attacks that cannot be dodged. Attacks to stunned, blinded and bleeding enemies deal less damage but apply as two consecutive hits. After Rampage, a buff is applied that increases the damage you deal and receive. During this buff, you cannot evade enemy damage.

Throw Sand
[Pierce] - [None]
Throw sand at your enemy's eyes. Attacked targets become silenced and blinded and have their accuracy and evasion reduced.

Arrest
[None] - [None]
Bind enemies, including boss monsters, to prevent them from moving.

Base Camp
[None] - [None]
Set up a base camp for party members. Party members can use the base camp to gain buffs and access to storage.
Party members will also be able to teleport to the Base Camp when in the same map as the Camp.
The storage can be accessed without the Squire being present at the location of the Base Camp.
Leaving the map or leaving the party will erase the buffs you have received from the Base Camp.

Deadly Combo
[Slash] - [None]
Slashes multiple times in front of you.

Equipment Maintenance
[None] - [None]
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom, and shield items only. Shop prices increase when installed in a map with a dungeon.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Refreshment Table
[None] - [None]
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Repair
[None] - [None]
Open a shop to repair damaged equipment. It is possible for repaired equipment to exceed its maximum durability. Increases price when installing in Dungeon area.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Brutality
[None] - [None]
Applies a buff that increases the damage of your Slash-type, Pierce-type, Strike-type, Pistol-type attacks except for basic attacks.

Dust Devil
[Slash] - [None]
As you spin, attack an enemy repeatedly. The enemy will be immobilized temporarily.

Hexen Dropper
[Pierce] - [None]
Attack an enemy repeatedly using a weapon in each hand.

Impale Dagger
[Pierce] - [None]
Move to the enemy and deal damage all around with your dagger subweapon.

Iron Hook
[None] - [None]
Capture enemies with a hook.

Jolly Roger
[None] - [None]
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 100 activates a fever buff that grants additional damage.

Keel Hauling
[Pierce] - [None]
Quickly pierce forward 4 times.
Drag the enemy and damage them 2 times when the enemy is captured with Iron Hook.
Dragged enemy is afflicted with Silence for 1 second.

Quick and Dead
[Pistol] - [None]
Fires continuous shots with a pistol to damage multiple enemies ahead. Quick and Dead attacks gain a 15% chance to land as critical attacks and [Quick and Dead: Fast Pace] buff is applied for 10 seconds.
Increases damage by [(Original Cooldown - 10) * 2]% of attacked skill when the equipped weapon is Pistol during the buff.

Double Weapon Assault
[None] - [None]
Allows you to quickly connect main weapon and subweapon attacks.

Bunshin no Jutsu
[None] - [None]
Creates 2 clones that carry 50% damage of yourself. The clones automatically attack nearby enemies and replicate any Shinobi attack skills you use. STA is continuously consumed as clones are continuously out, and clones disappear when STA becomes 0.
1 [Ninjutsu: Baku] is stacked when clones attack enemies.
{#005060}Clones are immune to being knocked back or knocked down, and damage received is halved.

Katon no Jutsu
[Pierce] - [Fire]
Attack multiple enemies by continuously exploding the gunpowder.

Kunai
[Pierce] - [None]
Attack multiple enemies by throwing a kunai.

Mijin no Jutsu
[Pierce] - [None]
Attack enemies in the area nearby by exploding the gunpowder you have. Bunshin no Jutsu will be canceled when clones mimic the skill.
Damage of Mijin no Jutsu increases by 3% per 1 [Ninjutsu: Baku] stack
[Ninjutsu: Satu], which increases physical damage by 1% according to each stack of [Ninjutsu: Baku], is applied for 60 seconds when Mijin no Jutsu is used by yourself. ([Ninjutsu: Satu] does not increase the damage of Mijin no Jutsu)

Mokuton no Jutsu
[None] - [None]
Hides by tricking the enemy with a fake doll created from a log.
Movement speed increases and damage receive decreases temporarily during stealth mode.

Raiton no Jutsu
[Pierce] - [Lightning]
Concentrate the power of lightning in your hands, then release it all at once.

Quicken
[None] - [None]
Temporarily increases attack speed for you and your party members.

Reversi
[None] - [None]
Take ownership of a magic circle created by an enemy.

