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Sheriff

Sheriffs specialize in high mobility ranged combat using the precise and unrelenting rounds fired from the pistol. They are known to be highly evasive against enemy attacks all the while dealing accurate attacks for upper hand in 1 on 1 situations.

SKILLS

  • Aiming ShotPistol

    Fires an unevadable shot into an area. Targeted enemies will have their buffs removed and deals additional damage that depends on the number of removed buffs.
    Holding the aim longer will increase the number of buffs removed.
    Deals 50% increased damage to enemies under [Peacemaker: Fatigue], [Silence] debuff.

  • FanningPistol

    Fires shots with 3 pistols in turn towards the designated area. The skill is activated while the key is held down and put to stop when the key is released.

  • PeacemakerPistol

    Throws a fatal explosive at the target to deal damage that ignores part of the enemy's defense and renders them sluggish. Silence and Fatigue debuffs are applied to targeted enemies.

  • Quick DrawPistol

    Draws the pistol quickly to attack the target .

  • RedemptionNone

    Applies a buff that increases Final Evasion for a duration and increases movement speed. You can not evade attacks that apply by 100%.
    Does not stack with Schwarzer Reiter's Evasive Action buff.

  • WestraidNone

    Reloads the pistol to give a buff that makes the player’s attack hit the target with 100% accuracy for a specified number of attacks.

ATTRIBUTES

  • Companion Riding

    * Can use skill while riding companion

  • Quick Draw: Enhance

    * Increases the skill factor of [Quick Draw] by 0.5% per attribute level
    * +10% added increase at maximum level

  • [Arts] Quick Draw: Enhanced Upgrade

    * Increases the Skill Factor of [Quick Draw] by 1.25% per attribute level

  • [Arts] Fanning: Enhanced Upgrade

    * Increases the Skill Factor of [Fanning] by 1.25% per attribute level

  • [Arts] Peacemaker: Enhanced Upgrade

    * Increases the Skill Factor of [Peacemaker] by 1.25% per attribute level

  • [Arts] Aiming Shot: Enhanced Upgrade

    * Increases the Skill Factor of [Aiming Shot] by 1.25% per attribute level

  • Sheriff: Reload

    * Stack 3 [Reload] buff that lasts for 50 seconds when the cooldown of Sheriff attack skills are reset (Maximum 10 stacks)
    * Final Damage of Sheriff skill increases by 1.5% per 1 stack

  • [Arts] Aiming Shot: PM Shot

    * Aiming Shot only hits the target under [Pacemaker: Fatigue] debuff
    * Unable to change direction and move. Activates by full Casting
    * Casting time added by 0.5 seconds
    * Increases cooldown by 5 seconds

  • Redemption: Instant Escape

    * When using [Redemption], consumes 5 stacks of Reload to instantly move forward.
    * Movement distance: [40 + skill level * 4]

  • Fanning: Enhance

    * Increases the skill factor of [Fanning] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Peacemaker: Enhance

    * Increases the skill factor of [Peacemaker] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Aiming Shot: Enhance

    * Increases the skill factor of [Aiming Shot] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Aiming Shot: Coup de Grace

    * Fixes the number of buffs removed by [Aiming Shot] to 1 while fixing the additional damage value at 200%
    * Increases SP consumption by 50%

  • Redemption: Escape

    * The movement speed increase from [Redemption] is increased additionally by 2x while its duration is halved
    * Increases SP consumption by 30%

  • Peacemaker: Disarm

    * If the player was attacked by [Peacemaker], the main slot of the target is disarmed by a 1% chance per attribute level
    * Increases SP consumption by 30%
    * Increases Cooldown by 5 seconds

  • [Arts] Westraid: Final Roulette

    *[Westraid] now grants 150% increased critical strike chance instead of the original effect, and this effect decreases by 5% every second.

  • [Arts] Peacemaker: Shotgun

    * [Peacemaker] spreads bullets around the target, dealing damage to enemies nearby. It no longer inflicts [Silence].