For over thousands of years, the swordsmen were the Kingdom's basic footsoldiers and the career of choice for budding adventurers.
Many heroes that have risen to great heights started off as swordsmen. Despite the myriad of advancements in the tools and tactics utilized in warfare, swordsmen have always been an irreplaceable asset in battle.
Classes in the Swordsman tree have the highest HP and DEF of all the class trees and can handle themselves adeptly in the heart of the battle.
Inflict damage on an enemy with a powerful attack.
Reduces incoming damage from enemies through the power of determination.
Increases physical attack damage through the power of determination.
Unleashes your power within to draw nearby enemies. You gain increased Threat from monsters with every attack for the duration of the buff.
Grants immunity from Knockdowns, Knockbacks and being Staggered. Grants temporary immunity to all removable status ailments except stuns, binds, immobility, curse, freeze and petrification after use. Also increases the chance of resisting status ailments for the duration of Pain Barrier.
Push the point of your weapon into enemies, performing a strong piercing attack.
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%
* Allows you to equip [Cloth] armor
* 20% Magic Damage reduced when the player is equipped with 4 pieces of [Cloth] armor
* Allows you to equip [Plate] armor
* 20% Physical Damage reduced when the player is equipped with 4 pieces of [Plate] armor
* Can equip [Leather] armor
* When 4 pieces of [Leather] armor are equipped, critical chance is increased by 20% (Maximum critical chance limit is also raised by 10%)
* When 4 [Leather] armor pieces are equipped, Physical/Magic Damage +15%
* Can equip [Mace] type weapons
* Converts 25% of dagger's attack into physical defense when equipping a [Dagger] and [One-handed Spear]
* Can equip [Rod] type weapons
* Can change weapons
* Can equip [One-handed Sword] type weapons
* Increases the skill factor of [Bash] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases [Gung Ho]'s physical attack damage increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Thrust] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases threat values by 1500% per attribute level when attacking enemies
* Get 1 stack by blocking [Provoke - Wrath] with Shield in PvE area(up to 100 stacks, gets 3 stacks for the boss, decreases 1 per 3 seconds), Increases the damage of Strike-type attack by the number of stacks of [Provoke - Wrath] * 2% when attacking the enemy with the highest threat value (Only half applies to the Weekly Boss)
* Increases [Bear]'s incoming damage reducing effects by 0.5% per attribute level
* +10% added increase at maximum level
* Reduces the duration of [Liberate] to 12 seconds and increases damage to enemies by 50%
* Reduces the duration of [Liberate] to 6 seconds and increases the incoming damage reduction effect by 50%
* Increases the Overheat of [Thrust] to 2, and upon use, dashes to your target and deals damage.
* Increases the Skill Factor of [Thrust] by 1.25% per attribute level
* Increases the Skill Factor of [Bash] by 1.25% per attribute level
* Converts 20% of weapon's attack into physical defense when equipping a [Shield] and [One-handed Sword]
* Increases attack speed when equipping a subweapon and [One-handed Sword] (no [Shield])