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Scout

Scouts started off during the reign of King Melkhiel, where they acted in gathering information at the borders during the war. After the Kingdom's borders were expanded, the Scouts were given the task of tracking and hunting monsters.
The Scout class has a wide array of offensive skills and high evasion and critical rates. They are an offense-oriented class but are known to consume SP quickly.

SKILLS

  • CloakingNone

    Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

  • Dagger SlashSlash

    Quickly slash with your dagger from side to side to deal damage.

  • Double AttackNone

    Temporarily increases your critical rate. Subweapon basic attacks have a chance of applying as multiple hits.

  • Free StepNone

    Make your movements quick and nimble, temporarily increasing evasion.

  • Oblique FireGun

    Shoot at a target. The bullet bounces off the initial target into a nearby enemy.
    When performed near a Jolly Roger flag, Oblique Fire generates another shot.

ATTRIBUTES

  • Cloth Mastery: Magic

    * Can equip [Cloth] armor
    * When equipped with 4 pieces of [Cloth] armor, reduces magic damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Magic damage taken -5%
     - [Magic]: Magic damage taken -7.5%
     - [Rare]: Magic damage taken -10%
     - [Unique]: Magic damage taken -12.5%
     - [Legend]: Magic damage taken -15%

  • Plate Mastery: Defense

    * Can equip [Plate] armor
    * When equipped with 4 pieces of [Plate] armor, reduces physical damage taken in proportion to equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Physical damage taken -5%
     - [Magic]: Physical damage -7.5%
     - [Rare]: Physical damage -10%
     - [Unique]: Physical damage taken -12.5%
     - [Legend]: Physical damage taken -15%

  • Leather Mastery: Dexterity

    * Can equip [Leather] armor
    * When equipped with 4 pieces of [Leather] armor, increases the maximum critical rate in proportion to equipment grade
    * Maximum critical rate increased by 10% regardless of equipment grade
    * Effect is dependent on your lowest equipment grade
     
     - [Normal]: Critical rate +4%
     - [Magic]: Critical rate +8%
     - [Rare]: Critical rate +12%
     - [Unique]: Critical rate +16%
     - [Legend]: Critical rate +20%

  • Cloaking: Enhance

    * Increases damage-increasing effects by 0.5% per attribute level when attacking in [Cloaking] status
    * +10% added increase at maximum level

  • Dagger Slash: Enhance

    * Increases the skill factor of [Dagger Slash] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Oblique Fire: Enhance

    * Increases the skill factor of [Oblique Fire] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Double Attack: Enhance

    * Increases [Double Attack]'s additional damage by 0.5% per attribute level
    * +10% added increase at maximum level

  • Free Step: Enhance

    * Increases [Free Step]'s evasion increasing effects by 0.5% per attribute level
    * +10% added increase at maximum level

  • Weapon Swap

    * Can change weapons

  • Use One-handed Swords

    * Can equip [One-handed Sword] type weapons