Scouts started off during the reign of King Melkhiel, where they acted in gathering information at the borders during the war. After the Kingdom's borders were expanded, the Scouts were given with the task of tracking and hunting monsters.
The Scout class has a wide array of offensive skills and high evasion and critical rates. They are an offense-oriented class but are known to consume SP quickly.
Temporarily hides from the enemy's vision. Companions will be hidden and movement speed will be reduced by 4 when mounted. Applies buff that decreases the damage received from the enemy, and removes when using basic attack or attack skills.
[Cloaking] does not remove when jumping.
Removes when attacked in PVP.
Cloaking cannot be used during combat while participating in Team Battle League, Gemstone Feud, and Territory Wars. Cooldown after the buff ends.
Cloaking can be used in combat outside PvP areas.
Quickly slash with your dagger from side to side to deal damage.
[Dagger Slash: Sharpened Blade] buff is applied for 3 seconds when performing Dagger Slash, and attack damage increases according to the buff stacks and whether the dagger is equipped. (Increases by 7%. When using the second slot, applied totally only when equipping 2 daggers)
Not inflicted by cooldown decrease effect.
Temporarily increases your critical rate. Basic attacks have a chance of applying as multiple hits.
Make your movements quick and nimble, temporarily increasing evasion.
Shoot at a target. Apply [Oblique Fire: Slug], which increases your movement speed and decreases the enemy's movement speed. 5 stacks maximum: increases your movement speed when 3 stacks or lower and decreases the enemy's movement speed when 4 stacks or more. The bullet bounces off the initial target to a nearby enemy.
When performed near a Jolly Roger flag, Oblique Fire generates another shot.
Not inflicted by cooldown decrease effect.
* Allows you to equip [Cloth] armor
* 20% Magic Damage reduced when the player is equipped with 4 pieces of [Cloth] armor
* Allows you to equip [Plate] armor
* 20% Physical Damage reduced when the player is equipped with 4 pieces of [Plate] armor
* Can equip [Leather] armor
* When 4 pieces of [Leather] armor are equipped, critical chance is increased by 20% (Maximum critical chance limit is also raised by 10%)
* When 4 [Leather] armor pieces are equipped, Physical/Magic Damage +15%
* Increases damage received decrease effect by 0.5% per attribute level in [Cloaking] status
* Additional 10% increases at maximum level
* Increases the skill factor of [Dagger Slash] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Oblique Fire] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases [Double Attack]'s additional damage by 0.5% per attribute level
* +10% added increase at maximum level
* Increases [Free Step]'s evasion increasing effects by 0.5% per attribute level
* +10% added increase at maximum level
* After killing an enemy, there is a 30% chance you will enter [Cloaking] for 2 seconds.
* Increases the Skill Factor of [Dagger Slash] by 1.25% per attribute level
* Increases the Skill Factor of [Oblique Fire] by 1.25% per attribute level
* Can change weapons
* Can equip [One-handed Sword] type weapons