Shrink Body
[None] - [None]
Shrink the size of monsters.

Swell Body
[None] - [None]
Enlarges the size of an ally's body. Increases Maximum HP and Physical, Magic Defense of the target.

Swell Brain
[None] - [None]
Increase Looting Chance by enlarging the size of your party members' and your heads momentarily. The more Looting chance increases, the more drop rate for unidentified equipment gets high.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Swell Hands
[None] - [None]
When casting while Pistol or Dagger is equipped, enlarges the size of your party members' and your both hands temporarily to increase maximum Physical Attack and Magic Attack in proportion to maximum Attack (Gem excluded) of sub-weapon that caster is equipping.
20~30 seconds delay is given when the user leaves the party or logs out and if they do not return in time, the buff disappears.
Using Brick Smash under the Swell Hands buff removes the enemy's helmet.

Agility
[None] - [None]
Applies a buff to your party members' and your boots which reduces Stamina consumption and increases Movement Speed. The Agility buff does not apply to characters not wearing boots.
20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Armor
[None] - [None]
Open a shop to grant Enchant Stat to Armor items.
Decreases commission for the profits when increasing skill level when exceeding the maximum learn level, Divine Might effect does not apply.

Enchant Earth
[None] - [Earth]
Enchant the weapon of you and your party with the power of the earth to increase the Block Penetration value.
}20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Glove
[None] - [None]
Applies a buff to your and your party members' gloves which increases Accuracy. The Enchant Gloves buff does not apply to characters not equipping gloves.
}20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Enchant Weapon
[None] - [Fire]
Apply additional damage buff to you. The effect of additional damage increases depending on the caster's [current level of character].

Lightning Hands
[Strike] - [Lightning]
Grants a temporary buff to oneself. Deals an additional Lightning-type attack when using basic attacks on enemies.

Over-Reinforce
[None] - [None]
Increases the enhancement values of subweapons equipped by you and your party members by a value, equal to skill level.
}20~30 seconds delay is given when the caster leaves the party or logs out and if they do not return in time, the buff disappears.

Electric Shock
[Strike] - [Lightning]
Connect to a single target and deliver Lightning damage. Cannot be used on multiple targets at a time. Can be canceled by the Unbind skill.

Hangman's Knot
[None] - [None]
Tighten the link to gather up the linked enemies in front of you.

Joint Penalty
[None] - [None]
Links enemies to attack all at once. Can be canceled by the Unbind skill.

Physical Link
[None] - [None]
Links party members and shares damage. Does not stack with Lifeline and can be canceled by the Unbind skill.

Lifeline
[None] - [None]
Shares a part of your ability withe allies. Does not stack with Physical Link.

Unbind
[None] - [None]
Disconnect all links. From level 2, damages proportionally to the skill level and Sub Physical Attack when the linked enemy is unlinked.

Backstab
[Pierce] - [None]
Continuously attack using your dagger. First overheat may stun the enemy.
In the PVP zone, attacking enemy under [Feint: Expose Weakness] by the first overheat will apply [Backstab Penalty] debuff on yourself. (Decreases Defense by 30% for 3 seconds).

Burrow
[None] - [None]
Hide under the ground to conceal your body. Inside the ground
Movement Speed is fixed at 15 and it is possible to move.
Reveals yourself when using once again, applies Silence to enemies.
When attacked in PVP, the buff is removed and Silence does not apply.

Evasion
[None] - [None]
Significantly increases your evasion.

Feint
[None] - [None]
Moves behind the enemy and makes
debuffs that cannot move or change direction.
If an enemy is under debuff with [Feint: Expose Weakness], Backstab final damage increases depending on the number of debuffs you have made.(Maximum 15)
If the enemy has 3 or more debuffs, the Backstab's Batter is added once.

Knife Throw
[Pierce] - [None]
Throw a knife at an enemy to inflict the [Bull's-eye] debuff. Enemies affected by Bull's-eye have their Critical Resistance and Block reduced, and cannot evade Melee Physical Attack. Damage given to the enemy increases when both the One-handed Sword and the Dagger is equipped.

Lachrymator
[None] - [None]
Throw tear gas at a targeted area. The target becomes afflicted with [Blind] and unable to attack.

