Some enter clergy through learning but others receive a blessing from the Goddess' directly to be chosen as their representative in the world. The Sadhu is a group that has been handpicked by the Goddess' and trained to serve them directly in our world. They are more shamanistic in nature and are masters of dreams and sleep.
A Sadhu can use their astral body to assault enemies with unseen attacks. Soul moves freely anywhere, confusing enemies.
The spirit blows the wind of the soul to attack the enemy and pushes it away by a certain distance.
The spirit absorbs the surrounding energy and gives continuous damage to the nearby enemy.
After absorbing the energy, the spirit explodes and deals large damage to the enemy.
The Spirit causes a big impact on the front, damaging the enemy, and knocks the enemy down by a certain chance.
Create a barrier around the spirit. Bind and give damage to the enemies inside the barrier.
The spirit changes to a swamp, slowing down and giving continuous damage to enemy walking over it.
Following effects are applied while controlling the spirit.
- Final Damage received from holy magic doubles. Immune to all damage except the attacks of Boss and Elite monsters, and ignore debuffs except knockdown and stiffening types.
- When skills of other classes are used 3 times or when the spirit's duration is over, the spirit's skill will be activated and disappear.
- Spirits controlled in PVP areas can move through obstacles, the caster faints when receiving damage 5 times, and the spirit under control disappears after activating the skill. When the spirit disappears, the debuff that the spirit received when controlling the spirit will be removed.
Numerous chains come out of the spirit to attack the surrounding enemies and pull them by a certain chance.
* Increases the skill factor of [Possession] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the Skill Factor of [Possession] by 1.25% per attribute level
* Can not control the spirit anymore
* The spirit automatically goes to the enemy nearby the caster and deals a normal attack
* The spirit moves to the caster when parting over a certain distance
* Spirit duration is fixed to 3 seconds
* The skill is automatically activated when at the location of the spirit when the duration is over
* Spirit is immune to Knockback and Knockdown
* The Status Ailment of skills and increase spirit's Movement Speed effect is removed but the final damage of Sadhu's skill increases by 100%
* Increases the skill factor of [Enira] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Tanoti] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Patati] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Moksha] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Prakriti] by 0.5% per attribute level
* +10% added increase at maximum level
* Increases the skill factor of [Enira] by 1.25% per attribute level
* Increases the skill factor of [Tanoti] by 1.25% per attribute level
* Increases the skill factor of [Patati] by 1.25% per attribute level
* Increases the skill factor of [Moksha] by 1.25% per attribute level
* Increases the skill factor of [Prakriti] by 1.25% per attribute level
* Enemy on [Prakriti] swamp receives [Penance] debuff for 60 seconds
* Final Damage of 15% is applied when inflicting critical hit to the enemy under [Penance] with Sadhu skill