Shadowmancers began when a magician was inspired by the Sorcerers who materialized demonic spirits into our world. Currently, their ultimate goal is to capture the shadow of the eclipse to create a powerful wide-area magic spell.
The Shadowmancer is a mage that is able to perform powerful attacks or hide in the shadows.
Summon a shadow that looks exactly like you to take damage in your place.
Debuff will be transferred, knockback and knockdown won't be transferred.
The shadow's HP is a set percentage of your maximum HP.
Separates an enemy from their shadow. Attack the shadow by Shadowmancer skills in proportion to the damage dealt by the caster.
This effect disappears when the shadow's HP becomes 0. Damage is only given by 25% if the target is a PC.
Shadow has the same defense type, property, creature type, size, and the block possibility as the target.
When attacking the shadow, Dark debuff is applied to the body for 2 seconds, and increases the duration of Dark by 2 seconds when the Dark debuff is already applied.
When a PC is targeted, attacking the shadow using Shadowmancer skills will cause the enemy to stagger and the shadow will disappear when the target comes into contact with the shadow.
Draw shadows of your allies and enemies and compress them into orbs. The enemies who have had their shadows drawn are afflicted with [Blind] and the orb explodes after 3 seconds.
Summons a huge shadow orb above when used with 20 stacks of [Shadow Absorption]. The huge orbs are applied with twice of range and target size compared to small orbs, increasing damage by 200%.
Spread the shadow lengthwise to the front and attack those on the shadow.
1 [Shadow Absorption] is stacked when attacking enemy.
Nail the shadow of enemies to the ground to prevent them from moving and make them into a state of shadow erosion.
[Shadow Absorption] buff doubles when attacking enemies inflicted with [Shadow Erosion]. Monsters become ground-type when attacked by Shadowmancer skills.
Decreases the duration unable to move by 50% in PVP
Drift into the shadows and hide within the ground. Enemies cannot attack you while in this state.
Sharp thorns rise from within the shadow of an enemy, dealing damage. Applies [Blind] to enemies for 3 seconds when hit. Shadow Thorn cannot be blocked or evaded.
2 [Shadow Absorption] is stacked when attacking enemy.
* Increases the skill factor of [Shadow Thorn] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the HP ratio of [Hallucination]'s shadow by 0.5% per attribute level
* Upon using [Infernal Shadow], gain 50% of the enemy's maximum HP as a shield, and decrease the HP of the created shadow by 50%
* The damage absorbed by the shield cannot exceed the caster's maximum HP
* Increases the Skill Factor of [Shadow Thorn] by 1.25% per attribute level
* Increases the Skill Factor of [Shadow Conjuration] by 1.25% per attribute level
* Increases the Skill Factor of [Shadow Condensation] by 1.25% per attribute level
* Invincibility function deleted
* Skill level* lasts for 1 second
* Decreases damage received from the enemy
* Only Shadowmancer skill can be used
* Increases SP consumption by 100%
* Increases the skill factor of [Shadow Conjuration] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Shadow Condensation] by 0.5% per attribute level
* +10% added increase at maximum level
* Applies [Shadow Thorn] as 2 hits on ground monsters
* Increases SP consumption by 50%
* Ground enemies hit by [Shadow Conjuration] are afflicted with [Shadow Trap] for 2 seconds per attribute level
* [Shadow Trap] applies Dark damage every 0.5 seconds to affected enemies
* Increases SP consumption by 50%
* Increases movement speed by 2 per attribute level while [Shadow Pool] is active
* Increases SP consumption by 10%