Sneak Hit
[None] - [None]
Temporarily increases the minimum Critical Chance when attacking enemy from behind with a dagger.
Halves on the front, side of the enemy.

Marching Fire
[Pistol] - [None]
March forward while shooting, attacking enemies in front of you. Deals 30% increased damage to blinded enemies.
(Cannot use skill with auto weapon swap.)

Caracole
[Pistol] - [None]
Shoot forward while pushing yourself back with recoil. Attacked enemies momentarily receive more damage from Missile attacks.

Concentrated Fire
[Pistol] - [None]
Fire multiple bullets at an enemy in rapid succession. Applies 30% increased damage to blinded targets.

Evasive Action
[None] - [None]
Temporarily increases evasion when riding a Companion.

Limacon
[None] - [None]
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.

Retreat Shot
[Pistol] - [None]
Shoot repeatedly in the opposite direction you are moving.
(Cannot use skill with auto weapon swap.)

Bloody Overdrive
[Pistol] - [None]
Attack enemies around you by firing pistols in both hands. Your character cannot be knocked back or knocked down while the skill is in use.
Consumes 1 stack of Outrage, decreases the number of shots by 25% instead of firing in all zones without dividing the area when using Bloody Overdrive during Outrage buff,.

Double Gun Stance
[None] - [None]
Take away the weapon in your left hand and place it with a weapon in the right hand to a stance in both hands. Your basic attack changes and you become able to use Bullet Marker skills.
Increases all attack damages except for Dagger skills and pistols.
(Cannot use the skill with auto weapon swap.)

Freeze Bullet
[Pistol] - [None]
Applies a buff to the caster the grants a chance of freezing targets with basic pistol attacks.

Mozambique Drill
[Pistol] - [None]
Fire 4 shots at a single target with pistols in both hands.
Consume 1 stack of Outrage, decreases damage by 22.5%, but applies 2 consecutive hits per shot when using Mozambique Drill during the Outrage buff.

Napalm Bullet
[Pistol] - [Fire]
Create an explosion to inflict Fire damage on enemies in front of you.
Consumes 1 stack of Outrage, gives Tase debuff with 5.5% of Napalm Bullet factor to the enemy when using Napalm Bullet during Outrage buff.
(Tase debuff removes when damaging the enemy for 10 times)

Outrage
[Pistol] - [None]
When using the Bullet Marker skill after acquiring, 35 seconds last for
2 stacks of [Overheating] buff. Outrage can be used when [Overheating] buff is 4 stacks or above, increases Attack Speed of basic attack and stacks 1 buff for 2 stacks of [Overheating]
[Overheating] When used while [Overheating] has 40 stacks, 30 stacks of Outrage
Special functions are triggered when using the bullet marker skill during outlay buffing.
([Overheating] is not applied during Outrage Buff,
Decimal points are rounded off)

R.I.P.
[Pistol] - [None]
Attack enemies in front of you using a series of attacks with a pistol in both hands.
Consumes 1 stack of Outrage and increases final damage by 55% when using R.I.P during Outrage buff.

Tracer Bullet
[None] - [None]
Gain a buff that increases your accuracy.

Granata
[Strike] - [None]
Throws a grenade towards a designated area to attack the enemy. The attacked enemies are knocked down where they stand.

Invasione
[Pierce] - [None]
Attacks the enemy in front by stabbing them. If there is [Gunpowder] buff, decrease the stack of the [Gunpowder] buff, and damage up to 5 enemies with the same Attack as Invasione when attacking the enemy.

Recupero
[None] - [None]
The player injects a syringe on self to recover HP and STA.
The HP recovered cannot exceed 50% of the player's maximum HP.

Ritirarsi
[Strike] - [None]
The player leaps backward after dropping a grenade in place. You do not take damage while the skill is in use. 

Taglio
[Slash] - [None]
Dashes forward and slashes at enemies in the way. Enemies are knocked back and the player receives a temporary boost in movement speed.

Tre Granate
[Strike] - [None]
Throws three molotovs towards a designated area to deal continuous damage to enemies.

Aiming Shot
[Pistol] - [None]
Fires an unevadable shot into an area. Targeted enemies will have their buffs removed and deals additional damage that depends on the number of removed buffs.
Holding the aim longer will increase the number of buffs removed.
Deals 50% increased damage to enemies under [Peacemaker: Fatigue], [Silence] debuff.

