LOG IN

Terramancer

Terramancers’ stones and dirt do not disappear when they are broken, but fall onto the ground and return to nature. So Terramancers spend a lot of time trying communicating with the earth.
Terramancer is a land-based class that uses stone, dirt with their magic.

SKILLS

  • Horn of GolemMagic

    Summon a Golem and it charges forward damaging enemies along the path.

  • ImplosionMagic

    Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 500 if the enemy is inflicted with [Sandy Dust].
    Inflict [Sandy Dust] on 10 nearby enemies.

  • Rolling StoneMagic

    Summon and manipulate a large rock. The rock moves for a while after channeling ends.
    At full charge, it deals great damage.
    If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.

  • Sand BlastMagic

    Shoot hard sand at an enemy.

  • Sand WallMagic

    Make sand soar from the ground to slow down enemies walking on it.

  • Stone ShowerMagic

    Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.

ATTRIBUTES

  • Sand Blast: Enhance

    * Increases the skill factor of [Sand Blast] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts]Sand Blast: Enhanced Upgrade

    * Increases the skill factor of [Sand Blast] by 1.25% per attribute level

  • [Arts] Stone Shower: Enhanced Upgrade

    * Increases the skill factor of [Stone Shower] by 1.25% per attribute level

  • [Arts] Rolling Stone: Enhanced Upgrade

    * Increases the skill factor of [Rolling Stone] by 1.25% per attribute level

  • [Arts] Implosion: Enhanced Upgrade

    * Increases the skill factor of [Implosion] by 1.25% per attribute level

  • [Arts] Horn of Golem: Enhanced Upgrade

    * Increases the skill factor of [Horn of Golem] by 1.25% per attribute level

  • [Arts] Horn of Golem: Circle Trap

    * [Horn of Golem]’s hit area changes into a circle. Sand soars from the ground slowing down enemies walking on it.

  • Terramancer: Sandy Dust

    * Terramancer skills ignores the damage reduction effect of Merkabah debuff and increase their Critical Rate by 500
    * Terramancer skills inflict [Sandy Dust]
    * Terramancer skills deal 20% increased damage to enemies inflicted with [Sandy Dust]

  • Terramancer: Critical Hit

    * Minimum Critical Chance is applied by 2% per attribute level to the Terramancer skill

  • [Arts] Sand Wall: Quicksand

    * Deleted original function
    * Inhales 80 range enemy every 0.5 seconds for 5 seconds
    * Knockdown the enemy when time is up
    Increases cooldown by 20 seconds
    * Does not pull Boss or stationary monsters

  • Sand Blast: Explosion

    * Deals damage equal to [Sand Blast Attribute level] * 20% to 4 nearby enemies if the target is inflicted with [Sandy Dust]
    * Increases SP consumption by 20%

  • Stone Shower: Enhance

    * Increases the skill factor of [Stone Shower] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Stone Shower: Stun

    * Inflicts 2-second [Stun] at a 2% chance per attribute level
    * Increases SP consumption by 20%

  • Rolling Stone: Enhance

    * Increases the skill factor of [Rolling Stone] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Rolling Stone: Crush

    * [Rolling Stone] ignores [attribute level] * 3% of enemy Magic Defense
    * Increases SP consumption by 30%

  • Implosion: Enhance

    * Increases the skill factor of [Implosion] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Horn of Golem: Enhance

    * Increases the skill factor of [Horn of Golem] by 0.5% per attribute level
    * +10% added increase at maximum level