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Sapper

People think that Sappers only came about after the invention of gunpowder, but they have existed long before this. Sappers had played many roles in the Kingdom even before gunpowder was invented and they had acted as military personnel in charge of construction.
Sappers are archers who build traps and lure enemies into them.

SKILLS

  • Broom TrapStrike

    Set up a rotating trap that inflicts damage to ground-type enemies within a radius.

  • ClaymorePierce

    Set up a trap in front of you that fires buckshot. It triggers by re-using the skill.

  • Detonate TrapsStrike

    Detonates part of your installed traps, dealing damage to enemies.
    - Spring Trap
    - Broom Trap

  • Leghold TrapPierce

    Throw a trap in front of you that prevents the enemy from moving. The enemy that stepped on the trap can not move.
    When the trap is activated, a viscous toxic liquid is sprayed around it, causing damage to enemies within the range and slowing their movement.
    Leghold Trap is not included in the Detonate Traps target.

  • Punji StakePierce

    Set up a spring trap that activates once enemies step on it. When the trap is activated, it launches the enemies far away toward Punji Stake. Increases Damage by 50% to medium-sized enemies and by 100% to large enemies.

  • Spike ShooterPierce

    Set up a trap in front of you that shoots arrows in regular intervals. As the skill level increases, the wire becomes longer and releases more arrows.

  • Spring TrapPierce

    Install a spring trap that shoots back whoever steps on it. Enemies caught in the trap become debuffed: they stop being shot back by the trap and do not receive damage.

ATTRIBUTES

  • Increased Maximum Weight

    * Increases the character's maximum inventory weight by 20 per attribute level

  • Broom Trap: Enhance

    * Increases the skill factor of [Broom Trap] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Claymore: Enhance

    * Increases the skill factor of [Claymore] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Punji Stake: Enhance

    * Increases the skill factor of [Punji Stake] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Detonate Traps: Enhance

    * Increases the skill factor of [Detonate Traps] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Spike Shooter: Enhance

    * Increases the skill factor of [Spike Shooter] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Spring Trap: Enhance

    * Increases the skill factor of [Spring Trap] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Leghold Trap: Enhance

    * Increases the skill factor of [Leghold Trap] by 0.5% per attribute level
    * +10% added increase at maximum level

  • Detonate Traps: Reset

    * Reduces the damage of [Detonate Traps] by 50%, but reduces the cooldown of Sapper skills by [traps detonated] x 2 seconds after the explosion
    * Does not reduce the cooldown of [Detonate Traps]

  • Broom Trap: Decreased Movement Speed

    * Reduces the movement speed of enemies affected by [Broom Trap] by 25% per debuff stack for 3 seconds

  • [Arts] Punji Stake: Instance

    * [Punji Stake] is now set up immediately, and decreases damage by 50%
    Movement Speed is fixed to 10 for 5 seconds, increases the damage they take from the caster by 30% when attacked by Punji Stake

  • [Arts] Claymore: Enhanced Upgrade

    * Increases the Skill Factor of [Claymore] by 1.25% per attribute level

  • [Arts] Punji Stake: Enhanced Upgrade

    * Increases the Skill Factor of [Punji Stake] by 1.25% per attribute level

  • [Arts] Detonate Trap: Enhanced Upgrade

    * Increases the Skill Factor of [Detonate Trap] by 1.25% per attribute level

  • [Arts] Broom Trap: Enhanced Upgrade

    * Increases the Skill Factor of [Broom Trap] by 1.25% per attribute level

  • [Arts] Spike Shooter: Enhanced Upgrade

    * Increases the Skill Factor of [Spike Shooter] by 1.25% per attribute level

  • [Arts] Spring Trap: Enhanced Upgrade

    * Increases the Skill Factor of [Spring Trap] by 1.25% per attribute level

  • [Arts] Leghold Trap: Enhanced Upgrade

    * Increases the Skill Factor of [Leghold Trap] by 1.25% per attribute level

  • [Arts] Spike Shooter: Penetration

    * Fire an arrow that penetrates the enemy
    * Increases cooldown by 5 seconds