People often wrongly assume that Warlocks harness the power of demons. But Warlocks are also children of the goddess, and as children often feel that they should not burden their parents, the Warlocks have a similar attitude. It is because of their unique and independent approach to spirituality that the Warlocks are an often misunderstood group.
Warlocks are wizards who harness the power of evil spirits. They can summon evil spirits and command them to defeat monsters.
Summons evil spirits that attack at your bidding. [Evil Sacrifice] can be used to target enemies for the spirits to attack.
Create a magic circle in front of you that summons the demon's arm. The summoned demon disappears after attacking forwards.
Sacrifices nearby enemies to Evil Spirits. The Evil Spirits fly towards the enemies within range to damage them. Evil spirits fly faster in proportion to the skill level from Lv.2
Summon evil spirits periodically or from fallen enemies. The summoned spirits remain in the field to await your orders. Up to 10 spirits can be summoned. [Evil Sacrifice] can be used to target enemies for the spirits to attack. [Evil Sacrifice] can be used to select a target for the spirits to attack.
Lays a curse upon enemies and applies [Stigma] debuff to the enemies. Enemies under [Stigma] debuff are unable to recover HP, SP, and become higher priority attack targets.
Once become the Higher priority attack target, Sacrifice will automatically cast for 6 seconds, and the Evil Spirit attacks the target under [Stigma] priorly.
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Targets continue to receive momentary damage even after moving away from the pillar, but that damage weakens over time.
Make the summoned Evil Spirits follow the summoner in a line. The increase in damage will continue for 6 seconds after channeling ends.
* Reduces threat values generated on enemies with the initial damage of [Mastema] by 1% per attribute level
* Increases SP consumption by 10%
* Enemies damaged by [Mastema] receive damage per every 0.8 seconds for 20 seconds
* The caster's Magic Attack x [attribute level] x 15% is used as attack value
* Increases SP consumption by 50%
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%
* Increases the skill factor of [Demon Scratch] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies attacked with [Mastema], [Pole of Agony], or [Demon Scratch] receive the [Fear] debuff
* Increases SP consumption by 50%
* Applies double the hits with [Dark Theurge]
* Increases SP consumption by 30%
* Final Damage increases by [5 + attribute level x 2]% when attacking with Warlock skill
* Increases the skill factor of [Pole of Agony] by 0.5% per attribute level
* +10% added increase at maximum level
* One evil spirit is summoned every 0.5 sec near [Pole of Agony]
* The effect of [Invocation: Demon Spirit] is applied
* The Skill Factor of spirits created is equal to that of [Pole of Agony]
* If you do not have [Pole of Agony] learned, the arts effect will not activate
* Increases the Skill Factor of [Pole of Agony] by 1.25% per attribute level
* Increases the Skill Factor of [Invocation] by 1.25% per attribute level
* Increases the Skill Factor of [Dark Theurge] by 1.25% per attribute level
* Increases the Skill Factor of [Mastema] by 1.25% per attribute level
* Increases the Skill Factor of [Demon Scratch] by 1.25% per attribute level
* Enhanced Evil is not created
* Attacks up to 5 enemies when evil attacks.
* Does not attack Infernal Shadow
* Does not apply to Evil summoned in off status
* Increases the skill factor of [Invocation] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Dark Theurge] by 0.5% per attribute level
* +10% added increase at maximum level
* Enemies hit by Evil Spirits have a 10% chance per attribute level to be afflicted with [Blind] for 10 seconds
* Increases SP consumption by 10%
* Increases the skill factor of [Mastema] by 0.5% per attribute level
* +10% added increase at maximum level