Fanning
[Pistol] - [None]
Fires shots with 3 pistols in turn towards the designated area. The skill is activated while the key is held down and put to stop when the key is released.

Peacemaker
[Pistol] - [None]
Throws a fatal explosive at the target to deal damage that ignores part of the enemy's defense and renders them sluggish. Silence and Fatigue debuffs are applied to targeted enemies.

Quick Draw
[Pistol] - [None]
Draws the pistol quickly to attack the target .

Redemption
[None] - [None]
Applies a buff that increases the final Evasion by 100% for a duration and increases movement speed. You will not be able to evade undodgeable attacks.
Additional Movement Speed buff will be applied for number of times you have successfully evaded attacks x 1 seconds.
(The additional Movement Speed buff lasts up to 15 seconds, and is not stackable)

Westraid
[None] - [None]
Reloads the pistol to give a buff that makes the player’s attack hit the target with 100% accuracy for a specified number of attacks.

Barong
[None] - [None]
Manipulate captured Barong. Barong appears near enemy that has been targeted within a distance of 150. Barong delivers attacks to enemies with 20% of removing their buffs.
Damages the enemy within 80 distance of barong by every 1 second.

Keletihan
[None] - [None]
Exhaust enemies in range. [Fatigue] debuff decreases victim’s Accuracy, Evasion, and Critical Resistance. The decrease is in proportion to [Keletihan: Fatigue] stacks

Kutukan
[Strike] - [None]
Inflict [Chaotic Curse] on a targeted enemy. Enemies inflicted with [Chaotic Curse] transform into an immovable [Kepa] and become unable to restore HP and SP, dealing damage over time to nearby enemies and themselves based on user’s AoE Ratio. When the enemy is dead or incapable of combat during [Chaotic Curse], the debuff is contagious to a nearby enemy for the time remaining. (Boss monsters on certain grades are immune to [Chaotic Curse], debuff chances are applied (50 + Keletihan debuff stacks * 10]% during PVP)

Luka
[Strike] - [None]
Attack enemies giving bleeding damage over time. Duration increases based on the number of debuffs applied on the target. (Max 5 seconds)

Penyerapan
[None] - [None]
Increases additional damage. Increases stacks of [Fatigue], [Reduced Movement Speed] from Rangda upon skill use.

Rawa
[Strike] - [None]
Form a swamp in front of the caster. Swamp slows down enemies and increases Rawa stacks on enemies. More stacks increase Movement Speed reduction and damage dealt by Rawa.

Climax
[Pierce] - [None]
Throws the Dagger continuously to damage the enemy. If the [Pocket Knife] is on the ground, 2 [Pocket Knife] flies to the target and gives damage per every strike of Climax.

Clown Walk
[None] - [None]
Apply [Slow] debuff to nearby enemy characters by deluding with quick foot skills. (Applies [Immobility] debuff to the monsters.)
Removes debuff when getting out of range or Clown Walk stops.

Fatal Roulette
[Pierce] - [None]
Spins the body and throws the Dagger to the enemies nearby while pressing the key. [Pocket Knife] falls to the ground periodically by a certain chance.

Replica
[Pierce] - [None]
Throws multiple [Pocket Knife] to the sky which drops in the nearby area. Enemy located where [Pocket Knife] falls receives damage.
[Pocket Knife] remains where it fell for a certain period and reacts to some of the Clown's skills by flying to the enemy, giving damage by 30% of Replica Skill Factor.

Spinning Knife
[Pierce] - [None]
Throw a dagger just like a boomerang to damage the enemy. After giving damage to the enemy, [Pocket Knife] drops nearby the target, or a random [Pocket Knife] at the ground is thrown to the enemy by chance.

Trick or Treat
[None] - [None]
Drop a 2~4 [Pocket Knife] around you with a gesture of pulling something out of your arms, applying [Trick] debuff to nearby enemies, or [Treat] buff to you.
Enemy under [Trick] debuff temporarily ignores some of its defense against the damage.
While the [Treat] buff is active, you temporarily ignore a part of the enemy's defense when attacking with your Clown skill.