Terramancers’ stones and dirt do not disappear when they are broken, but fall onto the ground and return to nature. So Terramancers spend a lot of time trying communicating with the earth.
Terramancer is a land-based class that uses stone, dirt with their magic.
Summon a Golem and it charges forward damaging enemies along the path.
Cause a destructive resonance inside of an enemy in range. Partially ignores enemy’s Magic Defense. Critical Rate is increased by 500 if the enemy is inflicted with [Sandy Dust].
Inflict [Sandy Dust] on 10 nearby enemies.
Summon and manipulate a large rock. The rock moves for a while after channeling ends.
At full charge, it deals great damage.
If the rock contacts an enemy before channeling ends, the rock disappears damaging the enemy.
Shoot hard sand at an enemy.
Make sand soar from the ground to slow down enemies walking on it.
Shoot stone pieces in the direction the caster is facing. The pieces hit enemies continuously.
* Increases the skill factor of [Sand Blast] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Sand Blast] by 1.25% per attribute level
* Increases the skill factor of [Stone Shower] by 1.25% per attribute level
* Increases the skill factor of [Rolling Stone] by 1.25% per attribute level
* Increases the skill factor of [Implosion] by 1.25% per attribute level
* Increases the skill factor of [Horn of Golem] by 1.25% per attribute level
* [Horn of Golem]’s hit area changes into a circle. Sand soars from the ground slowing down enemies walking on it.
* Terramancer skills ignores the damage reduction effect of Merkabah debuff and increase their Critical Rate by 500
* Terramancer skills inflict [Sandy Dust]
* Terramancer skills deal 20% increased damage to enemies inflicted with [Sandy Dust]
* Minimum Critical Chance is applied by 2% per attribute level to the Terramancer skill
* Deleted original function
* Inhales 80 range enemy every 0.5 seconds for 5 seconds
* Knockdown the enemy when time is up
Increases cooldown by 20 seconds
* Does not pull Boss or stationary monsters
* Deals damage equal to [Sand Blast Attribute level] * 20% to 4 nearby enemies if the target is inflicted with [Sandy Dust]
* Increases SP consumption by 20%
* Increases the skill factor of [Stone Shower] by 0.5% per attribute level
* +10% added increase at maximum level
* Inflicts 2-second [Stun] at a 2% chance per attribute level
* Increases SP consumption by 20%
* Increases the skill factor of [Rolling Stone] by 0.5% per attribute level
* +10% added increase at maximum level
* [Rolling Stone] ignores [attribute level] * 3% of enemy Magic Defense
* Increases SP consumption by 30%
* Increases the skill factor of [Implosion] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Horn of Golem] by 0.5% per attribute level
* +10% added increase at maximum level